Scripts/resources/[jims]/jim-jobgarage/config.lua

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2024-12-29 19:49:12 +00:00
--[[ LIST OF POSSIBLE VEHICLE MODIFIERS ]]--
-- Using these will change how each vehicle spawns
-- This can be used for making sure the vehicles comes out exactly how you want it to
-- CustomName = "Police Car", this will show a custom override name for your vehicles so you don't need to add them to your vehicles.lua
-- rank = { 2, 4 }, -- This specifes which grades can see it, and only these grades
-- grade = 4, -- This specifies the lowest grade and above that can see the vehicle
-- colors = { 136, 137 }, -- This is the colour index id of the vehicle, Primary and Secondary in that order
-- bulletproof = true, -- This determines if the tyres are bullet proof (don't ask me why, I was asked to add this)
-- livery = 1, -- This sets the livery id of the vehicle, (most mod menus would number them or have them in number order) 0 = stock
-- extras = { 1, 5 }, -- This enables the selected extras on the vehicle
-- performance = "max", this sets the stats to max if available
-- performance = { 2, 3, 3, 2, 4, true }, -- This allows more specific settings for each upgrade level, in order: engine, brakes, suspension, transmission, armour, turbo
-- trunkItems = { }, -- Use this to add items to the trunk of the vehicle when it is spawned
-- ANY VEHICLE, BOATS, POLICE CARS, EMS VEHICLES OR EVEN PLANES CAN BE ADDED.
Config = {
Debug = false, -- Enable to use debug features
Notify = "qb",
CarDespawn = true, -- Sends the vehicle to hell
Locations = {
{
zoneEnable = true,
job = "police",
garage = {
spawn = vector4(430.77, -980.06, 25.14, 183.81),
out = vector4(427.75, -988.33, 25.14, 273.73),
list = {
["polgauntlet"] = {
CustomName = "Gauntlet Interceptor",
grade = 0,
colors = { 91, 132 },
livery = 19,
extras = { 3 },
turbo = true,
xenon = true,
mod42 = 1,
mod43 = 7,
performance = "max",
trunkItems = {
{ name = "heavyarmor", amount = 2, info = {}, type = "item", slot = 1, },
{ name = "empty_evidence_bag", amount = 10, info = {}, type = "item", slot = 2, },
{ name = "police_stormram", amount = 1, info = {}, type = "item", slot = 3, },
},
},
},
},
},
{
zoneEnable = true, -- disable if you want to hide this temporarily
job = "police", -- set this to required job grade
garage = {
spawn = vector4(447.65, -981.21, 43.69, 93.61), -- Where the vehicle will spawn
out = vector4(463.93, -980.53, 43.69, 97.02), -- Where you select the vehicles from
list = { -- The list of cars that will spawn
["polmav"] = {
CustomName = "Politihelikopter",
livery = 0,
extras = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 },
performance = "max",
}
},
},
},
{
zoneEnable = true, -- disable if you want to hide this temporarily
job = "ambulance", -- set this to required job grade
garage = {
spawn = vector4(351.58, -587.45, 74.16, 160.5), -- Where the vehicle will spawn
out = vector4(337.3927, -586.7730, 74.1617, 250.08), -- Where you select the vehicles from
list = { -- The list of cars that will spawn
["polmav"] = {
CustomName = "Lægehelikopter",
livery = 1,
extras = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 },
performance = "max",
}
},
},
},
{
zoneEnable = true, -- disable if you want to hide this temporarily
job = "ambulance", -- set this to required job grade
garage = {
spawn = vector4(290.21, -572.13, 43.2, 75.99), -- Where the vehicle will spawn
out = vector4(293.33, -567.13, 43.26, 157.69), -- Where you select the vehicles from
list = { -- The list of cars that will spawn
["ambulance"] = {
CustomName = "Ambulance",
livery = 1,
extras = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 },
performance = "max",
},
["21yuk"] = {
CustomName = "EMS SUV",
livery = 1,
extras = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 },
performance = "max",
}
},
},
},
{
zoneEnable = true,
job = "gardener",
garage = {
spawn = vector4(967.95, -1019.72, 40.85, 271.94),
out = vector4(963.88, -1016.92, 40.85, 270.38),
list = {
["bison3"] = {
CustomName = "Redskabsvogn",
grade = 0,
colors = { 131, 131 },
livery = 19,
extras = { 3 },
turbo = true,
xenon = true,
performance = "max",
trunkItems = {
{ name = "shears", amount = 1, info = {}, type = "item", slot = 1, },
},
},
},
},
},
},
}