224 lines
7.9 KiB
Lua
224 lines
7.9 KiB
Lua
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---------------------------
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----rainmad scripts--------
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---------------------------
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local function ArtGalleryRobbery()
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local currentPos = GetEntityCoords(PlayerPedId())
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local locationInfo = getStreetandZone(currentPos)
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local gender = GetPedGender()
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TriggerServerEvent("dispatch:server:notify",{
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dispatchcodename = "artgalleryrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
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dispatchCode = "10-90",
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firstStreet = locationInfo,
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gender = gender,
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model = nil,
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plate = nil,
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priority = 2, -- priority
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firstColor = nil,
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automaticGunfire = false,
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origin = {
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x = currentPos.x,
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y = currentPos.y,
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z = currentPos.z
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},
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dispatchMessage = _U('artgalleryrobbery'), -- message
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job = {"police"} -- jobs that will get the alerts
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})
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end exports('ArtGalleryRobbery', ArtGalleryRobbery)
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local function HumaneRobbery()
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local currentPos = GetEntityCoords(PlayerPedId())
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local locationInfo = getStreetandZone(currentPos)
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local gender = GetPedGender()
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TriggerServerEvent("dispatch:server:notify",{
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dispatchcodename = "humanelabsrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
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dispatchCode = "10-90",
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firstStreet = locationInfo,
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gender = gender,
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model = nil,
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plate = nil,
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priority = 2, -- priority
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firstColor = nil,
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automaticGunfire = false,
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origin = {
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x = currentPos.x,
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y = currentPos.y,
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z = currentPos.z
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},
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dispatchMessage = _U('humanerobbery'), -- message
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job = {"police"} -- jobs that will get the alerts
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})
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end exports('HumaneRobbery', HumaneRobbery)
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local function TrainRobbery()
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local currentPos = GetEntityCoords(PlayerPedId())
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local locationInfo = getStreetandZone(currentPos)
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local gender = GetPedGender()
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TriggerServerEvent("dispatch:server:notify",{
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dispatchcodename = "trainrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
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dispatchCode = "10-90",
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firstStreet = locationInfo,
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gender = gender,
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model = nil,
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plate = nil,
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priority = 2, -- priority
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firstColor = nil,
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automaticGunfire = false,
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origin = {
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x = currentPos.x,
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y = currentPos.y,
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z = currentPos.z
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},
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dispatchMessage = _U('trainrobbery'), -- message
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job = {"police"} -- jobs that will get the alerts
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})
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end exports('TrainRobbery', TrainRobbery)
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local function VanRobbery()
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local currentPos = GetEntityCoords(PlayerPedId())
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local locationInfo = getStreetandZone(currentPos)
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local gender = GetPedGender()
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TriggerServerEvent("dispatch:server:notify",{
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dispatchcodename = "vanrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
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dispatchCode = "10-90",
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firstStreet = locationInfo,
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gender = gender,
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model = nil,
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plate = nil,
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priority = 2, -- priority
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firstColor = nil,
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automaticGunfire = false,
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origin = {
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x = currentPos.x,
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y = currentPos.y,
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z = currentPos.z
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},
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dispatchMessage = _U('vanrobbery'), -- message
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job = {"police"} -- jobs that will get the alerts
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})
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end exports('VanRobbery', VanRobbery)
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local function UndergroundRobbery()
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local currentPos = GetEntityCoords(PlayerPedId())
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local locationInfo = getStreetandZone(currentPos)
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local gender = GetPedGender()
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TriggerServerEvent("dispatch:server:notify",{
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dispatchcodename = "undergroundrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
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dispatchCode = "10-90",
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firstStreet = locationInfo,
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gender = gender,
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model = nil,
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plate = nil,
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priority = 2, -- priority
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firstColor = nil,
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automaticGunfire = false,
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origin = {
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x = currentPos.x,
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y = currentPos.y,
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z = currentPos.z
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},
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dispatchMessage = _U('underground'), -- message
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job = {"police"} -- jobs that will get the alerts
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})
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end exports('UndergroundRobbery', UndergroundRobbery)
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local function DrugBoatRobbery()
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local currentPos = GetEntityCoords(PlayerPedId())
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local locationInfo = getStreetandZone(currentPos)
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local gender = GetPedGender()
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TriggerServerEvent("dispatch:server:notify",{
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dispatchcodename = "drugboatrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
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dispatchCode = "10-90",
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firstStreet = locationInfo,
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gender = gender,
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model = nil,
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plate = nil,
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priority = 2, -- priority
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firstColor = nil,
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automaticGunfire = false,
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origin = {
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x = currentPos.x,
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y = currentPos.y,
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z = currentPos.z
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},
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dispatchMessage = _U('drugboatrobbery'), -- message
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job = {"police"} -- jobs that will get the alerts
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})
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end exports('DrugBoatRobbery', DrugBoatRobbery)
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local function UnionRobbery()
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local currentPos = GetEntityCoords(PlayerPedId())
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local locationInfo = getStreetandZone(currentPos)
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local gender = GetPedGender()
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TriggerServerEvent("dispatch:server:notify",{
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dispatchcodename = "unionrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
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dispatchCode = "10-90",
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firstStreet = locationInfo,
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gender = gender,
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model = nil,
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plate = nil,
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priority = 2, -- priority
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firstColor = nil,
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automaticGunfire = false,
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origin = {
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x = currentPos.x,
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y = currentPos.y,
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z = currentPos.z
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},
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dispatchMessage = _U('unionrobbery'), -- message
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job = {"police"} -- jobs that will get the alerts
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})
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end exports('UnionRobbery', UnionRobbery)
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local function CarBoosting(vehicle)
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local vehdata = vehicleData(vehicle)
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local currentPos = GetEntityCoords(PlayerPedId())
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local locationInfo = getStreetandZone(currentPos)
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local gender = GetPedGender()
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TriggerServerEvent("dispatch:server:notify",{
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dispatchcodename = "carboosting", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
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dispatchCode = "10-50",
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firstStreet = locationInfo,
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gender = gender,
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model = vehdata.name,
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plate = vehdata.plate,
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priority = 2,
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firstColor = vehdata.colour,
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automaticGunfire = false,
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origin = {
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x = currentPos.x,
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y = currentPos.y,
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z = currentPos.z
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},
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dispatchMessage = _U('carboosting'), -- message
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job = {"police"} -- jobs that will get the alerts
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})
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end exports('CarBoosting', CarBoosting)
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---------------------------
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---- ps-signrobbery -------
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---------------------------
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local function SignRobbery()
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local currentPos = GetEntityCoords(PlayerPedId())
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local locationInfo = getStreetandZone(currentPos)
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local gender = GetPedGender()
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TriggerServerEvent("dispatch:server:notify",{
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dispatchcodename = "signrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
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dispatchCode = "10-35",
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firstStreet = locationInfo,
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gender = gender,
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model = nil,
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plate = nil,
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priority = 2, -- priority
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firstColor = nil,
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automaticGunfire = false,
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origin = {
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x = currentPos.x,
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y = currentPos.y,
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z = currentPos.z
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},
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dispatchMessage = 'Skiltetyveri begået', -- message
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job = {"police"} -- jobs that will get the alerts
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})
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end exports('SignRobbery', SignRobbery)
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