Scripts/resources/[ps]/ps-dispatch/client/cl_extraalerts.lua

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2024-12-29 20:28:24 +00:00
---------------------------
----rainmad scripts--------
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local function ArtGalleryRobbery()
local currentPos = GetEntityCoords(PlayerPedId())
local locationInfo = getStreetandZone(currentPos)
local gender = GetPedGender()
TriggerServerEvent("dispatch:server:notify",{
dispatchcodename = "artgalleryrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
dispatchCode = "10-90",
firstStreet = locationInfo,
gender = gender,
model = nil,
plate = nil,
priority = 2, -- priority
firstColor = nil,
automaticGunfire = false,
origin = {
x = currentPos.x,
y = currentPos.y,
z = currentPos.z
},
dispatchMessage = _U('artgalleryrobbery'), -- message
job = {"police"} -- jobs that will get the alerts
})
end exports('ArtGalleryRobbery', ArtGalleryRobbery)
local function HumaneRobbery()
local currentPos = GetEntityCoords(PlayerPedId())
local locationInfo = getStreetandZone(currentPos)
local gender = GetPedGender()
TriggerServerEvent("dispatch:server:notify",{
dispatchcodename = "humanelabsrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
dispatchCode = "10-90",
firstStreet = locationInfo,
gender = gender,
model = nil,
plate = nil,
priority = 2, -- priority
firstColor = nil,
automaticGunfire = false,
origin = {
x = currentPos.x,
y = currentPos.y,
z = currentPos.z
},
dispatchMessage = _U('humanerobbery'), -- message
job = {"police"} -- jobs that will get the alerts
})
end exports('HumaneRobbery', HumaneRobbery)
local function TrainRobbery()
local currentPos = GetEntityCoords(PlayerPedId())
local locationInfo = getStreetandZone(currentPos)
local gender = GetPedGender()
TriggerServerEvent("dispatch:server:notify",{
dispatchcodename = "trainrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
dispatchCode = "10-90",
firstStreet = locationInfo,
gender = gender,
model = nil,
plate = nil,
priority = 2, -- priority
firstColor = nil,
automaticGunfire = false,
origin = {
x = currentPos.x,
y = currentPos.y,
z = currentPos.z
},
dispatchMessage = _U('trainrobbery'), -- message
job = {"police"} -- jobs that will get the alerts
})
end exports('TrainRobbery', TrainRobbery)
local function VanRobbery()
local currentPos = GetEntityCoords(PlayerPedId())
local locationInfo = getStreetandZone(currentPos)
local gender = GetPedGender()
TriggerServerEvent("dispatch:server:notify",{
dispatchcodename = "vanrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
dispatchCode = "10-90",
firstStreet = locationInfo,
gender = gender,
model = nil,
plate = nil,
priority = 2, -- priority
firstColor = nil,
automaticGunfire = false,
origin = {
x = currentPos.x,
y = currentPos.y,
z = currentPos.z
},
dispatchMessage = _U('vanrobbery'), -- message
job = {"police"} -- jobs that will get the alerts
})
end exports('VanRobbery', VanRobbery)
local function UndergroundRobbery()
local currentPos = GetEntityCoords(PlayerPedId())
local locationInfo = getStreetandZone(currentPos)
local gender = GetPedGender()
TriggerServerEvent("dispatch:server:notify",{
dispatchcodename = "undergroundrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
dispatchCode = "10-90",
firstStreet = locationInfo,
gender = gender,
model = nil,
plate = nil,
priority = 2, -- priority
firstColor = nil,
automaticGunfire = false,
origin = {
x = currentPos.x,
y = currentPos.y,
z = currentPos.z
},
dispatchMessage = _U('underground'), -- message
job = {"police"} -- jobs that will get the alerts
})
end exports('UndergroundRobbery', UndergroundRobbery)
local function DrugBoatRobbery()
local currentPos = GetEntityCoords(PlayerPedId())
local locationInfo = getStreetandZone(currentPos)
local gender = GetPedGender()
TriggerServerEvent("dispatch:server:notify",{
dispatchcodename = "drugboatrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
dispatchCode = "10-90",
firstStreet = locationInfo,
gender = gender,
model = nil,
plate = nil,
priority = 2, -- priority
firstColor = nil,
automaticGunfire = false,
origin = {
x = currentPos.x,
y = currentPos.y,
z = currentPos.z
},
dispatchMessage = _U('drugboatrobbery'), -- message
job = {"police"} -- jobs that will get the alerts
})
end exports('DrugBoatRobbery', DrugBoatRobbery)
local function UnionRobbery()
local currentPos = GetEntityCoords(PlayerPedId())
local locationInfo = getStreetandZone(currentPos)
local gender = GetPedGender()
TriggerServerEvent("dispatch:server:notify",{
dispatchcodename = "unionrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
dispatchCode = "10-90",
firstStreet = locationInfo,
gender = gender,
model = nil,
plate = nil,
priority = 2, -- priority
firstColor = nil,
automaticGunfire = false,
origin = {
x = currentPos.x,
y = currentPos.y,
z = currentPos.z
},
dispatchMessage = _U('unionrobbery'), -- message
job = {"police"} -- jobs that will get the alerts
})
end exports('UnionRobbery', UnionRobbery)
local function CarBoosting(vehicle)
local vehdata = vehicleData(vehicle)
local currentPos = GetEntityCoords(PlayerPedId())
local locationInfo = getStreetandZone(currentPos)
local gender = GetPedGender()
TriggerServerEvent("dispatch:server:notify",{
dispatchcodename = "carboosting", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
dispatchCode = "10-50",
firstStreet = locationInfo,
gender = gender,
model = vehdata.name,
plate = vehdata.plate,
priority = 2,
firstColor = vehdata.colour,
automaticGunfire = false,
origin = {
x = currentPos.x,
y = currentPos.y,
z = currentPos.z
},
dispatchMessage = _U('carboosting'), -- message
job = {"police"} -- jobs that will get the alerts
})
end exports('CarBoosting', CarBoosting)
---------------------------
---- ps-signrobbery -------
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local function SignRobbery()
local currentPos = GetEntityCoords(PlayerPedId())
local locationInfo = getStreetandZone(currentPos)
local gender = GetPedGender()
TriggerServerEvent("dispatch:server:notify",{
dispatchcodename = "signrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
dispatchCode = "10-35",
firstStreet = locationInfo,
gender = gender,
model = nil,
plate = nil,
priority = 2, -- priority
firstColor = nil,
automaticGunfire = false,
origin = {
x = currentPos.x,
y = currentPos.y,
z = currentPos.z
},
dispatchMessage = 'Skiltetyveri begået', -- message
job = {"police"} -- jobs that will get the alerts
})
end exports('SignRobbery', SignRobbery)