Scripts/resources/[qb]/[qb_casino]/casino-luckywheel/config.lua

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2024-12-29 20:03:28 +00:00
Config = {}
Config.WheelPos = {x = 949.71, y = 45.1, z = 70.9, h =328.0} -- Where the wheel prop will spawn OR where wheel prop is
Config.startingPrice = 5000
Config.VehiclePrize = 'p90d'
Config.VehicleSpawnCoords = vector4(933.29, -2.82, 78.76, 144.6)
Config.VehiclePlateText = 'CASINO'
Config.LimitedSpins = false -- [true = players spin once per day for free] [false= $5000 a spin]
Config.LimitedSpinResetTime = 3600000 -- 1 hour real time
-- Config for car on podium
Config.ShowRange = 200
Config.Cars = {
{
pos = vector3(935.3839, 42.5959, 72.5251),
heading = 192.56,
model = 'p90d',
spin = true,
text = "",
plate = "CASINO"
}
}
-- type = [weapon, money, item, car] (for money it will give only in bank)
-- name = item in the database
-- count = amount to receive
-- sound = [car, cash, clothes, chips, mystery, win]
Config.Prices = {
[1] = {type = 'car', name = 'car', count = 1, sound = 'car', probability = {a = 0, b = 1}}, -- 0.1 % 0.1 -- VEHICLE
[2] = {type = 'money', name = 'money', count = 15000, sound = 'cash', probability = {a = 1, b = 5}}, -- 0.4 % 0.5 -- 15.000 RP
[3] = {type = 'item', name = 'casino_vip', count = 1, sound = 'clothes', probability = {a = 5, b = 10}}, -- 0.5 % 1.0 -- CLOTHING
[4] = {type = 'item', name = 'casino_redchip', count = 25000, sound = 'chips', probability = {a = 10, b = 20}}, -- 1.0 % 2.0 -- 25.000 chips
[5] = {type = 'money', name = 'money', count = 40000, sound = 'cash', probability = {a = 20, b = 40}}, -- 2.0 % 4.0 -- 40.000 $
[6] = {type = 'money', name = 'money', count = 10000, sound = 'cash', probability = {a = 40, b = 60}}, -- 2.0 % 6.0 -- 10.000 RP
[7] = {type = 'item', name = 'bread', count = 1, sound = 'clothes', probability = {a = 60, b = 80}}, -- 4.0 % 8.0 -- CLOTHING
[8] = {type = 'item', name = 'casino_vip', count = 1, sound = 'mystery', probability = {a = 80, b = 120}}, -- 4.0 % 12.0 -- MYSTERY
[9] = {type = 'item', name = 'casino_redchip', count = 20000, sound = 'chips', probability = {a = 120, b = 170}}, -- 5.0 % 17.0 -- 20.000 chips
[10] = {type = 'money', name = 'money', count = 7500, sound = 'cash', probability = {a = 170, b = 250}}, -- 5.0 % 22.0 -- 7.500 RP
[11] = {type = 'item', name = 'bread', count = 1, sound = 'clothes', probability = {a = 250, b = 300}}, -- 6.0 % 28.0 -- CLOTHING
[12] = {type = 'item', name = 'casino_redchip', count = 15000, sound = 'chips', probability = {a = 300, b = 340}}, -- 6.0 % 34.0 -- 15.000 chips
[13] = {type = 'money', name = 'money', count = 30000, sound = 'cash', probability = {a = 340, b = 380}}, -- 7.0 % 41.0 -- 30.000 $
[14] = {type = 'money', name = 'money', count = 5000, sound = 'cash', probability = {a = 380, b = 540}}, -- 7.0 % 48.0 -- 5.000 RP
[15] = {type = 'weapon', name = 'weapon_pistol', count = 1, sound = 'mystery', probability = {a = 540, b = 610}}, -- 8.0 % 56.0 -- DISCOUNT
[16] = {type = 'item', name = 'casino_redchip', count = 10000, sound = 'chips', probability = {a = 610, b = 640}}, -- 8.0 % 64.0 -- 10.000 chips
[17] = {type = 'money', name = 'money', count = 20000, sound = 'cash', probability = {a = 640, b = 700}}, -- 8.0 % 72.0 -- 20.000 $
[18] = {type = 'money', name = 'money', count = 2500, sound = 'cash', probability = {a = 700, b = 810}}, -- 9.0 % 81.0 -- 2.500 RP
[19] = {type = 'item', name = 'bread', count = 1, sound = 'clothes', probability = {a = 810, b = 990}}, -- 9.0 % 90.0 -- CLOTHING
[20] = {type = 'money', name = 'money', count = 50000, sound = 'cash', probability = {a = 990, b = 1000}}, -- 1.0 % -- 50.000 $
}