Scripts/resources/[qb]/[qb_casino]/casino-walls/server/casino.lua

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5.2 KiB
Lua
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2024-12-29 20:03:28 +00:00
local QBCore = exports['qb-core']:GetCoreObject()
local quantity = 0
local ItemList = {
["casino_redchip"] = 1,
}
RegisterServerEvent("qb-casino:server:GoldSell")
AddEventHandler("qb-casino:server:GoldSell", function()
local src = source
local price = Config.casinoChipPrice
local Player = QBCore.Functions.GetPlayer(src)
local xItem = Player.Functions.GetItemByName("casino_redchip")
if xItem ~= nil then
local quantity = 0
for k, v in pairs(Player.PlayerData.items) do
if Player.PlayerData.items[k] ~= nil then
if ItemList[Player.PlayerData.items[k].name] ~= nil then
quantity = quantity + Player.PlayerData.items[k].amount
Player.Functions.RemoveItem(Player.PlayerData.items[k].name, Player.PlayerData.items[k].amount, k)
end
end
end
price = price * quantity
Player.Functions.AddMoney(Config.payment, price, "sold-casino-chips")
TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items['casino_redchip'], "remove", quantity)
TriggerClientEvent('QBCore:Notify', src, "You sold "..quantity.." Gold chips for $"..price)
TriggerEvent('qb-log:server:CreateLog', 'guedesteste', 'Dinheiro Venda | '..Player.PlayerData.name, 'default', quantity.." fichas de ouro por "..price.."")
TriggerClientEvent("doj:casinoChipMenu", src)
quantity = 0
else
TriggerClientEvent('QBCore:Notify', src, "You dont have any gold casino chips...", "error")
TriggerClientEvent("doj:casinoChipMenu", src)
end
end)
RegisterNetEvent("doj:server:purchaseMembership", function()
local src = source
local Player = QBCore.Functions.GetPlayer(src)
local MembershipCheck = Player.Functions.GetItemByName('casino_member')
if MembershipCheck ~= nil then
TriggerClientEvent('doj:casinoMembershipMenu', src)
TriggerClientEvent('QBCore:Notify', src, 'You already have a Membership', 'error')
else
if Player.Functions.AddItem('casino_member', 1, false, info) then
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items['casino_member'], "add", 1)
TriggerClientEvent('doj:casinoMembershipMenu', src)
end
end
end)
RegisterNetEvent("doj:server:purchaseVIPMembership", function()
local src = source
local Player = QBCore.Functions.GetPlayer(src)
local VIPMembershipCheck = Player.Functions.GetItemByName('casino_vip')
if VIPMembershipCheck ~= nil then
TriggerClientEvent('doj:casinoMembershipMenu', src)
TriggerClientEvent('QBCore:Notify', src, 'You already have a Membership', 'error')
else
if Player.Functions.AddItem('casino_vip', 1, false, info) then
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items['casino_vip'], "add", 1)
TriggerClientEvent('doj:casinoMembershipMenu', src)
end
end
end)
QBCore.Functions.CreateCallback('doj:server:HasCasinoMembership', function(source, cb)
local Player = QBCore.Functions.GetPlayer(source)
local Item = Player.Functions.GetItemByName("casino_member")
if Item ~= nil then
cb(true)
else
cb(false)
end
end)
QBCore.Functions.CreateCallback('doj:server:HasVIPMembership', function(source, cb)
local Player = QBCore.Functions.GetPlayer(source)
local Item = Player.Functions.GetItemByName("casino_vip")
if Item ~= nil then
cb(true)
else
cb(false)
end
end)
-- RegisterNetEvent("doj:server:validateMembership")
-- AddEventHandler("doj:server:validateMembership", function(args)
-- local src = source
-- local Player = QBCore.Functions.GetPlayer(src)
-- local args = tonumber(args)
-- if args == 1 then
-- if Player.Functions.GetItemByName("casino_member") then
-- Player.Functions.RemoveItem("casino_member", 1)
-- local info = {
-- owner = Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname,
-- }
-- Player.Functions.AddItem("casino_member_validated", 1, false, info)
-- TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items["casino_member_validated"], "add", 1)
-- TriggerClientEvent('QBCore:Notify', src, "Membership has been validated", "success")
-- else
-- TriggerClientEvent('QBCore:Notify', src, "You need to buy a Casino Membership first", "error")
-- end
-- else
-- if Player.Functions.GetItemByName("casino_vip") then
-- Player.Functions.RemoveItem("casino_vip", 1)
-- local info = {
-- owner = Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname,
-- }
-- Player.Functions.AddItem("casino_vip_validated", 1, false, info)
-- TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items["casino_vip_validated"], "add", 1)
-- TriggerClientEvent('QBCore:Notify', src, "Membership has been validated", "success")
-- else
-- TriggerClientEvent('QBCore:Notify', src, "You need to buy a V.I.P Membership first", "error")
-- end
-- end
-- end)