Scripts/resources/[qb]/[qb_core]/qb-weapons/README.md

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2024-12-29 20:03:28 +00:00
# Don's qb-weapons
Weapon Logic Script For QB-Core
# Credits
- [QBCore Framework](https://github.com/qbcore-framework) For the orginal qb-weapons.
- [BrianxTu](https://github.com/BrianxTu/qb-weapons) For their fork of qb-weapons with qb-target and table type.
- [Official-X3R0](https://github.com/Official-X3R0/qb-weapons) For their fork of qb-weapons with damage configuration.
# Updates:
# DonHulieo
- Weapon Jamming, Base Configured for 0.1% chance of Jamming per Bullet Fired.
- Attachments now get damaged when weapon is shot.
- Quality is constant, great for inventory systems with decay.
- Weapons will stop working until the broken attachment is removed.
# BrianxTU
- QB-Target interaction setup by vector4.
- Individual table pricing, time and "ownership" timeout. Finders Keepers am I right?
- Table types i.e. public, private, job, gang.
- Table timeout is still restricted to the table type. If you don't want to use it, I added an option to put "false" into the field.
# Official-X3R0
- Weapon Damages can be configured, and "one-shot" headshots disabled or enabled.
# Dependencies
- [qb-core](https://github.com/qbcore-framework/qb-core)
- [qb-target](https://github.com/qbcore-framework/qb-target)
# License
QBCore Framework
Copyright (C) 2021 Joshua Eger
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>