197 lines
9.0 KiB
Lua
197 lines
9.0 KiB
Lua
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local Translations = {
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error = {
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license_already = 'Player already has a license',
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error_license = 'Player doesn\'t have that license',
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no_camera = 'Camera doesn\'t exist',
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blood_not_cleared = 'Blood NOT cleared',
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bullet_casing_not_removed = 'Bullet Casings NOT Removed',
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none_nearby = 'No one nearby!',
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canceled = 'Canceled..',
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time_higher = 'Time must be higher than 0',
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amount_higher = 'Amount must be higher than 0',
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vehicle_cuff = 'You can\'t cuff someone in a vehicle',
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no_cuff = 'You don\'t have handcuffs on you',
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no_impound = 'There are no impounded vehicles',
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no_spikestripe = 'Cannot place anymore spike strips',
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error_license_type = 'Invalid license type',
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rank_license = 'You are not a high enough rank to grant a license',
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revoked_license = 'You\'ve had a license revoked',
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rank_revoke = 'You are not a high enough rank to revoke a license',
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on_duty_police_only = 'For on-duty police only',
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vehicle_not_flag = 'Vehicle not flagged',
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not_towdriver = 'Not a tow truck driver',
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not_lawyer = 'Person is not a lawyer',
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no_anklet = 'This person doesn\'t have an anklet on.',
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have_evidence_bag = 'You must have an empty evidence bag with you',
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no_driver_license = 'No drivers license',
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not_cuffed_dead = 'Civilian isn\'t cuffed or dead',
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fine_yourself = 'You Cannot Fine Yourself',
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not_online = "This person is not online",
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has_heli = 'You already own a helicopter!',
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},
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success = {
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uncuffed = 'You have been uncuffed',
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granted_license = 'You have been granted a license',
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grant_license = 'You granted a license',
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revoke_license = 'You revoked a license',
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tow_paid = 'You were paid $500',
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blood_clear = 'Blood Cleared',
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bullet_casing_removed = 'Bullet Casings Removed...',
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anklet_taken_off = 'Your ankle tracker is taken off.',
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took_anklet_from = 'You took off %{firstname} %{lastname} tracker',
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put_anklet = 'You put on an ankle tracker.',
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put_anklet_on = 'You put on an ankle tracker on %{firstname} %{lastname}',
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vehicle_flagged = 'Vehicle %{plate} has been flagged for %{reason}',
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impound_vehicle_removed = 'Vehicle taken out of impound!',
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impounded = 'Vehicle impounded',
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},
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info = {
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mr = 'Mr.',
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mrs = 'Mrs.',
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impound_price = 'Price the player pays to get vehicle out of impound (can be 0)',
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plate_number = 'License Plate Number',
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flag_reason = 'Reason for flagging vehicle',
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camera_id = 'Camera ID',
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callsign_name = 'Name of your callsign',
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poobject_object = 'Object type to spawn or \'delete\' to delete',
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player_id = 'ID of Player',
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citizen_id = 'Citizen ID of Player',
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dna_sample = 'DNA Sample',
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jail_time = 'Time they have to be in jail',
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jail_time_no = 'Jail time needs to be higher than 0',
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license_type = 'License Type (driver/weapon)',
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ankle_location = 'Ankle Tracker Location',
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cuff = 'You are cuffed!',
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cuffed_walk = 'You are cuffed, but you can walk',
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vehicle_flagged = 'Vehicle %{vehicle} is flagged for: %{reason}',
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unflag_vehicle = 'Vehicle %{vehicle} is unflagged',
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tow_driver_paid = 'You paid the tow truck driver',
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paid_lawyer = 'You paid a lawyer',
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vehicle_taken_depot = 'Vehicle taken into depot for $%{price}',
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vehicle_seized = 'Vehicle seized',
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stolen_money = 'You have stolen $%{stolen}',
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cash_robbed = 'You have been robbed of $%{money}',
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driving_license_confiscated = 'Your driving license has been confiscated',
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cash_confiscated = 'Your cash was confiscated',
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being_searched = 'You are being searched',
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cash_found = 'Found $%{cash} on the civilian',
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sent_jail_for = 'You sent the person to prison for %{time} months',
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fine_received = 'You received a fine of $%{fine}',
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blip_text = 'Police Alert - %{value}',
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jail_time_input = 'Jail time',
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submit = 'Submit',
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time_months = 'Time in Months',
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bill = 'Bill',
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amount = 'Amount',
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police_plate = 'LSPD', --Should only be 4 characters long
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vehicle_info = 'Engine: %{value} % | Fuel: %{value2} %',
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evidence_stash = 'Evidence Stash | %{value}',
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slot = 'Slot no. (1,2,3)',
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current_evidence = '%{value} | Drawer %{value2}',
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on_duty = '[E] - Go on duty',
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off_duty = '[E] - Go off duty',
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onoff_duty = '~g~On~s~/~r~Off~s~ Duty',
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stash = 'Stash %{value}',
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delete_spike = '[~r~E~s~] Delete Spike Strip',
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close_camera = 'Close Camera',
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bullet_casing = '[~g~G~s~] Bullet Casing %{value}',
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casing = 'Bullet Casing',
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blood = 'Blood',
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blood_text = '[~g~G~s~] Blood %{value}',
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fingerprint_text = '[G] Fingerprint',
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fingerprint = 'Fingerprint',
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store_heli = '[E] Store Helicopter',
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take_heli = '[E] Take Helicopter',
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impound_veh = '[E] - Impound Vehicle',
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store_veh = '[E] - Store Vehicle',
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armory = 'Armory',
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enter_armory = '[E] Armory',
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finger_scan = 'Fingerprint Scanning',
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scan_fingerprint = '[E] Scan Fingerprint',
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trash = 'Trash',
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trash_enter = '[E] Trash Bin',
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stash_enter = '[E] Enter Locker',
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target_location = 'The location of %{firstname} %{lastname} is marked on your map',
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anklet_location = 'Anklet location',
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new_call = 'New Call',
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officer_down = 'Officer %{lastname} | %{callsign} Down',
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fine_issued = 'Fine has been issued to offender succesfully',
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received_fine = 'State Debt Recovery has automatically recovered the fines owed...'
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},
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evidence = {
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red_hands = 'Red hands',
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wide_pupils = 'Wide Pupils',
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red_eyes = 'Red Eyes',
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weed_smell = 'Smells like weed',
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gunpowder = 'Gunpowder in clothing',
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chemicals = 'smells chemical',
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heavy_breathing = 'Breathes heavily',
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sweat = 'Sweats a lot',
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handbleed = 'Blood on hands',
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confused = 'Confused',
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alcohol = 'Smells like alcohol',
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heavy_alcohol = 'Smells very much like alcohol',
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agitated = 'Agitated - Signs of Meth Use',
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serial_not_visible = 'Serial number not visible...',
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},
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menu = {
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garage_title = 'Police Vehicles',
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close = '⬅ Close Menu',
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impound = 'Impounded Vehicles',
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pol_impound = 'Police Impound',
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pol_garage = 'Police Garage',
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pol_armory = 'Police Armory',
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},
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email = {
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sender = 'Central Judicial Collection Agency',
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subject = 'Debt collection',
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message = 'Dear %{value}. %{value2}, <br /><br />The Central Judicial Collection Agency (CJCA) charged the fines you received from the police.<br />There is <strong>$%{value3}</strong> withdrawn from your account.<br /><br />Kind regards,<br />Mr. I.K. Graai',
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},
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commands = {
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place_spike = 'Place Spike Strip (Police Only)',
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license_grant = 'Grant a license to someone',
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license_revoke = 'Revoke a license from someone',
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place_object = 'Place/Delete An Object (Police Only)',
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cuff_player = 'Cuff Player (Police Only)',
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escort = 'Escort Player',
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callsign = 'Give Yourself A Callsign',
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clear_casign = 'Clear Area of Casings (Police Only)',
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jail_player = 'Jail Player (Police Only)',
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unjail_player = 'Unjail Player (Police Only)',
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clearblood = 'Clear The Area of Blood (Police Only)',
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seizecash = 'Seize Cash (Police Only)',
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softcuff = 'Soft Cuff (Police Only)',
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camera = 'View Security Camera (Police Only)',
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flagplate = 'Flag A Plate (Police Only)',
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unflagplate = 'Unflag A Plate (Police Only)',
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plateinfo = 'Run A Plate (Police Only)',
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depot = 'Impound With Price (Police Only)',
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impound = 'Impound A Vehicle (Police Only)',
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paytow = 'Pay Tow Driver (Police Only)',
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paylawyer = 'Pay Lawyer (Police, Judge Only)',
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anklet = 'Attach Tracking Anklet (Police Only)',
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ankletlocation = 'Get the location of a persons anklet',
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removeanklet = 'Remove Tracking Anklet (Police Only)',
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drivinglicense = 'Seize Drivers License (Police Only)',
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takedna = 'Take a DNA sample from a person (empty evidence bag needed) (Police Only)',
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police_report = 'Police Report',
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message_sent = 'Message to be sent',
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civilian_call = 'Civilian Call',
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emergency_call = 'New 911 Call',
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fine = 'Fine A Person'
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},
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progressbar = {
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blood_clear = 'Clearing Blood...',
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bullet_casing = 'Removing bullet casings..',
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robbing = 'Robbing Person...',
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place_object = 'Placing object..',
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remove_object = 'Removing object..',
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impound = 'Impounding Vehicle..',
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},
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}
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Lang = Lang or Locale:new({
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phrases = Translations,
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warnOnMissing = true
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})
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