Scripts/resources/[qb]/qb-core/client/events.lua

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2024-12-29 20:06:22 +00:00
-- Player load and unload handling
-- New method for checking if logged in across all scripts (optional)
-- if LocalPlayer.state['isLoggedIn'] then
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
ShutdownLoadingScreenNui()
LocalPlayer.state:set('isLoggedIn', true, false)
if not QBConfig.Server.PVP then return end
SetCanAttackFriendly(PlayerPedId(), true, false)
NetworkSetFriendlyFireOption(true)
end)
RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
LocalPlayer.state:set('isLoggedIn', false, false)
end)
RegisterNetEvent('QBCore:Client:PvpHasToggled', function(pvp_state)
SetCanAttackFriendly(PlayerPedId(), pvp_state, false)
NetworkSetFriendlyFireOption(pvp_state)
end)
-- Teleport Commands
RegisterNetEvent('QBCore:Command:TeleportToPlayer', function(coords)
local ped = PlayerPedId()
SetPedCoordsKeepVehicle(ped, coords.x, coords.y, coords.z)
end)
RegisterNetEvent('QBCore:Command:TeleportToCoords', function(x, y, z, h)
local ped = PlayerPedId()
SetPedCoordsKeepVehicle(ped, x, y, z)
SetEntityHeading(ped, h or GetEntityHeading(ped))
end)
RegisterNetEvent('QBCore:Command:GoToMarker', function()
local PlayerPedId = PlayerPedId
local GetEntityCoords = GetEntityCoords
local GetGroundZFor_3dCoord = GetGroundZFor_3dCoord
local blipMarker <const> = GetFirstBlipInfoId(8)
if not DoesBlipExist(blipMarker) then
QBCore.Functions.Notify(Lang:t("error.no_waypoint"), "error", 5000)
return 'marker'
end
-- Fade screen to hide how clients get teleported.
DoScreenFadeOut(650)
while not IsScreenFadedOut() do
Wait(0)
end
local ped, coords <const> = PlayerPedId(), GetBlipInfoIdCoord(blipMarker)
local vehicle = GetVehiclePedIsIn(ped, false)
local oldCoords <const> = GetEntityCoords(ped)
-- Unpack coords instead of having to unpack them while iterating.
-- 825.0 seems to be the max a player can reach while 0.0 being the lowest.
local x, y, groundZ, Z_START = coords['x'], coords['y'], 850.0, 950.0
local found = false
if vehicle > 0 then
FreezeEntityPosition(vehicle, true)
else
FreezeEntityPosition(ped, true)
end
for i = Z_START, 0, -25.0 do
local z = i
if (i % 2) ~= 0 then
z = Z_START - i
end
NewLoadSceneStart(x, y, z, x, y, z, 50.0, 0)
local curTime = GetGameTimer()
while IsNetworkLoadingScene() do
if GetGameTimer() - curTime > 1000 then
break
end
Wait(0)
end
NewLoadSceneStop()
SetPedCoordsKeepVehicle(ped, x, y, z)
while not HasCollisionLoadedAroundEntity(ped) do
RequestCollisionAtCoord(x, y, z)
if GetGameTimer() - curTime > 1000 then
break
end
Wait(0)
end
-- Get ground coord. As mentioned in the natives, this only works if the client is in render distance.
found, groundZ = GetGroundZFor_3dCoord(x, y, z, false);
if found then
Wait(0)
SetPedCoordsKeepVehicle(ped, x, y, groundZ)
break
end
Wait(0)
end
-- Remove black screen once the loop has ended.
DoScreenFadeIn(650)
if vehicle > 0 then
FreezeEntityPosition(vehicle, false)
else
FreezeEntityPosition(ped, false)
end
if not found then
-- If we can't find the coords, set the coords to the old ones.
-- We don't unpack them before since they aren't in a loop and only called once.
SetPedCoordsKeepVehicle(ped, oldCoords['x'], oldCoords['y'], oldCoords['z'] - 1.0)
QBCore.Functions.Notify(Lang:t("error.tp_error"), "error", 5000)
end
-- If Z coord was found, set coords in found coords.
SetPedCoordsKeepVehicle(ped, x, y, groundZ)
QBCore.Functions.Notify(Lang:t("success.teleported_waypoint"), "success", 5000)
end)
-- Vehicle Commands
RegisterNetEvent('QBCore:Command:SpawnVehicle', function(vehName)
local ped = PlayerPedId()
local hash = GetHashKey(vehName)
local veh = GetVehiclePedIsUsing(ped)
if not IsModelInCdimage(hash) then return end
RequestModel(hash)
while not HasModelLoaded(hash) do
Wait(0)
end
if IsPedInAnyVehicle(ped) then
SetEntityAsMissionEntity(veh, true, true)
DeleteVehicle(veh)
end
local vehicle = CreateVehicle(hash, GetEntityCoords(ped), GetEntityHeading(ped), true, false)
TaskWarpPedIntoVehicle(ped, vehicle, -1)
SetVehicleNumberPlateText(vehicle, "ADMIN")
SetVehicleNumberPlateTextIndex(vehicle, 5)
SetVehicleFuelLevel(vehicle, 100.0)
SetVehicleDirtLevel(vehicle, 0.0)
SetModelAsNoLongerNeeded(hash)
TriggerEvent("vehiclekeys:client:SetOwner", QBCore.Functions.GetPlate(vehicle))
end)
RegisterNetEvent('QBCore:Command:DeleteVehicle', function()
local ped = PlayerPedId()
local veh = GetVehiclePedIsUsing(ped)
if veh ~= 0 then
SetEntityAsMissionEntity(veh, true, true)
DeleteVehicle(veh)
else
local pcoords = GetEntityCoords(ped)
local vehicles = GetGamePool('CVehicle')
for _, v in pairs(vehicles) do
if #(pcoords - GetEntityCoords(v)) <= 5.0 then
SetEntityAsMissionEntity(v, true, true)
DeleteVehicle(v)
end
end
end
end)
RegisterNetEvent('QBCore:Client:VehicleInfo', function(info)
local plate = QBCore.Functions.GetPlate(info.vehicle)
local hasKeys = true
-- if GetResourceState('qb-vehiclekeys') == 'started' then
-- hasKeys = exports['qb-vehiclekeys']:HasKeys()
-- end
local data = {
vehicle = info.vehicle,
seat = info.seat,
name = info.modelName,
plate = plate,
driver = GetPedInVehicleSeat(info.vehicle, -1),
inseat = GetPedInVehicleSeat(info.vehicle, info.seat),
haskeys = hasKeys
}
TriggerEvent('QBCore:Client:'..info.event..'Vehicle', data)
end)
-- Other stuff
RegisterNetEvent('QBCore:Player:SetPlayerData', function(val)
QBCore.PlayerData = val
end)
RegisterNetEvent('QBCore:Player:UpdatePlayerData', function()
TriggerServerEvent('QBCore:UpdatePlayer')
end)
RegisterNetEvent('QBCore:Notify', function(text, type, length)
QBCore.Functions.Notify(text, type, length)
end)
-- This event is exploitable and should not be used. It has been deprecated, and will be removed soon.
RegisterNetEvent('QBCore:Client:UseItem', function(item)
QBCore.Debug(string.format("%s triggered QBCore:Client:UseItem by ID %s with the following data. This event is deprecated due to exploitation, and will be removed soon. Check ps-inventory for the right use on this event.", GetInvokingResource(), GetPlayerServerId(PlayerId())))
QBCore.Debug(item)
end)
-- Callback Events --
-- Client Callback
RegisterNetEvent('QBCore:Client:TriggerClientCallback', function(name, ...)
QBCore.Functions.TriggerClientCallback(name, function(...)
TriggerServerEvent('QBCore:Server:TriggerClientCallback', name, ...)
end, ...)
end)
-- Server Callback
RegisterNetEvent('QBCore:Client:TriggerCallback', function(name, ...)
if QBCore.ServerCallbacks[name] then
QBCore.ServerCallbacks[name](...)
QBCore.ServerCallbacks[name] = nil
end
end)
-- Me command
local function Draw3DText(coords, str)
local onScreen, worldX, worldY = World3dToScreen2d(coords.x, coords.y, coords.z)
local camCoords = GetGameplayCamCoord()
local scale = 200 / (GetGameplayCamFov() * #(camCoords - coords))
if onScreen then
SetTextScale(1.0, 0.5 * scale)
SetTextFont(4)
SetTextColour(255, 255, 255, 255)
SetTextEdge(2, 0, 0, 0, 150)
SetTextProportional(1)
SetTextOutline()
SetTextCentre(1)
BeginTextCommandDisplayText("STRING")
AddTextComponentSubstringPlayerName(str)
EndTextCommandDisplayText(worldX, worldY)
end
end
RegisterNetEvent('QBCore:Command:ShowMe3D', function(senderId, msg)
local sender = GetPlayerFromServerId(senderId)
CreateThread(function()
local displayTime = 5000 + GetGameTimer()
while displayTime > GetGameTimer() do
local targetPed = GetPlayerPed(sender)
local tCoords = GetEntityCoords(targetPed)
Draw3DText(tCoords, msg)
Wait(0)
end
end)
end)
-- Listen to Shared being updated
RegisterNetEvent('QBCore:Client:OnSharedUpdate', function(tableName, key, value)
QBCore.Shared[tableName][key] = value
TriggerEvent('QBCore:Client:UpdateObject')
end)
RegisterNetEvent('QBCore:Client:OnSharedUpdateMultiple', function(tableName, values)
for key, value in pairs(values) do
QBCore.Shared[tableName][key] = value
end
TriggerEvent('QBCore:Client:UpdateObject')
end)