336 lines
13 KiB
Lua
336 lines
13 KiB
Lua
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exports('GetDiamondPenthouseObject', function()
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return DiamondPenthouse
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end)
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-- Penthouse: 976.636 70.295 115.164
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DiamondPenthouse = {
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interiorId = 274689,
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Ipl = {
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Interior = {
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ipl = "vw_casino_penthouse",
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Load = function()
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EnableIpl(DiamondPenthouse.Ipl.Interior.ipl, true)
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SetIplPropState(DiamondPenthouse.interiorId, "Set_Pent_Tint_Shell", true, true)
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end,
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Remove = function()
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EnableIpl(DiamondPenthouse.Ipl.Interior.ipl, false)
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end
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}
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},
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Colors = {
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default = 0,
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sharp = 1,
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vibrant = 2,
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timeless = 3
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},
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Interior = {
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Walls = {
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SetColor = function(color, refresh)
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SetInteriorEntitySetColor(DiamondPenthouse.interiorId, "Set_Pent_Tint_Shell", color)
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if refresh then
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RefreshInterior(DiamondPenthouse.interiorId)
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end
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end
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},
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Pattern = {
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pattern01 = "Set_Pent_Pattern_01",
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pattern02 = "Set_Pent_Pattern_02",
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pattern03 = "Set_Pent_Pattern_03",
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pattern04 = "Set_Pent_Pattern_04",
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pattern05 = "Set_Pent_Pattern_05",
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pattern06 = "Set_Pent_Pattern_06",
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pattern07 = "Set_Pent_Pattern_07",
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pattern08 = "Set_Pent_Pattern_08",
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pattern09 = "Set_Pent_Pattern_09",
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Set = function(pattern, refresh)
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DiamondPenthouse.Interior.Pattern.Clear(false)
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SetIplPropState(DiamondPenthouse.interiorId, pattern, true, refresh)
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end,
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Clear = function(refresh)
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for key, value in pairs(DiamondPenthouse.Interior.Pattern) do
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if type(value) == "string" then
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SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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end
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end
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end,
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SetColor = function(pattern, color, refresh)
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SetInteriorEntitySetColor(DiamondPenthouse.interiorId, pattern, color)
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if refresh then
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RefreshInterior(DiamondPenthouse.interiorId)
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end
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end
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},
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SpaBar = {
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open = "Set_Pent_Spa_Bar_Open",
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closed = "Set_Pent_Spa_Bar_Closed",
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Set = function(state, refresh)
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DiamondPenthouse.Interior.SpaBar.Clear(false)
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SetIplPropState(DiamondPenthouse.interiorId, state, true, refresh)
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end,
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Clear = function(refresh)
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for key, value in pairs(DiamondPenthouse.Interior.SpaBar) do
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if type(value) == "string" then
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SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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end
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end
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end
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},
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MediaBar = {
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open = "Set_Pent_Media_Bar_Open",
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closed = "Set_Pent_Media_Bar_Closed",
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Set = function(state, refresh)
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DiamondPenthouse.Interior.MediaBar.Clear(false)
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SetIplPropState(DiamondPenthouse.interiorId, state, true, refresh)
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end,
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Clear = function(refresh)
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for key, value in pairs(DiamondPenthouse.Interior.MediaBar) do
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if type(value) == "string" then
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SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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end
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end
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end
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},
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Dealer = {
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open = "Set_Pent_Dealer",
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closed = "Set_Pent_NoDealer",
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Set = function(state, refresh)
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DiamondPenthouse.Interior.Dealer.Clear(false)
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SetIplPropState(DiamondPenthouse.interiorId, state, true, refresh)
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end,
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Clear = function(refresh)
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for key, value in pairs(DiamondPenthouse.Interior.Dealer) do
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if type(value) == "string" then
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SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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end
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end
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end
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},
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Arcade = {
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none = "",
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retro = "Set_Pent_Arcade_Retro",
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modern = "Set_Pent_Arcade_Modern",
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Set = function(arcade, refresh)
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DiamondPenthouse.Interior.Arcade.Clear(false)
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SetIplPropState(DiamondPenthouse.interiorId, arcade, true, refresh)
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end,
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Clear = function(refresh)
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for key, value in pairs(DiamondPenthouse.Interior.Arcade) do
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if type(value) == "string" then
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SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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end
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end
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end
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},
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Clutter = {
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bar = "Set_Pent_Bar_Clutter",
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clutter01 = "Set_Pent_Clutter_01",
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clutter02 = "Set_Pent_Clutter_02",
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clutter03 = "Set_Pent_Clutter_03",
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Set = function(clutter, refresh)
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DiamondPenthouse.Interior.Clutter.Clear(false)
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SetIplPropState(DiamondPenthouse.interiorId, clutter, true, refresh)
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end,
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Clear = function(refresh)
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for key, value in pairs(DiamondPenthouse.Interior.Clutter) do
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if type(value) == "string" then
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SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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end
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end
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end
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},
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BarLight = {
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none = "",
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light0 = "set_pent_bar_light_0",
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light1 = "set_pent_bar_light_01",
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light2 = "set_pent_bar_light_02",
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Set = function(light, refresh)
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DiamondPenthouse.Interior.BarLight.Clear(false)
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SetIplPropState(DiamondPenthouse.interiorId, light, true, refresh)
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end,
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Clear = function(refresh)
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for key, value in pairs(DiamondPenthouse.Interior.BarLight) do
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if type(value) == "string" then
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SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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end
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end
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end
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},
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BarParty = {
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none = "",
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party0 = "set_pent_bar_party_0",
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party1 = "set_pent_bar_party_1",
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party2 = "set_pent_bar_party_2",
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partyafter = "set_pent_bar_party_after",
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Set = function(party, refresh)
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DiamondPenthouse.Interior.BarParty.Clear(false)
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SetIplPropState(DiamondPenthouse.interiorId, party, true, refresh)
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end,
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Clear = function(refresh)
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for key, value in pairs(DiamondPenthouse.Interior.BarParty) do
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if type(value) == "string" then
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SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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end
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end
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end
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},
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Blockers = {
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Guest = {
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enabled = "Set_Pent_GUEST_BLOCKER",
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disabled = "",
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Set = function(blocker, refresh)
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DiamondPenthouse.Interior.Blockers.Guest.Clear(false)
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SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
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end,
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Clear = function(refresh)
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for key, value in pairs(DiamondPenthouse.Interior.Blockers.Guest) do
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if type(value) == "string" then
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SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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end
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end
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end
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},
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Lounge = {
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enabled = "Set_Pent_LOUNGE_BLOCKER",
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disabled = "",
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Set = function(blocker, refresh)
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DiamondPenthouse.Interior.Blockers.Lounge.Clear(false)
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SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
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end,
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Clear = function(refresh)
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for key, value in pairs(DiamondPenthouse.Interior.Blockers.Lounge) do
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if type(value) == "string" then
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SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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end
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end
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end
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},
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Office = {
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enabled = "Set_Pent_OFFICE_BLOCKER",
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disabled = "",
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Set = function(blocker, refresh)
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DiamondPenthouse.Interior.Blockers.Office.Clear(false)
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SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
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end,
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Clear = function(refresh)
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for key, value in pairs(DiamondPenthouse.Interior.Blockers.Office) do
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if type(value) == "string" then
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SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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end
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end
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end
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},
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Cinema = {
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enabled = "Set_Pent_CINE_BLOCKER",
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disabled = "",
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Set = function(blocker, refresh)
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DiamondPenthouse.Interior.Blockers.Cinema.Clear(false)
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SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
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end,
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Clear = function(refresh)
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for key, value in pairs(DiamondPenthouse.Interior.Blockers.Cinema) do
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if type(value) == "string" then
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SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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end
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end
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end
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},
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Spa = {
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enabled = "Set_Pent_SPA_BLOCKER",
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disabled = "",
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Set = function(blocker, refresh)
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DiamondPenthouse.Interior.Blockers.Spa.Clear(false)
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SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
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end,
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Clear = function(refresh)
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for key, value in pairs(DiamondPenthouse.Interior.Blockers.Spa) do
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if type(value) == "string" then
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SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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end
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end
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end
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},
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Bar = {
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enabled = "Set_Pent_BAR_BLOCKER",
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disabled = "",
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Set = function(blocker, refresh)
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DiamondPenthouse.Interior.Blockers.Bar.Clear(false)
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SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
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end,
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Clear = function(refresh)
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for key, value in pairs(DiamondPenthouse.Interior.Blockers.Bar) do
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if type(value) == "string" then
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SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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end
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end
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end
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},
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EnableAllBlockers = function()
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DiamondPenthouse.Interior.Blockers.Bar.Set(DiamondPenthouse.Interior.Blockers.Bar.enabled)
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DiamondPenthouse.Interior.Blockers.Guest.Set(DiamondPenthouse.Interior.Blockers.Guest.enabled)
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DiamondPenthouse.Interior.Blockers.Spa.Set(DiamondPenthouse.Interior.Blockers.Spa.enabled)
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DiamondPenthouse.Interior.Blockers.Cinema.Set(DiamondPenthouse.Interior.Blockers.Cinema.enabled)
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DiamondPenthouse.Interior.Blockers.Lounge.Set(DiamondPenthouse.Interior.Blockers.Lounge.enabled)
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DiamondPenthouse.Interior.Blockers.Office.Set(DiamondPenthouse.Interior.Blockers.Office.enabled)
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end,
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DisableAllBlockers = function()
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DiamondPenthouse.Interior.Blockers.Bar.Set(DiamondPenthouse.Interior.Blockers.Bar.disabled)
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DiamondPenthouse.Interior.Blockers.Guest.Set(DiamondPenthouse.Interior.Blockers.Guest.disabled)
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DiamondPenthouse.Interior.Blockers.Spa.Set(DiamondPenthouse.Interior.Blockers.Spa.disabled)
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DiamondPenthouse.Interior.Blockers.Cinema.Set(DiamondPenthouse.Interior.Blockers.Cinema.disabled)
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DiamondPenthouse.Interior.Blockers.Lounge.Set(DiamondPenthouse.Interior.Blockers.Lounge.disabled)
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DiamondPenthouse.Interior.Blockers.Office.Set(DiamondPenthouse.Interior.Blockers.Office.disabled)
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end
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}
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},
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LoadDefault = function()
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local styleColor = DiamondPenthouse.Colors.timless
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local stylePattern = DiamondPenthouse.Interior.Pattern.pattern09
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DiamondPenthouse.Ipl.Interior.Load()
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DiamondPenthouse.Interior.Walls.SetColor(styleColor)
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DiamondPenthouse.Interior.Pattern.Set(stylePattern)
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DiamondPenthouse.Interior.Pattern.SetColor(stylePattern, styleColor)
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DiamondPenthouse.Interior.SpaBar.Set(DiamondPenthouse.Interior.SpaBar.open)
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DiamondPenthouse.Interior.MediaBar.Set(DiamondPenthouse.Interior.MediaBar.open)
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DiamondPenthouse.Interior.Dealer.Set(DiamondPenthouse.Interior.Dealer.open)
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RefreshInterior(DiamondPenthouse.interiorId)
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end
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}
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