Scripts/resources/[standalone]/bob74_ipl/dlc_casino/penthouse.lua

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2024-12-29 20:02:20 +00:00
exports('GetDiamondPenthouseObject', function()
return DiamondPenthouse
end)
-- Penthouse: 976.636 70.295 115.164
DiamondPenthouse = {
interiorId = 274689,
Ipl = {
Interior = {
ipl = "vw_casino_penthouse",
Load = function()
EnableIpl(DiamondPenthouse.Ipl.Interior.ipl, true)
SetIplPropState(DiamondPenthouse.interiorId, "Set_Pent_Tint_Shell", true, true)
end,
Remove = function()
EnableIpl(DiamondPenthouse.Ipl.Interior.ipl, false)
end
}
},
Colors = {
default = 0,
sharp = 1,
vibrant = 2,
timeless = 3
},
Interior = {
Walls = {
SetColor = function(color, refresh)
SetInteriorEntitySetColor(DiamondPenthouse.interiorId, "Set_Pent_Tint_Shell", color)
if refresh then
RefreshInterior(DiamondPenthouse.interiorId)
end
end
},
Pattern = {
pattern01 = "Set_Pent_Pattern_01",
pattern02 = "Set_Pent_Pattern_02",
pattern03 = "Set_Pent_Pattern_03",
pattern04 = "Set_Pent_Pattern_04",
pattern05 = "Set_Pent_Pattern_05",
pattern06 = "Set_Pent_Pattern_06",
pattern07 = "Set_Pent_Pattern_07",
pattern08 = "Set_Pent_Pattern_08",
pattern09 = "Set_Pent_Pattern_09",
Set = function(pattern, refresh)
DiamondPenthouse.Interior.Pattern.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, pattern, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.Pattern) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end,
SetColor = function(pattern, color, refresh)
SetInteriorEntitySetColor(DiamondPenthouse.interiorId, pattern, color)
if refresh then
RefreshInterior(DiamondPenthouse.interiorId)
end
end
},
SpaBar = {
open = "Set_Pent_Spa_Bar_Open",
closed = "Set_Pent_Spa_Bar_Closed",
Set = function(state, refresh)
DiamondPenthouse.Interior.SpaBar.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, state, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.SpaBar) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end
},
MediaBar = {
open = "Set_Pent_Media_Bar_Open",
closed = "Set_Pent_Media_Bar_Closed",
Set = function(state, refresh)
DiamondPenthouse.Interior.MediaBar.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, state, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.MediaBar) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end
},
Dealer = {
open = "Set_Pent_Dealer",
closed = "Set_Pent_NoDealer",
Set = function(state, refresh)
DiamondPenthouse.Interior.Dealer.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, state, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.Dealer) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end
},
Arcade = {
none = "",
retro = "Set_Pent_Arcade_Retro",
modern = "Set_Pent_Arcade_Modern",
Set = function(arcade, refresh)
DiamondPenthouse.Interior.Arcade.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, arcade, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.Arcade) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end
},
Clutter = {
bar = "Set_Pent_Bar_Clutter",
clutter01 = "Set_Pent_Clutter_01",
clutter02 = "Set_Pent_Clutter_02",
clutter03 = "Set_Pent_Clutter_03",
Set = function(clutter, refresh)
DiamondPenthouse.Interior.Clutter.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, clutter, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.Clutter) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end
},
BarLight = {
none = "",
light0 = "set_pent_bar_light_0",
light1 = "set_pent_bar_light_01",
light2 = "set_pent_bar_light_02",
Set = function(light, refresh)
DiamondPenthouse.Interior.BarLight.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, light, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.BarLight) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end
},
BarParty = {
none = "",
party0 = "set_pent_bar_party_0",
party1 = "set_pent_bar_party_1",
party2 = "set_pent_bar_party_2",
partyafter = "set_pent_bar_party_after",
Set = function(party, refresh)
DiamondPenthouse.Interior.BarParty.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, party, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.BarParty) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end
},
Blockers = {
Guest = {
enabled = "Set_Pent_GUEST_BLOCKER",
disabled = "",
Set = function(blocker, refresh)
DiamondPenthouse.Interior.Blockers.Guest.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.Blockers.Guest) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end
},
Lounge = {
enabled = "Set_Pent_LOUNGE_BLOCKER",
disabled = "",
Set = function(blocker, refresh)
DiamondPenthouse.Interior.Blockers.Lounge.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.Blockers.Lounge) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end
},
Office = {
enabled = "Set_Pent_OFFICE_BLOCKER",
disabled = "",
Set = function(blocker, refresh)
DiamondPenthouse.Interior.Blockers.Office.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.Blockers.Office) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end
},
Cinema = {
enabled = "Set_Pent_CINE_BLOCKER",
disabled = "",
Set = function(blocker, refresh)
DiamondPenthouse.Interior.Blockers.Cinema.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.Blockers.Cinema) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end
},
Spa = {
enabled = "Set_Pent_SPA_BLOCKER",
disabled = "",
Set = function(blocker, refresh)
DiamondPenthouse.Interior.Blockers.Spa.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.Blockers.Spa) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end
},
Bar = {
enabled = "Set_Pent_BAR_BLOCKER",
disabled = "",
Set = function(blocker, refresh)
DiamondPenthouse.Interior.Blockers.Bar.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.Blockers.Bar) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end
},
EnableAllBlockers = function()
DiamondPenthouse.Interior.Blockers.Bar.Set(DiamondPenthouse.Interior.Blockers.Bar.enabled)
DiamondPenthouse.Interior.Blockers.Guest.Set(DiamondPenthouse.Interior.Blockers.Guest.enabled)
DiamondPenthouse.Interior.Blockers.Spa.Set(DiamondPenthouse.Interior.Blockers.Spa.enabled)
DiamondPenthouse.Interior.Blockers.Cinema.Set(DiamondPenthouse.Interior.Blockers.Cinema.enabled)
DiamondPenthouse.Interior.Blockers.Lounge.Set(DiamondPenthouse.Interior.Blockers.Lounge.enabled)
DiamondPenthouse.Interior.Blockers.Office.Set(DiamondPenthouse.Interior.Blockers.Office.enabled)
end,
DisableAllBlockers = function()
DiamondPenthouse.Interior.Blockers.Bar.Set(DiamondPenthouse.Interior.Blockers.Bar.disabled)
DiamondPenthouse.Interior.Blockers.Guest.Set(DiamondPenthouse.Interior.Blockers.Guest.disabled)
DiamondPenthouse.Interior.Blockers.Spa.Set(DiamondPenthouse.Interior.Blockers.Spa.disabled)
DiamondPenthouse.Interior.Blockers.Cinema.Set(DiamondPenthouse.Interior.Blockers.Cinema.disabled)
DiamondPenthouse.Interior.Blockers.Lounge.Set(DiamondPenthouse.Interior.Blockers.Lounge.disabled)
DiamondPenthouse.Interior.Blockers.Office.Set(DiamondPenthouse.Interior.Blockers.Office.disabled)
end
}
},
LoadDefault = function()
local styleColor = DiamondPenthouse.Colors.timless
local stylePattern = DiamondPenthouse.Interior.Pattern.pattern09
DiamondPenthouse.Ipl.Interior.Load()
DiamondPenthouse.Interior.Walls.SetColor(styleColor)
DiamondPenthouse.Interior.Pattern.Set(stylePattern)
DiamondPenthouse.Interior.Pattern.SetColor(stylePattern, styleColor)
DiamondPenthouse.Interior.SpaBar.Set(DiamondPenthouse.Interior.SpaBar.open)
DiamondPenthouse.Interior.MediaBar.Set(DiamondPenthouse.Interior.MediaBar.open)
DiamondPenthouse.Interior.Dealer.Set(DiamondPenthouse.Interior.Dealer.open)
RefreshInterior(DiamondPenthouse.interiorId)
end
}