Scripts/resources/[standalone]/dpemotes/client/EmoteMenu.lua

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2024-12-29 20:02:20 +00:00
rightPosition = { x = 1450, y = 100 }
leftPosition = { x = 0, y = 100 }
menuPosition = { x = 0, y = 200 }
if Config.MenuPosition then
if Config.MenuPosition == "left" then
menuPosition = leftPosition
elseif Config.MenuPosition == "right" then
menuPosition = rightPosition
end
end
if Config.CustomMenuEnabled then
local RuntimeTXD = CreateRuntimeTxd('Custom_Menu_Head')
local Object = CreateDui(Config.MenuImage, 512, 128)
_G.Object = Object
local TextureThing = GetDuiHandle(Object)
local Texture = CreateRuntimeTextureFromDuiHandle(RuntimeTXD, 'Custom_Menu_Head', TextureThing)
Menuthing = "Custom_Menu_Head"
else
Menuthing = "shopui_title_sm_hangar"
end
_menuPool = NativeUI.CreatePool()
mainMenu = NativeUI.CreateMenu(Config.MenuTitle or "", "", menuPosition["x"], menuPosition["y"], Menuthing, Menuthing)
_menuPool:Add(mainMenu)
function ShowNotification(text)
if Config.NotificationsAsChatMessage then
TriggerEvent("chat:addMessage", { color = { 255, 255, 255 }, args = { tostring(text) } })
else
BeginTextCommandThefeedPost("STRING")
AddTextComponentSubstringPlayerName(text)
EndTextCommandThefeedPostTicker(false, false)
end
end
local EmoteTable = {}
local FavEmoteTable = {}
local DanceTable = {}
local AnimalTable = {}
local PropETable = {}
local WalkTable = {}
local FaceTable = {}
local ShareTable = {}
local FavoriteEmote = ""
if Config.FavKeybindEnabled then
RegisterCommand('emotefav', function() FavKeybind() end)
RegisterKeyMapping("emotefav", "Execute your favorite emote", "keyboard", Config.FavKeybind)
local doingFavoriteEmote = false
function FavKeybind()
if doingFavoriteEmote == false then
doingFavoriteEmote = true
if not IsPedSittingInAnyVehicle(PlayerPedId()) then
if FavoriteEmote ~= "" and (not CanUseFavKeyBind or CanUseFavKeyBind()) then
EmoteCommandStart(nil, { FavoriteEmote, 0 })
Wait(500)
end
end
else
EmoteCancel()
doingFavoriteEmote = false
end
end
end
lang = Config.MenuLanguage
function AddEmoteMenu(menu)
local submenu = _menuPool:AddSubMenu(menu, Config.Languages[lang]['emotes'], "", "", Menuthing, Menuthing)
if Config.Search then
submenu:AddItem(NativeUI.CreateItem(Config.Languages[lang]['searchemotes'], ""))
table.insert(EmoteTable, Config.Languages[lang]['searchemotes'])
end
local dancemenu = _menuPool:AddSubMenu(submenu, Config.Languages[lang]['danceemotes'], "", "", Menuthing, Menuthing)
local animalmenu
if Config.AnimalEmotesEnabled then
animalmenu = _menuPool:AddSubMenu(submenu, Config.Languages[lang]['animalemotes'], "", "", Menuthing, Menuthing)
table.insert(EmoteTable, Config.Languages[lang]['animalemotes'])
end
local propmenu = _menuPool:AddSubMenu(submenu, Config.Languages[lang]['propemotes'], "", "", Menuthing, Menuthing)
table.insert(EmoteTable, Config.Languages[lang]['danceemotes'])
table.insert(EmoteTable, Config.Languages[lang]['danceemotes'])
if Config.SharedEmotesEnabled then
sharemenu = _menuPool:AddSubMenu(submenu, Config.Languages[lang]['shareemotes'],
Config.Languages[lang]['shareemotesinfo'], "", Menuthing, Menuthing)
shareddancemenu = _menuPool:AddSubMenu(sharemenu, Config.Languages[lang]['sharedanceemotes'], "", "", Menuthing,
Menuthing)
table.insert(ShareTable, 'none')
table.insert(EmoteTable, Config.Languages[lang]['shareemotes'])
end
-- Temp var to be able to sort every emotes in the fav list
local favEmotes = {}
if not Config.SqlKeybinding then
unbind2item = NativeUI.CreateItem(Config.Languages[lang]['rfavorite'], Config.Languages[lang]['rfavorite'])
unbinditem = NativeUI.CreateItem(Config.Languages[lang]['prop2info'], "")
favmenu = _menuPool:AddSubMenu(submenu, Config.Languages[lang]['favoriteemotes'],
Config.Languages[lang]['favoriteinfo'], "", Menuthing, Menuthing)
favmenu:AddItem(unbinditem)
favmenu:AddItem(unbind2item)
-- Add two elements as offset
table.insert(FavEmoteTable, Config.Languages[lang]['rfavorite'])
table.insert(FavEmoteTable, Config.Languages[lang]['rfavorite'])
table.insert(EmoteTable, Config.Languages[lang]['favoriteemotes'])
else
table.insert(EmoteTable, "keybinds")
keyinfo = NativeUI.CreateItem(Config.Languages[lang]['keybinds'],
Config.Languages[lang]['keybindsinfo'] .. " /emotebind [~y~num4-9~w~] [~g~emotename~w~]")
submenu:AddItem(keyinfo)
end
for a, b in pairsByKeys(RP.Emotes) do
x, y, z = table.unpack(b)
emoteitem = NativeUI.CreateItem(z, "/e (" .. a .. ")")
submenu:AddItem(emoteitem)
table.insert(EmoteTable, a)
if not Config.SqlKeybinding then
favEmotes[a] = z
end
end
for a, b in pairsByKeys(RP.Dances) do
x, y, z = table.unpack(b)
danceitem = NativeUI.CreateItem(z, "/e (" .. a .. ")")
dancemenu:AddItem(danceitem)
if Config.SharedEmotesEnabled then
sharedanceitem = NativeUI.CreateItem(z, "/nearby (" .. a .. ")")
shareddancemenu:AddItem(sharedanceitem)
end
table.insert(DanceTable, a)
if not Config.SqlKeybinding then
favEmotes[a] = z
end
end
if Config.AnimalEmotesEnabled then
for a, b in pairsByKeys(RP.AnimalEmotes) do
x, y, z = table.unpack(b)
animalitem = NativeUI.CreateItem(z, "/e (" .. a .. ")")
animalmenu:AddItem(animalitem)
table.insert(AnimalTable, a)
if not Config.SqlKeybinding then
favEmotes[a] = z
end
end
end
if Config.SharedEmotesEnabled then
for a, b in pairsByKeys(RP.Shared) do
x, y, z, otheremotename = table.unpack(b)
if otheremotename == nil then
shareitem = NativeUI.CreateItem(z, "/nearby (~g~" .. a .. "~w~)")
else
shareitem = NativeUI.CreateItem(z,
"/nearby (~g~" ..
a .. "~w~) " .. Config.Languages[lang]['makenearby'] .. " (~y~" .. otheremotename .. "~w~)")
end
sharemenu:AddItem(shareitem)
table.insert(ShareTable, a)
end
end
for a, b in pairsByKeys(RP.PropEmotes) do
x, y, z = table.unpack(b)
if b.AnimationOptions.PropTextureVariations then
propitem = NativeUI.CreateListItem(z, b.AnimationOptions.PropTextureVariations, 1, "/e (" .. a .. ")")
propmenu:AddItem(propitem)
else
propitem = NativeUI.CreateItem(z, "/e (" .. a .. ")")
propmenu:AddItem(propitem)
end
table.insert(PropETable, a)
if not Config.SqlKeybinding then
favEmotes[a] = z
end
end
if not Config.SqlKeybinding then
-- Add the emotes to the fav menu
for emoteName, emoteLabel in pairsByKeys(favEmotes) do
favemoteitem = NativeUI.CreateItem(emoteLabel,
Config.Languages[lang]['set'] .. emoteLabel .. Config.Languages[lang]['setboundemote'])
favmenu:AddItem(favemoteitem)
table.insert(FavEmoteTable, emoteName)
end
favmenu.OnItemSelect = function(sender, item, index)
if FavEmoteTable[index] == Config.Languages[lang]['rfavorite'] then
FavoriteEmote = ""
ShowNotification(Config.Languages[lang]['rfavorite'], 2000)
return
end
if Config.FavKeybindEnabled then
FavoriteEmote = FavEmoteTable[index]
ShowNotification("~o~" .. firstToUpper(FavoriteEmote) .. Config.Languages[lang]['newsetemote'])
end
end
end
favEmotes = nil
dancemenu.OnItemSelect = function(sender, item, index)
EmoteMenuStart(DanceTable[index], "dances")
end
if Config.AnimalEmotesEnabled then
animalmenu.OnItemSelect = function(sender, item, index)
EmoteMenuStart(AnimalTable[index], "animals")
end
end
if Config.SharedEmotesEnabled then
sharemenu.OnItemSelect = function(sender, item, index)
if ShareTable[index] ~= 'none' then
target, distance = GetClosestPlayer()
if (distance ~= -1 and distance < 3) then
_, _, rename = table.unpack(RP.Shared[ShareTable[index]])
TriggerServerEvent("ServerEmoteRequest", GetPlayerServerId(target), ShareTable[index])
SimpleNotify(Config.Languages[lang]['sentrequestto'] .. GetPlayerName(target))
else
SimpleNotify(Config.Languages[lang]['nobodyclose'])
end
end
end
shareddancemenu.OnItemSelect = function(sender, item, index)
target, distance = GetClosestPlayer()
if (distance ~= -1 and distance < 3) then
_, _, rename = table.unpack(RP.Dances[DanceTable[index]])
TriggerServerEvent("ServerEmoteRequest", GetPlayerServerId(target), DanceTable[index], 'Dances')
SimpleNotify(Config.Languages[lang]['sentrequestto'] .. GetPlayerName(target))
else
SimpleNotify(Config.Languages[lang]['nobodyclose'])
end
end
end
propmenu.OnItemSelect = function(sender, item, index)
EmoteMenuStart(PropETable[index], "props")
end
propmenu.OnListSelect = function(menu, item, itemIndex, listIndex)
EmoteMenuStart(PropETable[itemIndex], "props", item:IndexToItem(listIndex).Value)
end
submenu.OnItemSelect = function(sender, item, index)
if Config.Search and EmoteTable[index] == Config.Languages[lang]['searchemotes'] then
EmoteMenuSearch(submenu)
elseif EmoteTable[index] ~= Config.Languages[lang]['favoriteemotes'] then
EmoteMenuStart(EmoteTable[index], "emotes")
end
end
end
if Config.Search then
local ignoredCategories = {
["Walks"] = true,
["Expressions"] = true,
["Shared"] = not Config.SharedEmotesEnabled
}
function EmoteMenuSearch(lastMenu)
local favEnabled = not Config.SqlKeybinding and Config.FavKeybindEnabled
AddTextEntry("PM_NAME_CHALL", Config.Languages[lang]['searchinputtitle'])
DisplayOnscreenKeyboard(1, "PM_NAME_CHALL", "", "", "", "", "", 30)
while UpdateOnscreenKeyboard() == 0 do
DisableAllControlActions(0)
Wait(100)
end
local input = GetOnscreenKeyboardResult()
if input ~= nil then
local results = {}
for k, v in pairs(RP) do
if not ignoredCategories[k] then
for a, b in pairs(v) do
if string.find(string.lower(a), string.lower(input)) or (b[3] ~= nil and string.find(string.lower(b[3]), string.lower(input))) then
table.insert(results, {table = k, name = a, data = b})
end
end
end
end
if #results > 0 then
local searchMenu = _menuPool:AddSubMenu(lastMenu, string.format(Config.Languages[lang]['searchmenudesc'], #results, input), "", true, Menuthing, Menuthing)
local sharedDanceMenu
if favEnabled then
local rFavorite = NativeUI.CreateItem(Config.Languages[lang]['rfavorite'], Config.Languages[lang]['rfavorite'])
searchMenu:AddItem(rFavorite)
end
if Config.SharedEmotesEnabled then
sharedDanceMenu = _menuPool:AddSubMenu(searchMenu, Config.Languages[lang]['sharedanceemotes'], "", true, Menuthing, Menuthing)
end
table.sort(results, function(a, b) return a.name < b.name end)
for k, v in pairs(results) do
local desc = ""
if v.table == "Shared" then
local otheremotename = v.data[4]
if otheremotename == nil then
desc = "/nearby (~g~" .. v.name .. "~w~)"
else
desc = "/nearby (~g~" .. v.name .. "~w~) " .. Config.Languages[lang]['makenearby'] .. " (~y~" .. otheremotename .. "~w~)"
end
else
desc = "/e (" .. v.name .. ")" .. (favEnabled and "\n" .. Config.Languages[lang]['searchshifttofav'] or "")
end
if v.data.AnimationOptions and v.data.AnimationOptions.PropTextureVariations then
local item = NativeUI.CreateListItem(v.data[3], v.data.AnimationOptions.PropTextureVariations, 1, desc)
searchMenu:AddItem(item)
else
local item = NativeUI.CreateItem(v.data[3], desc)
searchMenu:AddItem(item)
end
if v.table == "Dances" and Config.SharedEmotesEnabled then
local item2 = NativeUI.CreateItem(v.data[3], "")
sharedDanceMenu:AddItem(item2)
end
end
if favEnabled then
table.insert(results, 1, Config.Languages[lang]['rfavorite'])
end
searchMenu.OnItemSelect = function(sender, item, index)
local data = results[index]
if data == Config.Languages[lang]['sharedanceemotes'] then return end
if data == Config.Languages[lang]['rfavorite'] then
FavoriteEmote = ""
ShowNotification(Config.Languages[lang]['rfavorite'], 2000)
return
end
if favEnabled and IsControlPressed(0, 21) then
if data.table ~= "Shared" then
FavoriteEmote = data.name
ShowNotification("~o~" .. firstToUpper(data.name) .. Config.Languages[lang]['newsetemote'])
else
SimpleNotify(Config.Languages[lang]['searchcantsetfav'])
end
elseif data.table == "Emotes" or data.table == "Dances" then
EmoteMenuStart(data.name, string.lower(data.table))
elseif data.table == "PropEmotes" then
EmoteMenuStart(data.name, "props")
elseif data.table == "AnimalEmotes" then
EmoteMenuStart(data.name, "animals")
elseif data.table == "Shared" then
target, distance = GetClosestPlayer()
if (distance ~= -1 and distance < 3) then
_, _, rename = table.unpack(RP.Shared[data.name])
TriggerServerEvent("ServerEmoteRequest", GetPlayerServerId(target), data.name)
SimpleNotify(Config.Languages[lang]['sentrequestto'] .. GetPlayerName(target))
else
SimpleNotify(Config.Languages[lang]['nobodyclose'])
end
end
end
searchMenu.OnListSelect = function(menu, item, itemIndex, listIndex)
EmoteMenuStart(results[itemIndex].name, "props", item:IndexToItem(listIndex).Value)
end
if Config.SharedEmotesEnabled then
if #sharedDanceMenu.Items > 0 then
table.insert(results, (favEnabled and 2 or 1), Config.Languages[lang]['sharedanceemotes'])
sharedDanceMenu.OnItemSelect = function(sender, item, index)
local data = results[index]
target, distance = GetClosestPlayer()
if (distance ~= -1 and distance < 3) then
_, _, rename = table.unpack(RP.Dances[data.name])
TriggerServerEvent("ServerEmoteRequest", GetPlayerServerId(target), data.name, 'Dances')
SimpleNotify(Config.Languages[lang]['sentrequestto'] .. GetPlayerName(target))
else
SimpleNotify(Config.Languages[lang]['nobodyclose'])
end
end
else
sharedDanceMenu:Clear()
searchMenu:RemoveItemAt((favEnabled and 2 or 1))
end
end
searchMenu.OnMenuClosed = function()
searchMenu:Clear()
lastMenu:RemoveItemAt(#lastMenu.Items)
_menuPool:RefreshIndex()
results = {}
end
_menuPool:RefreshIndex()
_menuPool:CloseAllMenus()
searchMenu:Visible(true)
else
SimpleNotify(string.format(Config.Languages[lang]['searchnoresult'], input))
end
end
end
end
function AddCancelEmote(menu)
local newitem = NativeUI.CreateItem(Config.Languages[lang]['cancelemote'], Config.Languages[lang]['cancelemoteinfo'])
menu:AddItem(newitem)
menu.OnItemSelect = function(sender, item, checked_)
if item == newitem then
EmoteCancel()
DestroyAllProps()
end
end
end
function AddWalkMenu(menu)
local submenu = _menuPool:AddSubMenu(menu, Config.Languages[lang]['walkingstyles'], "", "", Menuthing, Menuthing)
walkreset = NativeUI.CreateItem(Config.Languages[lang]['normalreset'], Config.Languages[lang]['resetdef'])
submenu:AddItem(walkreset)
table.insert(WalkTable, Config.Languages[lang]['resetdef'])
-- This one is added here to be at the top of the list.
WalkInjured = NativeUI.CreateItem("Injured", "/walk (injured)")
submenu:AddItem(WalkInjured)
table.insert(WalkTable, "move_m@injured")
for a, b in pairsByKeys(RP.Walks) do
x, label = table.unpack(b)
walkitem = NativeUI.CreateItem(label or a, "/walk (" .. string.lower(a) .. ")")
submenu:AddItem(walkitem)
table.insert(WalkTable, x)
end
submenu.OnItemSelect = function(sender, item, index)
if item ~= walkreset then
WalkMenuStart(WalkTable[index])
else
ResetPedMovementClipset(PlayerPedId())
DeleteResourceKvp("walkstyle")
end
end
end
function AddFaceMenu(menu)
local submenu = _menuPool:AddSubMenu(menu, Config.Languages[lang]['moods'], "", "", Menuthing, Menuthing)
local facereset = NativeUI.CreateItem(Config.Languages[lang]['normalreset'], Config.Languages[lang]['resetdef'])
submenu:AddItem(facereset)
table.insert(FaceTable, "")
for name, data in pairsByKeys(RP.Expressions) do
local faceitem = NativeUI.CreateItem(data[2] or name, "")
submenu:AddItem(faceitem)
table.insert(FaceTable, name)
end
submenu.OnItemSelect = function(sender, item, index)
if item ~= facereset then
EmoteMenuStart(FaceTable[index], "expression")
else
ClearFacialIdleAnimOverride(PlayerPedId())
end
end
end
function AddInfoMenu(menu)
-- TODO: Add a way to check if there is an update available.
-- This got broken with the Update refactor of the name change and
-- at the time I'm fixing this, I couldn't test anything in game so
-- I won't introduce any breaking changes - AvaN0x
-- if not UpdateAvailable then
-- infomenu = _menuPool:AddSubMenu(menu, Menuthing, Menuthing)
-- end
-- infomenu:AddItem(NativeUI.CreateItem(Config.Languages[lang]['suggestions'],
-- Config.Languages[lang]['suggestionsinfo'
-- ]))
-- infomenu:AddItem(NativeUI.CreateItem("Join the <font color=\"#00ceff\">Discord 💬</font>",
-- "Join our official discord! 💬 <font color=\"#00ceff\">https://discord.gg/sw3NwDq6C8</font>"))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks ~o~DullPear 🍐~s~", "~o~DullPear~s~ for the original dpemotes ❤️"))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks <b>Kibook 🐩</b>",
-- "<b>Kibook</b> for the addition of Animal Emotes 🐩 submenu."))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks ~y~AvaN0x 🇮🇹~s~",
-- "~y~AvaN0x~s~ for reformatting and assisting with code and additional features 🙏"))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks <font color=\"#1C9369\">northsqrd ⚙️</font>",
-- "<font color=\"#1C9369\">northsqrd</font> for assisting with search feature and phone colours 🔎"))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks <font color=\"#A6A333\">Scullyy 👨‍💻</font>",
-- "<font color=\"#A6A333\">Scullyy</font> for assisting with code and rebranding"))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks <font color=\"#15BCEC\">GeekGarage 🤓</font>",
-- "<font color=\"#15BCEC\">GeekGarage</font> for assisting with code and features"))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks <font color=\"#3b8eea\">SMGMissy 🪖</font>",
-- "<font color=\"#3b8eea\">SMGMissy</font> for the custom pride flags 🏳️‍🌈."))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks <font color=\"#a356fa\">Dollie 👧</font>",
-- "<font color=\"#a356fa\">DollieMods</font> for the custom emotes 💜."))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks <font color=\"#ff00c3\">Tigerle 🐯</font>",
-- "<font color=\"#ff00c3\">Tigerle</font> for assisting with attached Shared Emotes ⚙️."))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks <font color=\"#7dbf7b\">MissSnowie 🐰</font>",
-- "<font color=\"#7dbf7b\">MissSnowie</font> for the custom emotes 🐇."))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks <font color=\"#FF6100\">Smokey 💨</font>",
-- "<font color=\"#FF6100\">Smokey</font> for the custom emotes 🤙🏼."))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks ~b~Ultrahacx 🧑‍💻~s~",
-- "~b~Ultrahacx~s~ for the custom emotes ☺️."))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks <font color=\"#37DA00\">BzZzi 🤭</font>",
-- "<font color=\"#37DA00\">BzZzi</font> for the custom food props 🍩."))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks <font color=\"#C40A7D\">Natty3d 🍭</font>",
-- "<font color=\"#C40A7D\">Natty3d</font> for the custom lollipop props 🍭."))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks <font color=\"#ff61a0\">Amnilka 🇵🇱</font>",
-- "<font color=\"#ff61a0\">Amnilka</font> for the custom emotes ☺️."))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks <font color=\"#ff058f\">LittleSpoon 🥄</font>",
-- "<font color=\"#ff058f\">LittleSpoon</font> for the custom emotes 💗."))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks <font color=\"#1a88c9\">Pupppy 🐶</font>",
-- "<font color=\"#1a88c9\">Pupppy</font> for the custom emotes 🦴."))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks <font color=\"#53ba04\">SapphireMods</font>",
-- "<font color=\"#53ba04\">SapphireMods</font> for the custom emotes ✨."))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks <font color=\"#8526f0\">QueenSisters Animations 👭</font>",
-- "<font color=\"#8526f0\">QueenSistersAnimations</font> for the custom emotes 🍧"))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks <font color=\"#0acf52\">BoringNeptune 👽</font>",
-- "<font color=\"#0acf52\">BoringNeptune</font> for the custom emotes 🕺"))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks <font color=\"#edae00\">Moses 🐮</font>",
-- "<font color=\"#edae00\">-Moses-</font> for the custom emotes 🧡"))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks <font color=\"#D71196\">PataMods 🍓</font>",
-- "<font color=\"#D71196\">PataMods</font> for the custom props 🍕"))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks <font color=\"#FB7403\">Crowded1337 👜</font>",
-- "<font color=\"#FB7403\">Crowded1337</font> for the custom Gucci bag 👜"))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks <font color=\"#8180E5\">EnchantedBrownie 🍪</font>",
-- "<font color=\"#8180E5\">EnchantedBrownie 🍪</font> for the custom animations 🍪"))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks <font color=\"#0e64ed\">Mads 🤖</font>",
-- "<font color=\"#0e64ed\">Mads 🤖</font> for the addition of Exit Emotes, Crouch & Crawl ⚙️"))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks <font color=\"#eb540e\">Copofiscool 🇦🇺</font>",
-- "<font color=\"#eb540e\">Copofiscool</font> for the Favorite Emote keybind toggle fix 🇦🇺"))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks <font color=\"#40E0D0\">iSentrie </font>",
-- "<font color=\"#40E0D0\">iSentrie</font> for assisting with code 🛠️"))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks <font color=\"#7B3F00\">Chocoholic Animations 🍫</font>",
-- "<font color=\"#7B3F00\">Chocoholic Animations</font> for the custom emotes 🍫"))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks <font color=\"#34cf5d\">CrunchyCat 🐱</font>",
-- "<font color=\"#34cf5d\">CrunchyCat 🐱</font> for the custom emotes 🐱"))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks <font color=\"#d10870\">KayKayMods</font>",
-- "<font color=\"#d10870\">KayKayMods</font> for the custom props 🧋"))
-- infomenu:AddItem(NativeUI.CreateItem("Thanks to the community", "Translations, bug reports and moral support 🌐"))
end
function OpenEmoteMenu()
if _menuPool:IsAnyMenuOpen() then
_menuPool:CloseAllMenus()
else
mainMenu:Visible(true)
ProcessMenu()
end
end
function firstToUpper(str)
return (str:gsub("^%l", string.upper))
end
AddEmoteMenu(mainMenu)
AddCancelEmote(mainMenu)
if Config.WalkingStylesEnabled then
AddWalkMenu(mainMenu)
end
if Config.ExpressionsEnabled then
AddFaceMenu(mainMenu)
end
AddInfoMenu(mainMenu)
_menuPool:RefreshIndex()
local isMenuProcessing = false
function ProcessMenu()
if isMenuProcessing then return end
isMenuProcessing = true
while _menuPool:IsAnyMenuOpen() do
_menuPool:ProcessMenus()
Wait(0)
end
isMenuProcessing = false
end
-- RegisterNetEvent("rp:Update")
-- AddEventHandler("rp:Update", function(state)
-- UpdateAvailable = state
-- AddInfoMenu(mainMenu)
-- _menuPool:RefreshIndex()
-- end)
RegisterNetEvent("rp:RecieveMenu") -- For opening the emote menu from another resource.
AddEventHandler("rp:RecieveMenu", function()
OpenEmoteMenu()
end)