Scripts/resources/[standalone]/memorygame/client/main.lua

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Lua
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2024-12-29 20:02:43 +00:00
local successCb
local failCb
local resultReceived = false
RegisterNUICallback('ThermiteResult', function(data, cb)
SetNuiFocus(false, false)
resultReceived = true
if data.success then
successCb()
else
failCb()
end
cb('ok')
end)
RegisterCommand('thermite', function(source, args)
exports["memorygame"]:thermiteminigame(10, 3, 3, 10,
function() -- success
print("success")
end,
function() -- failure
print("failure")
end)
end)
exports('thermiteminigame', function(correctBlocks, incorrectBlocks, timetoShow, timetoLose, success, fail)
-- correctBlocks = Number of correct blocks the player needs to click
-- incorrectBlocks = number of incorrect blocks after which the game will fail
-- timetoShow = time in secs for which the right blocks will be shown
-- timetoLose = maximum time after timetoshow expires for player to select the right blocks
resultReceived = false
successCb = success
failCb = fail
SetNuiFocus(true, true)
SendNUIMessage({
action = "Start",
correct = correctBlocks,
incorrect = incorrectBlocks,
showtime = timetoShow,
losetime = timetoLose + timetoShow,
})
end)