Scripts/resources/[standalone]/xsound/readme.md

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2024-12-29 20:02:43 +00:00
😍 Checkout our store for more amazing resources https://store.rcore.cz/ <br>
🎵 Resources using this API https://store.rcore.cz/category/music
# Improved audio library for FiveM
Can work with API interact sound<br>
Just make sure you take all sounds from interact<br>
sound and move them to xsound/html/sounds
Thanks to<br>
https://github.com/plunkettscott<br>
for awesome api<br>
https://github.com/plunkettscott/interact-sound<br>
### SoundSystem functions
**1. Functions (client side)**
------------
### Playing sound
------------
- `PlayUrl(name, URL, volume, loop, options)`<br>Will play sound from URL (can be heard everywhere)<br>argument loop and options are optional, doesn't have to be used.
- `PlayUrlPos(name, url, volume, Vector3 vec, loop, options)` <br>Will play sound from url at x,y,z location <br>argument loop and options are optional, doesn't have to be used.
options list
- onPlayStart
- onPlayEnd
- onLoading
- onPlayPause
- onPlayResume
------------
### Manipulation with sound
------------
- `Position(name, Vector3 vec)`<br>Will update location of sound
- `Distance(name, newDistance)`<br>Will set new playing distance from location
- `Destroy(name)`<br>Will destroy sound
- `Pause(name)`<br>Will pause sound
- `Resume(name)`<br>Will resume sound
- `setVolume(name,volume)` volume is from 0.0 to 1.0<br>Will set a new value to volume. Should be used for non 3D sound
- `setVolumeMax(name,volume)` volume is from 0.0 to 1.0<br>will set new value to max volume. Should be used only for 3D sound
- `setTimeStamp(name, time)` will set a new timestamp.
- `setSoundURL(name, url)` will set new URL to sound (will play whenever changed)
- `repeatSound(name)` will play again the saved sound
- `destroyOnFinish(name, bool)` true = destroy on end / false = do not destroy on end
- `setSoundLoop(name, bool)` will set a new value to loop
- `setSoundDynamic(name, bool)` will set if the sound is 3D / 3D = true
------------
### Effects on sound
------------
- `fadeOut(name, time)`
- `fadeIn(name, time, volume)`
------------
### Events (client side only)
------------
- `onPlayStart(name, function)`
<br>This event will trigger after the sound
<br>is loaded and start playing in game.
- `onPlayEnd(name, function)`
<br>This event will be triggered after sound end.
- `onLoading(name, function)`
<br>This event will be triggered when the sound start loading.
- `onPlayPause(name, function)`
<br>This event will be triggered whenever you pause sound.
- `onPlayResume(name, function)`
<br>This event will be triggered whenever you resume sound.
------------
### Getting info about sound
------------
- `soundExists(name)`<br>Will return true/false if sound exists
- `isPaused(name)`<br>Will return true/false if song is paused
- `isPlaying(name)`<br>Will return true/false if song is playing
- `isLooped(name)`<br>Will return true/false if sound is looped
- `getDistance(name)`<br>Will return distance in Integer
- `getVolume(name)`<br>Will return current volume of music.
- `getPosition(name)`<br>Will return vector3
- `isDynamic(name)` <br>Will return if sound is 3D or 2D (3D = true, 2D = false)
- `getTimeStamp(name)`<br>returns current timestamp
- `getMaxDuration(name)` <br>returns max duration of sound
- `getLink(name)` <br>Will return url link
- `isPlayerInStreamerMode()` <br>will return if player got streamer mode enabled.
- `getAllAudioInfo()` <br>Will return array of all sound
- `isPlayerCloseToAnySound()` <br>will return true if player is close to any sound.
- `getInfo(name)` <br>Will return an array with info of the sound...
```LUA
{
volume, -- value from 0.0 to 1.0
url , -- sound url
id, -- id
position, -- will be nil if position isnt set.
distance, -- distance in integer
playing, -- true/false
paused, -- true/false
loop, -- true/false
isDynamic, -- true/false
timeStamp, -- returns current timestamp
maxDuration, -- returns max duration of sound
destroyOnFinish, -- default value is true means after its finish it will destroy it self
}
```
------------
**1. Functions (Server side)**
------------
### Playing sound
------------
- `PlayUrl(source, name, URL, volume, loop)`<br>Will play sound from URL (can be heard everywhere)
- `PlayUrlPos(source, name, url, volume, Vector3 vec, loop)` <br>Will play sound from url at x,y,z location
------------
### Manipulation with sound
------------
- -1 for source work as well
- `Position(source, name, Vector3 vec)`<br>Will update location of sound
- `Distance(source, name, newDistance)`<br>Will set new playing distance from location
- `Destroy(source, name)`<br>Will destroy sound
- `Pause(source, name)`<br>Will pause sound
- `Resume(source, name)`<br>Will resume sound
- `setVolume(source, name,volume)` volume is from 0.0 to 1.0<br>Will set a new value to volume. Should be used for non 3D sound
- `setVolumeMax(source, name,volume)` volume is from 0.0 to 1.0<br>will set new value to max volume. Should be used only for 3D sound
- `setTimeStamp(source ,name, time)` will set a new timestamp.
<br>TIMESTAMP is in a seconds only !
------------
Showcase how it can stream sound at game
https://www.youtube.com/watch?v=zyZmF5bRSA4
https://www.youtube.com/watch?v=19Q2GVYElSE
Showcase what I did with my API
#These are just a showcase! I will not share them....
https://www.youtube.com/watch?v=OOf6PZFpfkI
https://www.youtube.com/watch?v=JRTVga_FwGw