Scripts/resources/[standalone]/ox_lib/imports/getNearbyVehicles/shared.lua

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2024-12-29 20:02:43 +00:00
---@param coords vector3 The coords to check from.
---@param maxDistance? number The max distance to check.
---@param includePlayerVehicle? boolean Whether or not to include the player's current vehicle.
---@return { vehicle: number, coords: vector3 }[]
function lib.getNearbyVehicles(coords, maxDistance, includePlayerVehicle)
local vehicles = GetGamePool('CVehicle')
local nearby = {}
local count = 0
maxDistance = maxDistance or 2.0
for i = 1, #vehicles do
local vehicle = vehicles[i]
if lib.context == 'server' or not cache.vehicle or vehicle ~= cache.vehicle or includePlayerVehicle then
local vehicleCoords = GetEntityCoords(vehicle)
local distance = #(coords - vehicleCoords)
if distance < maxDistance then
count += 1
nearby[count] = {
vehicle = vehicle,
coords = vehicleCoords
}
end
end
end
return nearby
end
return lib.getNearbyVehicles