267 lines
8.7 KiB
Lua
267 lines
8.7 KiB
Lua
|
-- Player load and unload handling
|
||
|
-- New method for checking if logged in across all scripts (optional)
|
||
|
-- if LocalPlayer.state['isLoggedIn'] then
|
||
|
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
|
||
|
ShutdownLoadingScreenNui()
|
||
|
LocalPlayer.state:set('isLoggedIn', true, false)
|
||
|
if not QBConfig.Server.PVP then return end
|
||
|
SetCanAttackFriendly(PlayerPedId(), true, false)
|
||
|
NetworkSetFriendlyFireOption(true)
|
||
|
end)
|
||
|
|
||
|
RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
|
||
|
LocalPlayer.state:set('isLoggedIn', false, false)
|
||
|
end)
|
||
|
|
||
|
RegisterNetEvent('QBCore:Client:PvpHasToggled', function(pvp_state)
|
||
|
SetCanAttackFriendly(PlayerPedId(), pvp_state, false)
|
||
|
NetworkSetFriendlyFireOption(pvp_state)
|
||
|
end)
|
||
|
-- Teleport Commands
|
||
|
|
||
|
RegisterNetEvent('QBCore:Command:TeleportToPlayer', function(coords)
|
||
|
local ped = PlayerPedId()
|
||
|
SetPedCoordsKeepVehicle(ped, coords.x, coords.y, coords.z)
|
||
|
end)
|
||
|
|
||
|
RegisterNetEvent('QBCore:Command:TeleportToCoords', function(x, y, z, h)
|
||
|
local ped = PlayerPedId()
|
||
|
SetPedCoordsKeepVehicle(ped, x, y, z)
|
||
|
SetEntityHeading(ped, h or GetEntityHeading(ped))
|
||
|
end)
|
||
|
|
||
|
RegisterNetEvent('QBCore:Command:GoToMarker', function()
|
||
|
local PlayerPedId = PlayerPedId
|
||
|
local GetEntityCoords = GetEntityCoords
|
||
|
local GetGroundZFor_3dCoord = GetGroundZFor_3dCoord
|
||
|
|
||
|
local blipMarker <const> = GetFirstBlipInfoId(8)
|
||
|
if not DoesBlipExist(blipMarker) then
|
||
|
QBCore.Functions.Notify(Lang:t("error.no_waypoint"), "error", 5000)
|
||
|
return 'marker'
|
||
|
end
|
||
|
|
||
|
-- Fade screen to hide how clients get teleported.
|
||
|
DoScreenFadeOut(650)
|
||
|
while not IsScreenFadedOut() do
|
||
|
Wait(0)
|
||
|
end
|
||
|
|
||
|
local ped, coords <const> = PlayerPedId(), GetBlipInfoIdCoord(blipMarker)
|
||
|
local vehicle = GetVehiclePedIsIn(ped, false)
|
||
|
local oldCoords <const> = GetEntityCoords(ped)
|
||
|
|
||
|
-- Unpack coords instead of having to unpack them while iterating.
|
||
|
-- 825.0 seems to be the max a player can reach while 0.0 being the lowest.
|
||
|
local x, y, groundZ, Z_START = coords['x'], coords['y'], 850.0, 950.0
|
||
|
local found = false
|
||
|
if vehicle > 0 then
|
||
|
FreezeEntityPosition(vehicle, true)
|
||
|
else
|
||
|
FreezeEntityPosition(ped, true)
|
||
|
end
|
||
|
|
||
|
for i = Z_START, 0, -25.0 do
|
||
|
local z = i
|
||
|
if (i % 2) ~= 0 then
|
||
|
z = Z_START - i
|
||
|
end
|
||
|
|
||
|
NewLoadSceneStart(x, y, z, x, y, z, 50.0, 0)
|
||
|
local curTime = GetGameTimer()
|
||
|
while IsNetworkLoadingScene() do
|
||
|
if GetGameTimer() - curTime > 1000 then
|
||
|
break
|
||
|
end
|
||
|
Wait(0)
|
||
|
end
|
||
|
NewLoadSceneStop()
|
||
|
SetPedCoordsKeepVehicle(ped, x, y, z)
|
||
|
|
||
|
while not HasCollisionLoadedAroundEntity(ped) do
|
||
|
RequestCollisionAtCoord(x, y, z)
|
||
|
if GetGameTimer() - curTime > 1000 then
|
||
|
break
|
||
|
end
|
||
|
Wait(0)
|
||
|
end
|
||
|
|
||
|
-- Get ground coord. As mentioned in the natives, this only works if the client is in render distance.
|
||
|
found, groundZ = GetGroundZFor_3dCoord(x, y, z, false);
|
||
|
if found then
|
||
|
Wait(0)
|
||
|
SetPedCoordsKeepVehicle(ped, x, y, groundZ)
|
||
|
break
|
||
|
end
|
||
|
Wait(0)
|
||
|
end
|
||
|
|
||
|
-- Remove black screen once the loop has ended.
|
||
|
DoScreenFadeIn(650)
|
||
|
if vehicle > 0 then
|
||
|
FreezeEntityPosition(vehicle, false)
|
||
|
else
|
||
|
FreezeEntityPosition(ped, false)
|
||
|
end
|
||
|
|
||
|
if not found then
|
||
|
-- If we can't find the coords, set the coords to the old ones.
|
||
|
-- We don't unpack them before since they aren't in a loop and only called once.
|
||
|
SetPedCoordsKeepVehicle(ped, oldCoords['x'], oldCoords['y'], oldCoords['z'] - 1.0)
|
||
|
QBCore.Functions.Notify(Lang:t("error.tp_error"), "error", 5000)
|
||
|
end
|
||
|
|
||
|
-- If Z coord was found, set coords in found coords.
|
||
|
SetPedCoordsKeepVehicle(ped, x, y, groundZ)
|
||
|
QBCore.Functions.Notify(Lang:t("success.teleported_waypoint"), "success", 5000)
|
||
|
end)
|
||
|
|
||
|
-- Vehicle Commands
|
||
|
|
||
|
RegisterNetEvent('QBCore:Command:SpawnVehicle', function(vehName)
|
||
|
local ped = PlayerPedId()
|
||
|
local hash = GetHashKey(vehName)
|
||
|
local veh = GetVehiclePedIsUsing(ped)
|
||
|
if not IsModelInCdimage(hash) then return end
|
||
|
RequestModel(hash)
|
||
|
while not HasModelLoaded(hash) do
|
||
|
Wait(0)
|
||
|
end
|
||
|
|
||
|
if IsPedInAnyVehicle(ped) then
|
||
|
SetEntityAsMissionEntity(veh, true, true)
|
||
|
DeleteVehicle(veh)
|
||
|
end
|
||
|
|
||
|
local vehicle = CreateVehicle(hash, GetEntityCoords(ped), GetEntityHeading(ped), true, false)
|
||
|
TaskWarpPedIntoVehicle(ped, vehicle, -1)
|
||
|
SetVehicleNumberPlateText(vehicle, "ADMIN")
|
||
|
SetVehicleNumberPlateTextIndex(vehicle, 5)
|
||
|
SetVehicleFuelLevel(vehicle, 100.0)
|
||
|
SetVehicleDirtLevel(vehicle, 0.0)
|
||
|
SetModelAsNoLongerNeeded(hash)
|
||
|
TriggerEvent("vehiclekeys:client:SetOwner", QBCore.Functions.GetPlate(vehicle))
|
||
|
end)
|
||
|
|
||
|
RegisterNetEvent('QBCore:Command:DeleteVehicle', function()
|
||
|
local ped = PlayerPedId()
|
||
|
local veh = GetVehiclePedIsUsing(ped)
|
||
|
if veh ~= 0 then
|
||
|
SetEntityAsMissionEntity(veh, true, true)
|
||
|
DeleteVehicle(veh)
|
||
|
else
|
||
|
local pcoords = GetEntityCoords(ped)
|
||
|
local vehicles = GetGamePool('CVehicle')
|
||
|
for _, v in pairs(vehicles) do
|
||
|
if #(pcoords - GetEntityCoords(v)) <= 5.0 then
|
||
|
SetEntityAsMissionEntity(v, true, true)
|
||
|
DeleteVehicle(v)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end)
|
||
|
|
||
|
RegisterNetEvent('QBCore:Client:VehicleInfo', function(info)
|
||
|
local plate = QBCore.Functions.GetPlate(info.vehicle)
|
||
|
local hasKeys = true
|
||
|
|
||
|
-- if GetResourceState('qb-vehiclekeys') == 'started' then
|
||
|
-- hasKeys = exports['qb-vehiclekeys']:HasKeys()
|
||
|
-- end
|
||
|
|
||
|
local data = {
|
||
|
vehicle = info.vehicle,
|
||
|
seat = info.seat,
|
||
|
name = info.modelName,
|
||
|
plate = plate,
|
||
|
driver = GetPedInVehicleSeat(info.vehicle, -1),
|
||
|
inseat = GetPedInVehicleSeat(info.vehicle, info.seat),
|
||
|
haskeys = hasKeys
|
||
|
}
|
||
|
|
||
|
TriggerEvent('QBCore:Client:'..info.event..'Vehicle', data)
|
||
|
end)
|
||
|
|
||
|
-- Other stuff
|
||
|
|
||
|
RegisterNetEvent('QBCore:Player:SetPlayerData', function(val)
|
||
|
QBCore.PlayerData = val
|
||
|
end)
|
||
|
|
||
|
RegisterNetEvent('QBCore:Player:UpdatePlayerData', function()
|
||
|
TriggerServerEvent('QBCore:UpdatePlayer')
|
||
|
end)
|
||
|
|
||
|
RegisterNetEvent('QBCore:Notify', function(text, type, length)
|
||
|
QBCore.Functions.Notify(text, type, length)
|
||
|
end)
|
||
|
|
||
|
-- This event is exploitable and should not be used. It has been deprecated, and will be removed soon.
|
||
|
RegisterNetEvent('QBCore:Client:UseItem', function(item)
|
||
|
QBCore.Debug(string.format("%s triggered QBCore:Client:UseItem by ID %s with the following data. This event is deprecated due to exploitation, and will be removed soon. Check ps-inventory for the right use on this event.", GetInvokingResource(), GetPlayerServerId(PlayerId())))
|
||
|
QBCore.Debug(item)
|
||
|
end)
|
||
|
|
||
|
-- Callback Events --
|
||
|
|
||
|
-- Client Callback
|
||
|
RegisterNetEvent('QBCore:Client:TriggerClientCallback', function(name, ...)
|
||
|
QBCore.Functions.TriggerClientCallback(name, function(...)
|
||
|
TriggerServerEvent('QBCore:Server:TriggerClientCallback', name, ...)
|
||
|
end, ...)
|
||
|
end)
|
||
|
|
||
|
-- Server Callback
|
||
|
RegisterNetEvent('QBCore:Client:TriggerCallback', function(name, ...)
|
||
|
if QBCore.ServerCallbacks[name] then
|
||
|
QBCore.ServerCallbacks[name](...)
|
||
|
QBCore.ServerCallbacks[name] = nil
|
||
|
end
|
||
|
end)
|
||
|
|
||
|
-- Me command
|
||
|
|
||
|
local function Draw3DText(coords, str)
|
||
|
local onScreen, worldX, worldY = World3dToScreen2d(coords.x, coords.y, coords.z)
|
||
|
local camCoords = GetGameplayCamCoord()
|
||
|
local scale = 200 / (GetGameplayCamFov() * #(camCoords - coords))
|
||
|
if onScreen then
|
||
|
SetTextScale(1.0, 0.5 * scale)
|
||
|
SetTextFont(4)
|
||
|
SetTextColour(255, 255, 255, 255)
|
||
|
SetTextEdge(2, 0, 0, 0, 150)
|
||
|
SetTextProportional(1)
|
||
|
SetTextOutline()
|
||
|
SetTextCentre(1)
|
||
|
BeginTextCommandDisplayText("STRING")
|
||
|
AddTextComponentSubstringPlayerName(str)
|
||
|
EndTextCommandDisplayText(worldX, worldY)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
RegisterNetEvent('QBCore:Command:ShowMe3D', function(senderId, msg)
|
||
|
local sender = GetPlayerFromServerId(senderId)
|
||
|
CreateThread(function()
|
||
|
local displayTime = 5000 + GetGameTimer()
|
||
|
while displayTime > GetGameTimer() do
|
||
|
local targetPed = GetPlayerPed(sender)
|
||
|
local tCoords = GetEntityCoords(targetPed)
|
||
|
Draw3DText(tCoords, msg)
|
||
|
Wait(0)
|
||
|
end
|
||
|
end)
|
||
|
end)
|
||
|
|
||
|
-- Listen to Shared being updated
|
||
|
RegisterNetEvent('QBCore:Client:OnSharedUpdate', function(tableName, key, value)
|
||
|
QBCore.Shared[tableName][key] = value
|
||
|
TriggerEvent('QBCore:Client:UpdateObject')
|
||
|
end)
|
||
|
|
||
|
RegisterNetEvent('QBCore:Client:OnSharedUpdateMultiple', function(tableName, values)
|
||
|
for key, value in pairs(values) do
|
||
|
QBCore.Shared[tableName][key] = value
|
||
|
end
|
||
|
TriggerEvent('QBCore:Client:UpdateObject')
|
||
|
end)
|