Scripts/resources/[standalone]/dpemotes/client/Walk.lua

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Lua
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2024-12-29 20:02:20 +00:00
function WalkMenuStart(name)
if Config.PersistentWalk then SetResourceKvp("walkstyle", name) end
RequestWalking(name)
SetPedMovementClipset(PlayerPedId(), name, 0.2)
RemoveAnimSet(name)
end
function RequestWalking(set)
RequestAnimSet(set)
while not HasAnimSetLoaded(set) do
Citizen.Wait(1)
end
end
function WalksOnCommand(source, args, raw)
local WalksCommand = ""
for a in pairsByKeys(RP.Walks) do
WalksCommand = WalksCommand .. "" .. string.lower(a) .. ", "
end
EmoteChatMessage(WalksCommand)
EmoteChatMessage("To reset do /walk reset")
end
function WalkCommandStart(source, args, raw)
local name = firstToUpper(string.lower(args[1]))
if name == "Reset" then
ResetPedMovementClipset(PlayerPedId())
return
end
if tableHasKey(RP.Walks, name) then
local name2 = table.unpack(RP.Walks[name])
WalkMenuStart(name2)
elseif name == "Injured" then
WalkMenuStart("move_m@injured")
else
EmoteChatMessage("'" .. name .. "' is not a valid walk")
end
end
function tableHasKey(table, key)
return table[key] ~= nil
end
if Config.WalkingStylesEnabled and Config.PersistentWalk then
AddEventHandler('playerSpawned', function()
local kvp = GetResourceKvpString("walkstyle")
if kvp ~= nil then
WalkMenuStart(kvp)
end
end)
end