Scripts/resources/[custom_script]/renzu_motels/client/main.lua

994 lines
30 KiB
Lua
Raw Normal View History

2024-12-29 19:48:41 +00:00
local kvpname = GetCurrentServerEndpoint()..'_inshells'
local blips = {}
local function createBlip(blip, label, motel, owned, owner)
exports['blip_info']:SetBlipInfoTitle(blip, label, 0)
exports['blip_info']:SetBlipInfoImage(blip, "motels", motel)
if owned then
exports['blip_info']:AddBlipInfoName(blip, "Ejet af", owner)
else
exports['blip_info']:AddBlipInfoName(blip, " ", "Til salg")
end
exports['blip_info']:AddBlipInfoName(blip, "Type", "Beboelse")
exports['blip_info']:AddBlipInfoHeader(blip, "")
exports['blip_info']:AddBlipInfoHeader(blip, "")
exports['blip_info']:AddBlipInfoText(blip, "Hvis du mangler et sted at overnatte.")
end
CreateBlips = function()
for k,v in pairs(config.motels) do
local motel = GlobalState.Motels[v.motel]
local blip = AddBlipForCoord(v.rentcoord.x,v.rentcoord.y,v.rentcoord.z)
if not blips[v.motel] then
blips[v.motel] = {}
end
blips[v.motel].blip = blip
blips[v.motel].label = v.label
blips[v.motel].motel = v.motel
blips[v.motel].owned = motel.owned or false
blips[v.motel].ownerName = motel.ownerName
SetBlipSprite(blip,475)
SetBlipColour(blip,2)
SetBlipAsShortRange(blip,true)
SetBlipScale(blip,0.6)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(v.label)
EndTextCommandSetBlipName(blip)
createBlip(blips[v.motel].blip, blips[v.motel].label, blips[v.motel].motel, blips[v.motel].owned, blips[v.motel].ownerName)
end
end
RegisterNetEvent('renzu_motels:UpdateBlip')
AddEventHandler('renzu_motels:UpdateBlip', function(motelName, owned, ownerName)
if owned then
blips[motelName].owned = owned
blips[motelName].ownerName = ownerName
end
exports['blip_info']:ResetBlipInfo(blips[motelName].blip)
createBlip(blips[motelName].blip, blips[motelName].label, blips[motelName].motel, owned, ownerName)
end)
RegisterNetEvent('renzu_motels:invoice')
AddEventHandler('renzu_motels:invoice', function(data)
local motels = GlobalState.Motels
local buy = lib.alertDialog({
header = 'Regning',
content = '![motel](nui://renzu_motels/data/image/'..data.motel..'.png) \n ## INFO \n **Beskrivelse:** '..data.description..' \n **Beløb:** '..data.amount..',- \n **Betalingsmetode:** '..data.payment,
centered = true,
labels = {
cancel = 'Luk',
confirm = 'Betal'
},
cancel = true
})
if buy ~= 'cancel' then
local success = lib.callback.await('renzu_motels:payinvoice',false,data)
if success then
Notify('Du betalte din regning!','success')
else
Notify('Du betalte ikke regningen','error')
end
end
end)
DoesPlayerHaveAccess = function(data)
for identifier, _ in pairs(data) do
if identifier == PlayerData?.identifier then return true end
end
return false
end
DoesPlayerHaveKey = function(data,room)
local items = GetInventoryItems('keya')
if not items then return false end
for k,v in pairs(items) do
if v.metadata?.type == data.motel and v.metadata?.serial == data.index then
return v.metadata?.owner and room?.players[v.metadata?.owner] or false
end
end
return false
end
GetPlayerKeys = function(data,room)
local items = GetInventoryItems('keya')
if not items then return false end
local keys = {}
for k,v in pairs(items) do
if v.metadata?.type == data.motel and v.metadata?.serial == data.index then
local key = v.metadata?.owner and room?.players[v.metadata?.owner]
if key then
keys[v.metadata.owner] = key.name
end
end
end
return keys
end
SetDoorState = function(data)
local motels = GlobalState.Motels or {}
local doorindex = data.index + (joaat(data.motel))
DoorSystemSetDoorState(doorindex, 1)
end
RegisterNetEvent('renzu_motels:Door', function(data)
if not data.Mlo then return end
local doorindex = data.index + (joaat(data.motel))
DoorSystemSetDoorState(doorindex, DoorSystemGetDoorState(doorindex) == 0 and 1 or 0, false, false)
end)
Door = function(data)
local dist = #(data.coord - GetEntityCoords(cache.ped)) < 2
local motel = GlobalState.Motels[data.motel]
local moteldoor = motel and motel.rooms[data.index]
if moteldoor and DoesPlayerHaveAccess(motel.rooms[data.index].players)
or moteldoor and DoesPlayerHaveKey(data,moteldoor) or IsOwnerOrEmployee(data.motel) then
lib.RequestAnimDict('mp_doorbell')
TaskPlayAnim(PlayerPedId(), "mp_doorbell", "open_door", 1.0, 1.0, 1000, 1, 1, 0, 0, 0)
TriggerServerEvent('renzu_motels:Door', {
motel = data.motel,
index = data.index,
coord = data.coord,
Mlo = data.Mlo,
})
local text
if data.Mlo then
local doorindex = data.index + (joaat(data.motel))
text = DoorSystemGetDoorState(doorindex) == 0 and 'Du låste døren' or 'Du låste døren op'
else
text = not moteldoor?.lock and 'Du låste døren' or 'Du låste døren op'
end
Wait(1000)
--PlaySoundFromEntity(-1, "Hood_Open", cache.ped , 'Lowrider_Super_Mod_Garage_Sounds', 0, 0)
local data = {
file = 'door',
volume = 0.5
}
SendNUIMessage({
type = "playsound",
content = data
})
Notify(text, 'info')
else
Notify('Du har ikke adgang', 'error')
end
end
isRentExpired = function(data)
local motels = GlobalState.Motels[data.motel]
local room = motels?.rooms[data.index] or {}
local player = room?.players[PlayerData.identifier] or {}
return player?.duration and player?.duration < GlobalState.MotelTimer
end
RoomFunction = function(data,identifier)
if isRentExpired(data) then
return Notify('Du skal betale husleje. \n Betal venligst for at komme ind')
end
if data.type == 'door' then
return Door(data)
elseif data.type == 'stash' then
local stashid = identifier or data.uniquestash and PlayerData.identifier or 'room'
return OpenStash(data,stashid)
elseif data.type == 'wardrobe' then
return config.wardrobes[config.wardrobe]()
elseif config.extrafunction[data.type] then
local stashid = identifier or data.uniquestash and PlayerData.identifier or 'room'
return config.extrafunction[data.type](data,stashid)
end
end
LockPick = function(data)
local success = nil
SetTimeout(1000,function()
repeat
local lockpick = lib.progressBar({
duration = 10000,
label = 'Bryder ind..',
useWhileDead = false,
canCancel = true,
anim = {
dict = 'veh@break_in@0h@p_m_one@',
clip = 'low_force_entry_ds'
},
})
Wait(0)
until success ~= nil
end)
success = lib.skillCheck({'easy', 'easy', {areaSize = 60, speedMultiplier = 2}, 'easy'})
if lib.progressActive() then
lib.cancelProgress()
end
if success then
TriggerServerEvent('renzu_motels:Door', {
motel = data.motel,
index = data.index,
coord = data.coord,
Mlo = data.Mlo
})
local doorindex = data.index + (joaat(data.motel))
Notify(DoorSystemGetDoorState(doorindex) == 0 and 'Du låste døren' or 'Du låste døren op', 'info')
end
end
Notify = function(msg,type)
lib.notify({
description = msg,
type = type or 'info'
})
end
MyRoomMenu = function(data)
local motels = GlobalState.Motels
local rate = motels[data.motel].hour_rate or data.rate
local options = {
{
title = 'Mit værelse ['..data.index..'] - Betal leje',
description = 'Betal leje eller fortsæt til '..data.index..' \n Lejeperiode: '..data.duration..' \n '..rate..',- per '..data.rental_period,
icon = 'money-bill-wave-alt',
onSelect = function()
local input = lib.inputDialog('Betal eller indsæt til motel', {
{type = 'number', label = 'Beløb du vil indsætte', description = rate..',- per '..data.rental_period..' \n Betalingsmetode: '..data.payment, icon = 'money', default = rate},
})
if not input then return end
local success = lib.callback.await('renzu_motels:payrent',false,{
payment = data.payment,
index = data.index,
motel = data.motel,
amount = input[1],
rate = rate,
rental_period = data.rental_period
})
if success then
Notify('Du betalte leje', 'success')
else
Notify('Du betalte ikke leje', 'error')
end
end,
arrow = true,
},
{
title = 'Lav nøgle',
description = 'Anmod om nøgle',
icon = 'key',
onSelect = function()
local success = lib.callback.await('renzu_motels:motelkey',false,{
index = data.index,
motel = data.motel,
})
if success then
Notify('Du anmodede om en dele-nøgle', 'success')
else
Notify('Du blev afvist', 'error')
end
end,
arrow = true,
},
{
title = 'Terminer leje-aftale',
description = 'Terminer leje-aftale med motellet',
icon = 'ban',
onSelect = function()
if isRentExpired(data) then
Notify('Leje-aftale på '..data.index..' kunne ikke termineres. \n Årsag: Du mangler at betale leje','error')
return
end
local End = lib.alertDialog({
header = '## ADVARSEL',
content = ' Du vil ikke længere have adgang til dør eller skab.',
centered = true,
labels = {
cancel = 'Luk',
confirm = 'Okay',
},
cancel = true
})
if End == 'cancel' then return end
local success = lib.callback.await('renzu_motels:removeoccupant',false,data,data.index,PlayerData.identifier)
if success then
Notify('Leje blev sluttet for '..data.index,'success')
else
Notify('Fejlede at afslutte leje for '..data.index,'error')
end
end,
arrow = true,
},
}
lib.registerContext({
id = 'myroom',
menu = 'roomlist',
title = 'Mine Motel muligheder',
options = options
})
lib.showContext('myroom')
end
CountOccupants = function(players)
local count = 0
for k,v in pairs(players or {}) do
count += 1
end
return count
end
RoomList = function(data)
local motels , time = lib.callback.await('renzu_motels:getMotels',false)
local rate = motels[data.motel].hour_rate or data.rate
local options = {}
--local motels = GlobalState.Motels
for doorindex,v in ipairs(data.doors) do
local playerroom = motels[data.motel].rooms[doorindex].players[PlayerData.identifier]
local duration = playerroom?.duration
local occupants = CountOccupants(motels[data.motel].rooms[doorindex].players)
if occupants < data.maxoccupants and not duration then
table.insert(options,{
title = 'Lej motel-værelse #'..doorindex,
description = 'Vælg rum #'..doorindex..' \n Pladser: '..occupants..'/'..data.maxoccupants,
icon = 'door-closed',
onSelect = function()
local input = lib.inputDialog('Leje-periode', {
{type = 'number', label = 'Vælg leje-periode i '..data.rental_period, description = rate..',- per '..data.rental_period..' \n Betalingsmetode: '..data.payment, icon = 'clock', default = 1},
})
if not input then return end
local success = lib.callback.await('renzu_motels:rentaroom',false,{
index = doorindex,
motel = data.motel,
duration = input[1],
rate = rate,
rental_period = data.rental_period,
payment = data.payment,
uniquestash = data.uniquestash
})
if success then
Notify('Du lejede et værelse!', 'success')
else
Notify('Du kunne ikke leje et værelse', 'error')
end
end,
arrow = true,
})
elseif duration then
local hour = math.floor((duration - time) / 3600)
local duration_left = hour .. ' Timer: '..math.floor(((duration - time) / 60) - (60 * hour))..' minutter'
table.insert(options,{
title = 'Min dør #'..doorindex..' muligheder',
description = 'Betal leje eller anmod om en nøgle',
icon = 'cog',
onSelect = function()
return MyRoomMenu({
payment = data.payment,
index = doorindex,
motel = data.motel,
duration = duration_left,
rate = rate,
rental_period = data.rental_period
})
end,
arrow = true,
})
end
end
lib.registerContext({
id = 'roomlist',
menu = 'rentmenu',
title = 'Vælg rum',
options = options
})
lib.showContext('roomlist')
end
IsOwnerOrEmployee = function(motel)
local motels = GlobalState.Motels
motels[motel].ownerName = PlayerData.charinfo.firstname.. ' '..PlayerData.charinfo.lastname
return motels[motel].owned == PlayerData.identifier or motels[motel].employees[PlayerData.identifier]
end
MotelRentalMenu = function(data)
local motels = GlobalState.Motels
local rate = motels[data.motel].hour_rate or data.rate
local options = {}
if not data.manual then
table.insert(options,{
title = 'Lej nyt motelværelse',
description = '![rent](nui://renzu_motels/data/image/'..data.motel..'.png) \n Vælg et værelse \n '..data.rental_period..' Rate: '..rate..',-',
icon = 'hotel',
onSelect = function()
return RoomList(data)
end,
arrow = true,
})
end
if not motels[data.motel].owned and config.business or IsOwnerOrEmployee(data.motel) and config.business then
local title = not motels[data.motel].owned and 'Køb motel' or 'Motel-menu'
local description = not motels[data.motel].owned and 'Pris: '..data.businessprice or 'Håndter ansatte, lejere og økonomi.'
table.insert(options,{
title = title,
description = description,
icon = 'hotel',
onSelect = function()
return MotelOwner(data)
end,
arrow = true,
})
end
if #options == 0 then
Notify('This Motels Manually Accept Occupants \n Contact the Owner')
Wait(1500)
return SendMessageApi(data.motel)
end
lib.registerContext({
id = 'rentmenu',
title = data.label,
options = options
})
lib.showContext('rentmenu')
end
SendMessageApi = function(motel)
local message = lib.alertDialog({
header = 'Vil du kontakte ejeren?',
content = '## Besked til motel-ejeren',
centered = true,
labels = {
cancel = 'Luk',
confirm = 'Send',
},
cancel = true
})
if message == 'cancel' then return end
local input = lib.inputDialog('Message', {
{type = 'input', label = 'Titel', description = 'Titel på din besked', icon = 'hash', required = true},
{type = 'textarea', label = 'Besked', description = 'Din besked', icon = 'mail', required = true},
{type = 'number', label = 'Kontaktnummer', icon = 'phone', required = false},
})
config.messageApi({title = input[1], message = input[2], motel = motel})
end
Owner = {}
Owner.Rooms = {}
Owner.Rooms.Occupants = function(data,index)
local motels , time = lib.callback.await('renzu_motels:getMotels',false)
local motel = motels[data.motel]
local players = motel.rooms[index] and motel.rooms[index].players or {}
local options = {}
for player,char in pairs(players) do
local hour = math.floor((char.duration - time) / 3600)
local name = char.name or 'Intet navn'
local duration_left = hour .. ' Timer: '..math.floor(((char.duration - time) / 60) - (60 * hour))..' minutter'
table.insert(options,{
title = 'Lejer '..name,
description = 'Leje-periode: '..duration_left,
icon = 'hotel',
onSelect = function()
local kick = lib.alertDialog({
header = 'Bekræft',
content = '## Bortvis lejer \n **Navn:** '..name,
centered = true,
labels = {
cancel = 'Luk',
confirm = 'Bortvis',
waw = 'waw'
},
cancel = true
})
if kick == 'cancel' then return end
local success = lib.callback.await('renzu_motels:removeoccupant',false,data,index,player)
if success then
Notify('Du bortviste '..name..' fra værelse #'..index,'success')
else
Notify('Du kunne ikke bortvise '..name..' fra værelse #'..index,'error')
end
end,
arrow = true,
})
end
if data.maxoccupants > #options then
for i = 1, data.maxoccupants-#options do
table.insert(options,{
title = 'Tomme pladser ',
icon = 'hotel',
onSelect = function()
local input = lib.inputDialog('Ny lejer', {
{type = 'number', label = 'Borger ID', description = 'ID på borgeren du vil tilføje', icon = 'id-card', required = true},
{type = 'number', label = 'Vælg en leje-periode i '..data.rental_period, description = 'Hvor mange '..data.rental_period, icon = 'clock', default = 1},
})
if not input then return end
local success = lib.callback.await('renzu_motels:addoccupant',false,data,index,input)
if success == 'exist' then
Notify('Eksisterer allerede i '..index,'error')
elseif success then
Notify('Du tilføjede '..input[1]..' fra '..index,'success')
else
Notify('Fejlede i at tilføje '..input[1]..' fra '..index,'error')
end
end,
arrow = true,
})
end
end
lib.registerContext({
menu = 'owner_rooms',
id = 'occupants_lists',
title = 'Rum #'..index..' lejere',
options = options
})
lib.showContext('occupants_lists')
end
Owner.Rooms.List = function(data)
local motels = GlobalState.Motels
local options = {}
for doorindex,v in ipairs(data.doors) do
local occupants = CountOccupants(motels[data.motel].rooms[doorindex].players)
table.insert(options,{
title = 'Rum #'..doorindex,
description = 'Tilføj er eller bortvise lejere fra #'..doorindex..' \n ***Lejere:*** '..occupants,
icon = 'hotel',
onSelect = function()
return Owner.Rooms.Occupants(data,doorindex)
end,
arrow = true,
})
end
lib.registerContext({
menu = 'motelmenu',
id = 'owner_rooms',
title = data.label,
options = options
})
lib.showContext('owner_rooms')
end
Owner.Employee = {}
Owner.Employee.Manage = function(data)
local motel = GlobalState.Motels[data.motel]
local options = {
{
title = 'Ansæt spiller',
description = 'Ansæt nærmeste spiller',
icon = 'hotel',
onSelect = function()
local input = lib.inputDialog('Ansæt spiller', {
{type = 'number', label = 'Spiller ID', description = 'ID på spilleren', icon = 'id-card', required = true},
})
if not input then return end
local success = lib.callback.await('renzu_motels:addemployee',false,data.motel,input[1])
if success then
Notify('Du ansatte personen!','success')
else
Notify('Du kunne ikke ansætte personen.','error')
end
end,
arrow = true,
}
}
if motel and motel.employees then
for identifier,name in pairs(motel.employees) do
table.insert(options,{
title = name,
description = 'Fyr '..name,
icon = 'hotel',
onSelect = function()
local success = lib.callback.await('renzu_motels:removeemployee',false,data.motel,identifier)
if success then
Notify('Du fyrede personen','success')
else
Notify('Du kunne ikke fyre personen','error')
end
end,
arrow = true,
})
end
end
lib.registerContext({
id = 'employee_manage',
title = 'Håndter ansatte',
options = options
})
lib.showContext('employee_manage')
end
MotelOwner = function(data)
local motels = GlobalState.Motels
if not motels[data.motel].owned then
local buy = lib.alertDialog({
header = data.label,
content = '![motel](nui://renzu_motels/data/image/'..data.motel..'.png) \n ## INFO \n **Værelser:** '..#data.doors..' \n **Maks lejere:** '..#data.doors * data.maxoccupants..' \n **Pris:** '..data.businessprice..',-',
centered = true,
labels = {
cancel = 'Luk',
confirm = 'Køb'
},
cancel = true
})
if buy ~= 'cancel' then
local success = lib.callback.await('renzu_motels:buymotel',false,data)
if success then
Notify('Du købte motellet','success')
else
Notify('Du kunne ikke købe motellet','error')
end
end
elseif IsOwnerOrEmployee(data.motel) then
local revenue = motels[data.motel].revenue or 0
local rate = motels[data.motel].hour_rate or data.rate
local options = {
{
title = 'Motel værelser',
description = 'Tilføj eller fjern lejer',
icon = 'hotel',
onSelect = function()
return Owner.Rooms.List(data)
end,
arrow = true,
},
{
title = 'Send regning',
description = 'Send regning til nærmeste spiller',
icon = 'hotel',
onSelect = function()
local input = lib.inputDialog('Send regning', {
{type = 'number', label = 'Spiller ID', description = 'ID på spilleren', icon = 'money', required = true},
{type = 'number', label = 'Mængde', description = 'Beløbet på regningen', icon = 'money', required = true},
{type = 'input', label = 'Besked', description = 'Besked på regningen', icon = 'info'},
{type = 'checkbox', label = 'Bank-overførse'},
})
if not input then return end
Notify('Du sendte en regning til '..input[1],'success')
local success = lib.callback.await('renzu_motels:sendinvoice',false,data.motel,input)
if success then
Notify('Regning betalt','success')
else
Notify('Regningen blev ikke betalt','error')
end
end,
arrow = true,
}
}
if motels[data.motel].owned == PlayerData.identifier then
table.insert(options,{
title = 'Skift tids-rate',
description = 'Skift '..data.rental_period..' rater. \n '..data.rental_period..' Rater: '..rate,
icon = 'hotel',
onSelect = function()
local input = lib.inputDialog('Skift '..data.rental_period..' rate', {
{type = 'number', label = 'Rate', description = 'Rate per '..data.rental_period..'', icon = 'money', required = true},
})
if not input then return end
local success = lib.callback.await('renzu_motels:editrate',false,data.motel,input[1])
if success then
Notify('Du ændrede '..data.rental_period..' raten','success')
else
Notify('Modificering fejlede','error')
end
end,
arrow = true,
})
table.insert(options,{
title = 'Motel omsætning',
description = 'Total: '..revenue,
icon = 'hotel',
onSelect = function()
local input = lib.inputDialog('Hæv penge fra motel', {
{type = 'number', label = 'Mængde', icon = 'money', required = true},
})
if not input then return end
local success = lib.callback.await('renzu_motels:withdrawfund',false,data.motel,input[1])
if success then
Notify('Du hævede penge fra motel','success')
else
Notify('Kunne ikke hæve penge','error')
end
end,
arrow = true,
})
table.insert(options,{
title = 'Medarbejder menu',
description = 'Ansæt / Fyr ansat',
icon = 'hotel',
onSelect = function()
return Owner.Employee.Manage(data)
end,
arrow = true,
})
table.insert(options,{
title = 'Overfør ejerskab',
description = 'Overfør ejerskab til nærmeste spiller',
icon = 'hotel',
onSelect = function()
local input = lib.inputDialog('Overfør ejerskab af motel', {
{type = 'number', label = 'ID', description = 'ID på borgeren som vil modtage dit motel', icon = 'id-card', required = true},
})
if not input then return end
local success = lib.callback.await('renzu_motels:transfermotel',false,data.motel,input[1])
if success then
Notify('Motel-ejerskab overført','success')
else
Notify('Kunne ikke overføre ejerskab','error')
end
end,
arrow = true,
})
table.insert(options,{
title = 'Sælg motel',
description = 'Sælg dit motel for halv pris',
icon = 'hotel',
onSelect = function()
local sell = lib.alertDialog({
header = data.label,
content = '![motel](nui://renzu_motels/data/image/'..data.motel..'.png) \n ## INFO \n **Salgsværdi:** '..(data.businessprice / 2)..',-',
centered = true,
labels = {
cancel = 'Luk',
confirm = 'Sælg'
},
cancel = true
})
if sell ~= 'cancel' then
local success = lib.callback.await('renzu_motels:sellmotel',false,data)
if success then
Notify('Du solgte dit motel','success')
else
Notify('Dit motel blev ikke solgt','error')
end
end
end,
arrow = true,
})
end
lib.registerContext({
id = 'motelmenu',
menu = 'rentmenu',
title = data.label,
options = options
})
lib.showContext('motelmenu')
end
end
MotelRentalPoints = function(data)
local point = lib.points.new(data.rentcoord, 5, data)
function point:onEnter()
lib.showTextUI('[E] - Motel leje', {
position = "top-center",
icon = 'hotel',
style = {
borderRadius = 0,
backgroundColor = '#48BB78',
color = 'white'
}
})
end
function point:onExit()
lib.hideTextUI()
end
function point:nearby()
DrawMarker(2, self.coords.x, self.coords.y, self.coords.z, 0.0, 0.0,0.0, 0.0, 180.0, 0.0, 0.7, 0.7, 0.7, 225, 225, 211, 50, false,true, 2, nil, nil, false)
if self.currentDistance < 1 and IsControlJustReleased(0, 38) then
MotelRentalMenu(data)
end
end
return point
end
local inMotelZone = false
MotelZone = function(data)
local point = nil
function onEnter(self)
inMotelZone = true
Citizen.CreateThreadNow(function()
for index, doors in pairs(data.doors) do
for type, coord in pairs(doors) do
MotelFunction({
payment = data.payment or 'money',
uniquestash = data.uniquestash,
shell = data.shell,
Mlo = data.Mlo,
type = type,
index = index,
coord = coord,
label = config.Text[type],
motel = data.motel,
door = data.door
})
end
end
point = MotelRentalPoints(data)
end)
end
function onExit(self)
inMotelZone = false
point:remove()
for k,id in pairs(zones) do
removeTargetZone(id)
end
for k,id in pairs(blips) do
if DoesBlipExist(id) then
RemoveBlip(id)
end
end
zones = {}
end
local sphere = lib.zones.sphere({
coords = data.coord,
radius = data.radius,
debug = false,
inside = inside,
onEnter = onEnter,
onExit = onExit
})
end
--qb-interior func
local house
local inhouse = false
function Teleport(x, y, z, h ,exit)
CreateThread(function()
SetEntityCoords(cache.ped, x, y, z, 0, 0, 0, false)
SetEntityHeading(cache.ped, h or 0.0)
Wait(1001)
DoScreenFadeIn(1000)
end)
if exit then
inhouse = false
TriggerEvent('qb-weathersync:client:EnableSync')
for k,id in pairs(shelzones) do
removeTargetZone(id)
end
DeleteEntity(house)
lib.callback.await('renzu_motels:SetRouting',false,data,'exit')
shelzones = {}
DeleteResourceKvp(kvpname)
LocalPlayer.state:set('inshell',false,true)
end
end
EnterShell = function(data,login)
local motels = GlobalState.Motels
if motels[data.motel].rooms[data.index].lock and not login then
Notify('Døren er låst', 'error')
return false
end
local shelldata = config.shells[data.shell or data.motel]
if not shelldata then
warn('Interiør er ikke konfigureret')
return
end
lib.callback.await('renzu_motels:SetRouting',false,data,'enter')
inhouse = true
Wait(1000)
local spawn = vec3(data.coord.x,data.coord.y,data.coord.z)+vec3(0.0,0.0,1500.0)
local offsets = shelldata.offsets
local model = shelldata.shell
DoScreenFadeOut(500)
while not IsScreenFadedOut() do
Wait(10)
end
inhouse = true
TriggerEvent('qb-weathersync:client:DisableSync')
RequestModel(model)
while not HasModelLoaded(model) do
Wait(1000)
end
local lastloc = GetEntityCoords(cache.ped)
house = CreateObject(model, spawn.x, spawn.y, spawn.z, false, false, false)
FreezeEntityPosition(house, true)
LocalPlayer.state:set('lastloc',data.lastloc or lastloc,false)
data.lastloc = data.lastloc or lastloc
if not login then
SendNUIMessage({
type = 'door'
})
end
Teleport(spawn.x + offsets.exit.x, spawn.y + offsets.exit.y, spawn.z+0.1, offsets.exit.h)
SetResourceKvp(kvpname,json.encode(data))
Citizen.CreateThreadNow(function()
ShellTargets(data,offsets,spawn,house)
while inhouse do
--SetRainLevel(0.0)
SetWeatherTypePersist('CLEAR')
SetWeatherTypeNow('CLEAR')
SetWeatherTypeNowPersist('CLEAR')
NetworkOverrideClockTime(18, 0, 0)
Wait(1)
end
end)
return house
end
function RotationToDirection(rotation)
local adjustedRotation =
{
x = (math.pi / 180) * rotation.x,
y = (math.pi / 180) * rotation.y,
z = (math.pi / 180) * rotation.z
}
local direction =
{
x = -math.sin(adjustedRotation.z) * math.abs(math.cos(adjustedRotation.x)),
y = math.cos(adjustedRotation.z) * math.abs(math.cos(adjustedRotation.x)),
z = math.sin(adjustedRotation.x)
}
return direction
end
function RayCastGamePlayCamera(distance,flag)
local cameraRotation = GetGameplayCamRot()
local cameraCoord = GetGameplayCamCoord()
local direction = RotationToDirection(cameraRotation)
local destination = vector3(cameraCoord.x + direction.x * distance,
cameraCoord.y + direction.y * distance,
cameraCoord.z + direction.z * distance
)
if not flag then
flag = 1
end
local a, b, c, d, e = GetShapeTestResultIncludingMaterial(StartShapeTestRay(cameraCoord.x, cameraCoord.y, cameraCoord.z, destination.x, destination.y, destination.z, flag, -1, 1))
return b, c, e, destination
end
local lastweapon = nil
lib.onCache('weapon', function(weapon)
if not inMotelZone then return end
if not PlayerData.job then return end
if not config.breakinJobs[PlayerData.job.name] then return end
local motels = GlobalState.Motels
lastweapon = weapon
while weapon and weapon == lastweapon do
Wait(33)
if IsPedShooting(cache.ped) then
local _, bullet, _ = RayCastGamePlayCamera(200.0,1)
for k,data in pairs(config.motels) do
for k,v in pairs(data.doors) do
if #(vec3(bullet.x,bullet.y,bullet.z) - vec3(v.door.x,v.door.y,v.door.z)) < 2 and motels[data.motel].rooms[k].lock then
TriggerServerEvent('renzu_motels:Door', {
motel = data.motel,
index = k,
coord = v.door,
Mlo = data.Mlo,
})
local text
if data.Mlo then
local doorindex = k + (joaat(data.motel))
text = DoorSystemGetDoorState(doorindex) == 0 and 'Du ødelagde motel-døren'
else
text = 'Du ødelagde motel-døren'
end
Notify(text,'warning')
end
end
Wait(1000)
end
end
end
end)
RegisterNetEvent('renzu_motels:MessageOwner', function(data)
AddTextEntry('esxAdvancedNotification', data.message)
BeginTextCommandThefeedPost('esxAdvancedNotification')
ThefeedSetNextPostBackgroundColor(1)
AddTextComponentSubstringPlayerName(data.message)
EndTextCommandThefeedPostMessagetext('CHAR_FACEBOOK', 'CHAR_FACEBOOK', false, 1, data.motel, data.title)
EndTextCommandThefeedPostTicker(flash or false, true)
end)
Citizen.CreateThread(function()
while GlobalState.Motels == nil do Wait(1) end
for motel, data in pairs(config.motels) do
MotelZone(data)
end
CreateBlips()
end)