110 lines
6.5 KiB
Lua
110 lines
6.5 KiB
Lua
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local QBCore = exports['qb-core']:GetCoreObject()
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RegisterNetEvent('QBCore:Client:UpdateObject', function() QBCore = exports['qb-core']:GetCoreObject() end)
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local searched = {34343435323} -- No Touch.
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local canSearch = true -- No touch.
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local searchTime = 3000 -- How long after successful skill check the serach takes
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local scrap = { -- The mighty list of dumpters/trash cans
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`prop_wreckedcart`, `prop_snow_rub_trukwreck_2`, `prop_wrecked_buzzard`, `prop_rub_buswreck_01`, `prop_rub_buswreck_03`, `prop_rub_buswreck_06`, `prop_rub_carwreck_10`,
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`prop_rub_carwreck_11`, `prop_rub_carwreck_12`, `prop_rub_carwreck_13`, `prop_rub_carwreck_14`, `prop_rub_carwreck_15`, `prop_rub_carwreck_16`, `prop_rub_carwreck_17`,
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`prop_rub_carwreck_2`, `prop_rub_carwreck_3`, `prop_rub_carwreck_5`, `prop_rub_carwreck_7`, `prop_rub_carwreck_8`, `prop_rub_carwreck_9`, `prop_rub_railwreck_1`, `prop_rub_railwreck_2`,
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`prop_rub_railwreck_3`, `prop_rub_trukwreck_1`, `prop_rub_trukwreck_2`, `prop_rub_wreckage_3`, `prop_rub_wreckage_4`, `prop_rub_wreckage_5`, `prop_rub_wreckage_6`, `prop_rub_wreckage_7`,
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`prop_rub_wreckage_8`, `prop_rub_wreckage_9`, `ch1_01_sea_wreck_3`, `cs2_30_sea_ch2_30_wreck005`, `cs2_30_sea_ch2_30_wreck7`, `cs4_05_buswreck`,
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}
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--Loading/Unloading Asset Functions
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local function loadAnimDict(dict) if Config.Debug then print("Debug: Loading Anim Dictionary: '"..dict.."'") end while not HasAnimDictLoaded(dict) do RequestAnimDict(dict) Wait(5) end end
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local function unloadAnimDict(dict) if Config.Debug then print("Debug: Removing Anim Dictionary: '"..dict.."'") end RemoveAnimDict(dict) end
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CreateThread(function()
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--Dumpster Third Eye
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exports['qb-target']:AddTargetModel(scrap, { options = { { event = "jim-recycle:Scrap:Search", icon = "fas fa-dumpster", label = Loc[Config.Lan].target["search"], }, }, distance = 1.5 })
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end)
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--Search animations
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local function startSearching(coords)
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canSearch = false
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--Calculate if you're facing the trash--
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if #(coords - GetEntityCoords(PlayerPedId())) > 1.5 then TaskGoStraightToCoord(PlayerPedId(), coords, 0.4, 200, 0.0, 0) Wait(300) end
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lookEnt(coords)
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local dict = 'amb@prop_human_bum_bin@base'
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local anim = 'base'
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loadAnimDict(dict)
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--Play Serach animation
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TaskPlayAnim(PlayerPedId(), dict, anim, 2.0, 2.0, searchTime, 1, 1, 0, 0, 0)
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FreezeEntityPosition(PlayerPedId(), true)
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Wait(searchTime)
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--Stop Animation
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ClearPedTasks(PlayerPedId())
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FreezeEntityPosition(PlayerPedId(), false)
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--Allow a new search
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canSearch = true
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unloadAnimDict(dict)
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--Give rewards
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TriggerServerEvent("jim-recycle:Scrap:Reward")
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end
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RegisterNetEvent('jim-recycle:Scrap:Search', function()
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if canSearch then
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local scrapFound = false
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for i = 1, #scrap do
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local scrapped = GetClosestObjectOfType(GetEntityCoords(PlayerPedId()), 2.0, scrap[i], false, false, false)
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if #(GetEntityCoords(PlayerPedId()) - GetEntityCoords(scrapped)) < 2.0 then
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if Config.Debug then print("^5Debug^7: ^2Starting Search of entity^7: '^6"..scrapped.."^7'") end
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for i = 1, #searched do
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if searched[i] == scrapped then scrapFound = true end -- Theres a dumpster nearby
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if i == #searched and scrapFound then TriggerEvent("QBCore:Notify", Loc[Config.Lan].error["searched"], "error") return -- Let player know already searched
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elseif i == #searched and not scrapFound then -- If hasn't been searched yet
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local dict = "anim@amb@machinery@speed_drill@"
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local anim = "look_around_left_02_amy_skater_01"
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loadAnimDict(dict)
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TaskPlayAnim(PlayerPedId(), dict, anim, 1.0, 1.0, 3500, 1.5, 5, 0, 0, 0)
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if Config.Minigame == "qb-lock" then
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local success = exports['qb-lock']:StartLockPickCircle(math.random(2,4), math.random(10,15), success)
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if success then
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TriggerEvent("QBCore:Notify", Loc[Config.Lan].success["get_scrap"], "success")
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startSearching(GetEntityCoords(scrapped))
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searched[i+1] = scrapped
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else
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TriggerEvent("QBCore:Notify", Loc[Config.Lan].error["nothing"], "error")
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searched[i+1] = scrapped
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ClearPedTasks(PlayerPedId())
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end
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elseif Config.Minigame == "qb-skillbar" then
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local Skillbar = exports['qb-skillbar']:GetSkillbarObject()
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Skillbar.Start({
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duration = math.random(2500,5000),
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pos = math.random(10, 30),
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width = math.random(10, 20),
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}, function()
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TriggerEvent("QBCore:Notify", Loc[Config.Lan].success["get_scrap"], "success")
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startSearching(GetEntityCoords(scrapped))
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searched[i+1] = scrapped
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Citizen.Wait(1000)
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end, function()
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TriggerEvent("QBCore:Notify", Loc[Config.Lan].error["nothing"], "error")
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searched[i+1] = scrapped
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ClearPedTasks(PlayerPedId())
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Citizen.Wait(1000)
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end)
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elseif Config.Minigame == "ps-ui" then
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exports['ps-ui']:Circle(function(success)
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if success then
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TriggerEvent("QBCore:Notify", Loc[Config.Lan].success["get_scrap"], "success")
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startSearching(GetEntityCoords(scrapped))
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searched[i+1] = scrapped
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else
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TriggerEvent("QBCore:Notify", Loc[Config.Lan].error["nothing"], "error")
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searched[i+1] = scrapped
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ClearPedTasks(PlayerPedId())
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end
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end, 2, 15) -- NumberOfCircles, MS
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end
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break
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end
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end
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end
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end
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end
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end)
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