389 lines
11 KiB
Lua
389 lines
11 KiB
Lua
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-- Clubhouse1: 1107.04, -3157.399, -37.51859
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exports('GetBikerClubhouse1Object', function()
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return BikerClubhouse1
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end)
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BikerClubhouse1 = {
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interiorId = 246273,
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Ipl = {
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Interior = {
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ipl = "bkr_biker_interior_placement_interior_0_biker_dlc_int_01_milo",
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Load = function()
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EnableIpl(BikerClubhouse1.Ipl.Interior.ipl, true)
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end,
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Remove = function()
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EnableIpl(BikerClubhouse1.Ipl.Interior.ipl, false)
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end
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}
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},
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Walls = {
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brick = "walls_01",
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plain = "walls_02",
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Color = {
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sable = 0,
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yellowGray = 1,
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red = 2,
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brown = 3,
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yellow = 4,
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lightYellow = 5,
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lightYellowGray = 6,
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lightGray = 7,
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orange = 8,
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gray = 9
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},
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Set = function(walls, color, refresh)
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if color == nil then
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color = 0
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end
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BikerClubhouse1.Walls.Clear(false)
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SetIplPropState(BikerClubhouse1.interiorId, walls, true, refresh)
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SetInteriorPropColor(BikerClubhouse1.interiorId, walls, color)
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end,
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Clear = function(refresh)
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SetIplPropState(BikerClubhouse1.interiorId, {
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BikerClubhouse1.Walls.brick,
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BikerClubhouse1.Walls.plain
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}, false, refresh)
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end
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},
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Furnitures = {
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A = "furnishings_01",
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B = "furnishings_02",
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Set = function(furn, color, refresh)
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if color == nil then
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color = 0
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end
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BikerClubhouse1.Furnitures.Clear(false)
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SetIplPropState(BikerClubhouse1.interiorId, furn, true, refresh)
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SetInteriorPropColor(BikerClubhouse1.interiorId, furn, color)
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end,
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Clear = function(refresh)
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SetIplPropState(BikerClubhouse1.interiorId, {
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BikerClubhouse1.Furnitures.A,
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BikerClubhouse1.Furnitures.B
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}, false, refresh)
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end
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},
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Decoration = {
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A = "decorative_01",
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B = "decorative_02",
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Set = function(deco, refresh)
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BikerClubhouse1.Decoration.Clear(false)
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SetIplPropState(BikerClubhouse1.interiorId, deco, true, refresh)
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end,
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Clear = function(refresh)
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SetIplPropState(BikerClubhouse1.interiorId, {
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BikerClubhouse1.Decoration.A,
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BikerClubhouse1.Decoration.B
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}, false, refresh)
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end
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},
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Mural = {
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none = "",
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rideFree = "mural_01",
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mods = "mural_02",
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brave = "mural_03",
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fist = "mural_04",
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forest = "mural_05",
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mods2 = "mural_06",
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rideForever = "mural_07",
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heart = "mural_08",
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route68 = "mural_09",
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Set = function(mural, refresh)
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BikerClubhouse1.Mural.Clear(false)
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if mural ~= "" then
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SetIplPropState(BikerClubhouse1.interiorId, mural, true, refresh)
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else
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if refresh then
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RefreshInterior(BikerClubhouse1.interiorId)
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end
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end
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end,
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Clear = function(refresh)
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SetIplPropState(BikerClubhouse1.interiorId, {
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BikerClubhouse1.Mural.rideFree,
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BikerClubhouse1.Mural.mods,
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BikerClubhouse1.Mural.brave,
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BikerClubhouse1.Mural.fist,
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BikerClubhouse1.Mural.forest,
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BikerClubhouse1.Mural.mods2,
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BikerClubhouse1.Mural.rideForever,
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BikerClubhouse1.Mural.heart,
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BikerClubhouse1.Mural.route68
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}, false, refresh)
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end
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},
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GunLocker = {
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none = "",
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on = "gun_locker",
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off = "no_gun_locker",
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Set = function(locker, refresh)
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BikerClubhouse1.GunLocker.Clear(false)
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if locker ~= "" then
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SetIplPropState(BikerClubhouse1.interiorId, locker, true, refresh)
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else
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if refresh then
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RefreshInterior(BikerClubhouse1.interiorId)
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end
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end
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end,
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Clear = function(refresh)
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SetIplPropState(BikerClubhouse1.interiorId, {
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BikerClubhouse1.GunLocker.on,
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BikerClubhouse1.GunLocker.off
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}, false, refresh)
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end
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},
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ModBooth = {
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none = "",
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on = "mod_booth",
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off = "no_mod_booth",
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Set = function(mod, refresh)
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BikerClubhouse1.ModBooth.Clear(false)
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if mod ~= "" then
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SetIplPropState(BikerClubhouse1.interiorId, mod, true, refresh)
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else
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if refresh then
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RefreshInterior(BikerClubhouse1.interiorId)
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end
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end
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end,
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Clear = function(refresh)
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SetIplPropState(BikerClubhouse1.interiorId, {
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BikerClubhouse1.ModBooth.on,
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BikerClubhouse1.ModBooth.off
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}, false, refresh)
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end
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},
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Meth = {
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none = "",
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stage1 = "meth_stash1",
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stage2 = {
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"meth_stash1",
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"meth_stash2"
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},
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stage3 = {
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"meth_stash1",
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"meth_stash2",
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"meth_stash3"
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},
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Set = function(stage, refresh)
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BikerClubhouse1.Meth.Clear(false)
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if stage ~= "" then
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SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
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else
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if refresh then
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RefreshInterior(BikerClubhouse1.interiorId)
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end
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end
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end,
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Clear = function(refresh)
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SetIplPropState(BikerClubhouse1.interiorId, {
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BikerClubhouse1.Meth.stage1,
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BikerClubhouse1.Meth.stage2,
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BikerClubhouse1.Meth.stage3
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}, false, refresh)
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end
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},
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Cash = {
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none = "",
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stage1 = "cash_stash1",
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stage2 = {
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"cash_stash1",
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"cash_stash2"
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},
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stage3 = {
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"cash_stash1",
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"cash_stash2",
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"cash_stash3"
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},
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Set = function(stage, refresh)
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BikerClubhouse1.Cash.Clear(false)
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if stage ~= "" then
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SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
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else
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if refresh then
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RefreshInterior(BikerClubhouse1.interiorId)
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end
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end
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end,
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Clear = function(refresh)
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SetIplPropState(BikerClubhouse1.interiorId, {
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BikerClubhouse1.Cash.stage1,
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BikerClubhouse1.Cash.stage2,
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BikerClubhouse1.Cash.stage3
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}, false, refresh)
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end
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},
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Weed = {
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none = "",
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stage1 = "weed_stash1",
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stage2 = {
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"weed_stash1",
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"weed_stash2"
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},
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stage3 = {
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"weed_stash1",
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"weed_stash2",
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"weed_stash3"
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},
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Set = function(stage, refresh)
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BikerClubhouse1.Weed.Clear(false)
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if stage ~= "" then
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SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
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else
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if refresh then
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RefreshInterior(BikerClubhouse1.interiorId)
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end
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end
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end,
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Clear = function(refresh)
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SetIplPropState(BikerClubhouse1.interiorId, {
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BikerClubhouse1.Weed.stage1,
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BikerClubhouse1.Weed.stage2,
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BikerClubhouse1.Weed.stage3
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}, false, refresh)
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end
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},
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Coke = {
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none = "",
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stage1 = "coke_stash1",
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stage2 = {
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"coke_stash1",
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"coke_stash2"
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},
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stage3 = {
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"coke_stash1",
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"coke_stash2",
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"coke_stash3"
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},
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Set = function(stage, refresh)
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BikerClubhouse1.Coke.Clear(false)
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if stage ~= "" then
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SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
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else
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if refresh then
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RefreshInterior(BikerClubhouse1.interiorId)
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end
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end
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end,
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Clear = function(refresh)
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SetIplPropState(BikerClubhouse1.interiorId, {
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BikerClubhouse1.Coke.stage1,
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BikerClubhouse1.Coke.stage2,
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BikerClubhouse1.Coke.stage3
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}, false, refresh)
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end
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},
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Counterfeit = {
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none = "",
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stage1 = "counterfeit_stash1",
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stage2 = {
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"counterfeit_stash1",
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"counterfeit_stash2"
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},
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stage3 = {
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"counterfeit_stash1",
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"counterfeit_stash2",
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"counterfeit_stash3"
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},
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Set = function(stage, refresh)
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BikerClubhouse1.Counterfeit.Clear(false)
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if stage ~= "" then
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SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
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else
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if refresh then
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RefreshInterior(BikerClubhouse1.interiorId)
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end
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end
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end,
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Clear = function(refresh)
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SetIplPropState(BikerClubhouse1.interiorId, {
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BikerClubhouse1.Counterfeit.stage1,
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BikerClubhouse1.Counterfeit.stage2,
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BikerClubhouse1.Counterfeit.stage3
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}, false, refresh)
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end
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},
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Documents = {
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none = "",
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stage1 = "id_stash1",
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stage2 = {
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"id_stash1",
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"id_stash2"
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},
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stage3 = {
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"id_stash1",
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"id_stash2",
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"id_stash3"
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},
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Set = function(stage, refresh)
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BikerClubhouse1.Documents.Clear(false)
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if stage ~= "" then
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SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
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else
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if refresh then
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RefreshInterior(BikerClubhouse1.interiorId)
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end
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end
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end,
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Clear = function(refresh)
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SetIplPropState(BikerClubhouse1.interiorId, {
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BikerClubhouse1.Documents.stage1,
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BikerClubhouse1.Documents.stage2,
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BikerClubhouse1.Documents.stage3
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}, false, refresh)
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end
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},
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LoadDefault = function()
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BikerClubhouse1.Ipl.Interior.Load()
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BikerClubhouse1.Walls.Set(BikerClubhouse1.Walls.plain, BikerClubhouse1.Walls.Color.brown)
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BikerClubhouse1.Furnitures.Set(BikerClubhouse1.Furnitures.A, 3)
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BikerClubhouse1.Decoration.Set(BikerClubhouse1.Decoration.A)
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BikerClubhouse1.Mural.Set(BikerClubhouse1.Mural.rideFree)
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BikerClubhouse1.ModBooth.Set(BikerClubhouse1.ModBooth.none)
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BikerClubhouse1.GunLocker.Set(BikerClubhouse1.GunLocker.none)
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BikerClubhouse1.Meth.Set(BikerClubhouse1.Meth.none)
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BikerClubhouse1.Cash.Set(BikerClubhouse1.Cash.none)
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BikerClubhouse1.Coke.Set(BikerClubhouse1.Coke.none)
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BikerClubhouse1.Weed.Set(BikerClubhouse1.Weed.none)
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BikerClubhouse1.Counterfeit.Set(BikerClubhouse1.Counterfeit.none)
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BikerClubhouse1.Documents.Set(BikerClubhouse1.Documents.none)
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RefreshInterior(BikerClubhouse1.interiorId)
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end
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}
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