Scripts/resources/[standalone]/bob74_ipl/dlc_bikers/clubhouse1.lua

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2024-12-29 20:02:20 +00:00
-- Clubhouse1: 1107.04, -3157.399, -37.51859
exports('GetBikerClubhouse1Object', function()
return BikerClubhouse1
end)
BikerClubhouse1 = {
interiorId = 246273,
Ipl = {
Interior = {
ipl = "bkr_biker_interior_placement_interior_0_biker_dlc_int_01_milo",
Load = function()
EnableIpl(BikerClubhouse1.Ipl.Interior.ipl, true)
end,
Remove = function()
EnableIpl(BikerClubhouse1.Ipl.Interior.ipl, false)
end
}
},
Walls = {
brick = "walls_01",
plain = "walls_02",
Color = {
sable = 0,
yellowGray = 1,
red = 2,
brown = 3,
yellow = 4,
lightYellow = 5,
lightYellowGray = 6,
lightGray = 7,
orange = 8,
gray = 9
},
Set = function(walls, color, refresh)
if color == nil then
color = 0
end
BikerClubhouse1.Walls.Clear(false)
SetIplPropState(BikerClubhouse1.interiorId, walls, true, refresh)
SetInteriorPropColor(BikerClubhouse1.interiorId, walls, color)
end,
Clear = function(refresh)
SetIplPropState(BikerClubhouse1.interiorId, {
BikerClubhouse1.Walls.brick,
BikerClubhouse1.Walls.plain
}, false, refresh)
end
},
Furnitures = {
A = "furnishings_01",
B = "furnishings_02",
Set = function(furn, color, refresh)
if color == nil then
color = 0
end
BikerClubhouse1.Furnitures.Clear(false)
SetIplPropState(BikerClubhouse1.interiorId, furn, true, refresh)
SetInteriorPropColor(BikerClubhouse1.interiorId, furn, color)
end,
Clear = function(refresh)
SetIplPropState(BikerClubhouse1.interiorId, {
BikerClubhouse1.Furnitures.A,
BikerClubhouse1.Furnitures.B
}, false, refresh)
end
},
Decoration = {
A = "decorative_01",
B = "decorative_02",
Set = function(deco, refresh)
BikerClubhouse1.Decoration.Clear(false)
SetIplPropState(BikerClubhouse1.interiorId, deco, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(BikerClubhouse1.interiorId, {
BikerClubhouse1.Decoration.A,
BikerClubhouse1.Decoration.B
}, false, refresh)
end
},
Mural = {
none = "",
rideFree = "mural_01",
mods = "mural_02",
brave = "mural_03",
fist = "mural_04",
forest = "mural_05",
mods2 = "mural_06",
rideForever = "mural_07",
heart = "mural_08",
route68 = "mural_09",
Set = function(mural, refresh)
BikerClubhouse1.Mural.Clear(false)
if mural ~= "" then
SetIplPropState(BikerClubhouse1.interiorId, mural, true, refresh)
else
if refresh then
RefreshInterior(BikerClubhouse1.interiorId)
end
end
end,
Clear = function(refresh)
SetIplPropState(BikerClubhouse1.interiorId, {
BikerClubhouse1.Mural.rideFree,
BikerClubhouse1.Mural.mods,
BikerClubhouse1.Mural.brave,
BikerClubhouse1.Mural.fist,
BikerClubhouse1.Mural.forest,
BikerClubhouse1.Mural.mods2,
BikerClubhouse1.Mural.rideForever,
BikerClubhouse1.Mural.heart,
BikerClubhouse1.Mural.route68
}, false, refresh)
end
},
GunLocker = {
none = "",
on = "gun_locker",
off = "no_gun_locker",
Set = function(locker, refresh)
BikerClubhouse1.GunLocker.Clear(false)
if locker ~= "" then
SetIplPropState(BikerClubhouse1.interiorId, locker, true, refresh)
else
if refresh then
RefreshInterior(BikerClubhouse1.interiorId)
end
end
end,
Clear = function(refresh)
SetIplPropState(BikerClubhouse1.interiorId, {
BikerClubhouse1.GunLocker.on,
BikerClubhouse1.GunLocker.off
}, false, refresh)
end
},
ModBooth = {
none = "",
on = "mod_booth",
off = "no_mod_booth",
Set = function(mod, refresh)
BikerClubhouse1.ModBooth.Clear(false)
if mod ~= "" then
SetIplPropState(BikerClubhouse1.interiorId, mod, true, refresh)
else
if refresh then
RefreshInterior(BikerClubhouse1.interiorId)
end
end
end,
Clear = function(refresh)
SetIplPropState(BikerClubhouse1.interiorId, {
BikerClubhouse1.ModBooth.on,
BikerClubhouse1.ModBooth.off
}, false, refresh)
end
},
Meth = {
none = "",
stage1 = "meth_stash1",
stage2 = {
"meth_stash1",
"meth_stash2"
},
stage3 = {
"meth_stash1",
"meth_stash2",
"meth_stash3"
},
Set = function(stage, refresh)
BikerClubhouse1.Meth.Clear(false)
if stage ~= "" then
SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
else
if refresh then
RefreshInterior(BikerClubhouse1.interiorId)
end
end
end,
Clear = function(refresh)
SetIplPropState(BikerClubhouse1.interiorId, {
BikerClubhouse1.Meth.stage1,
BikerClubhouse1.Meth.stage2,
BikerClubhouse1.Meth.stage3
}, false, refresh)
end
},
Cash = {
none = "",
stage1 = "cash_stash1",
stage2 = {
"cash_stash1",
"cash_stash2"
},
stage3 = {
"cash_stash1",
"cash_stash2",
"cash_stash3"
},
Set = function(stage, refresh)
BikerClubhouse1.Cash.Clear(false)
if stage ~= "" then
SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
else
if refresh then
RefreshInterior(BikerClubhouse1.interiorId)
end
end
end,
Clear = function(refresh)
SetIplPropState(BikerClubhouse1.interiorId, {
BikerClubhouse1.Cash.stage1,
BikerClubhouse1.Cash.stage2,
BikerClubhouse1.Cash.stage3
}, false, refresh)
end
},
Weed = {
none = "",
stage1 = "weed_stash1",
stage2 = {
"weed_stash1",
"weed_stash2"
},
stage3 = {
"weed_stash1",
"weed_stash2",
"weed_stash3"
},
Set = function(stage, refresh)
BikerClubhouse1.Weed.Clear(false)
if stage ~= "" then
SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
else
if refresh then
RefreshInterior(BikerClubhouse1.interiorId)
end
end
end,
Clear = function(refresh)
SetIplPropState(BikerClubhouse1.interiorId, {
BikerClubhouse1.Weed.stage1,
BikerClubhouse1.Weed.stage2,
BikerClubhouse1.Weed.stage3
}, false, refresh)
end
},
Coke = {
none = "",
stage1 = "coke_stash1",
stage2 = {
"coke_stash1",
"coke_stash2"
},
stage3 = {
"coke_stash1",
"coke_stash2",
"coke_stash3"
},
Set = function(stage, refresh)
BikerClubhouse1.Coke.Clear(false)
if stage ~= "" then
SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
else
if refresh then
RefreshInterior(BikerClubhouse1.interiorId)
end
end
end,
Clear = function(refresh)
SetIplPropState(BikerClubhouse1.interiorId, {
BikerClubhouse1.Coke.stage1,
BikerClubhouse1.Coke.stage2,
BikerClubhouse1.Coke.stage3
}, false, refresh)
end
},
Counterfeit = {
none = "",
stage1 = "counterfeit_stash1",
stage2 = {
"counterfeit_stash1",
"counterfeit_stash2"
},
stage3 = {
"counterfeit_stash1",
"counterfeit_stash2",
"counterfeit_stash3"
},
Set = function(stage, refresh)
BikerClubhouse1.Counterfeit.Clear(false)
if stage ~= "" then
SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
else
if refresh then
RefreshInterior(BikerClubhouse1.interiorId)
end
end
end,
Clear = function(refresh)
SetIplPropState(BikerClubhouse1.interiorId, {
BikerClubhouse1.Counterfeit.stage1,
BikerClubhouse1.Counterfeit.stage2,
BikerClubhouse1.Counterfeit.stage3
}, false, refresh)
end
},
Documents = {
none = "",
stage1 = "id_stash1",
stage2 = {
"id_stash1",
"id_stash2"
},
stage3 = {
"id_stash1",
"id_stash2",
"id_stash3"
},
Set = function(stage, refresh)
BikerClubhouse1.Documents.Clear(false)
if stage ~= "" then
SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
else
if refresh then
RefreshInterior(BikerClubhouse1.interiorId)
end
end
end,
Clear = function(refresh)
SetIplPropState(BikerClubhouse1.interiorId, {
BikerClubhouse1.Documents.stage1,
BikerClubhouse1.Documents.stage2,
BikerClubhouse1.Documents.stage3
}, false, refresh)
end
},
LoadDefault = function()
BikerClubhouse1.Ipl.Interior.Load()
BikerClubhouse1.Walls.Set(BikerClubhouse1.Walls.plain, BikerClubhouse1.Walls.Color.brown)
BikerClubhouse1.Furnitures.Set(BikerClubhouse1.Furnitures.A, 3)
BikerClubhouse1.Decoration.Set(BikerClubhouse1.Decoration.A)
BikerClubhouse1.Mural.Set(BikerClubhouse1.Mural.rideFree)
BikerClubhouse1.ModBooth.Set(BikerClubhouse1.ModBooth.none)
BikerClubhouse1.GunLocker.Set(BikerClubhouse1.GunLocker.none)
BikerClubhouse1.Meth.Set(BikerClubhouse1.Meth.none)
BikerClubhouse1.Cash.Set(BikerClubhouse1.Cash.none)
BikerClubhouse1.Coke.Set(BikerClubhouse1.Coke.none)
BikerClubhouse1.Weed.Set(BikerClubhouse1.Weed.none)
BikerClubhouse1.Counterfeit.Set(BikerClubhouse1.Counterfeit.none)
BikerClubhouse1.Documents.Set(BikerClubhouse1.Documents.none)
RefreshInterior(BikerClubhouse1.interiorId)
end
}