Scripts/resources/[standalone]/bob74_ipl/dlc_bikers/clubhouse2.lua

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2024-12-29 20:02:20 +00:00
-- Clubhouse2: 998.4809, -3164.711, -38.90733
exports('GetBikerClubhouse2Object', function()
return BikerClubhouse2
end)
BikerClubhouse2 = {
interiorId = 246529,
Ipl = {
Interior = {
ipl = "bkr_biker_interior_placement_interior_1_biker_dlc_int_02_milo",
Load = function()
EnableIpl(BikerClubhouse2.Ipl.Interior.ipl, true)
end,
Remove = function()
EnableIpl(BikerClubhouse2.Ipl.Interior.ipl, false)
end
}
},
Walls = {
brick = "walls_01",
plain = "walls_02",
Color = {
greenAndGray = 1,
multicolor = 2,
orangeAndGray = 3,
blue = 4,
lightBlueAndSable = 5,
greenAndRed = 6,
yellowAndGray = 7,
red = 8,
fuchsiaAndGray = 9
},
Set = function(walls, color, refresh)
if color == nil then
color = 0
end
BikerClubhouse2.Walls.Clear(false)
SetIplPropState(BikerClubhouse2.interiorId, walls, true, refresh)
SetInteriorPropColor(BikerClubhouse2.interiorId, walls, color)
end,
Clear = function(refresh)
SetIplPropState(BikerClubhouse2.interiorId, {
BikerClubhouse2.Walls.brick,
BikerClubhouse2.Walls.plain
}, false, refresh)
end
},
LowerWalls = {
default = "lower_walls_default",
SetColor = function(color, refresh)
SetIplPropState(BikerClubhouse2.interiorId, BikerClubhouse2.LowerWalls.default, true, refresh)
SetInteriorPropColor(BikerClubhouse2.interiorId, BikerClubhouse2.LowerWalls.default, color)
end,
},
Furnitures = {
A = "furnishings_01",
B = "furnishings_02",
-- Colors for "furnishings_01" only
Color = {
turquoise = 0,
darkBrown = 1,
brown = 2,
-- 3 equal 1
brown2 = 4,
gray = 5,
red = 6,
darkGray = 7,
black = 8,
red2 = 9
},
Set = function(furn, color, refresh)
if color == nil then
color = 0
end
BikerClubhouse2.Furnitures.Clear(false)
SetIplPropState(BikerClubhouse2.interiorId, furn, true, refresh)
SetInteriorPropColor(BikerClubhouse2.interiorId, furn, color)
end,
Clear = function(refresh)
SetIplPropState(BikerClubhouse2.interiorId, {
BikerClubhouse2.Furnitures.A,
BikerClubhouse2.Furnitures.B
}, false, refresh)
end
},
Decoration = {
A = "decorative_01",
B = "decorative_02",
Set = function(deco, refresh)
BikerClubhouse2.Decoration.Clear(false)
SetIplPropState(BikerClubhouse2.interiorId, deco, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(BikerClubhouse2.interiorId, {
BikerClubhouse2.Decoration.A,
BikerClubhouse2.Decoration.B
}, false, refresh)
end
},
Mural = {
none = "",
death1 = "mural_01",
cityColor1 = "mural_02",
death2 = "mural_03",
cityColor2 = "mural_04",
graffitis = "mural_05",
cityColor3 = "mural_06",
cityColor4 = "mural_07",
cityBlack = "mural_08",
death3 = "mural_09",
Set = function(mural, refresh)
BikerClubhouse2.Mural.Clear(false)
if mural ~= "" then
SetIplPropState(BikerClubhouse2.interiorId, mural, true, refresh)
else
if refresh then
RefreshInterior(BikerClubhouse2.interiorId)
end
end
end,
Clear = function(refresh)
SetIplPropState(BikerClubhouse2.interiorId, {
BikerClubhouse2.Mural.death1,
BikerClubhouse2.Mural.cityColor1,
BikerClubhouse2.Mural.death2,
BikerClubhouse2.Mural.cityColor2,
BikerClubhouse2.Mural.graffitis,
BikerClubhouse2.Mural.cityColor3,
BikerClubhouse2.Mural.cityColor4,
BikerClubhouse2.Mural.cityBlack,
BikerClubhouse2.Mural.death3
}, false, refresh)
end
},
GunLocker = {
on = "gun_locker",
off = "no_gun_locker",
Set = function(locker, refresh)
BikerClubhouse2.GunLocker.Clear(false)
if locker ~= "" then
SetIplPropState(BikerClubhouse2.interiorId, locker, true, refresh)
end
end,
Clear = function(refresh)
SetIplPropState(BikerClubhouse2.interiorId, {
BikerClubhouse2.GunLocker.on,
BikerClubhouse2.GunLocker.off
}, false, refresh)
end
},
ModBooth = {
none = "",
on = "mod_booth",
off = "no_mod_booth",
Set = function(mod, refresh)
BikerClubhouse2.ModBooth.Clear(false)
if mod ~= "" then
SetIplPropState(BikerClubhouse2.interiorId, mod, true, refresh)
else
if refresh then
RefreshInterior(BikerClubhouse2.interiorId)
end
end
end,
Clear = function(refresh)
SetIplPropState(BikerClubhouse2.interiorId, {
BikerClubhouse2.ModBooth.on,
BikerClubhouse2.ModBooth.off
}, false, refresh)
end
},
Meth = {
none = "",
stage1 = "meth_small",
stage2 = {
"meth_small",
"meth_medium"
},
stage3 = {
"meth_small",
"meth_medium",
"meth_large"
},
Set = function(stage, refresh)
BikerClubhouse2.Meth.Clear(false)
if stage ~= "" then
SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
else
if refresh then
RefreshInterior(BikerClubhouse2.interiorId)
end
end
end,
Clear = function(refresh)
SetIplPropState(BikerClubhouse2.interiorId, {
BikerClubhouse2.Meth.stage1,
BikerClubhouse2.Meth.stage2,
BikerClubhouse2.Meth.stage3
}, false, refresh)
end
},
Cash = {
none = "",
stage1 = "cash_small",
stage2 = {
"cash_small",
"cash_medium"
},
stage3 = {
"cash_small",
"cash_medium",
"cash_large"
},
Set = function(stage, refresh)
BikerClubhouse2.Cash.Clear(false)
if stage ~= "" then
SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
else
if refresh then
RefreshInterior(BikerClubhouse2.interiorId)
end
end
end,
Clear = function(refresh)
SetIplPropState(BikerClubhouse2.interiorId, {
BikerClubhouse2.Cash.stage1,
BikerClubhouse2.Cash.stage2,
BikerClubhouse2.Cash.stage3
}, false, refresh)
end
},
Weed = {
none = "",
stage1 = "weed_small",
stage2 = {
"weed_small",
"weed_medium"
},
stage3 = {
"weed_small",
"weed_medium",
"weed_large"
},
Set = function(stage, refresh)
BikerClubhouse2.Weed.Clear(false)
if stage ~= "" then
SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
else
if refresh then
RefreshInterior(BikerClubhouse2.interiorId)
end
end
end,
Clear = function(refresh)
SetIplPropState(BikerClubhouse2.interiorId, {
BikerClubhouse2.Weed.stage1,
BikerClubhouse2.Weed.stage2,
BikerClubhouse2.Weed.stage3
}, false, refresh)
end
},
Coke = {
none = "",
stage1 = "coke_small",
stage2 = {
"coke_small",
"coke_medium"
},
stage3 = {
"coke_small",
"coke_medium",
"coke_large"
},
Set = function(stage, refresh)
BikerClubhouse2.Coke.Clear(false)
if stage ~= "" then
SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
else
if refresh then
RefreshInterior(BikerClubhouse2.interiorId)
end
end
end,
Clear = function(refresh)
SetIplPropState(BikerClubhouse2.interiorId, {
BikerClubhouse2.Coke.stage1,
BikerClubhouse2.Coke.stage2,
BikerClubhouse2.Coke.stage3
}, false, refresh)
end
},
Counterfeit = {
none = "",
stage1 = "counterfeit_small",
stage2 = {
"counterfeit_small",
"counterfeit_medium"
},
stage3 = {
"counterfeit_small",
"counterfeit_medium",
"counterfeit_large"
},
Set = function(stage, refresh)
BikerClubhouse2.Counterfeit.Clear(false)
if stage ~= "" then
SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
else
if refresh then
RefreshInterior(BikerClubhouse2.interiorId)
end
end
end,
Clear = function(refresh)
SetIplPropState(BikerClubhouse2.interiorId, {
BikerClubhouse2.Counterfeit.stage1,
BikerClubhouse2.Counterfeit.stage2,
BikerClubhouse2.Counterfeit.stage3
}, false, refresh)
end
},
Documents = {
none = "",
stage1 = "id_small",
stage2 = {
"id_small",
"id_medium"
},
stage3 = {
"id_small",
"id_medium",
"id_large"
},
Set = function(stage, refresh)
BikerClubhouse2.Documents.Clear(false)
if stage ~= "" then
SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
else
if refresh then RefreshInterior(BikerClubhouse2.interiorId) end
end
end,
Clear = function(refresh)
SetIplPropState(BikerClubhouse2.interiorId, {
BikerClubhouse2.Documents.stage1,
BikerClubhouse2.Documents.stage2,
BikerClubhouse2.Documents.stage3
}, false, refresh)
end
},
LoadDefault = function()
BikerClubhouse2.Ipl.Interior.Load()
BikerClubhouse2.Walls.Set(BikerClubhouse2.Walls.brick, BikerClubhouse2.Walls.Color.red)
BikerClubhouse2.LowerWalls.SetColor(BikerClubhouse2.Walls.Color.red)
BikerClubhouse2.Furnitures.Set(BikerClubhouse2.Furnitures.B, BikerClubhouse2.Furnitures.Color.black)
BikerClubhouse2.Decoration.Set(BikerClubhouse2.Decoration.B)
BikerClubhouse2.Mural.Set(BikerClubhouse2.Mural.death3)
BikerClubhouse2.ModBooth.Set(BikerClubhouse2.ModBooth.off)
BikerClubhouse2.GunLocker.Set(BikerClubhouse2.GunLocker.off)
BikerClubhouse2.Meth.Set(BikerClubhouse2.Meth.none)
BikerClubhouse2.Cash.Set(BikerClubhouse2.Cash.none)
BikerClubhouse2.Coke.Set(BikerClubhouse2.Coke.none)
BikerClubhouse2.Weed.Set(BikerClubhouse2.Weed.none)
BikerClubhouse2.Counterfeit.Set(BikerClubhouse2.Counterfeit.none)
BikerClubhouse2.Documents.Set(BikerClubhouse2.Documents.none)
RefreshInterior(BikerClubhouse2.interiorId)
end
}