860 lines
35 KiB
Lua
860 lines
35 KiB
Lua
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QBCore.Functions = {}
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-- Player
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function QBCore.Functions.GetPlayerData(cb)
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if not cb then
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return QBCore.PlayerData
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else
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cb(QBCore.PlayerData)
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end
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end
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function QBCore.Functions.GetCoords(entity)
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local coords = GetEntityCoords(entity)
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return vector4(coords.x, coords.y, coords.z, GetEntityHeading(entity))
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end
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function QBCore.Functions.HasItem(items, amount)
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return exports['ps-inventory']:HasItem(items, amount)
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end
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-- Utility
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function QBCore.Functions.DrawText(x, y, width, height, scale, r, g, b, a, text)
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-- Use local function instead
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SetTextFont(4)
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SetTextScale(scale, scale)
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SetTextColour(r, g, b, a)
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SetTextEntry('STRING')
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AddTextComponentString(text)
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DrawText(x - width / 2, y - height / 2 + 0.005)
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end
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function QBCore.Functions.DrawText3D(x, y, z, text)
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-- Use local function instead
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SetTextScale(0.35, 0.35)
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SetTextFont(4)
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SetTextProportional(1)
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SetTextColour(255, 255, 255, 215)
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SetTextEntry('STRING')
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SetTextCentre(true)
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AddTextComponentString(text)
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SetDrawOrigin(x, y, z, 0)
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DrawText(0.0, 0.0)
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local factor = (string.len(text)) / 370
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DrawRect(0.0, 0.0 + 0.0125, 0.017 + factor, 0.03, 0, 0, 0, 75)
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ClearDrawOrigin()
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end
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function QBCore.Functions.RequestAnimDict(animDict)
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if HasAnimDictLoaded(animDict) then return end
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RequestAnimDict(animDict)
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while not HasAnimDictLoaded(animDict) do
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Wait(0)
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end
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end
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function QBCore.Functions.PlayAnim(animDict, animName, upperbodyOnly, duration)
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local flags = upperbodyOnly and 16 or 0
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local runTime = duration or -1
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QBCore.Functions.RequestAnimDict(animDict)
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TaskPlayAnim(PlayerPedId(), animDict, animName, 8.0, 1.0, runTime, flags, 0.0, false, false, true)
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RemoveAnimDict(animDict)
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end
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function QBCore.Functions.LoadModel(model)
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if HasModelLoaded(model) then return end
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RequestModel(model)
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while not HasModelLoaded(model) do
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Wait(0)
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end
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end
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function QBCore.Functions.LoadAnimSet(animSet)
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if HasAnimSetLoaded(animSet) then return end
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RequestAnimSet(animSet)
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while not HasAnimSetLoaded(animSet) do
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Wait(0)
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end
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end
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RegisterNUICallback('getNotifyConfig', function(_, cb)
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cb(QBCore.Config.Notify)
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end)
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-- function QBCore.Functions.Notify(text, texttype, length)
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-- if type(text) == "table" then
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-- local ttext = text.text or 'Placeholder'
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-- local caption = text.caption or 'Placeholder'
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-- texttype = texttype or 'primary'
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-- length = length or 5000
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-- SendNUIMessage({
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-- action = 'notify',
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-- type = texttype,
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-- length = length,
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-- text = ttext,
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-- caption = caption
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-- })
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-- else
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-- texttype = texttype or 'primary'
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-- length = length or 5000
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-- SendNUIMessage({
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-- action = 'notify',
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-- type = texttype,
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-- length = length,
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-- text = text
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-- })
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-- end
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-- end
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function QBCore.Functions.Notify(text, texttype, length)
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if texttype ~= 'success' or texttype ~= 'error' or texttype ~= 'warning' or texttype ~= 'info' or texttype ~= 'inform' then
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texttype = 'info'
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end
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local upperCase = texttype:gsub("^%l", string.upper)
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exports['hp_hud']:Notification(texttype, upperCase, text) -- Native Notify i HP_HUD
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-- exports['bp_hud']:notifyactive(text, length, texttype) -- BP_HUD Notify
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-- exports['brutal_notify']:SendAlert('Hyperion', text, length, texttype) -- Brutal_Notify
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end
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function QBCore.Debug(resource, obj, depth)
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TriggerServerEvent('QBCore:DebugSomething', resource, obj, depth)
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end
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-- Callback Functions --
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-- Client Callback
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function QBCore.Functions.CreateClientCallback(name, cb)
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QBCore.ClientCallbacks[name] = cb
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end
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function QBCore.Functions.TriggerClientCallback(name, cb, ...)
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if not QBCore.ClientCallbacks[name] then return end
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QBCore.ClientCallbacks[name](cb, ...)
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end
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-- Server Callback
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function QBCore.Functions.TriggerCallback(name, cb, ...)
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QBCore.ServerCallbacks[name] = cb
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TriggerServerEvent('QBCore:Server:TriggerCallback', name, ...)
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end
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function QBCore.Functions.Progressbar(name, label, duration, useWhileDead, canCancel, disableControls, animation, prop, propTwo, onFinish, onCancel)
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if GetResourceState('progressbar') ~= 'started' then error('progressbar needs to be started in order for QBCore.Functions.Progressbar to work') end
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exports['progressbar']:Progress({
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name = name:lower(),
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duration = duration,
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label = label,
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useWhileDead = useWhileDead,
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canCancel = canCancel,
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controlDisables = disableControls,
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animation = animation,
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prop = prop,
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propTwo = propTwo,
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}, function(cancelled)
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if not cancelled then
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if onFinish then
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onFinish()
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end
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else
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if onCancel then
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onCancel()
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end
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end
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end)
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end
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-- Getters
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function QBCore.Functions.GetVehicles()
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return GetGamePool('CVehicle')
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end
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function QBCore.Functions.GetObjects()
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return GetGamePool('CObject')
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end
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function QBCore.Functions.GetPlayers()
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return GetActivePlayers()
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end
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function QBCore.Functions.GetPeds(ignoreList)
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local pedPool = GetGamePool('CPed')
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local peds = {}
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ignoreList = ignoreList or {}
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for i = 1, #pedPool, 1 do
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local found = false
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for j = 1, #ignoreList, 1 do
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if ignoreList[j] == pedPool[i] then
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found = true
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end
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end
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if not found then
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peds[#peds + 1] = pedPool[i]
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end
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end
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return peds
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end
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function QBCore.Functions.GetClosestPed(coords, ignoreList)
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local ped = PlayerPedId()
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if coords then
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coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
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else
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coords = GetEntityCoords(ped)
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end
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ignoreList = ignoreList or {}
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local peds = QBCore.Functions.GetPeds(ignoreList)
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local closestDistance = -1
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local closestPed = -1
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for i = 1, #peds, 1 do
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local pedCoords = GetEntityCoords(peds[i])
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local distance = #(pedCoords - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestPed = peds[i]
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closestDistance = distance
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end
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end
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return closestPed, closestDistance
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end
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function QBCore.Functions.IsWearingGloves()
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local ped = PlayerPedId()
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local armIndex = GetPedDrawableVariation(ped, 3)
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local model = GetEntityModel(ped)
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if model == `mp_m_freemode_01` then
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if QBCore.Shared.MaleNoGloves[armIndex] then
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return false
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end
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else
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if QBCore.Shared.FemaleNoGloves[armIndex] then
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return false
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end
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end
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return true
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end
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function QBCore.Functions.GetClosestPlayer(coords)
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local ped = PlayerPedId()
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if coords then
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coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
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else
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coords = GetEntityCoords(ped)
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end
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local closestPlayers = QBCore.Functions.GetPlayersFromCoords(coords)
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local closestDistance = -1
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local closestPlayer = -1
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for i = 1, #closestPlayers, 1 do
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if closestPlayers[i] ~= PlayerId() and closestPlayers[i] ~= -1 then
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local pos = GetEntityCoords(GetPlayerPed(closestPlayers[i]))
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local distance = #(pos - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestPlayer = closestPlayers[i]
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closestDistance = distance
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end
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end
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end
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return closestPlayer, closestDistance
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end
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function QBCore.Functions.GetPlayersFromCoords(coords, distance)
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local players = GetActivePlayers()
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local ped = PlayerPedId()
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if coords then
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coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
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else
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coords = GetEntityCoords(ped)
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end
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distance = distance or 5
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local closePlayers = {}
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for _, player in pairs(players) do
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local target = GetPlayerPed(player)
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local targetCoords = GetEntityCoords(target)
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local targetdistance = #(targetCoords - coords)
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if targetdistance <= distance then
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closePlayers[#closePlayers + 1] = player
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end
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end
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return closePlayers
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end
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function QBCore.Functions.GetClosestVehicle(coords)
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local ped = PlayerPedId()
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local vehicles = GetGamePool('CVehicle')
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local closestDistance = -1
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local closestVehicle = -1
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if coords then
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coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
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else
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coords = GetEntityCoords(ped)
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end
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for i = 1, #vehicles, 1 do
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local vehicleCoords = GetEntityCoords(vehicles[i])
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local distance = #(vehicleCoords - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestVehicle = vehicles[i]
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closestDistance = distance
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end
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end
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return closestVehicle, closestDistance
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end
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function QBCore.Functions.GetClosestObject(coords)
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local ped = PlayerPedId()
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local objects = GetGamePool('CObject')
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local closestDistance = -1
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local closestObject = -1
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if coords then
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coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
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else
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coords = GetEntityCoords(ped)
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end
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for i = 1, #objects, 1 do
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local objectCoords = GetEntityCoords(objects[i])
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local distance = #(objectCoords - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestObject = objects[i]
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closestDistance = distance
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end
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end
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return closestObject, closestDistance
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end
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function QBCore.Functions.GetClosestBone(entity, list)
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local playerCoords, bone, coords, distance = GetEntityCoords(PlayerPedId())
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for _, element in pairs(list) do
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local boneCoords = GetWorldPositionOfEntityBone(entity, element.id or element)
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local boneDistance = #(playerCoords - boneCoords)
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if not coords then
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bone, coords, distance = element, boneCoords, boneDistance
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elseif distance > boneDistance then
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bone, coords, distance = element, boneCoords, boneDistance
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end
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end
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if not bone then
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bone = {id = GetEntityBoneIndexByName(entity, "bodyshell"), type = "remains", name = "bodyshell"}
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coords = GetWorldPositionOfEntityBone(entity, bone.id)
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distance = #(coords - playerCoords)
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end
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return bone, coords, distance
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end
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function QBCore.Functions.GetBoneDistance(entity, boneType, boneIndex)
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local bone
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if boneType == 1 then
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bone = GetPedBoneIndex(entity, boneIndex)
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else
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bone = GetEntityBoneIndexByName(entity, boneIndex)
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end
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local boneCoords = GetWorldPositionOfEntityBone(entity, bone)
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local playerCoords = GetEntityCoords(PlayerPedId())
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return #(boneCoords - playerCoords)
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end
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function QBCore.Functions.AttachProp(ped, model, boneId, x, y, z, xR, yR, zR, vertex)
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local modelHash = type(model) == 'string' and GetHashKey(model) or model
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local bone = GetPedBoneIndex(ped, boneId)
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QBCore.Functions.LoadModel(modelHash)
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local prop = CreateObject(modelHash, 1.0, 1.0, 1.0, 1, 1, 0)
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AttachEntityToEntity(prop, ped, bone, x, y, z, xR, yR, zR, 1, 1, 0, 1, not vertex and 2 or 0, 1)
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SetModelAsNoLongerNeeded(modelHash)
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return prop
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end
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-- Vehicle
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function QBCore.Functions.SpawnVehicle(model, cb, coords, isnetworked, teleportInto)
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local ped = PlayerPedId()
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model = type(model) == 'string' and GetHashKey(model) or model
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if not IsModelInCdimage(model) then return end
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if coords then
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coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
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else
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coords = GetEntityCoords(ped)
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end
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isnetworked = isnetworked == nil or isnetworked
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QBCore.Functions.LoadModel(model)
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local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, isnetworked, false)
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local netid = NetworkGetNetworkIdFromEntity(veh)
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SetVehicleHasBeenOwnedByPlayer(veh, true)
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SetNetworkIdCanMigrate(netid, true)
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SetVehicleNeedsToBeHotwired(veh, false)
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SetVehicleFuelLevel(veh, 100.0)
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SetModelAsNoLongerNeeded(model)
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if teleportInto then TaskWarpPedIntoVehicle(PlayerPedId(), veh, -1) end
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TriggerEvent("vehiclekeys:client:SetOwner", QBCore.Functions.GetPlate(veh))
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if cb then cb(veh) end
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end
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function QBCore.Functions.DeleteVehicle(vehicle)
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SetEntityAsMissionEntity(vehicle, true, true)
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DeleteVehicle(vehicle)
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end
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function QBCore.Functions.GetPlate(vehicle)
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if vehicle == 0 then return end
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return QBCore.Shared.Trim(GetVehicleNumberPlateText(vehicle))
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end
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function QBCore.Functions.GetVehicleLabel(vehicle)
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if vehicle == nil or vehicle == 0 then return end
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return GetLabelText(GetDisplayNameFromVehicleModel(GetEntityModel(vehicle)))
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end
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function QBCore.Functions.SpawnClear(coords, radius)
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if coords then
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coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
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else
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coords = GetEntityCoords(PlayerPedId())
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end
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local vehicles = GetGamePool('CVehicle')
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local closeVeh = {}
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for i = 1, #vehicles, 1 do
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local vehicleCoords = GetEntityCoords(vehicles[i])
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local distance = #(vehicleCoords - coords)
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if distance <= radius then
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closeVeh[#closeVeh + 1] = vehicles[i]
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end
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end
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if #closeVeh > 0 then return false end
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return true
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end
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|
function QBCore.Functions.GetVehicleProperties(vehicle)
|
||
|
if DoesEntityExist(vehicle) then
|
||
|
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
|
||
|
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
|
||
|
|
||
|
if GetVehicleXenonLightsCustomColor(vehicle) == 1 then
|
||
|
local _, r, g, b = GetVehicleXenonLightsCustomColor(vehicle)
|
||
|
headlightColor = { r, g, b }
|
||
|
else
|
||
|
headlightColor = GetVehicleHeadlightsColour(vehicle)
|
||
|
end
|
||
|
if GetIsVehiclePrimaryColourCustom(vehicle) then
|
||
|
local r, g, b = GetVehicleCustomPrimaryColour(vehicle)
|
||
|
colorPrimary = { r, g, b, colorPrimary }
|
||
|
end
|
||
|
if GetIsVehicleSecondaryColourCustom(vehicle) then
|
||
|
local r, g, b = GetVehicleCustomSecondaryColour(vehicle)
|
||
|
colorSecondary = { r, g, b, colorSecondary }
|
||
|
end
|
||
|
local extras = {}
|
||
|
for extraId = 0, 12 do
|
||
|
if DoesExtraExist(vehicle, extraId) then
|
||
|
local state = IsVehicleExtraTurnedOn(vehicle, extraId) == 1
|
||
|
extras[tostring(extraId)] = state
|
||
|
end
|
||
|
end
|
||
|
local modLivery = GetVehicleMod(vehicle, 48)
|
||
|
if GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) ~= 0 then modLivery = GetVehicleLivery(vehicle) end
|
||
|
local tireHealth = {}
|
||
|
local tireBurstState = {}
|
||
|
local tireBurstCompletely = {}
|
||
|
for _, id in pairs({0, 1, 2, 3, 4, 5, 45, 47}) do
|
||
|
tireHealth[id] = GetVehicleWheelHealth(vehicle, id, false)
|
||
|
tireBurstState[id] = IsVehicleTyreBurst(vehicle, id, false)
|
||
|
tireBurstCompletely[id] = IsVehicleTyreBurst(vehicle, id, true)
|
||
|
end
|
||
|
local windowStatus = {}
|
||
|
for i = 0, 7 do windowStatus[i] = IsVehicleWindowIntact(vehicle, i) == 1 end
|
||
|
local doorStatus = {}
|
||
|
for i = 0, 5 do doorStatus[i] = IsVehicleDoorDamaged(vehicle, i) == 1 end
|
||
|
return {
|
||
|
model = GetEntityModel(vehicle),
|
||
|
plate = QBCore.Functions.GetPlate(vehicle),
|
||
|
plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
|
||
|
bodyHealth = QBCore.Shared.Round(GetVehicleBodyHealth(vehicle), 0.1),
|
||
|
engineHealth = QBCore.Shared.Round(GetVehicleEngineHealth(vehicle), 0.1),
|
||
|
tankHealth = QBCore.Shared.Round(GetVehiclePetrolTankHealth(vehicle), 0.1),
|
||
|
fuelLevel = QBCore.Shared.Round(GetVehicleFuelLevel(vehicle), 0.1),
|
||
|
dirtLevel = QBCore.Shared.Round(GetVehicleDirtLevel(vehicle), 0.1),
|
||
|
oilLevel = QBCore.Shared.Round(GetVehicleOilLevel(vehicle), 0.1),
|
||
|
color1 = colorPrimary,
|
||
|
color2 = colorSecondary,
|
||
|
pearlescentColor = pearlescentColor,
|
||
|
dashboardColor = GetVehicleDashboardColour(vehicle),
|
||
|
wheelColor = wheelColor,
|
||
|
wheels = GetVehicleWheelType(vehicle),
|
||
|
wheelSize = GetVehicleWheelSize(vehicle),
|
||
|
wheelWidth = GetVehicleWheelWidth(vehicle),
|
||
|
tireHealth = tireHealth,
|
||
|
tireBurstState = tireBurstState,
|
||
|
tireBurstCompletely = tireBurstCompletely,
|
||
|
windowTint = GetVehicleWindowTint(vehicle),
|
||
|
windowStatus = windowStatus,
|
||
|
doorStatus = doorStatus,
|
||
|
headlightColor = headlightColor,
|
||
|
neonEnabled = {
|
||
|
IsVehicleNeonLightEnabled(vehicle, 0),
|
||
|
IsVehicleNeonLightEnabled(vehicle, 1),
|
||
|
IsVehicleNeonLightEnabled(vehicle, 2),
|
||
|
IsVehicleNeonLightEnabled(vehicle, 3)
|
||
|
},
|
||
|
neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
|
||
|
interiorColor = GetVehicleInteriorColour(vehicle),
|
||
|
extras = extras,
|
||
|
tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
|
||
|
modSpoilers = GetVehicleMod(vehicle, 0),
|
||
|
modFrontBumper = GetVehicleMod(vehicle, 1),
|
||
|
modRearBumper = GetVehicleMod(vehicle, 2),
|
||
|
modSideSkirt = GetVehicleMod(vehicle, 3),
|
||
|
modExhaust = GetVehicleMod(vehicle, 4),
|
||
|
modFrame = GetVehicleMod(vehicle, 5),
|
||
|
modGrille = GetVehicleMod(vehicle, 6),
|
||
|
modHood = GetVehicleMod(vehicle, 7),
|
||
|
modFender = GetVehicleMod(vehicle, 8),
|
||
|
modRightFender = GetVehicleMod(vehicle, 9),
|
||
|
modRoof = GetVehicleMod(vehicle, 10),
|
||
|
modEngine = GetVehicleMod(vehicle, 11),
|
||
|
modBrakes = GetVehicleMod(vehicle, 12),
|
||
|
modTransmission = GetVehicleMod(vehicle, 13),
|
||
|
modHorns = GetVehicleMod(vehicle, 14),
|
||
|
modSuspension = GetVehicleMod(vehicle, 15),
|
||
|
modArmor = GetVehicleMod(vehicle, 16),
|
||
|
modKit17 = GetVehicleMod(vehicle, 17),
|
||
|
modTurbo = IsToggleModOn(vehicle, 18),
|
||
|
modKit19 = GetVehicleMod(vehicle, 19),
|
||
|
modSmokeEnabled = IsToggleModOn(vehicle, 20),
|
||
|
modKit21 = GetVehicleMod(vehicle, 21),
|
||
|
modXenon = IsToggleModOn(vehicle, 22),
|
||
|
modFrontWheels = GetVehicleMod(vehicle, 23),
|
||
|
modBackWheels = GetVehicleMod(vehicle, 24),
|
||
|
modCustomTiresF = GetVehicleModVariation(vehicle, 23),
|
||
|
modCustomTiresR = GetVehicleModVariation(vehicle, 24),
|
||
|
modPlateHolder = GetVehicleMod(vehicle, 25),
|
||
|
modVanityPlate = GetVehicleMod(vehicle, 26),
|
||
|
modTrimA = GetVehicleMod(vehicle, 27),
|
||
|
modOrnaments = GetVehicleMod(vehicle, 28),
|
||
|
modDashboard = GetVehicleMod(vehicle, 29),
|
||
|
modDial = GetVehicleMod(vehicle, 30),
|
||
|
modDoorSpeaker = GetVehicleMod(vehicle, 31),
|
||
|
modSeats = GetVehicleMod(vehicle, 32),
|
||
|
modSteeringWheel = GetVehicleMod(vehicle, 33),
|
||
|
modShifterLeavers = GetVehicleMod(vehicle, 34),
|
||
|
modAPlate = GetVehicleMod(vehicle, 35),
|
||
|
modSpeakers = GetVehicleMod(vehicle, 36),
|
||
|
modTrunk = GetVehicleMod(vehicle, 37),
|
||
|
modHydrolic = GetVehicleMod(vehicle, 38),
|
||
|
modEngineBlock = GetVehicleMod(vehicle, 39),
|
||
|
modAirFilter = GetVehicleMod(vehicle, 40),
|
||
|
modStruts = GetVehicleMod(vehicle, 41),
|
||
|
modArchCover = GetVehicleMod(vehicle, 42),
|
||
|
modAerials = GetVehicleMod(vehicle, 43),
|
||
|
modTrimB = GetVehicleMod(vehicle, 44),
|
||
|
modTank = GetVehicleMod(vehicle, 45),
|
||
|
modWindows = GetVehicleMod(vehicle, 46),
|
||
|
modKit47 = GetVehicleMod(vehicle, 47),
|
||
|
modLivery = modLivery,
|
||
|
modKit49 = GetVehicleMod(vehicle, 49),
|
||
|
liveryRoof = GetVehicleRoofLivery(vehicle),
|
||
|
modDrift = GetDriftTyresEnabled(vehicle),
|
||
|
modBProofTires = not GetVehicleTyresCanBurst(vehicle),
|
||
|
}
|
||
|
else
|
||
|
return
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function QBCore.Functions.SetVehicleProperties(vehicle, props)
|
||
|
if DoesEntityExist(vehicle) then
|
||
|
if props.extras then
|
||
|
for id, enabled in pairs(props.extras) do
|
||
|
if enabled then SetVehicleExtra(vehicle, tonumber(id), 0)
|
||
|
else SetVehicleExtra(vehicle, tonumber(id), 1)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
|
||
|
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
|
||
|
SetVehicleModKit(vehicle, 0)
|
||
|
if props.plate then SetVehicleNumberPlateText(vehicle, props.plate) end
|
||
|
if props.plateIndex then SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex) end
|
||
|
if props.bodyHealth then SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0) end
|
||
|
if props.engineHealth then SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0) end
|
||
|
if props.tankHealth then SetVehiclePetrolTankHealth(vehicle, props.tankHealth) end
|
||
|
if props.fuelLevel then SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0) end
|
||
|
if props.dirtLevel then SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0) end
|
||
|
if props.oilLevel then SetVehicleOilLevel(vehicle, props.oilLevel) end
|
||
|
if props.color1 then
|
||
|
if type(props.color1) == "number" then
|
||
|
ClearVehicleCustomPrimaryColour(vehicle)
|
||
|
colorPrimary = props.color1
|
||
|
SetVehicleColours(vehicle, colorPrimary, colorSecondary)
|
||
|
else
|
||
|
colorPrimary = props.color1[4]
|
||
|
SetVehicleCustomPrimaryColour(vehicle, props.color1[1], props.color1[2], props.color1[3])
|
||
|
SetVehicleColours(vehicle, props.color1[4], colorSecondary)
|
||
|
end
|
||
|
end
|
||
|
if props.color2 then
|
||
|
if type(props.color2) == "number" then
|
||
|
ClearVehicleCustomSecondaryColour(vehicle)
|
||
|
SetVehicleColours(vehicle, colorPrimary, props.color2)
|
||
|
else
|
||
|
SetVehicleCustomSecondaryColour(vehicle, props.color2[1], props.color2[2], props.color2[3])
|
||
|
SetVehicleColours(vehicle, colorPrimary, props.color2[4])
|
||
|
end
|
||
|
end
|
||
|
if props.pearlescentColor then SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor) end
|
||
|
if props.interiorColor then SetVehicleInteriorColor(vehicle, props.interiorColor) end
|
||
|
if props.dashboardColor then SetVehicleDashboardColour(vehicle, props.dashboardColor) end
|
||
|
if props.wheelColor then SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor) end
|
||
|
if props.wheels then SetVehicleWheelType(vehicle, props.wheels) end
|
||
|
if props.tireHealth then
|
||
|
for wheelIndex, health in pairs(props.tireHealth) do
|
||
|
SetVehicleWheelHealth(vehicle, wheelIndex, health)
|
||
|
end
|
||
|
end
|
||
|
if props.tireBurstState then
|
||
|
for wheelIndex, burstState in pairs(props.tireBurstState) do
|
||
|
if burstState then
|
||
|
SetVehicleTyreBurst(vehicle, tonumber(wheelIndex), false, 1000.0)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
if props.tireBurstCompletely then
|
||
|
for wheelIndex, burstState in pairs(props.tireBurstCompletely) do
|
||
|
if burstState then
|
||
|
SetVehicleTyreBurst(vehicle, tonumber(wheelIndex), true, 1000.0)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
if props.windowTint then SetVehicleWindowTint(vehicle, props.windowTint) end
|
||
|
if props.windowStatus then
|
||
|
for windowIndex, smashWindow in pairs(props.windowStatus) do
|
||
|
if not smashWindow then SmashVehicleWindow(vehicle, windowIndex) end
|
||
|
end
|
||
|
end
|
||
|
if props.doorStatus then
|
||
|
for doorIndex, breakDoor in pairs(props.doorStatus) do
|
||
|
if breakDoor then
|
||
|
SetVehicleDoorBroken(vehicle, tonumber(doorIndex), true)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
if props.neonEnabled then
|
||
|
SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
|
||
|
SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
|
||
|
SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
|
||
|
SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
|
||
|
end
|
||
|
if props.neonColor then SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3]) end
|
||
|
if props.headlightColor then
|
||
|
if type(props.headlightColor) == "number" then ClearVehicleXenonLightsCustomColor(vehicle) SetVehicleXenonLightsColor(vehicle, props.headlightColor)
|
||
|
else SetVehicleXenonLightsCustomColor(vehicle, props.headlightColor[1], props.headlightColor[2], props.headlightColor[3]) SetVehicleXenonLightsColor(vehicle, -1) end
|
||
|
end
|
||
|
if props.interiorColor then SetVehicleInteriorColour(vehicle, props.interiorColor) end
|
||
|
if props.wheelSize then SetVehicleWheelSize(vehicle, props.wheelSize) end
|
||
|
if props.wheelWidth then SetVehicleWheelWidth(vehicle, props.wheelWidth) end
|
||
|
if props.tyreSmokeColor then SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3]) end
|
||
|
if props.modSpoilers then SetVehicleMod(vehicle, 0, props.modSpoilers, false) end
|
||
|
if props.modFrontBumper then SetVehicleMod(vehicle, 1, props.modFrontBumper, false) end
|
||
|
if props.modRearBumper then SetVehicleMod(vehicle, 2, props.modRearBumper, false) end
|
||
|
if props.modSideSkirt then SetVehicleMod(vehicle, 3, props.modSideSkirt, false) end
|
||
|
if props.modExhaust then SetVehicleMod(vehicle, 4, props.modExhaust, false) end
|
||
|
if props.modFrame then SetVehicleMod(vehicle, 5, props.modFrame, false) end
|
||
|
if props.modGrille then SetVehicleMod(vehicle, 6, props.modGrille, false) end
|
||
|
if props.modHood then SetVehicleMod(vehicle, 7, props.modHood, false) end
|
||
|
if props.modFender then SetVehicleMod(vehicle, 8, props.modFender, false) end
|
||
|
if props.modRightFender then SetVehicleMod(vehicle, 9, props.modRightFender, false) end
|
||
|
if props.modRoof then SetVehicleMod(vehicle, 10, props.modRoof, false) end
|
||
|
if props.modEngine then SetVehicleMod(vehicle, 11, props.modEngine, false) end
|
||
|
if props.modBrakes then SetVehicleMod(vehicle, 12, props.modBrakes, false) end
|
||
|
if props.modTransmission then SetVehicleMod(vehicle, 13, props.modTransmission, false) end
|
||
|
if props.modHorns then SetVehicleMod(vehicle, 14, props.modHorns, false) end
|
||
|
if props.modSuspension then SetVehicleMod(vehicle, 15, props.modSuspension, false) end
|
||
|
if props.modArmor then SetVehicleMod(vehicle, 16, props.modArmor, false) end
|
||
|
if props.modKit17 then SetVehicleMod(vehicle, 17, props.modKit17, false) end
|
||
|
if props.modTurbo then ToggleVehicleMod(vehicle, 18, props.modTurbo) end
|
||
|
if props.modKit19 then SetVehicleMod(vehicle, 19, props.modKit19, false) end
|
||
|
if props.modSmokeEnabled then ToggleVehicleMod(vehicle, 20, props.modSmokeEnabled) end
|
||
|
if props.modKit21 then SetVehicleMod(vehicle, 21, props.modKit21, false) end
|
||
|
if props.modXenon then ToggleVehicleMod(vehicle, 22, props.modXenon) end
|
||
|
if props.modFrontWheels then SetVehicleMod(vehicle, 23, props.modFrontWheels, false) end
|
||
|
if props.modBackWheels then SetVehicleMod(vehicle, 24, props.modBackWheels, false) end
|
||
|
if props.modCustomTiresF then SetVehicleMod(vehicle, 23, props.modFrontWheels, props.modCustomTiresF) end
|
||
|
if props.modCustomTiresR then SetVehicleMod(vehicle, 24, props.modBackWheels, props.modCustomTiresR) end
|
||
|
if props.modPlateHolder then SetVehicleMod(vehicle, 25, props.modPlateHolder, false) end
|
||
|
if props.modVanityPlate then SetVehicleMod(vehicle, 26, props.modVanityPlate, false) end
|
||
|
if props.modTrimA then SetVehicleMod(vehicle, 27, props.modTrimA, false) end
|
||
|
if props.modOrnaments then SetVehicleMod(vehicle, 28, props.modOrnaments, false) end
|
||
|
if props.modDashboard then SetVehicleMod(vehicle, 29, props.modDashboard, false) end
|
||
|
if props.modDial then SetVehicleMod(vehicle, 30, props.modDial, false) end
|
||
|
if props.modDoorSpeaker then SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false) end
|
||
|
if props.modSeats then SetVehicleMod(vehicle, 32, props.modSeats, false) end
|
||
|
if props.modSteeringWheel then SetVehicleMod(vehicle, 33, props.modSteeringWheel, false) end
|
||
|
if props.modShifterLeavers then SetVehicleMod(vehicle, 34, props.modShifterLeavers, false) end
|
||
|
if props.modAPlate then SetVehicleMod(vehicle, 35, props.modAPlate, false) end
|
||
|
if props.modSpeakers then SetVehicleMod(vehicle, 36, props.modSpeakers, false) end
|
||
|
if props.modTrunk then SetVehicleMod(vehicle, 37, props.modTrunk, false) end
|
||
|
if props.modHydrolic then SetVehicleMod(vehicle, 38, props.modHydrolic, false) end
|
||
|
if props.modEngineBlock then SetVehicleMod(vehicle, 39, props.modEngineBlock, false) end
|
||
|
if props.modAirFilter then SetVehicleMod(vehicle, 40, props.modAirFilter, false) end
|
||
|
if props.modStruts then SetVehicleMod(vehicle, 41, props.modStruts, false) end
|
||
|
if props.modArchCover then SetVehicleMod(vehicle, 42, props.modArchCover, false) end
|
||
|
if props.modAerials then SetVehicleMod(vehicle, 43, props.modAerials, false) end
|
||
|
if props.modTrimB then SetVehicleMod(vehicle, 44, props.modTrimB, false) end
|
||
|
if props.modTank then SetVehicleMod(vehicle, 45, props.modTank, false) end
|
||
|
if props.modWindows then SetVehicleMod(vehicle, 46, props.modWindows, false) end
|
||
|
if props.modKit47 then SetVehicleMod(vehicle, 47, props.modKit47, false) end
|
||
|
if props.modLivery then SetVehicleMod(vehicle, 48, props.modLivery, false) SetVehicleLivery(vehicle, props.modLivery) end
|
||
|
if props.modKit49 then SetVehicleMod(vehicle, 49, props.modKit49, false) end
|
||
|
if props.liveryRoof then SetVehicleRoofLivery(vehicle, props.liveryRoof) end
|
||
|
if props.modDrift then SetDriftTyresEnabled(vehicle, true) end
|
||
|
SetVehicleTyresCanBurst(vehicle, not props.modBProofTires)
|
||
|
TriggerServerEvent('jim-mechanic:server:loadStatus', props, VehToNet(vehicle))
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function QBCore.Functions.LoadParticleDictionary(dictionary)
|
||
|
if HasNamedPtfxAssetLoaded(dictionary) then return end
|
||
|
RequestNamedPtfxAsset(dictionary)
|
||
|
while not HasNamedPtfxAssetLoaded(dictionary) do
|
||
|
Wait(0)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function QBCore.Functions.StartParticleAtCoord(dict, ptName, looped, coords, rot, scale, alpha, color, duration)
|
||
|
if coords then
|
||
|
coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
|
||
|
else
|
||
|
coords = GetEntityCoords(PlayerPedId())
|
||
|
end
|
||
|
QBCore.Functions.LoadParticleDictionary(dict)
|
||
|
UseParticleFxAssetNextCall(dict)
|
||
|
SetPtfxAssetNextCall(dict)
|
||
|
local particleHandle
|
||
|
if looped then
|
||
|
particleHandle = StartParticleFxLoopedAtCoord(ptName, coords.x, coords.y, coords.z, rot.x, rot.y, rot.z, scale or 1.0)
|
||
|
if color then
|
||
|
SetParticleFxLoopedColour(particleHandle, color.r, color.g, color.b, false)
|
||
|
end
|
||
|
SetParticleFxLoopedAlpha(particleHandle, alpha or 10.0)
|
||
|
if duration then
|
||
|
Wait(duration)
|
||
|
StopParticleFxLooped(particleHandle, 0)
|
||
|
end
|
||
|
else
|
||
|
SetParticleFxNonLoopedAlpha(alpha or 10.0)
|
||
|
if color then
|
||
|
SetParticleFxNonLoopedColour(color.r, color.g, color.b)
|
||
|
end
|
||
|
StartParticleFxNonLoopedAtCoord(ptName, coords.x, coords.y, coords.z, rot.x, rot.y, rot.z, scale or 1.0)
|
||
|
end
|
||
|
return particleHandle
|
||
|
end
|
||
|
|
||
|
function QBCore.Functions.StartParticleOnEntity(dict, ptName, looped, entity, bone, offset, rot, scale, alpha, color, evolution, duration)
|
||
|
QBCore.Functions.LoadParticleDictionary(dict)
|
||
|
UseParticleFxAssetNextCall(dict)
|
||
|
local particleHandle, boneID
|
||
|
if bone and GetEntityType(entity) == 1 then
|
||
|
boneID = GetPedBoneIndex(entity, bone)
|
||
|
elseif bone then
|
||
|
boneID = GetEntityBoneIndexByName(entity, bone)
|
||
|
end
|
||
|
if looped then
|
||
|
if bone then
|
||
|
particleHandle = StartParticleFxLoopedOnEntityBone(ptName, entity, offset.x, offset.y, offset.z, rot.x, rot.y, rot.z, boneID, scale)
|
||
|
else
|
||
|
particleHandle = StartParticleFxLoopedOnEntity(ptName, entity, offset.x, offset.y, offset.z, rot.x, rot.y, rot.z, scale)
|
||
|
end
|
||
|
if evolution then
|
||
|
SetParticleFxLoopedEvolution(particleHandle, evolution.name, evolution.amount, false)
|
||
|
end
|
||
|
if color then
|
||
|
SetParticleFxLoopedColour(particleHandle, color.r, color.g, color.b, false)
|
||
|
end
|
||
|
SetParticleFxLoopedAlpha(particleHandle, alpha)
|
||
|
if duration then
|
||
|
Wait(duration)
|
||
|
StopParticleFxLooped(particleHandle, 0)
|
||
|
end
|
||
|
else
|
||
|
SetParticleFxNonLoopedAlpha(alpha or 10.0)
|
||
|
if color then
|
||
|
SetParticleFxNonLoopedColour(color.r, color.g, color.b)
|
||
|
end
|
||
|
if bone then
|
||
|
StartParticleFxNonLoopedOnPedBone(ptName, entity, offset.x, offset.y, offset.z, rot.x, rot.y, rot.z, boneID, scale)
|
||
|
else
|
||
|
StartParticleFxNonLoopedOnEntity(ptName, entity, offset.x, offset.y, offset.z, rot.x, rot.y, rot.z, scale)
|
||
|
end
|
||
|
end
|
||
|
return particleHandle
|
||
|
end
|
||
|
|
||
|
function QBCore.Functions.GetStreetNametAtCoords(coords)
|
||
|
local streetname1, streetname2 = GetStreetNameAtCoord(coords.x, coords.y, coords.z)
|
||
|
return { main = GetStreetNameFromHashKey(streetname1), cross = GetStreetNameFromHashKey(streetname2) }
|
||
|
end
|
||
|
|
||
|
function QBCore.Functions.GetZoneAtCoords(coords)
|
||
|
return GetLabelText(GetNameOfZone(coords))
|
||
|
end
|
||
|
|
||
|
function QBCore.Functions.GetCardinalDirection(entity)
|
||
|
entity = DoesEntityExist(entity) and entity or PlayerPedId()
|
||
|
if DoesEntityExist(entity) then
|
||
|
local heading = GetEntityHeading(entity)
|
||
|
if ((heading >= 0 and heading < 45) or (heading >= 315 and heading < 360)) then
|
||
|
return "North"
|
||
|
elseif (heading >= 45 and heading < 135) then
|
||
|
return "West"
|
||
|
elseif (heading >= 135 and heading < 225) then
|
||
|
return "South"
|
||
|
elseif (heading >= 225 and heading < 315) then
|
||
|
return "East"
|
||
|
end
|
||
|
else
|
||
|
return "Cardinal Direction Error"
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function QBCore.Functions.GetCurrentTime()
|
||
|
local obj = {}
|
||
|
obj.min = GetClockMinutes()
|
||
|
obj.hour = GetClockHours()
|
||
|
|
||
|
if obj.hour <= 12 then
|
||
|
obj.ampm = "AM"
|
||
|
elseif obj.hour >= 13 then
|
||
|
obj.ampm = "PM"
|
||
|
obj.formattedHour = obj.hour - 12
|
||
|
end
|
||
|
|
||
|
if obj.min <= 9 then
|
||
|
obj.formattedMin = "0" .. obj.min
|
||
|
end
|
||
|
|
||
|
return obj
|
||
|
end
|
||
|
|
||
|
function QBCore.Functions.GetGroundZCoord(coords)
|
||
|
if not coords then return end
|
||
|
|
||
|
local retval, groundZ = GetGroundZFor_3dCoord(coords.x, coords.y, coords.z, 0)
|
||
|
if retval then
|
||
|
return vector3(coords.x, coords.y, groundZ)
|
||
|
else
|
||
|
print('Couldn\'t find Ground Z Coordinates given 3D Coordinates')
|
||
|
print(coords)
|
||
|
return coords
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function QBCore.Functions.GetGroundHash(entity)
|
||
|
local coords = GetEntityCoords(entity)
|
||
|
local num = StartShapeTestCapsule(coords.x, coords.y, coords.z + 4, coords.x, coords.y, coords.z - 2.0, 1, 1, entity, 7)
|
||
|
local retval, success, endCoords, surfaceNormal, materialHash, entityHit = GetShapeTestResultEx(num)
|
||
|
return materialHash, entityHit, surfaceNormal, endCoords, success, retval
|
||
|
end
|