136 lines
4.9 KiB
Lua
136 lines
4.9 KiB
Lua
|
--[[---------------------------------------------------------------------------------------
|
||
|
|
||
|
Wraith ARS 2X
|
||
|
Created by WolfKnight
|
||
|
|
||
|
For discussions, information on future updates, and more, join
|
||
|
my Discord: https://discord.gg/fD4e6WD
|
||
|
|
||
|
MIT License
|
||
|
|
||
|
Copyright (c) 2020-2021 WolfKnight
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in all
|
||
|
copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||
|
SOFTWARE.
|
||
|
|
||
|
---------------------------------------------------------------------------------------]]--
|
||
|
|
||
|
--[[----------------------------------------------------------------------------------
|
||
|
Player info variables
|
||
|
----------------------------------------------------------------------------------]]--
|
||
|
PLY =
|
||
|
{
|
||
|
ped = PlayerPedId(),
|
||
|
veh = nil,
|
||
|
inDriverSeat = false,
|
||
|
inPassengerSeat = false,
|
||
|
vehClassValid = false
|
||
|
}
|
||
|
|
||
|
-- Returns if the current vehicle fits the validity requirements for the radar to work
|
||
|
function PLY:VehicleStateValid()
|
||
|
return DoesEntityExist( self.veh ) and self.veh > 0 and self.vehClassValid
|
||
|
end
|
||
|
|
||
|
-- Used to check if the player is in a position where the radar should be allowed operation
|
||
|
function PLY:IsDriver()
|
||
|
return self:VehicleStateValid() and self.inDriverSeat
|
||
|
end
|
||
|
|
||
|
-- Returns if the player is in the front passenger seat of an emergency vehicle
|
||
|
function PLY:IsPassenger()
|
||
|
return self:VehicleStateValid() and self.inPassengerSeat
|
||
|
end
|
||
|
|
||
|
-- Returns if the player can view the radar, ensures their vehicle state is valid and that they are a driver or
|
||
|
-- a passenger (where valid)
|
||
|
function PLY:CanViewRadar()
|
||
|
return self:IsDriver() or ( self:IsPassenger() and RADAR:IsPassengerViewAllowed() )
|
||
|
end
|
||
|
|
||
|
-- Returns if the player is allowed to control the radar from the passenger seat
|
||
|
function PLY:CanControlRadar()
|
||
|
return self:IsDriver() or ( self:IsPassenger() and RADAR:IsPassengerControlAllowed() )
|
||
|
end
|
||
|
|
||
|
-- Returns the ped in the opposite seat to the player, e.g. if we're the passenger, then return the driver
|
||
|
function PLY:GetOtherPed()
|
||
|
if ( self:IsDriver() ) then
|
||
|
return GetPedInVehicleSeat( PLY.veh, 0 )
|
||
|
elseif ( self:IsPassenger() ) then
|
||
|
return GetPedInVehicleSeat( PLY.veh, -1 )
|
||
|
end
|
||
|
|
||
|
return nil
|
||
|
end
|
||
|
|
||
|
-- Returns the server ID of the player in the opposite seat (driver/passenger)
|
||
|
function PLY:GetOtherPedServerId()
|
||
|
local otherPed = self:GetOtherPed()
|
||
|
|
||
|
if ( otherPed ~= nil and otherPed ~= 0 and IsPedAPlayer( otherPed ) ) then
|
||
|
local otherPly = GetPlayerServerId( NetworkGetPlayerIndexFromPed( otherPed ) )
|
||
|
|
||
|
return otherPly
|
||
|
end
|
||
|
|
||
|
return nil
|
||
|
end
|
||
|
|
||
|
-- The main purpose of this thread is to update the information about the local player, including their
|
||
|
-- ped id, the vehicle id (if they're in one), whether they're in a driver seat, and if the vehicle's class
|
||
|
-- is valid or not
|
||
|
Citizen.CreateThread( function()
|
||
|
while ( true ) do
|
||
|
PLY.ped = PlayerPedId()
|
||
|
PLY.veh = GetVehiclePedIsIn( PLY.ped, false )
|
||
|
PLY.inDriverSeat = GetPedInVehicleSeat( PLY.veh, -1 ) == PLY.ped
|
||
|
PLY.inPassengerSeat = GetPedInVehicleSeat( PLY.veh, 0 ) == PLY.ped
|
||
|
PLY.vehClassValid = GetVehicleClass( PLY.veh ) == 18
|
||
|
|
||
|
Citizen.Wait( 500 )
|
||
|
end
|
||
|
end )
|
||
|
|
||
|
-- This thread is used to check when the player is entering a vehicle and then triggers the sync system
|
||
|
Citizen.CreateThread( function()
|
||
|
while ( true ) do
|
||
|
-- The sync trigger should only start when the player is getting into a vehicle
|
||
|
if ( IsPedGettingIntoAVehicle( PLY.ped ) and RADAR:IsPassengerViewAllowed() ) then
|
||
|
-- Get the vehicle the player is entering
|
||
|
local vehEntering = GetVehiclePedIsEntering( PLY.ped )
|
||
|
|
||
|
-- Only proceed if the vehicle the player is entering is an emergency vehicle
|
||
|
if ( GetVehicleClass( vehEntering ) == 18 ) then
|
||
|
-- Wait two seconds, this gives enough time for the player to get sat in the seat
|
||
|
Citizen.Wait( 2000 )
|
||
|
|
||
|
-- Get the vehicle the player is now in
|
||
|
local veh = GetVehiclePedIsIn( PLY.ped, false )
|
||
|
|
||
|
-- Trigger the main sync data function if the vehicle the player is now in is the same as the one they
|
||
|
-- began entering
|
||
|
if ( veh == vehEntering ) then
|
||
|
SYNC:SyncDataOnEnter()
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
Citizen.Wait( 500 )
|
||
|
end
|
||
|
end )
|