Scripts/resources/[il]/illenium-appearance/client/common.lua

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2024-12-29 19:49:12 +00:00
function CheckDuty()
return not Config.OnDutyOnlyClothingRooms or (Config.OnDutyOnlyClothingRooms and client.job.onduty)
end
function IsPlayerAllowedForOutfitRoom(outfitRoom)
local isAllowed = false
local count = #outfitRoom.citizenIDs
for i = 1, count, 1 do
if Framework.IsPlayerAllowed(outfitRoom.citizenIDs[i]) then
isAllowed = true
break
end
end
return isAllowed or not outfitRoom.citizenIDs or count == 0
end
function GetPlayerJobOutfits(job)
local outfits = {}
local gender = Framework.GetGender()
local gradeLevel = job and Framework.GetJobGrade() or Framework.GetGangGrade()
local jobName = job and client.job.name or client.gang.name
if Config.BossManagedOutfits then
local mType = job and "Job" or "Gang"
local result = lib.callback.await("illenium-appearance:server:getManagementOutfits", false, mType, gender)
for i = 1, #result, 1 do
outfits[#outfits + 1] = {
type = mType,
model = result[i].model,
components = result[i].components,
props = result[i].props,
disableSave = true,
name = result[i].name
}
end
elseif Config.Outfits[jobName] and Config.Outfits[jobName][gender] then
for i = 1, #Config.Outfits[jobName][gender], 1 do
for _, v in pairs(Config.Outfits[jobName][gender][i].grades) do
if v == gradeLevel then
outfits[#outfits + 1] = Config.Outfits[jobName][gender][i]
outfits[#outfits].gender = gender
outfits[#outfits].jobName = jobName
end
end
end
end
return outfits
end
function OpenOutfitRoom(outfitRoom)
local isAllowed = IsPlayerAllowedForOutfitRoom(outfitRoom)
if isAllowed then
OpenMenu(nil, "outfit")
end
end
function OpenBarberShop()
local config = GetDefaultConfig()
config.headOverlays = true
OpenShop(config, false, "barber")
end
function OpenTattooShop()
local config = GetDefaultConfig()
config.tattoos = true
OpenShop(config, false, "tattoo")
end
function OpenSurgeonShop()
local config = GetDefaultConfig()
config.headBlend = true
config.faceFeatures = true
OpenShop(config, false, "surgeon")
end
AddEventHandler("onResourceStop", function(resource)
if resource == GetCurrentResourceName() then
if Config.BossManagedOutfits then
Management.RemoveItems()
end
end
end)