217 lines
12 KiB
Lua
217 lines
12 KiB
Lua
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local QBCore = exports['qb-core']:GetCoreObject()
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RegisterNetEvent('QBCore:Server:UpdateObject', function() if source ~= '' then return false end QBCore = exports['qb-core']:GetCoreObject() end)
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local function cv(amount)
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local formatted = amount
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while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if (k==0) then break end Wait(0) end
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return formatted
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end
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AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end
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for k in pairs(Config.Jobs) do
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if not QBCore.Shared.Jobs[k] and not QBCore.Shared.Gangs[k] then
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print("Jim-Payments: Config.Jobs searched for job/gang '"..k.."' and couldn't find it in the Shared")
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end
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end
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end)
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QBCore.Commands.Add("cashregister", Loc[Config.Lan].command["cash_reg"], {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, {}, true) end)
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-- QBCore.Commands.Add("polcharge", Loc[Config.Lan].command["charge"], {}, false, function(source) TriggerClientEvent("jim-payments:client:PolCharge", source) end)
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RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang)
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local billed = QBCore.Functions.GetPlayer(source) -- This should always be from the person who accepted the payment
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local takecomm = math.floor(tonumber(data.amount) * Config.Jobs[data.society].Commission)
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if biller then -- If this is found, it ISN'T a phone payment, so add money to society here
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if gang then
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exports["qb-management"]:AddGangMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm)
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elseif not gang then
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exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm)
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end
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elseif not biller then --Find the biller from their citizenid
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for _, v in pairs(QBCore.Functions.GetPlayers()) do
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local Player = QBCore.Functions.GetPlayer(v)
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if Player.PlayerData.citizenid == data.senderCitizenId then biller = Player end
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end
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triggerNotify(nil, data.sender..Loc[Config.Lan].success["invoice_start"]..data.amount..Loc[Config.Lan].success["invoice_end"], "success", biller.PlayerData.source)
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end
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-- If ticket system enabled, do this
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if (biller.PlayerData.job.onduty or gang) and Config.TicketSystem then
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if data.amount >= Config.Jobs[data.society].MinAmountforTicket then
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if Config.TicketSystemAll then
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for _, v in pairs(QBCore.Functions.GetPlayers()) do
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local Player = QBCore.Functions.GetPlayer(v)
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if Player ~= nil or Player ~= billed then
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if gang then
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if Player.PlayerData.gang.name == data.society then
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if Player.Functions.AddItem('payticket', 1) then TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) end
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triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.PlayerData.source)
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end
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else
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if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
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if Player.Functions.AddItem('payticket', 1) then TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) end
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triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.PlayerData.source)
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end
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end
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end
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end
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else
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if biller.Functions.AddItem('payticket', 1) then TriggerClientEvent('inventory:client:ItemBox', biller.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) end
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triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', biller.PlayerData.source)
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end
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end
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end
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-- Commission section, does each config option separately
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local comm = tonumber(Config.Jobs[data.society].Commission)
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if Config.Commission and comm ~= 0 then
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if Config.CommissionLimit and data.amount < Config.Jobs[data.society].MinAmountforTicket then return end
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if Config.CommissionDouble then
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biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * (comm *2)))
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triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * (comm *2))..Loc[Config.Lan].success["commission"], "success", biller.PlayerData.source)
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else biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) *comm))
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triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", biller.PlayerData.source)
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end
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if Config.CommissionAll then
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for _, v in pairs(QBCore.Functions.GetPlayers()) do
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local Player = QBCore.Functions.GetPlayer(v)
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if Player and Player ~= biller then
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if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
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Player.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * comm))
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triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", Player.PlayerData.source)
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end
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end
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end
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end
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end
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end)
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RegisterServerEvent('jim-payments:Tickets:Sell', function()
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local Player = QBCore.Functions.GetPlayer(source)
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if not Player.Functions.GetItemByName("payticket") then triggerNotify(nil, Loc[Config.Lan].error["no_ticket_to"], 'error', source) return
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else
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tickets = Player.Functions.GetItemByName("payticket").amount
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Player.Functions.RemoveItem('payticket', tickets)
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pay = (tickets * Config.Jobs[Player.PlayerData.job.name].PayPerTicket)
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Player.Functions.AddMoney('bank', pay, 'ticket-payment')
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TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items['payticket'], "remove", tickets)
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triggerNotify(nil, Loc[Config.Lan].success["trade_ticket_start"]..tickets..Loc[Config.Lan].success["trade_ticket_end"]..cv(pay)..",-", 'success', source)
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end
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end)
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QBCore.Functions.CreateCallback('jim-payments:Ticket:Count', function(source, cb)
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cb(QBCore.Functions.GetPlayer(source).Functions.GetItemByName('payticket'))
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end)
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RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype, img, outside, gang)
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local src = source
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local biller = QBCore.Functions.GetPlayer(src)
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local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
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local amount = tonumber(price)
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local balance = billed.Functions.GetMoney(billtype)
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if amount and amount > 0 then
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if balance < amount then
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triggerNotify(nil, Loc[Config.Lan].error["customer_nocash"], "error", src)
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triggerNotify(nil, Loc[Config.Lan].error["you_nocash"], "error", tonumber(citizen))
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return
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end
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local label = biller.PlayerData.job.label
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if gang == true then label = biller.PlayerData.gang.label end
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if Config.PhoneBank == false or gang == true or billtype == "cash" then
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TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img, label, gang, outside)
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else
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if Config.PhoneType == "qb" then
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MySQL.Async.insert(
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'INSERT INTO phone_invoices (citizenid, amount, societylabel, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?, ?)',
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{billed.PlayerData.citizenid, amount, biller.PlayerData.job.name, biller.PlayerData.job.name, biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid}, function(id)
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if id then
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TriggerClientEvent('qb-phone:client:AcceptorDenyInvoice', billed.PlayerData.source, id, biller.PlayerData.charinfo.firstname, biller.PlayerData.job.name, biller.PlayerData.job.name, biller.PlayerData.citizenid, amount, GetInvokingResource())
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end
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end)
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TriggerClientEvent('qb-phone:RefreshPhone', billed.PlayerData.source)
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end
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triggerNotify(nil, Loc[Config.Lan].success["inv_succ"], 'success', src)
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triggerNotify(nil, Loc[Config.Lan].success["inv_recieved"], nil, billed.PlayerData.source)
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end
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else triggerNotify(nil, Loc[Config.Lan].error["charge_zero"], 'error', source) return end
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end)
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RegisterServerEvent("jim-payments:server:PayPopup", function(data)
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local src = source
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local billed = QBCore.Functions.GetPlayer(src)
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local biller = QBCore.Functions.GetPlayer(tonumber(data.biller))
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local newdata = { senderCitizenId = biller.PlayerData.citizenid, society = biller.PlayerData.job.name, amount = data.amount }
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if data.gang == true then newdata.society = biller.PlayerData.gang.name end
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if data.accept == true then
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billed.Functions.RemoveMoney(tostring(data.billtype), data.amount)
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if Config.ApGov then exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", data.amount) end
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TriggerEvent('jim-payments:Tickets:Give', newdata, biller, data.gang)
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triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["accepted_pay"]..data.amount..Loc[Config.Lan].success["payment"], "success", data.biller)
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elseif data.accept == false then
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triggerNotify(nil, Loc[Config.Lan].success["declined"], nil, src)
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triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].error["decline_pay"]..data.amount..Loc[Config.Lan].success["payment"], "error", data.biller)
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end
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end)
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RegisterServerEvent("jim-payments:server:PolCharge", function(citizen, price)
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local src = source
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local biller = QBCore.Functions.GetPlayer(src)
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local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
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local price = math.floor(tonumber(price))
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local commission = math.floor(price * Config.FineJobs[biller.PlayerData.job.name].Commission)
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if price > 0 then
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if not Config.FineJobConfirmation then
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if billed.Functions.RemoveMoney("bank", price) then
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if Config.Debug then
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print("^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6"..billed.PlayerData.source.."^7) ^2charged ^7$^6"..price.."^7")
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end
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end
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if Config.ApGov then
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exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", price)
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end
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if biller.Functions.AddMoney("bank", commission) then
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if Config.Debug then
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print("^5Debug^7: ^3PolCharge^7 - ^2Commission of ^7$^6"..commission.." ^2sent to Player^7(^6"..biller.PlayerData.source.."^7)")
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end
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end
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exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), (price - commission))
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triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["charged"]..(price - commission)..",-", "success", src)
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triggerNotify(nil, Loc[Config.Lan].success["you_charged"]..(price - commission)..",-", nil, billed.PlayerData.source)
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else
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TriggerClientEvent("jim-payments:client:PolPopup", billed.PlayerData.source, price, src, biller.PlayerData.job.label)
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end
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else triggerNotify(nil, Loc[Config.Lan].error["charge_zero"], 'error', source) return end
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end)
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RegisterServerEvent("jim-payments:server:PolPopup", function(data)
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local src = source
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local billed = QBCore.Functions.GetPlayer(src)
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local biller = QBCore.Functions.GetPlayer(tonumber(data.biller))
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data.amount = math.floor(data.amount)
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local commission = math.floor(tonumber(data.amount) * Config.FineJobs[biller.PlayerData.job.name].Commission)
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if data.accept == true then
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if billed.Functions.RemoveMoney("bank", data.amount) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6"..billed.PlayerData.source.."^7) ^2charged ^7$^6"..data.amount.."^7") end end
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if Config.ApGov then exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", data.amount) end
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triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["accepted_pay"]..data.amount..Loc[Config.Lan].success["charge_end"], "success", data.biller)
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if biller.Functions.AddMoney("bank", commission) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Commission^2 of ^7$^6"..commission.." ^2sent to Player^7(^6"..biller.PlayerData.source.."^7)") end end
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exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
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else
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triggerNotify(nil, Loc[Config.Lan].error["declined_payment"], nil, src)
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triggerNotify(nil, billed.PlayerData.charinfo.firstname.." afviste en "..data.amount..Loc[Config.Lan].success["charge_end"], "error", data.biller)
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end
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end)
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QBCore.Functions.CreateCallback('jim-payments:MakePlayerList', function(source, cb)
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local onlineList = {}
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for _, v in pairs(QBCore.Functions.GetPlayers()) do
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local P = QBCore.Functions.GetPlayer(v)
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onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..P.PlayerData.charinfo.firstname..' '..P.PlayerData.charinfo.lastname }
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end
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cb(onlineList)
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end)
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