46 lines
1.0 KiB
Lua
46 lines
1.0 KiB
Lua
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local Blueprints = {
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['weapon_glock17'] = {
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item_settings = {
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label = 'Glock 17',
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image = 'weapon_glock17', -- use inventory's images
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object = {
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name = 'w_pi_sns_pistol',
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rotation = vector3(45.0, 0.0, 0.0)
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},
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level = 0,
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job = {
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allowed_list = {},
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allowed_grades = {}
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}
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},
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crafting = {
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success_rate = 1,
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amount = 1, -- crafted amount
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duration = 5,
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materials = {
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["plastic"] = 16,
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["iron"] = 4
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},
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exp_per_craft = 50
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}
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},
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}
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-- DO NOT TOUCH CODE BELLOW IF YOU DON"T KNOW WHAT YOU'RE DOING
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function IsBlueprint(item_name)
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if Blueprints[item_name] then
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return true
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else
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return false
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end
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end
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function GetBlueprint(item_name)
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if Blueprints[item_name] then
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return Blueprints[item_name]
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else
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return false
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end
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end
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