Scripts/resources/[hp]/hp_gv/server/server.lua

148 lines
4.4 KiB
Lua
Raw Normal View History

2024-12-29 19:48:41 +00:00
QBCore = exports['qb-core']:GetCoreObject()
local ActiveVan = -1
local ActiveItems = {}
local LastVan = nil
local totalVans = #Config.Gunvans.vehicles
math.randomseed(os.time())
local function firstLaunch()
if not LastVan then
LastVan = os.time()
end
end
firstLaunch()
--Fordi laver du ActiveItems = Items, så laver den en REFERENCE istedet for at KOPIERE array'et over....
local function deepcopy(orig)
local orig_type = type(orig)
local copy
if orig_type == 'table' then
copy = {}
for orig_key, orig_value in next, orig, nil do
copy[deepcopy(orig_key)] = deepcopy(orig_value)
end
setmetatable(copy, deepcopy(getmetatable(orig)))
else
copy = orig
end
return copy
end
-- #### Spawn Van
local function spawnVan()
if ActiveVan ~= -1 or Config.Debug then
LastVan = os.time()
if Config.perVanItems then
ActiveItems = deepcopy(Config.Gunvans.vehicles[ActiveVan].items)
else
ActiveItems = deepcopy(Config.VanItems)
end
print("Van spawned at Coordinates: " ..
Config.Gunvans.vehicles[ActiveVan].coords.x ..
" " .. Config.Gunvans.vehicles[ActiveVan].coords.y .. " " .. Config.Gunvans.vehicles[ActiveVan].coords.z)
TriggerClientEvent('_hp_gv:client:_spawnVan', -1, ActiveVan)
end
end
-- #### Delete Van
local function deleteVan()
Citizen.CreateThread(function()
Citizen.Wait(Config.duration * 60000)
ActiveVan = -1
ActiveItems = {}
TriggerClientEvent('_hp_gv:client:_destroyVan', -1)
startCountdown()
end)
end
-- #### Start Van countdown
function startCountdown()
Citizen.CreateThread(function()
Citizen.Wait(Config.minutesBetweenVans * 60000)
ActiveVan = math.random(1, totalVans)
spawnVan()
deleteVan()
end)
end
startCountdown()
-- #### Give Item
local function GiveItem(src, item)
if ActiveItems[item].iAmount <= 0 then
return Config.NotifyEmpty(src, ActiveItems[item].label)
end
local Player = QBCore.Functions.GetPlayer(src)
if Player.Functions.GetMoney('cash') < ActiveItems[item].price then
return Config.NotifyNoMoney(src, ActiveItems[item].label)
end
Player.Functions.RemoveMoney('cash', ActiveItems[item].price, 'Gun Van')
Config.InventoryExport(src, ActiveItems[item].item, 1)
if ActiveItems[item].weaponType == "pistol" then
Config.InventoryExport(src, "pistol_ammo", ActiveItems[item].aAmount)
end
if ActiveItems[item].triggerCops then
Config.EmergencyTrigger()
end
ActiveItems[item].iAmount = ActiveItems[item].iAmount - 1
Config.Notify(src, ActiveItems[item].label)
end
-- #### Debug stuff
if Config.Debug then
QBCore.Commands.Add('gv', '', {}, false, function(source, args)
TriggerClientEvent('_hp_gv:client:_destroyVan', -1)
ActiveVan = math.random(1, totalVans)
spawnVan()
end, Config.Permission)
QBCore.Commands.Add('dgv', '', {}, false, function(source, args)
ActiveVan = -1
ActiveItems = {}
TriggerClientEvent('_hp_gv:client:_destroyVan', -1)
end, Config.Permission)
end
-- #### Server: Give Item
RegisterNetEvent('_hp_gv:server:_giveItem')
AddEventHandler('_hp_gv:server:_giveItem', function(item)
local src = source
local playerPed = GetPlayerPed(src)
local Player = QBCore.Functions.GetPlayer(source)
local playerCoords = GetEntityCoords(playerPed)
local targetCoords = Config.Gunvans.vehicles[ActiveVan].coords
if #(playerCoords - targetCoords) > 5.5 then
Config.LogHandler(Player.PlayerData.citizenid .. " " .. Config.Lang.OutsideRange)
Config.LogHandler("Distance: " .. #(playerCoords - targetCoords) .. " - Max distance: 5.5")
if #(playerCoords - targetCoords) > 10 and Config.DropPlayer then
Config.LogHandler("GunVan | " .. Player.PlayerData.citizenid .. " " .. Config.Lang.OutsideRangeKick)
DropPlayer(src, Config.Lang.OutsideRangeKickPlayer)
end
return
end
if ActiveVan ~= -1 or Config.Debug then
GiveItem(src, item)
else
Config.LogHandler("GunVan | " .. Player.PlayerData.citizenid .. " " .. Config.Lang.OutsideBuyHours)
Config.LogHandler("GunVan | " ..
Config.Lang.TimeUntilNext ..
" " .. Config.minutesBetweenVans * 60 - (os.time() - LastVan) .. " " .. Config.Lang.Seconds)
return
end
end)