108 lines
3.5 KiB
JavaScript
108 lines
3.5 KiB
JavaScript
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//------------------------------\\
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//---\\ BOII | DEVELOPMENT //---\\
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//------------------------------\\
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const shadow = document.querySelector('.shadow');
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const counterInc = document.getElementById('chip');
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const curCount = document.getElementById('current-count');
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const progressbar = document.querySelector('.progress');
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const gameArea = document.getElementById('game-area');
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const chip = document.getElementById('chip');
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var counter = 0;
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var chipsneeded = null;
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var timeleft = null;
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$(document).ready(function(){
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window.addEventListener('message', function(event) {
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var data = event.data;
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if (data.open == true) {
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chipsneeded = data.chipsneeded
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timeleft = data.timer
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$('#start-container').removeClass('hidden');
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const changeProgress = (progress) => {
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progressbar.style.width = `${progress}%`;
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if (progress >= 90) {
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setTimeout(StartGame(chipsneeded, timeleft), 1000);
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}
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};
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setTimeout(() => changeProgress(15), 1000);
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setTimeout(() => changeProgress(32), 2000);
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setTimeout(() => changeProgress(65), 4600);
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setTimeout(() => changeProgress(78), 5266);
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setTimeout(() => changeProgress(90), 8000);
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} else if (data.open == false) {
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$('#start-container').addClass('hidden');
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$('#game-container').addClass('hidden');
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location.reload();
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}
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$(document).keyup(function (exit) {
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if (exit.keyCode === 27) {
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CloseGame();
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}
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})
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})
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})
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// starts game
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function StartGame() {
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$('#start-container').addClass('hidden');
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$('#game-container').removeClass('hidden');
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document.addEventListener('mousemove', (e) => {
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let x = e.clientX - (document.documentElement.clientWidth * 1.5);
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let y = e.clientY - (document.documentElement.clientHeight * 1.5);
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shadow.style.transform = 'translate(' + x + 'px, ' + y + 'px)';
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})
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var w = gameArea.offsetWidth || gameArea.style.width
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var h = gameArea.offsetHeight || gameArea.style.height
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$('#chip').click(function(){
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this.style.top = Math.round(Math.random() * h) + "px";
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this.style.left = Math.round(Math.random() * w) + "px";
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AddCounter()
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})
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StartCountdown()
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}
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// starts countdown timer
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function StartCountdown() {
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var htmlResult = '<h2>CHIPS FOUND<h2>'+
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'<h2>'+counter+'/'+chipsneeded+'</h2>'
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$('#info-container').html(htmlResult);
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}
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// countdown timer
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const countdown = setInterval(function() {
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if (timeleft === 0) {
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if (counter <= chipsneeded) {
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clearInterval(countdown);
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setTimeout(CloseGame(), 1000);
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}
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} else {
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document.getElementById("countdown").innerHTML = '<h2>'+timeleft+ 's TILBAGE</h2>';
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}
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timeleft -= 1;
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}, 1000);
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// adds counter when chip found
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function AddCounter() {
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var htmlResult = '<h2>CHIPS FUNDET<h2>'+
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'<h2>'+counter+'/'+chipsneeded+'</h2>'
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$('#info-container').html(htmlResult);
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if (counter == chipsneeded) {
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$('#game-container').addClass('hidden');
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clearInterval(countdown);
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$.post(`https://boii-chiphack/CounterCallback`, JSON.stringify({'success': true}));
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}
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}
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// closes game
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function CloseGame() {
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$.post(`https://boii-chiphack/CloseGame`, JSON.stringify({'success': false}));
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}
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// increments counter
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const handleIncrement = () => {
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counter++;
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curCount.innerHTML = counter;
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};
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counterInc.addEventListener("click", handleIncrement);
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