Scripts/resources/[custom_script]/devyn-backitems/BackItems.lua

301 lines
6.8 KiB
Lua
Raw Normal View History

2024-12-29 19:48:41 +00:00
BackItems = {
["markedbills"] = { -- Item Name
model="prop_money_bag_01", -- Model you want to display
back_bone = 24818, -- PED bone the entity is attached to.
-- Location of the model on the players back. Note this is and offset relative to the players bone coords.
x = -0.4,
y = -0.17,
z = -0.12,
-- Rotaion of the object.
x_rotation = 0.0,
y_rotation = 90.0,
z_rotation = 0.0,
},
["meth"] = {
model="hei_prop_pill_bag_01",
back_bone = 24818,
x = -0.1,
y = -0.17,
z = 0.12,
x_rotation = 0.0,
y_rotation = 90.0,
z_rotation = 0.0,
},
["weapon_smg"] = {
model="w_sb_smg",
back_bone = 24818,
x = -0.05,
y = 0.20,
z = 0.0,
x_rotation = 180.0,
y_rotation = 46.0,
z_rotation = 180.0,
},
["weapon_assaultrifle"] = {
model="w_ar_assaultrifle",
back_bone = 24818,
x = -0.05,
y = 0.20,
z = 0.0,
x_rotation = 0.0,
y_rotation = -30.0,
z_rotation = 180.0,
},
["weapon_assaultrifle_mk2"] = {
model="w_ar_assaultrifle",
back_bone = 24818,
x = -0.05,
y = 0.20,
z = 0.0,
x_rotation = 0.0,
y_rotation = -30.0,
z_rotation = 180.0,
},
["weapon_carbinerifle"] = {
model="w_ar_carbinerifle",
back_bone = 24818,
x = -0.05,
y = 0.20,
z = 0.0,
x_rotation = 0.0,
y_rotation = -30.0,
z_rotation = 180.0,
},
["weapon_carbinerifle_mk2"] = {
model="w_ar_carbinerifle",
back_bone = 24818,
x = -0.05,
y = 0.20,
z = 0.0,
x_rotation = 0.0,
y_rotation = -30.0,
z_rotation = 180.0,
},
["weapon_tacticalrifle"] = {
model="w_ar_carbinerifle",
back_bone = 24818,
x = -0.05,
y = 0.20,
z = 0.0,
x_rotation = 0.0,
y_rotation = -30.0,
z_rotation = 180.0,
},
["weapon_rpg"] = {
model="w_lr_rpg",
back_bone = 24818,
x = 0.2,
y = -0.17,
z = 0.0,
x_rotation = 0.0,
y_rotation = 180.0,
z_rotation = 180.0,
},
["coke_brick"] = {
model="bkr_prop_coke_cutblock_01",
back_bone = 24818,
x = -0.20,
y = -0.17,
z = 0.0,
x_rotation = 0.0,
y_rotation = 90.0,
z_rotation = 90.0,
},
["weed_bud"] = {
model="bkr_prop_weed_drying_01a",
back_bone = 24818,
x = -0.20,
y = -0.17,
z = 0.0,
x_rotation = 0.0,
y_rotation = 90.0,
z_rotation = 0.0,
},
-- GGC Weapons -- Melees
["weapon_sledgehammer"] = {
model="w_me_sledgehammer",
back_bone = 24818,
x = -0.0,
y = -0.17,
z = 0.08,
x_rotation = 0.0,
y_rotation = -180.0,
z_rotation = 180.0,
},
["weapon_katana"] = {
model="w_me_katana",
back_bone = 24818,
x = -0.0,
y = -0.17,
z = 0.08,
x_rotation = 0.0,
y_rotation = -180.0,
z_rotation = 180.0,
},
["weapon_keyboard"] = {
model="w_me_keyboard",
back_bone = 24818,
x = -0.0,
y = -0.17,
z = 0.08,
x_rotation = 0.0,
y_rotation = -180.0,
z_rotation = 180.0,
},
-- GGC Weapons -- SMGs
["weapon_pmxfm"] = {
model="pmx_fluffymods",
back_bone = 24818,
x = 0.05,
y = -0.17,
z = 0.0,
x_rotation = 180.0,
y_rotation = 30.0,
z_rotation = 180.0,
},
["weapon_mac10"] = {
model="w_sb_mac10",
back_bone = 24818,
x = 0.05,
y = -0.17,
z = 0.0,
x_rotation = 180.0,
y_rotation = 30.0,
z_rotation = 180.0,
},
['weapon_microsmg'] = {
model = "w_sb_microsmg",
back_bone = 24818,
x = -0.05,
y = 0.20,
z = 0.0,
x_rotation = 180.0,
y_rotation = 46.0,
z_rotation = 180.0,
},
['weapon_smg_mk2'] = {
model = "w_sb_microsmg",
back_bone = 24818,
x = -0.05,
y = 0.20,
z = 0.0,
x_rotation = 180.0,
y_rotation = 46.0,
z_rotation = 180.0,
},
['weapon_assaultsmg'] = {
model = "w_sb_assaultsmg",
back_bone = 24818,
x = -0.05,
y = 0.20,
z = 0.0,
x_rotation = 180.0,
y_rotation = 46.0,
z_rotation = 180.0,
},
['weapon_minismg'] = {
model = "w_sb_microsmg",
back_bone = 24818,
x = -0.05,
y = 0.20,
z = 0.0,
x_rotation = 180.0,
y_rotation = 46.0,
z_rotation = 180.0,
},
-- GGC Weapons -- Rifles
["weapon_ak47"] = {
model="w_ar_ak47",
back_bone = 24818,
x = 0.05,
y = -0.17,
z = 0.0,
x_rotation = 0.0,
y_rotation = -30.0,
z_rotation = 180.0,
},
["weapon_ak74"] = {
model="w_ar_ak74",
back_bone = 24818,
x = 0.05,
y = -0.17,
z = 0.0,
x_rotation = 0.0,
y_rotation = -30.0,
z_rotation = 180.0,
},
["weapon_aks74"] = {
model="w_ar_assaultrifle_aks74",
back_bone = 24818,
x = 0.12,
y = -0.17,
z = -0.0,
x_rotation = 0.0,
y_rotation = -180.0,
z_rotation = 0.0,
},
["weapon_groza"] = {
model="w_ar_groza",
back_bone = 24818,
x = -0.05,
y = -0.17,
z = 0.0,
x_rotation = 0.0,
y_rotation = -30.0,
z_rotation = 180.0,
},
["weapon_m4"] = {
model="w_ar_m4",
back_bone = 24818,
x = 0.05,
y = -0.17,
z = 0.0,
x_rotation = 0.0,
y_rotation = -30.0,
z_rotation = 180.0,
},
["weapon_m6ic"] = {
model="m6ic",
back_bone = 24818,
x = 0.12,
y = -0.17,
z = -0.0,
x_rotation = 0.0,
y_rotation = -180.0,
z_rotation = 0.0,
},
["weapon_mk47fm"] = {
model="MK47FluffysMods",
back_bone = 24818,
x = -0.0,
y = -0.17,
z = 0.08,
x_rotation = 0.0,
y_rotation = -180.0,
z_rotation = 180.0,
},
["weapon_scarsc"] = {
model="w_ar_scarsc",
back_bone = 24818,
x = 0.05,
y = -0.17,
z = 0.0,
x_rotation = 0.0,
y_rotation = -30.0,
z_rotation = 180.0,
},
["weapon_scarh"] = {
model="w_ar_scarh",
back_bone = 24818,
x = 0.05,
y = -0.17,
z = 0.0,
x_rotation = 0.0,
y_rotation = -30.0,
z_rotation = 180.0,
},
}