Scripts/resources/[standalone]/ox_lib/imports/getClosestObject/shared.lua

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2024-12-29 20:02:43 +00:00
---@param coords vector3 The coords to check from.
---@param maxDistance number The max distance to check.
---@return number? object
---@return vector3? objectCoords
function lib.getClosestObject(coords, maxDistance)
local objects = GetGamePool('CObject')
local closestObject, closestCoords
maxDistance = maxDistance or 2.0
for i = 1, #objects do
local object = objects[i]
local objectCoords = GetEntityCoords(object)
local distance = #(coords - objectCoords)
if distance < maxDistance then
maxDistance = distance
closestObject = object
closestCoords = objectCoords
end
end
return closestObject, closestCoords
end
return lib.getClosestObject