256 lines
5.2 KiB
Markdown
256 lines
5.2 KiB
Markdown
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Exports
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=======
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<!-- C# code blocks are used for convenient syntax highlighting. -->
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Exported freecam functions.
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> Examples assume you are referencing the freecam exports as such:
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> ```lua
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> local Freecam = exports['fivem-freecam']
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> Freecam:SetActive(true)
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> ```
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### Getters
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- [IsActive](#IsActive)
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- [IsFrozen](#IsFrozen)
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- [GetFov](#GetFov)
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- [GetPosition](#GetPosition)
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- [GetRotation](#GetRotation)
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- [GetMatrix](#GetMatrix)
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- [GetTarget](#GetTarget)
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- [GetPitch](#GetPitch)
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- [GetRoll](#GetRoll)
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- [GetYaw](#GetYaw)
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- [GetCameraSetting](#GetCameraSetting)
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- [GetKeyboardSetting](#GetKeyboardSetting)
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- [GetGamepadSetting](#GetGamepadSetting)
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- [GetKeyboardControl](#GetKeyboardControl)
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### Setters
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- [SetActive](#SetActive)
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- [SetFrozen](#SetFrozen)
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- [SetFov](#SetFov)
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- [SetPosition](#SetPosition)
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- [SetRotation](#SetRotation)
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- [SetCameraSetting](#SetCameraSetting)
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- [SetKeyboardSetting](#SetKeyboardSetting)
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- [SetGamepadSetting](#SetGamepadSetting)
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- [SetKeyboardControl](#SetKeyboardControl)
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- [SetGamepadControl](#SetGamepadControl)
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---
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`IsActive`
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----------
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Returns wether the freecam is currently active or not.
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```c#
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bool isActive = Freecam:IsActive()
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```
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`SetActive`
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-----------
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Enters or exits the freecam.
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```c#
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void Freecam:SetActive(bool active)
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```
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`IsFrozen`
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----------
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Returns wether the freecam position is currently frozen.
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```c#
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bool isFrozen = Freecam:IsFrozen()
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```
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`SetFrozen`
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-----------
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Sets the freecam frozen. When frozen, controls do not update the position or
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rotation anymore but [SetPosition](#setposition)/[SetRotation](#setrotation) will.
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```c#
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void Freecam:SetFrozen(bool frozen)
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```
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`GetFov`
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--------
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Returns the field of view of the freecam.
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```c#
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float fov = Freecam:GetFov()
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```
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`SetFov`
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--------
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Sets the current field of view of the freecam. This does NOT update the default
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FOV for the freecam. Use [SetCameraSetting](#setcamerasetting) for that.
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```c#
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void Freecam:SetFov(float fov)
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```
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`GetPosition`
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-------------
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Returns the current position of the freecam.
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```c#
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vector3 position = Freecam:GetPosition()
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```
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`SetPosition`
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-------------
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Sets a new position for the freecam.
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```c#
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void Freecam:SetPosition(float posX, float posY, float posZ)
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```
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`GetRotation`
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-------------
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Returns the current rotation of the freecam.
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```c#
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vector3 rotation = Freecam:GetRotation()
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```
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`SetRotation`
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-------------
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Sets a new position for the freecam.
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```c#
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void Freecam:SetRotation(float rotX, float rotY, float rotZ)
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```
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`GetMatrix`
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-----------
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Returns the current view matrix of the freecam.
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```c#
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vector3 vecX, vector3 vecY, vector3 vecZ, vector3 pos = Freecam:GetMatrix()
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```
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`GetTarget`
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-----------
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Returns the position the freecam is looking at from the given distance.
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```c#
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vector3 target = Freecam:GetTarget(float distance)
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```
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`GetPitch`
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----------
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Returns the current pitch (rotX) of the freecam.
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```c#
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float pitch = Freecam:GetPitch()
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```
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`GetRoll`
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---------
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Returns the current roll (rotY) of the freecam.
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```c#
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float roll = Freecam:GetRoll()
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```
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`GetYaw`
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--------
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Returns the current yaw (rotZ) of the freecam.
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```c#
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float yaw = Freecam:GetYaw()
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```
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`GetCameraSetting`
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------------------
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Returns the value of a camera setting.
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See [CONFIGURING](CONFIGURING.md#camera-settings) for details.
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```c#
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mixed value = Freecam:GetCameraSetting(string key)
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```
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`SetCameraSetting`
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------------------
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Sets the value of a camera setting.
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See [CONFIGURING](CONFIGURING.md#camera-settings) for details.
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```c#
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void Freecam:SetCameraSetting(string key, mixed value)
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```
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`GetKeyboardSetting`
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--------------------
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Returns the value of a keyboard setting.
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See [CONFIGURING](CONFIGURING.md#control-settings) for details.
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```c#
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mixed value = Freecam:GetKeyboardSetting(string key)
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```
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`SetKeyboardSetting`
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--------------------
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Sets the value of a keyboard setting.
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See [CONFIGURING](CONFIGURING.md#control-settings) for details.
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```c#
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void Freecam:SetKeyboardSetting(string key, mixed value)
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```
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`GetGamepadSetting`
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-------------------
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Returns the value of a gamepad setting.
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See [CONFIGURING](CONFIGURING.md#control-settings) for details.
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```c#
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mixed value = Freecam:GetGamepadSetting(string key)
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```
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`SetGamepadSetting`
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-------------------
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Sets the value of a gamepad setting.
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See [CONFIGURING](CONFIGURING.md#control-settings) for details.
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```c#
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void Freecam:SetGamepadSetting(string key, mixed value)
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```
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`GetKeyboardControl`
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--------------------
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Returns the value of a keyboard control.
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See [CONFIGURING](CONFIGURING.md#control-mapping) for details.
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```c#
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mixed value = Freecam:GetKeyboardControl(string key)
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```
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`SetKeyboardControl`
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--------------------
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Sets the value of a keyboard control.
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See [CONFIGURING](CONFIGURING.md#control-mapping) for details.
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```c#
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void Freecam:SetKeyboardControl(string key, int value)
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void Freecam:SetKeyboardControl(string key, table value)
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```
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`GetGamepadControl`
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-------------------
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Returns the value of a gamepad control.
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See [CONFIGURING](CONFIGURING.md#control-mapping) for details.
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```c#
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mixed value = Freecam:GetGamepadControl(string key)
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```
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`SetGamepadControl`
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-------------------
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Sets the value of a gamepad control.
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See [CONFIGURING](CONFIGURING.md#control-mapping) for details.
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```c#
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void Freecam:SetGamepadControl(string key, int value)
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void Freecam:SetGamepadControl(string key, table value)
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```
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