Scripts/resources/[custom_script]/jerzys_billing/server/main.lua

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2024-12-29 19:48:41 +00:00
local QBCore = exports['qb-core']:GetCoreObject()
RegisterNetEvent('jerzys_billing:server:sendBilling', function (data)
local src = source
-- Data where to send Billing & what
local playerId = data[1]
local ammount = data[2]
local title = data[3]
local text = data[4]
-- Get Current Player and Player to send Billing
local billedPlayer = QBCore.Functions.GetPlayer(tonumber(playerId))
local currentPlayer = QBCore.Functions.GetPlayer(source)
-- Assets you need
local name = currentPlayer.PlayerData.charinfo.firstname..' '..currentPlayer.PlayerData.charinfo.lastname
local cId = currentPlayer.PlayerData.citizenid
-- Check Current Player & Player
if currentPlayer ~= nil then
if billedPlayer ~= nil then
TriggerClientEvent('jerzys_billing:client:sendBilling', playerId, ammount, title, text, name, cId)
else
TriggerClientEvent('jerzys_billing:client:error', src, {error = 'online'})
end
else
TriggerClientEvent('jerzys_billing:client:error', src, {error = 'player'})
end
end)
RegisterNetEvent('jerzys_billing:server:doneBilling',function(data)
-- Data
local ammount = data["ammount"];
-- Getting Billed / Billed
local currentPlayer = QBCore.Functions.GetPlayer(source)
-- Support fines
local paidPlayer = QBCore.Functions.GetPlayerByCitizenId(data["cid"])
local currentPlayerFirstName = currentPlayer.PlayerData.charinfo.firstname
-- Bank & Cash
local getBank = currentPlayer.PlayerData.money["bank"]
local getCash = currentPlayer.PlayerData.money["cash"]
-- Check Money & Pay player
if(Config.useCash == true) then
if currentPlayer ~= nil then
if getCash - ammount >= 0 then
currentPlayer.Functions.RemoveMoney("cash", ammount, "jerzys_billing-paid")
if paidPlayer ~= nil then
paidPlayer.Functions.AddMoney("cash", ammount, "jerzys_billing-paid");
TriggerClientEvent("QBCore:Notify", paidPlayer.PlayerData.source, "Du modtog "..ammount..",- fra: "..currentPlayerFirstName.." i kontanter!", "success")
end
else
TriggerClientEvent("QBCore:Notify", paidPlayer.PlayerData.source, "Spilleren har ikke råd til at betale!", "success")
TriggerClientEvent("QBCore:Notify", currentPlayer.PlayerData.source, "Du har ikke nok penge", "error")
end
end
else
if currentPlayer ~= nil then
if getBank - ammount >= 0 then
currentPlayer.Functions.RemoveMoney("bank", ammount, "jerzys_billing-paid")
paidPlayer.Functions.AddMoney("bank", ammount, "pjerzys_billing-paid");
TriggerClientEvent("QBCore:Notify", paidPlayer.PlayerData.source, "Du modtog "..ammount..",- fra: "..currentPlayerFirstName.." på din bankkonto!", "success")
else
TriggerClientEvent("QBCore:Notify", paidPlayer.PlayerData.source, "Spilleren har ikke råd til at betale!", "success")
TriggerClientEvent("QBCore:Notify", currentPlayer.PlayerData.source, "Du har ikke nok penge", "error")
end
end
end
end)