Scripts/resources/[custom_script]/renzu_motels/bridge/target/qb-target.lua

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Lua
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2024-12-29 19:48:41 +00:00
if GetResourceState('ox_target') == 'started'
or GetResourceState('ox_target') ~= 'started' and GetResourceState('qb-target') ~= 'started' or not config.target then return end
MotelFunction = function(data)
if not data.Mlo and data.type ~= 'door' then return end
local options = {}
if data.type == 'door' then
local doorIndex = data.index + (joaat(data.motel))
AddDoorToSystem(doorIndex, data.door, data.coord)
SetDoorState(data)
local blip = AddBlipForCoord(data.coord.x,data.coord.y,data.coord.z)
SetBlipSprite(blip,685+data.index)
SetBlipColour(blip,0)
SetBlipSecondaryColour(blip,255,255,255)
SetBlipAsShortRange(blip,true)
SetBlipScale(blip,0.3)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString('Dør '..data.index)
EndTextCommandSetBlipName(blip)
table.insert(blips,blip)
table.insert(options,{
item = 'lockpick',
name = data.index .. '_' .. data.type..'_lockpick',
action = function()
return LockPick(data)
end,
icon = 'fas fa-unlink',
label = 'Lock Pick'
})
if not data.Mlo then
table.insert(options,{
name = data.index .. '_' .. data.type..'_lockpick',
action = function()
return EnterShell(data)
end,
icon = 'fas fa-person-booth',
label = 'Gå ind'
})
end
end
table.insert(options,{
name = data.index .. '_' .. data.type,
action = function()
return RoomFunction(data)
end,
icon = config.icons[data.type],
label = data.label
})
local target = {
coords = data.coord,
size = vec3(2, 2, 2),
rotation = 45,
debug = drawZones,
options = options
}
local targetid = data.index .. '_' .. data.type
exports['qb-target']:AddBoxZone(targetid,data.coord,0.40,0.40,{
name = targetid,
debugPoly = false,
minZ = data.coord.z-0.2,
maxZ = data.coord.z+0.2
},target)
table.insert(zones,targetid)
end
removeTargetZone = function(id)
return exports['qb-target']:RemoveZone(id)
end
ShellTargets = function(data,offsets,loc,house)
Wait(2000)
for k,v in pairs(offsets) do
local options = {}
table.insert(options,{
name = data.motel .. '_' .. k..'_'..data.index,
action = function()
data.type = k
return RoomFunction(data)
end,
icon = config.icons[k],
label = config.Text[k]
})
if k == 'exit' then
table.insert(options,{
name = data.motel .. '_' .. k..'_'..data.index..'_door',
action = function()
data.type = 'door'
return Door(data)
end,
icon = config.icons[k],
label = 'Lås op/Lås dør'
})
end
if k == 'stash' then
local motels = GlobalState.Motels[data.motel]
local room = motels?.rooms[data.index] or {}
local keys = GetPlayerKeys(data,room)
for identifier,name in pairs(keys) do
table.insert(options,{
name = data.motel .. '_' .. k..'_'..data.index..'_'..identifier,
action = function()
data.type = k
return RoomFunction(data,identifier)
end,
icon = config.icons[k],
label = config.Text[k]..' - ['..name..']'
})
end
end
local targetid = data.motel .. '_' .. k..'_'..data.index
exports['qb-target']:AddBoxZone(targetid, loc+v, 0.75, 0.75, {
name = targetid,
debugPoly = false,
minZ = (loc+v).z-0.45,
maxZ = (loc+v).z+0.45,
}, {
options = options,
distance = 5.5
})
table.insert(shelzones,targetid)
end
end