Scripts/resources/[il]/illenium-appearance/client/framework/qb/migrate.lua

191 lines
6.9 KiB
Lua
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2024-12-29 19:49:12 +00:00
if not Framework.QBCore() then return end
local client = client
local skinData = {
["face2"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["facemix"] = {
skinMix = 0,
shapeMix = 0,
defaultSkinMix = 0.0,
defaultShapeMix = 0.0,
},
}
RegisterNetEvent("illenium-appearance:client:migration:load-qb-clothing-skin", function(playerSkin)
local model = playerSkin.model
model = model ~= nil and tonumber(model) or false
Citizen.CreateThread(function()
lib.requestModel(model, 1000)
SetPlayerModel(cache.playerId, model)
Wait(150)
SetPedComponentVariation(cache.ped, 0, 0, 0, 2)
TriggerEvent("illenium-appearance:client:migration:load-qb-clothing-clothes", playerSkin, cache.ped)
SetModelAsNoLongerNeeded(model)
end)
end)
RegisterNetEvent("illenium-appearance:client:migration:load-qb-clothing-clothes", function(playerSkin, ped)
local data = json.decode(playerSkin.skin)
if ped == nil then ped = cache.ped end
for i = 0, 11 do
SetPedComponentVariation(ped, i, 0, 0, 0)
end
for i = 0, 7 do
ClearPedProp(ped, i)
end
-- Face
if not data["facemix"] or not data["face2"] then
data["facemix"] = skinData["facemix"]
data["facemix"].shapeMix = data["facemix"].defaultShapeMix
data["facemix"].skinMix = data["facemix"].defaultSkinMix
data["face2"] = skinData["face2"]
end
SetPedHeadBlendData(ped, data["face"].item, data["face2"].item, nil, data["face"].texture, data["face2"].texture, nil, data["facemix"].shapeMix, data["facemix"].skinMix, nil, true)
-- Pants
SetPedComponentVariation(ped, 4, data["pants"].item, 0, 0)
SetPedComponentVariation(ped, 4, data["pants"].item, data["pants"].texture, 0)
-- Hair
SetPedComponentVariation(ped, 2, data["hair"].item, 0, 0)
SetPedHairColor(ped, data["hair"].texture, data["hair"].texture)
-- Eyebrows
SetPedHeadOverlay(ped, 2, data["eyebrows"].item, 1.0)
SetPedHeadOverlayColor(ped, 2, 1, data["eyebrows"].texture, 0)
-- Beard
SetPedHeadOverlay(ped, 1, data["beard"].item, 1.0)
SetPedHeadOverlayColor(ped, 1, 1, data["beard"].texture, 0)
-- Blush
SetPedHeadOverlay(ped, 5, data["blush"].item, 1.0)
SetPedHeadOverlayColor(ped, 5, 1, data["blush"].texture, 0)
-- Lipstick
SetPedHeadOverlay(ped, 8, data["lipstick"].item, 1.0)
SetPedHeadOverlayColor(ped, 8, 1, data["lipstick"].texture, 0)
-- Makeup
SetPedHeadOverlay(ped, 4, data["makeup"].item, 1.0)
SetPedHeadOverlayColor(ped, 4, 1, data["makeup"].texture, 0)
-- Ageing
SetPedHeadOverlay(ped, 3, data["ageing"].item, 1.0)
SetPedHeadOverlayColor(ped, 3, 1, data["ageing"].texture, 0)
-- Arms
SetPedComponentVariation(ped, 3, data["arms"].item, 0, 2)
SetPedComponentVariation(ped, 3, data["arms"].item, data["arms"].texture, 0)
-- T-Shirt
SetPedComponentVariation(ped, 8, data["t-shirt"].item, 0, 2)
SetPedComponentVariation(ped, 8, data["t-shirt"].item, data["t-shirt"].texture, 0)
-- Vest
SetPedComponentVariation(ped, 9, data["vest"].item, 0, 2)
SetPedComponentVariation(ped, 9, data["vest"].item, data["vest"].texture, 0)
-- Torso 2
SetPedComponentVariation(ped, 11, data["torso2"].item, 0, 2)
SetPedComponentVariation(ped, 11, data["torso2"].item, data["torso2"].texture, 0)
-- Shoes
SetPedComponentVariation(ped, 6, data["shoes"].item, 0, 2)
SetPedComponentVariation(ped, 6, data["shoes"].item, data["shoes"].texture, 0)
-- Mask
SetPedComponentVariation(ped, 1, data["mask"].item, 0, 2)
SetPedComponentVariation(ped, 1, data["mask"].item, data["mask"].texture, 0)
-- Badge
SetPedComponentVariation(ped, 10, data["decals"].item, 0, 2)
SetPedComponentVariation(ped, 10, data["decals"].item, data["decals"].texture, 0)
-- Accessory
SetPedComponentVariation(ped, 7, data["accessory"].item, 0, 2)
SetPedComponentVariation(ped, 7, data["accessory"].item, data["accessory"].texture, 0)
-- Bag
SetPedComponentVariation(ped, 5, data["bag"].item, 0, 2)
SetPedComponentVariation(ped, 5, data["bag"].item, data["bag"].texture, 0)
-- Hat
if data["hat"].item ~= -1 and data["hat"].item ~= 0 then
SetPedPropIndex(ped, 0, data["hat"].item, data["hat"].texture, true)
else
ClearPedProp(ped, 0)
end
-- Glass
if data["glass"].item ~= -1 and data["glass"].item ~= 0 then
SetPedPropIndex(ped, 1, data["glass"].item, data["glass"].texture, true)
else
ClearPedProp(ped, 1)
end
-- Ear
if data["ear"].item ~= -1 and data["ear"].item ~= 0 then
SetPedPropIndex(ped, 2, data["ear"].item, data["ear"].texture, true)
else
ClearPedProp(ped, 2)
end
-- Watch
if data["watch"].item ~= -1 and data["watch"].item ~= 0 then
SetPedPropIndex(ped, 6, data["watch"].item, data["watch"].texture, true)
else
ClearPedProp(ped, 6)
end
-- Bracelet
if data["bracelet"].item ~= -1 and data["bracelet"].item ~= 0 then
SetPedPropIndex(ped, 7, data["bracelet"].item, data["bracelet"].texture, true)
else
ClearPedProp(ped, 7)
end
if data["eye_color"].item ~= -1 and data["eye_color"].item ~= 0 then
SetPedEyeColor(ped, data["eye_color"].item)
end
if data["moles"].item ~= -1 and data["moles"].item ~= 0 then
SetPedHeadOverlay(ped, 9, data["moles"].item, (data["moles"].texture / 10))
end
SetPedFaceFeature(ped, 0, (data["nose_0"].item / 10))
SetPedFaceFeature(ped, 1, (data["nose_1"].item / 10))
SetPedFaceFeature(ped, 2, (data["nose_2"].item / 10))
SetPedFaceFeature(ped, 3, (data["nose_3"].item / 10))
SetPedFaceFeature(ped, 4, (data["nose_4"].item / 10))
SetPedFaceFeature(ped, 5, (data["nose_5"].item / 10))
SetPedFaceFeature(ped, 6, (data["eyebrown_high"].item / 10))
SetPedFaceFeature(ped, 7, (data["eyebrown_forward"].item / 10))
SetPedFaceFeature(ped, 8, (data["cheek_1"].item / 10))
SetPedFaceFeature(ped, 9, (data["cheek_2"].item / 10))
SetPedFaceFeature(ped, 10,(data["cheek_3"].item / 10))
SetPedFaceFeature(ped, 11, (data["eye_opening"].item / 10))
SetPedFaceFeature(ped, 12, (data["lips_thickness"].item / 10))
SetPedFaceFeature(ped, 13, (data["jaw_bone_width"].item / 10))
SetPedFaceFeature(ped, 14, (data["jaw_bone_back_lenght"].item / 10))
SetPedFaceFeature(ped, 15, (data["chimp_bone_lowering"].item / 10))
SetPedFaceFeature(ped, 16, (data["chimp_bone_lenght"].item / 10))
SetPedFaceFeature(ped, 17, (data["chimp_bone_width"].item / 10))
SetPedFaceFeature(ped, 18, (data["chimp_hole"].item / 10))
SetPedFaceFeature(ped, 19, (data["neck_thikness"].item / 10))
local appearance = client.getPedAppearance(ped)
TriggerServerEvent("illenium-appearance:server:migrate-qb-clothing-skin", playerSkin.citizenid, appearance)
end)