386 lines
9.0 KiB
Lua
386 lines
9.0 KiB
Lua
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Config = {}
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Config.UseTarget = GetConvar('UseTarget', 'false') == 'true' -- Use qb-target interactions (don't change this, go to your server.cfg and add `setr UseTarget true` to use this and just that from true to false or the other way around)
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Config.MaxInventoryWeight = 150000 -- Max weight a player can carry (default 120kg, written in grams)
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Config.MaxInventorySlots = 41 -- Max inventory slots for a player
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Config.CleanupDropTime = 15 * 60 -- How many seconds it takes for drops to be untouched before being deleted
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Config.MaxDropViewDistance = 12.5 -- The distance in GTA Units that a drop can be seen
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Config.UseItemDrop = true -- This will enable item object to spawn on drops instead of markers
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Config.ItemDropObject = `sf_prop_sf_backpack_01a` -- if Config.UseItemDrop is true, this will be the prop that spawns for the item
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Config.Progressbar = {
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Enable = false, -- True to Enable the progressbar while opening inventory
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minT = 150, -- Min Time for Inventory to open
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maxT = 250 -- Max Time for Inventory to open
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}
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Config.VendingObjects = {
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"prop_vend_soda_01",
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"prop_vend_soda_02",
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"prop_vend_water_01"
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}
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Config.BinObjects = {
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"prop_bin_05a",
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}
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Config.CraftingObject = `prop_toolchest_05` -- Only needed if not using target | Line 928 to change Target Models
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Config.VendingItem = {
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[1] = {
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name = "kurkakola",
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price = 4,
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amount = 50,
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info = {},
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type = "item",
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slot = 1,
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},
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[2] = {
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name = "water_bottle",
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price = 4,
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amount = 50,
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info = {},
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type = "item",
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slot = 2,
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},
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}
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Config.CraftingItems = {
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[1] = {
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name = "lockpick",
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amount = 50,
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info = {},
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costs = {
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["metalscrap"] = 22,
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["plastic"] = 32,
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},
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type = "item",
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slot = 1,
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threshold = 0,
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points = 1,
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},
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[2] = {
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name = "screwdriverset",
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amount = 50,
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info = {},
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costs = {
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["metalscrap"] = 30,
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["plastic"] = 42,
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},
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type = "item",
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slot = 2,
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threshold = 0,
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points = 2,
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},
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[3] = {
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name = "electronickit",
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amount = 50,
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info = {},
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costs = {
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["metalscrap"] = 30,
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["plastic"] = 45,
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["aluminum"] = 28,
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},
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type = "item",
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slot = 3,
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threshold = 0,
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points = 3,
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},
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[4] = {
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name = "radioscanner",
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amount = 50,
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info = {},
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costs = {
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["electronickit"] = 2,
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["plastic"] = 52,
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["steel"] = 40,
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},
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type = "item",
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slot = 4,
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threshold = 0,
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points = 4,
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},
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[5] = {
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name = "gatecrack",
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amount = 50,
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info = {},
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costs = {
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["metalscrap"] = 10,
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["plastic"] = 50,
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["aluminum"] = 30,
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["iron"] = 17,
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["electronickit"] = 2,
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},
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type = "item",
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slot = 5,
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threshold = 110,
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points = 5,
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},
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[6] = {
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name = "handcuffs",
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amount = 50,
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info = {},
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costs = {
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["metalscrap"] = 36,
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["steel"] = 24,
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["aluminum"] = 28,
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},
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type = "item",
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slot = 6,
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threshold = 160,
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points = 6,
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},
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[7] = {
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name = "repairkit",
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amount = 50,
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info = {},
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costs = {
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["metalscrap"] = 32,
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["steel"] = 43,
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["plastic"] = 61,
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},
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type = "item",
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slot = 7,
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threshold = 200,
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points = 7,
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},
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[8] = {
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name = "pistol_ammo",
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amount = 50,
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info = {},
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costs = {
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["metalscrap"] = 50,
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["steel"] = 37,
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["copper"] = 26,
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},
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type = "item",
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slot = 8,
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threshold = 250,
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points = 8,
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},
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[9] = {
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name = "ironoxide",
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amount = 50,
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info = {},
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costs = {
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["iron"] = 60,
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["glass"] = 30,
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},
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type = "item",
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slot = 9,
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threshold = 300,
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points = 9,
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},
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[10] = {
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name = "aluminumoxide",
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amount = 50,
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info = {},
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costs = {
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["aluminum"] = 60,
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["glass"] = 30,
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},
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type = "item",
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slot = 10,
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threshold = 300,
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points = 10,
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},
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[11] = {
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name = "armor",
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amount = 50,
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info = {},
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costs = {
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["iron"] = 33,
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["steel"] = 44,
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["plastic"] = 55,
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["aluminum"] = 22,
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},
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type = "item",
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slot = 11,
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threshold = 350,
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points = 11,
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},
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[12] = {
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name = "drill",
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amount = 50,
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info = {},
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costs = {
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["iron"] = 50,
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["steel"] = 50,
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["screwdriverset"] = 3,
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["advancedlockpick"] = 2,
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},
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type = "item",
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slot = 12,
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threshold = 1750,
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points = 12,
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},
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}
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Config.AttachmentCraftingLocation = vector3(88.91, 3743.88, 40.77) -- Only needed if not using target
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Config.AttachmentCrafting = {
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[1] = {
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name = "pistol_extendedclip",
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amount = 50,
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info = {},
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costs = {
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["metalscrap"] = 140,
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["steel"] = 250,
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["rubber"] = 60,
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},
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type = "item",
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slot = 1,
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threshold = 0,
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points = 1,
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},
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-- [2] = {
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-- name = "pistol_suppressor",
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-- amount = 50,
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-- info = {},
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-- costs = {
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-- ["metalscrap"] = 165,
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-- ["steel"] = 285,
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-- ["rubber"] = 75,
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-- },
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-- type = "item",
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-- slot = 2,
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-- threshold = 10,
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-- points = 2,
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-- },
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-- [3] = {
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-- name = "smg_extendedclip",
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-- amount = 50,
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-- info = {},
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-- costs = {
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-- ["metalscrap"] = 190,
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-- ["steel"] = 305,
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-- ["rubber"] = 85,
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-- },
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-- type = "item",
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-- slot = 3,
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-- threshold = 25,
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-- points = 3,
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-- },
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-- [4] = {
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-- name = "microsmg_extendedclip",
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-- amount = 50,
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-- info = {},
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-- costs = {
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-- ["metalscrap"] = 205,
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-- ["steel"] = 340,
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-- ["rubber"] = 110,
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-- },
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-- type = "item",
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-- slot = 4,
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-- threshold = 50,
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-- points = 4,
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-- },
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-- [5] = {
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-- name = "smg_drum",
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-- amount = 50,
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-- info = {},
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-- costs = {
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-- ["metalscrap"] = 230,
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-- ["steel"] = 365,
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-- ["rubber"] = 130,
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-- },
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-- type = "item",
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-- slot = 5,
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-- threshold = 75,
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-- points = 5,
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-- },
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-- [6] = {
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-- name = "smg_scope",
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-- amount = 50,
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-- info = {},
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-- costs = {
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-- ["metalscrap"] = 255,
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-- ["steel"] = 390,
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-- ["rubber"] = 145,
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-- },
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-- type = "item",
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-- slot = 6,
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-- threshold = 100,
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-- points = 6,
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-- },
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-- [7] = {
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-- name = "assaultrifle_extendedclip",
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-- amount = 50,
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-- info = {},
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-- costs = {
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-- ["metalscrap"] = 270,
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-- ["steel"] = 435,
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-- ["rubber"] = 155,
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-- ["smg_extendedclip"] = 1,
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-- },
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-- type = "item",
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-- slot = 7,
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-- threshold = 150,
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-- points = 7,
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-- },
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-- [8] = {
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-- name = "assaultrifle_drum",
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-- amount = 50,
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-- info = {},
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-- costs = {
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-- ["metalscrap"] = 300,
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-- ["steel"] = 469,
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-- ["rubber"] = 170,
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-- ["smg_extendedclip"] = 2,
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-- },
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-- type = "item",
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-- slot = 8,
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-- threshold = 200,
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-- points = 8,
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-- },
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}
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BackEngineVehicles = {
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[`ninef`] = true,
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[`adder`] = true,
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[`vagner`] = true,
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[`t20`] = true,
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[`infernus`] = true,
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[`zentorno`] = true,
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[`reaper`] = true,
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[`comet2`] = true,
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[`comet3`] = true,
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[`jester`] = true,
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[`jester2`] = true,
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[`cheetah`] = true,
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[`cheetah2`] = true,
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[`prototipo`] = true,
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[`turismor`] = true,
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[`pfister811`] = true,
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[`ardent`] = true,
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[`nero`] = true,
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[`nero2`] = true,
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[`tempesta`] = true,
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[`vacca`] = true,
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[`bullet`] = true,
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[`osiris`] = true,
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[`entityxf`] = true,
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[`turismo2`] = true,
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[`fmj`] = true,
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[`re7b`] = true,
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[`tyrus`] = true,
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[`italigtb`] = true,
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[`penetrator`] = true,
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[`monroe`] = true,
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[`ninef2`] = true,
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[`stingergt`] = true,
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[`surfer`] = true,
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[`surfer2`] = true,
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[`gp1`] = true,
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[`autarch`] = true,
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[`tyrant`] = true
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}
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Config.MaximumAmmoValues = {
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["pistol"] = 250,
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["smg"] = 250,
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["shotgun"] = 200,
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["rifle"] = 250,
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}
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