Scripts/resources/[standalone]/ox_lib/imports/getClosestPed/shared.lua

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---@param coords vector3 The coords to check from.
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---@param maxDistance? number The max distance to check.
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---@return number? ped
---@return vector3? pedCoords
function lib.getClosestPed(coords, maxDistance)
local peds = GetGamePool('CPed')
local closestPed, closestCoords
maxDistance = maxDistance or 2.0
for i = 1, #peds do
local ped = peds[i]
if not IsPedAPlayer(ped) then
local pedCoords = GetEntityCoords(ped)
local distance = #(coords - pedCoords)
if distance < maxDistance then
maxDistance = distance
closestPed = ped
closestCoords = pedCoords
end
end
end
return closestPed, closestCoords
end
return lib.getClosestPed