Scripts/resources/[standalone]/ox_lib/imports/math/shared.lua

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---@class oxmath : mathlib
lib.math = math
local function parseNumber(input, min, max, round)
local n = tonumber(input)
if not n then
error(("value cannot be converted into a number (received %s)"):format(input), 3)
end
n = round and math.floor(n + 0.5) or n
if min and n < min then
error(("value does not meet minimum value of '%s' (received %s)"):format(min, n), 3)
end
if max and n > max then
error(("value exceeds maximum value of '%s' (received %s)"):format(max, n), 3)
end
return n
end
---Takes a string and returns a set of scalar values.
---@param input string
---@param min? number
---@param max? number
---@param round? boolean
---@return number? ...
function math.toscalars(input, min, max, round)
local arr = {}
local i = 0
for s in string.gmatch(input:gsub('[%w]+%w?%(', ''), '(-?[%w.%w]+)') do
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local n = parseNumber(s, min, max, round and (round == true or i < round))
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i += 1
arr[i] = n
end
return table.unpack(arr)
end
---Tries to convert its argument to a vector.
---@param input string | table
---@param min? number
---@param max? number
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---@param round? boolean | number If round is a number, only round n values.
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---@return number | vector2 | vector3 | vector4
function math.tovector(input, min, max, round)
local inputType = type(input)
if inputType == 'string' then
---@diagnostic disable-next-line: param-type-mismatch
return vector(math.toscalars(input, min, max, round))
end
if inputType == 'table' then
for _, v in pairs(input) do
parseNumber(v, min, max, round)
end
if table.type(input) == 'array' then
return vector(table.unpack(input))
end
-- vector doesn't accept literal nils
return input.w and vector4(input.x, input.y, input.z, input.w)
or input.z and vector3(input.x, input.y, input.z)
or input.y and vector2(input.x, input.y)
or input.x + 0.0
end
error(('cannot convert %s to a vector value'):format(inputType), 2)
end
---Tries to convert a surface Normal to a Rotation.
---@param input vector3
---@return vector3
function math.normaltorotation(input)
local inputType = type(input)
if inputType == 'vector3' then
local pitch = -math.asin(input.y) * (180.0 / math.pi)
local yaw = math.atan(input.x, input.z) * (180.0 / math.pi)
return vec3(pitch, yaw, 0.0)
end
error(('cannot convert type %s to a rotation vector'):format(inputType), 2)
end
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---Tries to convert its argument to a vector4.
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---@param input string | table
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---@return vector4
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function math.torgba(input)
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local res = math.tovector(input, 0, 255, 3)
assert(type(res) == 'vector4', 'cannot convert input to rgba')
parseNumber(res.a, 0, 1)
return res
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end
---Takes a hexidecimal string and returns three integers.
---@param input string
---@return integer
---@return integer
---@return integer
function math.hextorgb(input)
local r, g, b = string.match(input, '([^#]+.)(..)(..)')
return tonumber(r, 16), tonumber(g, 16), tonumber(b, 16)
end
---Formats a number as a hexadecimal string.
---@param n number | string
---@param upper? boolean
---@return string
function math.tohex(n, upper)
local formatString = ('0x%s'):format(upper and '%X' or '%x')
return formatString:format(n)
end
---Converts input number into grouped digits
---@param number number
---@param seperator? string
---@return string
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function math.groupdigits(number, seperator) -- credit http://richard.warburton.it
local left, num, right = string.match(number, '^([^%d]*%d)(%d*)(.-)$')
return left .. (num:reverse():gsub('(%d%d%d)', '%1' .. (seperator or ',')):reverse()) .. right
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end
---Clamp a number between 2 other numbers
---@param val number
---@param lower number
---@param upper number
---@return number
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function math.clamp(val, lower, upper) -- credit https://love2d.org/forums/viewtopic.php?t=1856
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if lower > upper then lower, upper = upper, lower end -- swap if boundaries supplied the wrong way
return math.max(lower, math.min(upper, val))
end
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---Calculates an intermediate value between `start` and `finish` based on the interpolation `factor`.
---@generic T : number | vector2 | vector3 | vector4
---@param start T
---@param finish T
---@param factor integer The interpolation factor between 0 and 1.
---@return T
function math.interp(start, finish, factor)
return start + (finish - start) * factor
end
local function interpolateTable(start, finish, factor)
local interp = math.interp
local result = {}
for k, v in pairs(start) do
result[k] = interp(v, finish[k], factor)
end
return result
end
---Linearly interpolates between two values over a specified duration, returning an iterator function that will run once per game-frame.
---@generic T : number | table | vector2 | vector3 | vector4
---@param start T -- The starting value of the interpolation.
---@param finish T -- The ending value of the interpolation.
---@param duration number -- The duration over which to interpolate over in milliseconds.
---@return fun(): T, number
function math.lerp(start, finish, duration)
local startTime = GetGameTimer()
local typeStart = type(start)
local typeFinish = type(finish)
if typeStart ~= 'number' and typeStart ~= 'vector2' and typeStart ~= 'vector3' and typeStart ~= 'vector4' and typeStart ~= 'table' then
error(("expected argument 1 to have type '%s' (received %s)"):format('number | table | vector2 | vector3 | vector4', typeStart))
end
assert(typeFinish == typeStart, ("expected argument 2 to have type '%s' (received %s)"):format(typeStart, typeFinish))
local interpFn = typeStart == 'table' and interpolateTable or math.interp
local step
return function()
if not step then
step = 0
return start, step
end
if step == 1 then return end
Wait(0)
step = math.min((GetGameTimer() - startTime) / duration, 1)
if step < 1 then
return interpFn(start, finish, step), step
end
return finish, step
end
end
---Rounds a number to a whole number or to the specified number of decimal places.
---@param value number | string
---@param places? number | string
---@return number
function math.round(value, places)
if type(value) == 'string' then value = tonumber(value) end
if type(value) ~= 'number' then error('Value must be a number') end
if places then
if type(places) == 'string' then places = tonumber(places) end
if type(places) ~= 'number' then error('Places must be a number') end
if places > 0 then
local mult = 10 ^ (places or 0)
return math.floor(value * mult + 0.5) / mult
end
end
return math.floor(value + 0.5)
end
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return lib.math