Config.SpawnDuringNight=true-- If true, the Gun Van will only be able to spawn during the night (8PM-5AM in-game timecycle). If false, it can spawn during the entire day.
-- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
-- weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
-- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
-- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
-- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
-- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
-- },
-- {
-- label = "Foldekniv",
-- item = "weapon_switchblade",
-- iAmount = 1,
-- price = 5000,
-- triggerCops = false
-- }
-- }
-- },
-- {
-- coords = vector3(-1018.11, -2193.89, 8.98),
-- heading = 352.8,
-- items = {
-- {
-- label = "Pistol", -- Label of the item
-- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
-- weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
-- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
-- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
-- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
-- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
-- },
-- {
-- label = "Foldekniv",
-- item = "weapon_switchblade",
-- iAmount = 1,
-- price = 5000,
-- triggerCops = false
-- }
-- }
-- },
-- {
-- coords = vector3(-559.84, -1799.59, 22.61),
-- heading = 153.56,
-- items = {
-- {
-- label = "Pistol", -- Label of the item
-- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
-- weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
-- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
-- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
-- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
-- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
-- },
-- {
-- label = "Foldekniv",
-- item = "weapon_switchblade",
-- iAmount = 1,
-- price = 5000,
-- triggerCops = false
-- }
-- }
-- },
-- {
-- coords = vector3(-559.6, -1681.66, 19.31),
-- heading = 350.13,
-- items = {
-- {
-- label = "Pistol", -- Label of the item
-- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
-- weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
-- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
-- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
-- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
-- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
-- },
-- {
-- label = "Foldekniv",
-- item = "weapon_switchblade",
-- iAmount = 1,
-- price = 5000,
-- triggerCops = false
-- }
-- }
-- },
-- {
-- coords = vector3(-1083.81, -1671.52, 4.7),
-- heading = 126.03,
-- items = {
-- {
-- label = "Pistol", -- Label of the item
-- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
-- weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
-- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
-- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
-- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
-- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
-- },
-- {
-- label = "Foldekniv",
-- item = "weapon_switchblade",
-- iAmount = 1,
-- price = 5000,
-- triggerCops = false
-- }
-- }
-- },
-- {
-- coords = vector3(-1155.1, -1564.93, 4.43),
-- heading = 168.59,
-- items = {
-- {
-- label = "Pistol", -- Label of the item
-- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
-- weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
-- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
-- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
-- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
-- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
-- },
-- {
-- label = "Foldekniv",
-- item = "weapon_switchblade",
-- iAmount = 1,
-- price = 5000,
-- triggerCops = false
-- }
-- }
-- },
-- {
-- coords = vector3(-659.96, -735.03, 31.27),
-- heading = 327.81,
-- items = {
-- {
-- label = "Pistol", -- Label of the item
-- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
-- weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
-- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
-- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
-- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
-- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
-- },
-- {
-- label = "Foldekniv",
-- item = "weapon_switchblade",
-- iAmount = 1,
-- price = 5000,
-- triggerCops = false
-- }
-- }
-- },
-- {
-- coords = vector3(-1265.44, -820.3, 17.1),
-- heading = 252.0,
-- items = {
-- {
-- label = "Pistol", -- Label of the item
-- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
-- weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
-- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
-- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
-- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
-- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
-- },
-- {
-- label = "Foldekniv",
-- item = "weapon_switchblade",
-- iAmount = 1,
-- price = 5000,
-- triggerCops = false
-- }
-- }
-- },
-- {
-- coords = vector3(-2021.38, -362.03, 44.11),
-- heading = 208.51,
-- items = {
-- {
-- label = "Pistol", -- Label of the item
-- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
-- weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
-- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
-- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
-- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
-- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
-- },
-- {
-- label = "Foldekniv",
-- item = "weapon_switchblade",
-- iAmount = 1,
-- price = 5000,
-- triggerCops = false
-- }
-- }
-- },
-- {
-- coords = vector3(-1601.67, 3093.5, 32.57),
-- heading = 323.71,
-- items = {
-- {
-- label = "Pistol", -- Label of the item
-- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
-- weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
-- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
-- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
-- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
-- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
-- },
-- {
-- label = "Foldekniv",
-- item = "weapon_switchblade",
-- iAmount = 1,
-- price = 5000,
-- triggerCops = false
-- }
-- }
-- },
-- {
-- coords = vector3(-2166.33, 4284.34, 48.96),
-- heading = 332.96,
-- items = {
-- {
-- label = "Pistol", -- Label of the item
-- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
-- weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
-- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
-- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
-- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
-- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
-- },
-- {
-- label = "Foldekniv",
-- item = "weapon_switchblade",
-- iAmount = 1,
-- price = 5000,
-- triggerCops = false
-- }
-- }
-- },
-- {
-- coords = vector3(-598.55, 5349.68, 70.47),
-- heading = 7.98,
-- items = {
-- {
-- label = "Pistol", -- Label of the item
-- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
-- weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
-- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
-- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
-- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
-- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
-- },
-- {
-- label = "Foldekniv",
-- item = "weapon_switchblade",
-- iAmount = 1,
-- price = 5000,
-- triggerCops = false
-- }
-- }
-- },
-- {
-- coords = vector3(-678.79, 5797.2, 17.33),
-- heading = 64.67,
-- items = {
-- {
-- label = "Pistol", -- Label of the item
-- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
-- weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
-- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
-- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
-- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
-- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
-- },
-- {
-- label = "Foldekniv",
-- item = "weapon_switchblade",
-- iAmount = 1,
-- price = 5000,
-- triggerCops = false
-- }
-- }
-- },
-- {
-- coords = vector3(-176.42, 6405.17, 31.86),
-- heading = 225.81,
-- items = {
-- {
-- label = "Pistol", -- Label of the item
-- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
-- weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
-- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
-- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
-- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
-- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
-- },
-- {
-- label = "Foldekniv",
-- item = "weapon_switchblade",
-- iAmount = 1,
-- price = 5000,
-- triggerCops = false
-- }
-- }
-- },
-- {
-- coords = vector3(1539.5, 6335.8, 23.81),
-- heading = 241.77,
-- items = {
-- {
-- label = "Pistol", -- Label of the item
-- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
-- weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
-- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
-- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
-- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
-- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
-- },
-- {
-- label = "Foldekniv",
-- item = "weapon_switchblade",
-- iAmount = 1,
-- price = 5000,
-- triggerCops = false
-- }
-- }
-- },
-- {
-- coords = vector3(2195.82, 5609.29, 53.33),
-- heading = 166.43,
-- items = {
-- {
-- label = "Pistol", -- Label of the item
-- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
-- weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
-- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
-- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
-- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
-- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
-- },
-- {
-- label = "Foldekniv",
-- item = "weapon_switchblade",
-- iAmount = 1,
-- price = 5000,
-- triggerCops = false
-- }
-- }
-- },
-- {
-- coords = vector3(1969.08, 5178.88, 47.6),
-- heading = 334.39,
-- items = {
-- {
-- label = "Pistol", -- Label of the item
-- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
-- weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
-- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
-- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
-- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
-- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
-- },
-- {
-- label = "Foldekniv",
-- item = "weapon_switchblade",
-- iAmount = 1,
-- price = 5000,
-- triggerCops = false
-- }
-- }
-- },
-- {
-- coords = vector3(1296.1, 4331.41, 38.24),
-- heading = 84.15,
-- items = {
-- {
-- label = "Pistol", -- Label of the item
-- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
-- weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
-- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
-- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
-- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
-- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger