773 lines
26 KiB
Lua
773 lines
26 KiB
Lua
|
local WeaponTable = {
|
||
|
[584646201] = "CLASS 2: AP-Pistol",
|
||
|
[453432689] = "CLASS 1: Pistol",
|
||
|
[3219281620] = "CLASS 1: Pistol MK2",
|
||
|
[1593441988] = "CLASS 1: Combat Pistol",
|
||
|
[-1716589765] = "CLASS 1: Heavy Pistol",
|
||
|
[-1076751822] = "CLASS 1: SNS-Pistol",
|
||
|
[-771403250] = "CLASS 2: Desert Eagle",
|
||
|
[137902532] = "CLASS 2: Vintage Pistol",
|
||
|
[-598887786] = "CLASS 2: Marksman Pistol",
|
||
|
[-1045183535] = "CLASS 2: Revolver",
|
||
|
[911657153] = "Taser",
|
||
|
[324215364] = "CLASS 2: Micro-SMG",
|
||
|
[-619010992] = "CLASS 2: Machine-Pistol",
|
||
|
[736523883] = "CLASS 2: SMG",
|
||
|
[2024373456] = "CLASS 2: SMG MK2",
|
||
|
[-270015777] = "CLASS 2: Assault SMG",
|
||
|
[171789620] = "CLASS 2: Combat PDW",
|
||
|
[-1660422300] = "CLASS 4: Combat MG",
|
||
|
[3686625920] = "CLASS 4: Combat MG MK2",
|
||
|
[1627465347] = "CLASS 4: Gusenberg",
|
||
|
[-1121678507] = "CLASS 2: Mini SMG",
|
||
|
[-1074790547] = "CLASS 3: Assaultrifle",
|
||
|
[961495388] = "CLASS 3: Assaultrifle MK2",
|
||
|
[-2084633992] = "CLASS 3: Carbinerifle",
|
||
|
[4208062921] = "CLASS 3: Carbinerifle MK2",
|
||
|
[3520460075] = "CLASS 3: Carbinerifle MK2",
|
||
|
[-1357824103] = "CLASS 3: Advancedrifle",
|
||
|
[-1063057011] = "CLASS 3: Specialcarbine",
|
||
|
[2132975508] = "CLASS 3: Bulluprifle",
|
||
|
[1649403952] = "CLASS 3: Compactrifle",
|
||
|
[100416529] = "CLASS 4: Sniperrifle",
|
||
|
[205991906] = "CLASS 4: Heavy Sniper",
|
||
|
[177293209] = "CLASS 4: Heavy Sniper MK2",
|
||
|
[-952879014] = "CLASS 4: Marksmanrifle",
|
||
|
[487013001] = "CLASS 2: Pumpshotgun",
|
||
|
[2017895192] = "CLASS 2: Sawnoff Shotgun",
|
||
|
[-1654528753] = "CLASS 3: Bullupshotgun",
|
||
|
[-494615257] = "CLASS 3: Assaultshotgun",
|
||
|
[-1466123874] = "CLASS 3: Musket",
|
||
|
[984333226] = "CLASS 3: Heavyshotgun",
|
||
|
[-275439685] = "CLASS 2: Doublebarrel Shotgun",
|
||
|
[317205821] = "CLASS 2: Autoshotgun",
|
||
|
[-1568386805] = "CLASS 5: GRENADE LAUNCHER",
|
||
|
[-1312131151] = "CLASS 5: RPG",
|
||
|
[125959754] = "CLASS 5: Compactlauncher",
|
||
|
}
|
||
|
local function VehicleTheft(vehicle)
|
||
|
local vehdata = vehicleData(vehicle)
|
||
|
local currentPos = GetEntityCoords(PlayerPedId())
|
||
|
local locationInfo = getStreetandZone(currentPos)
|
||
|
local heading = getCardinalDirectionFromHeading()
|
||
|
TriggerServerEvent("dispatch:server:notify", {
|
||
|
dispatchcodename = "vehicletheft", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
|
||
|
dispatchCode = "10-35",
|
||
|
firstStreet = locationInfo,
|
||
|
model = vehdata.name, -- vehicle name
|
||
|
plate = vehdata.plate, -- vehicle plate
|
||
|
priority = 2,
|
||
|
firstColor = vehdata.colour, -- vehicle color
|
||
|
heading = heading,
|
||
|
automaticGunfire = false,
|
||
|
origin = {
|
||
|
x = currentPos.x,
|
||
|
y = currentPos.y,
|
||
|
z = currentPos.z
|
||
|
},
|
||
|
dispatchMessage = _U('vehicletheft'),
|
||
|
job = { "police" }
|
||
|
})
|
||
|
end
|
||
|
|
||
|
exports('VehicleTheft', VehicleTheft)
|
||
|
|
||
|
local function VehicleShooting(vehdata)
|
||
|
local Player = QBCore.Functions.GetPlayerData()
|
||
|
if Player.job.name == "police" or Player.job.name == "ambulance" then
|
||
|
if Player.job.onduty then
|
||
|
return
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local vehicle = QBCore.Functions.GetClosestVehicle()
|
||
|
local vehdata = vehicleData(vehicle)
|
||
|
local currentPos = GetEntityCoords(PlayerPedId())
|
||
|
local locationInfo = getStreetandZone(currentPos)
|
||
|
local heading = getCardinalDirectionFromHeading()
|
||
|
local gender = GetPedGender()
|
||
|
local doorCount = 0
|
||
|
|
||
|
local PlayerPed = PlayerPedId()
|
||
|
local CurrentWeapon = GetSelectedPedWeapon(PlayerPed)
|
||
|
local weapon = WeaponTable[CurrentWeapon] or "UKENDT"
|
||
|
if GetEntityBoneIndexByName(vehicle, 'door_pside_f') ~= -1 then doorCount = doorCount + 1 end
|
||
|
if GetEntityBoneIndexByName(vehicle, 'door_pside_r') ~= -1 then doorCount = doorCount + 1 end
|
||
|
if GetEntityBoneIndexByName(vehicle, 'door_dside_f') ~= -1 then doorCount = doorCount + 1 end
|
||
|
if GetEntityBoneIndexByName(vehicle, 'door_dside_r') ~= -1 then doorCount = doorCount + 1 end
|
||
|
if doorCount == 2 then doorCount = "To-dørs" elseif doorCount == 3 then doorCount = "Tre-dørs" elseif doorCount == 4 then doorCount = "Fire-dørs" else doorCount = "UKENDT" end
|
||
|
TriggerServerEvent("dispatch:server:notify", {
|
||
|
dispatchcodename = "vehicleshots", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
|
||
|
dispatchCode = "10-60",
|
||
|
firstStreet = locationInfo,
|
||
|
model = vehdata.name,
|
||
|
plate = vehdata.plate,
|
||
|
gender = gender,
|
||
|
weapon = weapon,
|
||
|
doorCount = doorCount,
|
||
|
priority = 2,
|
||
|
firstColor = vehdata.colour,
|
||
|
heading = heading,
|
||
|
automaticGunfire = false,
|
||
|
origin = {
|
||
|
x = currentPos.x,
|
||
|
y = currentPos.y,
|
||
|
z = currentPos.z
|
||
|
},
|
||
|
dispatchMessage = _U('vehicleshots'),
|
||
|
job = { "police" }
|
||
|
})
|
||
|
end
|
||
|
|
||
|
exports('VehicleShooting', VehicleShooting)
|
||
|
|
||
|
-- Meter Robbery
|
||
|
local function MeterRobbery(camId)
|
||
|
local currentPos = GetEntityCoords(PlayerPedId())
|
||
|
local locationInfo = getStreetandZone(currentPos)
|
||
|
local gender = GetPedGender()
|
||
|
TriggerServerEvent("dispatch:server:notify", {
|
||
|
dispatchcodename = "meterrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
|
||
|
dispatchCode = "10-90",
|
||
|
firstStreet = locationInfo,
|
||
|
gender = gender,
|
||
|
camId = camId,
|
||
|
model = nil,
|
||
|
plate = nil,
|
||
|
priority = 2, -- priority
|
||
|
firstColor = nil,
|
||
|
automaticGunfire = false,
|
||
|
origin = {
|
||
|
x = currentPos.x,
|
||
|
y = currentPos.y,
|
||
|
z = currentPos.z
|
||
|
},
|
||
|
dispatchMessage = _U('meterrobbery'), -- message
|
||
|
job = { "police" } -- jobs that will get the alerts
|
||
|
})
|
||
|
end
|
||
|
|
||
|
exports('MeterRobbery', MeterRobbery)
|
||
|
|
||
|
-- ATM Robbery
|
||
|
local function ATMRobbery(camId)
|
||
|
local currentPos = GetEntityCoords(PlayerPedId())
|
||
|
local locationInfo = getStreetandZone(currentPos)
|
||
|
local gender = GetPedGender()
|
||
|
TriggerServerEvent("dispatch:server:notify", {
|
||
|
dispatchcodename = "atmrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
|
||
|
dispatchCode = "10-90",
|
||
|
firstStreet = locationInfo,
|
||
|
gender = gender,
|
||
|
camId = camId,
|
||
|
model = nil,
|
||
|
plate = nil,
|
||
|
priority = 2, -- priority
|
||
|
firstColor = nil,
|
||
|
automaticGunfire = false,
|
||
|
origin = {
|
||
|
x = currentPos.x,
|
||
|
y = currentPos.y,
|
||
|
z = currentPos.z
|
||
|
},
|
||
|
dispatchMessage = _U('atmrobbery'), -- message
|
||
|
job = { "police" } -- jobs that will get the alerts
|
||
|
})
|
||
|
end
|
||
|
|
||
|
exports('ATMRobbery', ATMRobbery)
|
||
|
|
||
|
local function Shooting()
|
||
|
local Player = QBCore.Functions.GetPlayerData()
|
||
|
if Player.job.name == "police" or Player.job.name == "ambulance" then
|
||
|
if Player.job.onduty then
|
||
|
return
|
||
|
end
|
||
|
end
|
||
|
local currentPos = GetEntityCoords(PlayerPedId())
|
||
|
local locationInfo = getStreetandZone(currentPos)
|
||
|
local gender = GetPedGender()
|
||
|
local PlayerPed = PlayerPedId()
|
||
|
local CurrentWeapon = GetSelectedPedWeapon(PlayerPed)
|
||
|
local weapon = WeaponTable[CurrentWeapon] or "UNKNOWN"
|
||
|
|
||
|
TriggerServerEvent("dispatch:server:notify", {
|
||
|
dispatchcodename = "shooting", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
|
||
|
dispatchCode = "10-11",
|
||
|
firstStreet = locationInfo,
|
||
|
gender = gender,
|
||
|
weapon = weapon,
|
||
|
model = nil,
|
||
|
plate = nil,
|
||
|
priority = 2,
|
||
|
firstColor = nil,
|
||
|
automaticGunfire = false,
|
||
|
origin = {
|
||
|
x = currentPos.x,
|
||
|
y = currentPos.y,
|
||
|
z = currentPos.z
|
||
|
},
|
||
|
dispatchMessage = _U('shooting'),
|
||
|
job = { "police" }
|
||
|
})
|
||
|
|
||
|
end
|
||
|
|
||
|
exports('Shooting', Shooting)
|
||
|
|
||
|
local function SpeedingVehicle(vehdata)
|
||
|
local Player = QBCore.Functions.GetPlayerData()
|
||
|
if Player.job.name == "police" or Player.job.name == "ambulance" then
|
||
|
if Player.job.onduty then
|
||
|
return
|
||
|
end
|
||
|
end
|
||
|
local currentPos = GetEntityCoords(PlayerPedId())
|
||
|
local locationInfo = getStreetandZone(currentPos)
|
||
|
local heading = getCardinalDirectionFromHeading()
|
||
|
|
||
|
TriggerServerEvent("dispatch:server:notify", {
|
||
|
dispatchcodename = "speeding", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
|
||
|
dispatchCode = "10-11",
|
||
|
firstStreet = locationInfo,
|
||
|
model = vehdata.name,
|
||
|
plate = vehdata.plate,
|
||
|
priority = 2,
|
||
|
firstColor = vehdata.colour,
|
||
|
heading = heading,
|
||
|
automaticGunfire = false,
|
||
|
origin = {
|
||
|
x = currentPos.x,
|
||
|
y = currentPos.y,
|
||
|
z = currentPos.z
|
||
|
},
|
||
|
dispatchMessage = _U('speeding'),
|
||
|
job = { "police" }
|
||
|
})
|
||
|
end
|
||
|
|
||
|
exports('SpeedingVehicle', SpeedingVehicle)
|
||
|
|
||
|
local function Fight()
|
||
|
local Player = QBCore.Functions.GetPlayerData()
|
||
|
if Player.job.name == "police" or Player.job.name == "ambulance" then
|
||
|
if Player.job.onduty then
|
||
|
return
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local currentPos = GetEntityCoords(PlayerPedId())
|
||
|
local locationInfo = getStreetandZone(currentPos)
|
||
|
local gender = GetPedGender()
|
||
|
|
||
|
TriggerServerEvent("dispatch:server:notify", {
|
||
|
dispatchcodename = "fight", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
|
||
|
dispatchCode = "10-10",
|
||
|
firstStreet = locationInfo,
|
||
|
gender = gender,
|
||
|
model = nil,
|
||
|
plate = nil,
|
||
|
priority = 2,
|
||
|
firstColor = nil,
|
||
|
automaticGunfire = false,
|
||
|
origin = {
|
||
|
x = currentPos.x,
|
||
|
y = currentPos.y,
|
||
|
z = currentPos.z
|
||
|
},
|
||
|
dispatchMessage = _U('melee'),
|
||
|
job = { "police" }
|
||
|
})
|
||
|
end
|
||
|
|
||
|
exports('Fight', Fight)
|
||
|
|
||
|
local function InjuriedPerson()
|
||
|
local currentPos = GetEntityCoords(PlayerPedId())
|
||
|
local locationInfo = getStreetandZone(currentPos)
|
||
|
local gender = GetPedGender()
|
||
|
TriggerServerEvent("dispatch:server:notify", {
|
||
|
dispatchcodename = "civdown", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
|
||
|
dispatchCode = "10-69",
|
||
|
firstStreet = locationInfo,
|
||
|
gender = gender,
|
||
|
model = nil,
|
||
|
plate = nil,
|
||
|
priority = 2, -- priority
|
||
|
firstColor = nil,
|
||
|
automaticGunfire = false,
|
||
|
origin = {
|
||
|
x = currentPos.x,
|
||
|
y = currentPos.y,
|
||
|
z = currentPos.z
|
||
|
},
|
||
|
dispatchMessage = _U('persondown'), -- message
|
||
|
job = { "ambulance" } -- jobs that will get the alerts
|
||
|
})
|
||
|
end
|
||
|
|
||
|
exports('InjuriedPerson', InjuriedPerson)
|
||
|
|
||
|
local function DeceasedPerson()
|
||
|
local currentPos = GetEntityCoords(PlayerPedId())
|
||
|
local locationInfo = getStreetandZone(currentPos)
|
||
|
local gender = GetPedGender()
|
||
|
TriggerServerEvent("dispatch:server:notify", {
|
||
|
dispatchcodename = "civdead", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
|
||
|
dispatchCode = "10-69",
|
||
|
firstStreet = locationInfo,
|
||
|
gender = gender,
|
||
|
model = nil,
|
||
|
plate = nil,
|
||
|
priority = 2, -- priority
|
||
|
firstColor = nil,
|
||
|
automaticGunfire = false,
|
||
|
origin = {
|
||
|
x = currentPos.x,
|
||
|
y = currentPos.y,
|
||
|
z = currentPos.z
|
||
|
},
|
||
|
dispatchMessage = "Civil afgik ved døden", -- message
|
||
|
job = { "ambulance" } -- jobs that will get the alerts
|
||
|
})
|
||
|
end
|
||
|
|
||
|
exports('DeceasedPerson', DeceasedPerson)
|
||
|
|
||
|
local function StoreRobbery(camId)
|
||
|
local currentPos = GetEntityCoords(PlayerPedId())
|
||
|
local locationInfo = getStreetandZone(currentPos)
|
||
|
local gender = GetPedGender()
|
||
|
TriggerServerEvent("dispatch:server:notify", {
|
||
|
dispatchcodename = "storerobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
|
||
|
dispatchCode = "10-90",
|
||
|
firstStreet = locationInfo,
|
||
|
gender = gender,
|
||
|
camId = camId,
|
||
|
model = nil,
|
||
|
plate = nil,
|
||
|
priority = 2, -- priority
|
||
|
firstColor = nil,
|
||
|
automaticGunfire = false,
|
||
|
origin = {
|
||
|
x = currentPos.x,
|
||
|
y = currentPos.y,
|
||
|
z = currentPos.z
|
||
|
},
|
||
|
dispatchMessage = _U('storerobbery'), -- message
|
||
|
job = { "police" } -- jobs that will get the alerts
|
||
|
})
|
||
|
end
|
||
|
|
||
|
exports('StoreRobbery', StoreRobbery)
|
||
|
|
||
|
local function FleecaBankRobbery(camId)
|
||
|
local currentPos = GetEntityCoords(PlayerPedId())
|
||
|
local locationInfo = getStreetandZone(currentPos)
|
||
|
local gender = GetPedGender()
|
||
|
TriggerServerEvent("dispatch:server:notify", {
|
||
|
dispatchcodename = "bankrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
|
||
|
dispatchCode = "10-90",
|
||
|
firstStreet = locationInfo,
|
||
|
gender = gender,
|
||
|
camId = camId,
|
||
|
model = nil,
|
||
|
plate = nil,
|
||
|
priority = 2, -- priority
|
||
|
firstColor = nil,
|
||
|
automaticGunfire = false,
|
||
|
origin = {
|
||
|
x = currentPos.x,
|
||
|
y = currentPos.y,
|
||
|
z = currentPos.z
|
||
|
},
|
||
|
dispatchMessage = _U('fleecabank'), -- message
|
||
|
job = { "police" } -- jobs that will get the alerts
|
||
|
})
|
||
|
end
|
||
|
|
||
|
exports('FleecaBankRobbery', FleecaBankRobbery)
|
||
|
|
||
|
local function PaletoBankRobbery(camId)
|
||
|
local currentPos = GetEntityCoords(PlayerPedId())
|
||
|
local locationInfo = getStreetandZone(currentPos)
|
||
|
local gender = GetPedGender()
|
||
|
TriggerServerEvent("dispatch:server:notify", {
|
||
|
dispatchcodename = "paletobankrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
|
||
|
dispatchCode = "10-90",
|
||
|
firstStreet = locationInfo,
|
||
|
gender = gender,
|
||
|
camId = camId,
|
||
|
model = nil,
|
||
|
plate = nil,
|
||
|
priority = 2, -- priority
|
||
|
firstColor = nil,
|
||
|
automaticGunfire = false,
|
||
|
origin = {
|
||
|
x = currentPos.x,
|
||
|
y = currentPos.y,
|
||
|
z = currentPos.z
|
||
|
},
|
||
|
dispatchMessage = _U('paletobank'), -- message
|
||
|
job = { "police" } -- jobs that will get the alerts
|
||
|
})
|
||
|
end
|
||
|
|
||
|
exports('PaletoBankRobbery', PaletoBankRobbery)
|
||
|
|
||
|
local function PacificBankRobbery(camId)
|
||
|
local currentPos = GetEntityCoords(PlayerPedId())
|
||
|
local locationInfo = getStreetandZone(currentPos)
|
||
|
local gender = GetPedGender()
|
||
|
TriggerServerEvent("dispatch:server:notify", {
|
||
|
dispatchcodename = "pacificbankrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
|
||
|
dispatchCode = "10-90",
|
||
|
firstStreet = locationInfo,
|
||
|
gender = gender,
|
||
|
camId = camId,
|
||
|
model = nil,
|
||
|
plate = nil,
|
||
|
priority = 2, -- priority
|
||
|
firstColor = nil,
|
||
|
automaticGunfire = false,
|
||
|
origin = {
|
||
|
x = currentPos.x,
|
||
|
y = currentPos.y,
|
||
|
z = currentPos.z
|
||
|
},
|
||
|
dispatchMessage = _U('pacificbank'), -- message
|
||
|
job = { "police" } -- jobs that will get the alerts
|
||
|
})
|
||
|
end
|
||
|
|
||
|
exports('PacificBankRobbery', PacificBankRobbery)
|
||
|
|
||
|
local function PrisonBreak()
|
||
|
local currentPos = GetEntityCoords(PlayerPedId())
|
||
|
local locationInfo = getStreetandZone(currentPos)
|
||
|
local gender = GetPedGender()
|
||
|
TriggerServerEvent("dispatch:server:notify", {
|
||
|
dispatchcodename = "prisonbreak", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
|
||
|
dispatchCode = "10-90",
|
||
|
firstStreet = locationInfo,
|
||
|
gender = gender,
|
||
|
model = nil,
|
||
|
plate = nil,
|
||
|
priority = 2, -- priority
|
||
|
firstColor = nil,
|
||
|
automaticGunfire = false,
|
||
|
origin = {
|
||
|
x = currentPos.x,
|
||
|
y = currentPos.y,
|
||
|
z = currentPos.z
|
||
|
},
|
||
|
dispatchMessage = _U('prisonbreak'), -- message
|
||
|
job = { "police" } -- jobs that will get the alerts
|
||
|
})
|
||
|
end
|
||
|
|
||
|
exports('PrisonBreak', PrisonBreak)
|
||
|
|
||
|
local function VangelicoRobbery(camId)
|
||
|
local currentPos = GetEntityCoords(PlayerPedId())
|
||
|
local locationInfo = getStreetandZone(currentPos)
|
||
|
local gender = GetPedGender()
|
||
|
PlaySound(-1, "Lose_1st", "GTAO_FM_Events_Soundset", 0, 0, 1)
|
||
|
TriggerServerEvent("dispatch:server:notify", {
|
||
|
dispatchcodename = "vangelicorobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
|
||
|
dispatchCode = "10-90",
|
||
|
firstStreet = locationInfo,
|
||
|
gender = gender,
|
||
|
camId = camId,
|
||
|
model = nil,
|
||
|
plate = nil,
|
||
|
priority = 2, -- priority
|
||
|
firstColor = nil,
|
||
|
automaticGunfire = false,
|
||
|
origin = {
|
||
|
x = currentPos.x,
|
||
|
y = currentPos.y,
|
||
|
z = currentPos.z
|
||
|
},
|
||
|
dispatchMessage = _U('vangelico'), -- message
|
||
|
job = { "police" } -- jobs that will get the alerts
|
||
|
})
|
||
|
end
|
||
|
|
||
|
exports('VangelicoRobbery', VangelicoRobbery)
|
||
|
|
||
|
local function HouseRobbery()
|
||
|
local currentPos = GetEntityCoords(PlayerPedId())
|
||
|
local locationInfo = getStreetandZone(currentPos)
|
||
|
local gender = GetPedGender()
|
||
|
TriggerServerEvent("dispatch:server:notify", {
|
||
|
dispatchcodename = "houserobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
|
||
|
dispatchCode = "10-90",
|
||
|
firstStreet = locationInfo,
|
||
|
gender = gender,
|
||
|
model = nil,
|
||
|
plate = nil,
|
||
|
priority = 2, -- priority
|
||
|
firstColor = nil,
|
||
|
automaticGunfire = false,
|
||
|
origin = {
|
||
|
x = currentPos.x,
|
||
|
y = currentPos.y,
|
||
|
z = currentPos.z
|
||
|
},
|
||
|
dispatchMessage = _U('houserobbery'), -- message
|
||
|
job = { "police" } -- jobs that will get the alerts
|
||
|
})
|
||
|
end
|
||
|
|
||
|
exports('HouseRobbery', HouseRobbery)
|
||
|
|
||
|
local function YachtHeist()
|
||
|
local currentPos = GetEntityCoords(PlayerPedId())
|
||
|
local locationInfo = getStreetandZone(currentPos)
|
||
|
local gender = GetPedGender()
|
||
|
TriggerServerEvent("dispatch:server:notify", {
|
||
|
dispatchcodename = "yachtheist", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
|
||
|
dispatchCode = "10-65",
|
||
|
firstStreet = locationInfo,
|
||
|
gender = gender,
|
||
|
model = nil,
|
||
|
plate = nil,
|
||
|
priority = 2, -- priority
|
||
|
firstColor = nil,
|
||
|
automaticGunfire = false,
|
||
|
origin = {
|
||
|
x = currentPos.x,
|
||
|
y = currentPos.y,
|
||
|
z = currentPos.z
|
||
|
},
|
||
|
dispatchMessage = _U('yachtheist'), -- message
|
||
|
job = { "police" } -- jobs that will get the alerts
|
||
|
})
|
||
|
end
|
||
|
|
||
|
exports('YachtHeist', YachtHeist)
|
||
|
|
||
|
local function DrugSale()
|
||
|
local currentPos = GetEntityCoords(PlayerPedId())
|
||
|
local locationInfo = getStreetandZone(currentPos)
|
||
|
local gender = GetPedGender()
|
||
|
TriggerServerEvent("dispatch:server:notify", {
|
||
|
dispatchcodename = "suspicioushandoff", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
|
||
|
dispatchCode = "10-13",
|
||
|
firstStreet = locationInfo,
|
||
|
gender = gender,
|
||
|
model = nil,
|
||
|
plate = nil,
|
||
|
priority = 2, -- priority
|
||
|
firstColor = nil,
|
||
|
automaticGunfire = false,
|
||
|
origin = {
|
||
|
x = currentPos.x,
|
||
|
y = currentPos.y,
|
||
|
z = currentPos.z
|
||
|
},
|
||
|
dispatchMessage = _U('drugsell'), -- message
|
||
|
job = { "police" } -- jobs that will get the alerts
|
||
|
})
|
||
|
end
|
||
|
|
||
|
exports('DrugSale', DrugSale)
|
||
|
|
||
|
|
||
|
-- for rcore_gangs, haven't tested server side exports so made this instead. Remove if you do not need :)
|
||
|
RegisterNetEvent('ps-dispatch:client:drugsale', function()
|
||
|
DrugSale()
|
||
|
end)
|
||
|
|
||
|
local function CarJacking(vehicle)
|
||
|
local vehdata = vehicleData(vehicle)
|
||
|
local currentPos = GetEntityCoords(PlayerPedId())
|
||
|
local locationInfo = getStreetandZone(currentPos)
|
||
|
local heading = getCardinalDirectionFromHeading()
|
||
|
TriggerServerEvent("dispatch:server:notify", {
|
||
|
dispatchcodename = "carjack", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
|
||
|
dispatchCode = "10-35",
|
||
|
firstStreet = locationInfo,
|
||
|
model = vehdata.name, -- vehicle name
|
||
|
plate = vehdata.plate, -- vehicle plate
|
||
|
priority = 2,
|
||
|
firstColor = vehdata.colour, -- vehicle color
|
||
|
heading = heading,
|
||
|
automaticGunfire = false,
|
||
|
origin = {
|
||
|
x = currentPos.x,
|
||
|
y = currentPos.y,
|
||
|
z = currentPos.z
|
||
|
},
|
||
|
dispatchMessage = _U('carjacking'),
|
||
|
job = { "police" }
|
||
|
})
|
||
|
end
|
||
|
|
||
|
exports('CarJacking', CarJacking)
|
||
|
|
||
|
local function OfficerDown()
|
||
|
local plyData = QBCore.Functions.GetPlayerData()
|
||
|
local currentPos = GetEntityCoords(PlayerPedId())
|
||
|
local locationInfo = getStreetandZone(currentPos)
|
||
|
local callsign = QBCore.Functions.GetPlayerData().metadata["callsign"]
|
||
|
TriggerServerEvent("dispatch:server:notify", {
|
||
|
dispatchcodename = "officerdown", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
|
||
|
dispatchCode = "10-99",
|
||
|
firstStreet = locationInfo,
|
||
|
name = "BETJENT - " .. plyData.charinfo.firstname:sub(1, 1):upper() .. plyData.charinfo.firstname:sub(2) .. " " .. plyData.charinfo.lastname:sub(1, 1):upper() .. plyData.charinfo.lastname:sub(2),
|
||
|
model = nil,
|
||
|
plate = nil,
|
||
|
callsign = callsign,
|
||
|
priority = 1, -- priority
|
||
|
firstColor = nil,
|
||
|
automaticGunfire = false,
|
||
|
origin = {
|
||
|
x = currentPos.x,
|
||
|
y = currentPos.y,
|
||
|
z = currentPos.z
|
||
|
},
|
||
|
dispatchMessage = _U('officerdown'), -- message
|
||
|
job = { "ambulance", "police" } -- jobs that will get the alerts
|
||
|
})
|
||
|
end
|
||
|
|
||
|
exports('OfficerDown', OfficerDown)
|
||
|
|
||
|
RegisterNetEvent("ps-dispatch:client:officerdown", function ()
|
||
|
OfficerDown()
|
||
|
end)
|
||
|
|
||
|
local function EmsDown()
|
||
|
local plyData = QBCore.Functions.GetPlayerData()
|
||
|
local currentPos = GetEntityCoords(PlayerPedId())
|
||
|
local locationInfo = getStreetandZone(currentPos)
|
||
|
local callsign = QBCore.Functions.GetPlayerData().metadata["callsign"]
|
||
|
TriggerServerEvent("dispatch:server:notify", {
|
||
|
dispatchcodename = "emsdown", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
|
||
|
dispatchCode = "10-99",
|
||
|
firstStreet = locationInfo,
|
||
|
name = "EMS - " .. plyData.charinfo.firstname:sub(1, 1):upper() .. plyData.charinfo.firstname:sub(2) .. " " .. plyData.charinfo.lastname:sub(1, 1):upper() .. plyData.charinfo.lastname:sub(2),
|
||
|
model = nil,
|
||
|
plate = nil,
|
||
|
callsign = callsign,
|
||
|
priority = 1, -- priority
|
||
|
firstColor = nil,
|
||
|
automaticGunfire = false,
|
||
|
origin = {
|
||
|
x = currentPos.x,
|
||
|
y = currentPos.y,
|
||
|
z = currentPos.z
|
||
|
},
|
||
|
dispatchMessage = _U('emsdown'), -- message
|
||
|
job = { "ambulance", "police" } -- jobs that will get the alerts
|
||
|
})
|
||
|
end
|
||
|
|
||
|
exports('EmsDown', EmsDown)
|
||
|
|
||
|
RegisterNetEvent("ps-dispatch:client:emsdown", function ()
|
||
|
EmsDown()
|
||
|
end)
|
||
|
|
||
|
local function Explosion()
|
||
|
local currentPos = GetEntityCoords(PlayerPedId())
|
||
|
local locationInfo = getStreetandZone(currentPos)
|
||
|
local gender = GetPedGender()
|
||
|
TriggerServerEvent("dispatch:server:notify", {
|
||
|
dispatchcodename = "explosion", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
|
||
|
dispatchCode = "10-80",
|
||
|
firstStreet = locationInfo,
|
||
|
gender = nil,
|
||
|
model = nil,
|
||
|
plate = nil,
|
||
|
priority = 2, -- priority
|
||
|
firstColor = nil,
|
||
|
automaticGunfire = false,
|
||
|
origin = {
|
||
|
x = currentPos.x,
|
||
|
y = currentPos.y,
|
||
|
z = currentPos.z
|
||
|
},
|
||
|
dispatchMessage = "Eksplosion meldt", -- message
|
||
|
job = { "police" } -- jobs that will get the alerts
|
||
|
})
|
||
|
end
|
||
|
|
||
|
exports('Explosion', Explosion)
|
||
|
|
||
|
local function SuspiciousActivity()
|
||
|
local currentPos = GetEntityCoords(PlayerPedId())
|
||
|
local locationInfo = getStreetandZone(currentPos)
|
||
|
local gender = GetPedGender()
|
||
|
TriggerServerEvent("dispatch:server:notify", {
|
||
|
dispatchcodename = "susactivity", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
|
||
|
dispatchCode = "10-66",
|
||
|
firstStreet = locationInfo,
|
||
|
gender = gender,
|
||
|
model = nil,
|
||
|
plate = nil,
|
||
|
priority = 2, -- priority
|
||
|
firstColor = nil,
|
||
|
automaticGunfire = false,
|
||
|
origin = {
|
||
|
x = currentPos.x,
|
||
|
y = currentPos.y,
|
||
|
z = currentPos.z
|
||
|
},
|
||
|
dispatchMessage = _U('susactivity'), -- message
|
||
|
job = { "police" } -- jobs that will get the alerts
|
||
|
})
|
||
|
end
|
||
|
|
||
|
exports('SuspiciousActivity', SuspiciousActivity)
|
||
|
|
||
|
local function CustomAlert(data)
|
||
|
|
||
|
local coords = data.coords or vec3(0.0, 0.0, 0.0)
|
||
|
local gender = GetPedGender()
|
||
|
if not data.gender then gender = nil end
|
||
|
local job = { "police" }
|
||
|
if data.job then job = data.job end
|
||
|
|
||
|
|
||
|
local locationInfo = getStreetandZone(coords)
|
||
|
TriggerServerEvent("dispatch:server:notify", {
|
||
|
dispatchCode = data.dispatchCode or "INGEN",
|
||
|
firstStreet = locationInfo,
|
||
|
gender = gender,
|
||
|
model = data.model or nil,
|
||
|
plate = data.plate or nil,
|
||
|
priority = data.priority or 2, -- priority
|
||
|
firstColor = data.firstColor or nil,
|
||
|
camId = data.camId or nil,
|
||
|
callsign = data.callsign or nil,
|
||
|
name = data.name or nil,
|
||
|
doorCount = data.doorCount or nil,
|
||
|
heading = data.heading or nil,
|
||
|
automaticGunfire = data.automaticGunfire or false,
|
||
|
origin = {
|
||
|
x = coords.x,
|
||
|
y = coords.y,
|
||
|
z = coords.z
|
||
|
},
|
||
|
dispatchMessage = data.message or "",
|
||
|
job = job,
|
||
|
alert = {
|
||
|
displayCode = data.dispatchCode or "INGEN",
|
||
|
description = data.description or "",
|
||
|
radius = data.radius or 0,
|
||
|
recipientList = job,
|
||
|
blipSprite = data.sprite or 1,
|
||
|
blipColour = data.color or 1,
|
||
|
blipScale = data.scale or 0.5,
|
||
|
blipLength = data.length or 2,
|
||
|
sound = data.sound or "Lose_1st",
|
||
|
sound2 = data.sound2 or "GTAO_FM_Events_Soundset",
|
||
|
offset = data.offset or "false",
|
||
|
blipflash = data.flash or "false"
|
||
|
}
|
||
|
})
|
||
|
end
|
||
|
exports('CustomAlert', CustomAlert)
|