Scripts/resources/[standalone]/ox_lib/imports/getNearbyObjects/shared.lua

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2024-12-29 20:02:43 +00:00
---@param coords vector3 The coords to check from.
---@param maxDistance? number The max distance to check.
---@return { object: number, coords: vector3 }[]
function lib.getNearbyObjects(coords, maxDistance)
local objects = GetGamePool('CObject')
local nearby = {}
local count = 0
maxDistance = maxDistance or 2.0
for i = 1, #objects do
local object = objects[i]
local objectCoords = GetEntityCoords(object)
local distance = #(coords - objectCoords)
if distance < maxDistance then
count += 1
nearby[count] = {
object = object,
coords = objectCoords
}
end
end
return nearby
end
return lib.getNearbyObjects