Scripts/resources/[standalone]/ox_lib/imports/getNearbyPlayers/client.lua

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2024-12-29 20:02:43 +00:00
---@param coords vector3 The coords to check from.
---@param maxDistance? number The max distance to check.
---@param includePlayer? boolean Whether or not to include the current player.
---@return { id: number, ped: number, coords: vector3 }[]
function lib.getNearbyPlayers(coords, maxDistance, includePlayer)
local players = GetActivePlayers()
local nearby = {}
local count = 0
maxDistance = maxDistance or 2.0
for i = 1, #players do
local playerId = players[i]
if playerId ~= cache.playerId or includePlayer then
local playerPed = GetPlayerPed(playerId)
local playerCoords = GetEntityCoords(playerPed)
local distance = #(coords - playerCoords)
if distance < maxDistance then
count += 1
nearby[count] = {
id = playerId,
ped = playerPed,
coords = playerCoords,
}
end
end
end
return nearby
end
return lib.getNearbyPlayers