42 lines
1.4 KiB
Lua
42 lines
1.4 KiB
Lua
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function handleInitialState()
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local voiceModeData = Cfg.voiceModes[mode]
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MumbleSetTalkerProximity(voiceModeData[1] + 0.0)
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MumbleClearVoiceTarget(voiceTarget)
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MumbleSetVoiceTarget(voiceTarget)
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MumbleSetVoiceChannel(playerServerId)
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while MumbleGetVoiceChannelFromServerId(playerServerId) ~= playerServerId do
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Wait(250)
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MumbleSetVoiceChannel(playerServerId)
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end
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MumbleAddVoiceTargetChannel(voiceTarget, playerServerId)
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addNearbyPlayers()
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end
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AddEventHandler('mumbleConnected', function(address, isReconnecting)
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logger.info('Connected to mumble server with address of %s, is this a reconnect %s', GetConvarInt('voice_hideEndpoints', 1) == 1 and 'HIDDEN' or address, isReconnecting)
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logger.log('Connecting to mumble, setting targets.')
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-- don't try to set channel instantly, we're still getting data.
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local voiceModeData = Cfg.voiceModes[mode]
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LocalPlayer.state:set('proximity', {
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index = mode,
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distance = voiceModeData[1],
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mode = voiceModeData[2],
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}, true)
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handleInitialState()
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logger.log('Finished connection logic')
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end)
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AddEventHandler('mumbleDisconnected', function(address)
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logger.info('Disconnected from mumble server with address of %s', GetConvarInt('voice_hideEndpoints', 1) == 1 and 'HIDDEN' or address)
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end)
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-- TODO: Convert the last Cfg to a Convar, while still keeping it simple.
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AddEventHandler('pma-voice:settingsCallback', function(cb)
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cb(Cfg)
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end)
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