Scripts/resources/[standalone]/cd_drawtextui/README.md

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2024-12-29 20:02:20 +00:00
# INSTALLATION GUIDE
**1.** Clone the repository or Code > Download zip
**2.** Add the resource to your server start config: `ensure cd_drawtextui`. The name of the folder must be `cd_drawtextui` or the resource will not function correctly.
## How to use?
This can be triggered from the server or client. A more advanced example is posted below.
|Show the UI| Hide the UI |
|--|--|
| `Triggerevent('cd_drawtextui:ShowUI', 'show', TEXT_HERE)` | `Triggerevent('cd_drawtextui:HideUI')` |
> **This is an example how to implement the UI for a single location.**
Citizen.CreateThread(function()
local alreadyEnteredZone = false
local text = nil
while true do
wait = 5
local ped = PlayerPedId()
local inZone = false
local dist = #(GetEntityCoords(ped)-vector3(0,0,0))
if dist <= 5.0 then
wait = 5
inZone = true
text = '<b>Title</b></p>[E] Press E to be bald'
if IsControlJustReleased(0, 38) then
TriggerEvent('add your event here')
end
else
wait = 2000
end
if inZone and not alreadyEnteredZone then
alreadyEnteredZone = true
TriggerEvent('cd_drawtextui:ShowUI', 'show', text)
end
if not inZone and alreadyEnteredZone then
alreadyEnteredZone = false
TriggerEvent('cd_drawtextui:HideUI')
end
Citizen.Wait(wait)
end
end)
> **This is an example how to implement the UI while doing a for loop for multiple locations in 1 thread.**
Citizen.CreateThread(function()
local alreadyEnteredZone = false
local text = nil
while true do
wait = 5
local ped = PlayerPedId()
local inZone = false
for cd = 1, #Config.YOURTABLE do
local dist = #(GetEntityCoords(ped)-vector3(Config.YOURTABLE.x, Config.YOURTABLE.y, Config.YOURTABLE.z))
if dist <= 5.0 then
wait = 5
inZone = true
text = '<b>Title</b></p>[E] Press E to be bald'
if IsControlJustReleased(0, 38) then
TriggerEvent('add your event here')
end
break
else
wait = 2000
end
end
if inZone and not alreadyEnteredZone then
alreadyEnteredZone = true
TriggerEvent('cd_drawtextui:ShowUI', 'show', text)
end
if not inZone and alreadyEnteredZone then
alreadyEnteredZone = false
TriggerEvent('cd_drawtextui:HideUI')
end
Citizen.Wait(wait)
end
end)
## Is the resource not working as expected?
- Make sure the name of the folder is `cd_drawtextui`.
- Check the server console and the in game F8 console for errors.
- If all else fails, contact the Codesign Team in the [Codesign Discord](https://discord.gg/HmDFGp62Tr).