Scripts/resources/[standalone]/ox_lib/imports/getNearbyPeds/client.lua

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2024-12-29 20:02:43 +00:00
---@param coords vector3 The coords to check from.
---@param maxDistance number The max distance to check.
---@return { ped: number, coords: vector3 }[]
function lib.getNearbyPeds(coords, maxDistance)
local peds = GetGamePool('CPed')
local nearby = {}
local count = 0
maxDistance = maxDistance or 2.0
for i = 1, #peds do
local ped = peds[i]
if not IsPedAPlayer(ped) then
local pedCoords = GetEntityCoords(ped)
local distance = #(coords - pedCoords)
if distance < maxDistance then
count += 1
nearby[count] = {
ped = ped,
coords = pedCoords,
}
end
end
end
return nearby
end
return lib.getNearbyPeds