299 lines
9.4 KiB
Lua
299 lines
9.4 KiB
Lua
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local mutedPlayers = {}
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-- we can't use GetConvarInt because its not a integer, and theres no way to get a float... so use a hacky way it is!
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local volumes = {
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-- people are setting this to 1 instead of 1.0 and expecting it to work.
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['radio'] = GetConvarInt('voice_defaultRadioVolume', 60) / 100,
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['call'] = GetConvarInt('voice_defaultCallVolume', 60) / 100,
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}
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radioEnabled, radioPressed, mode = true, false, GetConvarInt('voice_defaultVoiceMode', 2)
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radioData = {}
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callData = {}
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submixIndicies = {}
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--- function setVolume
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--- Toggles the players volume
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---@param volume number between 0 and 100
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---@param volumeType string the volume type (currently radio & call) to set the volume of (opt)
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function setVolume(volume, volumeType)
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type_check({volume, "number"})
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local volume = volume / 100
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if volumeType then
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local volumeTbl = volumes[volumeType]
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if volumeTbl then
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LocalPlayer.state:set(volumeType, volume, true)
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volumes[volumeType] = volume
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resyncVolume(volumeType, volume)
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else
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error(('setVolume got a invalid volume type %s'):format(volumeType))
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end
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else
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for volumeType, _ in pairs(volumes) do
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volumes[volumeType] = volume
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LocalPlayer.state:set(volumeType, volume, true)
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end
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resyncVolume("all", volume)
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end
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end
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exports('setRadioVolume', function(vol)
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setVolume(vol, 'radio')
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end)
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exports('getRadioVolume', function()
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return volumes['radio']
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end)
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exports("setCallVolume", function(vol)
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setVolume(vol, 'call')
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end)
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exports('getCallVolume', function()
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return volumes['call']
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end)
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-- default submix incase people want to fiddle with it.
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-- freq_low = 389.0
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-- freq_hi = 3248.0
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-- fudge = 0.0
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-- rm_mod_freq = 0.0
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-- rm_mix = 0.16
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-- o_freq_lo = 348.0
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-- 0_freq_hi = 4900.0
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if gameVersion == 'fivem' then
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local radioEffectId = CreateAudioSubmix('Radio')
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SetAudioSubmixEffectRadioFx(radioEffectId, 0)
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-- This is a GetHashKey on purpose, backticks break treesitter in nvim :|
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SetAudioSubmixEffectParamInt(radioEffectId, 0, GetHashKey('default'), 1)
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SetAudioSubmixOutputVolumes(
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radioEffectId,
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0,
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1.0 --[[ frontLeftVolume ]],
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0.25 --[[ frontRightVolume ]],
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0.0 --[[ rearLeftVolume ]],
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0.0 --[[ rearRightVolume ]],
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1.0 --[[ channel5Volume ]],
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1.0 --[[ channel6Volume ]]
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)
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AddAudioSubmixOutput(radioEffectId, 0)
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submixIndicies['radio'] = radioEffectId
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local callEffectId = CreateAudioSubmix('Call')
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SetAudioSubmixOutputVolumes(
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callEffectId,
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1,
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0.10 --[[ frontLeftVolume ]],
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0.50 --[[ frontRightVolume ]],
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0.0 --[[ rearLeftVolume ]],
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0.0 --[[ rearRightVolume ]],
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1.0 --[[ channel5Volume ]],
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1.0 --[[ channel6Volume ]]
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)
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AddAudioSubmixOutput(callEffectId, 1)
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submixIndicies['call'] = callEffectId
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-- Callback is expected to return data in an array, this is for compatibility sake with js, index 0 should be the name and index 1 should be the submixId
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-- the callback is sent the effectSlot it can register to, not sure if this is needed, but its here for safety
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exports("registerCustomSubmix", function(callback)
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local submixTable = callback()
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type_check({submixTable, "table"})
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local submixName, submixId = submixTable[1], submixTable[2]
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type_check({submixName, "string"}, {submixId, "number"})
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logger.info("Creating submix %s with submixId %s", submixName, submixId)
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submixIndicies[submixName] = submixId
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end)
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TriggerEvent("pma-voice:registerCustomSubmixes")
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end
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--- export setEffectSubmix
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--- Sets a user defined audio submix for radio and phonecall effects
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---@param type string either "call" or "radio"
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---@param effectId number submix id returned from CREATE_AUDIO_SUBMIX
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exports("setEffectSubmix", function(type, effectId)
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type_check({type, "string"}, {effectId, "number"})
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if submixIndicies[type] then
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submixIndicies[type] = effectId
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end
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end)
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function restoreDefaultSubmix(plyServerId)
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local submix = Player(plyServerId).state.submix
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local submixEffect = submixIndicies[submix]
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if not submix or not submixEffect then
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MumbleSetSubmixForServerId(plyServerId, -1)
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return
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end
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MumbleSetSubmixForServerId(plyServerId, submixEffect)
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end
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-- used to prevent a race condition if they talk again afterwards, which would lead to their voice going to default.
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local disableSubmixReset = {}
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--- function toggleVoice
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--- Toggles the players voice
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---@param plySource number the players server id to override the volume for
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---@param enabled boolean if the players voice is getting activated or deactivated
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---@param moduleType string the volume & submix to use for the voice.
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function toggleVoice(plySource, enabled, moduleType)
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if mutedPlayers[plySource] then return end
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logger.verbose('[main] Updating %s to talking: %s with submix %s', plySource, enabled, moduleType)
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local distance = currentTargets[plySource]
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if enabled and (not distance or distance > 4.0) then
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MumbleSetVolumeOverrideByServerId(plySource, enabled and volumes[moduleType])
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if GetConvarInt('voice_enableSubmix', 1) == 1 and gameVersion == 'fivem' then
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if moduleType then
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disableSubmixReset[plySource] = true
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if submixIndicies[moduleType] then
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MumbleSetSubmixForServerId(plySource, submixIndicies[moduleType])
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end
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else
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restoreDefaultSubmix(plySource)
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end
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end
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elseif not enabled then
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if GetConvarInt('voice_enableSubmix', 1) == 1 and gameVersion == 'fivem' then
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-- garbage collect it
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disableSubmixReset[plySource] = nil
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SetTimeout(250, function()
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if not disableSubmixReset[plySource] then
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restoreDefaultSubmix(plySource)
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end
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end)
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end
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MumbleSetVolumeOverrideByServerId(plySource, -1.0)
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end
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end
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local function updateVolumes(voiceTable, override)
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for serverId, talking in pairs(voiceTable) do
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if serverId == playerServerId then goto skip_iter end
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MumbleSetVolumeOverrideByServerId(serverId, talking and override or -1.0)
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::skip_iter::
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end
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end
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--- resyncs the call/radio/etc volume to the new volume
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---@param volumeType any
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function resyncVolume(volumeType, newVolume)
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if volumeType == "all" then
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resyncVolume("radio", newVolume)
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resyncVolume("call", newVolume)
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elseif volumeType == "radio" then
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updateVolumes(radioData, newVolume)
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elseif volumeType == "call" then
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updateVolumes(callData, newVolume)
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end
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end
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--- function playerTargets
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---Adds players voices to the local players listen channels allowing
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---Them to communicate at long range, ignoring proximity range.
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---@diagnostic disable-next-line: undefined-doc-param
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---@param targets table expects multiple tables to be sent over
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function playerTargets(...)
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local targets = {...}
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local addedPlayers = {
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[playerServerId] = true
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}
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for i = 1, #targets do
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for id, _ in pairs(targets[i]) do
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-- we don't want to log ourself, or listen to ourself
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if addedPlayers[id] and id ~= playerServerId then
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logger.verbose('[main] %s is already target don\'t re-add', id)
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goto skip_loop
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end
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if not addedPlayers[id] then
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logger.verbose('[main] Adding %s as a voice target', id)
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addedPlayers[id] = true
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MumbleAddVoiceTargetPlayerByServerId(voiceTarget, id)
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end
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::skip_loop::
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end
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end
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end
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--- function playMicClicks
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---plays the mic click if the player has them enabled.
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---@param clickType boolean whether to play the 'on' or 'off' click.
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function playMicClicks(clickType)
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if micClicks ~= 'true' then return logger.verbose("Not playing mic clicks because client has them disabled") end
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-- TODO: Add customizable radio click volumes
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sendUIMessage({
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sound = (clickType and "audio_on" or "audio_off"),
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volume = (clickType and 0.1 or 0.03)
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})
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end
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--- getter for mutedPlayers
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exports('getMutedPlayers', function()
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return mutedPlayers
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end)
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--- toggles the targeted player muted
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---@param source number the player to mute
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function toggleMutePlayer(source)
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if mutedPlayers[source] then
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mutedPlayers[source] = nil
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MumbleSetVolumeOverrideByServerId(source, -1.0)
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else
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mutedPlayers[source] = true
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MumbleSetVolumeOverrideByServerId(source, 0.0)
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end
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end
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exports('toggleMutePlayer', toggleMutePlayer)
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--- function setVoiceProperty
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--- sets the specified voice property
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---@param type string what voice property you want to change (only takes 'radioEnabled' and 'micClicks')
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---@param value any the value to set the type to.
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function setVoiceProperty(type, value)
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if type == "radioEnabled" then
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radioEnabled = value
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sendUIMessage({
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radioEnabled = value
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})
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elseif type == "micClicks" then
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local val = tostring(value)
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micClicks = val
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SetResourceKvp('pma-voice_enableMicClicks', val)
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end
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end
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exports('setVoiceProperty', setVoiceProperty)
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-- compatibility
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exports('SetMumbleProperty', setVoiceProperty)
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exports('SetTokoProperty', setVoiceProperty)
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-- cache their external servers so if it changes in runtime we can reconnect the client.
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local externalAddress = ''
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local externalPort = 0
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CreateThread(function()
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while true do
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Wait(500)
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-- only change if what we have doesn't match the cache
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if GetConvar('voice_externalAddress', '') ~= externalAddress or GetConvarInt('voice_externalPort', 0) ~= externalPort then
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externalAddress = GetConvar('voice_externalAddress', '')
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externalPort = GetConvarInt('voice_externalPort', 0)
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MumbleSetServerAddress(GetConvar('voice_externalAddress', ''), GetConvarInt('voice_externalPort', 0))
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end
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end
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end)
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if gameVersion == 'redm' then
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CreateThread(function()
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while true do
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if IsControlJustPressed(0, 0xA5BDCD3C --[[ Right Bracket ]]) then
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ExecuteCommand('cycleproximity')
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end
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if IsControlJustPressed(0, 0x430593AA --[[ Left Bracket ]]) then
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ExecuteCommand('+radiotalk')
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elseif IsControlJustReleased(0, 0x430593AA --[[ Left Bracket ]]) then
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ExecuteCommand('-radiotalk')
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end
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Wait(0)
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end
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end)
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end
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