552 lines
28 KiB
Lua
552 lines
28 KiB
Lua
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local QBCore = exports['qb-core']:GetCoreObject()
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Config = Config or {}
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Config.Debug = false
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-- If true, the resource will automatically spawn a Gun Van on a random location.
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-- When stopping/restarting the resource, it will clean up the previous script-data.
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-- If false, the resource will not spawn a Gun Van on resource-start.
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-- You'll have to wait until the server triggers a Gun Van spawn.
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Config.minutesBetweenVans = 180 -- This is the time between each Gun Van spawn. This is in minutes.
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Config.duration = 10 -- This is in minutes. This is the duration of the Gun Van event. After this time, the Gun Van will despawn.
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-- Make sure that minutesBetweenVans is higher than duration.
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-- Otherwise multiple vans will spawn at the same time, before the previous one despawns.
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-- Should the player be dropped, if they're more than 10 units away from the Gun Van?
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-- Recommended to keep true, to avoid players from cheating and buying items from a distance.
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Config.DropPlayer = false
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-- Permission for using the Gun Van commands.
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Config.Permission = "admin"
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-- Function to trigger the emergency event.
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-- This is triggered, if "triggerCops" is set to true for the specific item.
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Config.EmergencyTrigger = function()
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print("Trigger the emergency event.")
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-- exports['ps-dispatch']:SuspiciousActivity() -- Change this to your dispatch system.
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end
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-- Function to log the player's activity.
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Config.LogHandler = function(msg)
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print(msg)
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end
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Config.NotifyEmpty = function(src, item)
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TriggerClientEvent('HudNotification', src, 'error', 'Gun Van', item.."? Jeg er sgu løbet tør makker....")
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end
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Config.NotifyNoMoney = function(src, item)
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TriggerClientEvent('HudNotification', src, 'error', 'Gun Van', "Du har ikke råd til at købe en "..item..".")
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end
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Config.Notify = function(src, item)
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TriggerClientEvent('HudNotification', src, 'success', 'Gun Van', 'Du købte en '..item)
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end
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Config.InventoryExport = function(src, item, amount) -- Change this to your inventory system.
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exports['ps-inventory']:AddItem(src, item, amount, false, { serie = "722"..tostring(QBCore.Shared.RandomStr(2) .. QBCore.Shared.RandomInt(1) .. "GV" .. QBCore.Shared.RandomInt(3) .. QBCore.Shared.RandomStr(4))})
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end
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Config.Lang = {
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OutsideRange = "prøvede at købe våben fra Gun Van udenfor rækkevidde.",
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OutsideRangeKick = "blev kicked fra serveren. Overskred maks-rækkevidde for anti-cheat.",
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OutsideRangeKickPlayer = "Du blev smidt ud. Du forsøgte at trigger Gun Van køb udenfor rækkevidde.",
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OutsideBuyHours = "prøvede at købe våben fra Gun Van udenfor spawn-tidspunktet.",
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TimeUntilNext = "Tid til næste gunvan:",
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Seconds = "sekunder",
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Buy = "Køb",
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Currency = ",-",
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ItemBought = "Du købte:",
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ForcedSpawn = "Der blev tvangs-spawnet en Gun Van her:",
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SpawnedBy = "Den blev spawned af",
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ForcedRemoved = "Der blev tvangs-destroyet en Gun Van her:",
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RemovedBy = "Den blev fjernet af",
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}
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-- If true, the resource will use the items from the Gun Van config, otherwise we use VanItems.
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Config.perVanItems = true
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Config.VanItems = {
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{
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label = "Pistol",
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item = "weapon_pistol",
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weaponType = "pistol",
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iAmount = 1,
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aAmount = math.random(1,4),
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price = 35000,
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triggerCops = true
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},
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{
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label = "Foldekniv",
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item = "weapon_switchblade",
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iAmount = 1,
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price = 5000,
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triggerCops = false
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}
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}
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--[[
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This is where you configure your gunvans.
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Here's a small schematic, of how the gunvans are configured, and what each value does
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* Means that the value is required.
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-- Means that the value is optional, and will either be false, 0 or replaced by a default value.
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ped: "ig_gunvanseller" - The ped that will be spawned at the gunvan. (Required) - If not set, it will default to "ig_gunvanseller"
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vehicles = { -- array
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{
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coords = vector3(-1400.00, -2720.0, 13.94), -- Vector3. The coords of the gunvan.
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heading = 0.00, -- The heading of the gunvan.
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items = { -- Items array
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{
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label = "Pistol XM3", * The label of the item. - This is what the player will see in the menu.
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item = "weapon_pistolxm3", * The name of the item from QBCore/Shared/Items.lua.
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weaponType = "pistol", * Just to make sure, that if you use ammo, the correct ammo is given. If gun, specify the type of gun.
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iAmount = 1, * The amount of the item that the gunvan will have in stock. Should never be 0.
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aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase. Remove if you don't want to give ammo
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price = 35000, * The price of the item.
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triggerCops = true -- If the item should trigger the emergency event. - If not set, it won't trigger.
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},
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{
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label = "Foldekniv",
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item = "weapon_switchblade",
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iAmount = 1,
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type = "blunt",
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triggerCops = false
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}
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}
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},
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}
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--]]
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Config.Gunvans = {
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ped = "ig_gunvanseller",
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vehicles = {
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{
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coords = vector3(-915.84, -2600.69, 31.6),
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heading = 328.98,
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items = {
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{
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label = "Pistol", -- Label of the item
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item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
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weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
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iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
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aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
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price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
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triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
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},
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{
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label = "Foldekniv",
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item = "weapon_switchblade",
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iAmount = 1,
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price = 5000,
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triggerCops = false
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}
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}
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},
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{
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coords = vector3(-1269.17, -2661.21, 13.94),
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heading = 329.6,
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items = {
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{
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label = "Pistol", -- Label of the item
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item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
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weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
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iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
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aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
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price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
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triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
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},
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{
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label = "Foldekniv",
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item = "weapon_switchblade",
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iAmount = 1,
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price = 5000,
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triggerCops = false
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}
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}
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},
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{
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coords = vector3(-1018.11, -2193.89, 8.98),
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heading = 352.8,
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items = {
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{
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label = "Pistol", -- Label of the item
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item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
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weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
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iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
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aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
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price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
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triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
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},
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{
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label = "Foldekniv",
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item = "weapon_switchblade",
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iAmount = 1,
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price = 5000,
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triggerCops = false
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}
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}
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},
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{
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coords = vector3(-559.84, -1799.59, 22.61),
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heading = 153.56,
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items = {
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{
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label = "Pistol", -- Label of the item
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item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
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weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
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iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
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aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
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price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
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triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
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},
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{
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label = "Foldekniv",
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item = "weapon_switchblade",
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iAmount = 1,
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price = 5000,
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triggerCops = false
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}
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}
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},
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{
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coords = vector3(-559.6, -1681.66, 19.31),
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heading = 350.13,
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items = {
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{
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label = "Pistol", -- Label of the item
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item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
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weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
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iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
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aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
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price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
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triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
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},
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{
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label = "Foldekniv",
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item = "weapon_switchblade",
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iAmount = 1,
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price = 5000,
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triggerCops = false
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}
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}
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},
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{
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coords = vector3(-1083.81, -1671.52, 4.7),
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heading = 126.03,
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items = {
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{
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label = "Pistol", -- Label of the item
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item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
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weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
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iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
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aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
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price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
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triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
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},
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{
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label = "Foldekniv",
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item = "weapon_switchblade",
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iAmount = 1,
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price = 5000,
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triggerCops = false
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}
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}
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},
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{
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coords = vector3(-1155.1, -1564.93, 4.43),
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heading = 168.59,
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items = {
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{
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label = "Pistol", -- Label of the item
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item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
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weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
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iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
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aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
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price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
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triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
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},
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{
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label = "Foldekniv",
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item = "weapon_switchblade",
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iAmount = 1,
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price = 5000,
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triggerCops = false
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}
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}
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},
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{
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coords = vector3(-659.96, -735.03, 31.27),
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heading = 327.81,
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items = {
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{
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label = "Pistol", -- Label of the item
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item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
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weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
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iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
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aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
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price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
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triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
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},
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{
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label = "Foldekniv",
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item = "weapon_switchblade",
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iAmount = 1,
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price = 5000,
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triggerCops = false
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}
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}
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},
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{
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coords = vector3(-1265.44, -820.3, 17.1),
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heading = 252.0,
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items = {
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{
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label = "Pistol", -- Label of the item
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item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
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weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
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iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
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aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
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price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
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triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
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},
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{
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label = "Foldekniv",
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item = "weapon_switchblade",
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iAmount = 1,
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price = 5000,
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triggerCops = false
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}
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}
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},
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{
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coords = vector3(-2021.38, -362.03, 44.11),
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heading = 208.51,
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items = {
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{
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label = "Pistol", -- Label of the item
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item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
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weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
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iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
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aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
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price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
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triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
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},
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{
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label = "Foldekniv",
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item = "weapon_switchblade",
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iAmount = 1,
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price = 5000,
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triggerCops = false
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}
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}
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},
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{
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coords = vector3(-1601.67, 3093.5, 32.57),
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heading = 323.71,
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items = {
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{
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label = "Pistol", -- Label of the item
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item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
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weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
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iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
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aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
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price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
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triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
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},
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|
{
|
||
|
label = "Foldekniv",
|
||
|
item = "weapon_switchblade",
|
||
|
iAmount = 1,
|
||
|
price = 5000,
|
||
|
triggerCops = false
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
coords = vector3(-2166.33, 4284.34, 48.96),
|
||
|
heading = 332.96,
|
||
|
items = {
|
||
|
{
|
||
|
label = "Pistol", -- Label of the item
|
||
|
item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
|
||
|
weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
|
||
|
iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
|
||
|
aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
|
||
|
price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
|
||
|
triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
|
||
|
},
|
||
|
{
|
||
|
label = "Foldekniv",
|
||
|
item = "weapon_switchblade",
|
||
|
iAmount = 1,
|
||
|
price = 5000,
|
||
|
triggerCops = false
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
coords = vector3(-598.55, 5349.68, 70.47),
|
||
|
heading = 7.98,
|
||
|
items = {
|
||
|
{
|
||
|
label = "Pistol", -- Label of the item
|
||
|
item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
|
||
|
weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
|
||
|
iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
|
||
|
aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
|
||
|
price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
|
||
|
triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
|
||
|
},
|
||
|
{
|
||
|
label = "Foldekniv",
|
||
|
item = "weapon_switchblade",
|
||
|
iAmount = 1,
|
||
|
price = 5000,
|
||
|
triggerCops = false
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
coords = vector3(-678.79, 5797.2, 17.33),
|
||
|
heading = 64.67,
|
||
|
items = {
|
||
|
{
|
||
|
label = "Pistol", -- Label of the item
|
||
|
item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
|
||
|
weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
|
||
|
iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
|
||
|
aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
|
||
|
price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
|
||
|
triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
|
||
|
},
|
||
|
{
|
||
|
label = "Foldekniv",
|
||
|
item = "weapon_switchblade",
|
||
|
iAmount = 1,
|
||
|
price = 5000,
|
||
|
triggerCops = false
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
coords = vector3(-176.42, 6405.17, 31.86),
|
||
|
heading = 225.81,
|
||
|
items = {
|
||
|
{
|
||
|
label = "Pistol", -- Label of the item
|
||
|
item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
|
||
|
weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
|
||
|
iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
|
||
|
aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
|
||
|
price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
|
||
|
triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
|
||
|
},
|
||
|
{
|
||
|
label = "Foldekniv",
|
||
|
item = "weapon_switchblade",
|
||
|
iAmount = 1,
|
||
|
price = 5000,
|
||
|
triggerCops = false
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
coords = vector3(1539.5, 6335.8, 23.81),
|
||
|
heading = 241.77,
|
||
|
items = {
|
||
|
{
|
||
|
label = "Pistol", -- Label of the item
|
||
|
item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
|
||
|
weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
|
||
|
iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
|
||
|
aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
|
||
|
price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
|
||
|
triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
|
||
|
},
|
||
|
{
|
||
|
label = "Foldekniv",
|
||
|
item = "weapon_switchblade",
|
||
|
iAmount = 1,
|
||
|
price = 5000,
|
||
|
triggerCops = false
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
coords = vector3(2195.82, 5609.29, 53.33),
|
||
|
heading = 166.43,
|
||
|
items = {
|
||
|
{
|
||
|
label = "Pistol", -- Label of the item
|
||
|
item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
|
||
|
weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
|
||
|
iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
|
||
|
aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
|
||
|
price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
|
||
|
triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
|
||
|
},
|
||
|
{
|
||
|
label = "Foldekniv",
|
||
|
item = "weapon_switchblade",
|
||
|
iAmount = 1,
|
||
|
price = 5000,
|
||
|
triggerCops = false
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
coords = vector3(1969.08, 5178.88, 47.6),
|
||
|
heading = 334.39,
|
||
|
items = {
|
||
|
{
|
||
|
label = "Pistol", -- Label of the item
|
||
|
item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
|
||
|
weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
|
||
|
iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
|
||
|
aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
|
||
|
price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
|
||
|
triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
|
||
|
},
|
||
|
{
|
||
|
label = "Foldekniv",
|
||
|
item = "weapon_switchblade",
|
||
|
iAmount = 1,
|
||
|
price = 5000,
|
||
|
triggerCops = false
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
coords = vector3(1296.1, 4331.41, 38.24),
|
||
|
heading = 84.15,
|
||
|
items = {
|
||
|
{
|
||
|
label = "Pistol", -- Label of the item
|
||
|
item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua
|
||
|
weaponType = "pistol", -- Only used for ammo. Specify the type of gun.
|
||
|
iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons?
|
||
|
aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line.
|
||
|
price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free.
|
||
|
triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger
|
||
|
},
|
||
|
{
|
||
|
label = "Foldekniv",
|
||
|
item = "weapon_switchblade",
|
||
|
iAmount = 1,
|
||
|
price = 5000,
|
||
|
triggerCops = false
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
}
|
||
|
}
|