diff --git a/resources/[renewed]/Renewed-Banking/README.md b/resources/[renewed]/Renewed-Banking/README.md
new file mode 100644
index 0000000..bd055f4
--- /dev/null
+++ b/resources/[renewed]/Renewed-Banking/README.md
@@ -0,0 +1,87 @@
+# Renewed-Banking
+<a href='https://ko-fi.com/ushifty' target='_blank'><img height='35' style='border:0px;height:46px;' src='https://az743702.vo.msecnd.net/cdn/kofi3.png?v=0' border='0' alt='Buy Me a Coffee at ko-fi.com' />
+ 
+ [Renewed Discord](https://discord.gg/P3RMrbwA8n)
+
+# Project Description
+This resource was created by myself and was not a fork of any of the other banking resources. So lets not say "Isnt this x banking đŸ€“" because its not. The user interface was heavily inspired by No Pixels Banking Interface.
+This resource is a replacement for qb-banking, qb-atm, qb-managment
+
+# Dependencies
+* [oxmysql](https://github.com/overextended/oxmysql)
+* [QBCore](https://github.com/qbcore-framework/qb-core)
+* [QB-Target](https://github.com/qbcore-framework/qb-target)
+* [QB-Menu](https://github.com/qbcore-framework/qb-menu)
+* [QB-Input](https://github.com/qbcore-framework/qb-input)
+* [progressbars](https://github.com/Project-Sloth/progressbar)
+
+# Features
+* Personal, Job, Gang, Shared Accounts
+* Withdraw, Deposit, Transfer between accounts
+* Offline Player Full Support
+* QB Target Support
+* Optimized Resource (0.00ms Running At All Times)
+
+# Installation
+
+1) Insert the SQL provided
+
+2) Edit your QBCore/Shared/jobs.lua and add `bankAuth = true` to the job grades which have access to society funds
+
+## Transaction Integrations
+
+```lua
+exports['Renewed-Banking']:handleTransaction(account, title, amount, message, issuer, receiver, type, transID)
+ ---@param account<string> - job name or citizenid
+ ---@param title<string> - Title of transaction example `Personal Account / ${Player.PlayerData.citizenid}`
+ ---@param amount<number> - Amount of money being transacted
+ ---@param message<string> - Description of transaction
+ ---@param issuer<string> - Name of Business or Character issuing the bill
+ ---@param receiver<string> - Name of Business or Character receiving the bill
+ ---@param type<string> - deposit | withdraw
+ ---@param transID<string> - (optional) Force a specific transaction ID instead of generating one.
+
+---@return transaction<table> {
+  ---@param trans_id<string> - Transaction ID for the created transaction
+  ---@param amount<number> - Amount of money being transacted
+  ---@param trans_type<string> - deposit | withdraw
+  ---@param receiver<string> - Name of Business or Character receiving the bill
+  ---@param message<string> - Description of transaction
+  ---@param issuer<string> - Name of Business or Character issuing the bill
+  ---@param time<number> - Epoch timestamp of transaction
+---}
+
+
+exports['Renewed-Banking']:getAccountMoney(account)
+ ---@param account<string> - Job Name | Custom Account Name
+
+---@return amount<number> - Amount of money account has or false
+
+exports['Renewed-Banking']:addAccountMoney(account, amount)
+ ---@param account<string> - Job Name | Custom Account Name
+  ---@param amount<number> - Amount of money being transacted
+
+---@return complete<boolean> - true | false
+
+exports['Renewed-Banking']:removeAccountMoney(account, amount)
+ ---@param account<string> - Job Name | Custom Account Name
+  ---@param amount<number> - Amount of money being transacted
+
+---@return complete<boolean> - true | false
+```
+
+## qb-managment conversion
+```lua
+exports['qb-management']:GetAccount => exports['Renewed-Banking']:getAccountMoney
+exports['qb-management']:AddMoney => exports['Renewed-Banking']:addAccountMoney
+exports['qb-management']:RemoveMoney => exports['Renewed-Banking']:removeAccountMoney
+exports['qb-management']:GetGangAccount=> exports['Renewed-Banking']:getAccountMoney
+exports['qb-management']:AddGangMoney=> exports['Renewed-Banking']:addAccountMoney
+exports['qb-management']:RemoveGangMoney=> exports['Renewed-Banking']:removeAccountMoney
+```
+
+ ## Change Logs
+ V1.0.1
+ ```
+ Added Banking Blips
+ ```
diff --git a/resources/[renewed]/Renewed-Banking/Renewed-Banking.sql b/resources/[renewed]/Renewed-Banking/Renewed-Banking.sql
new file mode 100644
index 0000000..2179b2a
--- /dev/null
+++ b/resources/[renewed]/Renewed-Banking/Renewed-Banking.sql
@@ -0,0 +1,29 @@
+CREATE TABLE IF NOT EXISTS `bank_accounts_new` (
+  `id` varchar(50) NOT NULL,
+  `amount` int(11) DEFAULT 0,
+  `transactions` longtext DEFAULT '[]',
+  `auth` longtext DEFAULT '[]',
+  `isFrozen` int(11) DEFAULT 0,
+  `creator` varchar(50) DEFAULT NULL,
+  PRIMARY KEY (`id`)
+);
+
+INSERT INTO `bank_accounts_new` (`id`, `amount`, `transactions`, `auth`, `isFrozen`, `creator`) VALUES
+	('ambulance', 0, '[]', '[]', 0, NULL),
+	('cardealer', 0, '[]', '[]', 0, NULL),
+	('mechanic', 0, '[]', '[]', 0, NULL),
+	('police', 0, '[]', '[]', 0, NULL),
+	('realestate', 0, '[]', '[]', 0, NULL),
+	('lostmc', 0, '[]', '[]', 0, NULL),
+	('ballas', 0, '[]', '[]', 0, NULL),
+	('vagos', 0, '[]', '[]', 0, NULL),
+	('cartel', 0, '[]', '[]', 0, NULL),
+	('families', 0, '[]', '[]', 0, NULL),
+	('triads', 0, '[]', '[]', 0, NULL);
+
+CREATE TABLE IF NOT EXISTS `player_transactions` (
+  `id` varchar(50) NOT NULL,
+  `isFrozen` int(11) DEFAULT 0,
+  `transactions` longtext DEFAULT '[]',
+  PRIMARY KEY (`id`)
+);
diff --git a/resources/[renewed]/Renewed-Banking/client/main.lua b/resources/[renewed]/Renewed-Banking/client/main.lua
new file mode 100644
index 0000000..7e0ed33
--- /dev/null
+++ b/resources/[renewed]/Renewed-Banking/client/main.lua
@@ -0,0 +1,631 @@
+local QBCore = exports['qb-core']:GetCoreObject()
+local isVisible = false
+
+local FullyLoaded = LocalPlayer.state.isLoggedIn
+
+AddStateBagChangeHandler('isLoggedIn', nil, function(_, _, value)
+    FullyLoaded = value
+end)
+
+local function nuiHandler(val)
+    isVisible = val
+    SetNuiFocus(val, val)
+end
+
+local function openBankUI(isAtm)
+    SendNUIMessage({action = "setLoading", status = true})
+    nuiHandler(true)
+    QBCore.Functions.TriggerCallback('renewed-banking:server:initalizeBanking', function(result)
+        if not result then
+            nuiHandler(false)
+            QBCore.Functions.Notify(Lang:t("notify.loading_failed"), 'error', 7500)
+            return
+        end
+        SetTimeout(1000, function()
+            SendNUIMessage({
+                action = "setVisible",
+                status = isVisible,
+                accounts = result,
+                loading = false,
+                atm = isAtm
+            })
+        end)
+    end)
+end
+
+RegisterNetEvent("Renewed-Banking:client:openBankUI", function(data)
+    local txt = data.atm and 'Åbner ATM' or 'Åbner bank'
+    TaskStartScenarioInPlace(PlayerPedId(), "PROP_HUMAN_ATM", 0, 1)
+    QBCore.Functions.Progressbar('Renewed-Banking', txt, math.random(1000,3000), false, true, {
+        disableMovement = true,
+        disableCarMovement = true,
+        disableMouse = false,
+        disableCombat = true,
+    }, {}, {}, {}, function()
+        openBankUI(data.atm)
+        Wait(500)
+        ClearPedTasksImmediately(PlayerPedId())
+    end, function()
+        ClearPedTasksImmediately(PlayerPedId())
+        QBCore.Functions.Notify('Cancelled...', 'error', 7500)
+    end)
+end)
+
+RegisterNUICallback("closeInterface", function(_, cb)
+    nuiHandler(false)
+    cb("ok")
+end)
+
+RegisterCommand("closeBankUI", function() nuiHandler(false) end)
+
+local bankActions = {"deposit", "withdraw", "transfer"}
+CreateThread(function ()
+    for k=1, #bankActions do
+        RegisterNUICallback(bankActions[k], function(data, cb)
+            local pushingP = promise.new()
+            QBCore.Functions.TriggerCallback("Renewed-Banking:server:"..bankActions[k], function(result)
+                pushingP:resolve(result)
+            end, data)
+            local newTransaction = Citizen.Await(pushingP)
+            cb(newTransaction)
+        end)
+    end
+    if lib then
+        exports.ox_target:addModel(config.atms, {{
+            name = 'renewed_banking_openui',
+            event = 'Renewed-Banking:client:openBankUI',
+            icon = 'fas fa-money-check',
+            label = Lang:t("menu.view_bank"),
+            atm = true,
+            canInteract = function(_, distance)
+                return distance < 2.5
+            end
+        }})
+        return
+    end
+    exports['qb-target']:AddTargetModel(config.atms,{
+        options = {{
+            type = "client",
+            event = "Renewed-Banking:client:openBankUI",
+            icon = "fas fa-money-check",
+            label = Lang:t("menu.view_bank"),
+            atm = true
+        }},
+        distance = 2.5
+    })
+
+end)
+
+local pedSpawned = false
+local peds = {basic = {}, adv ={}}
+local blips = {}
+local function createPeds()
+    if pedSpawned then return end
+    for k=1, #config.peds do
+        local model = joaat(config.peds[k].model)
+
+        RequestModel(model)
+        while not HasModelLoaded(model) do Wait(0) end
+
+        local coords = config.peds[k].coords
+        local bankPed = CreatePed(0, model, coords.x, coords.y, coords.z-1, coords.w, false, false)
+
+        TaskStartScenarioInPlace(bankPed, 'PROP_HUMAN_STAND_IMPATIENT', 0, true)
+        FreezeEntityPosition(bankPed, true)
+        SetEntityInvincible(bankPed, true)
+        SetBlockingOfNonTemporaryEvents(bankPed, true)
+        table.insert(config.peds[k].createAccounts and peds.adv or peds.basic, bankPed)
+
+        blips[k] = AddBlipForCoord(coords.x, coords.y, coords.z-1)
+        SetBlipSprite(blips[k], 108)
+        SetBlipDisplay(blips[k], 4)
+        SetBlipScale  (blips[k], 0.80)
+        SetBlipColour (blips[k], 2)
+        SetBlipAsShortRange(blips[k], true)
+        BeginTextCommandSetBlipName("STRING")
+        AddTextComponentString("Bank")
+        EndTextCommandSetBlipName(blips[k])
+    end
+    if lib then
+        local targetOpts ={{
+            name = 'renewed_banking_openui',
+            event = 'Renewed-Banking:client:openBankUI',
+            icon = 'fas fa-money-check',
+            label = Lang:t("menu.view_bank"),
+            atm = false,
+            canInteract = function(_, distance)
+                return distance < 4.5
+            end
+        }}
+        exports.ox_target:addLocalEntity(peds.basic, targetOpts)
+        targetOpts[#targetOpts+1]={
+            name = 'renewed_banking_accountmng',
+            event = 'Renewed-Banking:client:accountManagmentMenu',
+            icon = 'fas fa-money-check',
+            label = Lang:t("menu.manage_bank"),
+            atm = false,
+            canInteract = function(_, distance)
+                return distance < 4.5
+            end
+        }
+        exports.ox_target:addLocalEntity(peds.adv, targetOpts)
+    else
+        exports['qb-target']:AddTargetEntity(peds.basic, {
+            options = {
+                {
+                    type = "client",
+                    event = "Renewed-Banking:client:openBankUI",
+                    icon = "fas fa-money-check",
+                    label = Lang:t("menu.view_bank"),
+                    atm = false
+                }
+            },
+            distance = 4.0
+        })
+        exports['qb-target']:AddTargetEntity(peds.adv, {
+            options = {
+                {
+                    type = "client",
+                    event = "Renewed-Banking:client:openBankUI",
+                    icon = "fas fa-money-check",
+                    label = Lang:t("menu.view_bank"),
+                    atm = false
+                },
+                {
+                    type = "client",
+                    event = "Renewed-Banking:client:accountManagmentMenu",
+                    icon = "fas fa-money-check",
+                    label = Lang:t("menu.manage_bank")
+                }
+            },
+            distance = 4.0
+        })
+    end
+    pedSpawned = true
+end
+
+local function deletePeds()
+    if not pedSpawned then return end
+    local k=1
+    for x,v in pairs(peds)do
+        for i=1, #v do
+            DeletePed(v[i])
+            RemoveBlip(blips[k])
+            k += 1
+        end
+        peds[x] = {}
+    end
+end
+
+RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
+    Wait(100)
+    createPeds()
+    SendNUIMessage({
+        action = "updateLocale",
+        translations = Translations.ui,
+    })
+end)
+
+RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
+    deletePeds()
+end)
+
+AddEventHandler('onResourceStop', function(resource)
+    if resource ~= GetCurrentResourceName() then return end
+    if lib then
+        exports.ox_target:removeModel(config.atms, {'renewed_banking_openui'})
+        exports.ox_target:removeEntity(peds.basic, {'renewed_banking_openui'})
+        exports.ox_target:removeEntity(peds.adv, {'renewed_banking_openui','renewed_banking_accountmng'})
+    else
+        exports['qb-target']:RemoveTargetModel(config.atms, Lang:t("menu.view_bank"))
+        exports['qb-target']:RemoveTargetEntity(peds.basic, Lang:t("menu.view_bank"))
+        exports['qb-target']:RemoveTargetEntity(peds.adv, {Lang:t("menu.view_bank"), Lang:t("menu.manage_bank")})
+    end
+    deletePeds()
+end)
+
+AddEventHandler('onResourceStart', function(resource)
+    if resource ~= GetCurrentResourceName() then return end
+    if not FullyLoaded then return end
+    Wait(100)
+    createPeds()
+    SendNUIMessage({
+        action = "updateLocale",
+        translations = Translations.ui,
+    })
+
+end)
+
+RegisterNetEvent("Renewed-Banking:client:sendNotification", function(msg)
+    if not msg then return end
+    SendNUIMessage({
+        action = "notify",
+        status = msg,
+    })
+end)
+
+RegisterNetEvent('Renewed-Banking:client:viewAccountsMenu', function()
+    TriggerServerEvent("Renewed-Banking:server:getPlayerAccounts")
+end)
+
+local bankingMenus = {
+    [1] = {
+        event = "Renewed-Banking:client:accountManagmentMenu",
+        menu = function()
+            local table = {
+                {
+                    isMenuHeader = true,
+                    header = Lang:t("menu.bank_name")
+                },
+                {
+                    header = Lang:t("menu.create_account"),
+                    icon = 'file-invoice-dollar',
+                    txt = Lang:t("menu.create_account_txt"),
+                    params = {
+                        event = 'Renewed-Banking:client:createAccountMenu'
+                    }
+                },
+                {
+                    header = Lang:t("menu.manage_account"),
+                    icon = 'users-gear',
+                    txt = Lang:t("menu.manage_account_txt"),
+                    params = {
+                        event = 'Renewed-Banking:client:viewAccountsMenu'
+                    }
+                }
+            }
+            exports["qb-menu"]:openMenu(table)
+        end,
+        lib = function()
+            lib.registerContext({
+                id = 'renewed_banking_account_management',
+                title = Lang:t("menu.bank_name"),
+                position = 'top-right',
+                options = {
+                    {
+                        title = Lang:t("menu.create_account"),
+                        icon = 'file-invoice-dollar',
+                        metadata = {Lang:t("menu.create_account_txt")},
+                        event = "Renewed-Banking:client:createAccountMenu"
+                    },
+                    {
+                        title = Lang:t("menu.manage_account"),
+                        icon = 'users-gear',
+                        metadata = {Lang:t("menu.manage_account_txt")},
+                        event = 'Renewed-Banking:client:viewAccountsMenu'
+                    }
+                }
+            })
+            lib.showContext("renewed_banking_account_management")
+        end
+    },
+    [2] = {
+        event = "Renewed-Banking:client:createAccountMenu",
+        menu = function()
+            local dialog = exports["qb-input"]:ShowInput({
+                header = Lang:t("menu.bank_name"),
+                submitText = Lang:t("menu.create_account"),
+                inputs = {
+                    {
+                        text = Lang:t("menu.account_id"),
+                        name = "accountid",
+                        type = "text",
+                        isRequired = true
+                    }
+                }
+            })
+            if dialog and dialog.accountid then
+                dialog.accountid = dialog.accountid:lower():gsub("%s+", "")
+                TriggerServerEvent("Renewed-Banking:server:createNewAccount", dialog.accountid)
+            end
+        end,
+        lib = function()
+            local input = lib.inputDialog(Lang:t("menu.bank_name"), {{
+                type = "input",
+                label = Lang:t("menu.account_id"),
+                placeholder = "a_test_account"
+            }})
+            if input and input[1] then
+                input[1] = input[1]:lower():gsub("%s+", "")
+                TriggerServerEvent("Renewed-Banking:server:createNewAccount", input[1])
+            end
+        end
+    },
+    [3] = {
+        event = "Renewed-Banking:client:accountsMenu",
+        menu = function(data)
+            local table = {{
+                isMenuHeader = true,
+                header = Lang:t("menu.bank_name")
+            }}
+            if #data >= 1 then
+                for k=1, #data do
+                    table[#table+1] = {
+                        header = data[k],
+                        icon = 'users-gear',
+                        txt = Lang:t("menu.view_members"),
+                        params = {
+                            event = 'Renewed-Banking:client:accountsMenuView',
+                            args = {
+                                account = data[k],
+                            }
+                        }
+                    }
+                end
+            else
+                table[#table+1] = {
+                    header = Lang:t("menu.no_account"),
+                    icon = 'users-gear',
+                    txt = Lang:t("menu.no_account_txt"),
+                    isMenuHeader = true
+                }
+            end
+            exports["qb-menu"]:openMenu(table)
+        end,
+        lib = function(data)
+            local menuOpts = {}
+            if #data >= 1 then
+                for k=1, #data do
+                    menuOpts[#menuOpts+1] = {
+                        title = data[k],
+                        icon = 'users-gear',
+                        metadata = {Lang:t("menu.view_members")},
+                        event = "Renewed-Banking:client:accountsMenuView",
+                        args = {
+                            account = data[k],
+                        }
+                    }
+                end
+            else
+                menuOpts[#menuOpts+1] = {
+                    title = Lang:t("menu.no_account"),
+                    icon = 'users-gear',
+                    metadata = {Lang:t("menu.no_account_txt")},
+                }
+            end
+            lib.registerContext({
+                id = 'renewed_banking_account_list',
+                title = Lang:t("menu.bank_name"),
+                position = 'top-right',
+                menu = "renewed_banking_account_management",
+                options = menuOpts
+            })
+            lib.showContext("renewed_banking_account_list")
+        end
+    },
+    [4] = {
+        event = "Renewed-Banking:client:accountsMenuView",
+        menu = function(data)
+            local table = {
+                {
+                    isMenuHeader = true,
+                    header = Lang:t("menu.bank_name")
+                },
+                {
+                    header = Lang:t("menu.manage_members"),
+                    icon = 'users-gear',
+                    txt = Lang:t("menu.manage_members_txt"),
+                    params = {
+                        isServer =true,
+                        event = 'Renewed-Banking:server:viewMemberManagement',
+                        args = data
+                    }
+                },
+                {
+                    header = Lang:t("menu.edit_acc_name"),
+                    icon = 'users-gear',
+                    txt = Lang:t("menu.edit_acc_name_txt"),
+                    params = {
+                        event = 'Renewed-Banking:client:changeAccountName',
+                        args = data
+                    }
+                }
+            }
+            exports["qb-menu"]:openMenu(table)
+        end,
+        lib = function(data)
+            lib.registerContext({
+                id = 'renewed_banking_account_view',
+                title = Lang:t("menu.bank_name"),
+                position = 'top-right',
+                menu = "renewed_banking_account_list",
+                options = {
+                    {
+                        title = Lang:t("menu.manage_members"),
+                        icon = 'users-gear',
+                        metadata = {Lang:t("menu.manage_members_txt")},
+                        serverEvent = "Renewed-Banking:server:viewMemberManagement",
+                        args = data
+                    },
+                    {
+                        title = Lang:t("menu.edit_acc_name"),
+                        icon = 'users-gear',
+                        metadata = {Lang:t("menu.edit_acc_name_txt")},
+                        event = "Renewed-Banking:client:changeAccountName",
+                        args = data
+                    }
+                }
+            })
+            lib.showContext("renewed_banking_account_view")
+        end
+    },
+    [5] = {
+        event = "Renewed-Banking:client:viewMemberManagement",
+        menu = function(data)
+            local table = {{
+                isMenuHeader = true,
+                header = Lang:t("menu.bank_name")
+            }}
+            local account = data.account
+            for k,v in pairs(data.members) do
+                table[#table+1] = {
+                    header = v,
+                    txt = Lang:t("menu.remove_member_txt"),
+                    params = {
+                        event = 'Renewed-Banking:client:removeMemberConfirmation',
+                        args = {
+                            account = account,
+                            cid = k,
+                        }
+                    }
+                }
+            end
+            table[#table+1] = {
+                header = Lang:t("menu.add_member"),
+                txt = Lang:t("menu.add_member_txt"),
+                params = {
+                    event = 'Renewed-Banking:client:addAccountMember',
+                    args = {
+                        account = account
+                    }
+                }
+            }
+            exports["qb-menu"]:openMenu(table)
+        end,
+        lib = function(data)
+            local menuOpts = {}
+            local account = data.account
+            for k,v in pairs(data.members) do
+                menuOpts[#menuOpts+1] = {
+                    title = v,
+                    metadata = {Lang:t("menu.remove_member_txt")},
+                    event = 'Renewed-Banking:client:removeMemberConfirmation',
+                    args = {
+                        account = account,
+                        cid = k,
+                    }
+                }
+            end
+            menuOpts[#menuOpts+1] = {
+                title = Lang:t("menu.add_member"),
+                metadata = {Lang:t("menu.add_member_txt")},
+                event = 'Renewed-Banking:client:addAccountMember',
+                args = {
+                    account = account
+                }
+            }
+            lib.registerContext({
+                id = 'renewed_banking_member_manage',
+                title = Lang:t("menu.bank_name"),
+                position = 'top-right',
+                menu = 'renewed_banking_account_view',
+                options = menuOpts
+            })
+            lib.showContext("renewed_banking_member_manage")
+        end
+    },
+    [6] = {
+        event = "Renewed-Banking:client:removeMemberConfirmation",
+        menu = function(data)
+            local table = {
+                {
+                    isMenuHeader = true,
+                    header = Lang:t("menu.bank_name")
+                },
+                {
+                    header = Lang:t("menu.back"),
+                    icon = "fa-solid fa-angle-left",
+                    params = {
+                        isServer =true,
+                        event = "Renewed-Banking:client:accountsMenuView",
+                        args = data
+                    }
+                },
+                {
+                    header = Lang:t("menu.remove_member"),
+                    txt = Lang:t("menu.remove_member_txt2", {id=data.cid}),
+                    params = {
+                        isServer = true,
+                        event = 'Renewed-Banking:server:removeAccountMember',
+                        args = data
+                    }
+                }
+            }
+            exports["qb-menu"]:openMenu(table)
+        end,
+        lib = function(data)
+            lib.registerContext({
+                id = 'renewed_banking_member_remove',
+                title = Lang:t("menu.bank_name"),
+                position = 'top-right',
+                menu = "renewed_banking_account_view",
+                options = {
+                    {
+                        title = Lang:t("menu.remove_member"),
+                        metadata = {Lang:t("menu.remove_member_txt2", {id=data.cid})},
+                        serverEvent = 'Renewed-Banking:server:removeAccountMember',
+                        args = data
+                    }
+                }
+            })
+            lib.showContext("renewed_banking_member_remove")
+        end
+    },
+    [7] = {
+        event = "Renewed-Banking:client:addAccountMember",
+        menu = function(data)
+            local dialog = exports["qb-input"]:ShowInput({
+                header = Lang:t("menu.bank_name"),
+                submitText = Lang:t("menu.add_account_member"),
+                inputs = {
+                    {
+                        text = Lang:t("menu.citizen_id"),
+                        name = "accountid",
+                        type = "text",
+                        isRequired = true
+                    }
+                }
+            })
+            if dialog and dialog.accountid then
+                dialog.accountid = dialog.accountid:upper():gsub("%s+", "")
+                TriggerServerEvent("Renewed-Banking:server:addAccountMember", data.account, dialog.accountid)
+            end
+        end,
+        lib = function(data)
+            local input = lib.inputDialog(Lang:t("menu.add_account_member"), {{
+                type = "input",
+                label = Lang:t("menu.citizen_id"),
+                placeholder = "1001"
+            }})
+            if input and input[1] then
+                input[1] = input[1]:upper():gsub("%s+", "")
+                TriggerServerEvent("Renewed-Banking:server:addAccountMember", data.account, input[1])
+            end
+        end
+    },
+    [8] = {
+        event = "Renewed-Banking:client:changeAccountName",
+        menu = function(data)
+            local dialog = exports["qb-input"]:ShowInput({
+                header = Lang:t("menu.bank_name"),
+                submitText = Lang:t("menu.change_account_name"),
+                inputs = {
+                    {
+                        text = Lang:t("menu.account_id"),
+                        name = "accountid",
+                        type = "text",
+                        isRequired = true
+                    }
+                }
+            })
+            if dialog and dialog.accountid then
+                dialog.accountid = dialog.accountid:lower():gsub("%s+", "")
+                TriggerServerEvent("Renewed-Banking:server:changeAccountName", data.account, dialog.accountid)
+            end
+        end,
+        lib = function(data)
+            local input = lib.inputDialog(Lang:t("menu.change_account_name"), {{
+                type = "input",
+                label = Lang:t("menu.account_id"),
+                placeholder = "savings-1001"
+            }})
+            if input and input[1] then
+                input[1] = input[1]:lower():gsub("%s+", "")
+                TriggerServerEvent("Renewed-Banking:server:changeAccountName", data.account, input[1])
+            end
+        end
+    }
+}
+for k=1, #bankingMenus do
+    RegisterNetEvent(bankingMenus[k].event, lib and bankingMenus[k].lib or bankingMenus[k].menu)
+end
\ No newline at end of file
diff --git a/resources/[renewed]/Renewed-Banking/config.lua b/resources/[renewed]/Renewed-Banking/config.lua
new file mode 100644
index 0000000..58141ad
--- /dev/null
+++ b/resources/[renewed]/Renewed-Banking/config.lua
@@ -0,0 +1,45 @@
+config = {
+    renewedMultiJob = false, -- https://github.com/Renewed-Scripts/qb-phone Built into the qb-phone edit.
+    atms = {
+        `prop_atm_01`,
+        `prop_atm_02`,
+        `prop_atm_03`,
+        `prop_fleeca_atm`
+    },
+    peds = {
+        [1] = { -- Pacific Standard
+            model = 'u_m_m_bankman',
+            coords = vector4(241.44, 227.19, 106.29, 170.43),
+            createAccounts = true
+        },
+        [2] = {
+            model = 'ig_barry',
+            coords = vector4(313.84, -280.58, 54.16, 338.31)
+        },
+        [3] = {
+            model = 'ig_barry',
+            coords = vector4(149.46, -1042.09, 29.37, 335.43)
+        },
+        [4] = {
+            model = 'ig_barry',
+            coords = vector4(-351.23, -51.28, 49.04, 341.73)
+        },
+        [5] = {
+            model = 'ig_barry',
+            coords = vector4(-1211.9, -331.9, 37.78, 20.07)
+        },
+        [6] = {
+            model = 'ig_barry',
+            coords = vector4(-2961.14, 483.09, 15.7, 83.84)
+        },
+        [7] = {
+            model = 'ig_barry',
+            coords = vector4(1174.8, 2708.2, 38.09, 178.52)
+        },
+        [8] = { -- paleto
+            model = 'u_m_m_bankman',
+            coords = vector4(-112.22, 6471.01, 31.63, 134.18),
+            createAccounts = true
+        }
+    }
+}
diff --git a/resources/[renewed]/Renewed-Banking/fxmanifest.lua b/resources/[renewed]/Renewed-Banking/fxmanifest.lua
new file mode 100644
index 0000000..a652fe2
--- /dev/null
+++ b/resources/[renewed]/Renewed-Banking/fxmanifest.lua
@@ -0,0 +1,31 @@
+fx_version 'cerulean'
+game 'gta5'
+
+description 'Renewed Banking'
+Author "uShifty#1733"
+version '1.0.3'
+
+lua54 'yes'
+
+shared_scripts {
+    '@qb-core/shared/locale.lua',
+    'locales/da.lua',
+    'config.lua'
+}
+
+client_scripts {
+    --'@ox_lib/init.lua',
+    'client/*.lua'
+}
+
+server_scripts {
+    '@oxmysql/lib/MySQL.lua',
+    'server/*.lua'
+}
+
+ui_page 'web/public/index.html'
+
+files {
+  'web/public/index.html',
+  'web/public/**/*'
+}
\ No newline at end of file
diff --git a/resources/[renewed]/Renewed-Banking/locales/da.lua b/resources/[renewed]/Renewed-Banking/locales/da.lua
new file mode 100644
index 0000000..f47a68d
--- /dev/null
+++ b/resources/[renewed]/Renewed-Banking/locales/da.lua
@@ -0,0 +1,87 @@
+Translations = {
+    time = {
+        weeks = "%{time} uger siden",
+        aweek = "En uge siden",
+        days = "%{time} dage siden",
+        aday = "En dag siden",
+        hours = "%{time} timer siden",
+        ahour = "En time siden",
+        mins = "%{time} minutter siden",
+        amin = "Et minut siden",
+        secs = "Et par sekudner siden",
+    },
+    logs = {
+        invalid_account = "^6[^4Renewed-Banking^6] ^0 Konto fundet (%{account})",
+        broke_account = "^6[^4Renewed-Banking^6] ^0 Konto(%{account}) er for fattig med %{amount} DKK",
+        illegal_action = "^6[^4Renewed-Banking^6] ^0 %{name} PrÞvede at udfÞre en aktion pÄ en konto han ikke har lavet.",
+        no_account = "^6[^4Renewed-Banking^6] ^0 %{name} PrÞvede at udfÞre en aktion pÄ en konto han ikke har lavet.",
+        existing_account = "^6[^4Renewed-Banking^6] ^0 Konto %{account} eksistere allerede."
+    },
+    notify = {
+        invalid_amount = "Ugyldig mĂŠngde %{type}",
+        not_enough_money = "Kontoen har ingen penge",
+        comp_transaction = "%{name} har %{type} %{amount} DKK",
+        fail_transfer = "Fejl! Kunne ikke overfĂžre til den ukendte konto!",
+        account_taken = "Konto ID er allerede i brug...",
+        unknown_player = "Spiller med ID '%{id}' blev ikke fundet...",
+        loading_failed = "Fejl! Kunne ikke finde Bank Data!",
+        dead = "Du er dĂžd! Handlingen mislykkedes...",
+        too_far_away = "Handlingen mislykkedes, du er for langt vĂŠk...",
+        give_cash = "Succesfuldt givet %{cash},- til ID %{id}",
+        received_cash = "Du modtog %{cash},- fra ID %{id}"
+    },
+    menu = {
+        bank_name = "Los Santos Bank",
+        view_members = "Se alle konto medlemmer!",
+        no_account = "Konto blev ikke fundet",
+        no_account_txt = "Du skal vĂŠre ejeren af kontoen!",
+        manage_members = "Styre konto medlemmer",
+        manage_members_txt = "Se og tilfĂžj Konto Medlemmer!",
+        edit_acc_name = "Skift Konto navn",
+        edit_acc_name_txt = "Transaktioner ville ikke opdatere gamle navne",
+        remove_member_txt = "Fjern konto medlemmer!",
+        add_member = "TilfĂžj borger til konto!",
+        add_member_txt = "VĂŠr forsigtig med hvem du tilfĂžjer (Skal bruge Borger ID)",
+        remove_member = "Er du sikker pÄ du ville fjerne borger?",
+        remove_member_txt2 = "BorgerID: %{id}; Der er ingen vej tilbage!",
+        back = "GĂ„ Tilbage",
+        view_bank = "Vis Bank Konto",
+        manage_bank = "Styr Bank Konto",
+        create_account = "Lav en ny Konto",
+        create_account_txt = "Lav en ny underbankskonto!",
+        manage_account = "Styr eksisterende Kontoer",
+        manage_account_txt = "Vis eksisterende Kontoer!",
+        account_id = "Konto ID (INGEN MELLEMRUM)",
+        change_account_name = "Skift Konto Navn",
+        citizen_id = "Borger/Spiller ID",
+        add_account_member = "TilfĂžj Konto Medlem",
+        givecash = "Brug /givecash [ID] [BELØB]",
+    },
+    ui = {
+        account_title = " Konto | #",
+        account = " Konto ",
+        amount = "MĂŠngde",
+        comment = "Kommentar",
+        transfer = "Virksomhed eller Borger ID",
+        cancel = "Annuller",
+        confirm = "Send",
+        cash = "Kontanter: DKK",
+        transactions = "Transaktioner",
+        bank_name = "Los Santos Bank",
+        select_account = "VĂŠlg hvilken som helst konto",
+        message = "Beksed",
+        accounts = "Kontoer",
+        balance = "TilgĂŠngelig Saldo",
+        frozen = "Konto Status: Frosset",
+        org = "Organisation",
+        personal = "Personlig",
+        personal_acc = "Personlig Konto | Konto #",
+        deposit_but = "IndsĂŠt Penge",
+        withdraw_but = "HĂŠv Penge",
+        transfer_but = "OverfĂžrsel"
+    }
+}
+Lang = Locale:new({
+    phrases = Translations,
+    warnOnMissing = true
+})
\ No newline at end of file
diff --git a/resources/[renewed]/Renewed-Banking/locales/en.lua b/resources/[renewed]/Renewed-Banking/locales/en.lua
new file mode 100644
index 0000000..2d8b1bb
--- /dev/null
+++ b/resources/[renewed]/Renewed-Banking/locales/en.lua
@@ -0,0 +1,87 @@
+Translations = {
+    time = {
+        weeks = "%{time} weeks ago",
+        aweek = "A week ago",
+        days = "%{time} days ago",
+        aday = "A day ago",
+        hours = "%{time} hours ago",
+        ahour = "A hour ago",
+        mins = "%{time} minutes ago",
+        amin = "A minute ago",
+        secs = "A few seconds ago",
+    },
+    logs = {
+        invalid_account = "^6[^4Renewed-Banking^6] ^0 Account not found (%{account})",
+        broke_account = "^6[^4Renewed-Banking^6] ^0 Account(%{account}) is too broke with balance of $%{amount}",
+        illegal_action = "^6[^4Renewed-Banking^6] ^0 %{name} has attempted to perform an action to an account they didnt create.",
+        no_account = "^6[^4Renewed-Banking^6] ^0 %{name} has attempted to perform an action to an account they didnt create.",
+        existing_account = "^6[^4Renewed-Banking^6] ^0 Account %{account} already exsist"
+    },
+    notify = {
+        invalid_amount = "Invalid amount to %{type}",
+        not_enough_money = "Account does not have enough funds!",
+        comp_transaction = "%{name} has %{type} $%{amount}",
+        fail_transfer = "Failed to transfer to unknown account!",
+        account_taken = "Account ID is already in use",
+        unknown_player = "Player with ID '%{id}' could not be found.",
+        loading_failed = "Failed to load Banking Data!",
+        dead = "Action failed, you're dead ",
+        too_far_away = "Action failed, too far away",
+        give_cash = "Successfully gave $%{cash} to ID %{id}",
+        received_cash = "Successfully received $%{cash} from ID %{id}"
+    },
+    menu = {
+        bank_name = "Los Santos Banking",
+        view_members = "View All Account Members!",
+        no_account = "Account Not Found",
+        no_account_txt = "You need to be the creator",
+        manage_members = "Manage Account Members",
+        manage_members_txt = "View Existing & Add Members",
+        edit_acc_name = "Change Account Name",
+        edit_acc_name_txt = "Transactions wont update old names",
+        remove_member_txt = "Remove Account Member!",
+        add_member = "Add Citizen To Account",
+        add_member_txt = "Be careful who youu add(Requires Citizen ID)",
+        remove_member = "Are you sure you want to remove Citizen?",
+        remove_member_txt2 = "CitizenID: %{id}; Their is no going back.",
+        back = "Go Back",
+        view_bank = "View Bank Account",
+        manage_bank = "Manage Bank Account",
+        create_account = "Create New Account",
+        create_account_txt = "Create a new sub bank account!",
+        manage_account = "Manage Existing Accounts",
+        manage_account_txt = "View existing accounts!",
+        account_id = "Account ID (NO SPACES)",
+        change_account_name = "Change Account Name",
+        citizen_id = "Citizen/State ID",
+        add_account_member = "Add Account Member",
+        givecash = "Usage /givecash [ID] [AMOUNT]",
+    },
+    ui = {
+        account_title = " Account / ",
+        account = " Account ",
+        amount = "Amount",
+        comment = "Comment",
+        transfer = "Business or Citizen ID",
+        cancel = "Cancel",
+        confirm = "Submit",
+        cash = "Cash: $",
+        transactions = "Transactions",
+        bank_name = "Los Santos Bank",
+        select_account = "Select any Account",
+        message = "Message",
+        accounts = "Accounts",
+        balance = "Available Balance",
+        frozen = "Account Status: Frozen",
+        org = "Organization",
+        personal = "Personal",
+        personal_acc = "Personal Account / ",
+        deposit_but = "Deposit",
+        withdraw_but = "Withdraw",
+        transfer_but = "Transfer",
+    }
+}
+Lang = Locale:new({
+    phrases = Translations,
+    warnOnMissing = true
+})
\ No newline at end of file
diff --git a/resources/[renewed]/Renewed-Banking/locales/es.lua b/resources/[renewed]/Renewed-Banking/locales/es.lua
new file mode 100644
index 0000000..41cbd06
--- /dev/null
+++ b/resources/[renewed]/Renewed-Banking/locales/es.lua
@@ -0,0 +1,82 @@
+Translations = {
+    time = {
+        weeks = "%{time} hace semanas",
+        aweek = "hace una semana",
+        days = "%{time} hace dĂ­as",
+        aday = "Hace un dĂ­a",
+        hours = "%{time} hours ago",
+        ahour = "horas atras",
+        mins = "%{time} hace minutos",
+        amin = "Hace un minuto",
+        secs = "Hace unos segundos",
+    },
+    logs = {
+        invalid_account = "^6[^4Renewed-Banking^6] ^0 Cuenta no encontrada (%{account})",
+        broke_account = "^6[^4Renewed-Banking^6] ^0 Cuenta(%{account}) estĂĄ demasiado arruinado con el saldo de $%{amount}",
+        illegal_action = "^6[^4Renewed-Banking^6] ^0 %{name} ha intentado realizar una acciĂłn en una cuenta que no creĂł.",
+        no_account = "^6[^4Renewed-Banking^6] ^0 %{name} ha intentado realizar una acciĂłn en una cuenta que no creĂł.",
+        existing_account = "^6[^4Renewed-Banking^6] ^0 Cuenta %{account} ya existe"
+    },
+    notify = {
+        invalid_amount = "Cantidad Invalida para %{type}",
+        not_enough_money = "La cuenta no tiene fondos suficientes!",
+        comp_transaction = "%{name} tiene %{type} $%{amount}",
+        fail_transfer = "Error al transferir a cuenta desconocida!",
+        account_taken = "El ID de cuenta ya estĂĄ en uso",
+        unknown_player = "Jugador con ID '%{id}' no pudo ser encontrado.",
+        loading_failed = "Error al cargar los datos bancarios!"
+    },
+    menu = {
+        bank_name = "Banco De Los Santos",
+        view_members = "Ver todos los miembros de la cuenta!",
+        no_account = "Cuenta no encontrada",
+        no_account_txt = "Necesitas ser el creador",
+        manage_members = "Administrar miembros de la cuenta",
+        manage_members_txt = "Ver miembros existentes y agregar",
+        edit_acc_name = "Cambiar nombre de cuenta",
+        edit_acc_name_txt = "Las transacciones no actualizarĂĄn los nombres antiguos",
+        remove_member_txt = "Eliminar miembro de la cuenta!",
+        add_member = "Agregar ciudadano a la cuenta",
+        add_member_txt = "Ten cuidado a quien agregas(Requiere ID de ciudadano)",
+        remove_member = "ÂżEstĂĄs seguro de que quieres eliminar Citizen?",
+        remove_member_txt2 = "ID De el Ciudadano : %{id}; No hay vuelta atrĂĄs.",
+        back = "Regresar",
+        view_bank = "Ver cuenta bancaria",
+        manage_bank = "Administrar cuenta bancaria",
+        create_account = "Crear una nueva cuenta",
+        create_account_txt = "Crear una nueva subcuenta bancaria!",
+        manage_account = "Administrar cuentas existentes",
+        manage_account_txt = "Ver cuentas existentes!",
+        account_id = "ID de la cuenta (NO ESPACIOS)",
+        change_account_name = "Cambiar nombre de cuenta",
+        citizen_id = "ID De el Ciudadano/Estado",
+        add_account_member = "Agregar miembro de la cuenta"
+    },
+    ui = {
+        account_title = " Cuenta / ",
+        account = " Cuenta ",
+        amount = "Cantidad",
+        comment = "Comentario",
+        transfer = "Negocio or ID De el Ciudadano",
+        cancel = "Cancelar",
+        confirm = "Enviar",
+        cash = "Dinero: $",
+        transactions = "Transaciones",
+        bank_name = "Banco De Los Santos",
+        select_account = "Seleccione cualquier cuenta",
+        message = "Mensaje",
+        accounts = "Cuentas",
+        balance = "Saldo disponible",
+        frozen = "Estado de la cuenta: congelada",
+        org = "OrganizaciĂłn",
+        personal = "Personal",
+        personal_acc = "Cuenta Personal / ",
+        deposit_but = "DepĂłsito",
+        withdraw_but = "Retirar",
+        transfer_but = "Transferir",
+    }
+}
+Lang = Locale:new({
+    phrases = Translations,
+    warnOnMissing = true
+})
\ No newline at end of file
diff --git a/resources/[renewed]/Renewed-Banking/locales/fr.lua b/resources/[renewed]/Renewed-Banking/locales/fr.lua
new file mode 100644
index 0000000..2ae118b
--- /dev/null
+++ b/resources/[renewed]/Renewed-Banking/locales/fr.lua
@@ -0,0 +1,82 @@
+Translations = {
+    time = {
+        weeks = "%{time} Plusieurs semaines",
+        aweek = "Il y a une semaine",
+        days = "%{time} il y a quelques jours",
+        aday = "Il y a un jour",
+        hours = "%{time} il y a des heures",
+        ahour = "Il y a une heure",
+        mins = "%{time} il y a quelques minutes",
+        amin = "Il y'a une minute",
+        secs = "Il ya quelques secondes",
+    },
+    logs = {
+        invalid_account = "^6[^4Renewed-Banking^6] ^0 Compte non trouvé (%{account})",
+        broke_account = "^6[^4Renewed-Banking^6] ^0 Compte(%{account}) est trop brisé avec la balance de $%{amount}",
+        illegal_action = "^6[^4Renewed-Banking^6] ^0 %{name} a tenté d'effectuer une action sur un compte qu'il n'a pas créé.",
+        no_account = "^6[^4Renewed-Banking^6] ^0 %{name} a tenté d'effectuer une action sur un compte qu'il n'a pas créé.",
+        existing_account = "^6[^4Renewed-Banking^6] ^0 Compte %{account} existe déjà"
+    },
+    notify = {
+        invalid_amount = "Montant invalide Ă  %{type}",
+        not_enough_money = "Le compte n'a pas assez de fonds!",
+        comp_transaction = "%{name} a %{type} $%{amount}",
+        fail_transfer = "Échec du transfert vers un compte inconnu!",
+        account_taken = "L'ID de compte est déjà utilisé",
+        unknown_player = "Joueur avec ID '%{id}' Ne peut ĂȘtre trouvĂ©.",
+        loading_failed = "Échec du chargement des donnĂ©es bancaires!"
+    },
+    menu = {
+        bank_name = "Banque de Los Santos",
+        view_members = "Voir tous les membres du compte!",
+        no_account = "Compte non trouvé",
+        no_account_txt = "Vous devez ĂȘtre le crĂ©ateur",
+        manage_members = "Gérer les membres du compte",
+        manage_members_txt = "Afficher les membres existants et ajouter des membres",
+        edit_acc_name = "Modifier le nom du compte",
+        edit_acc_name_txt = "Les transactions ne mettront pas Ă  jour les anciens noms",
+        remove_member_txt = "Supprimer le membre du compte!",
+        add_member = "Ajouter un citoyen au compte",
+        add_member_txt = "Faites attention à qui vous ajoutez(Nécessite une carte d'identité citoyenne)",
+        remove_member = "Êtes-vous sĂ»r de vouloir supprimer Citoyen?",
+        remove_member_txt2 = "ID citoyen: %{id}; Il n'y pas de retour en arriere.",
+        back = "Retourner",
+        view_bank = "Afficher le compte bancaire",
+        manage_bank = "Gérer le compte bancaire",
+        create_account = "Créer un nouveau compte",
+        create_account_txt = "Créez un nouveau sous-compte bancaire!",
+        manage_account = "Gérer les comptes existants",
+        manage_account_txt = "Voir les comptes existants!",
+        account_id = "identifiant de compte (SANS ESPACES)",
+        change_account_name = "Modifier le nom du compte",
+        citizen_id = "Citoyen / ID d'État",
+        add_account_member = "Ajouter un membre de compte"
+    },
+    ui = {
+        account_title = " Compte / ",
+        account = " Compte ",
+        amount = "Montant",
+        comment = "Commentaire",
+        transfer = "ID d'entreprise ou de citoyen",
+        cancel = "Annulé",
+        confirm = "Soumettre",
+        cash = "Cash: $",
+        transactions = "Transactions",
+        bank_name = "Banque Los Santos",
+        select_account = "Sélectionnez n'importe quel compte",
+        message = "Message",
+        accounts = "Comptes",
+        balance = "Solde disponible",
+        frozen = "Statut du compte: gelé",
+        org = "Organisme",
+        personal = "Personnel",
+        personal_acc = "Compte Personnel / ",
+        deposit_but = "Verser",
+        withdraw_but = "Se désister",
+        transfer_but = "Transférer",
+    }
+}
+Lang = Locale:new({
+    phrases = Translations,
+    warnOnMissing = true
+})
\ No newline at end of file
diff --git a/resources/[renewed]/Renewed-Banking/locales/it.lua b/resources/[renewed]/Renewed-Banking/locales/it.lua
new file mode 100644
index 0000000..329c51f
--- /dev/null
+++ b/resources/[renewed]/Renewed-Banking/locales/it.lua
@@ -0,0 +1,82 @@
+Translations = {
+    time = {
+        weeks = "%{time} settimane fĂ ",
+        aweek = "Una settimana fĂ ",
+        days = "%{time} giorni fĂ ",
+        aday = "Un giorno fĂ ",
+        hours = "%{time} ore fĂ ",
+        ahour = "Un ora fĂ ",
+        mins = "%{time} minuti fĂ ",
+        amin = "Un minuto fĂ ",
+        secs = "Alcuni secondi fĂ ",
+    },
+    logs = {
+        invalid_account = "^6[^4Renewed-Banking^6] ^0 Il conto non Ăš stato trovato (%{account})",
+        broke_account = "^6[^4Renewed-Banking^6] ^0 Il conto (%{account}) Ăš troppo in negativo, ha un saldo di $%{amount}",
+        illegal_action = "^6[^4Renewed-Banking^6] ^0 %{name} ha tentato di eseguire un'azione su un account non creato.",
+        no_account = "^6[^4Renewed-Banking^6] ^0 %{name} ha tentato di eseguire un'azione su un account non creato.",
+        existing_account = "^6[^4Renewed-Banking^6] ^0 Il conto %{account} Ăš giĂ  esistente."
+    },
+    notify = {
+        invalid_amount = "Importo non valido per %{type}",
+        not_enough_money = "Il conto non ha fondi sufficienti!",
+        comp_transaction = "%{name} ha %{type} $%{amount}",
+        fail_transfer = "Non Ăš stato possibile eseguire il trasferimento al conto sconosciuto!",
+        account_taken = "L\'ID conto Ăš giĂ  in uso",
+        unknown_player = "Il giocatore con l\'ID '%{id}' non Ăš stato trovato.",
+        loading_failed = "Impossibile caricare i dati bancari!"
+    },
+    menu = {
+        bank_name = "Banca di Los Santos",
+        view_members = "Visualizza tutti i membri del conto!",
+        no_account = "Conto non trovato",
+        no_account_txt = "Devi essere il creatore",
+        manage_members = "Gestione membri del conto",
+        manage_members_txt = "Visualizza & Aggiungi Membri",
+        edit_acc_name = "Cambia il nome del conto",
+        edit_acc_name_txt = "Le transazioni non aggiornano i nomi vecchi",
+        remove_member_txt = "Rimuovi membri dal conto!",
+        add_member = "Aggiungi cittadino al conto",
+        add_member_txt = "Fai attenzione a chi aggiungi (Richiede il Citizen ID)",
+        remove_member = "Sei sicuro di voler rimuovere questo cittadino?",
+        remove_member_txt2 = "CitizenID: %{id}; Non Ăš possibile tornare indietro.",
+        back = "Indietro",
+        view_bank = "Vedi conto bancario",
+        manage_bank = "Gestisci conto bancario",
+        create_account = "Crea un nuovo conto",
+        create_account_txt = "Crea un nuovo conto secondario!",
+        manage_account = "Gestisci un conto esistente",
+        manage_account_txt = "Vedi i conti esistenti!",
+        account_id = "ID Conto (SENZA SPAZI)",
+        change_account_name = "Cambia il nome del conto",
+        citizen_id = "Citizen/State ID",
+        add_account_member = "Aggiungi un membro al conto"
+    },
+    ui = {
+        account_title = " Conto / ",
+        account = " Conto ",
+        amount = "QuantitĂ ",
+        comment = "Nota",
+        transfer = "Azienda o Citizen ID",
+        cancel = "Annulla",
+        confirm = "Conferma",
+        cash = "Contanti: $",
+        transactions = "Transazioni",
+        bank_name = "Banca di Los Santos",
+        select_account = "Seleziona un conto",
+        message = "Messaggio",
+        accounts = "Conti",
+        balance = "Saldo attuale",
+        frozen = "Stato conto: Congelato",
+        org = "Organizzazione",
+        personal = "Personale",
+        personal_acc = "Account Personale / ",
+        deposit_but = "Depositare",
+        withdraw_but = "Ritirare",
+        transfer_but = "Trasferimento",
+    }
+}
+Lang = Locale:new({
+    phrases = Translations,
+    warnOnMissing = true
+})
\ No newline at end of file
diff --git a/resources/[renewed]/Renewed-Banking/locales/nl.lua b/resources/[renewed]/Renewed-Banking/locales/nl.lua
new file mode 100644
index 0000000..e5ea3a5
--- /dev/null
+++ b/resources/[renewed]/Renewed-Banking/locales/nl.lua
@@ -0,0 +1,82 @@
+Translations = {
+    time = {
+        weeks = "%{time} weken geleden",
+        aweek = "Een week geleden",
+        days = "%{time} dagen geleden",
+        aday = "Een dag geleden",
+        hours = "%{time} uren geleden",
+        ahour = "Een uur geleden",
+        mins = "%{time} minuten geleden",
+        amin = "Een minuut geleden",
+        secs = "Een paar seconden geleden",
+    },
+    logs = {
+        invalid_account = "^6[^4Renewed-Banking^6] ^0 Acount niet gevonden (%{account})",
+        broke_account = "^6[^4Renewed-Banking^6] ^0 Acount(%{account}) is te arm, met saldo van €%{amount}",
+        illegal_action = "^6[^4Renewed-Banking^6] ^0 %{name} heeft geprobeerd een actie uit te voeren op een acount dat niet door deze persoon is gemaakt.",
+        no_account = "^6[^4Renewed-Banking^6] ^0 %{name} heeft geprobeerd een actie uit te voeren op een acount dat niet door deze persoon is gemaakt.",
+        existing_account = "^6[^4Renewed-Banking^6] ^0 Acount %{account} bestaat al"
+    },
+    notify = {
+        invalid_amount = "Ongeldig bedrag voor %{type}",
+        not_enough_money = "Rekening heeft niet genoeg saldo!",
+        comp_transaction = "%{name} heeft %{type} €%{amount}",
+        fail_transfer = "Overschrijving mislukt. Acount is onbekend!",
+        account_taken = "Acount-ID is al in gebruik",
+        unknown_player = "Burger met ID '%{id}' kan niet worden gevonden.",
+        loading_failed = "Kan bankgegevens niet laden!"
+    },
+    menu = {
+        bank_name = "Los Santos Bankieren",
+        view_members = "Bekijk alle acountleden!",
+        no_account = "Acount Niet Gevonden",
+        no_account_txt = "Jij moet de eigenaar zijn",
+        manage_members = "Acountleden Beheren",
+        manage_members_txt = "Bekijk bestaande & voeg leden toe",
+        edit_acc_name = "Acountnaam wijzigen",
+        edit_acc_name_txt = "Transacties updaten oude namen niet",
+        remove_member_txt = "Acountlid verwijderen!",
+        add_member = "Burger toevoegen aan acount",
+        add_member_txt = "Wees voorzichtig met wie u toevoegt (burger-ID vereist)",
+        remove_member = "Weet je zeker dat je deze burger wilt verwijderen?",
+        remove_member_txt2 = "Burger-ID: %{id}; Er is geen weg meer terug.",
+        back = "Ga Terug",
+        view_bank = "Bankrekening bekijken",
+        manage_bank = "Bankrekening beheren",
+        create_account = "Creëer een nieuw acount",
+        create_account_txt = "Maak een nieuwe subbankrekening aan!",
+        manage_account = "Bestaande acounts beheren",
+        manage_account_txt = "Bekijk bestaande acounts!",
+        account_id = "Acount-ID (GEEN SPATIES)",
+        change_account_name = "Acountnaam wijzigen",
+        citizen_id = "Burger/Staat ID",
+        add_account_member = "Acountlid toevoegen"
+    },
+    ui = {
+        account_title = " Acount / ",
+        account = " Acount ",
+        amount = "Hoeveelheid",
+        comment = "Opmerking",
+        transfer = "Bedrijfs of burger-ID",
+        cancel = "Annuleren",
+        confirm = "Verzenden",
+        cash = "Contant: €",
+        transactions = "Transacties",
+        bank_name = "Los Santos Bank",
+        select_account = "Selecteer een account",
+        message = "Bericht",
+        accounts = "Acounts",
+        balance = "Beschikbare saldo",
+        frozen = "Accountstatus: Bevroren",
+        org = "Organisatie",
+        personal = "Persoonlijk",
+        personal_acc = "Persoonlijk account / ",
+        deposit_but = "Storten",
+        withdraw_but = "Opnemen",
+        transfer_but = "Overschrijven",
+    }
+}
+Lang = Locale:new({
+    phrases = Translations,
+    warnOnMissing = true
+})
\ No newline at end of file
diff --git a/resources/[renewed]/Renewed-Banking/locales/ro.lua b/resources/[renewed]/Renewed-Banking/locales/ro.lua
new file mode 100644
index 0000000..14e44d5
--- /dev/null
+++ b/resources/[renewed]/Renewed-Banking/locales/ro.lua
@@ -0,0 +1,82 @@
+Translations = {
+    time = {
+        weeks = "Acum %{time} saptamani",
+        aweek = "Acum o saptamana",
+        days = "Acum %{time} zile",
+        aday = "Acum o zi",
+        hours = "Acum %{time} ore",
+        ahour = "Acum o ora",
+        mins = "Acum %{time} minute",
+        amin = "Acum un minut",
+        secs = "Acum cateva secunde",
+    },
+    logs = {
+        invalid_account = "^6[^4Renewed-Banking^6] ^0 Contul nu a fost gasit (%{account})",
+        broke_account = "^6[^4Renewed-Banking^6] ^0 Contul (%{account}) nu are destul fonduri: $%{amount}",
+        illegal_action = "^6[^4Renewed-Banking^6] ^0 %{name} a incercat sa efectueze o actiune intr-un cont pe care nu l-a creat!",
+        no_account = "^6[^4Renewed-Banking^6] ^0 %{name} a incercat sa efectueze o actiune intr-un cont pe care nu l-a creat!",
+        existing_account = "^6[^4Renewed-Banking^6] ^0 Contul %{account} deja exista"
+    },
+    notify = {
+        invalid_amount = "Suma invalida %{type}",
+        not_enough_money = "Nu ai destule fonduri!",
+        comp_transaction = "%{name} has %{type} $%{amount}",
+        fail_transfer = "Nu s-au putut transfera intr-un cont necunoscut!",
+        account_taken = "Un cont cu acest ID exista deja!",
+        unknown_player = "Persoana cu ID-ul '%{id}' nu a putut fi gasita.",
+        loading_failed = "Nu s-au incarcat datele bancare!"
+    },
+    menu = {
+        bank_name = "Banca Los Santos",
+        view_members = "Vizulizeaza toti membrii contului!",
+        no_account = "Contul nu a fost gasit",
+        no_account_txt = "Trebuie sa detii acest cont",
+        manage_members = "Management Membrii Cont",
+        manage_members_txt = "Membri Existenti & Adauga Membri",
+        edit_acc_name = "Schimba Numele Contului",
+        edit_acc_name_txt = "Tranzactiile nu vor actualiza numele vechi",
+        remove_member_txt = "Sterge Membru!",
+        add_member = "Adauga Membri",
+        add_member_txt = "Ai grija pe cine adaugi(Necesar Citizen ID)",
+        remove_member = "Esti sigur ca vrei sa stergi persoana?",
+        remove_member_txt2 = "Citizen ID: %{id}; Aceasta actiune este irevirsibila.",
+        back = "Inapoi",
+        view_bank = "Vezi Cont Bancar",
+        manage_bank = "Management Conturi Bancare",
+        create_account = "Creeaza Un Cont Nou",
+        create_account_txt = "Creeaza un cont bancar secundar!",
+        manage_account = "Management Conturi Existente",
+        manage_account_txt = "Vezi conturi existente!",
+        account_id = "ID Cont (FARA SPATIU)",
+        change_account_name = "Schimba Numele Contului",
+        citizen_id = "Citizen/ID Stat",
+        add_account_member = "Adauga Membru"
+    },
+    ui = {
+        account_title = " Cont / ",
+        account = " Cont ",
+        amount = "Suma",
+        comment = "Descriere",
+        transfer = "Nume business sau Citizen ID",
+        cancel = "Anuleaza",
+        confirm = "Confirma",
+        cash = "Cash: $",
+        transactions = "Tranzactii",
+        bank_name = "Banca Los Santos",
+        select_account = "Selecteaza un cont",
+        message = "Mesaj",
+        accounts = "Conturi",
+        balance = "Balanta Valabila",
+        frozen = "Status Cont: Inghetat",
+        org = "Organizare",
+        personal = "Personal",
+        personal_acc = "Cont Personal / ",
+        deposit_but = "Depozit",
+        withdraw_but = "Retrage",
+        transfer_but = "Transfer",
+    }
+}
+Lang = Locale:new({
+    phrases = Translations,
+    warnOnMissing = true
+})
\ No newline at end of file
diff --git a/resources/[renewed]/Renewed-Banking/locales/sv.lua b/resources/[renewed]/Renewed-Banking/locales/sv.lua
new file mode 100644
index 0000000..2a8efce
--- /dev/null
+++ b/resources/[renewed]/Renewed-Banking/locales/sv.lua
@@ -0,0 +1,82 @@
+Translations = {
+    time = {
+        weeks = "%{time} veckor sedan",
+        aweek = "En vecka sedan",
+        days = "%{time} dagar sedan",
+        aday = "IgÄr",
+        hours = "%{time} timmar sedan",
+        ahour = "En timme sen",
+        mins = "%{time} minuter sedan",
+        amin = "En minut sen",
+        secs = "NÄgra sekunder sedan"
+    },
+    logs = {
+        invalid_account = "^6[^4Renewed-Banking^6] ^0 Inget konto hittades (%{account})",
+        broke_account = "^6[^4Renewed-Banking^6] ^0 Konto(%{account}) har för lÄg balans. Nuvarande balans: $%{amount}",
+        illegal_action = "^6[^4Renewed-Banking^6] ^0 %{name} har försökt göra nÄgot mot ett konto dom inte skapat.",
+        no_account = "^6[^4Renewed-Banking^6] ^0 %{name} har försökt göra nÄgot mot ett konto dom inte skapat.",
+        existing_account = "^6[^4Renewed-Banking^6] ^0 Konto %{account} finns redan!"
+    },
+    notify = {
+        invalid_amount = "Ogiltig summa till %{type}",
+        not_enough_money = "Kontot har för lÄg balans!",
+        comp_transaction = "%{name} har %{type} $%{amount}",
+        fail_transfer = "Misslyckad överföring till ogiltigt konto!",
+        account_taken = "Konto ID anvÀnds redan!",
+        unknown_player = "Person med ID '%{id}' kunde inte hittas!",
+        loading_failed = "Misslyckades att ladda bank information!"
+    },
+    menu = {
+        bank_name = "Handelsbanken",
+        view_members = "Visa alla kontots medlemmar!",
+        no_account = "Konto kunde inte hittas",
+        no_account_txt = "Du mÄste vara kontoÀgaren",
+        manage_members = "Hantera kontots medlemmar",
+        manage_members_txt = "Visa existerande & LĂ€gg till medlemmar",
+        edit_acc_name = "Ändra kontots namn",
+        edit_acc_name_txt = "Transaktioner kommer inte att uppdatera gamla namn",
+        remove_member_txt = "Ta bort konto medlem!",
+        add_member = "LĂ€gg till person till kontot",
+        add_member_txt = "Var försiktig med vem du lÀgger till(KrÀver Medborgar ID)",
+        remove_member = "Är du sĂ€ker pĂ„ att du vill ta bort personen?",
+        remove_member_txt2 = "Medborgar ID: %{id}; Detta kan inte Ängras.",
+        back = "Tillbaka",
+        view_bank = "Visa bankkonto",
+        manage_bank = "Hantera bankkonto",
+        create_account = "Skapa nytt bankkonto",
+        create_account_txt = "Skapa ett nytt undre bankkonto!",
+        manage_account = "Hantera existerande konton",
+        manage_account_txt = "Visa existerande konton!",
+        account_id = "Konto ID (Inga mellanrum)",
+        change_account_name = "Ändra konto namn",
+        citizen_id = "Medborgar/Statligt ID",
+        add_account_member = "LĂ€gg till konto medlem"
+    },
+    ui = {
+        account_title = " Konto / ",
+        account = " Konto ",
+        amount = "Summa",
+        comment = "Kommentar",
+        transfer = "Företags eller Medborgar ID",
+        cancel = "Avbryt",
+        confirm = "Skicka",
+        cash = "Pengar: kr",
+        transactions = "Betalningar",
+        bank_name = "Handelsbanken",
+        select_account = "VĂ€lj ett konto",
+        message = "Meddelande",
+        accounts = "Konton",
+        balance = "TillgÀnglig balans",
+        frozen = "Konto status: Fryst",
+        org = "Organisation",
+        personal = "Personligt",
+        personal_acc = "Personligt konto / ",
+        deposit_but = "SĂ€tt in",
+        withdraw_but = "Ta ut",
+        transfer_but = "Överför"
+    }
+}
+Lang = Locale:new({
+    phrases = Translations,
+    warnOnMissing = true
+})
diff --git a/resources/[renewed]/Renewed-Banking/server/main.lua b/resources/[renewed]/Renewed-Banking/server/main.lua
new file mode 100644
index 0000000..3d01bf2
--- /dev/null
+++ b/resources/[renewed]/Renewed-Banking/server/main.lua
@@ -0,0 +1,653 @@
+local QBCore = exports['qb-core']:GetCoreObject()
+
+-- if not LoadResourceFile("Renewed-Banking", 'web/public/build/bundle.js') then
+--     error('Unable to load UI. Build Renewed-Banking or download the latest release.\n   ^https://github.com/Renewed-Scripts/Renewed-Banking/releases/latest/download/Renewed-Banking.rar^0\n    If you are using a custom build of the UI, please make sure the resource name is Renewed-Banking (you may not rename the resource).')
+-- end
+
+local cachedAccounts = {}
+local cachedPlayers = {}
+
+CreateThread(function()
+    MySQL.query('SELECT * FROM bank_accounts_new', {}, function(accounts)
+        for _,v in pairs (accounts) do
+            local job = v.id
+            v.auth = json.decode(v.auth)
+            cachedAccounts[job] = { --  cachedAccounts[#cachedAccounts+1]
+                id = job,
+                type = Lang:t("ui.org"),
+                name = QBCore.Shared.Jobs[job] and QBCore.Shared.Jobs[job].label or QBCore.Shared.Gangs[job] and QBCore.Shared.Gangs[job].label or job,
+                frozen = v.isFrozen == 1,
+                amount = v.amount,
+                transactions = json.decode(v.transactions),
+                auth = {},
+                creator = v.creator
+            }
+            if #v.auth >= 1 then
+                for k=1, #v.auth do
+                    cachedAccounts[job].auth[v.auth[k]] = true
+                end
+            end
+        end
+    end)
+end)
+
+local function getTimeElapsed(seconds)
+    local retData
+    local minutes = math.floor(seconds / 60)
+    local hours = math.floor(minutes / 60)
+    local days = math.floor(hours / 24)
+    local weeks = math.floor(days / 7)
+
+    if weeks ~= 0 and weeks > 1 then
+        retData = Lang:t("time.weeks",{time=weeks})
+    elseif weeks ~= 0 and weeks == 1 then
+        retData = Lang:t("time.aweek")
+    elseif days ~= 0 and days > 1 then
+        retData = Lang:t("time.days",{time=days})
+    elseif days ~= 0 and days == 1 then
+        retData = Lang:t("time.aday")
+    elseif hours ~= 0 and hours > 1 then
+        retData = Lang:t("time.hours",{time=hours})
+    elseif hours ~= 0 and hours == 1 then
+        retData = Lang:t("time.ahour")
+    elseif minutes ~= 0 and minutes > 1 then
+        retData = Lang:t("time.mins",{time=minutes})
+    elseif minutes ~= 0 and minutes == 1 then
+        retData = Lang:t("time.amin")
+    else
+        retData = Lang:t("time.secs")
+    end
+    return retData
+end
+
+local function updatePlayerAccount(cid)
+    MySQL.query('SELECT * FROM player_transactions WHERE id = @id ', {['@id'] = cid}, function(account)
+        local query = '%' .. cid .. '%'
+        MySQL.query("SELECT * FROM bank_accounts_new WHERE auth LIKE ? ", {query}, function(shared)
+            cachedPlayers[cid] = {
+                isFrozen = 0,
+                transactions = #account > 0 and json.decode(account[1].transactions) or {},
+                accounts = {}
+            }
+
+            if #shared >= 1 then
+                for k=1, #shared do
+                    cachedPlayers[cid].accounts[#cachedPlayers[cid].accounts+1] = shared[k].id
+                end
+            end
+        end)
+    end)
+end
+
+local function getBankData(source)
+    local Player = QBCore.Functions.GetPlayer(source)
+    local bankData = {}
+    local time = os.time()
+    local cid = Player.PlayerData.citizenid
+    if not cachedPlayers[cid] then updatePlayerAccount(cid) end
+
+    bankData[#bankData+1] = {
+        id = cid,
+        type = Lang:t("ui.personal"),
+        name = ("%s %s"):format(Player.PlayerData.charinfo.firstname, Player.PlayerData.charinfo.lastname),
+        frozen = cachedPlayers[cid].isFrozen,
+        amount = Player.PlayerData.money.bank,
+        cash = Player.PlayerData.money.cash,
+        transactions = json.decode(json.encode(cachedPlayers[cid].transactions)),
+    }
+
+    for k=1, #bankData[1].transactions do
+        bankData[1].transactions[k].time = getTimeElapsed(time-bankData[1].transactions[k].time)
+    end
+
+    if config.renewedMultiJob then
+        local jobs = exports['qb-phone']:getJobs(cid)
+
+        for k,v in pairs(jobs) do
+            if cachedAccounts[k] then
+                local job = json.decode(json.encode(cachedAccounts[k]))
+                if job and QBCore.Shared.Jobs[k].grades[tostring(v.grade)].bankAuth then
+                    for i=1, #job.transactions do
+                        job.transactions[i].time = getTimeElapsed(time-job.transactions[i].time)
+                    end
+                    bankData[#bankData+1] = job
+                end
+            end
+        end
+    else
+        local job = json.decode(json.encode(cachedAccounts[Player.PlayerData.job.name]))
+        if job and QBCore.Shared.Jobs[Player.PlayerData.job.name].grades[tostring(Player.PlayerData.job.grade.level)].bankAuth then
+            for k=1, #job.transactions do
+                job.transactions[k].time = getTimeElapsed(time-job.transactions[k].time)
+            end
+            bankData[#bankData+1] = job
+        end
+    end
+
+    local gang = json.decode(json.encode(cachedAccounts[Player.PlayerData.gang.name]))
+    if gang and QBCore.Shared.Gangs[Player.PlayerData.gang.name].grades[tostring(Player.PlayerData.gang.grade.level)].bankAuth then
+        for k=1, #gang.transactions do
+            gang.transactions[k].time = getTimeElapsed(time-gang.transactions[k].time)
+        end
+        bankData[#bankData+1] = gang
+    end
+
+    local sharedAccounts = cachedPlayers[cid].accounts
+    for k=1, #sharedAccounts do
+        local sAccount = json.decode(json.encode(cachedAccounts[sharedAccounts[k]]))
+        for i=1, #sAccount.transactions do
+            sAccount.transactions[i].time = getTimeElapsed(time-sAccount.transactions[i].time)
+        end
+        bankData[#bankData+1] = sAccount
+    end
+
+    return bankData
+end
+
+QBCore.Functions.CreateCallback("renewed-banking:server:initalizeBanking", function(source, cb)
+    local bankData = getBankData(source)
+    cb(bankData)
+end)
+
+RegisterNetEvent('QBCore:Server:OnPlayerLoaded', function()
+    local Player = QBCore.Functions.GetPlayer(source)
+    local cid = Player.PlayerData.citizenid
+    updatePlayerAccount(cid)
+end)
+
+-- Events
+AddEventHandler('onResourceStart', function(resourceName)
+    if resourceName == GetCurrentResourceName() then
+        for _, v in pairs(QBCore.Functions.GetPlayers()) do
+            local Player = QBCore.Functions.GetPlayer(v)
+            if Player then
+                local cid = Player.PlayerData.citizenid
+                updatePlayerAccount(cid)
+            end
+        end
+    end
+end)
+
+local function genTransactionID()
+    local template ='xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'
+    return string.gsub(template, '[xy]', function (c)
+        local v = (c == 'x') and math.random(0, 0xf) or math.random(8, 0xb)
+        return string.format('%x', v)
+    end)
+end
+
+local function handleTransaction(account, title, amount, message, issuer, receiver, type, transID)
+    local transaction = {
+        trans_id = transID or genTransactionID(),
+        title = title,
+        amount = amount,
+        trans_type = type,
+        receiver = receiver,
+        message = message,
+        issuer = issuer,
+        time = os.time()
+    }
+    if cachedAccounts[account] then
+        table.insert(cachedAccounts[account].transactions, 1, transaction)
+        MySQL.query("INSERT INTO bank_accounts_new (id, transactions) VALUES (:id, :transactions) ON DUPLICATE KEY UPDATE transactions = :transactions",{
+            ['id'] = account,
+            ['transactions'] = json.encode(cachedAccounts[account].transactions)
+        })
+    elseif cachedPlayers[account] then
+        table.insert(cachedPlayers[account].transactions, 1, transaction)
+        MySQL.query("INSERT INTO player_transactions (id, transactions) VALUES (:id, :transactions) ON DUPLICATE KEY UPDATE transactions = :transactions",{
+            ['id'] = account,
+            ['transactions'] = json.encode(cachedPlayers[account].transactions)
+        })
+    else
+        print(Lang:t("logs.invalid_account",{account=account}))
+    end
+    return transaction
+end exports("handleTransaction", handleTransaction)
+
+local function getAccountMoney(account)
+    if not cachedAccounts[account] then
+        Lang:t("logs.invalid_account",{account=account})
+        return false
+    end
+    return cachedAccounts[account].amount
+end exports('getAccountMoney', getAccountMoney)
+
+local function updateBalance(account)
+    MySQL.query("UPDATE bank_accounts_new SET amount = ? WHERE id = ?",{ cachedAccounts[account].amount, account })
+end
+
+local function addAccountMoney(account, amount)
+    if not cachedAccounts[account] then
+        Lang:t("logs.invalid_account",{account=account})
+        return false
+    end
+    cachedAccounts[account].amount += amount
+    updateBalance(account)
+    return true
+end exports('addAccountMoney', addAccountMoney)
+
+QBCore.Functions.CreateCallback("Renewed-Banking:server:deposit", function(source, cb, data)
+    local Player = QBCore.Functions.GetPlayer(source)
+    local amount = tonumber(data.amount)
+    if not amount or amount < 1 then
+        QBCore.Functions.Notify(source, Lang:t("notify.invalid_amount",{type="deposit"}), 'error', 5000)
+        cb(false)
+        return
+    end
+    local name = ("%s %s"):format(Player.PlayerData.charinfo.firstname, Player.PlayerData.charinfo.lastname)
+    if not data.comment or data.comment == "" then data.comment = Lang:t("notify.comp_transaction",{name = name, type="deposited", amount = amount}) end
+    if Player.Functions.RemoveMoney('cash', amount, data.comment) then
+        if cachedAccounts[data.fromAccount] then
+            addAccountMoney(data.fromAccount, amount)
+        else
+            Player.Functions.AddMoney('bank', amount, data.comment)
+        end
+        handleTransaction(data.fromAccount,Lang:t("ui.personal_acc") .. data.fromAccount, amount, data.comment, name, data.fromAccount, "deposit")
+        local bankData = getBankData(source)
+        cb(bankData)
+    else
+        TriggerClientEvent('Renewed-Banking:client:sendNotification', source, Lang:t("notify.not_enough_money"))
+        cb(false)
+    end
+end)
+
+local function removeAccountMoney(account, amount)
+    if not cachedAccounts[account] then
+        print(Lang:t("logs.invalid_account",{account=account}))
+        return false
+    end
+    if cachedAccounts[account].amount < amount then
+        print(Lang:t("logs.broke_account",{account=account, amount=amount}))
+        return false
+    end
+
+    cachedAccounts[account].amount -= amount
+    updateBalance(account)
+    return true
+end exports('removeAccountMoney', removeAccountMoney)
+
+QBCore.Functions.CreateCallback("Renewed-Banking:server:withdraw", function(source, cb, data)
+    local Player = QBCore.Functions.GetPlayer(source)
+    local amount = tonumber(data.amount)
+    if not amount or amount < 1 then
+        QBCore.Functions.Notify(source, Lang:t("notify.invalid_amount",{type="withdraw"}), 'error', 5000)
+        cb(false)
+        return
+    end
+    local name = ("%s %s"):format(Player.PlayerData.charinfo.firstname, Player.PlayerData.charinfo.lastname)
+    if not data.comment or data.comment == "" then data.comment = Lang:t("notify.comp_transaction",{name = name, type="withdrawed", amount = amount}) end
+
+    local canWithdraw
+    if cachedAccounts[data.fromAccount] then
+        canWithdraw = removeAccountMoney(data.fromAccount, amount)
+    else
+        canWithdraw = Player.PlayerData.money.bank >= amount and Player.Functions.RemoveMoney('bank', amount, data.comment) or false
+    end
+    if canWithdraw then
+        Player.Functions.AddMoney('cash', amount, data.comment)
+        handleTransaction(data.fromAccount,Lang:t("ui.personal_acc") .. data.fromAccount, amount, data.comment, data.fromAccount, name, "withdraw")
+        local bankData = getBankData(source)
+        cb(bankData)
+    else
+        TriggerClientEvent('Renewed-Banking:client:sendNotification', source, Lang:t("notify.not_enough_money"))
+        cb(false)
+    end
+end)
+
+local function getPlayerData(source, id)
+    local Player = QBCore.Functions.GetPlayer(tonumber(id))
+    if not Player then Player = QBCore.Functions.GetPlayerByCitizenId(id) end
+    if not Player then
+        Player = QBCore.Functions.GetOfflinePlayerByCitizenId(id)
+        if Player and not cachedPlayers[Player.PlayerData.citizenid] then
+            local pushingP = promise.new()
+            MySQL.query('SELECT * FROM player_transactions WHERE id = @id ', {['@id'] = id}, function(account)
+                local resolve = account[1] and json.decode(account[1].transactions) or {}
+                pushingP:resolve(resolve)
+            end)
+            local offlineTrans = Citizen.Await(pushingP)
+            cachedPlayers[id] = {transactions = offlineTrans}
+        end
+    end
+    if not Player then
+        local msg = ("Cannot Find Account(%s)"):format(id)
+        print(Lang:t("logs.invalid_account",{account=id}))
+        if source then
+            QBCore.Functions.Notify(source, msg, 'error', 5000)
+        end
+    end
+    return Player
+end
+
+QBCore.Functions.CreateCallback("Renewed-Banking:server:transfer", function(source, cb, data)
+    local Player = QBCore.Functions.GetPlayer(source)
+    local amount = tonumber(data.amount)
+    if not amount or amount < 1 then
+        QBCore.Functions.Notify(source, Lang:t("notify.invalid_amount",{type="transfer"}), 'error', 5000)
+        cb(false)
+        return
+    end
+    if cachedAccounts[data.fromAccount] then
+        if not data.comment or data.comment == "" then data.comment = Lang:t("notify.comp_transaction",{name = data.fromAccount, type="transfered", amount = amount}) end
+        if cachedAccounts[data.stateid] then
+            local canTransfer = removeAccountMoney(data.fromAccount, amount)
+            if canTransfer then
+                addAccountMoney(data.stateid, amount)
+                local title = ("%s / %s"):format(cachedAccounts[data.fromAccount].name, data.fromAccount)
+                local transaction = handleTransaction(data.fromAccount, title, amount, data.comment, cachedAccounts[data.fromAccount].name, cachedAccounts[data.stateid].name, "withdraw")
+                handleTransaction(data.stateid, title, amount, data.comment, cachedAccounts[data.fromAccount].name, cachedAccounts[data.stateid].name, "deposit", transaction.trans_id)
+            else
+                TriggerClientEvent('Renewed-Banking:client:sendNotification', source, Lang:t("notify.not_enough_money"))
+                cb(false)
+                return
+            end
+        else
+            local Player2 = getPlayerData(source, data.stateid)
+            if not Player2 then
+                TriggerClientEvent('Renewed-Banking:client:sendNotification', source, Lang:t("notify.fail_transfer"))
+                cb(false)
+                return
+            end
+            local canTransfer = removeAccountMoney(data.fromAccount, amount)
+            if canTransfer then
+                Player2.Functions.AddMoney('bank', amount, data.comment)
+                local name = ("%s %s"):format(Player2.PlayerData.charinfo.firstname, Player2.PlayerData.charinfo.lastname)
+                local transaction = handleTransaction(data.fromAccount, ("%s / %s"):format(cachedAccounts[data.fromAccount].name, data.fromAccount), amount, data.comment, cachedAccounts[data.fromAccount].name, name, "withdraw")
+                handleTransaction(data.stateid, ("%s / %s"):format(cachedAccounts[data.fromAccount].name, data.fromAccount), amount, data.comment, cachedAccounts[data.fromAccount].name, name, "deposit", transaction.trans_id)
+            else
+                TriggerClientEvent('Renewed-Banking:client:sendNotification', source, Lang:t("notify.not_enough_money"))
+                cb(false)
+                return
+            end
+        end
+    else
+        local name = ("%s %s"):format(Player.PlayerData.charinfo.firstname, Player.PlayerData.charinfo.lastname)
+        if not data.comment or data.comment == "" then data.comment = Lang:t("notify.comp_transaction",{name = data.fromAccount, type="transfered", amount = amount}) end
+        if cachedAccounts[data.stateid] then
+            if Player.PlayerData.money.bank >= amount and Player.Functions.RemoveMoney('bank', amount, data.comment) then
+                addAccountMoney(data.stateid, amount)
+                local transaction = handleTransaction(data.fromAccount, Lang:t("ui.personal_acc") .. data.fromAccount, amount, data.comment, name, cachedAccounts[data.stateid].name, "withdraw")
+                handleTransaction(data.stateid, Lang:t("ui.personal_acc") .. data.fromAccount, amount, data.comment, name, cachedAccounts[data.stateid].name, "deposit", transaction.trans_id)
+            else
+                TriggerClientEvent('Renewed-Banking:client:sendNotification', source, Lang:t("notify.not_enough_money"))
+                cb(false)
+                return
+            end
+        else
+            local Player2 = getPlayerData(source, data.stateid)
+            if not Player2 then
+                TriggerClientEvent('Renewed-Banking:client:sendNotification', source, Lang:t("notify.fail_transfer"))
+                cb(false)
+                return
+            end
+
+            if Player.PlayerData.money.bank >= amount and Player.Functions.RemoveMoney('bank', amount, data.comment) then
+                Player2.Functions.AddMoney('bank', amount, data.comment)
+                local name2 = ("%s %s"):format(Player2.PlayerData.charinfo.firstname, Player2.PlayerData.charinfo.lastname)
+                local transaction = handleTransaction(data.fromAccount, Lang:t("ui.personal_acc") .. data.fromAccount, amount, data.comment, name, name2, "withdraw")
+                handleTransaction(data.stateid, Lang:t("ui.personal_acc") .. data.fromAccount, amount, data.comment, name, name2, "deposit", transaction.trans_id)
+            else
+                TriggerClientEvent('Renewed-Banking:client:sendNotification', source, Lang:t("notify.not_enough_money"))
+                cb(false)
+                return
+            end
+        end
+    end
+    local bankData = getBankData(source)
+    cb(bankData)
+end)
+
+RegisterNetEvent('Renewed-Banking:server:createNewAccount', function(accountid)
+    local Player = QBCore.Functions.GetPlayer(source)
+    if cachedAccounts[accountid] then QBCore.Functions.Notify(source, Lang:t("notify.account_taken"), "error") return end
+    cachedAccounts[accountid] = {
+        id = accountid,
+        type = Lang:t("ui.org"),
+        name = accountid,
+        frozen = 0,
+        amount = 0,
+        transactions = {},
+        auth = { [Player.PlayerData.citizenid] = true },
+        creator = Player.PlayerData.citizenid
+
+    }
+    cachedPlayers[Player.PlayerData.citizenid].accounts[#cachedPlayers[Player.PlayerData.citizenid].accounts+1] = accountid
+    MySQL.query("INSERT INTO bank_accounts_new (id, amount, transactions, auth, isFrozen, creator) VALUES (:id, :amount, :transactions, :auth, :isFrozen, :creator) ",{
+        ['id'] = accountid,
+        ['amount'] = cachedAccounts[accountid].amount,
+        ['transactions'] = json.encode(cachedAccounts[accountid].transactions),
+        ['auth'] = json.encode({Player.PlayerData.citizenid}),
+        ['isFrozen'] = cachedAccounts[accountid].frozen,
+        ['creator'] = Player.PlayerData.citizenid
+    })
+end)
+
+RegisterNetEvent("Renewed-Banking:server:getPlayerAccounts", function()
+    local Player = QBCore.Functions.GetPlayer(source)
+    local accounts = cachedPlayers[Player.PlayerData.citizenid].accounts
+    local data = {}
+    if #accounts >= 1 then
+        for k=1, #accounts do
+            if cachedAccounts[accounts[k]].creator == Player.PlayerData.citizenid then
+                data[#data+1] = accounts[k]
+            end
+        end
+    end
+    TriggerClientEvent("Renewed-Banking:client:accountsMenu", source, data)
+end)
+
+RegisterNetEvent("Renewed-Banking:server:viewMemberManagement", function(data)
+    local Player = QBCore.Functions.GetPlayer(source)
+
+    local account = data.account
+    local retData = {
+        account = account,
+        members = {}
+    }
+
+    for k,_ in pairs(cachedAccounts[account].auth) do
+        local Player2 = getPlayerData(source, k)
+        if Player.PlayerData.citizenid ~= Player2.PlayerData.citizenid then
+            local charInfo = Player2.PlayerData.charinfo
+            retData.members[k] = ("%s %s"):format(charInfo.firstname, charInfo.lastname)
+        end
+    end
+
+    TriggerClientEvent("Renewed-Banking:client:viewMemberManagement", Player.PlayerData.source, retData)
+end)
+
+RegisterNetEvent('Renewed-Banking:server:addAccountMember', function(account, member)
+    local Player = QBCore.Functions.GetPlayer(source)
+
+    if Player.PlayerData.citizenid ~= cachedAccounts[account].creator then print(Lang:t("logs.illegal_action", {name=GetPlayerName(source)})) return end
+    local Player2 = getPlayerData(source, member)
+    if not Player2 then return end
+
+    local targetCID = Player2.PlayerData.citizenid
+    if not Player2.Offline and cachedPlayers[targetCID] then
+        cachedPlayers[targetCID].accounts[#cachedPlayers[targetCID].accounts+1] = account
+    end
+
+    local auth = {}
+    for k in pairs(cachedAccounts[account].auth) do auth[#auth+1] = k end
+    auth[#auth+1] = targetCID
+    cachedAccounts[account].auth[targetCID] = true
+    MySQL.update('UPDATE bank_accounts_new SET auth = ? WHERE id = ?',{json.encode(auth), account})
+end)
+
+RegisterNetEvent('Renewed-Banking:server:removeAccountMember', function(data)
+    local Player = QBCore.Functions.GetPlayer(source)
+    if Player.PlayerData.citizenid ~= cachedAccounts[data.account].creator then print(Lang:t("logs.illegal_action", {name=GetPlayerName(source)})) return end
+    local Player2 = getPlayerData(source, data.cid)
+    if not Player2 then return end
+
+    local targetCID = Player2.PlayerData.citizenid
+    local tmp = {}
+    for k in pairs(cachedAccounts[data.account].auth) do
+        if targetCID ~= k then
+            tmp[#tmp+1] = k
+        end
+    end
+
+    if not Player2.Offline and cachedPlayers[targetCID] then
+        local newAccount = {}
+        if #cachedPlayers[targetCID].accounts >= 1 then
+            for k=1, #cachedPlayers[targetCID].accounts do
+                if cachedPlayers[targetCID].accounts[k] ~= data.account then
+                    newAccount[#newAccount+1] = cachedPlayers[targetCID].accounts[k]
+                end
+            end
+        end
+        cachedPlayers[targetCID].accounts = newAccount
+    end
+    cachedAccounts[data.account].auth[targetCID] = nil
+    MySQL.update('UPDATE bank_accounts_new SET auth = ? WHERE id = ?',{json.encode(tmp), data.account})
+end)
+
+local split = QBCore.Shared.SplitStr
+local function updateAccountName(account, newName, src)
+    if not split then split = QBCore.Shared.SplitStr end
+    if not account or not newName then return false end
+    if not cachedAccounts[account] then
+        local getTranslation = Lang:t("logs.invalid_account",{account=account})
+        print(getTranslation)
+        if src then QBCore.Functions.Notify(src, split(getTranslation, '0')[2], 'error', 5000) end
+        return false
+    end
+    if cachedAccounts[newName] then
+        local getTranslation = Lang:t("logs.existing_account",{account=account})
+        print(getTranslation)
+        if src then QBCore.Functions.Notify(src, split(getTranslation, '0')[2], 'error', 5000) end
+        return false
+    end
+    if src then
+        local Player = QBCore.Functions.GetPlayer(src)
+        if Player.PlayerData.citizenid ~= cachedAccounts[account].creator then
+            local getTranslation = Lang:t("logs.illegal_action", {name=GetPlayerName(src)})
+            print(getTranslation)
+            QBCore.Functions.Notify(src, split(getTranslation, '0')[2], 'error', 5000)
+            return false
+        end
+    end
+
+    cachedAccounts[newName] = json.decode(json.encode(cachedAccounts[account]))
+    cachedAccounts[newName].id = newName
+    cachedAccounts[newName].name = newName
+    cachedAccounts[account] = nil
+
+    for _, v in pairs(QBCore.Functions.GetPlayers()) do
+        local Player2 = QBCore.Functions.GetPlayer(v)
+        if Player2 then
+            local cid = Player2.PlayerData.citizenid
+            if #cachedPlayers[cid].accounts >= 1 then
+                for k=1, #cachedPlayers[cid].accounts do
+                    if cachedPlayers[cid].accounts[k] == account then
+                        table.remove(cachedPlayers[cid].accounts, k)
+                        cachedPlayers[cid].accounts[#cachedPlayers[cid].accounts+1] = newName
+                    end
+                end
+            end
+        end
+    end
+
+    MySQL.update('UPDATE bank_accounts_new SET id = ? WHERE id = ?',{newName, account})
+    return true
+end
+
+RegisterNetEvent('Renewed-Banking:server:changeAccountName', function(account, newName)
+    updateAccountName(account, newName, source)
+end) exports("changeAccountName", updateAccountName)-- Should only use this on very secure backends to avoid anyone using this as this is a server side ONLY export --
+
+local function addAccountMember(account, member)
+    if not account or not member then return end
+
+    if not cachedAccounts[account] then print(Lang:t("logs.invalid_account",{account=account})) return end
+
+    local Player2 = getPlayerData(false, member)
+    if not Player2 then return end
+
+    local targetCID = Player2.PlayerData.citizenid
+    if not Player2.Offline and cachedPlayers[targetCID] then
+        cachedPlayers[targetCID].accounts[#cachedPlayers[targetCID].accounts+1] = account
+    end
+
+    local auth = {}
+    for k, _ in pairs(cachedAccounts[account].auth) do auth[#auth+1] = k end
+    auth[#auth+1] = targetCID
+    cachedAccounts[account].auth[targetCID] = true
+    MySQL.update('UPDATE bank_accounts_new SET auth = ? WHERE id = ?',{json.encode(auth), account})
+
+end exports("addAccountMember", addAccountMember)
+
+local function removeAccountMember(account, member)
+    local Player2 = getPlayerData(false, member)
+
+    if not Player2 then return end
+    if not cachedAccounts[account] then print(Lang:t("logs.invalid_account",{account=account})) return end
+
+    local targetCID = Player2.PlayerData.citizenid
+
+    local tmp = {}
+    for k in pairs(cachedAccounts[account].auth) do
+        if targetCID ~= k then
+            tmp[#tmp+1] = k
+        end
+    end
+
+    if not Player2.Offline and cachedPlayers[targetCID] then
+        local newAccount = {}
+        if #cachedPlayers[targetCID].accounts >= 1 then
+            for k=1, #cachedPlayers[targetCID].accounts do
+                if cachedPlayers[targetCID].accounts[k] ~= account then
+                    newAccount[#newAccount+1] = cachedPlayers[targetCID].accounts[k]
+                end
+            end
+        end
+        cachedPlayers[targetCID].accounts = newAccount
+    end
+
+    cachedAccounts[account].auth[targetCID] = nil
+
+    MySQL.update('UPDATE bank_accounts_new SET auth = ? WHERE id = ?',{json.encode(tmp), account})
+end exports("removeAccountMember", removeAccountMember)
+
+exports("getAccountTransactions", function(account)
+    if cachedAccounts[account] then
+        return cachedAccounts[account].transactions
+    elseif cachedPlayers[account] then
+        return cachedPlayers[account].transactions
+    end
+    print(Lang:t("logs.invalid_account",{account=account}))
+    return false
+end)
+
+QBCore.Commands.Add('givecash', Lang:t('menu.givecash'), {{name = 'id', help = 'Player ID'}, {name = 'amount', help = 'Amount'}}, true, function(source, args)
+    local src = source
+    local id = tonumber(args[1])
+    local amount = math.ceil(tonumber(args[2]))
+    local Player = QBCore.Functions.GetPlayer(src)
+    if not Player then return end
+    if not id or not amount then QBCore.Functions.Notify(src, Lang:t('menu.givecash'), 'error', 5000) return end
+
+    local iPlayer = QBCore.Functions.GetPlayer(id)
+    if not iPlayer then QBCore.Functions.Notify(src, Lang:t('notify.unknown_player', {id=id}), 'error', 5000) return end
+
+    if Player.PlayerData.metadata["isdead"] then QBCore.Functions.Notify(src, Lang:t('notify.dead'), 'error', 5000) return end
+    local distance = Player.PlayerData.metadata["inlaststand"] and 3.0 or 10.0
+    if #(GetEntityCoords(GetPlayerPed(src)) - GetEntityCoords(GetPlayerPed(id))) > distance then QBCore.Functions.Notify(src, Lang:t('notify.too_far_away'), 'error', 5000) return end
+    if amount < 0 then QBCore.Functions.Notify(src, Lang:t('notify.invalid_amount', {type="give"}), 'error', 5000) return end
+
+    if Player.Functions.RemoveMoney('cash', amount) then
+        if iPlayer.Functions.AddMoney('cash', amount) then
+            local nameA = ("%s %s"):format(Player.PlayerData.charinfo.firstname, Player.PlayerData.charinfo.lastname)
+            local nameB = ("%s %s"):format(iPlayer.PlayerData.charinfo.firstname, iPlayer.PlayerData.charinfo.lastname)
+            QBCore.Functions.Notify(src, Lang:t('notify.give_cash',{id = nameB, cash = tostring(amount)}), 'success', 5000)
+            QBCore.Functions.Notify(id, Lang:t('notify.received_cash',{id = nameA, cash = tostring(amount)}), 'success', 5000)
+        else -- Return player cash
+            Player.Functions.AddMoney('cash', amount)
+        end
+    else
+        QBCore.Functions.Notify(id, Lang:t('notify.not_enough_money'), 'error', 5000)
+    end
+end)
\ No newline at end of file
diff --git a/resources/[renewed]/Renewed-Banking/web/public/build/bundle.css b/resources/[renewed]/Renewed-Banking/web/public/build/bundle.css
new file mode 100644
index 0000000..4cedb82
--- /dev/null
+++ b/resources/[renewed]/Renewed-Banking/web/public/build/bundle.css
@@ -0,0 +1,347 @@
+.main.svelte-xwmgc0 {
+    overflow: hidden;
+    width: 60%;
+    height: 60%;
+    bottom: 20%;
+    left: 20%;
+    padding: 1%;
+    position: absolute;
+    background-color: #17212e;
+    border-radius: 3px 3px 3px 3px;
+    background-size: cover;
+    background-position: center;
+    opacity: 1;
+    border: 2px solid #51515183;
+}
+
+section.svelte-xwmgc0 {
+    display: flex;
+    gap: 4rem;
+    height: calc(100% - 2rem)
+}
+
+h5.svelte-xwmgc0 {
+    font-size: 1.3rem;
+    color: #74B5CD;
+    font-family: 'roboto';
+}
+
+.popup-container.svelte-1ou14c8.svelte-1ou14c8 {
+    position: fixed;
+    top: 0;
+    left: 0;
+    bottom: 0;
+    right: 0;
+    background-color: rgba(255, 255, 255, 0.3);
+    display: flex;
+    align-items: center;
+    justify-content: center
+}
+
+.popup-content.svelte-1ou14c8.svelte-1ou14c8 {
+    max-width: 50rem;
+    width: 100%;
+    padding: 5rem;
+    border-radius: 3px;
+    border: 2px solid #51515183;
+    background-color: #131e2b !important;
+}
+
+h2.svelte-1ou14c8.svelte-1ou14c8 {
+    margin-bottom: 3rem;
+    text-align: center;
+    font-size: 1.5rem;
+    color: #a8afb7;
+}
+
+.form-row.svelte-1ou14c8.svelte-1ou14c8 {
+    display: flex;
+    flex-direction: column;
+    gap: 0.5rem;
+    color: var(--clr-grey);
+    margin-bottom: 2rem
+}
+
+.form-row.svelte-1ou14c8 label.svelte-1ou14c8,
+.form-row.svelte-1ou14c8 input.svelte-1ou14c8 {
+    font-size: 1.2rem;
+    color: #a8afb7;
+    font-family: inherit;
+}
+
+.form-row.svelte-1ou14c8 input.svelte-1ou14c8 {
+    padding: 0.8rem 0;
+    background-color: transparent;
+    border: none;
+    border-bottom: 1px solid
+}
+
+.notificaion-container.svelte-aywcjm {
+    width: 15%;
+    box-sizing: border-box;
+    padding: 10px 8px;
+    margin: 5px 0px;
+    position: absolute;
+    left: 5%;
+    top: 4%
+}
+
+.notificaion-content.svelte-aywcjm {
+    background-color: #131e2b !important;
+    padding: 2rem;
+    border-radius: 1rem;
+    font-size: 1em
+}
+
+.loading-container.svelte-1ao9gz5.svelte-1ao9gz5 {
+    position: fixed;
+    top: 0;
+    left: 0;
+    bottom: 0;
+    right: 0;
+    display: flex;
+    align-items: center;
+    justify-content: center
+}
+
+.loading-content.svelte-1ao9gz5.svelte-1ao9gz5 {
+    max-width: 50rem;
+    max-height: 25rem;
+    width: 100%;
+    height: 100%;
+    background-color: #131e2b !important;
+    padding: 5rem;
+    border-radius: 4px;
+    border: 2px solid #51515183;
+}
+
+.loading-spinner.svelte-1ao9gz5.svelte-1ao9gz5 {
+    color: official;
+    display: inline-block;
+    position: relative;
+    width: 80px;
+    height: 80px;
+    left: 40%;
+    top: 25%
+}
+
+.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5 {
+    transform-origin: 40px 40px;
+    animation: svelte-1ao9gz5-loading-spinner 1.2s linear infinite
+}
+
+.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5:after {
+    content: " ";
+    display: block;
+    position: absolute;
+    top: 3px;
+    left: 37px;
+    width: 6px;
+    height: 18px;
+    border-radius: 20%;
+    background: #fff
+}
+
+.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5:nth-child(1) {
+    transform: rotate(0deg);
+    animation-delay: -1.1s
+}
+
+.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5:nth-child(2) {
+    transform: rotate(30deg);
+    animation-delay: -1s
+}
+
+.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5:nth-child(3) {
+    transform: rotate(60deg);
+    animation-delay: -0.9s
+}
+
+.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5:nth-child(4) {
+    transform: rotate(90deg);
+    animation-delay: -0.8s
+}
+
+.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5:nth-child(5) {
+    transform: rotate(120deg);
+    animation-delay: -0.7s
+}
+
+.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5:nth-child(6) {
+    transform: rotate(150deg);
+    animation-delay: -0.6s
+}
+
+.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5:nth-child(7) {
+    transform: rotate(180deg);
+    animation-delay: -0.5s
+}
+
+.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5:nth-child(8) {
+    transform: rotate(210deg);
+    animation-delay: -0.4s
+}
+
+.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5:nth-child(9) {
+    transform: rotate(240deg);
+    animation-delay: -0.3s
+}
+
+.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5:nth-child(10) {
+    transform: rotate(270deg);
+    animation-delay: -0.2s
+}
+
+.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5:nth-child(11) {
+    transform: rotate(300deg);
+    animation-delay: -0.1s
+}
+
+.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5:nth-child(12) {
+    transform: rotate(330deg);
+    animation-delay: 0s
+}
+
+@keyframes svelte-1ao9gz5-loading-spinner {
+    0% {
+        opacity: 1
+    }
+    100% {
+        opacity: 0
+    }
+}
+
+aside.svelte-1psnybp {
+    flex: 0 0 25%
+}
+
+.transactions-container.svelte-mhvyj0.svelte-mhvyj0 {
+    flex: 1 1 75%;
+    transform: translateY(-0.6rem);
+    margin-left: -2%;
+}
+
+h3.svelte-mhvyj0.svelte-mhvyj0 {
+    display: flex;
+    justify-content: space-between;
+    margin-bottom: -0.5%;
+    padding-top: 6px;
+}
+
+h3.svelte-mhvyj0 div.svelte-mhvyj0 {
+    display: flex;
+    align-items: center
+}
+
+h3.svelte-mhvyj0 img.svelte-mhvyj0 {
+    width: 3rem;
+    margin-right: 1rem
+}
+
+.account.svelte-11vvjn0.svelte-11vvjn0 {
+    padding: 0.6rem;
+    border-radius: 3px;
+    cursor: pointer;
+    border: 2px solid #51515183;
+    background-color: #131e2b !important;
+}
+
+.account.svelte-11vvjn0.svelte-11vvjn0:not(:last-child) {
+    margin-bottom: 1.5rem
+}
+
+h4.svelte-11vvjn0.svelte-11vvjn0 {
+    font-family: system-ui;
+    font-size: 1.4rem;
+    margin-bottom: 0.5rem;
+    color: #a8afb7;
+}
+
+h5.svelte-11vvjn0.svelte-11vvjn0 {
+    font-size: 1.1rem;
+    color: #a8afb7;
+    font-family: inherit;
+}
+
+h5.svelte-11vvjn0 span.svelte-11vvjn0 {
+    margin-top: 0.3rem
+}
+
+.price.svelte-11vvjn0.svelte-11vvjn0 {
+    text-align: right;
+    margin-bottom: 1rem;
+    color: #a8afb7;
+    font-family: inherit;
+}
+
+.price.svelte-11vvjn0 strong.svelte-11vvjn0 {
+    font-size: 1.4rem;
+    color: #6DB1CA;
+}
+
+.btns-group.svelte-11vvjn0.svelte-11vvjn0 {
+    display: flex;
+    justify-content: space-between
+}
+
+.transaction.svelte-w3ny0j.svelte-w3ny0j {
+    padding: 1rem;
+    border-radius: 2px;
+    font-size: 1.5rem;
+    font-weight: 300;
+    background-color: #131e2b !important;
+    border: 2px solid #51515183;
+}
+
+.transaction.svelte-w3ny0j.svelte-w3ny0j:not(:last-child) {
+    margin-bottom: 1.5rem
+}
+
+.transaction.svelte-w3ny0j h5.svelte-w3ny0j {
+    display: flex;
+    justify-content: space-between;
+    padding-bottom: 0.5rem;
+    margin-bottom: 1rem;
+    border-bottom: 2px solid #939191ba;
+    font-family: system-ui;
+    font-size: 1.4rem;
+    color: #a8afb7;
+}
+
+.transaction.svelte-w3ny0j h4.svelte-w3ny0j {
+    display: flex;
+    justify-content: space-between;
+    font-size: 1.2rem;
+    color: #a8afb7;
+}
+
+.transaction.svelte-w3ny0j h4 span.svelte-w3ny0j:first-child {
+    font-family: inherit;
+    font-size: 1.2rem;
+    color: var(--clr-green)
+}
+
+.transaction.svelte-w3ny0j h4 span.withdraw.svelte-w3ny0j {
+    color: var(--clr-orange);
+    font-family: inherit;
+    font-size: 1.2rem;
+}
+
+.transaction.svelte-w3ny0j h4 span.svelte-w3ny0j:nth-child(2) {
+    margin-right: auto;
+    margin-left: 15rem;
+    color: #6DB1CA;
+}
+
+.transaction.svelte-w3ny0j h6.svelte-w3ny0j {
+    color: #88BCD3;
+    padding: 0.5rem;
+    margin: 1rem 0 1.5rem;
+    background-color: #1d2a3a;
+    border-radius: 4px;
+    font-size: 10px;
+}
+
+.transaction.svelte-w3ny0j h6 span.svelte-w3ny0j {
+    margin-top: 0.5rem
+}
\ No newline at end of file
diff --git a/resources/[renewed]/Renewed-Banking/web/public/build/bundle.js b/resources/[renewed]/Renewed-Banking/web/public/build/bundle.js
new file mode 100644
index 0000000..6fecfde
--- /dev/null
+++ b/resources/[renewed]/Renewed-Banking/web/public/build/bundle.js
@@ -0,0 +1,593 @@
+var app = function() {
+    "use strict";
+
+    function t() {}
+
+    function n(t) { return t() }
+
+    function e() { return Object.create(null) }
+
+    function s(t) { t.forEach(n) }
+
+    function c(t) { return "function" == typeof t }
+
+    function o(t, n) { return t != t ? n == n : t !== n || t && "object" == typeof t || "function" == typeof t }
+    let r, a;
+
+    function i(n, e, s) { n.$$.on_destroy.push(function(n, ...e) { if (null == n) return t; const s = n.subscribe(...e); return s.unsubscribe ? () => s.unsubscribe() : s }(e, s)) }
+
+    function l(t, n, e, s) { return t[1] && s ? function(t, n) { for (const e in n) t[e] = n[e]; return t }(e.ctx.slice(), t[1](s(n))) : e.ctx }
+
+    function u(t, n) { t.appendChild(n) }
+
+    function f(t, n, e) { t.insertBefore(n, e || null) }
+
+    function d(t) { t.parentNode.removeChild(t) }
+
+    function p(t) { return document.createElement(t) }
+
+    function m(t) { return document.createTextNode(t) }
+
+    function g() { return m(" ") }
+
+    function v() { return m("") }
+
+    function $(t, n, e, s) { return t.addEventListener(n, e, s), () => t.removeEventListener(n, e, s) }
+
+    function h(t, n, e) { null == e ? t.removeAttribute(n) : t.getAttribute(n) !== e && t.setAttribute(n, e) }
+
+    function y(t) { return "" === t ? null : +t }
+
+    function b(t, n) { n = "" + n, t.wholeText !== n && (t.data = n) }
+
+    function w(t, n) { t.value = null == n ? "" : n }
+
+    function _(t, n, e) { t.classList[e ? "add" : "remove"](n) }
+
+    function x(t) { a = t }
+
+    function j() { if (!a) throw new Error("Function called outside component initialization"); return a }
+
+    function k(t) { j().$$.on_mount.push(t) }
+    const z = [],
+        E = [],
+        T = [],
+        L = [],
+        M = Promise.resolve();
+    let N = !1;
+
+    function S(t) { T.push(t) }
+    const C = new Set;
+    let O = 0;
+
+    function U() {
+        const t = a;
+        do {
+            for (; O < z.length;) {
+                const t = z[O];
+                O++, x(t), A(t.$$)
+            }
+            for (x(null), z.length = 0, O = 0; E.length;) E.pop()();
+            for (let t = 0; t < T.length; t += 1) {
+                const n = T[t];
+                C.has(n) || (C.add(n), n())
+            }
+            T.length = 0
+        } while (z.length);
+        for (; L.length;) L.pop()();
+        N = !1, C.clear(), x(t)
+    }
+
+    function A(t) {
+        if (null !== t.fragment) {
+            t.update(), s(t.before_update);
+            const n = t.dirty;
+            t.dirty = [-1], t.fragment && t.fragment.p(t.ctx, n), t.after_update.forEach(S)
+        }
+    }
+    const P = new Set;
+    let V;
+
+    function B() { V = { r: 0, c: [], p: V } }
+
+    function I() { V.r || s(V.c), V = V.p }
+
+    function Y(t, n) { t && t.i && (P.delete(t), t.i(n)) }
+
+    function F(t, n, e, s) {
+        if (t && t.o) {
+            if (P.has(t)) return;
+            P.add(t), V.c.push((() => { P.delete(t), s && (e && t.d(1), s()) })), t.o(n)
+        } else s && s()
+    }
+
+    function Z(t, n) { F(t, 1, 1, (() => { n.delete(t.key) })) }
+
+    function R(t, n, e, s, c, o, r, a, i, l, u, f) {
+        let d = t.length,
+            p = o.length,
+            m = d;
+        const g = {};
+        for (; m--;) g[t[m].key] = m;
+        const v = [],
+            $ = new Map,
+            h = new Map;
+        for (m = p; m--;) {
+            const t = f(c, o, m),
+                a = e(t);
+            let i = r.get(a);
+            i ? s && i.p(t, n) : (i = l(a, t), i.c()), $.set(a, v[m] = i), a in g && h.set(a, Math.abs(m - g[a]))
+        }
+        const y = new Set,
+            b = new Set;
+
+        function w(t) { Y(t, 1), t.m(a, u), r.set(t.key, t), u = t.first, p-- }
+        for (; d && p;) {
+            const n = v[p - 1],
+                e = t[d - 1],
+                s = n.key,
+                c = e.key;
+            n === e ? (u = n.first, d--, p--) : $.has(c) ? !r.has(s) || y.has(s) ? w(n) : b.has(c) ? d-- : h.get(s) > h.get(c) ? (b.add(s), w(n)) : (y.add(c), d--) : (i(e, r), d--)
+        }
+        for (; d--;) {
+            const n = t[d];
+            $.has(n.key) || i(n, r)
+        }
+        for (; p;) w(v[p - 1]);
+        return v
+    }
+
+    function W(t) { t && t.c() }
+
+    function X(t, e, o, r) {
+        const { fragment: a, on_mount: i, on_destroy: l, after_update: u } = t.$$;
+        a && a.m(e, o), r || S((() => {
+            const e = i.map(n).filter(c);
+            l ? l.push(...e) : s(e), t.$$.on_mount = []
+        })), u.forEach(S)
+    }
+
+    function q(t, n) {
+        const e = t.$$;
+        null !== e.fragment && (s(e.on_destroy), e.fragment && e.fragment.d(n), e.on_destroy = e.fragment = null, e.ctx = [])
+    }
+
+    function H(t, n) {-1 === t.$$.dirty[0] && (z.push(t), N || (N = !0, M.then(U)), t.$$.dirty.fill(0)), t.$$.dirty[n / 31 | 0] |= 1 << n % 31 }
+
+    function J(n, c, o, r, i, l, u, f = [-1]) {
+        const p = a;
+        x(n);
+        const m = n.$$ = { fragment: null, ctx: null, props: l, update: t, not_equal: i, bound: e(), on_mount: [], on_destroy: [], on_disconnect: [], before_update: [], after_update: [], context: new Map(c.context || (p ? p.$$.context : [])), callbacks: e(), dirty: f, skip_bound: !1, root: c.target || p.$$.root };
+        u && u(m.root);
+        let g = !1;
+        if (m.ctx = o ? o(n, c.props || {}, ((t, e, ...s) => { const c = s.length ? s[0] : e; return m.ctx && i(m.ctx[t], m.ctx[t] = c) && (!m.skip_bound && m.bound[t] && m.bound[t](c), g && H(n, t)), e })) : [], m.update(), g = !0, s(m.before_update), m.fragment = !!r && r(m.ctx), c.target) {
+            if (c.hydrate) {
+                const t = function(t) { return Array.from(t.childNodes) }(c.target);
+                m.fragment && m.fragment.l(t), t.forEach(d)
+            } else m.fragment && m.fragment.c();
+            c.intro && Y(n.$$.fragment), X(n, c.target, c.anchor, c.customElement), U()
+        }
+        x(p)
+    }
+    class D {
+        $destroy() { q(this, 1), this.$destroy = t }
+        $on(t, n) { const e = this.$$.callbacks[t] || (this.$$.callbacks[t] = []); return e.push(n), () => { const t = e.indexOf(n); - 1 !== t && e.splice(t, 1) } }
+        $set(t) {
+            var n;
+            this.$$set && (n = t, 0 !== Object.keys(n).length) && (this.$$.skip_bound = !0, this.$$set(t), this.$$.skip_bound = !1)
+        }
+    }
+    const G = atob("UmVuZXdlZC1CYW5raW5n");
+    async function K(t, n = {}) {
+        const e = { method: "post", headers: { "Content-Type": "application/json; charset=UTF-8" }, body: JSON.stringify(n) },
+            s = await fetch(`https://${G}/${t}`, e);
+        return await s.json()
+    }
+    const Q = [];
+
+    function tt(n, e = t) {
+        let s;
+        const c = new Set;
+
+        function r(t) {
+            if (o(n, t) && (n = t, s)) {
+                const t = !Q.length;
+                for (const t of c) t[1](), Q.push(t, n);
+                if (t) {
+                    for (let t = 0; t < Q.length; t += 2) Q[t][0](Q[t + 1]);
+                    Q.length = 0
+                }
+            }
+        }
+        return { set: r, update: function(t) { r(t(n)) }, subscribe: function(o, a = t) { const i = [o, a]; return c.add(i), 1 === c.size && (s = e(r) || t), o(n), () => { c.delete(i), 0 === c.size && (s(), s = null) } } }
+    }
+    const nt = tt(!1),
+        et = tt(!1),
+        st = tt("");
+    let ct = tt(null);
+    const ot = tt(!1);
+    let rt = tt({ account: {}, actionType: "" });
+    const at = tt([]),
+        it = tt([]);
+
+    function lt(t, n) {
+        const e = e => { e.data.action === t && n(e.data) };
+        var s;
+        k((() => window.addEventListener("message", e))), s = () => window.removeEventListener("message", e), j().$$.on_destroy.push(s)
+    }
+
+    function ut(t) {
+        let n;
+        const e = t[2].default,
+            s = function(t, n, e, s) { if (t) { const c = l(t, n, e, s); return t[0](c) } }(e, t, t[1], null);
+        return {
+            c() { s && s.c() },
+            m(t, e) { s && s.m(t, e), n = !0 },
+            p(t, c) {
+                s && s.p && (!n || 2 & c) && function(t, n, e, s, c, o) {
+                    if (c) {
+                        const r = l(n, e, s, o);
+                        t.p(r, c)
+                    }
+                }(s, e, t, t[1], n ? function(t, n, e, s) {
+                    if (t[2] && s) {
+                        const c = t[2](s(e));
+                        if (void 0 === n.dirty) return c;
+                        if ("object" == typeof c) {
+                            const t = [],
+                                e = Math.max(n.dirty.length, c.length);
+                            for (let s = 0; s < e; s += 1) t[s] = n.dirty[s] | c[s];
+                            return t
+                        }
+                        return n.dirty | c
+                    }
+                    return n.dirty
+                }(e, t[1], c, null) : function(t) {
+                    if (t.ctx.length > 32) {
+                        const n = [],
+                            e = t.ctx.length / 32;
+                        for (let t = 0; t < e; t++) n[t] = -1;
+                        return n
+                    }
+                    return -1
+                }(t[1]), null)
+            },
+            i(t) { n || (Y(s, t), n = !0) },
+            o(t) { F(s, t), n = !1 },
+            d(t) { s && s.d(t) }
+        }
+    }
+
+    function ft(t) { let n, e, s = t[0] && ut(t); return { c() { s && s.c(), n = v() }, m(t, c) { s && s.m(t, c), f(t, n, c), e = !0 }, p(t, [e]) { t[0] ? s ? (s.p(t, e), 1 & e && Y(s, 1)) : (s = ut(t), s.c(), Y(s, 1), s.m(n.parentNode, n)) : s && (B(), F(s, 1, 1, (() => { s = null })), I()) }, i(t) { e || (Y(s), e = !0) }, o(t) { F(s), e = !1 }, d(t) { s && s.d(t), t && d(n) } } }
+
+    function dt(t, n, e) { let s, { $$slots: c = {}, $$scope: o } = n; return nt.subscribe((t => { e(0, s = t) })), lt("setVisible", (t => { at.set(t.accounts), ct.update((() => t.accounts[0].id)), nt.set(t.status), et.set(t.loading), ot.set(t.atm) })), lt("setLoading", (t => { et.set(t.status) })), lt("notify", (t => { st.set(t.status), setTimeout((() => { st.set("") }), 3500) })), lt("updateLocale", (t => { it.set(t.translations) })), k((() => { const t = t => { s && ["Escape"].includes(t.code) && (K("closeInterface"), nt.set(!1), rt.update((t => Object.assign(Object.assign({}, t), { actionType: "" })))) }; return window.addEventListener("keydown", t), () => window.removeEventListener("keydown", t) })), t.$$set = t => { "$$scope" in t && e(1, o = t.$$scope) }, [s, o, c] }
+    class pt extends D { constructor(t) { super(), J(this, t, dt, ft, o, {}) } }
+
+    function mt(t) { return t.toLocaleString("da-DK", { style: "currency", currency: "DKK" }) }
+    const gt = (t, n = 1e3) => {
+        if (!window.invokeNative)
+            for (const e of t) setTimeout((() => { window.dispatchEvent(new MessageEvent("message", { data: { action: e.action, data: e.data } })) }), n)
+    };
+
+    function vt(t) { let n, e = t[2].frozen + ""; return { c() { n = m(e) }, m(t, e) { f(t, n, e) }, p(t, s) { 4 & s && e !== (e = t[2].frozen + "") && b(n, e) }, d(t) { t && d(n) } } }
+
+    function $t(t) {
+        let n, e, c, o, r, a, i, l, v = t[2].withdraw_but + "",
+            y = t[2].transfer_but + "",
+            w = !t[1] && ht(t);
+        return { c() { w && w.c(), n = g(), e = p("button"), c = m(v), o = g(), r = p("button"), a = m(y), h(e, "class", "btn btn-orange"), h(r, "class", "btn btn-grey") }, m(s, d) { w && w.m(s, d), f(s, n, d), f(s, e, d), u(e, c), f(s, o, d), f(s, r, d), u(r, a), i || (l = [$(e, "click", t[6]), $(r, "click", t[7])], i = !0) }, p(t, e) { t[1] ? w && (w.d(1), w = null) : w ? w.p(t, e) : (w = ht(t), w.c(), w.m(n.parentNode, n)), 4 & e && v !== (v = t[2].withdraw_but + "") && b(c, v), 4 & e && y !== (y = t[2].transfer_but + "") && b(a, y) }, d(t) { w && w.d(t), t && d(n), t && d(e), t && d(o), t && d(r), i = !1, s(l) } }
+    }
+
+    function ht(t) { let n, e, s, c, o = t[2].deposit_but + ""; return { c() { n = p("button"), e = m(o), h(n, "class", "btn btn-green") }, m(o, r) { f(o, n, r), u(n, e), s || (c = $(n, "click", t[5]), s = !0) }, p(t, n) { 4 & n && o !== (o = t[2].deposit_but + "") && b(e, o) }, d(t) { t && d(n), s = !1, c() } } }
+
+    function yt(n) {
+        let e, s, c, o, r, a, i, l, v, y, w, _, x, j, k, z, E, T, L, M, N, S, C, O, U, A, P, V = n[0].type + "",
+            B = n[2].account + "",
+            I = n[0].id + "",
+            Y = n[0].type + "",
+            F = n[2].account + "",
+            Z = n[0].name + "",
+            R = mt(n[0].amount) + "",
+            W = n[2].balance + "";
+
+        function X(t, n) { return t[0].isFrozen ? vt : $t }
+        let q = X(n),
+            H = q(n);
+        return { c() { e = p("section"), s = p("h4"), c = m(V), o = m(B), r = m("/ "), a = m(I), i = g(), l = p("h5"), v = m(Y), y = m(F), w = p("br"), _ = g(), x = p("span"), j = m(Z), k = g(), z = p("div"), E = p("strong"), T = m(R), L = g(), M = p("br"), N = g(), S = p("span"), C = m(W), O = g(), U = p("div"), H.c(), h(s, "class", "svelte-11vvjn0"), h(x, "class", "svelte-11vvjn0"), h(l, "class", "svelte-11vvjn0"), h(E, "class", "svelte-11vvjn0"), h(z, "class", "price svelte-11vvjn0"), h(U, "class", "btns-group svelte-11vvjn0"), h(e, "class", "account svelte-11vvjn0") }, m(t, d) { f(t, e, d), u(e, s), u(s, c), u(s, o), u(s, r), u(s, a), u(e, i), u(e, l), u(l, v), u(l, y), u(l, w), u(l, _), u(l, x), u(x, j), u(e, k), u(e, z), u(z, E), u(E, T), u(z, L), u(z, M), u(z, N), u(z, S), u(S, C), u(e, O), u(e, U), H.m(U, null), A || (P = $(e, "click", n[8]), A = !0) }, p(t, [n]) { 1 & n && V !== (V = t[0].type + "") && b(c, V), 4 & n && B !== (B = t[2].account + "") && b(o, B), 1 & n && I !== (I = t[0].id + "") && b(a, I), 1 & n && Y !== (Y = t[0].type + "") && b(v, Y), 4 & n && F !== (F = t[2].account + "") && b(y, F), 1 & n && Z !== (Z = t[0].name + "") && b(j, Z), 1 & n && R !== (R = mt(t[0].amount) + "") && b(T, R), 4 & n && W !== (W = t[2].balance + "") && b(C, W), q === (q = X(t)) && H ? H.p(t, n) : (H.d(1), H = q(t), H && (H.c(), H.m(U, null))) }, i: t, o: t, d(t) { t && d(e), H.d(), A = !1, P() } }
+    }
+
+    function bt(t, n, e) {
+        let s, c;
+        i(t, at, (t => e(9, s = t))), i(t, it, (t => e(2, c = t)));
+        let o, { account: r } = n;
+
+        function a(t) { ct.update((() => t)) }
+
+        function l(t, n) {
+            let e = s.find((n => t === n.id));
+            rt.update((() => ({ actionType: n, account: e })))
+        }
+        ot.subscribe((t => { e(1, o = t) }));
+        return t.$$set = t => { "account" in t && e(0, r = t.account) }, [r, o, c, a, l, () => l(r.id, "deposit"), () => l(r.id, "withdraw"), () => l(r.id, "transfer"), () => a(r.id)]
+    }
+    class wt extends D { constructor(t) { super(), J(this, t, bt, yt, o, { account: 0 }) } }
+
+    function _t(t, n, e) { const s = t.slice(); return s[2] = n[e], s }
+
+    function xt(t, n) {
+        let e, s, c;
+        return s = new wt({ props: { account: n[2] } }), {
+            key: t,
+            first: null,
+            c() { e = v(), W(s.$$.fragment), this.first = e },
+            m(t, n) { f(t, e, n), X(s, t, n), c = !0 },
+            p(t, e) {
+                n = t;
+                const c = {};
+                2 & e && (c.account = n[2]), s.$set(c)
+            },
+            i(t) { c || (Y(s.$$.fragment, t), c = !0) },
+            o(t) { F(s.$$.fragment, t), c = !1 },
+            d(t) { t && d(e), q(s, t) }
+        }
+    }
+
+    function jt(t) {
+        let n, e, s, c, o, r, a = t[0].accounts + "",
+            i = [],
+            l = new Map,
+            v = t[1];
+        const $ = t => t[2].id;
+        for (let n = 0; n < v.length; n += 1) {
+            let e = _t(t, v, n),
+                s = $(e);
+            l.set(s, i[n] = xt(s, e))
+        }
+        return {
+            c() {
+                n = p("aside"), e = p("h3"), s = m(a), c = g(), o = p("section");
+                for (let t = 0; t < i.length; t += 1) i[t].c();
+                h(e, "class", "heading"), h(o, "class", "scroller"), h(n, "class", "svelte-1psnybp")
+            },
+            m(t, a) {
+                f(t, n, a), u(n, e), u(e, s), u(n, c), u(n, o);
+                for (let t = 0; t < i.length; t += 1) i[t].m(o, null);
+                r = !0
+            },
+            p(t, [n]) {
+                (!r || 1 & n) && a !== (a = t[0].accounts + "") && b(s, a), 2 & n && (v = t[1], B(), i = R(i, n, $, 1, t, v, l, o, Z, xt, null, _t), I())
+            },
+            i(t) {
+                if (!r) {
+                    for (let t = 0; t < v.length; t += 1) Y(i[t]);
+                    r = !0
+                }
+            },
+            o(t) {
+                for (let t = 0; t < i.length; t += 1) F(i[t]);
+                r = !1
+            },
+            d(t) { t && d(n); for (let t = 0; t < i.length; t += 1) i[t].d() }
+        }
+    }
+
+    function kt(t, n, e) { let s, c; return i(t, it, (t => e(0, s = t))), i(t, at, (t => e(1, c = t))), [s, c] }
+    class zt extends D { constructor(t) { super(), J(this, t, kt, jt, o, {}) } }
+
+    function Et(t) { let n; return { c() { n = m(" ") }, m(t, e) { f(t, n, e) }, d(t) { t && d(n) } } }
+
+    function Tt(t) { let n; return { c() { n = m("-") }, m(t, e) { f(t, n, e) }, d(t) { t && d(n) } } }
+
+    function Lt(n) {
+        let e, s, c, o, r, a, i, l, v, $, y, w, x, j, k, z, E, T, L, M, N, S, C, O, U, A, P, V, B, I, Y, F, Z = n[0].title + "",
+            R = n[0].trans_type.toUpperCase() + "",
+            W = n[0].trans_id + "",
+            X = mt(n[0].amount) + "",
+            q = n[0].receiver + "",
+            H = n[0].time + "",
+            J = n[0].issuer + "",
+            D = n[1].message + "",
+            G = n[0].message + "";
+
+        function K(t, n) { return "withdraw" === t[0].trans_type ? Tt : Et }
+        let Q = K(n),
+            tt = Q(n);
+        return { c() { e = p("section"), s = p("h5"), c = p("span"), o = m(Z), r = m("\r\n            ["), a = m(R), i = m("]"), l = g(), v = p("span"), $ = m(W), y = g(), w = p("h4"), x = p("span"), tt.c(), j = g(), k = m(X), z = g(), E = p("span"), T = m(q), L = g(), M = p("span"), N = m(H), S = g(), C = p("br"), O = g(), U = m(J), A = g(), P = p("h6"), V = m(D), B = g(), I = p("br"), Y = g(), F = m(G), h(c, "class", "svelte-w3ny0j"), h(v, "class", "svelte-w3ny0j"), h(s, "class", "svelte-w3ny0j"), h(x, "class", "svelte-w3ny0j"), _(x, "withdraw", "withdraw" === n[0].trans_type), h(E, "class", "svelte-w3ny0j"), h(M, "class", "svelte-w3ny0j"), h(w, "class", "svelte-w3ny0j"), h(P, "class", "svelte-w3ny0j"), h(e, "class", "transaction svelte-w3ny0j") }, m(t, n) { f(t, e, n), u(e, s), u(s, c), u(c, o), u(c, r), u(c, a), u(c, i), u(s, l), u(s, v), u(v, $), u(e, y), u(e, w), u(w, x), tt.m(x, null), u(x, j), u(x, k), u(w, z), u(w, E), u(E, T), u(w, L), u(w, M), u(M, N), u(M, S), u(M, C), u(M, O), u(M, U), u(e, A), u(e, P), u(P, V), u(P, B), u(P, I), u(P, Y), u(P, F) }, p(t, [n]) { 1 & n && Z !== (Z = t[0].title + "") && b(o, Z), 1 & n && R !== (R = t[0].trans_type.toUpperCase() + "") && b(a, R), 1 & n && W !== (W = t[0].trans_id + "") && b($, W), Q !== (Q = K(t)) && (tt.d(1), tt = Q(t), tt && (tt.c(), tt.m(x, j))), 1 & n && X !== (X = mt(t[0].amount) + "") && b(k, X), 1 & n && _(x, "withdraw", "withdraw" === t[0].trans_type), 1 & n && q !== (q = t[0].receiver + "") && b(T, q), 1 & n && H !== (H = t[0].time + "") && b(N, H), 1 & n && J !== (J = t[0].issuer + "") && b(U, J), 2 & n && D !== (D = t[1].message + "") && b(V, D), 1 & n && G !== (G = t[0].message + "") && b(F, G) }, i: t, o: t, d(t) { t && d(e), tt.d() } }
+    }
+
+    function Mt(t, n, e) {
+        let s;
+        i(t, it, (t => e(1, s = t)));
+        let { transaction: c } = n;
+        return t.$$set = t => { "transaction" in t && e(0, c = t.transaction) }, [c, s]
+    }
+    class Nt extends D { constructor(t) { super(), J(this, t, Mt, Lt, o, { transaction: 0 }) } }
+
+    function St(t, n, e) { const s = t.slice(); return s[4] = n[e], s }
+
+    function Ct(n) { let e, s = n[1].select_account + ""; return { c() { e = m(s) }, m(t, n) { f(t, e, n) }, p(t, n) { 2 & n && s !== (s = t[1].select_account + "") && b(e, s) }, i: t, o: t, d(t) { t && d(e) } } }
+
+    function Ot(t) {
+        let n, e, s = [],
+            c = new Map,
+            o = t[0].transactions;
+        const r = t => t[4].trans_id;
+        for (let n = 0; n < o.length; n += 1) {
+            let e = St(t, o, n),
+                a = r(e);
+            c.set(a, s[n] = Ut(a, e))
+        }
+        return {
+            c() {
+                for (let t = 0; t < s.length; t += 1) s[t].c();
+                n = v()
+            },
+            m(t, c) {
+                for (let n = 0; n < s.length; n += 1) s[n].m(t, c);
+                f(t, n, c), e = !0
+            },
+            p(t, e) { 1 & e && (o = t[0].transactions, B(), s = R(s, e, r, 1, t, o, c, n.parentNode, Z, Ut, n, St), I()) },
+            i(t) {
+                if (!e) {
+                    for (let t = 0; t < o.length; t += 1) Y(s[t]);
+                    e = !0
+                }
+            },
+            o(t) {
+                for (let t = 0; t < s.length; t += 1) F(s[t]);
+                e = !1
+            },
+            d(t) {
+                for (let n = 0; n < s.length; n += 1) s[n].d(t);
+                t && d(n)
+            }
+        }
+    }
+
+    function Ut(t, n) {
+        let e, s, c;
+        return s = new Nt({ props: { transaction: n[4] } }), {
+            key: t,
+            first: null,
+            c() { e = v(), W(s.$$.fragment), this.first = e },
+            m(t, n) { f(t, e, n), X(s, t, n), c = !0 },
+            p(t, e) {
+                n = t;
+                const c = {};
+                1 & e && (c.transaction = n[4]), s.$set(c)
+            },
+            i(t) { c || (Y(s.$$.fragment, t), c = !0) },
+            o(t) { F(s.$$.fragment, t), c = !1 },
+            d(t) { t && d(e), q(s, t) }
+        }
+    }
+
+    function At(t) {
+        let n, e, s, c, o, a, i, l, v, $, y, w, _, x, j, k, z = t[1].transactions + "",
+            E = t[1].bank_name + "";
+        const T = [Ot, Ct],
+            L = [];
+
+        function M(t, n) { return t[0] ? 0 : 1 }
+        return x = M(t), j = L[x] = T[x](t), {
+            c() {
+                var t, u;
+                n = p("section"), e = p("h3"), s = p("span"), c = m(z), o = g(), a = p("div"), i = p("img"), v = g(), $ = p("span"), y = m(E), w = g(), _ = p("section"), j.c(), t = i.src, u = l = "./img/bank.png", r || (r = document.createElement("a")), r.href = u, t !== r.href && h(i, "src", "./img/bank.png"), h(i, "alt", "bang icon"), h(i, "class", "svelte-mhvyj0"), h(a, "class", "svelte-mhvyj0"), h(e, "class", "heading svelte-mhvyj0"), h(_, "class", "scroller"), h(n, "class", "transactions-container svelte-mhvyj0")
+            },
+            m(t, r) { f(t, n, r), u(n, e), u(e, s), u(s, c), u(e, o), u(e, a), u(a, i), u(a, v), u(a, $), u($, y), u(n, w), u(n, _), L[x].m(_, null), k = !0 },
+            p(t, [n]) {
+                (!k || 2 & n) && z !== (z = t[1].transactions + "") && b(c, z), (!k || 2 & n) && E !== (E = t[1].bank_name + "") && b(y, E);
+                let e = x;
+                x = M(t), x === e ? L[x].p(t, n) : (B(), F(L[e], 1, 1, (() => { L[e] = null })), I(), j = L[x], j ? j.p(t, n) : (j = L[x] = T[x](t), j.c()), Y(j, 1), j.m(_, null))
+            },
+            i(t) { k || (Y(j), k = !0) },
+            o(t) { F(j), k = !1 },
+            d(t) { t && d(n), L[x].d() }
+        }
+    }
+
+    function Pt(t, n, e) { let s, c, o, r; return i(t, ct, (t => e(2, c = t))), i(t, at, (t => e(3, o = t))), i(t, it, (t => e(1, r = t))), t.$$.update = () => { 12 & t.$$.dirty && e(0, s = o.find((t => c === t.id))) }, [s, r, c, o] }
+    class Vt extends D { constructor(t) { super(), J(this, t, Pt, At, o, {}) } }
+
+    function Bt(t) {
+        let n, e, s, c, o, r, a, i, l, v, $ = t[0].cash + "",
+            y = t[1][0].cash + "";
+        return s = new zt({}), o = new Vt({}), {
+            c() { n = p("div"), e = p("section"), W(s.$$.fragment), c = g(), W(o.$$.fragment), r = g(), a = p("h5"), i = m($), l = m(y), h(e, "class", "svelte-xwmgc0"), h(a, "class", "svelte-xwmgc0"), h(n, "class", "main svelte-xwmgc0") },
+            m(t, d) { f(t, n, d), u(n, e), X(s, e, null), u(e, c), X(o, e, null), u(n, r), u(n, a), u(a, i), u(a, l), v = !0 },
+            p(t, [n]) {
+                (!v || 1 & n) && $ !== ($ = t[0].cash + "") && b(i, $), (!v || 2 & n) && y !== (y = t[1][0].cash + "") && b(l, y)
+            },
+            i(t) { v || (Y(s.$$.fragment, t), Y(o.$$.fragment, t), v = !0) },
+            o(t) { F(s.$$.fragment, t), F(o.$$.fragment, t), v = !1 },
+            d(t) { t && d(n), q(s), q(o) }
+        }
+    }
+
+    function It(t, n, e) { let s, c; return i(t, it, (t => e(0, s = t))), i(t, at, (t => e(1, c = t))), [s, c] }
+    class Yt extends D { constructor(t) { super(), J(this, t, It, Bt, o, {}) } }
+
+    function Ft(t) { let n, e, s, c, o, r, a, i = t[4].transfer + ""; return { c() { n = p("div"), e = p("label"), s = m(i), c = g(), o = p("input"), h(e, "for", "stateId"), h(e, "class", "svelte-1ou14c8"), h(o, "type", "text"), h(o, "name", "stateId"), h(o, "id", "stateId"), h(o, "placeholder", "#"), h(o, "class", "svelte-1ou14c8"), h(n, "class", "form-row svelte-1ou14c8") }, m(i, l) { f(i, n, l), u(n, e), u(e, s), u(n, c), u(n, o), w(o, t[2]), r || (a = $(o, "input", t[11]), r = !0) }, p(t, n) { 16 & n && i !== (i = t[4].transfer + "") && b(s, i), 4 & n && o.value !== t[2] && w(o, t[2]) }, d(t) { t && d(n), r = !1, a() } } }
+
+    function Zt(n) {
+        let e, c, o, r, a, i, l, v, _, x, j, k, z, E, T, L, M, N, S, C, O, U, A, P, V, B, I, Y, F, Z, R = n[3].account.type + "",
+            W = n[4].account + "",
+            X = n[3].account.id + "",
+            q = n[4].amount + "",
+            H = n[4].comment + "",
+            J = n[4].cancel + "",
+            D = n[4].confirm + "",
+            G = "transfer" === n[3].actionType && Ft(n);
+        return { c() { e = p("section"), c = p("section"), o = p("h2"), r = m(R), a = m(W), i = m("/ "), l = m(X), v = g(), _ = p("form"), x = p("div"), j = p("label"), k = m(q), z = g(), E = p("input"), T = g(), L = p("div"), M = p("label"), N = m(H), S = g(), C = p("input"), O = g(), G && G.c(), U = g(), A = p("div"), P = p("button"), V = m(J), B = g(), I = p("button"), Y = m(D), h(o, "class", "svelte-1ou14c8"), h(j, "for", "amount"), h(j, "class", "svelte-1ou14c8"), h(E, "type", "number"), h(E, "name", "amount"), h(E, "id", "amount"), h(E, "placeholder", "0"), h(E, "class", "svelte-1ou14c8"), h(x, "class", "form-row svelte-1ou14c8"), h(M, "for", "comment"), h(M, "class", "svelte-1ou14c8"), h(C, "type", "text"), h(C, "name", "comment"), h(C, "id", "comment"), h(C, "placeholder", "Kommentar"), h(C, "class", "svelte-1ou14c8"), h(L, "class", "form-row svelte-1ou14c8"), h(P, "type", "button"), h(P, "class", "btn btn-orange"), h(I, "type", "button"), h(I, "class", "btn btn-green"), h(A, "class", "btns-group"), h(_, "action", "#"), h(c, "class", "popup-content svelte-1ou14c8"), h(e, "class", "popup-container svelte-1ou14c8") }, m(t, s) { f(t, e, s), u(e, c), u(c, o), u(o, r), u(o, a), u(o, i), u(o, l), u(c, v), u(c, _), u(_, x), u(x, j), u(j, k), u(x, z), u(x, E), w(E, n[0]), u(_, T), u(_, L), u(L, M), u(M, N), u(L, S), u(L, C), w(C, n[1]), u(_, O), G && G.m(_, null), u(_, U), u(_, A), u(A, P), u(P, V), u(A, B), u(A, I), u(I, Y), F || (Z = [$(E, "input", n[9]), $(C, "input", n[10]), $(P, "click", n[5]), $(I, "click", n[12])], F = !0) }, p(t, [n]) { 8 & n && R !== (R = t[3].account.type + "") && b(r, R), 16 & n && W !== (W = t[4].account + "") && b(a, W), 8 & n && X !== (X = t[3].account.id + "") && b(l, X), 16 & n && q !== (q = t[4].amount + "") && b(k, q), 1 & n && y(E.value) !== t[0] && w(E, t[0]), 16 & n && H !== (H = t[4].comment + "") && b(N, H), 2 & n && C.value !== t[1] && w(C, t[1]), "transfer" === t[3].actionType ? G ? G.p(t, n) : (G = Ft(t), G.c(), G.m(_, U)) : G && (G.d(1), G = null), 16 & n && J !== (J = t[4].cancel + "") && b(V, J), 16 & n && D !== (D = t[4].confirm + "") && b(Y, D) }, i: t, o: t, d(t) { t && d(e), G && G.d(), F = !1, s(Z) } }
+    }
+
+    function Rt(t, n, e) {
+        let s, c, o, r;
+        i(t, rt, (t => e(3, s = t))), i(t, ct, (t => e(7, c = t))), i(t, at, (t => e(8, o = t))), i(t, it, (t => e(4, r = t)));
+        let a = 0,
+            l = "",
+            u = "";
+
+        function f() { rt.update((t => Object.assign(Object.assign({}, t), { actionType: "" }))) }
+
+        function d() { et.set(!0), K(s.actionType, { fromAccount: s.account.id, amount: a, comment: l, stateid: u }).then((t => { setTimeout((() => {!1 !== t && at.set(t), et.set(!1) }), 1e3) })), f() }
+        return t.$$.update = () => { 384 & t.$$.dirty && o.find((t => c === t.id)) }, [a, l, u, s, r, f, d, c, o, function() { a = y(this.value), e(0, a) }, function() { l = this.value, e(1, l) }, function() { u = this.value, e(2, u) }, () => d()]
+    }
+    class Wt extends D { constructor(t) { super(), J(this, t, Rt, Zt, o, {}) } }
+
+    function Xt(n) { let e; return { c() { e = p("section"), e.innerHTML = '<section class="loading-content svelte-1ao9gz5"><div class="loading-spinner svelte-1ao9gz5"><div class="svelte-1ao9gz5"></div> \n            <div class="svelte-1ao9gz5"></div> \n            <div class="svelte-1ao9gz5"></div> \n            <div class="svelte-1ao9gz5"></div> \n            <div class="svelte-1ao9gz5"></div> \n            <div class="svelte-1ao9gz5"></div> \n            <div class="svelte-1ao9gz5"></div> \n            <div class="svelte-1ao9gz5"></div> \n            <div class="svelte-1ao9gz5"></div> \n            <div class="svelte-1ao9gz5"></div> \n            <div class="svelte-1ao9gz5"></div> \n            <div class="svelte-1ao9gz5"></div></div></section>', h(e, "class", "loading-container svelte-1ao9gz5") }, m(t, n) { f(t, e, n) }, p: t, i: t, o: t, d(t) { t && d(e) } } }
+    class qt extends D { constructor(t) { super(), J(this, t, null, Xt, o, {}) } }
+
+    function Ht(n) {
+        let e, s, c, o, r, a;
+        return {
+            c() {
+                var t, i, l, u;
+                e = p("section"), s = p("section"), c = p("i"), o = g(), r = p("strong"), a = m(n[0]), h(c, "class", "start-icon fa fa-info-circle faa-shake animated fa-2x"), h(r, "class", "font__weight-bold"), t = r, i = "font-size", null === (l = "0.69vw") ? t.style.removeProperty(i) : t.style.setProperty(i, l, u ? "important" : ""), h(s, "class", "notificaion-content svelte-aywcjm"), h(e, "class", "notificaion-container svelte-aywcjm")
+            },
+            m(t, n) { f(t, e, n), u(e, s), u(s, c), u(s, o), u(s, r), u(r, a) },
+            p(t, [n]) { 1 & n && b(a, t[0]) },
+            i: t,
+            o: t,
+            d(t) { t && d(e) }
+        }
+    }
+
+    function Jt(t, n, e) { let s; return i(t, st, (t => e(0, s = t))), [s] }
+    class Dt extends D { constructor(t) { super(), J(this, t, Jt, Ht, o, {}) } }
+
+    function Gt(t) { let n, e; return n = new Wt({}), { c() { W(n.$$.fragment) }, m(t, s) { X(n, t, s), e = !0 }, i(t) { e || (Y(n.$$.fragment, t), e = !0) }, o(t) { F(n.$$.fragment, t), e = !1 }, d(t) { q(n, t) } } }
+
+    function Kt(t) { let n, e; return n = new Dt({}), { c() { W(n.$$.fragment) }, m(t, s) { X(n, t, s), e = !0 }, i(t) { e || (Y(n.$$.fragment, t), e = !0) }, o(t) { F(n.$$.fragment, t), e = !1 }, d(t) { q(n, t) } } }
+
+    function Qt(t) {
+        let n, e, s, c, o;
+        n = new Yt({});
+        let r = "" !== t[0].actionType && Gt(),
+            a = "" !== t[1] && Kt();
+        return { c() { W(n.$$.fragment), e = g(), r && r.c(), s = g(), a && a.c(), c = v() }, m(t, i) { X(n, t, i), f(t, e, i), r && r.m(t, i), f(t, s, i), a && a.m(t, i), f(t, c, i), o = !0 }, p(t, n) { "" !== t[0].actionType ? r ? 1 & n && Y(r, 1) : (r = Gt(), r.c(), Y(r, 1), r.m(s.parentNode, s)) : r && (B(), F(r, 1, 1, (() => { r = null })), I()), "" !== t[1] ? a ? 2 & n && Y(a, 1) : (a = Kt(), a.c(), Y(a, 1), a.m(c.parentNode, c)) : a && (B(), F(a, 1, 1, (() => { a = null })), I()) }, i(t) { o || (Y(n.$$.fragment, t), Y(r), Y(a), o = !0) }, o(t) { F(n.$$.fragment, t), F(r), F(a), o = !1 }, d(t) { q(n, t), t && d(e), r && r.d(t), t && d(s), a && a.d(t), t && d(c) } }
+    }
+
+    function tn(t) { let n, e; return n = new qt({}), { c() { W(n.$$.fragment) }, m(t, s) { X(n, t, s), e = !0 }, i(t) { e || (Y(n.$$.fragment, t), e = !0) }, o(t) { F(n.$$.fragment, t), e = !1 }, d(t) { q(n, t) } } }
+
+    function nn(t) {
+        let n, e, s, c, o, r;
+        s = new pt({ props: { $$slots: { default: [Qt] }, $$scope: { ctx: t } } });
+        let a = t[2] && tn();
+        return {
+            c() { n = p("link"), e = g(), W(s.$$.fragment), c = g(), a && a.c(), o = v(), h(n, "rel", "stylesheet"), h(n, "href", "https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.1.2/css/all.min.css"), h(n, "integrity", "sha512-1sCRPdkRXhBV2PBLUdRb4tMg1w2YPf37qatUFeS7zlBy7jJI8Lf4VHwWfZZfpXtYSLy85pkm9GaYVYMfw5BC1A=="), h(n, "crossorigin", "anonymous"), h(n, "referrerpolicy", "no-referrer") },
+            m(t, i) { u(document.head, n), f(t, e, i), X(s, t, i), f(t, c, i), a && a.m(t, i), f(t, o, i), r = !0 },
+            p(t, [n]) {
+                const e = {};
+                11 & n && (e.$$scope = { dirty: n, ctx: t }), s.$set(e), t[2] ? a ? 4 & n && Y(a, 1) : (a = tn(), a.c(), Y(a, 1), a.m(o.parentNode, o)) : a && (B(), F(a, 1, 1, (() => { a = null })), I())
+            },
+            i(t) { r || (Y(s.$$.fragment, t), Y(a), r = !0) },
+            o(t) { F(s.$$.fragment, t), F(a), r = !1 },
+            d(t) { d(n), t && d(e), q(s, t), t && d(c), a && a.d(t), t && d(o) }
+        }
+    }
+
+    function en(t, n, e) { let s, c, o; return i(t, rt, (t => e(0, s = t))), i(t, st, (t => e(1, c = t))), i(t, et, (t => e(2, o = t))), gt([{ action: "setVisible", data: !0 }]), [s, c, o] }
+    return new class extends D { constructor(t) { super(), J(this, t, en, nn, o, {}) } }({ target: document.body })
+}();
+//# sourceMappingURL=bundle.js.map
\ No newline at end of file
diff --git a/resources/[renewed]/Renewed-Banking/web/public/build/bundle.js.map b/resources/[renewed]/Renewed-Banking/web/public/build/bundle.js.map
new file mode 100644
index 0000000..790b595
--- /dev/null
+++ b/resources/[renewed]/Renewed-Banking/web/public/build/bundle.js.map
@@ -0,0 +1 @@
+{"version":3,"file":"bundle.js","sources":["../../node_modules/.pnpm/svelte@3.50.0/node_modules/svelte/internal/index.mjs","../../src/utils/fetchNui.ts","../../node_modules/.pnpm/svelte@3.50.0/node_modules/svelte/store/index.mjs","../../src/store/stores.ts","../../src/utils/useNuiEvent.ts","../../src/providers/VisibilityProvider.svelte","../../src/utils/misc.ts","../../src/utils/debugData.ts","../../src/components/Accounts/AccountListItem.svelte","../../src/components/Accounts/AccountsList.svelte","../../src/components/Accounts/AccountTransactionItem.svelte","../../src/components/Accounts/AccountTransactionsList.svelte","../../src/components/AccountsContainer.svelte","../../src/components/Popup.svelte","../../src/components/Loading.svelte","../../src/components/Notification.svelte","../../src/App.svelte","../../src/main.ts"],"sourcesContent":["function noop() { }\nconst identity = x => x;\nfunction assign(tar, src) {\n    // @ts-ignore\n    for (const k in src)\n        tar[k] = src[k];\n    return tar;\n}\nfunction is_promise(value) {\n    return value && typeof value === 'object' && typeof value.then === 'function';\n}\nfunction add_location(element, file, line, column, char) {\n    element.__svelte_meta = {\n        loc: { file, line, column, char }\n    };\n}\nfunction run(fn) {\n    return fn();\n}\nfunction blank_object() {\n    return Object.create(null);\n}\nfunction run_all(fns) {\n    fns.forEach(run);\n}\nfunction is_function(thing) {\n    return typeof thing === 'function';\n}\nfunction safe_not_equal(a, b) {\n    return a != a ? b == b : a !== b || ((a && typeof a === 'object') || typeof a === 'function');\n}\nlet src_url_equal_anchor;\nfunction src_url_equal(element_src, url) {\n    if (!src_url_equal_anchor) {\n        src_url_equal_anchor = document.createElement('a');\n    }\n    src_url_equal_anchor.href = url;\n    return element_src === src_url_equal_anchor.href;\n}\nfunction not_equal(a, b) {\n    return a != a ? b == b : a !== b;\n}\nfunction is_empty(obj) {\n    return Object.keys(obj).length === 0;\n}\nfunction validate_store(store, name) {\n    if (store != null && typeof store.subscribe !== 'function') {\n        throw new Error(`'${name}' is not a store with a 'subscribe' method`);\n    }\n}\nfunction subscribe(store, ...callbacks) {\n    if (store == null) {\n        return noop;\n    }\n    const unsub = store.subscribe(...callbacks);\n    return unsub.unsubscribe ? () => unsub.unsubscribe() : unsub;\n}\nfunction get_store_value(store) {\n    let value;\n    subscribe(store, _ => value = _)();\n    return value;\n}\nfunction component_subscribe(component, store, callback) {\n    component.$$.on_destroy.push(subscribe(store, callback));\n}\nfunction create_slot(definition, ctx, $$scope, fn) {\n    if (definition) {\n        const slot_ctx = get_slot_context(definition, ctx, $$scope, fn);\n        return definition[0](slot_ctx);\n    }\n}\nfunction get_slot_context(definition, ctx, $$scope, fn) {\n    return definition[1] && fn\n        ? assign($$scope.ctx.slice(), definition[1](fn(ctx)))\n        : $$scope.ctx;\n}\nfunction get_slot_changes(definition, $$scope, dirty, fn) {\n    if (definition[2] && fn) {\n        const lets = definition[2](fn(dirty));\n        if ($$scope.dirty === undefined) {\n            return lets;\n        }\n        if (typeof lets === 'object') {\n            const merged = [];\n            const len = Math.max($$scope.dirty.length, lets.length);\n            for (let i = 0; i < len; i += 1) {\n                merged[i] = $$scope.dirty[i] | lets[i];\n            }\n            return merged;\n        }\n        return $$scope.dirty | lets;\n    }\n    return $$scope.dirty;\n}\nfunction update_slot_base(slot, slot_definition, ctx, $$scope, slot_changes, get_slot_context_fn) {\n    if (slot_changes) {\n        const slot_context = get_slot_context(slot_definition, ctx, $$scope, get_slot_context_fn);\n        slot.p(slot_context, slot_changes);\n    }\n}\nfunction update_slot(slot, slot_definition, ctx, $$scope, dirty, get_slot_changes_fn, get_slot_context_fn) {\n    const slot_changes = get_slot_changes(slot_definition, $$scope, dirty, get_slot_changes_fn);\n    update_slot_base(slot, slot_definition, ctx, $$scope, slot_changes, get_slot_context_fn);\n}\nfunction get_all_dirty_from_scope($$scope) {\n    if ($$scope.ctx.length > 32) {\n        const dirty = [];\n        const length = $$scope.ctx.length / 32;\n        for (let i = 0; i < length; i++) {\n            dirty[i] = -1;\n        }\n        return dirty;\n    }\n    return -1;\n}\nfunction exclude_internal_props(props) {\n    const result = {};\n    for (const k in props)\n        if (k[0] !== '$')\n            result[k] = props[k];\n    return result;\n}\nfunction compute_rest_props(props, keys) {\n    const rest = {};\n    keys = new Set(keys);\n    for (const k in props)\n        if (!keys.has(k) && k[0] !== '$')\n            rest[k] = props[k];\n    return rest;\n}\nfunction compute_slots(slots) {\n    const result = {};\n    for (const key in slots) {\n        result[key] = true;\n    }\n    return result;\n}\nfunction once(fn) {\n    let ran = false;\n    return function (...args) {\n        if (ran)\n            return;\n        ran = true;\n        fn.call(this, ...args);\n    };\n}\nfunction null_to_empty(value) {\n    return value == null ? '' : value;\n}\nfunction set_store_value(store, ret, value) {\n    store.set(value);\n    return ret;\n}\nconst has_prop = (obj, prop) => Object.prototype.hasOwnProperty.call(obj, prop);\nfunction action_destroyer(action_result) {\n    return action_result && is_function(action_result.destroy) ? action_result.destroy : noop;\n}\n\nconst is_client = typeof window !== 'undefined';\nlet now = is_client\n    ? () => window.performance.now()\n    : () => Date.now();\nlet raf = is_client ? cb => requestAnimationFrame(cb) : noop;\n// used internally for testing\nfunction set_now(fn) {\n    now = fn;\n}\nfunction set_raf(fn) {\n    raf = fn;\n}\n\nconst tasks = new Set();\nfunction run_tasks(now) {\n    tasks.forEach(task => {\n        if (!task.c(now)) {\n            tasks.delete(task);\n            task.f();\n        }\n    });\n    if (tasks.size !== 0)\n        raf(run_tasks);\n}\n/**\n * For testing purposes only!\n */\nfunction clear_loops() {\n    tasks.clear();\n}\n/**\n * Creates a new task that runs on each raf frame\n * until it returns a falsy value or is aborted\n */\nfunction loop(callback) {\n    let task;\n    if (tasks.size === 0)\n        raf(run_tasks);\n    return {\n        promise: new Promise(fulfill => {\n            tasks.add(task = { c: callback, f: fulfill });\n        }),\n        abort() {\n            tasks.delete(task);\n        }\n    };\n}\n\n// Track which nodes are claimed during hydration. Unclaimed nodes can then be removed from the DOM\n// at the end of hydration without touching the remaining nodes.\nlet is_hydrating = false;\nfunction start_hydrating() {\n    is_hydrating = true;\n}\nfunction end_hydrating() {\n    is_hydrating = false;\n}\nfunction upper_bound(low, high, key, value) {\n    // Return first index of value larger than input value in the range [low, high)\n    while (low < high) {\n        const mid = low + ((high - low) >> 1);\n        if (key(mid) <= value) {\n            low = mid + 1;\n        }\n        else {\n            high = mid;\n        }\n    }\n    return low;\n}\nfunction init_hydrate(target) {\n    if (target.hydrate_init)\n        return;\n    target.hydrate_init = true;\n    // We know that all children have claim_order values since the unclaimed have been detached if target is not <head>\n    let children = target.childNodes;\n    // If target is <head>, there may be children without claim_order\n    if (target.nodeName === 'HEAD') {\n        const myChildren = [];\n        for (let i = 0; i < children.length; i++) {\n            const node = children[i];\n            if (node.claim_order !== undefined) {\n                myChildren.push(node);\n            }\n        }\n        children = myChildren;\n    }\n    /*\n    * Reorder claimed children optimally.\n    * We can reorder claimed children optimally by finding the longest subsequence of\n    * nodes that are already claimed in order and only moving the rest. The longest\n    * subsequence subsequence of nodes that are claimed in order can be found by\n    * computing the longest increasing subsequence of .claim_order values.\n    *\n    * This algorithm is optimal in generating the least amount of reorder operations\n    * possible.\n    *\n    * Proof:\n    * We know that, given a set of reordering operations, the nodes that do not move\n    * always form an increasing subsequence, since they do not move among each other\n    * meaning that they must be already ordered among each other. Thus, the maximal\n    * set of nodes that do not move form a longest increasing subsequence.\n    */\n    // Compute longest increasing subsequence\n    // m: subsequence length j => index k of smallest value that ends an increasing subsequence of length j\n    const m = new Int32Array(children.length + 1);\n    // Predecessor indices + 1\n    const p = new Int32Array(children.length);\n    m[0] = -1;\n    let longest = 0;\n    for (let i = 0; i < children.length; i++) {\n        const current = children[i].claim_order;\n        // Find the largest subsequence length such that it ends in a value less than our current value\n        // upper_bound returns first greater value, so we subtract one\n        // with fast path for when we are on the current longest subsequence\n        const seqLen = ((longest > 0 && children[m[longest]].claim_order <= current) ? longest + 1 : upper_bound(1, longest, idx => children[m[idx]].claim_order, current)) - 1;\n        p[i] = m[seqLen] + 1;\n        const newLen = seqLen + 1;\n        // We can guarantee that current is the smallest value. Otherwise, we would have generated a longer sequence.\n        m[newLen] = i;\n        longest = Math.max(newLen, longest);\n    }\n    // The longest increasing subsequence of nodes (initially reversed)\n    const lis = [];\n    // The rest of the nodes, nodes that will be moved\n    const toMove = [];\n    let last = children.length - 1;\n    for (let cur = m[longest] + 1; cur != 0; cur = p[cur - 1]) {\n        lis.push(children[cur - 1]);\n        for (; last >= cur; last--) {\n            toMove.push(children[last]);\n        }\n        last--;\n    }\n    for (; last >= 0; last--) {\n        toMove.push(children[last]);\n    }\n    lis.reverse();\n    // We sort the nodes being moved to guarantee that their insertion order matches the claim order\n    toMove.sort((a, b) => a.claim_order - b.claim_order);\n    // Finally, we move the nodes\n    for (let i = 0, j = 0; i < toMove.length; i++) {\n        while (j < lis.length && toMove[i].claim_order >= lis[j].claim_order) {\n            j++;\n        }\n        const anchor = j < lis.length ? lis[j] : null;\n        target.insertBefore(toMove[i], anchor);\n    }\n}\nfunction append(target, node) {\n    target.appendChild(node);\n}\nfunction append_styles(target, style_sheet_id, styles) {\n    const append_styles_to = get_root_for_style(target);\n    if (!append_styles_to.getElementById(style_sheet_id)) {\n        const style = element('style');\n        style.id = style_sheet_id;\n        style.textContent = styles;\n        append_stylesheet(append_styles_to, style);\n    }\n}\nfunction get_root_for_style(node) {\n    if (!node)\n        return document;\n    const root = node.getRootNode ? node.getRootNode() : node.ownerDocument;\n    if (root && root.host) {\n        return root;\n    }\n    return node.ownerDocument;\n}\nfunction append_stylesheet(node, style) {\n    append(node.head || node, style);\n    return style.sheet;\n}\nfunction append_hydration(target, node) {\n    if (is_hydrating) {\n        init_hydrate(target);\n        if ((target.actual_end_child === undefined) || ((target.actual_end_child !== null) && (target.actual_end_child.parentNode !== target))) {\n            target.actual_end_child = target.firstChild;\n        }\n        // Skip nodes of undefined ordering\n        while ((target.actual_end_child !== null) && (target.actual_end_child.claim_order === undefined)) {\n            target.actual_end_child = target.actual_end_child.nextSibling;\n        }\n        if (node !== target.actual_end_child) {\n            // We only insert if the ordering of this node should be modified or the parent node is not target\n            if (node.claim_order !== undefined || node.parentNode !== target) {\n                target.insertBefore(node, target.actual_end_child);\n            }\n        }\n        else {\n            target.actual_end_child = node.nextSibling;\n        }\n    }\n    else if (node.parentNode !== target || node.nextSibling !== null) {\n        target.appendChild(node);\n    }\n}\nfunction insert(target, node, anchor) {\n    target.insertBefore(node, anchor || null);\n}\nfunction insert_hydration(target, node, anchor) {\n    if (is_hydrating && !anchor) {\n        append_hydration(target, node);\n    }\n    else if (node.parentNode !== target || node.nextSibling != anchor) {\n        target.insertBefore(node, anchor || null);\n    }\n}\nfunction detach(node) {\n    node.parentNode.removeChild(node);\n}\nfunction destroy_each(iterations, detaching) {\n    for (let i = 0; i < iterations.length; i += 1) {\n        if (iterations[i])\n            iterations[i].d(detaching);\n    }\n}\nfunction element(name) {\n    return document.createElement(name);\n}\nfunction element_is(name, is) {\n    return document.createElement(name, { is });\n}\nfunction object_without_properties(obj, exclude) {\n    const target = {};\n    for (const k in obj) {\n        if (has_prop(obj, k)\n            // @ts-ignore\n            && exclude.indexOf(k) === -1) {\n            // @ts-ignore\n            target[k] = obj[k];\n        }\n    }\n    return target;\n}\nfunction svg_element(name) {\n    return document.createElementNS('http://www.w3.org/2000/svg', name);\n}\nfunction text(data) {\n    return document.createTextNode(data);\n}\nfunction space() {\n    return text(' ');\n}\nfunction empty() {\n    return text('');\n}\nfunction listen(node, event, handler, options) {\n    node.addEventListener(event, handler, options);\n    return () => node.removeEventListener(event, handler, options);\n}\nfunction prevent_default(fn) {\n    return function (event) {\n        event.preventDefault();\n        // @ts-ignore\n        return fn.call(this, event);\n    };\n}\nfunction stop_propagation(fn) {\n    return function (event) {\n        event.stopPropagation();\n        // @ts-ignore\n        return fn.call(this, event);\n    };\n}\nfunction self(fn) {\n    return function (event) {\n        // @ts-ignore\n        if (event.target === this)\n            fn.call(this, event);\n    };\n}\nfunction trusted(fn) {\n    return function (event) {\n        // @ts-ignore\n        if (event.isTrusted)\n            fn.call(this, event);\n    };\n}\nfunction attr(node, attribute, value) {\n    if (value == null)\n        node.removeAttribute(attribute);\n    else if (node.getAttribute(attribute) !== value)\n        node.setAttribute(attribute, value);\n}\nfunction set_attributes(node, attributes) {\n    // @ts-ignore\n    const descriptors = Object.getOwnPropertyDescriptors(node.__proto__);\n    for (const key in attributes) {\n        if (attributes[key] == null) {\n            node.removeAttribute(key);\n        }\n        else if (key === 'style') {\n            node.style.cssText = attributes[key];\n        }\n        else if (key === '__value') {\n            node.value = node[key] = attributes[key];\n        }\n        else if (descriptors[key] && descriptors[key].set) {\n            node[key] = attributes[key];\n        }\n        else {\n            attr(node, key, attributes[key]);\n        }\n    }\n}\nfunction set_svg_attributes(node, attributes) {\n    for (const key in attributes) {\n        attr(node, key, attributes[key]);\n    }\n}\nfunction set_custom_element_data(node, prop, value) {\n    if (prop in node) {\n        node[prop] = typeof node[prop] === 'boolean' && value === '' ? true : value;\n    }\n    else {\n        attr(node, prop, value);\n    }\n}\nfunction xlink_attr(node, attribute, value) {\n    node.setAttributeNS('http://www.w3.org/1999/xlink', attribute, value);\n}\nfunction get_binding_group_value(group, __value, checked) {\n    const value = new Set();\n    for (let i = 0; i < group.length; i += 1) {\n        if (group[i].checked)\n            value.add(group[i].__value);\n    }\n    if (!checked) {\n        value.delete(__value);\n    }\n    return Array.from(value);\n}\nfunction to_number(value) {\n    return value === '' ? null : +value;\n}\nfunction time_ranges_to_array(ranges) {\n    const array = [];\n    for (let i = 0; i < ranges.length; i += 1) {\n        array.push({ start: ranges.start(i), end: ranges.end(i) });\n    }\n    return array;\n}\nfunction children(element) {\n    return Array.from(element.childNodes);\n}\nfunction init_claim_info(nodes) {\n    if (nodes.claim_info === undefined) {\n        nodes.claim_info = { last_index: 0, total_claimed: 0 };\n    }\n}\nfunction claim_node(nodes, predicate, processNode, createNode, dontUpdateLastIndex = false) {\n    // Try to find nodes in an order such that we lengthen the longest increasing subsequence\n    init_claim_info(nodes);\n    const resultNode = (() => {\n        // We first try to find an element after the previous one\n        for (let i = nodes.claim_info.last_index; i < nodes.length; i++) {\n            const node = nodes[i];\n            if (predicate(node)) {\n                const replacement = processNode(node);\n                if (replacement === undefined) {\n                    nodes.splice(i, 1);\n                }\n                else {\n                    nodes[i] = replacement;\n                }\n                if (!dontUpdateLastIndex) {\n                    nodes.claim_info.last_index = i;\n                }\n                return node;\n            }\n        }\n        // Otherwise, we try to find one before\n        // We iterate in reverse so that we don't go too far back\n        for (let i = nodes.claim_info.last_index - 1; i >= 0; i--) {\n            const node = nodes[i];\n            if (predicate(node)) {\n                const replacement = processNode(node);\n                if (replacement === undefined) {\n                    nodes.splice(i, 1);\n                }\n                else {\n                    nodes[i] = replacement;\n                }\n                if (!dontUpdateLastIndex) {\n                    nodes.claim_info.last_index = i;\n                }\n                else if (replacement === undefined) {\n                    // Since we spliced before the last_index, we decrease it\n                    nodes.claim_info.last_index--;\n                }\n                return node;\n            }\n        }\n        // If we can't find any matching node, we create a new one\n        return createNode();\n    })();\n    resultNode.claim_order = nodes.claim_info.total_claimed;\n    nodes.claim_info.total_claimed += 1;\n    return resultNode;\n}\nfunction claim_element_base(nodes, name, attributes, create_element) {\n    return claim_node(nodes, (node) => node.nodeName === name, (node) => {\n        const remove = [];\n        for (let j = 0; j < node.attributes.length; j++) {\n            const attribute = node.attributes[j];\n            if (!attributes[attribute.name]) {\n                remove.push(attribute.name);\n            }\n        }\n        remove.forEach(v => node.removeAttribute(v));\n        return undefined;\n    }, () => create_element(name));\n}\nfunction claim_element(nodes, name, attributes) {\n    return claim_element_base(nodes, name, attributes, element);\n}\nfunction claim_svg_element(nodes, name, attributes) {\n    return claim_element_base(nodes, name, attributes, svg_element);\n}\nfunction claim_text(nodes, data) {\n    return claim_node(nodes, (node) => node.nodeType === 3, (node) => {\n        const dataStr = '' + data;\n        if (node.data.startsWith(dataStr)) {\n            if (node.data.length !== dataStr.length) {\n                return node.splitText(dataStr.length);\n            }\n        }\n        else {\n            node.data = dataStr;\n        }\n    }, () => text(data), true // Text nodes should not update last index since it is likely not worth it to eliminate an increasing subsequence of actual elements\n    );\n}\nfunction claim_space(nodes) {\n    return claim_text(nodes, ' ');\n}\nfunction find_comment(nodes, text, start) {\n    for (let i = start; i < nodes.length; i += 1) {\n        const node = nodes[i];\n        if (node.nodeType === 8 /* comment node */ && node.textContent.trim() === text) {\n            return i;\n        }\n    }\n    return nodes.length;\n}\nfunction claim_html_tag(nodes, is_svg) {\n    // find html opening tag\n    const start_index = find_comment(nodes, 'HTML_TAG_START', 0);\n    const end_index = find_comment(nodes, 'HTML_TAG_END', start_index);\n    if (start_index === end_index) {\n        return new HtmlTagHydration(undefined, is_svg);\n    }\n    init_claim_info(nodes);\n    const html_tag_nodes = nodes.splice(start_index, end_index - start_index + 1);\n    detach(html_tag_nodes[0]);\n    detach(html_tag_nodes[html_tag_nodes.length - 1]);\n    const claimed_nodes = html_tag_nodes.slice(1, html_tag_nodes.length - 1);\n    for (const n of claimed_nodes) {\n        n.claim_order = nodes.claim_info.total_claimed;\n        nodes.claim_info.total_claimed += 1;\n    }\n    return new HtmlTagHydration(claimed_nodes, is_svg);\n}\nfunction set_data(text, data) {\n    data = '' + data;\n    if (text.wholeText !== data)\n        text.data = data;\n}\nfunction set_input_value(input, value) {\n    input.value = value == null ? '' : value;\n}\nfunction set_input_type(input, type) {\n    try {\n        input.type = type;\n    }\n    catch (e) {\n        // do nothing\n    }\n}\nfunction set_style(node, key, value, important) {\n    if (value === null) {\n        node.style.removeProperty(key);\n    }\n    else {\n        node.style.setProperty(key, value, important ? 'important' : '');\n    }\n}\nfunction select_option(select, value) {\n    for (let i = 0; i < select.options.length; i += 1) {\n        const option = select.options[i];\n        if (option.__value === value) {\n            option.selected = true;\n            return;\n        }\n    }\n    select.selectedIndex = -1; // no option should be selected\n}\nfunction select_options(select, value) {\n    for (let i = 0; i < select.options.length; i += 1) {\n        const option = select.options[i];\n        option.selected = ~value.indexOf(option.__value);\n    }\n}\nfunction select_value(select) {\n    const selected_option = select.querySelector(':checked') || select.options[0];\n    return selected_option && selected_option.__value;\n}\nfunction select_multiple_value(select) {\n    return [].map.call(select.querySelectorAll(':checked'), option => option.__value);\n}\n// unfortunately this can't be a constant as that wouldn't be tree-shakeable\n// so we cache the result instead\nlet crossorigin;\nfunction is_crossorigin() {\n    if (crossorigin === undefined) {\n        crossorigin = false;\n        try {\n            if (typeof window !== 'undefined' && window.parent) {\n                void window.parent.document;\n            }\n        }\n        catch (error) {\n            crossorigin = true;\n        }\n    }\n    return crossorigin;\n}\nfunction add_resize_listener(node, fn) {\n    const computed_style = getComputedStyle(node);\n    if (computed_style.position === 'static') {\n        node.style.position = 'relative';\n    }\n    const iframe = element('iframe');\n    iframe.setAttribute('style', 'display: block; position: absolute; top: 0; left: 0; width: 100%; height: 100%; ' +\n        'overflow: hidden; border: 0; opacity: 0; pointer-events: none; z-index: -1;');\n    iframe.setAttribute('aria-hidden', 'true');\n    iframe.tabIndex = -1;\n    const crossorigin = is_crossorigin();\n    let unsubscribe;\n    if (crossorigin) {\n        iframe.src = \"data:text/html,<script>onresize=function(){parent.postMessage(0,'*')}</script>\";\n        unsubscribe = listen(window, 'message', (event) => {\n            if (event.source === iframe.contentWindow)\n                fn();\n        });\n    }\n    else {\n        iframe.src = 'about:blank';\n        iframe.onload = () => {\n            unsubscribe = listen(iframe.contentWindow, 'resize', fn);\n        };\n    }\n    append(node, iframe);\n    return () => {\n        if (crossorigin) {\n            unsubscribe();\n        }\n        else if (unsubscribe && iframe.contentWindow) {\n            unsubscribe();\n        }\n        detach(iframe);\n    };\n}\nfunction toggle_class(element, name, toggle) {\n    element.classList[toggle ? 'add' : 'remove'](name);\n}\nfunction custom_event(type, detail, { bubbles = false, cancelable = false } = {}) {\n    const e = document.createEvent('CustomEvent');\n    e.initCustomEvent(type, bubbles, cancelable, detail);\n    return e;\n}\nfunction query_selector_all(selector, parent = document.body) {\n    return Array.from(parent.querySelectorAll(selector));\n}\nclass HtmlTag {\n    constructor(is_svg = false) {\n        this.is_svg = false;\n        this.is_svg = is_svg;\n        this.e = this.n = null;\n    }\n    c(html) {\n        this.h(html);\n    }\n    m(html, target, anchor = null) {\n        if (!this.e) {\n            if (this.is_svg)\n                this.e = svg_element(target.nodeName);\n            else\n                this.e = element(target.nodeName);\n            this.t = target;\n            this.c(html);\n        }\n        this.i(anchor);\n    }\n    h(html) {\n        this.e.innerHTML = html;\n        this.n = Array.from(this.e.childNodes);\n    }\n    i(anchor) {\n        for (let i = 0; i < this.n.length; i += 1) {\n            insert(this.t, this.n[i], anchor);\n        }\n    }\n    p(html) {\n        this.d();\n        this.h(html);\n        this.i(this.a);\n    }\n    d() {\n        this.n.forEach(detach);\n    }\n}\nclass HtmlTagHydration extends HtmlTag {\n    constructor(claimed_nodes, is_svg = false) {\n        super(is_svg);\n        this.e = this.n = null;\n        this.l = claimed_nodes;\n    }\n    c(html) {\n        if (this.l) {\n            this.n = this.l;\n        }\n        else {\n            super.c(html);\n        }\n    }\n    i(anchor) {\n        for (let i = 0; i < this.n.length; i += 1) {\n            insert_hydration(this.t, this.n[i], anchor);\n        }\n    }\n}\nfunction attribute_to_object(attributes) {\n    const result = {};\n    for (const attribute of attributes) {\n        result[attribute.name] = attribute.value;\n    }\n    return result;\n}\nfunction get_custom_elements_slots(element) {\n    const result = {};\n    element.childNodes.forEach((node) => {\n        result[node.slot || 'default'] = true;\n    });\n    return result;\n}\n\n// we need to store the information for multiple documents because a Svelte application could also contain iframes\n// https://github.com/sveltejs/svelte/issues/3624\nconst managed_styles = new Map();\nlet active = 0;\n// https://github.com/darkskyapp/string-hash/blob/master/index.js\nfunction hash(str) {\n    let hash = 5381;\n    let i = str.length;\n    while (i--)\n        hash = ((hash << 5) - hash) ^ str.charCodeAt(i);\n    return hash >>> 0;\n}\nfunction create_style_information(doc) {\n    const info = { style_element: element('style'), rules: {} };\n    managed_styles.set(doc, info);\n    return info;\n}\nfunction create_rule(node, a, b, duration, delay, ease, fn, uid = 0) {\n    const step = 16.666 / duration;\n    let keyframes = '{\\n';\n    for (let p = 0; p <= 1; p += step) {\n        const t = a + (b - a) * ease(p);\n        keyframes += p * 100 + `%{${fn(t, 1 - t)}}\\n`;\n    }\n    const rule = keyframes + `100% {${fn(b, 1 - b)}}\\n}`;\n    const name = `__svelte_${hash(rule)}_${uid}`;\n    const doc = get_root_for_style(node);\n    const { style_element, rules } = managed_styles.get(doc) || create_style_information(doc);\n    if (!rules[name]) {\n        const stylesheet = append_stylesheet(doc, style_element);\n        rules[name] = true;\n        stylesheet.insertRule(`@keyframes ${name} ${rule}`, stylesheet.cssRules.length);\n    }\n    const animation = node.style.animation || '';\n    node.style.animation = `${animation ? `${animation}, ` : ''}${name} ${duration}ms linear ${delay}ms 1 both`;\n    active += 1;\n    return name;\n}\nfunction delete_rule(node, name) {\n    const previous = (node.style.animation || '').split(', ');\n    const next = previous.filter(name\n        ? anim => anim.indexOf(name) < 0 // remove specific animation\n        : anim => anim.indexOf('__svelte') === -1 // remove all Svelte animations\n    );\n    const deleted = previous.length - next.length;\n    if (deleted) {\n        node.style.animation = next.join(', ');\n        active -= deleted;\n        if (!active)\n            clear_rules();\n    }\n}\nfunction clear_rules() {\n    raf(() => {\n        if (active)\n            return;\n        managed_styles.forEach(info => {\n            const { style_element } = info;\n            detach(style_element);\n        });\n        managed_styles.clear();\n    });\n}\n\nfunction create_animation(node, from, fn, params) {\n    if (!from)\n        return noop;\n    const to = node.getBoundingClientRect();\n    if (from.left === to.left && from.right === to.right && from.top === to.top && from.bottom === to.bottom)\n        return noop;\n    const { delay = 0, duration = 300, easing = identity, \n    // @ts-ignore todo: should this be separated from destructuring? Or start/end added to public api and documentation?\n    start: start_time = now() + delay, \n    // @ts-ignore todo:\n    end = start_time + duration, tick = noop, css } = fn(node, { from, to }, params);\n    let running = true;\n    let started = false;\n    let name;\n    function start() {\n        if (css) {\n            name = create_rule(node, 0, 1, duration, delay, easing, css);\n        }\n        if (!delay) {\n            started = true;\n        }\n    }\n    function stop() {\n        if (css)\n            delete_rule(node, name);\n        running = false;\n    }\n    loop(now => {\n        if (!started && now >= start_time) {\n            started = true;\n        }\n        if (started && now >= end) {\n            tick(1, 0);\n            stop();\n        }\n        if (!running) {\n            return false;\n        }\n        if (started) {\n            const p = now - start_time;\n            const t = 0 + 1 * easing(p / duration);\n            tick(t, 1 - t);\n        }\n        return true;\n    });\n    start();\n    tick(0, 1);\n    return stop;\n}\nfunction fix_position(node) {\n    const style = getComputedStyle(node);\n    if (style.position !== 'absolute' && style.position !== 'fixed') {\n        const { width, height } = style;\n        const a = node.getBoundingClientRect();\n        node.style.position = 'absolute';\n        node.style.width = width;\n        node.style.height = height;\n        add_transform(node, a);\n    }\n}\nfunction add_transform(node, a) {\n    const b = node.getBoundingClientRect();\n    if (a.left !== b.left || a.top !== b.top) {\n        const style = getComputedStyle(node);\n        const transform = style.transform === 'none' ? '' : style.transform;\n        node.style.transform = `${transform} translate(${a.left - b.left}px, ${a.top - b.top}px)`;\n    }\n}\n\nlet current_component;\nfunction set_current_component(component) {\n    current_component = component;\n}\nfunction get_current_component() {\n    if (!current_component)\n        throw new Error('Function called outside component initialization');\n    return current_component;\n}\nfunction beforeUpdate(fn) {\n    get_current_component().$$.before_update.push(fn);\n}\nfunction onMount(fn) {\n    get_current_component().$$.on_mount.push(fn);\n}\nfunction afterUpdate(fn) {\n    get_current_component().$$.after_update.push(fn);\n}\nfunction onDestroy(fn) {\n    get_current_component().$$.on_destroy.push(fn);\n}\nfunction createEventDispatcher() {\n    const component = get_current_component();\n    return (type, detail, { cancelable = false } = {}) => {\n        const callbacks = component.$$.callbacks[type];\n        if (callbacks) {\n            // TODO are there situations where events could be dispatched\n            // in a server (non-DOM) environment?\n            const event = custom_event(type, detail, { cancelable });\n            callbacks.slice().forEach(fn => {\n                fn.call(component, event);\n            });\n            return !event.defaultPrevented;\n        }\n        return true;\n    };\n}\nfunction setContext(key, context) {\n    get_current_component().$$.context.set(key, context);\n    return context;\n}\nfunction getContext(key) {\n    return get_current_component().$$.context.get(key);\n}\nfunction getAllContexts() {\n    return get_current_component().$$.context;\n}\nfunction hasContext(key) {\n    return get_current_component().$$.context.has(key);\n}\n// TODO figure out if we still want to support\n// shorthand events, or if we want to implement\n// a real bubbling mechanism\nfunction bubble(component, event) {\n    const callbacks = component.$$.callbacks[event.type];\n    if (callbacks) {\n        // @ts-ignore\n        callbacks.slice().forEach(fn => fn.call(this, event));\n    }\n}\n\nconst dirty_components = [];\nconst intros = { enabled: false };\nconst binding_callbacks = [];\nconst render_callbacks = [];\nconst flush_callbacks = [];\nconst resolved_promise = Promise.resolve();\nlet update_scheduled = false;\nfunction schedule_update() {\n    if (!update_scheduled) {\n        update_scheduled = true;\n        resolved_promise.then(flush);\n    }\n}\nfunction tick() {\n    schedule_update();\n    return resolved_promise;\n}\nfunction add_render_callback(fn) {\n    render_callbacks.push(fn);\n}\nfunction add_flush_callback(fn) {\n    flush_callbacks.push(fn);\n}\n// flush() calls callbacks in this order:\n// 1. All beforeUpdate callbacks, in order: parents before children\n// 2. All bind:this callbacks, in reverse order: children before parents.\n// 3. All afterUpdate callbacks, in order: parents before children. EXCEPT\n//    for afterUpdates called during the initial onMount, which are called in\n//    reverse order: children before parents.\n// Since callbacks might update component values, which could trigger another\n// call to flush(), the following steps guard against this:\n// 1. During beforeUpdate, any updated components will be added to the\n//    dirty_components array and will cause a reentrant call to flush(). Because\n//    the flush index is kept outside the function, the reentrant call will pick\n//    up where the earlier call left off and go through all dirty components. The\n//    current_component value is saved and restored so that the reentrant call will\n//    not interfere with the \"parent\" flush() call.\n// 2. bind:this callbacks cannot trigger new flush() calls.\n// 3. During afterUpdate, any updated components will NOT have their afterUpdate\n//    callback called a second time; the seen_callbacks set, outside the flush()\n//    function, guarantees this behavior.\nconst seen_callbacks = new Set();\nlet flushidx = 0; // Do *not* move this inside the flush() function\nfunction flush() {\n    const saved_component = current_component;\n    do {\n        // first, call beforeUpdate functions\n        // and update components\n        while (flushidx < dirty_components.length) {\n            const component = dirty_components[flushidx];\n            flushidx++;\n            set_current_component(component);\n            update(component.$$);\n        }\n        set_current_component(null);\n        dirty_components.length = 0;\n        flushidx = 0;\n        while (binding_callbacks.length)\n            binding_callbacks.pop()();\n        // then, once components are updated, call\n        // afterUpdate functions. This may cause\n        // subsequent updates...\n        for (let i = 0; i < render_callbacks.length; i += 1) {\n            const callback = render_callbacks[i];\n            if (!seen_callbacks.has(callback)) {\n                // ...so guard against infinite loops\n                seen_callbacks.add(callback);\n                callback();\n            }\n        }\n        render_callbacks.length = 0;\n    } while (dirty_components.length);\n    while (flush_callbacks.length) {\n        flush_callbacks.pop()();\n    }\n    update_scheduled = false;\n    seen_callbacks.clear();\n    set_current_component(saved_component);\n}\nfunction update($$) {\n    if ($$.fragment !== null) {\n        $$.update();\n        run_all($$.before_update);\n        const dirty = $$.dirty;\n        $$.dirty = [-1];\n        $$.fragment && $$.fragment.p($$.ctx, dirty);\n        $$.after_update.forEach(add_render_callback);\n    }\n}\n\nlet promise;\nfunction wait() {\n    if (!promise) {\n        promise = Promise.resolve();\n        promise.then(() => {\n            promise = null;\n        });\n    }\n    return promise;\n}\nfunction dispatch(node, direction, kind) {\n    node.dispatchEvent(custom_event(`${direction ? 'intro' : 'outro'}${kind}`));\n}\nconst outroing = new Set();\nlet outros;\nfunction group_outros() {\n    outros = {\n        r: 0,\n        c: [],\n        p: outros // parent group\n    };\n}\nfunction check_outros() {\n    if (!outros.r) {\n        run_all(outros.c);\n    }\n    outros = outros.p;\n}\nfunction transition_in(block, local) {\n    if (block && block.i) {\n        outroing.delete(block);\n        block.i(local);\n    }\n}\nfunction transition_out(block, local, detach, callback) {\n    if (block && block.o) {\n        if (outroing.has(block))\n            return;\n        outroing.add(block);\n        outros.c.push(() => {\n            outroing.delete(block);\n            if (callback) {\n                if (detach)\n                    block.d(1);\n                callback();\n            }\n        });\n        block.o(local);\n    }\n    else if (callback) {\n        callback();\n    }\n}\nconst null_transition = { duration: 0 };\nfunction create_in_transition(node, fn, params) {\n    let config = fn(node, params);\n    let running = false;\n    let animation_name;\n    let task;\n    let uid = 0;\n    function cleanup() {\n        if (animation_name)\n            delete_rule(node, animation_name);\n    }\n    function go() {\n        const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n        if (css)\n            animation_name = create_rule(node, 0, 1, duration, delay, easing, css, uid++);\n        tick(0, 1);\n        const start_time = now() + delay;\n        const end_time = start_time + duration;\n        if (task)\n            task.abort();\n        running = true;\n        add_render_callback(() => dispatch(node, true, 'start'));\n        task = loop(now => {\n            if (running) {\n                if (now >= end_time) {\n                    tick(1, 0);\n                    dispatch(node, true, 'end');\n                    cleanup();\n                    return running = false;\n                }\n                if (now >= start_time) {\n                    const t = easing((now - start_time) / duration);\n                    tick(t, 1 - t);\n                }\n            }\n            return running;\n        });\n    }\n    let started = false;\n    return {\n        start() {\n            if (started)\n                return;\n            started = true;\n            delete_rule(node);\n            if (is_function(config)) {\n                config = config();\n                wait().then(go);\n            }\n            else {\n                go();\n            }\n        },\n        invalidate() {\n            started = false;\n        },\n        end() {\n            if (running) {\n                cleanup();\n                running = false;\n            }\n        }\n    };\n}\nfunction create_out_transition(node, fn, params) {\n    let config = fn(node, params);\n    let running = true;\n    let animation_name;\n    const group = outros;\n    group.r += 1;\n    function go() {\n        const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n        if (css)\n            animation_name = create_rule(node, 1, 0, duration, delay, easing, css);\n        const start_time = now() + delay;\n        const end_time = start_time + duration;\n        add_render_callback(() => dispatch(node, false, 'start'));\n        loop(now => {\n            if (running) {\n                if (now >= end_time) {\n                    tick(0, 1);\n                    dispatch(node, false, 'end');\n                    if (!--group.r) {\n                        // this will result in `end()` being called,\n                        // so we don't need to clean up here\n                        run_all(group.c);\n                    }\n                    return false;\n                }\n                if (now >= start_time) {\n                    const t = easing((now - start_time) / duration);\n                    tick(1 - t, t);\n                }\n            }\n            return running;\n        });\n    }\n    if (is_function(config)) {\n        wait().then(() => {\n            // @ts-ignore\n            config = config();\n            go();\n        });\n    }\n    else {\n        go();\n    }\n    return {\n        end(reset) {\n            if (reset && config.tick) {\n                config.tick(1, 0);\n            }\n            if (running) {\n                if (animation_name)\n                    delete_rule(node, animation_name);\n                running = false;\n            }\n        }\n    };\n}\nfunction create_bidirectional_transition(node, fn, params, intro) {\n    let config = fn(node, params);\n    let t = intro ? 0 : 1;\n    let running_program = null;\n    let pending_program = null;\n    let animation_name = null;\n    function clear_animation() {\n        if (animation_name)\n            delete_rule(node, animation_name);\n    }\n    function init(program, duration) {\n        const d = (program.b - t);\n        duration *= Math.abs(d);\n        return {\n            a: t,\n            b: program.b,\n            d,\n            duration,\n            start: program.start,\n            end: program.start + duration,\n            group: program.group\n        };\n    }\n    function go(b) {\n        const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n        const program = {\n            start: now() + delay,\n            b\n        };\n        if (!b) {\n            // @ts-ignore todo: improve typings\n            program.group = outros;\n            outros.r += 1;\n        }\n        if (running_program || pending_program) {\n            pending_program = program;\n        }\n        else {\n            // if this is an intro, and there's a delay, we need to do\n            // an initial tick and/or apply CSS animation immediately\n            if (css) {\n                clear_animation();\n                animation_name = create_rule(node, t, b, duration, delay, easing, css);\n            }\n            if (b)\n                tick(0, 1);\n            running_program = init(program, duration);\n            add_render_callback(() => dispatch(node, b, 'start'));\n            loop(now => {\n                if (pending_program && now > pending_program.start) {\n                    running_program = init(pending_program, duration);\n                    pending_program = null;\n                    dispatch(node, running_program.b, 'start');\n                    if (css) {\n                        clear_animation();\n                        animation_name = create_rule(node, t, running_program.b, running_program.duration, 0, easing, config.css);\n                    }\n                }\n                if (running_program) {\n                    if (now >= running_program.end) {\n                        tick(t = running_program.b, 1 - t);\n                        dispatch(node, running_program.b, 'end');\n                        if (!pending_program) {\n                            // we're done\n                            if (running_program.b) {\n                                // intro — we can tidy up immediately\n                                clear_animation();\n                            }\n                            else {\n                                // outro — needs to be coordinated\n                                if (!--running_program.group.r)\n                                    run_all(running_program.group.c);\n                            }\n                        }\n                        running_program = null;\n                    }\n                    else if (now >= running_program.start) {\n                        const p = now - running_program.start;\n                        t = running_program.a + running_program.d * easing(p / running_program.duration);\n                        tick(t, 1 - t);\n                    }\n                }\n                return !!(running_program || pending_program);\n            });\n        }\n    }\n    return {\n        run(b) {\n            if (is_function(config)) {\n                wait().then(() => {\n                    // @ts-ignore\n                    config = config();\n                    go(b);\n                });\n            }\n            else {\n                go(b);\n            }\n        },\n        end() {\n            clear_animation();\n            running_program = pending_program = null;\n        }\n    };\n}\n\nfunction handle_promise(promise, info) {\n    const token = info.token = {};\n    function update(type, index, key, value) {\n        if (info.token !== token)\n            return;\n        info.resolved = value;\n        let child_ctx = info.ctx;\n        if (key !== undefined) {\n            child_ctx = child_ctx.slice();\n            child_ctx[key] = value;\n        }\n        const block = type && (info.current = type)(child_ctx);\n        let needs_flush = false;\n        if (info.block) {\n            if (info.blocks) {\n                info.blocks.forEach((block, i) => {\n                    if (i !== index && block) {\n                        group_outros();\n                        transition_out(block, 1, 1, () => {\n                            if (info.blocks[i] === block) {\n                                info.blocks[i] = null;\n                            }\n                        });\n                        check_outros();\n                    }\n                });\n            }\n            else {\n                info.block.d(1);\n            }\n            block.c();\n            transition_in(block, 1);\n            block.m(info.mount(), info.anchor);\n            needs_flush = true;\n        }\n        info.block = block;\n        if (info.blocks)\n            info.blocks[index] = block;\n        if (needs_flush) {\n            flush();\n        }\n    }\n    if (is_promise(promise)) {\n        const current_component = get_current_component();\n        promise.then(value => {\n            set_current_component(current_component);\n            update(info.then, 1, info.value, value);\n            set_current_component(null);\n        }, error => {\n            set_current_component(current_component);\n            update(info.catch, 2, info.error, error);\n            set_current_component(null);\n            if (!info.hasCatch) {\n                throw error;\n            }\n        });\n        // if we previously had a then/catch block, destroy it\n        if (info.current !== info.pending) {\n            update(info.pending, 0);\n            return true;\n        }\n    }\n    else {\n        if (info.current !== info.then) {\n            update(info.then, 1, info.value, promise);\n            return true;\n        }\n        info.resolved = promise;\n    }\n}\nfunction update_await_block_branch(info, ctx, dirty) {\n    const child_ctx = ctx.slice();\n    const { resolved } = info;\n    if (info.current === info.then) {\n        child_ctx[info.value] = resolved;\n    }\n    if (info.current === info.catch) {\n        child_ctx[info.error] = resolved;\n    }\n    info.block.p(child_ctx, dirty);\n}\n\nconst globals = (typeof window !== 'undefined'\n    ? window\n    : typeof globalThis !== 'undefined'\n        ? globalThis\n        : global);\n\nfunction destroy_block(block, lookup) {\n    block.d(1);\n    lookup.delete(block.key);\n}\nfunction outro_and_destroy_block(block, lookup) {\n    transition_out(block, 1, 1, () => {\n        lookup.delete(block.key);\n    });\n}\nfunction fix_and_destroy_block(block, lookup) {\n    block.f();\n    destroy_block(block, lookup);\n}\nfunction fix_and_outro_and_destroy_block(block, lookup) {\n    block.f();\n    outro_and_destroy_block(block, lookup);\n}\nfunction update_keyed_each(old_blocks, dirty, get_key, dynamic, ctx, list, lookup, node, destroy, create_each_block, next, get_context) {\n    let o = old_blocks.length;\n    let n = list.length;\n    let i = o;\n    const old_indexes = {};\n    while (i--)\n        old_indexes[old_blocks[i].key] = i;\n    const new_blocks = [];\n    const new_lookup = new Map();\n    const deltas = new Map();\n    i = n;\n    while (i--) {\n        const child_ctx = get_context(ctx, list, i);\n        const key = get_key(child_ctx);\n        let block = lookup.get(key);\n        if (!block) {\n            block = create_each_block(key, child_ctx);\n            block.c();\n        }\n        else if (dynamic) {\n            block.p(child_ctx, dirty);\n        }\n        new_lookup.set(key, new_blocks[i] = block);\n        if (key in old_indexes)\n            deltas.set(key, Math.abs(i - old_indexes[key]));\n    }\n    const will_move = new Set();\n    const did_move = new Set();\n    function insert(block) {\n        transition_in(block, 1);\n        block.m(node, next);\n        lookup.set(block.key, block);\n        next = block.first;\n        n--;\n    }\n    while (o && n) {\n        const new_block = new_blocks[n - 1];\n        const old_block = old_blocks[o - 1];\n        const new_key = new_block.key;\n        const old_key = old_block.key;\n        if (new_block === old_block) {\n            // do nothing\n            next = new_block.first;\n            o--;\n            n--;\n        }\n        else if (!new_lookup.has(old_key)) {\n            // remove old block\n            destroy(old_block, lookup);\n            o--;\n        }\n        else if (!lookup.has(new_key) || will_move.has(new_key)) {\n            insert(new_block);\n        }\n        else if (did_move.has(old_key)) {\n            o--;\n        }\n        else if (deltas.get(new_key) > deltas.get(old_key)) {\n            did_move.add(new_key);\n            insert(new_block);\n        }\n        else {\n            will_move.add(old_key);\n            o--;\n        }\n    }\n    while (o--) {\n        const old_block = old_blocks[o];\n        if (!new_lookup.has(old_block.key))\n            destroy(old_block, lookup);\n    }\n    while (n)\n        insert(new_blocks[n - 1]);\n    return new_blocks;\n}\nfunction validate_each_keys(ctx, list, get_context, get_key) {\n    const keys = new Set();\n    for (let i = 0; i < list.length; i++) {\n        const key = get_key(get_context(ctx, list, i));\n        if (keys.has(key)) {\n            throw new Error('Cannot have duplicate keys in a keyed each');\n        }\n        keys.add(key);\n    }\n}\n\nfunction get_spread_update(levels, updates) {\n    const update = {};\n    const to_null_out = {};\n    const accounted_for = { $$scope: 1 };\n    let i = levels.length;\n    while (i--) {\n        const o = levels[i];\n        const n = updates[i];\n        if (n) {\n            for (const key in o) {\n                if (!(key in n))\n                    to_null_out[key] = 1;\n            }\n            for (const key in n) {\n                if (!accounted_for[key]) {\n                    update[key] = n[key];\n                    accounted_for[key] = 1;\n                }\n            }\n            levels[i] = n;\n        }\n        else {\n            for (const key in o) {\n                accounted_for[key] = 1;\n            }\n        }\n    }\n    for (const key in to_null_out) {\n        if (!(key in update))\n            update[key] = undefined;\n    }\n    return update;\n}\nfunction get_spread_object(spread_props) {\n    return typeof spread_props === 'object' && spread_props !== null ? spread_props : {};\n}\n\n// source: https://html.spec.whatwg.org/multipage/indices.html\nconst boolean_attributes = new Set([\n    'allowfullscreen',\n    'allowpaymentrequest',\n    'async',\n    'autofocus',\n    'autoplay',\n    'checked',\n    'controls',\n    'default',\n    'defer',\n    'disabled',\n    'formnovalidate',\n    'hidden',\n    'ismap',\n    'loop',\n    'multiple',\n    'muted',\n    'nomodule',\n    'novalidate',\n    'open',\n    'playsinline',\n    'readonly',\n    'required',\n    'reversed',\n    'selected'\n]);\n\n/** regex of all html void element names */\nconst void_element_names = /^(?:area|base|br|col|command|embed|hr|img|input|keygen|link|meta|param|source|track|wbr)$/;\nfunction is_void(name) {\n    return void_element_names.test(name) || name.toLowerCase() === '!doctype';\n}\n\nconst invalid_attribute_name_character = /[\\s'\">/=\\u{FDD0}-\\u{FDEF}\\u{FFFE}\\u{FFFF}\\u{1FFFE}\\u{1FFFF}\\u{2FFFE}\\u{2FFFF}\\u{3FFFE}\\u{3FFFF}\\u{4FFFE}\\u{4FFFF}\\u{5FFFE}\\u{5FFFF}\\u{6FFFE}\\u{6FFFF}\\u{7FFFE}\\u{7FFFF}\\u{8FFFE}\\u{8FFFF}\\u{9FFFE}\\u{9FFFF}\\u{AFFFE}\\u{AFFFF}\\u{BFFFE}\\u{BFFFF}\\u{CFFFE}\\u{CFFFF}\\u{DFFFE}\\u{DFFFF}\\u{EFFFE}\\u{EFFFF}\\u{FFFFE}\\u{FFFFF}\\u{10FFFE}\\u{10FFFF}]/u;\n// https://html.spec.whatwg.org/multipage/syntax.html#attributes-2\n// https://infra.spec.whatwg.org/#noncharacter\nfunction spread(args, attrs_to_add) {\n    const attributes = Object.assign({}, ...args);\n    if (attrs_to_add) {\n        const classes_to_add = attrs_to_add.classes;\n        const styles_to_add = attrs_to_add.styles;\n        if (classes_to_add) {\n            if (attributes.class == null) {\n                attributes.class = classes_to_add;\n            }\n            else {\n                attributes.class += ' ' + classes_to_add;\n            }\n        }\n        if (styles_to_add) {\n            if (attributes.style == null) {\n                attributes.style = style_object_to_string(styles_to_add);\n            }\n            else {\n                attributes.style = style_object_to_string(merge_ssr_styles(attributes.style, styles_to_add));\n            }\n        }\n    }\n    let str = '';\n    Object.keys(attributes).forEach(name => {\n        if (invalid_attribute_name_character.test(name))\n            return;\n        const value = attributes[name];\n        if (value === true)\n            str += ' ' + name;\n        else if (boolean_attributes.has(name.toLowerCase())) {\n            if (value)\n                str += ' ' + name;\n        }\n        else if (value != null) {\n            str += ` ${name}=\"${value}\"`;\n        }\n    });\n    return str;\n}\nfunction merge_ssr_styles(style_attribute, style_directive) {\n    const style_object = {};\n    for (const individual_style of style_attribute.split(';')) {\n        const colon_index = individual_style.indexOf(':');\n        const name = individual_style.slice(0, colon_index).trim();\n        const value = individual_style.slice(colon_index + 1).trim();\n        if (!name)\n            continue;\n        style_object[name] = value;\n    }\n    for (const name in style_directive) {\n        const value = style_directive[name];\n        if (value) {\n            style_object[name] = value;\n        }\n        else {\n            delete style_object[name];\n        }\n    }\n    return style_object;\n}\nconst ATTR_REGEX = /[&\"]/g;\nconst CONTENT_REGEX = /[&<]/g;\n/**\n * Note: this method is performance sensitive and has been optimized\n * https://github.com/sveltejs/svelte/pull/5701\n */\nfunction escape(value, is_attr = false) {\n    const str = String(value);\n    const pattern = is_attr ? ATTR_REGEX : CONTENT_REGEX;\n    pattern.lastIndex = 0;\n    let escaped = '';\n    let last = 0;\n    while (pattern.test(str)) {\n        const i = pattern.lastIndex - 1;\n        const ch = str[i];\n        escaped += str.substring(last, i) + (ch === '&' ? '&amp;' : (ch === '\"' ? '&quot;' : '&lt;'));\n        last = i + 1;\n    }\n    return escaped + str.substring(last);\n}\nfunction escape_attribute_value(value) {\n    // keep booleans, null, and undefined for the sake of `spread`\n    const should_escape = typeof value === 'string' || (value && typeof value === 'object');\n    return should_escape ? escape(value, true) : value;\n}\nfunction escape_object(obj) {\n    const result = {};\n    for (const key in obj) {\n        result[key] = escape_attribute_value(obj[key]);\n    }\n    return result;\n}\nfunction each(items, fn) {\n    let str = '';\n    for (let i = 0; i < items.length; i += 1) {\n        str += fn(items[i], i);\n    }\n    return str;\n}\nconst missing_component = {\n    $$render: () => ''\n};\nfunction validate_component(component, name) {\n    if (!component || !component.$$render) {\n        if (name === 'svelte:component')\n            name += ' this={...}';\n        throw new Error(`<${name}> is not a valid SSR component. You may need to review your build config to ensure that dependencies are compiled, rather than imported as pre-compiled modules`);\n    }\n    return component;\n}\nfunction debug(file, line, column, values) {\n    console.log(`{@debug} ${file ? file + ' ' : ''}(${line}:${column})`); // eslint-disable-line no-console\n    console.log(values); // eslint-disable-line no-console\n    return '';\n}\nlet on_destroy;\nfunction create_ssr_component(fn) {\n    function $$render(result, props, bindings, slots, context) {\n        const parent_component = current_component;\n        const $$ = {\n            on_destroy,\n            context: new Map(context || (parent_component ? parent_component.$$.context : [])),\n            // these will be immediately discarded\n            on_mount: [],\n            before_update: [],\n            after_update: [],\n            callbacks: blank_object()\n        };\n        set_current_component({ $$ });\n        const html = fn(result, props, bindings, slots);\n        set_current_component(parent_component);\n        return html;\n    }\n    return {\n        render: (props = {}, { $$slots = {}, context = new Map() } = {}) => {\n            on_destroy = [];\n            const result = { title: '', head: '', css: new Set() };\n            const html = $$render(result, props, {}, $$slots, context);\n            run_all(on_destroy);\n            return {\n                html,\n                css: {\n                    code: Array.from(result.css).map(css => css.code).join('\\n'),\n                    map: null // TODO\n                },\n                head: result.title + result.head\n            };\n        },\n        $$render\n    };\n}\nfunction add_attribute(name, value, boolean) {\n    if (value == null || (boolean && !value))\n        return '';\n    const assignment = (boolean && value === true) ? '' : `=\"${escape(value, true)}\"`;\n    return ` ${name}${assignment}`;\n}\nfunction add_classes(classes) {\n    return classes ? ` class=\"${classes}\"` : '';\n}\nfunction style_object_to_string(style_object) {\n    return Object.keys(style_object)\n        .filter(key => style_object[key])\n        .map(key => `${key}: ${style_object[key]};`)\n        .join(' ');\n}\nfunction add_styles(style_object) {\n    const styles = style_object_to_string(style_object);\n    return styles ? ` style=\"${styles}\"` : '';\n}\n\nfunction bind(component, name, callback) {\n    const index = component.$$.props[name];\n    if (index !== undefined) {\n        component.$$.bound[index] = callback;\n        callback(component.$$.ctx[index]);\n    }\n}\nfunction create_component(block) {\n    block && block.c();\n}\nfunction claim_component(block, parent_nodes) {\n    block && block.l(parent_nodes);\n}\nfunction mount_component(component, target, anchor, customElement) {\n    const { fragment, on_mount, on_destroy, after_update } = component.$$;\n    fragment && fragment.m(target, anchor);\n    if (!customElement) {\n        // onMount happens before the initial afterUpdate\n        add_render_callback(() => {\n            const new_on_destroy = on_mount.map(run).filter(is_function);\n            if (on_destroy) {\n                on_destroy.push(...new_on_destroy);\n            }\n            else {\n                // Edge case - component was destroyed immediately,\n                // most likely as a result of a binding initialising\n                run_all(new_on_destroy);\n            }\n            component.$$.on_mount = [];\n        });\n    }\n    after_update.forEach(add_render_callback);\n}\nfunction destroy_component(component, detaching) {\n    const $$ = component.$$;\n    if ($$.fragment !== null) {\n        run_all($$.on_destroy);\n        $$.fragment && $$.fragment.d(detaching);\n        // TODO null out other refs, including component.$$ (but need to\n        // preserve final state?)\n        $$.on_destroy = $$.fragment = null;\n        $$.ctx = [];\n    }\n}\nfunction make_dirty(component, i) {\n    if (component.$$.dirty[0] === -1) {\n        dirty_components.push(component);\n        schedule_update();\n        component.$$.dirty.fill(0);\n    }\n    component.$$.dirty[(i / 31) | 0] |= (1 << (i % 31));\n}\nfunction init(component, options, instance, create_fragment, not_equal, props, append_styles, dirty = [-1]) {\n    const parent_component = current_component;\n    set_current_component(component);\n    const $$ = component.$$ = {\n        fragment: null,\n        ctx: null,\n        // state\n        props,\n        update: noop,\n        not_equal,\n        bound: blank_object(),\n        // lifecycle\n        on_mount: [],\n        on_destroy: [],\n        on_disconnect: [],\n        before_update: [],\n        after_update: [],\n        context: new Map(options.context || (parent_component ? parent_component.$$.context : [])),\n        // everything else\n        callbacks: blank_object(),\n        dirty,\n        skip_bound: false,\n        root: options.target || parent_component.$$.root\n    };\n    append_styles && append_styles($$.root);\n    let ready = false;\n    $$.ctx = instance\n        ? instance(component, options.props || {}, (i, ret, ...rest) => {\n            const value = rest.length ? rest[0] : ret;\n            if ($$.ctx && not_equal($$.ctx[i], $$.ctx[i] = value)) {\n                if (!$$.skip_bound && $$.bound[i])\n                    $$.bound[i](value);\n                if (ready)\n                    make_dirty(component, i);\n            }\n            return ret;\n        })\n        : [];\n    $$.update();\n    ready = true;\n    run_all($$.before_update);\n    // `false` as a special case of no DOM component\n    $$.fragment = create_fragment ? create_fragment($$.ctx) : false;\n    if (options.target) {\n        if (options.hydrate) {\n            start_hydrating();\n            const nodes = children(options.target);\n            // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n            $$.fragment && $$.fragment.l(nodes);\n            nodes.forEach(detach);\n        }\n        else {\n            // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n            $$.fragment && $$.fragment.c();\n        }\n        if (options.intro)\n            transition_in(component.$$.fragment);\n        mount_component(component, options.target, options.anchor, options.customElement);\n        end_hydrating();\n        flush();\n    }\n    set_current_component(parent_component);\n}\nlet SvelteElement;\nif (typeof HTMLElement === 'function') {\n    SvelteElement = class extends HTMLElement {\n        constructor() {\n            super();\n            this.attachShadow({ mode: 'open' });\n        }\n        connectedCallback() {\n            const { on_mount } = this.$$;\n            this.$$.on_disconnect = on_mount.map(run).filter(is_function);\n            // @ts-ignore todo: improve typings\n            for (const key in this.$$.slotted) {\n                // @ts-ignore todo: improve typings\n                this.appendChild(this.$$.slotted[key]);\n            }\n        }\n        attributeChangedCallback(attr, _oldValue, newValue) {\n            this[attr] = newValue;\n        }\n        disconnectedCallback() {\n            run_all(this.$$.on_disconnect);\n        }\n        $destroy() {\n            destroy_component(this, 1);\n            this.$destroy = noop;\n        }\n        $on(type, callback) {\n            // TODO should this delegate to addEventListener?\n            const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n            callbacks.push(callback);\n            return () => {\n                const index = callbacks.indexOf(callback);\n                if (index !== -1)\n                    callbacks.splice(index, 1);\n            };\n        }\n        $set($$props) {\n            if (this.$$set && !is_empty($$props)) {\n                this.$$.skip_bound = true;\n                this.$$set($$props);\n                this.$$.skip_bound = false;\n            }\n        }\n    };\n}\n/**\n * Base class for Svelte components. Used when dev=false.\n */\nclass SvelteComponent {\n    $destroy() {\n        destroy_component(this, 1);\n        this.$destroy = noop;\n    }\n    $on(type, callback) {\n        const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n        callbacks.push(callback);\n        return () => {\n            const index = callbacks.indexOf(callback);\n            if (index !== -1)\n                callbacks.splice(index, 1);\n        };\n    }\n    $set($$props) {\n        if (this.$$set && !is_empty($$props)) {\n            this.$$.skip_bound = true;\n            this.$$set($$props);\n            this.$$.skip_bound = false;\n        }\n    }\n}\n\nfunction dispatch_dev(type, detail) {\n    document.dispatchEvent(custom_event(type, Object.assign({ version: '3.50.0' }, detail), { bubbles: true }));\n}\nfunction append_dev(target, node) {\n    dispatch_dev('SvelteDOMInsert', { target, node });\n    append(target, node);\n}\nfunction append_hydration_dev(target, node) {\n    dispatch_dev('SvelteDOMInsert', { target, node });\n    append_hydration(target, node);\n}\nfunction insert_dev(target, node, anchor) {\n    dispatch_dev('SvelteDOMInsert', { target, node, anchor });\n    insert(target, node, anchor);\n}\nfunction insert_hydration_dev(target, node, anchor) {\n    dispatch_dev('SvelteDOMInsert', { target, node, anchor });\n    insert_hydration(target, node, anchor);\n}\nfunction detach_dev(node) {\n    dispatch_dev('SvelteDOMRemove', { node });\n    detach(node);\n}\nfunction detach_between_dev(before, after) {\n    while (before.nextSibling && before.nextSibling !== after) {\n        detach_dev(before.nextSibling);\n    }\n}\nfunction detach_before_dev(after) {\n    while (after.previousSibling) {\n        detach_dev(after.previousSibling);\n    }\n}\nfunction detach_after_dev(before) {\n    while (before.nextSibling) {\n        detach_dev(before.nextSibling);\n    }\n}\nfunction listen_dev(node, event, handler, options, has_prevent_default, has_stop_propagation) {\n    const modifiers = options === true ? ['capture'] : options ? Array.from(Object.keys(options)) : [];\n    if (has_prevent_default)\n        modifiers.push('preventDefault');\n    if (has_stop_propagation)\n        modifiers.push('stopPropagation');\n    dispatch_dev('SvelteDOMAddEventListener', { node, event, handler, modifiers });\n    const dispose = listen(node, event, handler, options);\n    return () => {\n        dispatch_dev('SvelteDOMRemoveEventListener', { node, event, handler, modifiers });\n        dispose();\n    };\n}\nfunction attr_dev(node, attribute, value) {\n    attr(node, attribute, value);\n    if (value == null)\n        dispatch_dev('SvelteDOMRemoveAttribute', { node, attribute });\n    else\n        dispatch_dev('SvelteDOMSetAttribute', { node, attribute, value });\n}\nfunction prop_dev(node, property, value) {\n    node[property] = value;\n    dispatch_dev('SvelteDOMSetProperty', { node, property, value });\n}\nfunction dataset_dev(node, property, value) {\n    node.dataset[property] = value;\n    dispatch_dev('SvelteDOMSetDataset', { node, property, value });\n}\nfunction set_data_dev(text, data) {\n    data = '' + data;\n    if (text.wholeText === data)\n        return;\n    dispatch_dev('SvelteDOMSetData', { node: text, data });\n    text.data = data;\n}\nfunction validate_each_argument(arg) {\n    if (typeof arg !== 'string' && !(arg && typeof arg === 'object' && 'length' in arg)) {\n        let msg = '{#each} only iterates over array-like objects.';\n        if (typeof Symbol === 'function' && arg && Symbol.iterator in arg) {\n            msg += ' You can use a spread to convert this iterable into an array.';\n        }\n        throw new Error(msg);\n    }\n}\nfunction validate_slots(name, slot, keys) {\n    for (const slot_key of Object.keys(slot)) {\n        if (!~keys.indexOf(slot_key)) {\n            console.warn(`<${name}> received an unexpected slot \"${slot_key}\".`);\n        }\n    }\n}\nfunction validate_dynamic_element(tag) {\n    const is_string = typeof tag === 'string';\n    if (tag && !is_string) {\n        throw new Error('<svelte:element> expects \"this\" attribute to be a string.');\n    }\n}\nfunction validate_void_dynamic_element(tag) {\n    if (tag && is_void(tag)) {\n        throw new Error(`<svelte:element this=\"${tag}\"> is self-closing and cannot have content.`);\n    }\n}\n/**\n * Base class for Svelte components with some minor dev-enhancements. Used when dev=true.\n */\nclass SvelteComponentDev extends SvelteComponent {\n    constructor(options) {\n        if (!options || (!options.target && !options.$$inline)) {\n            throw new Error(\"'target' is a required option\");\n        }\n        super();\n    }\n    $destroy() {\n        super.$destroy();\n        this.$destroy = () => {\n            console.warn('Component was already destroyed'); // eslint-disable-line no-console\n        };\n    }\n    $capture_state() { }\n    $inject_state() { }\n}\n/**\n * Base class to create strongly typed Svelte components.\n * This only exists for typing purposes and should be used in `.d.ts` files.\n *\n * ### Example:\n *\n * You have component library on npm called `component-library`, from which\n * you export a component called `MyComponent`. For Svelte+TypeScript users,\n * you want to provide typings. Therefore you create a `index.d.ts`:\n * ```ts\n * import { SvelteComponentTyped } from \"svelte\";\n * export class MyComponent extends SvelteComponentTyped<{foo: string}> {}\n * ```\n * Typing this makes it possible for IDEs like VS Code with the Svelte extension\n * to provide intellisense and to use the component like this in a Svelte file\n * with TypeScript:\n * ```svelte\n * <script lang=\"ts\">\n * \timport { MyComponent } from \"component-library\";\n * </script>\n * <MyComponent foo={'bar'} />\n * ```\n *\n * #### Why not make this part of `SvelteComponent(Dev)`?\n * Because\n * ```ts\n * class ASubclassOfSvelteComponent extends SvelteComponent<{foo: string}> {}\n * const component: typeof SvelteComponent = ASubclassOfSvelteComponent;\n * ```\n * will throw a type error, so we need to separate the more strictly typed class.\n */\nclass SvelteComponentTyped extends SvelteComponentDev {\n    constructor(options) {\n        super(options);\n    }\n}\nfunction loop_guard(timeout) {\n    const start = Date.now();\n    return () => {\n        if (Date.now() - start > timeout) {\n            throw new Error('Infinite loop detected');\n        }\n    };\n}\n\nexport { HtmlTag, HtmlTagHydration, SvelteComponent, SvelteComponentDev, SvelteComponentTyped, SvelteElement, action_destroyer, add_attribute, add_classes, add_flush_callback, add_location, add_render_callback, add_resize_listener, add_styles, add_transform, afterUpdate, append, append_dev, append_hydration, append_hydration_dev, append_styles, append_stylesheet, assign, attr, attr_dev, attribute_to_object, beforeUpdate, bind, binding_callbacks, blank_object, bubble, check_outros, children, claim_component, claim_element, claim_html_tag, claim_space, claim_svg_element, claim_text, clear_loops, component_subscribe, compute_rest_props, compute_slots, createEventDispatcher, create_animation, create_bidirectional_transition, create_component, create_in_transition, create_out_transition, create_slot, create_ssr_component, current_component, custom_event, dataset_dev, debug, destroy_block, destroy_component, destroy_each, detach, detach_after_dev, detach_before_dev, detach_between_dev, detach_dev, dirty_components, dispatch_dev, each, element, element_is, empty, end_hydrating, escape, escape_attribute_value, escape_object, exclude_internal_props, fix_and_destroy_block, fix_and_outro_and_destroy_block, fix_position, flush, getAllContexts, getContext, get_all_dirty_from_scope, get_binding_group_value, get_current_component, get_custom_elements_slots, get_root_for_style, get_slot_changes, get_spread_object, get_spread_update, get_store_value, globals, group_outros, handle_promise, hasContext, has_prop, identity, init, insert, insert_dev, insert_hydration, insert_hydration_dev, intros, invalid_attribute_name_character, is_client, is_crossorigin, is_empty, is_function, is_promise, is_void, listen, listen_dev, loop, loop_guard, merge_ssr_styles, missing_component, mount_component, noop, not_equal, now, null_to_empty, object_without_properties, onDestroy, onMount, once, outro_and_destroy_block, prevent_default, prop_dev, query_selector_all, raf, run, run_all, safe_not_equal, schedule_update, select_multiple_value, select_option, select_options, select_value, self, setContext, set_attributes, set_current_component, set_custom_element_data, set_data, set_data_dev, set_input_type, set_input_value, set_now, set_raf, set_store_value, set_style, set_svg_attributes, space, spread, src_url_equal, start_hydrating, stop_propagation, subscribe, svg_element, text, tick, time_ranges_to_array, to_number, toggle_class, transition_in, transition_out, trusted, update_await_block_branch, update_keyed_each, update_slot, update_slot_base, validate_component, validate_dynamic_element, validate_each_argument, validate_each_keys, validate_slots, validate_store, validate_void_dynamic_element, xlink_attr };\n","/**\r\n* @param eventName - The endpoint eventname to target\r\n* @param data - Data you wish to send in the NUI Callback\r\n* @return returnData - A promise for the data sent back by the NuiCallbacks CB argument\r\n*/\r\nconst identity = atob(\"UmVuZXdlZC1CYW5raW5n\");\r\nexport async function fetchNui(eventName, data = {}) {\r\n    const options = {\r\n        method: \"post\",\r\n        headers: {\r\n            \"Content-Type\": \"application/json; charset=UTF-8\",\r\n        },\r\n        body: JSON.stringify(data),\r\n    };\r\n    const resp = await fetch(`https://${identity}/${eventName}`, options);\r\n    return await resp.json();\r\n}\r\n","import { noop, safe_not_equal, subscribe, run_all, is_function } from '../internal/index.mjs';\nexport { get_store_value as get } from '../internal/index.mjs';\n\nconst subscriber_queue = [];\n/**\n * Creates a `Readable` store that allows reading by subscription.\n * @param value initial value\n * @param {StartStopNotifier}start start and stop notifications for subscriptions\n */\nfunction readable(value, start) {\n    return {\n        subscribe: writable(value, start).subscribe\n    };\n}\n/**\n * Create a `Writable` store that allows both updating and reading by subscription.\n * @param {*=}value initial value\n * @param {StartStopNotifier=}start start and stop notifications for subscriptions\n */\nfunction writable(value, start = noop) {\n    let stop;\n    const subscribers = new Set();\n    function set(new_value) {\n        if (safe_not_equal(value, new_value)) {\n            value = new_value;\n            if (stop) { // store is ready\n                const run_queue = !subscriber_queue.length;\n                for (const subscriber of subscribers) {\n                    subscriber[1]();\n                    subscriber_queue.push(subscriber, value);\n                }\n                if (run_queue) {\n                    for (let i = 0; i < subscriber_queue.length; i += 2) {\n                        subscriber_queue[i][0](subscriber_queue[i + 1]);\n                    }\n                    subscriber_queue.length = 0;\n                }\n            }\n        }\n    }\n    function update(fn) {\n        set(fn(value));\n    }\n    function subscribe(run, invalidate = noop) {\n        const subscriber = [run, invalidate];\n        subscribers.add(subscriber);\n        if (subscribers.size === 1) {\n            stop = start(set) || noop;\n        }\n        run(value);\n        return () => {\n            subscribers.delete(subscriber);\n            if (subscribers.size === 0) {\n                stop();\n                stop = null;\n            }\n        };\n    }\n    return { set, update, subscribe };\n}\nfunction derived(stores, fn, initial_value) {\n    const single = !Array.isArray(stores);\n    const stores_array = single\n        ? [stores]\n        : stores;\n    const auto = fn.length < 2;\n    return readable(initial_value, (set) => {\n        let inited = false;\n        const values = [];\n        let pending = 0;\n        let cleanup = noop;\n        const sync = () => {\n            if (pending) {\n                return;\n            }\n            cleanup();\n            const result = fn(single ? values[0] : values, set);\n            if (auto) {\n                set(result);\n            }\n            else {\n                cleanup = is_function(result) ? result : noop;\n            }\n        };\n        const unsubscribers = stores_array.map((store, i) => subscribe(store, (value) => {\n            values[i] = value;\n            pending &= ~(1 << i);\n            if (inited) {\n                sync();\n            }\n        }, () => {\n            pending |= (1 << i);\n        }));\n        inited = true;\n        sync();\n        return function stop() {\n            run_all(unsubscribers);\n            cleanup();\n        };\n    });\n}\n\nexport { derived, readable, writable };\n","import { writable } from \"svelte/store\";\r\nexport const visibility = writable(false);\r\nexport const loading = writable(false);\r\nexport const notify = writable(\"\");\r\nexport let activeAccount = writable(null);\r\nexport const atm = writable(false);\r\nexport let popupDetails = writable({\r\n    account: {},\r\n    actionType: \"\",\r\n});\r\nexport const accounts = writable([]);\r\nexport const translations = writable([]);\r\n","import { onMount, onDestroy } from \"svelte\";\r\nexport function useNuiEvent(action, handler) {\r\n    const eventListener = (event) => {\r\n        event.data.action === action && handler(event.data);\r\n    };\r\n    onMount(() => window.addEventListener(\"message\", eventListener));\r\n    onDestroy(() => window.removeEventListener(\"message\", eventListener));\r\n}\r\n","<script lang=\"ts\">\r\n  import { fetchNui } from '../utils/fetchNui';\r\n  import { onMount } from 'svelte';\r\n  import { \r\n    visibility,\r\n    accounts,\r\n    activeAccount,\r\n    loading,\r\n    notify,\r\n    popupDetails,\r\n    atm,\r\n    translations\r\n  } from '../store/stores';\r\n  import { useNuiEvent } from '../utils/useNuiEvent';\r\n  let isVisible: boolean;\r\n\r\n  visibility.subscribe(visible => {\r\n    isVisible = visible;\r\n  });\r\n\r\n  useNuiEvent<any>('setVisible', data => {\r\n    accounts.set(data.accounts);\r\n    activeAccount.update(() => data.accounts[0].id)\r\n    visibility.set(data.status);\r\n    loading.set(data.loading);\r\n    atm.set(data.atm);\r\n  })\r\n\r\n  useNuiEvent<any>('setLoading', data => {\r\n    loading.set(data.status);\r\n  })\r\n\r\n  useNuiEvent<any>('notify', data => {\r\n    notify.set(data.status);\r\n    setTimeout(() => {\r\n      notify.set(\"\");\r\n    }, 3500);\r\n  })\r\n\r\n  useNuiEvent<any>(\"updateLocale\", data => {\r\n    translations.set(data.translations);\r\n  })\r\n  \r\n  onMount(() => {\r\n    const keyHandler = (e: KeyboardEvent) => {\r\n      if (isVisible && ['Escape'].includes(e.code)) {\r\n        fetchNui('closeInterface');\r\n        visibility.set(false);\r\n        popupDetails.update((val) => ({\r\n          ...val,\r\n          actionType: \"\",\r\n        }));\r\n      }\r\n    };\r\n\r\n    window.addEventListener('keydown', keyHandler);\r\n    return () => window.removeEventListener('keydown', keyHandler);\r\n  });\r\n</script>\r\n\r\n{#if isVisible}\r\n  <slot />\r\n{/if}\r\n","export const isEnvBrowser = () => !window.invokeNative;\r\nexport function formatMoney(number) {\r\n    return number.toLocaleString('da-DK', { style: 'currency', currency: 'DKK' });\r\n}\r\n","import { isEnvBrowser } from \"./misc\";\r\n/**\r\n * Emulates dispatching an event using SendNuiMessage in the lua scripts.\r\n * This is used when developing in browser\r\n *\r\n * @param events - The event you want to cover\r\n * @param timer - How long until it should trigger (ms)\r\n */\r\nexport const debugData = (events, timer = 1000) => {\r\n    if (isEnvBrowser()) {\r\n        for (const event of events) {\r\n            setTimeout(() => {\r\n                window.dispatchEvent(new MessageEvent(\"message\", {\r\n                    data: {\r\n                        action: event.action,\r\n                        data: event.data,\r\n                    },\r\n                }));\r\n            }, timer);\r\n        }\r\n    }\r\n};\r\n","<script lang=\"ts\">\r\n    import { accounts, activeAccount, popupDetails, atm, translations } from \"../../store/stores\";\r\n    import { formatMoney } from \"../../utils/misc\";\r\n    export let account:any;\r\n\r\n    function handleAccountClick(id: any) {\r\n        activeAccount.update(() => id);\r\n    };\r\n\r\n    let isAtm: boolean;\r\n    function handleButton(id:string, type:string) {\r\n        let account = $accounts.find((accountItem: any) => id === accountItem.id);\r\n        popupDetails.update(() => ({ actionType: type, account }));\r\n    }\r\n\r\n    atm.subscribe((usingAtm: boolean) => {\r\n        isAtm = usingAtm;\r\n    });\r\n</script>\r\n\r\n<section class=\"account\" on:click={()=>handleAccountClick(account.id)}>\r\n    <h4>\r\n        {account.type}{$translations.account}/ {account.id}\r\n    </h4>\r\n    <h5>\r\n        {account.type}{$translations.account}<br />\r\n        <span>{account.name}</span>\r\n    </h5>\r\n\r\n    <div class=\"price\">\r\n        <strong>{formatMoney(account.amount)}</strong> <br />\r\n        <span>{$translations.balance}</span>\r\n    </div>\r\n\r\n    <div class=\"btns-group\">\r\n        {#if !account.isFrozen}\r\n            {#if !isAtm}\r\n                <button class=\"btn btn-green\" on:click={() => handleButton(account.id, \"deposit\")}>{$translations.deposit_but}</button>\r\n            {/if}\r\n            <button class=\"btn btn-orange\" on:click={() => handleButton(account.id, \"withdraw\")}>{$translations.withdraw_but}</button>\r\n            <button class=\"btn btn-grey\" on:click={() => handleButton(account.id, \"transfer\")}>{$translations.transfer_but}</button>\r\n        {:else}\r\n            {$translations.frozen}\r\n        {/if}\r\n    </div>\r\n</section>\r\n\r\n<style>\r\n    .account {\r\n        background-color: var(--clr-primary);\r\n        padding: 0.6rem;\r\n        border: 3px solid #777;\r\n        border-radius: 3px;\r\n        cursor: pointer;\r\n    }\r\n    .account:not(:last-child) {\r\n        margin-bottom: 1.5rem;\r\n    }\r\n\r\n    h4 {\r\n        font-size: 1.5rem;\r\n        margin-bottom: 0.5rem;\r\n    }\r\n    h5 {\r\n        font-size: 1.2rem;\r\n    }\r\n    h5 span {\r\n        margin-top: 0.3rem;\r\n    }\r\n\r\n    .price {\r\n        text-align: right;\r\n        margin-bottom: 1rem;\r\n    }\r\n    .price strong {\r\n        font-size: 1.6rem;\r\n    }\r\n\r\n    .btns-group {\r\n        display: flex;\r\n        justify-content: space-between;\r\n    }\r\n</style>\r\n","<script lang=\"ts\">\r\n    import { accounts, translations } from \"../../store/stores\";\r\n    import AccountListItem from \"./AccountListItem.svelte\";\r\n</script>\r\n\r\n<aside>\r\n    <h3 class=\"heading\">{$translations.accounts}</h3>\r\n\r\n    <section class=\"scroller\">\r\n        {#each $accounts as account (account.id)}\r\n            <AccountListItem {account} />\r\n        {/each}\r\n    </section>\r\n</aside>\r\n\r\n<style>\r\n    aside {\r\n        flex: 0 0 25%;\r\n    }\r\n</style>\r\n","<script lang=\"ts\">\r\n    export let transaction: any;\r\n    import { formatMoney } from \"../../utils/misc\";\r\n    import { translations } from \"../../store/stores\";\r\n</script>\r\n\r\n<section class=\"transaction\">\r\n    <h5>\r\n        <span>\r\n            {transaction.title}\r\n            [{transaction.trans_type.toUpperCase()}]\r\n        </span>\r\n        <span>{transaction.trans_id}</span>\r\n    </h5>\r\n    <h4>\r\n        <span class:withdraw={transaction.trans_type === \"withdraw\"}>\r\n            {#if transaction.trans_type === \"withdraw\"}\r\n                -\r\n            {:else}\r\n                &nbsp;\r\n            {/if}\r\n            {formatMoney(transaction.amount)}\r\n        </span>\r\n        <span> {transaction.receiver} </span>\r\n        <span>{transaction.time} <br /> {transaction.issuer}</span>\r\n    </h4>\r\n\r\n    <h6>\r\n        {$translations.message} <br />\r\n        {transaction.message}\r\n    </h6>\r\n</section>\r\n\r\n<style>\r\n    .transaction {\r\n        background-color: var(--clr-primary-light);\r\n        padding: 1rem;\r\n        border-radius: 2px;\r\n        font-size: 1.5rem;\r\n        font-weight: 300;\r\n        border: 3px solid var(--clr-primary-light);\r\n    }\r\n\r\n    .transaction:not(:last-child) {\r\n        margin-bottom: 1.5rem;\r\n    }\r\n\r\n    .transaction h5 {\r\n        display: flex;\r\n        justify-content: space-between;\r\n        padding-bottom: 0.5rem;\r\n        margin-bottom: 1rem;\r\n        border-bottom: 3px solid #fff;\r\n    }\r\n\r\n    .transaction h4 {\r\n        display: flex;\r\n        justify-content: space-between;\r\n        font-size: 1.2rem;\r\n        margin-bottom: 2rem;\r\n    }\r\n    .transaction h4 span:first-child {\r\n        font-size: 1.4rem;\r\n        color: var(--clr-green);\r\n    }\r\n    .transaction h4 span.withdraw {\r\n        color: var(--clr-orange);\r\n    }\r\n    .transaction h4 span:nth-child(2) {\r\n        margin-right: auto;\r\n        margin-left: 15rem;\r\n    }\r\n    .transaction h6 {\r\n        color: #74888f;\r\n        padding-bottom: 0.5rem;\r\n        border-bottom: 2px dotted;\r\n        margin: 1rem 0 1.5rem;\r\n    }\r\n    .transaction h6 span {\r\n        margin-top: 0.5rem;\r\n    }\r\n</style>\r\n","<script lang=\"ts\">\r\n    import { accounts, activeAccount, translations } from \"../../store/stores\";\r\n    import AccountTransactionItem from \"./AccountTransactionItem.svelte\";\r\n\r\n    $: account = $accounts.find((accountItem: any) => $activeAccount === accountItem.id);\r\n</script>\r\n\r\n<section class=\"transactions-container\">\r\n    <h3 class=\"heading\">\r\n        <span>{$translations.transactions}</span>\r\n\r\n        <div>\r\n            <img src=\"./img/bank.png\" alt=\"bang icon\" />\r\n            <span>{$translations.bank_name}</span>\r\n        </div>\r\n    </h3>\r\n\r\n    <section class=\"scroller\">\r\n        {#if account}\r\n            {#each account.transactions as transaction (transaction.trans_id)}\r\n                <AccountTransactionItem {transaction}/>\r\n            {/each}\r\n        {:else}\r\n            {$translations.select_account}\r\n        {/if}\r\n    </section>\r\n</section>\r\n\r\n<style>\r\n    .transactions-container {\r\n        flex: 1 1 75%;\r\n        transform: translateY(-0.6rem);\r\n    }\r\n\r\n    h3 {\r\n        display: flex;\r\n        justify-content: space-between;\r\n    }\r\n\r\n    h3 div {\r\n        display: flex;\r\n        align-items: center;\r\n    }\r\n    h3 img {\r\n        width: 3rem;\r\n        margin-right: 1rem;\r\n    }\r\n\r\n    /* ------------------------- */\r\n</style>\r\n","<script lang=\"ts\">\r\n    import AccountsList from \"./Accounts/AccountsList.svelte\";\r\n    import AccountTransactionsList from \"./Accounts/AccountTransactionsList.svelte\";\r\n    import { accounts, translations } from '../store/stores';\r\n</script>\r\n\r\n<div class=\"main\">\r\n    <section>\r\n        <AccountsList />\r\n        <AccountTransactionsList />\r\n    </section>\r\n    <h5>{$translations.cash}{$accounts[0].cash}</h5>\r\n</div>\r\n\r\n<style>\r\n    .main {\r\n        overflow: hidden;\r\n        width: 90%;\r\n        height: 90%;\r\n        bottom: 5%;\r\n        left: 5%;\r\n        padding: 1rem;\r\n        position: absolute;\r\n        background-color: rgb(32, 41, 48);\r\n        border-radius: 5px;\r\n        background-size: cover;\r\n        background-position: center;\r\n        opacity: 1;\r\n    }\r\n\r\n    section {\r\n        display: flex;\r\n        gap: 4rem;\r\n        height: calc(100% - 2rem);\r\n    }\r\n    h5 {\r\n        font-size: 1.4rem;\r\n    }\r\n</style>\r\n","<script lang=\"ts\">\r\n    import { accounts, activeAccount, popupDetails, loading, translations } from \"../store/stores\";\r\n    import {fetchNui} from \"../utils/fetchNui\"\r\n    let amount: number = 0;\r\n    let comment: string = \"\";\r\n    let stateid: string = \"\";\r\n    $: account = $accounts.find((accountItem: any) => $activeAccount === accountItem.id);\r\n\r\n    function closePopup() {\r\n        popupDetails.update((val: any) => ({\r\n            ...val,\r\n            actionType: \"\"\r\n        }));\r\n    }\r\n\r\n    function submitInput() {\r\n        loading.set(true);\r\n        fetchNui($popupDetails.actionType, {fromAccount: $popupDetails.account.id, amount: amount, comment: comment, stateid: stateid}).then(retData => {\r\n            setTimeout(() => {\r\n                if (retData !== false){\r\n                    accounts.set(retData);\r\n                }\r\n                loading.set(false);\r\n            }, 1000);\r\n        })\r\n        closePopup();\r\n    }\r\n</script>\r\n\r\n<section class=\"popup-container\">\r\n    <section class=\"popup-content\">\r\n        <h2> {$popupDetails.account.type}{$translations.account}/ {$popupDetails.account.id}</h2>\r\n        <form action=\"#\">\r\n            <div class=\"form-row\">\r\n                <label for=\"amount\">{$translations.amount}</label>\r\n                <input bind:value={amount} type=\"number\" name=\"amount\" id=\"amount\" placeholder=\"0\" />\r\n            </div>\r\n\r\n            <div class=\"form-row\">\r\n                <label for=\"comment\">{$translations.comment}</label>\r\n                <input bind:value={comment} type=\"text\" name=\"comment\" id=\"comment\" placeholder=\"Kommentar\" />\r\n            </div>\r\n\r\n            {#if $popupDetails.actionType === \"transfer\"}\r\n                <div class=\"form-row\">\r\n                    <label for=\"stateId\">{$translations.transfer}</label>\r\n                    <input bind:value={stateid} type=\"text\" name=\"stateId\" id=\"stateId\" placeholder=\"#\" />\r\n                </div>\r\n            {/if}\r\n\r\n            <div class=\"btns-group\">\r\n                <button type=\"button\" class=\"btn btn-orange\" on:click={closePopup}>{$translations.cancel}</button>\r\n                <button type=\"button\" class=\"btn btn-green\" on:click={() => submitInput()}>{$translations.confirm}</button>\r\n            </div>\r\n        </form>\r\n    </section>\r\n</section>\r\n\r\n<style>\r\n    .popup-container {\r\n        position: fixed;\r\n        top: 0;\r\n        left: 0;\r\n        bottom: 0;\r\n        right: 0;\r\n        background-color: rgba(255, 255, 255, 0.3);\r\n\r\n        display: flex;\r\n        align-items: center;\r\n        justify-content: center;\r\n    }\r\n\r\n    .popup-content {\r\n        max-width: 50rem;\r\n        width: 100%;\r\n        background-color: var(--clr-primary);\r\n        padding: 5rem;\r\n        border-radius: 1rem;\r\n    }\r\n\r\n    h2 {\r\n        margin-bottom: 3rem;\r\n        text-align: center;\r\n        font-size: 2rem;\r\n    }\r\n\r\n    .form-row {\r\n        display: flex;\r\n        flex-direction: column;\r\n        gap: 0.5rem;\r\n        color: var(--clr-grey);\r\n        margin-bottom: 2rem;\r\n    }\r\n    .form-row label,\r\n    .form-row input {\r\n        font-size: 1.4rem;\r\n        color: inherit;\r\n    }\r\n\r\n    .form-row input {\r\n        padding: 0.8rem 0;\r\n        background-color: transparent;\r\n        border: none;\r\n        border-bottom: 1px solid;\r\n    }\r\n</style>\r\n","<section class=\"loading-container\">\r\n    <section class=\"loading-content\">\r\n        <div class=\"loading-spinner\">\r\n            <div></div>\r\n            <div></div>\r\n            <div></div>\r\n            <div></div>\r\n            <div></div>\r\n            <div></div>\r\n            <div></div>\r\n            <div></div>\r\n            <div></div>\r\n            <div></div>\r\n            <div></div>\r\n            <div></div>\r\n        </div>\r\n    </section>\r\n</section>\r\n\r\n<style>\r\n    .loading-container {\r\n        position: fixed;\r\n        top: 0;\r\n        left: 0;\r\n        bottom: 0;\r\n        right: 0;\r\n        display: flex;\r\n        align-items: center;\r\n        justify-content: center;\r\n    }\r\n\r\n    .loading-content {\r\n        max-width: 50rem;\r\n        max-height: 25rem;\r\n        width: 100%;\r\n        height: 100%;\r\n        background-color: var(--clr-primary);\r\n        padding: 5rem;\r\n        border-radius: 1rem;\r\n\r\n    }\r\n\r\n    .loading-spinner {\r\n        color: official;\r\n        display: inline-block;\r\n        position: relative;\r\n        width: 80px;\r\n        height: 80px;\r\n        left: 40%;\r\n        top: 25%;\r\n    }\r\n    .loading-spinner div {\r\n        transform-origin: 40px 40px;\r\n        animation: loading-spinner 1.2s linear infinite;\r\n    }\r\n    .loading-spinner div:after {\r\n        content: \" \";\r\n        display: block;\r\n        position: absolute;\r\n        top: 3px;\r\n        left: 37px;\r\n        width: 6px;\r\n        height: 18px;\r\n        border-radius: 20%;\r\n        background: #fff;\r\n    }\r\n    .loading-spinner div:nth-child(1) {\r\n        transform: rotate(0deg);\r\n        animation-delay: -1.1s;\r\n    }\r\n    .loading-spinner div:nth-child(2) {\r\n        transform: rotate(30deg);\r\n        animation-delay: -1s;\r\n    }\r\n    .loading-spinner div:nth-child(3) {\r\n        transform: rotate(60deg);\r\n        animation-delay: -0.9s;\r\n    }\r\n    .loading-spinner div:nth-child(4) {\r\n        transform: rotate(90deg);\r\n        animation-delay: -0.8s;\r\n    }\r\n    .loading-spinner div:nth-child(5) {\r\n        transform: rotate(120deg);\r\n        animation-delay: -0.7s;\r\n    }\r\n    .loading-spinner div:nth-child(6) {\r\n        transform: rotate(150deg);\r\n        animation-delay: -0.6s;\r\n    }\r\n    .loading-spinner div:nth-child(7) {\r\n        transform: rotate(180deg);\r\n        animation-delay: -0.5s;\r\n    }\r\n    .loading-spinner div:nth-child(8) {\r\n        transform: rotate(210deg);\r\n        animation-delay: -0.4s;\r\n    }\r\n    .loading-spinner div:nth-child(9) {\r\n        transform: rotate(240deg);\r\n        animation-delay: -0.3s;\r\n    }\r\n    .loading-spinner div:nth-child(10) {\r\n        transform: rotate(270deg);\r\n        animation-delay: -0.2s;\r\n    }\r\n    .loading-spinner div:nth-child(11) {\r\n        transform: rotate(300deg);\r\n        animation-delay: -0.1s;\r\n    }\r\n    .loading-spinner div:nth-child(12) {\r\n        transform: rotate(330deg);\r\n        animation-delay: 0s;\r\n    }\r\n    @keyframes loading-spinner {\r\n        0% {\r\n            opacity: 1;\r\n        }\r\n        100% {\r\n            opacity: 0;\r\n        }\r\n    }\r\n\r\n</style>\r\n","<script>\r\n    import { notify } from \"../store/stores\";\r\n</script>\r\n\r\n<section class=\"notificaion-container\">\r\n    <section class=\"notificaion-content\">\r\n        <i class=\"start-icon  fa fa-info-circle faa-shake animated fa-2x\" />\r\n        <strong class=\"font__weight-bold\" style=\"font-size:0.69vw;\">{$notify}</strong> \r\n    </section>\r\n</section>\r\n\r\n<style>\r\n    .notificaion-container {\r\n        width: 15%;\r\n        box-sizing: border-box;\r\n        padding: 10px 8px;\r\n        margin: 5px 0px;\r\n        position: absolute;\r\n        left: 5%;\r\n        top: 4%;\r\n    }\r\n    .notificaion-content {\r\n        background-color: var(--clr-primary);\r\n        padding: 2rem;\r\n        border-radius: 1rem;\r\n        font-size: 1em;\r\n    }\r\n</style>\r\n","<script lang=\"ts\">\r\n    import VisibilityProvider from \"./providers/VisibilityProvider.svelte\";\r\n    import { debugData } from \"./utils/debugData\";\r\n    import AccountsContainer from \"./components/AccountsContainer.svelte\";\r\n    import Popup from \"./components/Popup.svelte\";\r\n    import Loading from \"./components/Loading.svelte\";\r\n    import Notification from \"./components/Notification.svelte\";\r\n    import { popupDetails, loading, notify } from \"./store/stores\";\r\n\r\n    debugData([\r\n        {\r\n            action: \"setVisible\",\r\n            data: true,\r\n        },\r\n    ]);\r\n</script>\r\n\r\n<svelte:head>\r\n    <link rel=\"stylesheet\" href=\"https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.1.2/css/all.min.css\" integrity=\"sha512-1sCRPdkRXhBV2PBLUdRb4tMg1w2YPf37qatUFeS7zlBy7jJI8Lf4VHwWfZZfpXtYSLy85pkm9GaYVYMfw5BC1A==\" crossorigin=\"anonymous\" 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\ No newline at end of file
diff --git a/resources/[renewed]/Renewed-Banking/web/public/global.css b/resources/[renewed]/Renewed-Banking/web/public/global.css
new file mode 100644
index 0000000..6f5f508
--- /dev/null
+++ b/resources/[renewed]/Renewed-Banking/web/public/global.css
@@ -0,0 +1,125 @@
+:root {
+    --clr-primary: #1e3956;
+    --clr-primary-light: #2e475d;
+    --clr-primary-dark: transparant;
+    --clr-green: #93f074;
+    --clr-orange: #f5a067;
+    --clr-grey: #dfe1d6;
+    --font-family: "Roboto", sans-serif;
+}
+
+* {
+    margin: 0;
+    padding: 0;
+    box-sizing: border-box;
+    outline: none;
+}
+
+a,
+img,
+button,
+input,
+label,
+select,
+span,
+i {
+    display: inline-block;
+}
+
+a {
+    text-decoration: none;
+    color: inherit;
+}
+
+ul {
+    list-style: none;
+}
+
+img {
+    width: 100%;
+    height: 100%;
+}
+
+html {
+    font-size: 62.5%;
+}
+
+body {
+    min-height: 100vh;
+    font-family: var(--font-family);
+    background-color: var(--clr-primary-dark);
+    color: #fff;
+}
+
+h3.heading {
+    font-size: 1.7rem;
+    margin-bottom: 2.2rem;
+    /*margin-left: 2%;*/
+}
+
+.btn {
+    text-decoration: none;
+    text-transform: uppercase;
+    border: none;
+    border-radius: 5px;
+    cursor: pointer;
+    font-size: 1rem;
+    padding: 0.6rem 1rem;
+    transition: 0.25s;
+    color: #000;
+}
+
+.btn-grey {
+    background-color: var(--clr-grey);
+    border: 2px solid var(--clr-grey);
+}
+
+.btn-orange {
+    background-color: var(--clr-orange);
+    border: 2px solid var(--clr-orange);
+}
+
+.btn-green {
+    background-color: var(--clr-green);
+    border: 2px solid var(--clr-green);
+}
+
+.btn-grey:is(:hover, :focus, :focus-within) {
+    color: #000;
+    border: 2px solid #51515183;
+    background-color: var(--clr-grey);
+}
+
+.btn-orange:is(:hover, :focus, :focus-within) {
+    background-color: var(--clr-orange);
+    color: #000;
+    border: 2px solid #51515183;
+}
+
+.btn-green:is(:hover, :focus, :focus-within) {
+    background-color: var(--clr-green);
+    color: #000;
+    border: 2px solid #51515183;
+}
+
+.scroller {
+    --size: 3rem;
+    overflow-y: scroll;
+    margin: auto 0;
+    height: calc(100% - 10rem);
+    margin-top: calc(var(--size) / 2);
+}
+
+.scroller::-webkit-scrollbar {
+    display: none;
+}
+
+
+/* Hide scrollbar for IE, Edge and Firefox */
+
+.scroller {
+    -ms-overflow-style: none;
+    /* IE and Edge */
+    scrollbar-width: none;
+    /* Firefox */
+}
\ No newline at end of file
diff --git a/resources/[renewed]/Renewed-Banking/web/public/img/bank.png b/resources/[renewed]/Renewed-Banking/web/public/img/bank.png
new file mode 100644
index 0000000..b6c6f30
Binary files /dev/null and b/resources/[renewed]/Renewed-Banking/web/public/img/bank.png differ
diff --git a/resources/[renewed]/Renewed-Banking/web/public/index.html b/resources/[renewed]/Renewed-Banking/web/public/index.html
new file mode 100644
index 0000000..d169af3
--- /dev/null
+++ b/resources/[renewed]/Renewed-Banking/web/public/index.html
@@ -0,0 +1,23 @@
+<!DOCTYPE html>
+<html lang="en">
+    <head>
+        <meta charset="utf-8" />
+        <meta name="viewport" content="width=device-width,initial-scale=1" />
+
+        <link rel="preconnect" href="https://fonts.googleapis.com" />
+        <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
+        <link
+            href="https://fonts.googleapis.com/css2?family=Roboto:wght@100;300;400;500;700;900&display=swap"
+            rel="stylesheet"
+        />
+
+        <link rel="stylesheet" href="./global.css" />
+        <link rel="stylesheet" href="./build/bundle.css" />
+
+        <script defer src="./build/bundle.js"></script>
+
+        <title>Svelte app</title>
+    </head>
+
+    <body></body>
+</html>
diff --git a/resources/[renewed]/Renewed-Weaponscarry/LICENSE b/resources/[renewed]/Renewed-Weaponscarry/LICENSE
new file mode 100644
index 0000000..f288702
--- /dev/null
+++ b/resources/[renewed]/Renewed-Weaponscarry/LICENSE
@@ -0,0 +1,674 @@
+                    GNU GENERAL PUBLIC LICENSE
+                       Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
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+possible use to the public, the best way to achieve this is to make it
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+
+  To do so, attach the following notices to the program.  It is safest
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+    Copyright (C) <year>  <name of author>
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+    it under the terms of the GNU General Public License as published by
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+    (at your option) any later version.
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+
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+if any, to sign a "copyright disclaimer" for the program, if necessary.
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+<https://www.gnu.org/licenses/>.
+
+  The GNU General Public License does not permit incorporating your program
+into proprietary programs.  If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
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diff --git a/resources/[renewed]/Renewed-Weaponscarry/README.md b/resources/[renewed]/Renewed-Weaponscarry/README.md
new file mode 100644
index 0000000..516d882
--- /dev/null
+++ b/resources/[renewed]/Renewed-Weaponscarry/README.md
@@ -0,0 +1,94 @@
+# Renewed Weapons and Carry Script
+<a href='https://ko-fi.com/FjamZoo' target='_blank'><img height='35' style='border:0px;height:46px;' src='https://az743702.vo.msecnd.net/cdn/kofi3.png?v=0' border='0' alt='Buy Me a Coffee at ko-fi.com' />
+</a>
+
+[Renewed Discord](https://discord.gg/P3RMrbwA8n)
+
+# Description
+
+Welcome to Renewed Weapons and Carry Script, this script allows user to define Player slots when it comes to weapons / items on the players back along with a few other features such as.
+
+Carrying items that can affect how the player reacts such as stopping them from sprint, getting in vehicles and much more!
+
+[Preview](https://streamable.com/deh7tk)
+
+# How to install
+Step 3 and 4 are skippable if you do not use qb-apartments or dont use qb-apartments with routing buckets
+
+1. Download the latest version of the script
+2. Extract the files to your server root directory
+3. Head over to your qb-apartments and add this `exports['Renewed-Weaponscarry']:toggleProps()` to line 256 right under Wait(250) in the function EnterApartment
+4. Now scroll down till you find `local function LeaveApartment` and past this right under it around line 317 `exports['Renewed-Weaponscarry']:toggleProps()`
+5. Add the following line to your server.cfg file `ensure Renewed-Weaponscarry`
+6. ENJOY!
+
+# Additional Information // Exports
+
+1. `exports["Renewed-Weaponscarry"]:GetPlayerCarryItems()` - Returns a table of all the items the player is carrying
+
+2. `exports["Renewed-Weaponscarry"]:toggleProps()` - Toggles the props for the player and wont load them untill they are toggled back on OR if they are in their apartments
+
+3. `exports["Renewed-Weaponscarry"]:refreshProps()` - Refreshes the props for the player toggle this at at the END of your refreshskin events to make sure the props get removed and refreshed the proper way
+
+4. `exports["Renewed-Weaponscarry"]:isCarryingObject()` - Returns true if the player is carrying an any item
+
+5. `exports["Renewed-Weaponscarry"]:makeObjectBusy(item, toggle)` - This acts as if the particular item was removed or used by the player, this is useful for items that can be used multiple times such as a fishing rod, this would allow the player to when they start using the rod for it to be removed on the back untill they are done using it
+
+6. `exports["Renewed-Weaponscarry"]:carryProp(item)` - Acts as if the player was given x item to carry, this DOES NOT work with weapons on back ONLY CARRYABLE items
+
+7. `exports["Renewed-Weaponscarry"]:removeProp(item)` - Acts as if x item was removed from the player, this DOES NOT work with weapons on back ONLY CARRYABLE items
+
+8. `exports["Renewed-Weaponscarry"]:isCarryingAnObject(item)` - Returns true if the players is carrying a specific item
+
+# How to add new Items
+
+Here's everything you need to know about adding new items to the script
+
+## Creating a new Player Slot
+First off you would need to create a new player slot, this is done by adding a new line to the `local PlayerSlots` table, here's an example of how it would look like
+
+```lua
+    [6] = { -- More contraband that will be on a player somewhere
+        [1] = {bone = 24817, x = -0.38, y = -0.24, z = 0.15, xr = 0.0, yr = 92.0, zr = -13.0},
+        [2] = {bone = 24817, x = -0.37, y = -0.24, z = 0.15, xr = 0.0, yr = 92.0, zr = 13.0},
+    },
+
+    x = the x position of the Players Slot, y = y etc. you get the idea.
+    It can be quite hard to get the actual placements I have used this one and I would highly recommend it
+    https://forum.cfx.re/t/paid-dev-tool-prop-attach-to-ped-tool/4782266
+```
+
+Note that this is actually not real placements just a showcase of how its done
+
+## Adding a new Weapon
+Here you must have have a PlayerSlot thats ready and defined heres an example of how to add a new weapon, in this case I will use player slot number 1 which is used for bigger weapons that should stick out of the players back.
+
+```lua
+    ["weapon_rpg"] = { model = "w_lr_rpg", hash = joaat("w_lr_rpg"), tier = 1},
+```
+
+The name in the brackets is the actual name of the weapon thats in your shared. The model name is the name of the model of the gun in this case I found a RPG model. The hash is the hash of the weapon, and the tier is the player slot it should be in, in this case 1
+
+If the prop for some reason do not fit the slot you can add a custom offset by adding x = smt or y = smt or z = smt or xr = smt or yr = smt or zr = smt, just depends on how the rotation of the item you are trying to add is different from the other items in the slot.
+
+## Adding a new Carryable Item
+Here's how you add a new item to be Carryable, in this demonstration I used a oil barrel that can be used to whatever you would want or just as a cool prop to hold.
+
+```lua
+    ["oil_barrel"] = { carry = true, model = "prop_barrel_exp_01a", bone = 28422, x = 0.01, y = -0.27, z =  0.27, xr = 3.0, yr = 0.0, zr = 0.0, blockAttack = true, blockCar = true, blockRun = true, dict = "anim@heists@box_carry@", anim = "idle" },
+
+    If an item you want to carry then make sure it says carry = true.
+    The model is the model of the item you want to carry, in this case I used a oil barrel.
+    The bone is the bone you want the item to be attached to, in this case I used the bone 28422
+    the xyr and xr yr zr are all the cordinates and rotations which you can find by using the tool above.
+    blockAttack = true means that the player will not be able to attack while carrying this item
+    blockCar = true means that the player will not be able to get in a vehicle while carrying this item
+    blockRun = true means that the player will not be able to run or jump while carrying this item
+    dict = Optional. If not set, will request the default directory
+    anim = Optional. If not set, will play the default animation. If set to "none", will not play an animation.
+```
+
+
+### Misc Information.
+How to locate the different props I normally use this website: https://forge.plebmasters.de/
+For bones its either trial or error with the tool above or you can use this website: https://wiki.rage.mp/index.php?title=Bones
diff --git a/resources/[renewed]/Renewed-Weaponscarry/client/main.lua b/resources/[renewed]/Renewed-Weaponscarry/client/main.lua
new file mode 100644
index 0000000..1c4a765
--- /dev/null
+++ b/resources/[renewed]/Renewed-Weaponscarry/client/main.lua
@@ -0,0 +1,618 @@
+local QBCore = exports['qb-core']:GetCoreObject()
+
+--[[
+  This is PlayerSlots here we define the Category of the weapons that goes on the Player
+  This means that instead of giving each weapon a designated slot on the back, we can just add a weapon with the designated slot
+  This will also allow for weapons to feel and look more natural when added.
+
+  All items that go on your back -> MUST have a SLOT CATEGORY, everything that we CARRY must have Carry = true
+]]
+local PlayerSlots = {
+	[1] = { -- Bigger weapons such as bats, crowbars, Assaultrifles, and also good place for wet weed.
+		[1] = { bone = 24817, x = 0.04, y = -0.15, z = 0.12, xr = 0.0, yr = 0.0, zr = 0.0, isBusy = false },
+		[2] = { bone = 24817, x = 0.04, y = -0.17, z = 0.02, xr = 0.0, yr = 0.0, zr = 0.0, isBusy = false },
+		[3] = { bone = 24817, x = 0.04, y = -0.15, z = -0.12, xr = 0.0, yr = 0.0, zr = 0.0, isBusy = false },
+	},
+
+	[2] = { -- Use this for katana knives etc. stuff that goes sideways on the players body
+		[1] = { bone = 24817, x = -0.13, y = -0.16, z = -0.14, xr = 5.0, yr = 62.0, zr = 0.0, isBusy = false },
+		[2] = { bone = 24817, x = -0.13, y = -0.15, z = 0.10, xr = 5.0, yr = 124.0, zr = 0.0, isBusy = false },
+	},
+
+	[3] = { -- Contraband like Drugs and shit
+		[1] = { bone = 24817, x = -0.28, y = -0.14, z = 0.15, xr = 0.0, yr = 92.0, zr = -13.0 },
+		[2] = { bone = 24817, x = -0.27, y = -0.14, z = 0.15, xr = 0.0, yr = 92.0, zr = 13.0 },
+	},
+
+	[4] = { -- I use this for the pelts for hunting
+		[1] = { bone = 24817, x = -0.18, y = -0.26, z = -0.02, xr = 0.0, yr = 91.0, zr = 5.0 },
+		[2] = { bone = 24817, x = 0.10, y = -0.26, z = -0.02, xr = 0.0, yr = 91.0, zr = 5.0 },
+		[3] = { bone = 24817, x = 0.38, y = -0.21, z = -0.02, xr = 0.0, yr = 91.0, zr = 5.0 },
+	},
+
+	[5] = { -- I use this for chains, make sure your CHAIN is a CUSTOM prop, will NOT work with a clothing item, if you want to add a CHAIN make sure to have a chain = true as it will not work the same as weapons --
+		[1] = { bone = 10706, x = 0.11, y = 0.080, z = -0.473, xr = -366.0, yr = 19.0, zr = -163.0 },
+	},
+}
+
+
+
+-- Add your items here --
+local props = {
+	---- ** Drugs ** ----
+	-- Weed
+	["wetbud"] = { model = "bkr_prop_weed_drying_02a", hash = joaat("bkr_prop_weed_drying_02a"), tier = 1, yr = 90.0 }, -- This is more of an item that deserves a
+
+	-- meth
+	["meth"] = { model = "hei_prop_pill_bag_01", hash = joaat("hei_prop_pill_bag_01"), tier = 3 },
+
+	["pack1"]                     = { carry = true,   model = "prop_cs_box_clothes",   bone = 28422, x = 0.01,  y = -0.02, z = -0.14, xr = 0.0, yr = 0.0,   zr = 0.0,    blockAttack = true, blockCar = true, blockRun = true},
+	["pack2"]                     = { carry = true,   model = "prop_cs_cardbox_01",    bone = 28422, x = 0.01,  y = -0.02, z = -0.12, xr = 0.0, yr = 0.0,   zr = 0.0,    blockAttack = true, blockCar = true, blockRun = true},
+	["pack3"]                     = { carry = true,   model = "prop_hat_box_06",       bone = 28422, x = 0.01,  y = -0.02, z = -0.17, xr = 0.0, yr = 0.0,   zr = -90.0,  blockAttack = true, blockCar = true, blockRun = true},
+
+	-- Contraband
+	["markedbills"] = { model = "prop_money_bag_01", hash = joaat("prop_money_bag_01"), tier = 3, x = -0.47, zr = 0 }, -- If you put any x,y,z,xr,yr,zr it will offset it from the slots to make it fit perfectly
+
+	-- Custom Weapons Tier 1
+	-- ["weapon_assaultrifle"]  = { model = "w_ar_assaultrifle", hash = joaat("weapon_assaultrifle"), tier = 1 },
+	-- ["weapon_carbinerifle"]  = { model = "w_ar_carbinerifle", hash = joaat("weapon_carbinerifle"), tier = 1 },
+	-- ["weapon_advancedrifle"] = { model = "w_ar_advancedrifle", hash = joaat("weapon_advancedrifle"), tier = 1 },
+	-- ["weapon_combatpdw"]     = { model = "w_sb_mpx", hash = joaat("weapon_combatpdw"), tier = 1 },
+	-- ["weapon_compactrifle"]  = { model = "w_ar_draco", hash = joaat("weapon_compactrifle"), tier = 1 },
+	-- ["weapon_m4"]            = { model = "w_ar_m4", hash = joaat("weapon_m4"), tier = 1 },
+
+
+	-- tier2
+	-- ["weapon_bats"]      = { model = "w_me_baseball_bat_barbed", hash = joaat("weapon_bats"), tier = 2 },
+	-- ["weapon_katana"]    = { model = "katana_sheath", hash = joaat("weapon_katana"), tier = 2, zr = -90.0, xr = -40.0,
+	-- 	y = -0.14, x = 0.2, z = -0.08 },
+	-- ["weapon_golfclub"]  = { model = "w_me_gclub", hash = joaat("weapon_golfclub"), tier = 2 },
+	-- ["weapon_battleaxe"] = { model = "w_me_battleaxe", hash = joaat("weapon_battleaxe"), tier = 2 },
+	-- ["weapon_crowbar"]   = { model = "w_me_crowbar", hash = joaat("weapon_crowbar"), tier = 2 },
+	-- ["weapon_wrench"]    = { model = "w_me_wrench", hash = joaat("weapon_wrench"), tier = 2 },
+
+	-- These Utilize the NoPixel pelts from their packages get them here: https://3dstore.nopixel.net/package/5141816 --
+	["deer_pelt_1"] = { model = "hunting_pelt_01_a", hash = joaat("hunting_pelt_01_a"), tier = 4 },
+	["deer_pelt_2"] = { model = "hunting_pelt_01_b", hash = joaat("hunting_pelt_01_b"), tier = 4 },
+	["deer_pelt_3"] = { model = "hunting_pelt_01_c", hash = joaat("hunting_pelt_01_c"), tier = 4 },
+
+
+	-- I use these for my house robbery when they steal the objects --
+	["telescope"]      = { carry = true, model = "prop_t_telescope_01b", bone = 24817, x = -0.23, y = 0.43, z = 0.05,
+		xr = -10.0, yr = 93.0, zr = 0.0, blockAttack = true, blockCar = true, blockRun = true, },
+	["pcequipment"]    = { carry = true, model = "prop_dyn_pc_02", bone = 24817, x = 0.09, y = 0.43, z = 0.05, xr = 91.0,
+		yr = 0.0, zr = -265.0, blockAttack = true, blockCar = true, blockRun = true },
+	["coffeemaker"]    = { carry = true, model = "prop_coffee_mac_02", bone = 24817, x = 0.00, y = 0.43, z = 0.05,
+		xr = 91.0, yr = 0.0, zr = -265.0, blockAttack = true, blockCar = true, blockRun = true },
+	["musicequipment"] = { carry = true, model = "prop_speaker_06", bone = 24817, x = 0.00, y = 0.43, z = 0.05, xr = 91.0,
+		yr = 0.0, zr = -265.0, blockAttack = true, blockCar = true, blockRun = true },
+	["microwave"]      = { carry = true, model = "prop_microwave_1", bone = 24817, x = -0.20, y = 0.43, z = 0.05, xr = 91.0,
+		yr = 0.0, zr = -265.0, blockAttack = true, blockCar = true, blockRun = true },
+
+}
+
+local items_attatched = {}
+local itemSlots = {}
+local override = false
+
+local PlayerData = QBCore.Functions.GetPlayerData()
+
+local FullyLoaded = LocalPlayer.state.isLoggedIn
+
+
+
+local function loadmodel(hash)
+	if HasModelLoaded(hash) then return end
+	RequestModel(hash)
+	while not HasModelLoaded(hash) do
+		Wait(0)
+	end
+end
+
+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
+-- ** Weapon Functions ** --
+
+
+local function getFreeSlot(tier)
+	local amount = 0
+
+	for i = 1, #PlayerSlots[tier] do
+		if not PlayerSlots[tier][i].isBusy then
+			amount = amount + 1
+		end
+	end
+
+	return amount
+end
+
+local function UseSlot(tier)
+	local slot = nil
+	for i = 1, #PlayerSlots[tier] do
+		if not PlayerSlots[tier][i].isBusy then
+			PlayerSlots[tier][i].isBusy = true
+			slot = i
+			break
+		end
+	end
+
+	return slot
+end
+
+local function calcOffsets(x, y, z, xr, yr, zr, item)
+	local X, Y, Z, XR, YR, ZR = x, y, z, xr, yr, zr
+
+	if props[item].x then
+		X = props[item].x
+	end
+
+	if props[item].y then
+		Y = props[item].y
+	end
+
+	if props[item].z then
+		Z = props[item].z
+	end
+
+	if props[item].xr then
+		XR = props[item].xr
+	end
+
+
+	if props[item].yr then
+		YR = props[item].yr
+	end
+
+	if props[item].zr then
+		ZR = props[item].zr
+	end
+
+	return X, Y, Z, XR, YR, ZR
+end
+
+local function AttachWeapon(attachModel, modelHash, tier, item)
+	local hash = joaat(attachModel)
+	local slot = UseSlot(tier)
+	if not slot then return end
+
+	local v = PlayerSlots[tier][slot]
+	local bone = GetPedBoneIndex(PlayerPedId(), v.bone)
+
+	loadmodel(hash)
+
+	items_attatched[attachModel] = {
+		hash = modelHash,
+		handle = CreateObject(attachModel, 1.0, 1.0, 1.0, true, true, false),
+		slot = slot,
+		tier = tier
+	}
+
+	local x, y, z, xr, yr, zr = calcOffsets(v.x, v.y, v.z, v.xr, v.yr, v.zr, item)
+
+	AttachEntityToEntity(items_attatched[attachModel].handle, PlayerPedId(), bone, x, y, z, xr, yr, zr, 1, 1, 0, 0, 2, 1)
+	SetModelAsNoLongerNeeded(hash)
+	SetEntityCompletelyDisableCollision(items_attatched[attachModel].handle, false, true)
+end
+
+local WeapDelete = false
+local function DeleteWeapon(item)
+	local ped = PlayerPedId()
+	local hash = items_attatched[item].hash
+	if WeapDelete then return end
+
+	WeapDelete = true
+	local wait = 0 -- if above 3 seconds then return this function
+	while GetSelectedPedWeapon(ped) ~= hash do
+		Wait(100)
+		wait = wait + 1
+		if wait >= 30 then return end -- If they figure out a way to spam then this we just return the function
+	end
+
+	if items_attatched[item] then
+
+		DeleteObject(items_attatched[item].handle)
+
+		if items_attatched[item].slot then
+			PlayerSlots[items_attatched[item].tier][items_attatched[item].slot].isBusy = false
+		end
+
+		items_attatched[item] = nil
+
+	end
+	WeapDelete = false
+end
+
+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
+local carryingBox = nil
+
+local function requestAnimDict(animDict)
+	if not HasAnimDictLoaded(animDict) then
+		RequestAnimDict(animDict)
+
+		while not HasAnimDictLoaded(animDict) do
+			Wait(0)
+		end
+	end
+end
+
+local function doAnim(item)
+	if carryingBox then return end -- Only allow the function to be run once at a time
+	carryingBox = item
+	local ped = PlayerPedId()
+	local dict, anim = props[item].dict or 'anim@heists@box_carry@', props[item].anim or 'idle'
+	if not anim or not dict then return end
+
+	requestAnimDict(dict)
+	CreateThread(function()
+		while carryingBox do
+			if not IsEntityPlayingAnim(ped, dict, anim, 3) then
+				TaskPlayAnim(ped, dict, anim, 8.0, -8, -1, 49, 0, 0, 0, 0)
+			end
+
+			if props[carryingBox].blockAttack then
+				DisableControlAction(0, 24, true) -- disable attack
+				DisableControlAction(0, 25, true) -- disable aim
+				DisableControlAction(0, 47, true) -- disable weapon
+				DisableControlAction(0, 58, true) -- disable weapon
+				DisableControlAction(0, 263, true) -- disable melee
+				DisableControlAction(0, 264, true) -- disable melee
+				DisableControlAction(0, 257, true) -- disable melee
+				DisableControlAction(0, 140, true) -- disable melee
+				DisableControlAction(0, 141, true) -- disable melee
+				DisableControlAction(0, 142, true) -- disable melee
+				DisableControlAction(0, 143, true) -- disable melee
+			end
+
+			if props[carryingBox].blockCar and IsPedGettingIntoAVehicle(ped) then
+				ClearPedTasksImmediately(ped) -- Stops all tasks for the ped
+			end
+
+			if props[carryingBox].blockRun then
+				DisableControlAction(0, 22, true) -- disable jumping
+				DisableControlAction(0, 21, true) -- disable sprinting
+			end
+
+			Wait(1)
+		end
+
+		ClearPedTasks(ped)
+	end)
+end
+
+local function AttatchProp(item)
+	if carryingBox then return end
+	local ped = PlayerPedId()
+	local attachModel = props[item].model
+	local hash = joaat(props[item].model)
+	local bone = GetPedBoneIndex(ped, props[item].bone)
+	SetCurrentPedWeapon(ped, 0xA2719263)
+	loadmodel(hash)
+
+	items_attatched[attachModel] = {
+		hash = hash,
+		handle = CreateObject(attachModel, 1.0, 1.0, 1.0, true, true, false),
+		carry = true
+	}
+
+	local x, y, z, xr, yr, zr = props[item].x, props[item].y, props[item].z, props[item].xr, props[item].yr, props[item].zr
+	AttachEntityToEntity(items_attatched[attachModel].handle, ped, bone, x, y, z, xr, yr, zr, 1, 1, 0, 0, 2, 1)
+	SetModelAsNoLongerNeeded(hash)
+	SetEntityCompletelyDisableCollision(items_attatched[attachModel].handle, false, true)
+	doAnim(item)
+end
+
+local tempBox = nil
+
+-- Exports to trick the script into thinking we got an item we can carry --
+local function carryProp(item)
+	if not item then return print("ITEM NOT DEFINED") end
+	if not props[item] then return print("ITEM NOT REGISTERED IN THE CONFIG") end
+	if carryingBox then return print("PED IS ALREADY CARRYING AN OBJECT") end
+	tempBox = item
+	AttatchProp(item)
+end
+
+exports('carryProp', carryProp)
+
+local function removeProp(item)
+	if not item then return print("ITEM NOT DEFINED") end
+	if not props[item] then return print("ITEM NOT REGISTERED IN THE CONFIG") end
+	if carryingBox ~= item then return print("Item is not whats being carried...") end
+	DeleteObject(items_attatched[props[item].model].handle)
+	items_attatched[props[item].model] = nil
+	carryingBox = nil
+	tempBox = nil
+end
+
+exports('removeProp', removeProp)
+
+
+
+local carryingChain = nil
+
+local function AttatchChain(attachModel, modelHash, tier, item)
+	if carryingChain then return end
+	carryingChain = attachModel
+	local slot = UseSlot(tier)
+	if not slot then return end
+
+	local v = PlayerSlots[tier][slot]
+	local bone = GetPedBoneIndex(PlayerPedId(), v.bone)
+
+	loadmodel(modelHash)
+
+	ClearPedTasks(PlayerPedId())
+
+
+	items_attatched[attachModel] = {
+		hash = modelHash,
+		handle = CreateObject(attachModel, 1.0, 1.0, 1.0, true, true, false),
+		slot = slot,
+		tier = tier,
+		chain = true,
+	}
+
+	local x, y, z, xr, yr, zr = calcOffsets(v.x, v.y, v.z, v.xr, v.yr, v.zr, item)
+
+	AttachEntityToEntity(items_attatched[attachModel].handle, PlayerPedId(), bone, x, y, z, xr, yr, zr, 1, 1, 0, 0, 2, 1)
+	SetModelAsNoLongerNeeded(modelHash)
+	SetEntityCompletelyDisableCollision(items_attatched[attachModel].handle, false, true)
+end
+
+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
+--** Generic Functions **--
+
+local function getItemByhash(hash)
+	for k, v in pairs(props) do
+		if v.hash == hash or hash == joaat(v.model) then
+			return k
+		end
+	end
+end
+
+local function removeItems()
+	if items_attatched then
+		for k, v in pairs(items_attatched) do
+			local hasitem = false
+			local item = getItemByhash(v.hash)
+			if item then
+				if tempBox ~= item then
+					if itemSlots[item] then
+						hasitem = true
+					end
+
+					if not hasitem or (props[item] and props[item].busy) then
+						DeleteObject(v.handle)
+
+						if v.slot then
+							PlayerSlots[v.tier][v.slot].isBusy = false
+						end
+
+						if v.chain then
+							carryingChain = nil
+						end
+
+						if v.carry then
+							carryingBox = nil
+						end
+
+						items_attatched[k] = nil
+					end
+				end
+			end
+		end
+	end
+end
+
+local PlayerId = PlayerId()
+local doingCheck = false
+local function DoItemCheck()
+	if not FullyLoaded then return end
+	if doingCheck then return end
+	if IsPedShooting(ped) or IsPlayerFreeAiming(PlayerId) then return end -- reduces the shooting spamming
+	doingCheck = true
+	Wait(math.random(1, 100)) -- When shooting a gun, the event is called HUNDREDS of times, this here is to prevent that from affecting the players MS too much at a time.
+	local ped = PlayerPedId()
+	local items = PlayerData.items
+	itemSlots = {}
+	if items then
+		for _, item in pairs(items) do
+			item.name = item.name:lower()
+			if item and item.name and props and props[item.name] and not itemSlots[item.name] then
+				itemSlots[item.name] = props[item.name]
+				if props[item.name].carry then
+					if not carryingBox then
+						AttatchProp(item.name)
+					end
+				elseif props[item.name].chain then
+					if not carryingChain then
+						AttatchChain(props[item.name].model, props[item.name].hash, props[item.name].tier, item.name)
+					end
+				elseif not items_attatched[props[item.name].model] and GetSelectedPedWeapon(ped) ~= props[item.name].hash and
+					getFreeSlot(props[item.name].tier) >= 1 then
+					AttachWeapon(props[item.name].model, props[item.name].hash, props[item.name].tier, item.name)
+				end
+			end
+		end
+	end
+
+	removeItems()
+
+	Wait(math.random(1, 100)) -- When shooting a gun, the event is called HUNDREDS of times, this here is to prevent that from affecting the players MS too much at a time.
+	doingCheck = false
+end
+
+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
+-- ** EXPORTS ** --
+local function toggleProps()
+	if override then
+		if items_attatched then
+			for k, v in pairs(items_attatched) do
+
+				DeleteObject(v.handle)
+
+				if v.slot then
+					PlayerSlots[v.tier][v.slot].isBusy = false
+				end
+
+				if v.carry then
+					carryingBox = nil
+				end
+
+				if v.chain then
+					carryingChain = nil
+				end
+
+				items_attatched[k] = nil
+			end
+		end
+		override = false
+	else
+		override = true
+
+		if items_attatched then
+			for k, v in pairs(items_attatched) do
+
+				DeleteObject(v.handle)
+
+				if v.slot then
+					PlayerSlots[v.tier][v.slot].isBusy = false
+				end
+
+				if v.carry then
+					carryingBox = nil
+				end
+
+				if v.chain then
+					carryingChain = nil
+				end
+
+				items_attatched[k] = nil
+			end
+		end
+	end
+end
+
+exports("toggleProps", toggleProps)
+
+local function isCarryingObject()
+	return carryingBox ~= nil and true or false
+end
+
+exports('isCarryingObject', isCarryingObject)
+
+local function isCarryingAnObject(item)
+	if items_attatched[props[item].model] then return true else return false end
+end
+
+exports('isCarryingAnObject', isCarryingAnObject)
+
+local function GetPlayerCarryItems()
+	return items_attatched
+end
+
+exports('GetPlayerCarryItems', GetPlayerCarryItems)
+
+local function refreshProps()
+	if not FullyLoaded then return end
+	if items_attatched then
+		for k, v in pairs(items_attatched) do
+			DeleteObject(v.handle)
+
+			if v.slot then
+				PlayerSlots[v.tier][v.slot].isBusy = false
+			end
+
+			if v.carry then
+				carryingBox = nil
+			end
+
+			if v.chain then
+				carryingChain = nil
+			end
+
+			items_attatched[k] = nil
+		end
+	end
+
+	DoItemCheck()
+end
+
+exports('refreshProps', refreshProps)
+
+local function makeObjectBusy(item, state)
+	if not FullyLoaded then return end
+	if not item or not state then return print("YOU ARE MISSING ARGS FOR THIS EXPORT") end
+	if not props[item] then return print("ITEM: " .. item .. " DOES NOT EXIST") end
+	if props[item] and props[item].busy == nil then return print("ITEM: " .. item .. " CANNOT BE SET TO BUSY") end
+	props[item].busy = state
+	DoItemCheck()
+end
+
+exports('makeObjectBusy', makeObjectBusy)
+
+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
+-- ** GENERIC EVENTS ** --
+AddEventHandler('ox_inventory:currentWeapon', function(data)
+	if not FullyLoaded then return end
+	if override then return end
+	if data then
+		data.name = data.name:lower()
+		if props[data.name] and items_attatched[props[data.name].model] then
+			DeleteWeapon(props[data.name].model)
+		end
+	else
+		Wait(1000)
+		DoItemCheck()
+	end
+end)
+
+RegisterNetEvent('weapons:client:SetCurrentWeapon', function(data)
+	if data and LocalPlayer.state.isLoggedIn then
+		if props[data.name] and items_attatched[props[data.name].model] then
+			DeleteWeapon(props[data.name].model)
+		end
+	elseif not data and LocalPlayer.state.isLoggedIn then
+		Wait(1000)
+		if not override then DoItemCheck() elseif override and PlayerData.metadata.inside.apartment.apartmentId then DoItemCheck() end
+	end
+end)
+
+-- Handles state right when the player selects their character and location.
+RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
+	Wait(20000)
+	PlayerData = QBCore.Functions.GetPlayerData()
+	FullyLoaded = true
+	Wait(250)
+	if not override then DoItemCheck() elseif override and PlayerData.metadata.inside.apartment.apartmentId then DoItemCheck() end
+end)
+
+-- Resets state on logout, in case of character change.
+RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
+	PlayerData = nil
+	FullyLoaded = false
+end)
+
+-- Handles state when PlayerData is changed. We're just looking for inventory updates.
+RegisterNetEvent('QBCore:Player:SetPlayerData', function(val)
+	PlayerData = val
+	Wait(50)
+	if not override then DoItemCheck() elseif override and PlayerData.metadata.inside.apartment.apartmentId then DoItemCheck() end
+end)
+
+-- Handles state if resource is restarted live.
+AddEventHandler('onResourceStart', function(resource)
+	if GetCurrentResourceName() == resource then
+		Wait(100)
+		if not FullyLoaded then return end
+		DoItemCheck()
+	end
+end)
+
+AddEventHandler('onResourceStop', function(resource)
+	if resource == GetCurrentResourceName() then
+		for key, attached_object in pairs(items_attatched) do
+			DeleteObject(attached_object.handle)
+			items_attatched[key] = nil
+		end
+	end
+end)
diff --git a/resources/[renewed]/Renewed-Weaponscarry/fxmanifest.lua b/resources/[renewed]/Renewed-Weaponscarry/fxmanifest.lua
new file mode 100644
index 0000000..3462787
--- /dev/null
+++ b/resources/[renewed]/Renewed-Weaponscarry/fxmanifest.lua
@@ -0,0 +1,13 @@
+fx_version 'cerulean'
+game 'gta5'
+
+author 'Renewed Scripts'
+description 'Renewed Weapons and Carry script allow you to give your players weapons on their back and carry items all in 1 resource with ultra low performance hit between 0.00 and 0.01'
+version '1.0.0'
+
+lua54 'yes'
+
+client_scripts {
+    'client/*.lua'
+}
+