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+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
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+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/resources/[qb]/[qb_extras]/qb-interior/README.md b/resources/[qb]/[qb_extras]/qb-interior/README.md
new file mode 100644
index 0000000..391030c
--- /dev/null
+++ b/resources/[qb]/[qb_extras]/qb-interior/README.md
@@ -0,0 +1,28 @@
+# qb-interior
+
+**Shells provided by K4MB1**
+
+https://www.k4mb1maps.com/
+
+https://discord.gg/JrjkacM
+
+
+
+# License
+
+ QBCore Framework
+ Copyright (C) 2021 Joshua Eger
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see
+
diff --git a/resources/[qb]/[qb_extras]/qb-interior/client/main.lua b/resources/[qb]/[qb_extras]/qb-interior/client/main.lua
new file mode 100644
index 0000000..d00baea
--- /dev/null
+++ b/resources/[qb]/[qb_extras]/qb-interior/client/main.lua
@@ -0,0 +1,180 @@
+local IsNew = false
+
+RegisterNetEvent('qb-interior:client:SetNewState', function(bool)
+ IsNew = bool
+end)
+-- Functions
+function TeleportToInterior(x, y, z, h)
+ CreateThread(function()
+ SetEntityCoords(PlayerPedId(), x, y, z, 0, 0, 0, false)
+ SetEntityHeading(PlayerPedId(), h)
+
+ Wait(100)
+
+ DoScreenFadeIn(1000)
+ end)
+end
+
+exports('DespawnInterior', function(objects, cb)
+ CreateThread(function()
+ for _, v in pairs(objects) do
+ if DoesEntityExist(v) then
+ DeleteEntity(v)
+ end
+ end
+
+ cb()
+ end)
+end)
+
+--Core Functions
+
+local function CreateShell(spawn, exitXYZH, model)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = exitXYZH
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(model)
+ while not HasModelLoaded(model) do
+ Wait(1000)
+ end
+ local house = CreateObject(model, spawn.x, spawn.y, spawn.z, false, false, false)
+
+ local spawnPointX = 0.089353
+ local spawnPointY = -2.67699
+ local spawnPointZ = 0.760894
+ local spawnPointH = 270.76
+
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + spawnPointX, spawn.y + spawnPointY, spawn.z + spawnPointZ, spawnPointH)
+
+ return { objects, POIOffsets }
+end
+
+exports('CreateShell', function(spawn, exitXYZH, model)
+ return CreateShell(spawn, exitXYZH, model)
+end)
+
+-- Starting Apartment
+
+exports('CreateApartmentFurnished', function(spawn)
+
+ local exit = json.decode('{"x": 0.80353, "y": 1.94699, "z": 0.960894, "h": 270.76}')
+
+ local model = "lev_apartment_shell"
+ local obj = CreateShell(spawn, exit, model)
+ if obj and obj[2] then
+ obj[2].clothes = json.decode('{"x": -7.04442, "y": -2.97699, "z": 0.960894, "h": 181.75}')
+ obj[2].stash = json.decode('{"x": -3.04442, "y": 2.17699, "z": 0.960894, "h": 181.75}')
+ obj[2].logout = json.decode('{"x": 1.010176, "y": 2.29546, "z": 0.960894, "h": 91.18}')
+ end
+ if IsNew then
+ SetTimeout(750, function()
+ TriggerEvent('qb-clothes:client:CreateFirstCharacter')
+ IsNew = false
+ end)
+ end
+ return { obj[1], obj[2] }
+end)
+
+exports('CreateHouseRobbery', function(spawn)
+ local exit = json.decode('{"x": 1.46, "y": -10.33, "z": 1.06, "h": 0.39}')
+ local model = "furnitured_midapart"
+ return CreateShell(spawn, exit, model)
+end)
+
+-- Shells (in order by tier starting at 1)
+
+exports('CreateApartmentShell', function(spawn)--fix this
+ local exit = json.decode('{"x": 4.693, "y": -6.015, "z": 1.11, "h":358.634}')
+ local model = "shell_v16low"
+ return CreateShell(spawn, exit, model)
+end)
+
+exports('CreateTier1House', function(spawn)
+ local exit = json.decode('{"x": 1.561, "y": -14.305, "z": 1.147, "h":2.263}')
+ local model = "shell_v16mid"
+ return CreateShell(spawn, exit, model)
+end)
+
+exports('CreateTrevorsShell', function(spawn)
+ local exit = json.decode('{"x": 0.374, "y": -3.789, "z": 2.428, "h":358.633}')
+ local model = "shell_trevor"
+ return CreateShell(spawn, exit, model)
+end)
+
+exports('CreateCaravanShell', function(spawn)
+ local exit = json.decode('{"z":3.3, "y":-2.1, "x":-1.4, "h":358.633972168}')
+ local model = "shell_trailer"
+ return CreateShell(spawn, exit, model)
+end)
+
+exports('CreateLesterShell', function(spawn)
+ local exit = json.decode('{"x":-1.780, "y":-0.795, "z":1.1,"h":270.30}')
+ local model = "shell_lester"
+ return CreateShell(spawn, exit, model)
+end)
+
+exports('CreateRanchShell', function(spawn)
+ local exit = json.decode('{"x":-1.257, "y":-5.469, "z":2.5, "h":270.57,}')
+ local model = "shell_ranch"
+ return CreateShell(spawn, exit, model)
+end)
+
+exports('CreateContainer', function(spawn)
+ local exit = json.decode('{"x": 0.08, "y": -5.73, "z": 1.24, "h": 359.32}')
+ local model = "container_shell"
+ return CreateShell(spawn, exit, model)
+end)
+
+exports('CreateFurniMid', function(spawn)
+ local exit = json.decode('{"x": 1.46, "y": -10.33, "z": 1.06, "h": 0.39}')
+ local model = "furnitured_midapart"
+ return CreateShell(spawn, exit, model)
+end)
+
+exports('CreateFurniMotelModern', function(spawn)
+ local exit = json.decode('{"x": 4.98, "y": 4.35, "z": 1.16, "h": 179.79}')
+ local model = "modernhotel_shell"
+ return CreateShell(spawn, exit, model)
+end)
+
+exports('CreateFranklinAunt', function(spawn)
+ local exit = json.decode('{"x": -0.36, "y": -5.89, "z": 1.70, "h": 358.21}')
+ local model = "shell_frankaunt"
+ return CreateShell(spawn, exit, model)
+end)
+
+exports('CreateGarageMed', function(spawn)
+ local exit = json.decode('{"x": 13.90, "y": 1.63, "z": 1.0, "h": 87.05}')
+ local model = "shell_garagemed"
+ return CreateShell(spawn, exit, model)
+end)
+
+exports('CreateMichael', function(spawn)
+ local exit = json.decode('{"x": -9.49, "y": 5.54, "z": 9.91, "h": 270.86}')
+ local model = "shell_michael"
+ return CreateShell(spawn, exit, model)
+end)
+
+exports('CreateOffice1', function(spawn)
+ local exit = json.decode('{"x": 1.88, "y": 5.06, "z": 2.05, "h": 180.07}')
+ local model = "shell_office1"
+ return CreateShell(spawn, exit, model)
+end)
+
+exports('CreateStore1', function(spawn)
+ local exit = json.decode('{"x": -2.61, "y": -4.73, "z": 1.08, "h": 1.0}')
+ local model = "shell_store1"
+ return CreateShell(spawn, exit, model)
+end)
+
+exports('CreateWarehouse1', function(spawn)
+ local exit = {x = -8.95, y = 0.51, z = 1.04, h = 268.82}
+ local model = "shell_warehouse1"
+ return CreateShell(spawn, exit, model)
+end)
diff --git a/resources/[qb]/[qb_extras]/qb-interior/client/optional.lua b/resources/[qb]/[qb_extras]/qb-interior/client/optional.lua
new file mode 100644
index 0000000..d86369a
--- /dev/null
+++ b/resources/[qb]/[qb_extras]/qb-interior/client/optional.lua
@@ -0,0 +1,1650 @@
+-- Medium Housing Shells V1 https://www.k4mb1maps.com/package/4672307
+
+exports('CreateMedium2', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 6.04, "y": 0.34, "z": 1.03, "h": 357.99}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`shell_medium2`)
+ while not HasModelLoaded(`shell_medium2`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`shell_medium2`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateMedium3', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 3.32, "y": 1.23, "z": 2.57, "h": 273.46}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`shell_medium3`)
+ while not HasModelLoaded(`shell_medium3`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`shell_medium3`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+-- Modern Housing Shells V1 https://www.k4mb1maps.com/package/4673169
+
+exports('CreateBanham', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -3.26, "y": -1.63, "z": 6.25, "h": 90.49}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`shell_banham`)
+ while not HasModelLoaded(`shell_banham`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`shell_banham`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateWestons', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 4.29, "y": 10.59, "z": 6.95, "h": 183.60}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`shell_westons`)
+ while not HasModelLoaded(`shell_westons`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`shell_westons`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateWestons2', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -1.76, "y": 10.62, "z": 6.95, "h": 179.20}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`shell_westons2`)
+ while not HasModelLoaded(`shell_westons2`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`shell_westons2`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+-- Classic Housing Shells V1 https://www.k4mb1maps.com/package/4673140
+
+exports('CreateClassicHouse', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 4.78, "y": -2.11, "z": 5.26, "h": 87.93}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`classichouse_shell`)
+ while not HasModelLoaded(`classichouse_shell`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`classichouse_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateClassicHouse2', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 4.78, "y": -2.09, "z": 5.26, "h": 90.58}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`classichouse2_shell`)
+ while not HasModelLoaded(`classichouse2_shell`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`classichouse2_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateClassicHouse3', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 4.78, "y": -2.12, "z": 5.26, "h": 91.60}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`classichouse3_shell`)
+ while not HasModelLoaded(`classichouse3_shell`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`classichouse3_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+-- Highend Housing Shells V1 https://www.k4mb1maps.com/package/4673131
+
+exports('CreateHighend1', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -2.23, "y": 9.01, "z": 8.69, "h": 178.81}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`shell_apartment1`)
+ while not HasModelLoaded(`shell_apartment1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`shell_apartment1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateHighend2', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -2.25, "y": 9.00, "z": 8.69, "h": 177.86}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`shell_apartment2`)
+ while not HasModelLoaded(`shell_apartment2`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`shell_apartment2`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateHighend3', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 11.75, "y": 4.55, "z": 8.13, "h": 129.16}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`shell_apartment3`)
+ while not HasModelLoaded(`shell_apartment3`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`shell_apartment3`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+-- Deluxe Housing Shells V1 https://www.k4mb1maps.com/package/4673159
+
+exports('CreateHighend', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -22.37, "y": -0.33, "z": 7.26, "h": 267.73}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`shell_highend`)
+ while not HasModelLoaded(`shell_highend`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`shell_highend`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateHighendV2', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -10.51, "y": 0.86, "z": 6.56, "h": 270.38}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`shell_highendv2`)
+ while not HasModelLoaded(`shell_highendv2`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`shell_highendv2`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+-- Stash House Shells https://www.k4mb1maps.com/package/4673273
+
+exports('CreateStashHouse', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 20.88, "y": -0.40, "z": 15.42, "h": 86.54}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`stashhouse_shell`)
+ while not HasModelLoaded(`stashhouse_shell`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`stashhouse_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateStashHouse2', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -1.98, "y": 2.26, "z": 1.0, "h": 263.81}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`stashhouse2_shell`)
+ while not HasModelLoaded(`stashhouse2_shell`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`stashhouse2_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+-- Garage Shells https://www.k4mb1maps.com/package/4673177
+
+exports('CreateGarageLow', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 5.85, "y": 3.86, "z": 1.0, "h": 180.05}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`shell_garages`)
+ while not HasModelLoaded(`shell_garages`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`shell_garages`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateGarageHigh', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 12.02, "y": -14.30, "z": 0.99, "h": 89.42}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`shell_garagel`)
+ while not HasModelLoaded(`shell_garagel`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`shell_garagel`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+-- Office Shells https://www.k4mb1maps.com/package/4673258
+
+exports('CreateOffice2', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 3.66, "y": -1.94, "z": 1.26, "h": 92.73}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`shell_office2`)
+ while not HasModelLoaded(`shell_office2`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`shell_office2`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateOfficeBig', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -12.48, "y": 1.91, "z": 5.30, "h": 175.13}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`shell_officebig`)
+ while not HasModelLoaded(`shell_officebig`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`shell_officebig`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+-- Store Shells https://www.k4mb1maps.com/package/4673264
+
+exports('CreateBarber', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 1.54, "y": 5.40, "z": 1.0, "h": 175.27}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`shell_barber`)
+ while not HasModelLoaded(`shell_barber`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`shell_barber`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateGunstore', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -1.02, "y": -5.43, "z": 1.03, "h": 359.77}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`shell_gunstore`)
+ while not HasModelLoaded(`shell_gunstore`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`shell_gunstore`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateStore2', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -0.64, "y": -5.07, "z": 1.02, "h": 1.91}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`shell_store2`)
+ while not HasModelLoaded(`shell_store2`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`shell_store2`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateStore3', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -0.14, "y": -7.87, "z": 2.01, "h": 358.15}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`shell_store3`)
+ while not HasModelLoaded(`shell_store3`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`shell_store3`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+-- Warehouse Shells https://www.k4mb1maps.com/package/4673185
+
+exports('CreateWarehouse2', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 12.51, "y": -0.01, "z": 1.03, "h": 94.52}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`shell_warehouse2`)
+ while not HasModelLoaded(`shell_warehouse2`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`shell_warehouse2`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateWarehouse3', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 2.61, "y": -1.65, "z": 1.00, "h": 85.2}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`shell_warehouse3`)
+ while not HasModelLoaded(`shell_warehouse3`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`shell_warehouse3`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+-- Highend Lab Shells https://www.k4mb1maps.com/package/4698329
+
+exports('CreateK4Coke', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -11.06, "y": -2.52, "z": 22.64, "h": 272.51}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`k4coke_shell`)
+ while not HasModelLoaded(`k4coke_shell`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`k4coke_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateK4Meth', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -11.06, "y": -2.48, "z": 9.47, "h": 277.54}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`k4meth_shell`)
+ while not HasModelLoaded(`k4meth_shell`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`k4meth_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateK4Weed', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -11.05, "y": -2.50, "z": 20.96, "h": 283.97}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`k4weed_shell`)
+ while not HasModelLoaded(`k4weed_shell`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`k4weed_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+-- Furnished Stash House Shells https://www.k4mb1maps.com/package/4672293
+
+exports('CreateContainer2', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 0.02, "y": -5.37, "z": 1.12, "h": 355.28}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`container2_shell`)
+ while not HasModelLoaded(`container2_shell`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`container2_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateFurniStash1', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 21.41, "y": -0.52, "z": 19.33, "h": 85.84}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`stashhouse1_shell`)
+ while not HasModelLoaded(`stashhouse1_shell`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`stashhouse1_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateFurniStash3', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -0.003, "y": 5.5, "z": 3.04, "h": 180.77}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`stashhouse3_shell`)
+ while not HasModelLoaded(`stashhouse3_shell`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`stashhouse3_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+-- Furnished Housing Shells https://www.k4mb1maps.com/package/4672272
+
+exports('CreateFurniLow', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 5.05, "y": -1.39, "z": 3.0, "h": 357.14}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`furnitured_lowapart`)
+ while not HasModelLoaded(`furnitured_lowapart`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`furnitured_lowapart`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateFurniMotel', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -1.51, "y": -3.99, "z": 1.08, "h": 1.28}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`furnitured_motel`)
+ while not HasModelLoaded(`furnitured_motel`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`furnitured_motel`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+-- Furnished Motel Shells https://www.k4mb1maps.com/package/4672296
+
+exports('CreateFurniMotelClassic', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 0.045, "y": -3.707, "z": 1.05, "h": 351.86}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`classicmotel_shell`)
+ while not HasModelLoaded(`classicmotel_shell`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`classicmotel_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateFurniMotelHigh', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 3.21, "y": 3.50, "z": 1.16, "h": 178.23}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`highendmotel_shell`)
+ while not HasModelLoaded(`highendmotel_shell`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`highendmotel_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+-- Furnished Modern Hotels https://www.k4mb1maps.com/package/4672290
+
+exports('CreateFurniMotelModern2', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 4.87, "y": 4.38, "z": 1.16, "h": 176.40}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`modernhotel2_shell`)
+ while not HasModelLoaded(`modernhotel2_shell`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`modernhotel2_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateFurniMotelModern3', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 4.95, "y": 4.38, "z": 1.16, "h": 176.01}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`modernhotel3_shell`)
+ while not HasModelLoaded(`modernhotel3_shell`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`modernhotel3_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+-- Drug Lab Shells https://www.k4mb1maps.com/package/4672285
+
+exports('CreateCoke', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -6.24, "y": 8.48, "z": 1.00, "h": 179.30}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`shell_coke1`)
+ while not HasModelLoaded(`shell_coke1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`shell_coke1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateCoke2', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -6.32, "y": 8.60, "z": 1.03, "h": 179.23}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`shell_coke2`)
+ while not HasModelLoaded(`shell_coke2`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`shell_coke2`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateMeth', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -6.39, "y": 8.54, "z": 1.03, "h": 178.84}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`shell_meth`)
+ while not HasModelLoaded(`shell_meth`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`shell_meth`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateWeed', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 17.46, "y": 11.71, "z": 1.01, "h": 88.37}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`shell_weed`)
+ while not HasModelLoaded(`shell_weed`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`shell_weed`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateWeed2', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 17.85, "y": 11.75, "z": 1.01, "h": 88.11}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`shell_weed2`)
+ while not HasModelLoaded(`shell_weed2`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`shell_weed2`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+-- Mansion Housing Shells https://www.k4mb1maps.com/package/4783251
+
+exports('CreateMansion', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -0.32, "y": -0.68, "z": 7.86, "h": 178.98}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`k4_mansion_shell`)
+ while not HasModelLoaded(`k4_mansion_shell`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`k4_mansion_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateMansion2', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -0.32, "y": -0.57, "z": 7.86, "h": 178.74}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`k4_mansion2_shell`)
+ while not HasModelLoaded(`k4_mansion2_shell`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`k4_mansion2_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateMansion3', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -0.18, "y": -0.57, "z": 7.86, "h": 180.76}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`k4_mansion3_shell`)
+ while not HasModelLoaded(`k4_mansion3_shell`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`k4_mansion3_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+-- Empty Hotel Shells https://www.k4mb1maps.com/package/4811134
+
+exports('CreateHotel1', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 4.94, "y": 4.39, "z": 1.17, "h": 177.55}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`k4_hotel1_shell`)
+ while not HasModelLoaded(`k4_hotel1_shell`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`k4_hotel1_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateHotel2', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 4.99, "y": 4.39, "z": 1.17, "h": 178.62}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`k4_hotel2_shell`)
+ while not HasModelLoaded(`k4_hotel2_shell`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`k4_hotel2_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateHotel3', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 4.90, "y": 4.39, "z": 1.17, "h": 182.13}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`k4_hotel3_shell`)
+ while not HasModelLoaded(`k4_hotel3_shell`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`k4_hotel3_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+-- Empty Motel Shells https://www.k4mb1maps.com/package/4811137
+
+exports('CreateMotel1', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -0.46, "y": -2.46, "z": 1.00, "h": 274.07}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`k4_motel1_shell`)
+ while not HasModelLoaded(`k4_motel1_shell`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`k4_motel1_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateMotel2', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 0.06, "y": -3.75, "z": 1.05, "h": 359.40}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`k4_motel2_shell`)
+ while not HasModelLoaded(`k4_motel2_shell`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`k4_motel2_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateMotel3', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 3.13, "y": 3.50, "z": 1.16, "h": 182.53}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`k4_motel3_shell`)
+ while not HasModelLoaded(`k4_motel3_shell`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`k4_motel3_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+-- Default Shells V2 https://www.k4mb1maps.com/package/5015832
+
+exports('CreateV2Default1', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -2.32, "y": -0.63, "z": 1.60, "h": 272.87}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`default_housing1_k4mb1`)
+ while not HasModelLoaded(`default_housing1_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`default_housing1_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateV2Default2', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -5.14, "y": -5.05, "z": 3.18, "h": 270.61}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`default_housing2_k4mb1`)
+ while not HasModelLoaded(`default_housing2_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`default_housing2_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateV2Default3', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -1.35, "y": -2.06, "z": 1.11, "h": 1.14}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`default_housing3_k4mb1`)
+ while not HasModelLoaded(`default_housing3_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`default_housing3_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateV2Default4', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 0.13, "y": -3.85, "z": 1.09, "h": 1.71}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`default_housing4_k4mb1`)
+ while not HasModelLoaded(`default_housing4_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`default_housing4_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateV2Default5', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 1.42, "y": -14.34, "z": 1.14, "h": 0.87}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`default_housing5_k4mb1`)
+ while not HasModelLoaded(`default_housing5_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`default_housing5_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateV2Default6', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 4.75, "y": -6.49, "z": 1.03, "h": 359.60}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`default_housing6_k4mb1`)
+ while not HasModelLoaded(`default_housing6_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`default_housing6_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+-- Deluxe Shells V2 https://www.k4mb1maps.com/package/5043817
+
+exports('CreateV2Deluxe1', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -22.28, "y": -0.45, "z": 7.26, "h": 268.97}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`deluxe_housing1_k4mb1`)
+ while not HasModelLoaded(`deluxe_housing1_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`deluxe_housing1_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateV2Deluxe2', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -10.30, "y": 0.87, "z": 6.55, "h": 274.91}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`deluxe_housing2_k4mb1`)
+ while not HasModelLoaded(`deluxe_housing2_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`deluxe_housing2_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateV2Deluxe3', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -9.37, "y": 5.66, "z": 1.08, "h": 270.04}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`deluxe_housing3_k4mb1`)
+ while not HasModelLoaded(`deluxe_housing3_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`deluxe_housing3_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+-- Highend Shells V2 https://www.k4mb1maps.com/package/5043819
+
+exports('CreateV2HighEnd1', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -2.22, "y": 9.02, "z": 8.69, "h": 182.64}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`highend_housing1_k4mb1`)
+ while not HasModelLoaded(`highend_housing1_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`highend_housing1_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateV2HighEnd2', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -2.22, "y": 8.97, "z": 8.69, "h": 171.95}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`highend_housing2_k4mb1`)
+ while not HasModelLoaded(`highend_housing2_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`highend_housing2_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateV2HighEnd3', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 11.48, "y": 4.50, "z": 6.42, "h": 128.15}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`highend_housing3_k4mb1`)
+ while not HasModelLoaded(`highend_housing3_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`highend_housing3_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+-- Medium Shells V2 https://www.k4mb1maps.com/package/5043821
+
+exports('CreateV2Medium1', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -0.24, "y": -5.66, "z": 1.71, "h": 1.5}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`medium_housing1_k4mb1`)
+ while not HasModelLoaded(`medium_housing1_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`medium_housing1_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateV2Medium2', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 6.04, "y": 0.34, "z": 1.03, "h": 357.99}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`medium_housing2_k4mb1`)
+ while not HasModelLoaded(`medium_housing2_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`medium_housing2_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateV2Medium3', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 3.42, "y": 1.18, "z": 1.01, "h": 274.17}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`medium_housing3_k4mb1`)
+ while not HasModelLoaded(`medium_housing3_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`medium_housing3_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+-- Modern Shells V2 https://www.k4mb1maps.com/package/5043818
+
+exports('CreateV2Modern1', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 4.29, "y": 10.52, "z": 6.30, "h": 178.92}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`modern_housing1_k4mb1`)
+ while not HasModelLoaded(`modern_housing1_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`modern_housing1_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateV2Modern2', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -1.76, "y": 10.37, "z": 6.30, "h": 184.71}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`modern_housing2_k4mb1`)
+ while not HasModelLoaded(`modern_housing2_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`modern_housing2_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateV2Modern3', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -3.39, "y": -1.45, "z": 5.65, "h": 90.77}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`modern_housing3_k4mb1`)
+ while not HasModelLoaded(`modern_housing3_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`modern_housing3_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+-- K4mv1 Vinewood V2 Shells -- https://www.k4mb1maps.com/package/5251329
+exports('VineWoodHouse1', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 11.86, "y": -2.73, "z": 3.96, "h": 2.11}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`vinewood_housing1_k4mb1`)
+ while not HasModelLoaded(`vinewood_housing1_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`vinewood_housing1_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+
+exports('VineWoodHouse2', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 1.57, "y": 4.96, "z": 9.63, "h": 2.11}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`vinewood_housing2_k4mb1`)
+ while not HasModelLoaded(`vinewood_housing2_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`vinewood_housing2_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('VineWoodHouse3', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 3.41, "y": 7.11, "z": 2.76, "h": 2.11}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`vinewood_housing3_k4mb1`)
+ while not HasModelLoaded(`vinewood_housing3_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`vinewood_housing3_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+-------- K4MB1 September Update
+
+exports('CreateK4GunWarehouse', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 0.29, "y": 4.74, "z": -0.0, "h": 179.603271}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`gunworkshop_k4mb1`)
+ while not HasModelLoaded(`gunworkshop_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`gunworkshop_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateK4LuxuryHouse1', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -6.344482, "y": -1.034912, "z": 3.0, "h": 268.09}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`luxury_housing1_k4mb1`)
+ while not HasModelLoaded(`luxury_housing1_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`luxury_housing1_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateK4LuxuryHouse2', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -6.344482, "y": -1.034912, "z": 3.0, "h": 268.09}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`luxury_housing2_k4mb1`)
+ while not HasModelLoaded(`luxury_housing2_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`luxury_housing2_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateK4LuxuryHouse3', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -6.344482, "y": -1.034912, "z": 3.0, "h": 268.09}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`luxury_housing3_k4mb1`)
+ while not HasModelLoaded(`luxury_housing3_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`luxury_housing3_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateK4LuxuryHouse4', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -6.344482, "y": -1.034912, "z": 3.0, "h": 268.09}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`luxury_housing4_k4mb1`)
+ while not HasModelLoaded(`luxury_housing4_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`luxury_housing4_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateK4ManorHouse', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 6.839844, "y": -9.136841, "z": 13.0, "h": 359.318207}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`manor_housing1_k4mb1`)
+ while not HasModelLoaded(`manor_housing1_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`manor_housing1_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateK4Garage1', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": 0.000366, "y": 14.130432, "z": 1.827162, "h": 183.492355}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`new_garages1_k4mb1`)
+ while not HasModelLoaded(`new_garages1_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`new_garages1_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateK4Garage2', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -3.737671, "y": -0.096680, "z": 1.427162, "h": 268.669922}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`new_garages2_k4mb1`)
+ while not HasModelLoaded(`new_garages2_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`new_garages2_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateK4Garage3', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+ POIOffsets.exit = json.decode('{"x": -3.737671, "y": -0.096680, "z": 1.427162, "h": 268.669922}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`new_garages3_k4mb1`)
+ while not HasModelLoaded(`new_garages3_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`new_garages3_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateK4Garage4', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+
+ POIOffsets.exit = json.decode('{"x": 8.806641, "y": 1.580383, "z": 1.439952, "h": 93.087669}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`new_garages4_k4mb1`)
+ while not HasModelLoaded(`new_garages4_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`new_garages4_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateK4Safehouse', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+
+ POIOffsets.exit = json.decode('{"x": -5.317017, "y": 1.031738, "z": 1.439952, "h": 269.149353}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`safehouse_k4mb1`)
+ while not HasModelLoaded(`safehouse_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`safehouse_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
+
+exports('CreateK4Warehouse', function(spawn)
+ local objects = {}
+ local POIOffsets = {}
+
+ POIOffsets.exit = json.decode('{"x": 13.414185, "y": -7.386108, "z": 2.539952, "h": 90.148018}')
+ DoScreenFadeOut(500)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ RequestModel(`warehouse_k4mb1`)
+ while not HasModelLoaded(`warehouse_k4mb1`) do
+ Wait(1000)
+ end
+ local house = CreateObject(`warehouse_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false)
+ FreezeEntityPosition(house, true)
+ objects[#objects+1] = house
+ TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
+ return { objects, POIOffsets }
+end)
diff --git a/resources/[qb]/[qb_extras]/qb-interior/fxmanifest.lua b/resources/[qb]/[qb_extras]/qb-interior/fxmanifest.lua
new file mode 100644
index 0000000..e1ad2d4
--- /dev/null
+++ b/resources/[qb]/[qb_extras]/qb-interior/fxmanifest.lua
@@ -0,0 +1,19 @@
+fx_version 'cerulean'
+game 'gta5'
+
+lua54 'yes'
+description 'QB-Interior'
+version '1.2.0'
+
+this_is_a_map 'yes'
+
+client_scripts {
+ 'client/main.lua',
+ 'client/optional.lua'
+}
+
+files {
+ 'stream/starter_shells_k4mb1.ytyp'
+}
+
+data_file 'DLC_ITYP_REQUEST' 'stream/starter_shells_k4mb1.ytyp'
diff --git a/resources/[qb]/[qb_extras]/qb-interior/k4mb1shellstarter.pdf b/resources/[qb]/[qb_extras]/qb-interior/k4mb1shellstarter.pdf
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