Part 12
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Version 1 11
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{
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IsStream False
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DescriptorsInOrder False
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Entries
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{
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WaveTrack PTL_50CAL_SHOT_VER4.L
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{
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Compression PCM
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Headroom -200
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LoopPoint -1
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LoopBegin 0
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LoopEnd 0
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PlayBegin 0
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PlayEnd 0
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Wave ptl_50cal\PTL_50CAL_SHOT_VER4.L.wav
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AnimClip null
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Events null
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UNKNOWN_23097A2B null
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UNKNOWN_E787895A null
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UNKNOWN_252C20D9 null
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}
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}
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}
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51
resources/[qb]/[qb_extras]/qb-gunsounds/fxmanifest.lua
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51
resources/[qb]/[qb_extras]/qb-gunsounds/fxmanifest.lua
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fx_version 'cerulean'
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games { 'rdr3', 'gta5' }
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lua54 'yes'
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author 'MAMBA'
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description 'hcrp-gunsound'
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version '1.0.0'
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files {
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'audio/sfx/resident/ambience.awc',
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'audio/sfx/resident/animals_footsteps.awc',
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'audio/sfx/resident/collision.awc',
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'audio/sfx/resident/collisions.awc',
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'audio/sfx/resident/doors.awc',
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'audio/sfx/resident/explosions.awc',
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'audio/sfx/resident/feet_materials.awc',
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'audio/sfx/resident/feet_resident.awc',
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'audio/sfx/resident/frontend.awc',
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'audio/sfx/resident/low_latency.awc',
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'audio/sfx/resident/melee.awc',
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'audio/sfx/resident/movement.awc',
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'audio/sfx/resident/player_switch.awc',
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'audio/sfx/resident/vehicles.awc',
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'audio/sfx/resident/weapons.awc',
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'audio/sfx/resident/weather.awc',
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'audio/sfx/weapons_player/lmg_combat.awc',
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'audio/sfx/weapons_player/lmg_mg_player.awc',
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'audio/sfx/weapons_player/mgn_sml_am83_vera.awc',
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'audio/sfx/weapons_player/mgn_sml_am83_verb.awc',
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'audio/sfx/weapons_player/mgn_sml_sc__l.awc',
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'audio/sfx/weapons_player/ptl_50cal.awc',
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'audio/sfx/weapons_player/ptl_50cal.oac',
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'audio/sfx/weapons_player/ptl_combat.awc',
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'audio/sfx/weapons_player/ptl_pistol.awc',
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'audio/sfx/weapons_player/ptl_px4.awc',
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'audio/sfx/weapons_player/ptl_rubber.awc',
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'audio/sfx/weapons_player/sht_bullpup.awc',
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'audio/sfx/weapons_player/sht_pump.awc',
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'audio/sfx/weapons_player/smg_micro.awc',
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'audio/sfx/weapons_player/smg_smg.awc',
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'audio/sfx/weapons_player/snp_heavy.awc',
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'audio/sfx/weapons_player/snp_rifle.awc',
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'audio/sfx/weapons_player/spl_grenade_player.awc',
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'audio/sfx/weapons_player/spl_minigun_player.awc',
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'audio/sfx/weapons_player/spl_prog_ar_player.awc',
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'audio/sfx/weapons_player/spl_railgun.awc',
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'audio/sfx/weapons_player/spl_rpg_player.awc',
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'audio/sfx/weapons_player/spl_tank_player.awc',
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}
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data_file 'AUDIO_WAVEPACK' 'audio/sfx/resident'
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data_file 'AUDIO_WAVEPACK' 'audio/sfx/weapons_player'
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