Part 11
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Preamble
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The GNU General Public License is a free, copyleft license for
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software and other kinds of works.
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The licenses for most software and other practical works are designed
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to take away your freedom to share and change the works. By contrast,
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the GNU General Public License is intended to guarantee your freedom to
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share and change all versions of a program--to make sure it remains free
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software for all its users. We, the Free Software Foundation, use the
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GNU General Public License for most of our software; it applies also to
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any other work released this way by its authors. You can apply it to
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your programs, too.
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When we speak of free software, we are referring to freedom, not
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price. Our General Public Licenses are designed to make sure that you
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have the freedom to distribute copies of free software (and charge for
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them if you wish), that you receive source code or can get it if you
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want it, that you can change the software or use pieces of it in new
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free programs, and that you know you can do these things.
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||||||
|
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||||||
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To protect your rights, we need to prevent others from denying you
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||||||
|
these rights or asking you to surrender the rights. Therefore, you have
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|
certain responsibilities if you distribute copies of the software, or if
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you modify it: responsibilities to respect the freedom of others.
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||||||
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||||||
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For example, if you distribute copies of such a program, whether
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gratis or for a fee, you must pass on to the recipients the same
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freedoms that you received. You must make sure that they, too, receive
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or can get the source code. And you must show them these terms so they
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know their rights.
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||||||
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Developers that use the GNU GPL protect your rights with two steps:
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||||||
|
(1) assert copyright on the software, and (2) offer you this License
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||||||
|
giving you legal permission to copy, distribute and/or modify it.
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||||||
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||||||
|
For the developers' and authors' protection, the GPL clearly explains
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|
that there is no warranty for this free software. For both users' and
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|
authors' sake, the GPL requires that modified versions be marked as
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changed, so that their problems will not be attributed erroneously to
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authors of previous versions.
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|
Some devices are designed to deny users access to install or run
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||||||
|
modified versions of the software inside them, although the manufacturer
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||||||
|
can do so. This is fundamentally incompatible with the aim of
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|
protecting users' freedom to change the software. The systematic
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|
pattern of such abuse occurs in the area of products for individuals to
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use, which is precisely where it is most unacceptable. Therefore, we
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|
have designed this version of the GPL to prohibit the practice for those
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|
products. If such problems arise substantially in other domains, we
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|
stand ready to extend this provision to those domains in future versions
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|
of the GPL, as needed to protect the freedom of users.
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||||||
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||||||
|
Finally, every program is threatened constantly by software patents.
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||||||
|
States should not allow patents to restrict development and use of
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|
software on general-purpose computers, but in those that do, we wish to
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|
avoid the special danger that patents applied to a free program could
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make it effectively proprietary. To prevent this, the GPL assures that
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patents cannot be used to render the program non-free.
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The precise terms and conditions for copying, distribution and
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modification follow.
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TERMS AND CONDITIONS
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0. Definitions.
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"This License" refers to version 3 of the GNU General Public License.
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||||||
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"Copyright" also means copyright-like laws that apply to other kinds of
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works, such as semiconductor masks.
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||||||
|
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|
"The Program" refers to any copyrightable work licensed under this
|
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|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
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||||||
|
exact copy. The resulting work is called a "modified version" of the
|
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|
earlier work or a work "based on" the earlier work.
|
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|
A "covered work" means either the unmodified Program or a work based
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||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
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||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
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||||||
|
computer or modifying a private copy. Propagation includes copying,
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||||||
|
distribution (with or without modification), making available to the
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||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
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||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
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||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
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|
standard defined by a recognized standards body, or, in the case of
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||||||
|
interfaces specified for a particular programming language, one that
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||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
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||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
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|
2. Basic Permissions.
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|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
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|
the conditions stated below. Sublicensing is not allowed; section 10
|
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|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
55
resources/[qb]/[qb_extras]/qb-camera/README.md
Normal file
55
resources/[qb]/[qb_extras]/qb-camera/README.md
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
# qb-camera
|
||||||
|
|
||||||
|
## Our links
|
||||||
|
- [Discord](https://discord.gg/APFHf9hhkG)
|
||||||
|
- [Tebex (Paid scripts)](https://qb-camera.tebex.io/)
|
||||||
|
|
||||||
|
|
||||||
|
## Setting up:
|
||||||
|
1. Clone the files and put it in your resources folder
|
||||||
|
2. Rename the script to qb-camera
|
||||||
|
3. Setup the webhook in server/main.lua
|
||||||
|
4. Use the camera item with the paper item in your inventory
|
||||||
|
|
||||||
|
## Items:
|
||||||
|
```lua
|
||||||
|
['polaroid_camera'] = {
|
||||||
|
['name'] = 'polaroid_camera',
|
||||||
|
['label'] = 'Polaroid camera',
|
||||||
|
['weight'] = 5000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'polaroid.png',
|
||||||
|
['unique'] = true,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = 'Did we just go back in time?'
|
||||||
|
},
|
||||||
|
|
||||||
|
['polaroid'] = {
|
||||||
|
['name'] = 'polaroid',
|
||||||
|
['label'] = 'Polaroid image',
|
||||||
|
['weight'] = 10,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'photo.png',
|
||||||
|
['unique'] = true,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = 'Cool image bro'
|
||||||
|
},
|
||||||
|
|
||||||
|
['polaroid_paper'] = {
|
||||||
|
['name'] = 'polaroid_paper',
|
||||||
|
['label'] = 'Polaroid paper',
|
||||||
|
['weight'] = 10,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'photo.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = false,
|
||||||
|
['shouldClose'] = false,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = 'Some paper'
|
||||||
|
}
|
||||||
|
|
||||||
|
```
|
108
resources/[qb]/[qb_extras]/qb-camera/client/camera.lua
Normal file
108
resources/[qb]/[qb_extras]/qb-camera/client/camera.lua
Normal file
@ -0,0 +1,108 @@
|
|||||||
|
local QBCore = exports['qb-core']:GetCoreObject()
|
||||||
|
|
||||||
|
local prop = nil
|
||||||
|
local cammode = 0
|
||||||
|
|
||||||
|
local function TextInput()
|
||||||
|
AddTextEntry("FMMC_KEY_TIP8", "Navn til billedet")
|
||||||
|
DisplayOnscreenKeyboard(1, "FMMC_KEY_TIP8", "", "", "", "", "", 100)
|
||||||
|
|
||||||
|
while UpdateOnscreenKeyboard() ~= 1 and UpdateOnscreenKeyboard() ~= 2 do
|
||||||
|
Citizen.Wait(0)
|
||||||
|
end
|
||||||
|
|
||||||
|
if UpdateOnscreenKeyboard() ~= 2 then
|
||||||
|
local result = GetOnscreenKeyboardResult()
|
||||||
|
return result
|
||||||
|
else
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function GetWebhook()
|
||||||
|
local promise = promise.new()
|
||||||
|
|
||||||
|
QBCore.Functions.TriggerCallback('qb-camera:server:webhook', function(webhook)
|
||||||
|
promise:resolve(webhook)
|
||||||
|
end)
|
||||||
|
|
||||||
|
return Citizen.Await(promise)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function StartAnim()
|
||||||
|
local ped = PlayerPedId()
|
||||||
|
local animDict = "amb@world_human_paparazzi@male@base"
|
||||||
|
local animName = "base"
|
||||||
|
local animFlag = 49
|
||||||
|
|
||||||
|
RequestAnimDict(animDict)
|
||||||
|
while not HasAnimDictLoaded(animDict) do
|
||||||
|
Citizen.Wait(100)
|
||||||
|
end
|
||||||
|
|
||||||
|
TaskPlayAnim(ped, animDict, animName, 8.0, 8.0, -1, animFlag, 0, false, false, false)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function AddProp()
|
||||||
|
local ped = PlayerPedId()
|
||||||
|
local propName = "prop_pap_camera_01"
|
||||||
|
local propFlag = 49
|
||||||
|
|
||||||
|
RequestModel(propName)
|
||||||
|
while not HasModelLoaded(propName) do
|
||||||
|
Citizen.Wait(100)
|
||||||
|
end
|
||||||
|
|
||||||
|
prop = CreateObject(GetHashKey(propName), 0, 0, 0, true, true, true)
|
||||||
|
AttachEntityToEntity(prop, ped, GetPedBoneIndex(ped, 28422), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, true, true, false, true, 1, true)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function StopAnim()
|
||||||
|
local ped = PlayerPedId()
|
||||||
|
ClearPedTasks(ped)
|
||||||
|
|
||||||
|
if prop ~= nil then
|
||||||
|
DeleteEntity(prop)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function TakePicture()
|
||||||
|
local webhook = GetWebhook()
|
||||||
|
local title = TextInput()
|
||||||
|
|
||||||
|
|
||||||
|
if webhook == nil then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
exports['screenshot-basic']:requestScreenshotUpload(webhook, 'files[]', function(data)
|
||||||
|
local image = json.decode(data)
|
||||||
|
local url = image.attachments[1].proxy_url
|
||||||
|
TriggerServerEvent("qb-camera:server:getimage", url, title)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function CameraLoop()
|
||||||
|
CreateThread(function()
|
||||||
|
AddProp()
|
||||||
|
StartAnim()
|
||||||
|
|
||||||
|
cammode = GetFollowPedCamViewMode()
|
||||||
|
|
||||||
|
while true do
|
||||||
|
DisablePlayerFiring(PlayerId(), true) -- Disable weapon firing
|
||||||
|
Wait(0)
|
||||||
|
SetFollowPedCamViewMode(4)
|
||||||
|
if IsControlJustPressed(0, 18) then
|
||||||
|
StopAnim()
|
||||||
|
Wait(1)
|
||||||
|
TakePicture()
|
||||||
|
Wait(1)
|
||||||
|
SetFollowPedCamViewMode(cammode)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
RegisterNetEvent("qb-camera:client:camera", CameraLoop)
|
16
resources/[qb]/[qb_extras]/qb-camera/client/main.lua
Normal file
16
resources/[qb]/[qb_extras]/qb-camera/client/main.lua
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
local function ShowImage(url, name, date)
|
||||||
|
SendNUIMessage({
|
||||||
|
type = "image",
|
||||||
|
url = url,
|
||||||
|
name = name,
|
||||||
|
date = date
|
||||||
|
})
|
||||||
|
SetNuiFocus(true, true)
|
||||||
|
end
|
||||||
|
|
||||||
|
RegisterNuiCallback("hide", function(data, cb)
|
||||||
|
SetNuiFocus(false, false)
|
||||||
|
cb("ok")
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent("qb-camera:client:showImage", ShowImage)
|
22
resources/[qb]/[qb_extras]/qb-camera/fxmanifest.lua
Normal file
22
resources/[qb]/[qb_extras]/qb-camera/fxmanifest.lua
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
fx_version 'cerulean'
|
||||||
|
games { 'gta5' }
|
||||||
|
|
||||||
|
version 'V1.0'
|
||||||
|
|
||||||
|
client_scripts {
|
||||||
|
'client/main.lua',
|
||||||
|
'client/camera.lua'
|
||||||
|
}
|
||||||
|
|
||||||
|
server_scripts {
|
||||||
|
'server/main.lua',
|
||||||
|
}
|
||||||
|
|
||||||
|
ui_page 'html/index.html'
|
||||||
|
|
||||||
|
|
||||||
|
files {
|
||||||
|
'html/*.html',
|
||||||
|
'html/*.css',
|
||||||
|
'html/*.js',
|
||||||
|
}
|
15
resources/[qb]/[qb_extras]/qb-camera/html/index.html
Normal file
15
resources/[qb]/[qb_extras]/qb-camera/html/index.html
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<title>qb-camera polaroid</title>
|
||||||
|
<link rel="stylesheet" href="style.css" />
|
||||||
|
</head>
|
||||||
|
<body id="body" style="display: none">
|
||||||
|
<div class="polaroid">
|
||||||
|
<img id="image" />
|
||||||
|
<h1 id="title"></h1>
|
||||||
|
<p id="date"></p>
|
||||||
|
</div>
|
||||||
|
<script src="script.js"></script>
|
||||||
|
</body>
|
||||||
|
</html>
|
45
resources/[qb]/[qb_extras]/qb-camera/html/script.js
Normal file
45
resources/[qb]/[qb_extras]/qb-camera/html/script.js
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
const title = document.getElementById('title');
|
||||||
|
const datetext = document.getElementById('date');
|
||||||
|
const image = document.getElementById('image');
|
||||||
|
|
||||||
|
const callback = (route, data = {}) => {
|
||||||
|
fetch(`https://${GetParentResourceName()}/${route}`, {
|
||||||
|
method: "POST",
|
||||||
|
headers: {
|
||||||
|
"Content-Type": "application/json"
|
||||||
|
},
|
||||||
|
body: JSON.stringify(data)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
const hide = () => {
|
||||||
|
document.getElementById('body').style.display = 'none';
|
||||||
|
callback('hide');
|
||||||
|
}
|
||||||
|
|
||||||
|
const show = () => {
|
||||||
|
document.getElementById('body').style.display = 'block';
|
||||||
|
}
|
||||||
|
|
||||||
|
const SetImage = ({url, name, date}) => {
|
||||||
|
title.innerHTML = name;
|
||||||
|
datetext.innerHTML = date;
|
||||||
|
image.src = url;
|
||||||
|
show();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
window.addEventListener('message', (event) => {
|
||||||
|
const message = event.data;
|
||||||
|
switch (message.type) {
|
||||||
|
case 'image':
|
||||||
|
SetImage(message);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
window.onkeydown = (event) => {
|
||||||
|
if (event.key == 'Escape') {
|
||||||
|
hide();
|
||||||
|
}
|
||||||
|
}
|
44
resources/[qb]/[qb_extras]/qb-camera/html/style.css
Normal file
44
resources/[qb]/[qb_extras]/qb-camera/html/style.css
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
@import url("https://fonts.googleapis.com/css2?family=Roboto:ital,wght@0,100;0,300;0,400;0,500;0,700;0,900;1,100;1,300;1,400;1,500;1,700;1,900&display=swap");
|
||||||
|
@import url("https://fonts.googleapis.com/css2?family=Poppins:ital,wght@0,100;0,200;0,300;0,400;0,500;0,600;0,700;0,800;0,900;1,100;1,200;1,300;1,400;1,500;1,600;1,700;1,800;1,900&display=swap");
|
||||||
|
|
||||||
|
.polaroid {
|
||||||
|
width: 400px;
|
||||||
|
background-color: white;
|
||||||
|
box-shadow: 0 0 10px 0 rgba(0, 0, 0, 0.5);
|
||||||
|
position: absolute;
|
||||||
|
top: 50%;
|
||||||
|
left: 50%;
|
||||||
|
margin-right: -50%;
|
||||||
|
transform: translate(-50%, -50%);
|
||||||
|
padding: 20px;
|
||||||
|
border-radius: 2px;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.polaroid > img {
|
||||||
|
width: 400px;
|
||||||
|
height: 400px;
|
||||||
|
object-fit: cover;
|
||||||
|
border-radius: 3px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.polaroid > h1 {
|
||||||
|
font-family: "Poppins", "Roboto", sans-serif;
|
||||||
|
color: rgba(0, 0, 0, .9);
|
||||||
|
margin: 10px auto 5px auto;
|
||||||
|
font-size: 22px;
|
||||||
|
font-weight: 600;
|
||||||
|
/* overflow:hidden;
|
||||||
|
display:inline-block;
|
||||||
|
text-overflow: ellipsis;
|
||||||
|
white-space: nowrap; */
|
||||||
|
width: 400px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.polaroid > p {
|
||||||
|
font-family: "Poppins", "Roboto", sans-serif;
|
||||||
|
color: rgba(0,0,0,.6);
|
||||||
|
margin: 0 auto;
|
||||||
|
padding: 0;
|
||||||
|
font-size: 14px;
|
||||||
|
}
|
36
resources/[qb]/[qb_extras]/qb-camera/server/main.lua
Normal file
36
resources/[qb]/[qb_extras]/qb-camera/server/main.lua
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
local QBCore = exports['qb-core']:GetCoreObject()
|
||||||
|
local webhook = "https://discord.com/api/webhooks/1188478053144330270/pUdmQXX_GRyxUm6A7x2uGuK6COQzrgG06NwXdluYBxn9Vhmv0ohSNzHhIB96Ym8eLriJ"
|
||||||
|
|
||||||
|
|
||||||
|
RegisterNetEvent("qb-camera:server:getimage", function(url, name)
|
||||||
|
local src = source
|
||||||
|
local Player = QBCore.Functions.GetPlayer(src)
|
||||||
|
|
||||||
|
if not Player.Functions.RemoveItem("polaroid_paper", 1) then
|
||||||
|
TriggerClientEvent('QBCore:Notify', src, "Du har intet polaroid-papir", "error")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
Player.Functions.AddItem("polaroid", 1, false, {url = url, name = name, date = os.date("%d-%m-%Y")})
|
||||||
|
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items["polaroid"], "add")
|
||||||
|
end)
|
||||||
|
|
||||||
|
QBCore.Functions.CreateCallback('qb-camera:server:webhook', function(source, cb, args)
|
||||||
|
cb(webhook)
|
||||||
|
end)
|
||||||
|
|
||||||
|
QBCore.Functions.CreateUseableItem('polaroid_camera', function(source, item)
|
||||||
|
local src = source
|
||||||
|
local Player = QBCore.Functions.GetPlayer(src)
|
||||||
|
if Player.Functions.GetItemByName(item.name) then
|
||||||
|
TriggerClientEvent("qb-camera:client:camera", src)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
QBCore.Functions.CreateUseableItem('polaroid', function(source, item)
|
||||||
|
local src = source
|
||||||
|
local Player = QBCore.Functions.GetPlayer(src)
|
||||||
|
if Player.Functions.GetItemByName(item.name) then
|
||||||
|
TriggerClientEvent("qb-camera:client:showImage", src, item.info.url, item.info.name, item.info.date)
|
||||||
|
end
|
||||||
|
end)
|
32
resources/[qb]/[qb_extras]/qb-cityhall/.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
32
resources/[qb]/[qb_extras]/qb-cityhall/.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
---
|
||||||
|
name: Bug report
|
||||||
|
about: Create a report to help us improve or fix something
|
||||||
|
title: "[BUG]"
|
||||||
|
labels: bug
|
||||||
|
assignees: ''
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**Describe the bug**
|
||||||
|
A clear and concise description of what the bug is. A stranger to qbcore should be able to read your bug report and understand how to reproduce it themselves and understand how the feature should work normally.
|
||||||
|
|
||||||
|
**To Reproduce**
|
||||||
|
Steps to reproduce the behavior:
|
||||||
|
1. Go to '...'
|
||||||
|
2. Click on '....'
|
||||||
|
3. Use this item '....' (item's name from shared.lua if applicable)
|
||||||
|
4. See error
|
||||||
|
|
||||||
|
**Expected behavior**
|
||||||
|
A clear and concise description of what you expected to happen.
|
||||||
|
|
||||||
|
**Screenshots**
|
||||||
|
If applicable, add screenshots to help explain your problem.
|
||||||
|
|
||||||
|
**Questions (please complete the following information):**
|
||||||
|
- When you last updated: [e.g. last week]
|
||||||
|
- Are you using custom resource? which ones? [e.g. zdiscord, qb-target]
|
||||||
|
- Have you renamed `qb-` to something custom? [e.g. yes/no]
|
||||||
|
|
||||||
|
**Additional context**
|
||||||
|
Add any other context about the problem here.
|
20
resources/[qb]/[qb_extras]/qb-cityhall/.github/ISSUE_TEMPLATE/feature-request.md
vendored
Normal file
20
resources/[qb]/[qb_extras]/qb-cityhall/.github/ISSUE_TEMPLATE/feature-request.md
vendored
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
---
|
||||||
|
name: Feature Request
|
||||||
|
about: Suggest an idea for QBCore
|
||||||
|
title: "[SUGGESTION]"
|
||||||
|
labels: enhancement
|
||||||
|
assignees: ''
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**Is your feature request related to a problem? Please describe.**
|
||||||
|
A clear and concise description of what the problem is.
|
||||||
|
|
||||||
|
**Describe the feature you'd like**
|
||||||
|
A clear and concise description of what you want to happen. and with as much detail as possible how it would function in your opinion. Please try to keep it unique.
|
||||||
|
|
||||||
|
**Describe alternatives you've considered**
|
||||||
|
A clear and concise description of any alternative solutions or features you've considered for people to have in mind just in case the main idea isn't liked but a derivative is.
|
||||||
|
|
||||||
|
**Additional context**
|
||||||
|
Add any other context or screenshots about the feature request here.
|
17
resources/[qb]/[qb_extras]/qb-cityhall/.github/auto_assign.yml
vendored
Normal file
17
resources/[qb]/[qb_extras]/qb-cityhall/.github/auto_assign.yml
vendored
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
# Set to true to add reviewers to pull requests
|
||||||
|
addReviewers: true
|
||||||
|
|
||||||
|
# Set to true to add assignees to pull requests
|
||||||
|
addAssignees: author
|
||||||
|
|
||||||
|
# A list of reviewers to be added to pull requests (GitHub user name)
|
||||||
|
reviewers:
|
||||||
|
- qbcore-framework/maintenance
|
||||||
|
|
||||||
|
# A list of keywords to be skipped the process that add reviewers if pull requests include it
|
||||||
|
skipKeywords:
|
||||||
|
- wip
|
||||||
|
|
||||||
|
# A number of reviewers added to the pull request
|
||||||
|
# Set 0 to add all the reviewers (default: 0)
|
||||||
|
numberOfReviewers: 0
|
201
resources/[qb]/[qb_extras]/qb-cityhall/.github/contributing.md
vendored
Normal file
201
resources/[qb]/[qb_extras]/qb-cityhall/.github/contributing.md
vendored
Normal file
@ -0,0 +1,201 @@
|
|||||||
|
# Contributing to QBCore
|
||||||
|
|
||||||
|
First of all, thank you for taking the time to contribute!
|
||||||
|
|
||||||
|
These guidelines will help you help us in the best way possible regardless of your skill level. We ask that you try to read everything related to the way you'd like to contribute and try and use your best judgement for anything not covered.
|
||||||
|
|
||||||
|
### Table of Contents
|
||||||
|
|
||||||
|
[Code of Conduct](#code-of-conduct)
|
||||||
|
|
||||||
|
[I don't want to read this whole thing, I just have a question!!!](#i-dont-want-to-read-this-whole-thing-i-just-have-a-question)
|
||||||
|
|
||||||
|
[How Can I Contribute?](#how-can-i-contribute)
|
||||||
|
* [Reporting Bugs](#reporting-bugs)
|
||||||
|
* [Suggesting Features / Enhancements](#suggesting-features--enhancements)
|
||||||
|
* [Your First Code Contribution](#your-first-code-contribution)
|
||||||
|
* [Pull Requests](#pull-requests)
|
||||||
|
|
||||||
|
[Styleguides](#styleguides)
|
||||||
|
* [Git Commit Messages](#git-commit-messages)
|
||||||
|
* [Lua Styleguide](#lua-styleguide)
|
||||||
|
* [JavaScript Styleguide](#javascript-styleguide)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
## Code of Conduct
|
||||||
|
|
||||||
|
- Refrain from using languages other than English.
|
||||||
|
- Refrain from discussing any politically charged or inflammatory topics.
|
||||||
|
- Uphold mature conversations and respect each other; excessive profanity, hate speech or any kind of harassment will not be tolerated.
|
||||||
|
- No advertising of any kind.
|
||||||
|
- Follow these guidelines.
|
||||||
|
- Do not mention members of github unless a question is directed at them and can't be answered by anyone else.
|
||||||
|
- Do not mention any of the development team for any reason. We will read things as we get to them.
|
||||||
|
|
||||||
|
## I don't want to read this whole thing I just have a question!!!
|
||||||
|
|
||||||
|
> **Note:** Please don't file an issue to ask a question. You'll get faster results by using the resources below.
|
||||||
|
|
||||||
|
* [QBCore Website](https://qbcore.org)
|
||||||
|
* [QBCore Discord](https://discord.gg/qbcore)
|
||||||
|
* [FiveM Discord - #qbcore channel](https://discord.gg/fivem)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
## How Can I Contribute?
|
||||||
|
|
||||||
|
### Reporting Bugs
|
||||||
|
|
||||||
|
The easiest way to contribute for most people is just to report bugs you find cause if nobody reports it there's a chance we'll never know it exists and then we'll never fix it.
|
||||||
|
|
||||||
|
Before creating bug reports, please check [this list](#before-submitting-a-bug-report) as you might find out that you don't need to create one. When you are creating a bug report, please [include as many details as possible](#how-do-i-submit-a-good-bug-report). Fill out the bug-report template with the information it asks for helps us resolve issues faster.
|
||||||
|
|
||||||
|
> **Note:** If you find a **Closed** issue that seems like it is the same thing that you're experiencing, open a new issue and include a link to the original issue in the body of your new one.
|
||||||
|
|
||||||
|
#### Before Submitting A Bug Report
|
||||||
|
|
||||||
|
* **Check the docs** There's a chance what you see as a bug might just work differently than you expect and if you think it could work better consider a feature enhancement report instead.
|
||||||
|
* **Search the [discord](https://discord.gg/qbcore)** to see if anyone else has run into the issue and see if it was solved through user error or code changes. (if the code change isn't pending a PR and you know what you're doing consider submitting one following [Pull Requests](#pull-requests) )
|
||||||
|
* **Determine which resource the problem should be reported in**. If the bug is related to the inventory for example report this bug under qb-inventory rather than under qb-core or some other resource.
|
||||||
|
* **Perform a [cursory search](https://github.com/search?q=+is%3Aissue+user%3Aqbcore-framework)** to see if the problem has already been reported. If it has **and the issue is still open**, add a comment to the existing issue instead of opening a new one.
|
||||||
|
|
||||||
|
#### How Do I Submit A (Good) Bug Report?
|
||||||
|
|
||||||
|
Bugs are tracked as [GitHub issues](https://guides.github.com/features/issues/). After you've determined which resource your bug is related to, create an issue on that repository and provide the following information by filling in bug-report template.
|
||||||
|
|
||||||
|
Explain the problem and include additional details to help maintainers reproduce the problem:
|
||||||
|
|
||||||
|
* **Use a clear and descriptive title** for the issue to identify the problem.
|
||||||
|
* **Describe the exact steps which reproduce the problem** in as many details as possible.
|
||||||
|
* **Provide specific examples to demonstrate the steps**. If something happened with only a specific group or single item but not others, specify that.
|
||||||
|
* **Describe the behavior you observed after following the steps** and point out what exactly is the problem with that behavior.
|
||||||
|
* **Explain which behavior you expected to see instead and why.**
|
||||||
|
* **Include screenshots** which show the specific bug in action or before and after.
|
||||||
|
* **If the problem wasn't triggered by a specific action**, describe what you were doing before the problem happened and share more information using the guidelines below.
|
||||||
|
|
||||||
|
Provide more context by answering these questions if possible:
|
||||||
|
|
||||||
|
* **Did the problem start happening recently** (e.g. after updating to a new version of QBCore?) or was this always a problem?
|
||||||
|
* If the problem started happening recently, **can you reproduce the problem in an older version of QBCore?** What's the most recent commit in which the problem doesn't happen?
|
||||||
|
* **Can you reliably reproduce the issue?** If not, provide details about how often the problem happens and under which conditions it normally happens.
|
||||||
|
|
||||||
|
Include details about your setup:
|
||||||
|
|
||||||
|
* **When was your QBCore last updated?**
|
||||||
|
* **What OS is the server running on**?
|
||||||
|
* **Which *extra* resources do you have installed?**
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
### Suggesting Features / Enhancements
|
||||||
|
|
||||||
|
This section guides you through submitting an enhancement suggestion for QBCore, including completely new features and minor improvements to existing functionality. Following these guidelines helps maintainers and the community understand your suggestion.
|
||||||
|
|
||||||
|
Before creating enhancement suggestions, please check [this list](#before-submitting-an-enhancement-suggestion) as you might find out that you don't need to create one. When you are creating an enhancement suggestion, please [include as many details as possible](#how-do-i-submit-a-good-enhancement-suggestion). Fill in feature request template, including the steps that you imagine you would take if the feature you're requesting existed.
|
||||||
|
|
||||||
|
#### Before Submitting An Enhancement Suggestion
|
||||||
|
|
||||||
|
* **Make sure it doesn't already exist.** Sounds silly, but there's a lot of features built in to qbcore that people don't realize so take a look through the docs and stuff to make sure it's not already there.
|
||||||
|
* **Check if there's already PR which provides that enhancement.**
|
||||||
|
* **Determine which resource the enhancement should be suggested in.** if it fits with another resource suggest it in that resource. if it would be it's own resource suggest it in the main qb-core repository.
|
||||||
|
* **Perform a [cursory search](https://github.com/search?q=+is%3Aissue+user%3Aqbcore-framework)** to see if the enhancement has already been suggested. If it has, add a comment to the existing issue instead of opening a new one.
|
||||||
|
|
||||||
|
#### How Do I Submit A (Good) Enhancement Suggestion?
|
||||||
|
|
||||||
|
Enhancement suggestions are tracked as [GitHub issues](https://guides.github.com/features/issues/). After you've determined which resource your enhancement suggestion is related to, create an issue on that repository and provide the following information:
|
||||||
|
|
||||||
|
* **Use a clear and descriptive title** for the issue to identify the suggestion.
|
||||||
|
* **Provide a step-by-step description of the suggested enhancement** in as many details as possible.
|
||||||
|
* **Provide specific examples to demonstrate the steps**. Include copy/pasteable snippets which you use in those examples, as [Markdown code blocks](https://help.github.com/articles/markdown-basics/#multiple-lines).
|
||||||
|
* **Describe the current behavior** and **explain which behavior you expected to see instead** and why.
|
||||||
|
* **Include screenshots and animated GIFs** which help you demonstrate the steps or point out the part of QBCore which the suggestion is related to.
|
||||||
|
* **Explain why this enhancement would be useful.**
|
||||||
|
* **Be creative and unique.** Stealing ideas from popular servers 1:1 detail isn't going to get accepted.
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
### Your First Code Contribution
|
||||||
|
|
||||||
|
Unsure where to begin contributing to QBCore? You can start by looking through these `beginner` and `help-wanted` issues.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
### Pull Requests
|
||||||
|
|
||||||
|
The process described here has several goals:
|
||||||
|
|
||||||
|
- Maintain QBCore's quality.
|
||||||
|
- Fix problems that are important to users.
|
||||||
|
- Engage the community in working toward the best possible QBCore.
|
||||||
|
- Enable a sustainable system for QBCore's maintainers to review contributions.
|
||||||
|
|
||||||
|
Please follow these steps to have your contribution considered by the maintainers:
|
||||||
|
|
||||||
|
1. Follow all instructions in The Pull Request template.
|
||||||
|
2. Follow the [styleguides](#styleguides).
|
||||||
|
3. Await review by the reviewer(s).
|
||||||
|
|
||||||
|
While the prerequisites above must be satisfied prior to having your pull request reviewed, the reviewer(s) may ask you to complete additional design work, tests, or other changes before your pull request can be ultimately accepted.
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Styleguides
|
||||||
|
|
||||||
|
### Git Commit Messages
|
||||||
|
|
||||||
|
* Limit the first line to 72 characters or less.
|
||||||
|
* Reference issues and pull requests liberally after the first line.
|
||||||
|
* Consider starting the commit message with an applicable emoji:
|
||||||
|
* :art: `:art:` when improving the format/structure of the code
|
||||||
|
* :racehorse: `:racehorse:` when improving performance
|
||||||
|
* :memo: `:memo:` when writing docs
|
||||||
|
* :bug: `:bug:` when fixing a bug
|
||||||
|
* :fire: `:fire:` when removing code or files
|
||||||
|
* :white_check_mark: `:white_check_mark:` when adding tests
|
||||||
|
* :lock: `:lock:` when dealing with security
|
||||||
|
* :arrow_up: `:arrow_up:` when upgrading dependencies
|
||||||
|
* :arrow_down: `:arrow_down:` when downgrading dependencies
|
||||||
|
* :shirt: `:shirt:` when removing linter warnings
|
||||||
|
|
||||||
|
### Lua Styleguide
|
||||||
|
|
||||||
|
All lua code should be done using all the best practices of proper lua using the easiest to read yet fastest/most optimized methods of execution.
|
||||||
|
|
||||||
|
- Use 4 Space indentation
|
||||||
|
- Aim for lua 5.4 (include `lua54 'yes'` in the fxmanifest.lua)
|
||||||
|
- Use `PlayerPedId()` instead of `GetPlayerPed(-1)`
|
||||||
|
- Use `#(vector3 - vector3)` instead of `GetDistanceBetweenCoords()`
|
||||||
|
- Don't create unnecessary threads. always try to find a better method of triggering events
|
||||||
|
- Don't repeat yourself.. if you're using the same operations in many different places convert them into a function with flexible variables
|
||||||
|
- For distance checking loops set longer waits if you're outside of a range
|
||||||
|
- Job specific loops should only run for players with that job, don't waste cycles
|
||||||
|
- When possible don't trust the client, esspecially with transactions
|
||||||
|
- Balance security and optimizations
|
||||||
|
- [Consider this Lua Performance guide](https://springrts.com/wiki/Lua_Performance)
|
||||||
|
- Use local varriables everywhere possible
|
||||||
|
- Make use of config options where it makes sense making features optional or customizable
|
||||||
|
- Instead of `table.insert(myTable, "Value")` use `myTable[#myTable + 1] = "Value"`
|
||||||
|
- Instead of `table.insert(ages, "bob", 30)` use `ages["bob"] = 30`
|
||||||
|
|
||||||
|
|
||||||
|
### JavaScript Styleguide
|
||||||
|
|
||||||
|
- Use 4 Space indentation
|
||||||
|
- Don't repeat yourself.. if you're using the same operations in many different places convert them into a function with flexible variables.
|
11
resources/[qb]/[qb_extras]/qb-cityhall/.github/pull_request_template.md
vendored
Normal file
11
resources/[qb]/[qb_extras]/qb-cityhall/.github/pull_request_template.md
vendored
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
## Description
|
||||||
|
|
||||||
|
<!-- What does your pull request change? Why should it be merged? Does it fix an issue? -->
|
||||||
|
|
||||||
|
## Checklist
|
||||||
|
|
||||||
|
<!-- Put an x inside the [ ] to check an item, like so: [x] -->
|
||||||
|
|
||||||
|
- [ ] I have personally loaded this code into an updated qbcore project and checked all of its functionality.
|
||||||
|
- [ ] My code fits the style guidelines.
|
||||||
|
- [ ] My PR fits the contribution guidelines.
|
23
resources/[qb]/[qb_extras]/qb-cityhall/.github/workflows/lint.yml
vendored
Normal file
23
resources/[qb]/[qb_extras]/qb-cityhall/.github/workflows/lint.yml
vendored
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
name: Lint
|
||||||
|
on: [push, pull_request_target]
|
||||||
|
jobs:
|
||||||
|
lint:
|
||||||
|
name: Lint Resource
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
with:
|
||||||
|
ref: ${{ github.event.pull_request.head.sha }}
|
||||||
|
- name: Lint
|
||||||
|
uses: iLLeniumStudios/fivem-lua-lint-action@v2
|
||||||
|
with:
|
||||||
|
capture: "junit.xml"
|
||||||
|
args: "-t --formatter JUnit"
|
||||||
|
extra_libs: polyzone+qblocales
|
||||||
|
- name: Generate Lint Report
|
||||||
|
if: always()
|
||||||
|
uses: mikepenz/action-junit-report@v3
|
||||||
|
with:
|
||||||
|
report_paths: "**/junit.xml"
|
||||||
|
check_name: Linting Report
|
||||||
|
fail_on_failure: false
|
29
resources/[qb]/[qb_extras]/qb-cityhall/.github/workflows/stale.yml
vendored
Normal file
29
resources/[qb]/[qb_extras]/qb-cityhall/.github/workflows/stale.yml
vendored
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
# This workflow warns and then closes issues and PRs that have had no activity for a specified amount of time.
|
||||||
|
#
|
||||||
|
# You can adjust the behavior by modifying this file.
|
||||||
|
# For more information, see:
|
||||||
|
# https://github.com/actions/stale
|
||||||
|
name: Mark stale issues and pull requests
|
||||||
|
|
||||||
|
on:
|
||||||
|
schedule:
|
||||||
|
- cron: '41 15 * * *'
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
stale:
|
||||||
|
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
permissions:
|
||||||
|
issues: write
|
||||||
|
pull-requests: write
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- uses: actions/stale@v5
|
||||||
|
with:
|
||||||
|
repo-token: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
stale-issue-message: 'This issue has had 60 days of inactivity & will close within 7 days'
|
||||||
|
stale-pr-message: 'This PR has had 60 days of inactivity & will close within 7 days'
|
||||||
|
close-issue-label: 'Stale Closed'
|
||||||
|
close-pr-label: 'Stale Closed'
|
||||||
|
exempt-issue-labels: 'Suggestion'
|
||||||
|
exempt-pr-labels: 'Suggestion'
|
674
resources/[qb]/[qb_extras]/qb-cityhall/LICENSE
Normal file
674
resources/[qb]/[qb_extras]/qb-cityhall/LICENSE
Normal file
@ -0,0 +1,674 @@
|
|||||||
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
||||||
|
protecting users' freedom to change the software. The systematic
|
||||||
|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
60
resources/[qb]/[qb_extras]/qb-cityhall/README.md
Normal file
60
resources/[qb]/[qb_extras]/qb-cityhall/README.md
Normal file
@ -0,0 +1,60 @@
|
|||||||
|
# qb-cityhall
|
||||||
|
City Services for QB-Core Framework
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
- [qb-core](https://github.com/qbcore-framework/qb-core)
|
||||||
|
- [PolyZone](https://github.com/mkafrin/PolyZone) - For Interaction (DrawText and qb-target both require this)
|
||||||
|
- [qb-target](https://github.com/BerkieBb/qb-target) - For Interaction (Optional)
|
||||||
|
- [qb-phone](https://github.com/qbcore-framework/qb-phone) - For E-Mail
|
||||||
|
|
||||||
|
## Features
|
||||||
|
- Ability to request birth certificate when lost
|
||||||
|
- Ability to request driver license when granted by a driving instructor
|
||||||
|
- Ability to request weapon license when granted it by the police
|
||||||
|
- Ability to apply to government jobs
|
||||||
|
- Ability to add multiple cityhall locations
|
||||||
|
- Ability to add nultiple driving school locations
|
||||||
|
- Ability to take driving lessons
|
||||||
|
- qb-target integration, this is optional
|
||||||
|
- PolyZone and qb-core DrawText integration, this is optional
|
||||||
|
|
||||||
|
## Installation
|
||||||
|
### Manual
|
||||||
|
- Download the script and put it in the `[qb]` directory.
|
||||||
|
- Add the following code to your server.cfg/resources.cfg
|
||||||
|
```
|
||||||
|
ensure qb-core
|
||||||
|
ensure qb-target # Optional
|
||||||
|
ensure qb-phone
|
||||||
|
ensure qb-cityhall
|
||||||
|
```
|
||||||
|
|
||||||
|
## Screenshots
|
||||||
|

|
||||||
|

|
||||||
|

|
||||||
|

|
||||||
|

|
||||||
|

|
||||||
|

|
||||||
|

|
||||||
|

|
||||||
|

|
||||||
|
|
||||||
|
# License
|
||||||
|
|
||||||
|
QBCore Framework
|
||||||
|
Copyright (C) 2021 Joshua Eger
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>
|
343
resources/[qb]/[qb_extras]/qb-cityhall/client/main.lua
Normal file
343
resources/[qb]/[qb_extras]/qb-cityhall/client/main.lua
Normal file
@ -0,0 +1,343 @@
|
|||||||
|
local QBCore = exports['qb-core']:GetCoreObject()
|
||||||
|
local PlayerData = QBCore.Functions.GetPlayerData()
|
||||||
|
local isLoggedIn = LocalPlayer.state.isLoggedIn
|
||||||
|
local playerPed = PlayerPedId()
|
||||||
|
local playerCoords = GetEntityCoords(playerPed)
|
||||||
|
local closestCityhall = nil
|
||||||
|
local closestDrivingSchool = nil
|
||||||
|
local inCityhallPage = false
|
||||||
|
local inRangeCityhall = false
|
||||||
|
local inRangeDrivingSchool = false
|
||||||
|
local pedsSpawned = false
|
||||||
|
local blips = {}
|
||||||
|
|
||||||
|
-- Functions
|
||||||
|
|
||||||
|
local function getClosestHall()
|
||||||
|
local distance = #(playerCoords - Config.Cityhalls[1].coords)
|
||||||
|
local closest = 1
|
||||||
|
for i = 1, #Config.Cityhalls do
|
||||||
|
local hall = Config.Cityhalls[i]
|
||||||
|
local dist = #(playerCoords - hall.coords)
|
||||||
|
if dist < distance then
|
||||||
|
distance = dist
|
||||||
|
closest = i
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return closest
|
||||||
|
end
|
||||||
|
|
||||||
|
local function getClosestSchool()
|
||||||
|
local distance = #(playerCoords - Config.DrivingSchools[1].coords)
|
||||||
|
local closest = 1
|
||||||
|
for i = 1, #Config.DrivingSchools do
|
||||||
|
local school = Config.DrivingSchools[i]
|
||||||
|
local dist = #(playerCoords - school.coords)
|
||||||
|
if dist < distance then
|
||||||
|
distance = dist
|
||||||
|
closest = i
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return closest
|
||||||
|
end
|
||||||
|
|
||||||
|
local function getJobs()
|
||||||
|
QBCore.Functions.TriggerCallback('qb-cityhall:server:receiveJobs', function(result)
|
||||||
|
SendNUIMessage({
|
||||||
|
action = 'setJobs',
|
||||||
|
jobs = result
|
||||||
|
})
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function setCityhallPageState(bool, message)
|
||||||
|
getJobs()
|
||||||
|
if message then
|
||||||
|
local action = bool and "open" or "close"
|
||||||
|
SendNUIMessage({
|
||||||
|
action = action
|
||||||
|
})
|
||||||
|
end
|
||||||
|
SetNuiFocus(bool, bool)
|
||||||
|
inCityhallPage = bool
|
||||||
|
if not Config.UseTarget or bool then return end
|
||||||
|
inRangeCityhall = false
|
||||||
|
end
|
||||||
|
|
||||||
|
local function createBlip(options)
|
||||||
|
if not options.coords or type(options.coords) ~= 'table' and type(options.coords) ~= 'vector3' then return error(('createBlip() expected coords in a vector3 or table but received %s'):format(options.coords)) end
|
||||||
|
local blip = AddBlipForCoord(options.coords.x, options.coords.y, options.coords.z)
|
||||||
|
SetBlipSprite(blip, options.sprite or 1)
|
||||||
|
SetBlipDisplay(blip, options.display or 4)
|
||||||
|
SetBlipScale(blip, options.scale or 1.0)
|
||||||
|
SetBlipColour(blip, options.colour or 1)
|
||||||
|
SetBlipAsShortRange(blip, options.shortRange or false)
|
||||||
|
BeginTextCommandSetBlipName("STRING")
|
||||||
|
AddTextComponentSubstringPlayerName(options.title or 'No Title Given')
|
||||||
|
EndTextCommandSetBlipName(blip)
|
||||||
|
return blip
|
||||||
|
end
|
||||||
|
|
||||||
|
local function deleteBlips()
|
||||||
|
if not next(blips) then return end
|
||||||
|
for i = 1, #blips do
|
||||||
|
local blip = blips[i]
|
||||||
|
if DoesBlipExist(blip) then
|
||||||
|
RemoveBlip(blip)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
blips = {}
|
||||||
|
end
|
||||||
|
|
||||||
|
local function initBlips()
|
||||||
|
for i = 1, #Config.Cityhalls do
|
||||||
|
local hall = Config.Cityhalls[i]
|
||||||
|
if hall.showBlip then
|
||||||
|
blips[#blips + 1] = createBlip({
|
||||||
|
coords = hall.coords,
|
||||||
|
sprite = hall.blipData.sprite,
|
||||||
|
display = hall.blipData.display,
|
||||||
|
scale = hall.blipData.scale,
|
||||||
|
colour = hall.blipData.colour,
|
||||||
|
shortRange = true,
|
||||||
|
title = hall.blipData.title
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for i = 1, #Config.DrivingSchools do
|
||||||
|
local school = Config.DrivingSchools[i]
|
||||||
|
if school.showBlip then
|
||||||
|
blips[#blips + 1] = createBlip({
|
||||||
|
coords = school.coords,
|
||||||
|
sprite = school.blipData.sprite,
|
||||||
|
display = school.blipData.display,
|
||||||
|
scale = school.blipData.scale,
|
||||||
|
colour = school.blipData.colour,
|
||||||
|
shortRange = true,
|
||||||
|
title = school.blipData.title
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function spawnPeds()
|
||||||
|
if not Config.Peds or not next(Config.Peds) or pedsSpawned then return end
|
||||||
|
for i = 1, #Config.Peds do
|
||||||
|
local current = Config.Peds[i]
|
||||||
|
current.model = type(current.model) == 'string' and joaat(current.model) or current.model
|
||||||
|
RequestModel(current.model)
|
||||||
|
while not HasModelLoaded(current.model) do
|
||||||
|
Wait(0)
|
||||||
|
end
|
||||||
|
local ped = CreatePed(0, current.model, current.coords.x, current.coords.y, current.coords.z, current.coords.w, false, false)
|
||||||
|
FreezeEntityPosition(ped, true)
|
||||||
|
SetEntityInvincible(ped, true)
|
||||||
|
SetBlockingOfNonTemporaryEvents(ped, true)
|
||||||
|
TaskStartScenarioInPlace(ped, current.scenario, true, true)
|
||||||
|
current.pedHandle = ped
|
||||||
|
if Config.UseTarget then
|
||||||
|
local opts = nil
|
||||||
|
if current.drivingschool then
|
||||||
|
opts = {
|
||||||
|
label = 'Tag køretimer',
|
||||||
|
icon = 'fa-solid fa-car-side',
|
||||||
|
action = function()
|
||||||
|
TriggerServerEvent('qb-cityhall:server:sendDriverTest', Config.DrivingSchools[closestDrivingSchool].instructors)
|
||||||
|
end
|
||||||
|
}
|
||||||
|
elseif current.cityhall then
|
||||||
|
opts = {
|
||||||
|
label = 'Åben borgerservice',
|
||||||
|
icon = 'fa-solid fa-city',
|
||||||
|
action = function()
|
||||||
|
inRangeCityhall = true
|
||||||
|
setCityhallPageState(true, true)
|
||||||
|
end
|
||||||
|
}
|
||||||
|
end
|
||||||
|
if opts then
|
||||||
|
exports['qb-target']:AddTargetEntity(ped, {
|
||||||
|
options = { opts },
|
||||||
|
distance = 2.0
|
||||||
|
})
|
||||||
|
end
|
||||||
|
else
|
||||||
|
local options = current.zoneOptions
|
||||||
|
if options then
|
||||||
|
local zone = BoxZone:Create(current.coords.xyz, options.length, options.width, {
|
||||||
|
name = "zone_cityhall_" .. ped,
|
||||||
|
heading = current.coords.w,
|
||||||
|
debugPoly = false,
|
||||||
|
minZ = current.coords.z - 3.0,
|
||||||
|
maxZ = current.coords.z + 2.0
|
||||||
|
})
|
||||||
|
zone:onPlayerInOut(function(inside)
|
||||||
|
if isLoggedIn and closestCityhall and closestDrivingSchool then
|
||||||
|
if inside then
|
||||||
|
if current.drivingschool then
|
||||||
|
inRangeDrivingSchool = true
|
||||||
|
exports['qb-core']:DrawText('[E] Tag køretimer', 'top')
|
||||||
|
elseif current.cityhall then
|
||||||
|
inRangeCityhall = true
|
||||||
|
exports['qb-core']:DrawText('[E] Åben borgerservice', 'top')
|
||||||
|
end
|
||||||
|
else
|
||||||
|
exports['qb-core']:HideText()
|
||||||
|
if current.drivingschool then
|
||||||
|
inRangeDrivingSchool = false
|
||||||
|
elseif current.cityhall then
|
||||||
|
inRangeCityhall = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
pedsSpawned = true
|
||||||
|
end
|
||||||
|
|
||||||
|
local function deletePeds()
|
||||||
|
if not Config.Peds or not next(Config.Peds) or not pedsSpawned then return end
|
||||||
|
for i = 1, #Config.Peds do
|
||||||
|
local current = Config.Peds[i]
|
||||||
|
if current.pedHandle then
|
||||||
|
DeletePed(current.pedHandle)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
pedsSpawned = false
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- Events
|
||||||
|
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
|
||||||
|
PlayerData = QBCore.Functions.GetPlayerData()
|
||||||
|
isLoggedIn = true
|
||||||
|
spawnPeds()
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
|
||||||
|
PlayerData = {}
|
||||||
|
isLoggedIn = false
|
||||||
|
deletePeds()
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('QBCore:Player:SetPlayerData', function(val)
|
||||||
|
PlayerData = val
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-cityhall:Client:AddCityJob', function()
|
||||||
|
getJobs()
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-cityhall:client:getIds', function()
|
||||||
|
TriggerServerEvent('qb-cityhall:server:getIDs')
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-cityhall:client:sendDriverEmail', function(charinfo)
|
||||||
|
SetTimeout(math.random(2500, 4000), function()
|
||||||
|
local gender = Lang:t('email.mr')
|
||||||
|
if PlayerData.charinfo.gender == 1 then
|
||||||
|
gender = Lang:t('email.mrs')
|
||||||
|
end
|
||||||
|
TriggerServerEvent('qb-phone:server:sendNewMail', {
|
||||||
|
sender = Lang:t('email.sender'),
|
||||||
|
subject = Lang:t('email.subject'),
|
||||||
|
message = Lang:t('email.message', { gender = gender, lastname = charinfo.lastname, firstname = charinfo.firstname, phone = charinfo.phone }),
|
||||||
|
button = {}
|
||||||
|
})
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
AddEventHandler('onResourceStop', function(resource)
|
||||||
|
if resource ~= GetCurrentResourceName() then return end
|
||||||
|
deleteBlips()
|
||||||
|
deletePeds()
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- NUI Callbacks
|
||||||
|
|
||||||
|
RegisterNUICallback('close', function(_, cb)
|
||||||
|
setCityhallPageState(false, false)
|
||||||
|
if not Config.UseTarget and inRangeCityhall then exports['qb-core']:DrawText('[E] Åben borgerservice', 'top') end
|
||||||
|
cb('ok')
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNUICallback('requestId', function(id, cb)
|
||||||
|
local license = Config.Cityhalls[closestCityhall].licenses[id.type]
|
||||||
|
if inRangeCityhall and license and id.cost == license.cost then
|
||||||
|
TriggerServerEvent('qb-cityhall:server:requestId', id.type, closestCityhall)
|
||||||
|
QBCore.Functions.Notify(('Du har modtaget %s for $%s'):format(license.label, id.cost), 'success', 3500)
|
||||||
|
else
|
||||||
|
QBCore.Functions.Notify(Lang:t('error.not_in_range'), 'error')
|
||||||
|
end
|
||||||
|
cb('ok')
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNUICallback('requestLicenses', function(_, cb)
|
||||||
|
local licensesMeta = PlayerData.metadata["licences"]
|
||||||
|
local availableLicenses = Config.Cityhalls[closestCityhall].licenses
|
||||||
|
for license, data in pairs(availableLicenses) do
|
||||||
|
if data.metadata and not licensesMeta[data.metadata] then
|
||||||
|
availableLicenses[license] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
cb(availableLicenses)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNUICallback('applyJob', function(job, cb)
|
||||||
|
if inRangeCityhall then
|
||||||
|
TriggerServerEvent('qb-cityhall:server:ApplyJob', job, Config.Cityhalls[closestCityhall].coords)
|
||||||
|
else
|
||||||
|
QBCore.Functions.Notify(Lang:t('error.not_in_range'), 'error')
|
||||||
|
end
|
||||||
|
cb('ok')
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Threads
|
||||||
|
|
||||||
|
CreateThread(function()
|
||||||
|
while true do
|
||||||
|
if isLoggedIn then
|
||||||
|
playerPed = PlayerPedId()
|
||||||
|
playerCoords = GetEntityCoords(playerPed)
|
||||||
|
closestCityhall = getClosestHall()
|
||||||
|
closestDrivingSchool = getClosestSchool()
|
||||||
|
end
|
||||||
|
Wait(1000)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
CreateThread(function()
|
||||||
|
initBlips()
|
||||||
|
spawnPeds()
|
||||||
|
if not Config.UseTarget then
|
||||||
|
while true do
|
||||||
|
local sleep = 1000
|
||||||
|
if isLoggedIn and closestCityhall and closestDrivingSchool then
|
||||||
|
if inRangeCityhall then
|
||||||
|
if not inCityhallPage then
|
||||||
|
sleep = 0
|
||||||
|
if IsControlJustPressed(0, 38) then
|
||||||
|
setCityhallPageState(true, true)
|
||||||
|
exports['qb-core']:KeyPressed()
|
||||||
|
Wait(500)
|
||||||
|
exports['qb-core']:HideText()
|
||||||
|
sleep = 1000
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif inRangeDrivingSchool then
|
||||||
|
sleep = 0
|
||||||
|
if IsControlJustPressed(0, 38) then
|
||||||
|
TriggerServerEvent('qb-cityhall:server:sendDriverTest', Config.DrivingSchools[closestDrivingSchool].instructors)
|
||||||
|
sleep = 5000
|
||||||
|
exports['qb-core']:KeyPressed()
|
||||||
|
Wait(500)
|
||||||
|
exports['qb-core']:HideText()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
Wait(sleep)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
88
resources/[qb]/[qb_extras]/qb-cityhall/config.lua
Normal file
88
resources/[qb]/[qb_extras]/qb-cityhall/config.lua
Normal file
@ -0,0 +1,88 @@
|
|||||||
|
Config = Config or {}
|
||||||
|
|
||||||
|
Config.UseTarget = GetConvar('UseTarget', 'false') == 'true' -- Use qb-target interactions (don't change this, go to your server.cfg and add `setr UseTarget true` to use this and just that from true to false or the other way around)
|
||||||
|
|
||||||
|
Config.AvailableJobs = { -- Only used when not using qb-jobs.
|
||||||
|
-- ['trucker'] = { ['label'] = 'Trucker', ['isManaged'] = false },
|
||||||
|
-- ['taxi'] = { ['label'] = 'Taxi', ['isManaged'] = false },
|
||||||
|
-- ['tow'] = { ['label'] = 'Tow Truck', ['isManaged'] = false },
|
||||||
|
-- ['reporter'] = { ['label'] = 'News Reporter', ['isManaged'] = false },
|
||||||
|
-- ['garbage'] = { ['label'] = 'Garbage Collector', ['isManaged'] = false },
|
||||||
|
-- ['bus'] = { ['label'] = 'Bus Driver', ['isManaged'] = false },
|
||||||
|
-- ['hotdog'] = { ['label'] = 'Hot Dog Stand', ['isManaged'] = false }
|
||||||
|
}
|
||||||
|
|
||||||
|
Config.Cityhalls = {
|
||||||
|
{ -- Cityhall 1
|
||||||
|
coords = vec3(-265.0, -963.6, 31.2),
|
||||||
|
showBlip = true,
|
||||||
|
blipData = {
|
||||||
|
sprite = 487,
|
||||||
|
display = 4,
|
||||||
|
scale = 0.65,
|
||||||
|
colour = 0,
|
||||||
|
title = 'Borgerservice'
|
||||||
|
},
|
||||||
|
licenses = {
|
||||||
|
['id_card'] = {
|
||||||
|
label = 'ID Kort',
|
||||||
|
cost = 50,
|
||||||
|
},
|
||||||
|
['driver_license'] = {
|
||||||
|
label = 'Kørekort',
|
||||||
|
cost = 50,
|
||||||
|
metadata = 'driver'
|
||||||
|
},
|
||||||
|
['weaponlicense'] = {
|
||||||
|
label = 'Våben tilladelse',
|
||||||
|
cost = 50,
|
||||||
|
metadata = 'weapon'
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
Config.DrivingSchools = {
|
||||||
|
{ -- Driving School 1
|
||||||
|
coords = vec3(240.3, -1379.89, 33.74),
|
||||||
|
showBlip = true,
|
||||||
|
blipData = {
|
||||||
|
sprite = 225,
|
||||||
|
display = 4,
|
||||||
|
scale = 0.65,
|
||||||
|
colour = 3,
|
||||||
|
title = 'Køreskole'
|
||||||
|
},
|
||||||
|
instructors = {
|
||||||
|
'DJD56142',
|
||||||
|
'DXT09752',
|
||||||
|
'SRI85140',
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
Config.Peds = {
|
||||||
|
-- Cityhall Ped
|
||||||
|
{
|
||||||
|
model = 'a_m_m_hasjew_01',
|
||||||
|
coords = vec4(-262.79, -964.18, 30.22, 181.71),
|
||||||
|
scenario = 'WORLD_HUMAN_STAND_MOBILE',
|
||||||
|
cityhall = true,
|
||||||
|
zoneOptions = { -- Used for when UseTarget is false
|
||||||
|
length = 3.0,
|
||||||
|
width = 3.0,
|
||||||
|
debugPoly = false
|
||||||
|
}
|
||||||
|
},
|
||||||
|
-- Driving School Ped
|
||||||
|
{
|
||||||
|
model = 'a_m_m_eastsa_02',
|
||||||
|
coords = vec4(240.91, -1379.2, 32.74, 138.96),
|
||||||
|
scenario = 'WORLD_HUMAN_STAND_MOBILE',
|
||||||
|
drivingschool = true,
|
||||||
|
zoneOptions = { -- Used for when UseTarget is false
|
||||||
|
length = 3.0,
|
||||||
|
width = 3.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
31
resources/[qb]/[qb_extras]/qb-cityhall/fxmanifest.lua
Normal file
31
resources/[qb]/[qb_extras]/qb-cityhall/fxmanifest.lua
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
fx_version 'cerulean'
|
||||||
|
game 'gta5'
|
||||||
|
|
||||||
|
description 'QB-CityHall'
|
||||||
|
version '2.1.3'
|
||||||
|
|
||||||
|
ui_page 'html/index.html'
|
||||||
|
|
||||||
|
shared_scripts {
|
||||||
|
'@qb-core/shared/locale.lua',
|
||||||
|
'locales/en.lua',
|
||||||
|
'locales/*.lua',
|
||||||
|
'config.lua'
|
||||||
|
}
|
||||||
|
|
||||||
|
server_script 'server/main.lua'
|
||||||
|
|
||||||
|
client_scripts {
|
||||||
|
'@PolyZone/client.lua',
|
||||||
|
'@PolyZone/BoxZone.lua',
|
||||||
|
'client/main.lua'
|
||||||
|
}
|
||||||
|
|
||||||
|
files {
|
||||||
|
'html/*.js',
|
||||||
|
'html/*.html',
|
||||||
|
'html/*.css'
|
||||||
|
}
|
||||||
|
|
||||||
|
lua54 'yes'
|
||||||
|
use_fxv2_oal 'yes'
|
141
resources/[qb]/[qb_extras]/qb-cityhall/html/app.js
Normal file
141
resources/[qb]/[qb_extras]/qb-cityhall/html/app.js
Normal file
@ -0,0 +1,141 @@
|
|||||||
|
let mouseOver = false;
|
||||||
|
let selectedIdentity = null;
|
||||||
|
let selectedIdentityType = null;
|
||||||
|
let selectedIdentityCost = null;
|
||||||
|
let selectedJob = null;
|
||||||
|
let selectedJobId = null;
|
||||||
|
|
||||||
|
Open = function (jobs) {
|
||||||
|
SetJobs(jobs);
|
||||||
|
$(".container").fadeIn(150);
|
||||||
|
};
|
||||||
|
|
||||||
|
Close = function () {
|
||||||
|
$(".container").fadeOut(150, function () {
|
||||||
|
ResetPages();
|
||||||
|
});
|
||||||
|
$.post("https://qb-cityhall/close");
|
||||||
|
$(selectedJob).removeClass("job-selected");
|
||||||
|
$(selectedIdentity).removeClass("job-selected");
|
||||||
|
};
|
||||||
|
|
||||||
|
SetJobs = function (jobs) {
|
||||||
|
$(".job-page-blocks").empty();
|
||||||
|
$.each(jobs, (job, name) => {
|
||||||
|
let html = `<div class="job-page-block" data-job="${job}"><p>${name.label}</p></div>`;
|
||||||
|
$(".job-page-blocks").append(html);
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
ResetPages = function () {
|
||||||
|
$(".cityhall-option-blocks").show();
|
||||||
|
$(".cityhall-identity-page").hide();
|
||||||
|
$(".cityhall-job-page").hide();
|
||||||
|
};
|
||||||
|
|
||||||
|
$(document).ready(function () {
|
||||||
|
window.addEventListener("message", function (event) {
|
||||||
|
switch (event.data.action) {
|
||||||
|
case "open":
|
||||||
|
Open(event.data.jobs);
|
||||||
|
break;
|
||||||
|
case "close":
|
||||||
|
Close();
|
||||||
|
break;
|
||||||
|
case "setJobs":
|
||||||
|
SetJobs(event.data.jobs);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
$(document).on("keydown", function () {
|
||||||
|
switch (event.keyCode) {
|
||||||
|
case 27: // ESC
|
||||||
|
Close();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
$(".cityhall-option-block").click(function (e) {
|
||||||
|
e.preventDefault();
|
||||||
|
let blockPage = $(this).data("page");
|
||||||
|
$(".cityhall-option-blocks").fadeOut(100, () => {
|
||||||
|
$(`.cityhall-${blockPage}-page`).fadeIn(100);
|
||||||
|
});
|
||||||
|
if (blockPage == "identity") {
|
||||||
|
$(".identity-page-blocks").html("");
|
||||||
|
$.post("https://qb-cityhall/requestLicenses", JSON.stringify({}), function (licenses) {
|
||||||
|
$.each(licenses, (i, license) => {
|
||||||
|
let elem = `<div class="identity-page-block" data-type="${i}" data-cost="${license.cost}"><p>${license.label}</p></div>`;
|
||||||
|
$(".identity-page-blocks").append(elem);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
$(document).on("click", ".identity-page-block", function (e) {
|
||||||
|
e.preventDefault();
|
||||||
|
selectedIdentityType = $(this).data("type");
|
||||||
|
selectedIdentityCost = $(this).data("cost");
|
||||||
|
if (selectedIdentity == null) {
|
||||||
|
$(this).addClass("identity-selected");
|
||||||
|
$(".hover-description").fadeIn(10);
|
||||||
|
selectedIdentity = this;
|
||||||
|
$(".request-identity-button").fadeIn(100);
|
||||||
|
$(".request-identity-button").html(`<p>Buy $${selectedIdentityCost}</p>`);
|
||||||
|
} else if (selectedIdentity == this) {
|
||||||
|
$(this).removeClass("identity-selected");
|
||||||
|
selectedIdentity = null;
|
||||||
|
$(".request-identity-button").fadeOut(100);
|
||||||
|
} else {
|
||||||
|
$(selectedIdentity).removeClass("identity-selected");
|
||||||
|
$(this).addClass("identity-selected");
|
||||||
|
selectedIdentity = this;
|
||||||
|
$(".request-identity-button").html("<p>Buy</p>");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
$(".request-identity-button").click(function (e) {
|
||||||
|
e.preventDefault();
|
||||||
|
$.post(
|
||||||
|
"https://qb-cityhall/requestId",
|
||||||
|
JSON.stringify({
|
||||||
|
type: selectedIdentityType,
|
||||||
|
cost: selectedIdentityCost,
|
||||||
|
})
|
||||||
|
);
|
||||||
|
ResetPages();
|
||||||
|
});
|
||||||
|
|
||||||
|
$(document).on("click", ".job-page-block", function (e) {
|
||||||
|
e.preventDefault();
|
||||||
|
selectedJobId = $(this).data("job");
|
||||||
|
// selectedJobId["application"] = $(this).data('application')
|
||||||
|
if (selectedJob == null) {
|
||||||
|
$(this).addClass("job-selected");
|
||||||
|
selectedJob = this;
|
||||||
|
$(".apply-job-button").fadeIn(100);
|
||||||
|
} else if (selectedJob == this) {
|
||||||
|
$(this).removeClass("job-selected");
|
||||||
|
selectedJob = null;
|
||||||
|
$(".apply-job-button").fadeOut(100);
|
||||||
|
} else {
|
||||||
|
$(selectedJob).removeClass("job-selected");
|
||||||
|
$(this).addClass("job-selected");
|
||||||
|
selectedJob = this;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
$(document).on("click", ".apply-job-button", function (e) {
|
||||||
|
e.preventDefault();
|
||||||
|
$.post("https://qb-cityhall/applyJob", JSON.stringify(selectedJobId));
|
||||||
|
ResetPages();
|
||||||
|
});
|
||||||
|
|
||||||
|
$(document).on("click", ".back-to-main", function (e) {
|
||||||
|
e.preventDefault();
|
||||||
|
$(selectedJob).removeClass("job-selected");
|
||||||
|
$(selectedIdentity).removeClass("job-selected");
|
||||||
|
ResetPages();
|
||||||
|
});
|
44
resources/[qb]/[qb_extras]/qb-cityhall/html/index.html
Normal file
44
resources/[qb]/[qb_extras]/qb-cityhall/html/index.html
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8" />
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||||
|
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
|
||||||
|
<script src="https://code.jquery.com/jquery-3.6.0.min.js" integrity="sha256-/xUj+3OJU5yExlq6GSYGSHk7tPXikynS7ogEvDej/m4=" crossorigin="anonymous"></script>
|
||||||
|
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/5.11.2/css/all.css" />
|
||||||
|
<link rel="stylesheet" href="./style.css" />
|
||||||
|
<title>QB Cityhall</title>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<div class="container">
|
||||||
|
<div class="cityhall-main-container">
|
||||||
|
<div class="cityhall-header">BORGERSERVICE</div>
|
||||||
|
|
||||||
|
<div class="cityhall-option-blocks" style="text-align: center">
|
||||||
|
<div class="cityhall-option-block" style="background-color: #ededed" data-page="identity">
|
||||||
|
<i class="far fa-id-card"></i>
|
||||||
|
<p>Identitet</p>
|
||||||
|
</div>
|
||||||
|
<!-- <div class="cityhall-option-block" style="background-color: #ededed" data-page="job">
|
||||||
|
<i class="fas fa-briefcase"></i>
|
||||||
|
<p>Employment</p>
|
||||||
|
</div> -->
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="cityhall-identity-page">
|
||||||
|
<div class="identity-page-blocks"></div>
|
||||||
|
<div class="hover-description"></div>
|
||||||
|
<div class="request-identity-button"></div>
|
||||||
|
<div class="back-to-main"><p>Tilbage</p></div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="cityhall-job-page">
|
||||||
|
<div class="job-page-blocks"></div>
|
||||||
|
<div class="apply-job-button"><p>Apply</p></div>
|
||||||
|
<div class="back-to-main"><p>Tilbage</p></div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</body>
|
||||||
|
<script src="./app.js"></script>
|
||||||
|
</html>
|
301
resources/[qb]/[qb_extras]/qb-cityhall/html/style.css
Normal file
301
resources/[qb]/[qb_extras]/qb-cityhall/html/style.css
Normal file
@ -0,0 +1,301 @@
|
|||||||
|
@import url("https://fonts.googleapis.com/css?family=Montserrat&display=swap");
|
||||||
|
@import url("https://fonts.googleapis.com/css2?family=Poppins:wght@200&display=swap");
|
||||||
|
@import url("https://fonts.googleapis.com/css2?family=Poppins&display=swap");
|
||||||
|
|
||||||
|
body {
|
||||||
|
overflow: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
.container {
|
||||||
|
display: none;
|
||||||
|
height: 100vh;
|
||||||
|
}
|
||||||
|
|
||||||
|
.cityhall-main-container {
|
||||||
|
position: relative;
|
||||||
|
background-position: center center;
|
||||||
|
backface-visibility: hidden;
|
||||||
|
width: 100vh;
|
||||||
|
height: 70vh;
|
||||||
|
margin: 0 auto;
|
||||||
|
top: 15vh;
|
||||||
|
background-size: cover;
|
||||||
|
background-color: rgba(23, 23, 23, 80%);
|
||||||
|
border-radius: 4vh;
|
||||||
|
box-shadow: 0px 0px 2px 2px rgba(0, 0, 0, 0.226);
|
||||||
|
}
|
||||||
|
|
||||||
|
.cityhall-header {
|
||||||
|
position: relative;
|
||||||
|
text-align: center;
|
||||||
|
font-family: "Poppins", sans-serif;
|
||||||
|
font-weight: 400;
|
||||||
|
font-size: 6vh;
|
||||||
|
color: #ededed;
|
||||||
|
line-height: 10vh;
|
||||||
|
width: 97vh;
|
||||||
|
top: 2vh;
|
||||||
|
left: 1.5vh;
|
||||||
|
border-radius: 2vh;
|
||||||
|
height: 10vh;
|
||||||
|
background: #dc143c;
|
||||||
|
}
|
||||||
|
|
||||||
|
.cityhall-option-blocks {
|
||||||
|
position: relative;
|
||||||
|
height: 33vh;
|
||||||
|
width: 65vh;
|
||||||
|
margin: 0 auto;
|
||||||
|
top: 13vh;
|
||||||
|
border-radius: 1vh;
|
||||||
|
/*background: rgba(37, 37, 37, 0.418)*/
|
||||||
|
}
|
||||||
|
|
||||||
|
.cityhall-identity-page {
|
||||||
|
display: none;
|
||||||
|
position: relative;
|
||||||
|
height: 40vh;
|
||||||
|
width: 80vh;
|
||||||
|
margin: 0 auto;
|
||||||
|
top: 10vh;
|
||||||
|
border-radius: 1vh;
|
||||||
|
background: rgba(37, 37, 37, 0.418);
|
||||||
|
}
|
||||||
|
|
||||||
|
.cityhall-job-page {
|
||||||
|
display: none;
|
||||||
|
position: relative;
|
||||||
|
height: 40vh;
|
||||||
|
width: 80vh;
|
||||||
|
margin: 0 auto;
|
||||||
|
top: 10vh;
|
||||||
|
border-radius: 1vh;
|
||||||
|
overflow-y: auto;
|
||||||
|
background: rgba(37, 37, 37, 0.418);
|
||||||
|
}
|
||||||
|
|
||||||
|
.cityhall-job-page::-webkit-scrollbar-track {
|
||||||
|
background: #171717; /* color of the tracking area */
|
||||||
|
}
|
||||||
|
.cityhall-job-page::-webkit-scrollbar-thumb {
|
||||||
|
background-color: #dc143c; /* color of the scroll thumb */
|
||||||
|
}
|
||||||
|
.cityhall-job-page::-webkit-scrollbar {
|
||||||
|
width: 2vh;
|
||||||
|
}
|
||||||
|
.cityhall-job-page::-webkit-scrollbar-track {
|
||||||
|
border-radius: 20px;
|
||||||
|
border: 3px solid #171717;
|
||||||
|
}
|
||||||
|
.cityhall-job-page::-webkit-scrollbar-thumb {
|
||||||
|
border-radius: 20px;
|
||||||
|
border: 3px solid #171717;
|
||||||
|
}
|
||||||
|
.cityhall-option-block {
|
||||||
|
position: relative;
|
||||||
|
width: 30vh;
|
||||||
|
height: 30vh;
|
||||||
|
display: inline-block;
|
||||||
|
margin-right: 2vh;
|
||||||
|
margin-bottom: 2vh;
|
||||||
|
left: 1vh;
|
||||||
|
top: 1vh;
|
||||||
|
text-align: center;
|
||||||
|
border-bottom: 6px solid rgba(255, 255, 255, 0);
|
||||||
|
transition: all 0.2s linear;
|
||||||
|
border-radius: 1vh;
|
||||||
|
}
|
||||||
|
|
||||||
|
.cityhall-option-block:hover {
|
||||||
|
border-bottom: 9px solid #dc143c;
|
||||||
|
opacity: 0.9;
|
||||||
|
}
|
||||||
|
|
||||||
|
.cityhall-option-block > i {
|
||||||
|
font-size: 16vh;
|
||||||
|
line-height: 21vh;
|
||||||
|
color: #dc143c;
|
||||||
|
}
|
||||||
|
|
||||||
|
.cityhall-option-block > p {
|
||||||
|
color: #171717;
|
||||||
|
font-weight: 500;
|
||||||
|
text-transform: uppercase;
|
||||||
|
font-family: "Poppins", sans-serif;
|
||||||
|
letter-spacing: 0.1vh;
|
||||||
|
font-size: 2.6vh;
|
||||||
|
}
|
||||||
|
|
||||||
|
.identity-page-blocks {
|
||||||
|
position: relative;
|
||||||
|
height: 100%;
|
||||||
|
width: 25%;
|
||||||
|
padding: 1vh;
|
||||||
|
}
|
||||||
|
|
||||||
|
.identity-page-block {
|
||||||
|
width: 100%;
|
||||||
|
height: 15%;
|
||||||
|
background: #2873a7;
|
||||||
|
transition: all 0.1s ease-in-out;
|
||||||
|
border-radius: 0.5vh;
|
||||||
|
/* border-bottom: 2px solid rgba(255, 255, 255, 0); */
|
||||||
|
}
|
||||||
|
|
||||||
|
.identity-page-block:hover {
|
||||||
|
background: #ededed;
|
||||||
|
transition: ease-in 0.3s;
|
||||||
|
}
|
||||||
|
|
||||||
|
.identity-page-block > p:hover {
|
||||||
|
color: #2873a7;
|
||||||
|
transition: ease-in 0.3s;
|
||||||
|
}
|
||||||
|
|
||||||
|
.identity-page-block > p {
|
||||||
|
position: relative;
|
||||||
|
text-align: center;
|
||||||
|
line-height: 6vh;
|
||||||
|
font-family: "Poppins", sans-serif;
|
||||||
|
text-transform: uppercase;
|
||||||
|
font-weight: 400;
|
||||||
|
letter-spacing: 0.1vh;
|
||||||
|
color: #ededed;
|
||||||
|
font-size: 1.6vh;
|
||||||
|
}
|
||||||
|
|
||||||
|
.hover-description {
|
||||||
|
position: absolute;
|
||||||
|
top: 0;
|
||||||
|
right: 0;
|
||||||
|
padding: 1vh;
|
||||||
|
margin: 4vh;
|
||||||
|
background: rgba(34, 34, 34, 0.75);
|
||||||
|
border-radius: 1vh;
|
||||||
|
}
|
||||||
|
|
||||||
|
.hover-description > p {
|
||||||
|
color: white;
|
||||||
|
font-family: "Poppins", sans-serif;
|
||||||
|
font-size: 1.3vh;
|
||||||
|
}
|
||||||
|
|
||||||
|
.identity-selected {
|
||||||
|
border-bottom: 0px solid #fff;
|
||||||
|
border-left: 0.5vh solid #ededed;
|
||||||
|
}
|
||||||
|
|
||||||
|
.request-identity-button {
|
||||||
|
display: none;
|
||||||
|
position: absolute;
|
||||||
|
top: 6vh;
|
||||||
|
right: 0;
|
||||||
|
margin: 1vh;
|
||||||
|
width: 20vh;
|
||||||
|
height: 5vh;
|
||||||
|
background: #28a745;
|
||||||
|
border-radius: 0.5vh;
|
||||||
|
}
|
||||||
|
|
||||||
|
.request-identity-button > p {
|
||||||
|
color: #ededed;
|
||||||
|
text-align: center;
|
||||||
|
font-family: sans-serif;
|
||||||
|
text-transform: uppercase;
|
||||||
|
font-size: 1.6vh;
|
||||||
|
font-weight: 400;
|
||||||
|
line-height: 2vh;
|
||||||
|
letter-spacing: 0.05vh;
|
||||||
|
}
|
||||||
|
|
||||||
|
.job-page-blocks {
|
||||||
|
position: relative;
|
||||||
|
padding: 1vh;
|
||||||
|
padding-right: 2vh;
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: 23vh 23vh;
|
||||||
|
column-gap: 2vh;
|
||||||
|
row-gap: 2vh;
|
||||||
|
}
|
||||||
|
|
||||||
|
.job-page-block {
|
||||||
|
width: 100%;
|
||||||
|
background: #2873a7;
|
||||||
|
border-radius: 0.5vh;
|
||||||
|
transition: all 0.1s ease-in-out;
|
||||||
|
border-bottom: 2px solid rgba(255, 255, 255, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
.job-page-block:hover {
|
||||||
|
background: #ededed;
|
||||||
|
}
|
||||||
|
|
||||||
|
.job-page-block > p:hover {
|
||||||
|
color: #2873a7;
|
||||||
|
}
|
||||||
|
|
||||||
|
.job-page-block > p {
|
||||||
|
position: relative;
|
||||||
|
text-align: center;
|
||||||
|
line-height: 2.5vh;
|
||||||
|
font-family: "Poppins", sans-serif;
|
||||||
|
text-transform: uppercase;
|
||||||
|
font-weight: 400;
|
||||||
|
letter-spacing: 0.1vh;
|
||||||
|
color: #ededed;
|
||||||
|
font-size: 1.6vh;
|
||||||
|
}
|
||||||
|
|
||||||
|
.apply-job-button {
|
||||||
|
display: none;
|
||||||
|
position: absolute;
|
||||||
|
top: 6vh;
|
||||||
|
right: 0;
|
||||||
|
margin: 1vh;
|
||||||
|
width: 20vh;
|
||||||
|
height: 5vh;
|
||||||
|
background: #28a745;
|
||||||
|
border-radius: 0.5vh;
|
||||||
|
}
|
||||||
|
|
||||||
|
.apply-job-button:hover {
|
||||||
|
background: #28a745;
|
||||||
|
}
|
||||||
|
|
||||||
|
.apply-job-button > p {
|
||||||
|
color: #ededed;
|
||||||
|
text-align: center;
|
||||||
|
font-family: sans-serif;
|
||||||
|
text-transform: uppercase;
|
||||||
|
font-size: 2vh;
|
||||||
|
font-weight: 400;
|
||||||
|
line-height: 1vh;
|
||||||
|
letter-spacing: 0.05vh;
|
||||||
|
}
|
||||||
|
|
||||||
|
.job-selected {
|
||||||
|
border-left: 0.5vh solid #ededed;
|
||||||
|
}
|
||||||
|
|
||||||
|
.back-to-main {
|
||||||
|
position: absolute;
|
||||||
|
top: 0;
|
||||||
|
right: 0;
|
||||||
|
margin: 1vh;
|
||||||
|
width: 20vh;
|
||||||
|
height: 5vh;
|
||||||
|
background: #dc143c;
|
||||||
|
border-radius: 0.5vh;
|
||||||
|
transition: all 0.1s linear;
|
||||||
|
}
|
||||||
|
|
||||||
|
.back-to-main > p {
|
||||||
|
color: #ededed;
|
||||||
|
text-align: center;
|
||||||
|
font-family: "Poppins", sans-serif;
|
||||||
|
text-transform: uppercase;
|
||||||
|
font-size: 2vh;
|
||||||
|
font-weight: 400;
|
||||||
|
line-height: 1vh;
|
||||||
|
letter-spacing: 0.05vh;
|
||||||
|
}
|
35
resources/[qb]/[qb_extras]/qb-cityhall/locales/ar.lua
Normal file
35
resources/[qb]/[qb_extras]/qb-cityhall/locales/ar.lua
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
local Translations = {
|
||||||
|
error = {
|
||||||
|
not_in_range = 'بعيدا جدا عن قاعة المدينة'
|
||||||
|
},
|
||||||
|
success = {
|
||||||
|
recived_license = '%{value} تم تحصيله مقابل $50'
|
||||||
|
},
|
||||||
|
info = {
|
||||||
|
new_job_app = 'Your application was sent to the boss of (%{job})',
|
||||||
|
bilp_text = 'ﻒﻴﻇﻮﺘﻟﺍ ﺰﻛﺮﻣ',
|
||||||
|
city_services_menu = '~g~E~w~ - ﻒﻴﻇﻮﺘﻟﺍ ﺰﻛﺮﻣ', -- you need font arabic
|
||||||
|
id_card = 'بطاقة التعريف',
|
||||||
|
driver_license = 'رخصة السائق',
|
||||||
|
weaponlicense = 'ترخيص الأسلحة النارية',
|
||||||
|
new_job = '(%{job}) مبروك الوظيفة'
|
||||||
|
},
|
||||||
|
email = {
|
||||||
|
jobAppSender = "%{job}",
|
||||||
|
jobAppSub = "Thank you for applying to %(job).",
|
||||||
|
jobAppMsg = "Hello %{gender} %{lastname}<br /><br />%{job} has received your application.<br /><br />The boss is looking into your request and will reach out to you for an interview at their earliest convienance.<br /><br />Once again, thank you for your application.",
|
||||||
|
mr = 'سيد',
|
||||||
|
mrs = 'سيدة',
|
||||||
|
sender = 'مركز التوظيف',
|
||||||
|
subject = 'طلب دروس القيادة',
|
||||||
|
message = '%{gender} %{lastname} مرحبا<br /><br />لقد تلقينا للتو رسالة أن شخصا ما يريد أن يأخذ دروس القيادة<br />إذا كنت على استعداد للتدريس، يرجى الاتصال بنا:<br /><strong>%{firstname} %{lastname}</strong><br /><strong>%{phone}</strong><br/><br/>مع احترام,<br />مركز التوظيف'
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if GetConvar('qb_locale', 'en') == 'ar' then
|
||||||
|
Lang = Locale:new({
|
||||||
|
phrases = Translations,
|
||||||
|
warnOnMissing = true,
|
||||||
|
fallbackLang = Lang,
|
||||||
|
})
|
||||||
|
end
|
35
resources/[qb]/[qb_extras]/qb-cityhall/locales/da.lua
Normal file
35
resources/[qb]/[qb_extras]/qb-cityhall/locales/da.lua
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
local Translations = {
|
||||||
|
error = {
|
||||||
|
not_in_range = 'Du er for langt væk fra jobcentret'
|
||||||
|
},
|
||||||
|
success = {
|
||||||
|
recived_license = 'Du modtog dit %{value} for DKK50'
|
||||||
|
},
|
||||||
|
info = {
|
||||||
|
new_job_app = 'Din ansøgning blev sendt til chefen af (%{job})',
|
||||||
|
bilp_text = 'Borger service',
|
||||||
|
city_services_menu = '~g~E~w~ -Åben borger service',
|
||||||
|
id_card = 'ID kort',
|
||||||
|
driver_license = 'Kørekort',
|
||||||
|
weaponlicense = 'Våben Licens',
|
||||||
|
new_job = 'Tillykke med dit nye job som (%{job})!'
|
||||||
|
},
|
||||||
|
email = {
|
||||||
|
jobAppSender = "%{job}",
|
||||||
|
jobAppSub = "Tak fordi du ansøgte til %(job).",
|
||||||
|
jobAppMsg = "Hej %{gender} %{lastname}<br /><br />%{job} har modtaget din ansøgning.<br /><br />Chefen er ved at undersøge din anmodning og vil kontakte dig til en samtale, så snart det passer dem.<br /><br />Endnu en gang, tak for din ansøgning.",
|
||||||
|
mr = 'Hr',
|
||||||
|
mrs = 'Frue',
|
||||||
|
sender = 'Borgerservice',
|
||||||
|
subject = 'Køretimer er påkrævet',
|
||||||
|
message = 'Hej %{gender} %{lastname}<br /><br />Vi har lige modtaget en besked om, at nogen vil tage køretimer<br />Hvis du er villig til at undervise, så kontakt os:<br />Navn: <strong>%{firstname} %{lastname}</strong><br />Telefon nummer: <strong>%{phone}</strong><br/><br/>Venlige hilsner,<br />Borgerservice'
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if GetConvar('qb_locale', 'en') == 'da' then
|
||||||
|
Lang = Locale:new({
|
||||||
|
phrases = Translations,
|
||||||
|
warnOnMissing = true,
|
||||||
|
fallbackLang = Lang,
|
||||||
|
})
|
||||||
|
end
|
35
resources/[qb]/[qb_extras]/qb-cityhall/locales/de.lua
Normal file
35
resources/[qb]/[qb_extras]/qb-cityhall/locales/de.lua
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
local Translations = {
|
||||||
|
error = {
|
||||||
|
not_in_range = 'Zu weit vom Rathaus entfernt'
|
||||||
|
},
|
||||||
|
success = {
|
||||||
|
recived_license = 'Du hast deinen %{value} für 50$ zurückbekommen'
|
||||||
|
},
|
||||||
|
info = {
|
||||||
|
new_job_app = 'Your application was sent to the boss of (%{job})',
|
||||||
|
bilp_text = 'Rathaus',
|
||||||
|
city_services_menu = '~g~E~w~ - Rathaus',
|
||||||
|
id_card = 'Ausweis',
|
||||||
|
driver_license = 'Führerschein',
|
||||||
|
weaponlicense = 'Waffenschein',
|
||||||
|
new_job = 'Herzlichen Glückwunsch zu deinem neuen Job! (%{job})'
|
||||||
|
},
|
||||||
|
email = {
|
||||||
|
jobAppSender = "%{job}",
|
||||||
|
jobAppSub = "Thank you for applying to %(job).",
|
||||||
|
jobAppMsg = "Hello %{gender} %{lastname}<br /><br />%{job} has received your application.<br /><br />The boss is looking into your request and will reach out to you for an interview at their earliest convienance.<br /><br />Once again, thank you for your application.",
|
||||||
|
mr = 'Sehr geehrter Herr',
|
||||||
|
mrs = 'Sehr geehrte Frau',
|
||||||
|
sender = 'Gemeinde',
|
||||||
|
subject = 'Anfrage für Fahrstunden',
|
||||||
|
message = '%{gender} %{lastname}<br /><br />Wir haben gerade eine Nachricht erhalten, dass jemand Fahrstunden nehmen möchte<br />Wenn Sie bereit sind zu unterrichten, nehmen Sie bitte Kontakt mit uns auf:<br />Name: <strong>%{firstname} %{lastname}</strong><br />Telefonnummer: <strong>%{phone}</strong><br/><br/>Mit freundlichen Grüßen<br />Gemeinde Los Santos'
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if GetConvar('qb_locale', 'en') == 'de' then
|
||||||
|
Lang = Locale:new({
|
||||||
|
phrases = Translations,
|
||||||
|
warnOnMissing = true,
|
||||||
|
fallbackLang = Lang,
|
||||||
|
})
|
||||||
|
end
|
32
resources/[qb]/[qb_extras]/qb-cityhall/locales/en.lua
Normal file
32
resources/[qb]/[qb_extras]/qb-cityhall/locales/en.lua
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
local Translations = {
|
||||||
|
error = {
|
||||||
|
not_in_range = 'Too far from the city hall'
|
||||||
|
},
|
||||||
|
success = {
|
||||||
|
recived_license = 'You have recived your %{value} for $50'
|
||||||
|
},
|
||||||
|
info = {
|
||||||
|
new_job_app = 'Your application was sent to the boss of (%{job})',
|
||||||
|
bilp_text = 'City Services',
|
||||||
|
city_services_menu = '~g~E~w~ - City Services Menu',
|
||||||
|
id_card = 'ID Card',
|
||||||
|
driver_license = 'Drivers License',
|
||||||
|
weaponlicense = 'Firearms License',
|
||||||
|
new_job = 'Congratulations with your new job! (%{job})',
|
||||||
|
},
|
||||||
|
email = {
|
||||||
|
jobAppSender = "%{job}",
|
||||||
|
jobAppSub = "Thank you for applying to %(job).",
|
||||||
|
jobAppMsg = "Hello %{gender} %{lastname}<br /><br />%{job} has received your application.<br /><br />The boss is looking into your request and will reach out to you for an interview at their earliest convenience.<br /><br />Once again, thank you for your application.",
|
||||||
|
mr = 'Mr',
|
||||||
|
mrs = 'Mrs',
|
||||||
|
sender = 'Township',
|
||||||
|
subject = 'Driving lessons request',
|
||||||
|
message = 'Hello %{gender} %{lastname}<br /><br />We have just received a message that someone wants to take driving lessons<br />If you are willing to teach, please contact us:<br />Name: <strong>%{firstname} %{lastname}</strong><br />Phone Number: <strong>%{phone}</strong><br/><br/>Kind regards,<br />Township Los Santos'
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Lang = Lang or Locale:new({
|
||||||
|
phrases = Translations,
|
||||||
|
warnOnMissing = true
|
||||||
|
})
|
35
resources/[qb]/[qb_extras]/qb-cityhall/locales/es.lua
Normal file
35
resources/[qb]/[qb_extras]/qb-cityhall/locales/es.lua
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
local Translations = {
|
||||||
|
error = {
|
||||||
|
not_in_range = 'Muy lejos de la municipalidad'
|
||||||
|
},
|
||||||
|
success = {
|
||||||
|
recived_license = 'Has recibido tu %{value} por $50'
|
||||||
|
},
|
||||||
|
info = {
|
||||||
|
new_job_app = 'Your application was sent to the boss of (%{job})',
|
||||||
|
bilp_text = 'Servicios municipales',
|
||||||
|
city_services_menu = '[E] - Servicios municipales',
|
||||||
|
id_card = 'DNI',
|
||||||
|
driver_license = 'Licencia de conducir',
|
||||||
|
weaponlicense = 'Licencia para portacion de armas',
|
||||||
|
new_job = 'Felicidades por tu nuevo trabajo! (%{job})'
|
||||||
|
},
|
||||||
|
email = {
|
||||||
|
jobAppSender = "%{job}",
|
||||||
|
jobAppSub = "Thank you for applying to %(job).",
|
||||||
|
jobAppMsg = "Hello %{gender} %{lastname}<br /><br />%{job} has received your application.<br /><br />The boss is looking into your request and will reach out to you for an interview at their earliest convienance.<br /><br />Once again, thank you for your application.",
|
||||||
|
mr = 'Sr',
|
||||||
|
mrs = 'Sra',
|
||||||
|
sender = 'Municipalidad',
|
||||||
|
subject = 'Solicitud de clases de conducir',
|
||||||
|
message = 'Hola %{gender} %{lastname}<br /><br />Acabamos de recibir un mensaje de que deseas clases de conducir<br />Si deseas enseñar, contactanos:<br />Nombre: <strong>%{firstname} %{lastname}</strong><br />Numero de teléfono: <strong>%{phone}</strong><br/><br/>Saludos,<br />Ayuntamiento Los Santos'
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if GetConvar('qb_locale', 'en') == 'es' then
|
||||||
|
Lang = Locale:new({
|
||||||
|
phrases = Translations,
|
||||||
|
warnOnMissing = true,
|
||||||
|
fallbackLang = Lang,
|
||||||
|
})
|
||||||
|
end
|
35
resources/[qb]/[qb_extras]/qb-cityhall/locales/et.lua
Normal file
35
resources/[qb]/[qb_extras]/qb-cityhall/locales/et.lua
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
local Translations = {
|
||||||
|
error = {
|
||||||
|
not_in_range = 'Oled linnahallist liiga kaugel.'
|
||||||
|
},
|
||||||
|
success = {
|
||||||
|
recived_license = 'Oled saanud oma kraami: %{value} $50 eest.'
|
||||||
|
},
|
||||||
|
info = {
|
||||||
|
new_job_app = 'Your application was sent to the boss of (%{job})',
|
||||||
|
bilp_text = 'Linna teenused',
|
||||||
|
city_services_menu = '~g~E~w~ - Teenuste menüü',
|
||||||
|
id_card = 'ID Kaart',
|
||||||
|
driver_license = 'Juhiluba',
|
||||||
|
weaponlicense = 'Relvaluba',
|
||||||
|
new_job = 'Leidsid endale uue töökoha: (%{job})'
|
||||||
|
},
|
||||||
|
email = {
|
||||||
|
jobAppSender = "%{job}",
|
||||||
|
jobAppSub = "Thank you for applying to %(job).",
|
||||||
|
jobAppMsg = "Hello %{gender} %{lastname}<br /><br />%{job} has received your application.<br /><br />The boss is looking into your request and will reach out to you for an interview at their earliest convienance.<br /><br />Once again, thank you for your application.",
|
||||||
|
mr = 'Mr',
|
||||||
|
mrs = 'Mrs',
|
||||||
|
sender = 'Kölbard',
|
||||||
|
subject = 'Sõidu tundidele registreerimine',
|
||||||
|
message = 'Tere %{gender} %{lastname}<br /><br />saime teie sõidutundide soovist kirja<br />Kui sa oled nõus õpetama kirjuta meile:<br />Nimi: <strong>%{firstname} %{lastname}</strong><br />NR: <strong>%{phone}</strong><br/><br/>Heade soovidega,<br />Kölbard'
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if GetConvar('qb_locale', 'en') == 'et' then
|
||||||
|
Lang = Locale:new({
|
||||||
|
phrases = Translations,
|
||||||
|
warnOnMissing = true,
|
||||||
|
fallbackLang = Lang,
|
||||||
|
})
|
||||||
|
end
|
35
resources/[qb]/[qb_extras]/qb-cityhall/locales/fr.lua
Normal file
35
resources/[qb]/[qb_extras]/qb-cityhall/locales/fr.lua
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
local Translations = {
|
||||||
|
error = {
|
||||||
|
not_in_range = 'Trop loin de la mairie'
|
||||||
|
},
|
||||||
|
success = {
|
||||||
|
recived_license = 'Vous avez reçu votre %{value} pour $50'
|
||||||
|
},
|
||||||
|
info = {
|
||||||
|
new_job_app = 'Your application was sent to the boss of (%{job})',
|
||||||
|
bilp_text = 'Services Publiques',
|
||||||
|
city_services_menu = '~g~E~w~ - Menu Services Pubiques',
|
||||||
|
id_card = 'Carte d\'identité',
|
||||||
|
driver_license = 'Permis de conduire',
|
||||||
|
weaponlicense = 'Permis d\'armes',
|
||||||
|
new_job = 'Bravo pour votre nouveau travail! (%{job})'
|
||||||
|
},
|
||||||
|
email = {
|
||||||
|
jobAppSender = "%{job}",
|
||||||
|
jobAppSub = "Thank you for applying to %(job).",
|
||||||
|
jobAppMsg = "Hello %{gender} %{lastname}<br /><br />%{job} has received your application.<br /><br />The boss is looking into your request and will reach out to you for an interview at their earliest convienance.<br /><br />Once again, thank you for your application.",
|
||||||
|
mr = 'Mr',
|
||||||
|
mrs = 'Mme',
|
||||||
|
sender = 'Mairie',
|
||||||
|
subject = 'Demande de cours de conduite',
|
||||||
|
message = 'Bonjour, %{gender} %{lastname}<br /><br />Nous avons reçu un message de quelqu\'un voulant passer son permis<br />Si vous souhaitez lui faire passer, Veuillez nous contacter:<br />Nom: <strong>%{firstname} %{lastname}</strong><br />Numéro de Téléphone: <strong>%{phone}</strong><br/><br/>Cordialement,<br />Mairie de Los Santos',
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if GetConvar('qb_locale', 'en') == 'fr' then
|
||||||
|
Lang = Locale:new({
|
||||||
|
phrases = Translations,
|
||||||
|
warnOnMissing = true,
|
||||||
|
fallbackLang = Lang,
|
||||||
|
})
|
||||||
|
end
|
35
resources/[qb]/[qb_extras]/qb-cityhall/locales/lt.lua
Normal file
35
resources/[qb]/[qb_extras]/qb-cityhall/locales/lt.lua
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
local Translations = {
|
||||||
|
error = {
|
||||||
|
not_in_range = 'Per toli nuo rotušės'
|
||||||
|
},
|
||||||
|
success = {
|
||||||
|
recived_license = 'Jūs gavote savo %{value} už $50'
|
||||||
|
},
|
||||||
|
info = {
|
||||||
|
new_job_app = 'Your application was sent to the boss of (%{job})',
|
||||||
|
bilp_text = 'Miesto paslaugos',
|
||||||
|
city_services_menu = '~g~E~w~ - Miesto paslaugų meniu',
|
||||||
|
id_card = 'Tapatybės kortelė',
|
||||||
|
driver_license = 'Vairuotojo pažymėjimas',
|
||||||
|
weaponlicense = 'Ginklų leidimas',
|
||||||
|
new_job = 'Sveikiname su jūsų nauju darbu! (%{job})'
|
||||||
|
},
|
||||||
|
email = {
|
||||||
|
jobAppSender = "%{job}",
|
||||||
|
jobAppSub = "Thank you for applying to %(job).",
|
||||||
|
jobAppMsg = "Hello %{gender} %{lastname}<br /><br />%{job} has received your application.<br /><br />The boss is looking into your request and will reach out to you for an interview at their earliest convienance.<br /><br />Once again, thank you for your application.",
|
||||||
|
mr = 'Pone',
|
||||||
|
mrs = 'Ponia',
|
||||||
|
sender = 'Los Santos',
|
||||||
|
subject = 'Vairavimo pamokų prašymas',
|
||||||
|
message = 'Sveiki %{gender} %{lastname}<br /><br />Mes ką tik gavome žinutę, kad kažkas nori lankyti vairavimo pamokas<br />Jeigu tu viliesi mokyti, susisiekite su mumis:<br />Vardas: <strong>%{firstname} %{lastname}</strong><br />Telefono numeris: <strong>%{phone}</strong><br/><br/>Su pagarba,<br />Los Santos'
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if GetConvar('qb_locale', 'en') == 'lt' then
|
||||||
|
Lang = Locale:new({
|
||||||
|
phrases = Translations,
|
||||||
|
warnOnMissing = true,
|
||||||
|
fallbackLang = Lang,
|
||||||
|
})
|
||||||
|
end
|
35
resources/[qb]/[qb_extras]/qb-cityhall/locales/nl.lua
Normal file
35
resources/[qb]/[qb_extras]/qb-cityhall/locales/nl.lua
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
local Translations = {
|
||||||
|
error = {
|
||||||
|
not_in_range = 'Te ver van het stadhuis'
|
||||||
|
},
|
||||||
|
success = {
|
||||||
|
recived_license = 'U heeft uw %{value} ontvangen voor $50'
|
||||||
|
},
|
||||||
|
info = {
|
||||||
|
new_job_app = 'Your application was sent to the boss of (%{job})',
|
||||||
|
bilp_text = 'Stadsdiensten',
|
||||||
|
city_services_menu = '~g~E~w~ - Stadsdiensten Menu',
|
||||||
|
id_card = 'ID Kaart',
|
||||||
|
driver_license = 'Rijbewijs',
|
||||||
|
weaponlicense = 'Vuurwapen Licentie',
|
||||||
|
new_job = 'Gefeliciteerd met je nieuwe baan! (%{job})'
|
||||||
|
},
|
||||||
|
email = {
|
||||||
|
jobAppSender = "%{job}",
|
||||||
|
jobAppSub = "Thank you for applying to %(job).",
|
||||||
|
jobAppMsg = "Hello %{gender} %{lastname}<br /><br />%{job} has received your application.<br /><br />The boss is looking into your request and will reach out to you for an interview at their earliest convienance.<br /><br />Once again, thank you for your application.",
|
||||||
|
mr = 'Dhr',
|
||||||
|
mrs = 'Mvr',
|
||||||
|
sender = 'Gemeente',
|
||||||
|
subject = 'Aanvraag Rijles',
|
||||||
|
message = 'Hallo %{gender} %{lastname}<br /><br />We hebben zojuist bericht gekregen dat iemand rijles wil gaan volgen<br />Als je bereid bent om les te geven, neem dan contact met ons op:<br />Naam: <strong>%{firstname} %{lastname}</strong><br />Telefoonnummer: <strong>%{phone}</strong><br/><br/>Vriendelijke groeten,<br />Gemeente Los Santos'
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if GetConvar('qb_locale', 'en') == 'nl' then
|
||||||
|
Lang = Locale:new({
|
||||||
|
phrases = Translations,
|
||||||
|
warnOnMissing = true,
|
||||||
|
fallbackLang = Lang,
|
||||||
|
})
|
||||||
|
end
|
35
resources/[qb]/[qb_extras]/qb-cityhall/locales/pl.lua
Normal file
35
resources/[qb]/[qb_extras]/qb-cityhall/locales/pl.lua
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
local Translations = {
|
||||||
|
error = {
|
||||||
|
not_in_range = 'Za daleko od ratusza'
|
||||||
|
},
|
||||||
|
success = {
|
||||||
|
recived_license = 'Otrzymałeś %{value} za $50'
|
||||||
|
},
|
||||||
|
info = {
|
||||||
|
new_job_app = 'Your application was sent to the boss of (%{job})',
|
||||||
|
bilp_text = 'Usługi Miejskie',
|
||||||
|
city_services_menu = '~g~E~w~ - Menu Usług Miejskich',
|
||||||
|
id_card = 'Dowód Osobisty',
|
||||||
|
driver_license = 'Prawo Jazdy',
|
||||||
|
weaponlicense = 'Licencja na Broń',
|
||||||
|
new_job = 'Gratulacje z powodu nowej pracy! (%{job})'
|
||||||
|
},
|
||||||
|
email = {
|
||||||
|
jobAppSender = "%{job}",
|
||||||
|
jobAppSub = "Thank you for applying to %(job).",
|
||||||
|
jobAppMsg = "Hello %{gender} %{lastname}<br /><br />%{job} has received your application.<br /><br />The boss is looking into your request and will reach out to you for an interview at their earliest convienance.<br /><br />Once again, thank you for your application.",
|
||||||
|
mr = 'Pan',
|
||||||
|
mrs = 'Pani',
|
||||||
|
sender = 'Ratusz',
|
||||||
|
subject = 'Prośba o lekcje jazdy',
|
||||||
|
message = 'Witaj %{gender} %{lastname}<br /><br />Właśnie otrzymaliśmy wiadomość, że ktoś chce wziąć lekcje jazdy<br />Jeśli chcesz uczyć, skontaktuj się z nami:<br />Imię: <strong>%{firstname} %{lastname}</strong><br />Numer: <strong>%{phone}</strong><br/><br/>Z poważaniem,<br />Ratusz Los Santos'
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if GetConvar('qb_locale', 'en') == 'pl' then
|
||||||
|
Lang = Locale:new({
|
||||||
|
phrases = Translations,
|
||||||
|
warnOnMissing = true,
|
||||||
|
fallbackLang = Lang,
|
||||||
|
})
|
||||||
|
end
|
35
resources/[qb]/[qb_extras]/qb-cityhall/locales/pt-br.lua
Normal file
35
resources/[qb]/[qb_extras]/qb-cityhall/locales/pt-br.lua
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
local Translations = {
|
||||||
|
error = {
|
||||||
|
not_in_range = 'Muito longe da prefeitura'
|
||||||
|
},
|
||||||
|
success = {
|
||||||
|
recived_license = 'Você recebeu sua %{value} por $50'
|
||||||
|
},
|
||||||
|
info = {
|
||||||
|
new_job_app = 'Sua candidatura foi enviada ao chefe de (%{job})',
|
||||||
|
bilp_text = 'Serviços da Cidade',
|
||||||
|
city_services_menu = '~g~E~w~ - Menu de Serviços da Cidade',
|
||||||
|
id_card = 'Cartão de Identificação',
|
||||||
|
driver_license = 'Carteira de Motorista',
|
||||||
|
weaponlicense = 'Licença de Armas de Fogo',
|
||||||
|
new_job = 'Parabéns pelo seu novo emprego! (%{job})',
|
||||||
|
},
|
||||||
|
email = {
|
||||||
|
jobAppSender = "%{job}",
|
||||||
|
jobAppSub = "Obrigado por se candidatar a %(job).",
|
||||||
|
jobAppMsg = "Olá %{gender} %{lastname},<br /><br />%{job} recebeu sua candidatura.<br /><br />O chefe está analisando sua solicitação e entrará em contato com você para uma entrevista assim que possível.<br /><br />Mais uma vez, obrigado pela sua candidatura.",
|
||||||
|
mr = 'Sr.',
|
||||||
|
mrs = 'Sra.',
|
||||||
|
sender = 'Município',
|
||||||
|
subject = 'Solicitação de aulas de direção',
|
||||||
|
message = 'Olá %{gender} %{lastname},<br /><br />Recebemos uma mensagem de alguém interessado em fazer aulas de direção.<br />Se você estiver disposto a ensinar, entre em contato conosco:<br />Nome: <strong>%{firstname} %{lastname}</strong><br />Número de telefone: <strong>%{phone}</strong><br/><br/>Atenciosamente,<br />Município de Los Santos'
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if GetConvar('qb_locale', 'en') == 'pt-br' then
|
||||||
|
Lang = Locale:new({
|
||||||
|
phrases = Translations,
|
||||||
|
warnOnMissing = true,
|
||||||
|
fallbackLang = Lang,
|
||||||
|
})
|
||||||
|
end
|
34
resources/[qb]/[qb_extras]/qb-cityhall/locales/pt.lua
Normal file
34
resources/[qb]/[qb_extras]/qb-cityhall/locales/pt.lua
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
local Translations = {
|
||||||
|
error = {
|
||||||
|
not_in_range = 'Encontra-se muito longe da camara municipal'
|
||||||
|
},
|
||||||
|
success = {
|
||||||
|
recived_license = 'Recebeu %{value} por €50'
|
||||||
|
},
|
||||||
|
info = {
|
||||||
|
new_job_app = 'Your application was sent to the boss of (%{job})',
|
||||||
|
bilp_text = 'Camâra Municipal',
|
||||||
|
city_services_menu = 'E - Menu Serviços',
|
||||||
|
id_card = 'Cartão do Cidadão',
|
||||||
|
driver_license = 'Carta de Condução',
|
||||||
|
weaponlicense = 'Licença porte de arma',
|
||||||
|
new_job = 'Parabéns! O seu novo trabalho: (%{job})'
|
||||||
|
},
|
||||||
|
email = {
|
||||||
|
jobAppSender = "%{job}",
|
||||||
|
jobAppSub = "Thank you for applying to %(job).",
|
||||||
|
jobAppMsg = "Hello %{gender} %{lastname}<br /><br />%{job} has received your application.<br /><br />The boss is looking into your request and will reach out to you for an interview at their earliest convienance.<br /><br />Once again, thank you for your application.",
|
||||||
|
mr = 'Sr',
|
||||||
|
mrs = 'Sra',
|
||||||
|
sender = 'Serviços Municipais',
|
||||||
|
subject = 'Solicitação de aulas de condução',
|
||||||
|
message = 'Olá %{gender} %{lastname}<br /><br />Acabamos de receber uma mensagem de que alguém quer fazer aulas de condução<br />Se quiser fazer de instructor por favor contacte-nos:<br />Nome: <strong>%{firstname} %{lastname}</strong><br />Telemóvel: <strong>%{phone}</strong><br/><br/>Melhores Cumprimentos,<br />Serviços Municipais'
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if GetConvar('qb_locale', 'en') == 'pt' then
|
||||||
|
Lang = Locale:new({
|
||||||
|
phrases = Translations,
|
||||||
|
warnOnMissing = true,
|
||||||
|
fallbackLang = Lang,
|
||||||
|
})
|
||||||
|
end
|
35
resources/[qb]/[qb_extras]/qb-cityhall/locales/tr.lua
Normal file
35
resources/[qb]/[qb_extras]/qb-cityhall/locales/tr.lua
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
local Translations = {
|
||||||
|
error = {
|
||||||
|
not_in_range = 'Belediye binasına çok uzak'
|
||||||
|
},
|
||||||
|
success = {
|
||||||
|
recived_license = '$50 karşılığında %{value} aldınız'
|
||||||
|
},
|
||||||
|
info = {
|
||||||
|
new_job_app = 'Your application was sent to the boss of (%{job})',
|
||||||
|
bilp_text = 'Şehir Hizmetleri',
|
||||||
|
city_services_menu = '~g~E~w~ - Şehir Hizmetleri Menüsü',
|
||||||
|
id_card = 'Kimlik kartı',
|
||||||
|
driver_license = 'Ehliyet',
|
||||||
|
weaponlicense = 'Silah Ruhsatı',
|
||||||
|
new_job = 'Yeni işin için tebrikler! (%{job})'
|
||||||
|
},
|
||||||
|
email = {
|
||||||
|
jobAppSender = "%{job}",
|
||||||
|
jobAppSub = "Thank you for applying to %(job).",
|
||||||
|
jobAppMsg = "Hello %{gender} %{lastname}<br /><br />%{job} has received your application.<br /><br />The boss is looking into your request and will reach out to you for an interview at their earliest convienance.<br /><br />Once again, thank you for your application.",
|
||||||
|
mr = 'Bay',
|
||||||
|
mrs = 'Bayan',
|
||||||
|
sender = 'Belediye',
|
||||||
|
subject = 'Sürücü kursu talebi',
|
||||||
|
message = 'Merhaba %{gender} %{lastname}<br /><br />Az önce birisinin sürüş dersi almak istediğine dair bir mesaj aldık<br />Eğer öğretmek istiyorsanız, lütfen bizimle iletişime geçin:<br />İsim: <strong>%{firstname} %{lastname}</strong><br />Telefon numarası: <strong>%{phone}</strong><br/><br/>Saygılarımla,<br />Los Santos Belediyesi'
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if GetConvar('qb_locale', 'en') == 'tr' then
|
||||||
|
Lang = Locale:new({
|
||||||
|
phrases = Translations,
|
||||||
|
warnOnMissing = true,
|
||||||
|
fallbackLang = Lang,
|
||||||
|
})
|
||||||
|
end
|
35
resources/[qb]/[qb_extras]/qb-cityhall/locales/vn.lua
Normal file
35
resources/[qb]/[qb_extras]/qb-cityhall/locales/vn.lua
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
local Translations = {
|
||||||
|
error = {
|
||||||
|
not_in_range = 'Bạn đang ở xa Tòa thị chính'
|
||||||
|
},
|
||||||
|
success = {
|
||||||
|
recived_license = 'Bạn đã nhận %{value} với giá $50'
|
||||||
|
},
|
||||||
|
info = {
|
||||||
|
new_job_app = 'Đơn xin việc của bạn đã gửi tới Tổng giám đốc (%{job})',
|
||||||
|
bilp_text = 'Dịch vụ công',
|
||||||
|
city_services_menu = '~g~E~w~ - Danh sách dịch vụ công',
|
||||||
|
id_card = 'Thẻ công dân',
|
||||||
|
driver_license = 'Bằng lái xe',
|
||||||
|
weaponlicense = 'Bằng sử dụng vũ khí',
|
||||||
|
new_job = 'Chúc mừng bạn đã nhận được công việc mới! (%{job})'
|
||||||
|
},
|
||||||
|
email = {
|
||||||
|
jobAppSender = "%{job}",
|
||||||
|
jobAppSub = "Cảm ơn bạn đã ứng tuyển vào %(job).",
|
||||||
|
jobAppMsg = "Thân chào %{gender} %{lastname}<br /><br />%{job} đã nhận được đơn xin việc của bạn.<br /><br />Tổng giám đốc đang xem xét yêu cầu của bạn và sẽ liên hệ với bạn để phỏng vấn trong thời gian sớm nhất.<br /><br />Một lần nữa, cảm ơn bạn đã nộp đơn ứng tuyển.",
|
||||||
|
mr = 'Ông',
|
||||||
|
mrs = 'Bà',
|
||||||
|
sender = 'Toàn thị chính',
|
||||||
|
subject = 'Yêu cầu học lái xe',
|
||||||
|
message = 'Xin chào %{gender} %{lastname}<br /><br />Chúng tôi vừa nhận được một tin nhắn rằng ai đó muốn tham gia các bài học lái xe<br />Nếu bạn muốn tham gia dạy học khóa học này, hãy liên hệ:<br />Tên: <strong>%{firstname} %{lastname}</strong><br />Số điện thoại: <strong>%{phone}</strong><br/><br/>Thân,<br />Tòa thị chính Los Santos',
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if GetConvar('qb_locale', 'en') == 'vn' then
|
||||||
|
Lang = Locale:new({
|
||||||
|
phrases = Translations,
|
||||||
|
warnOnMissing = true,
|
||||||
|
fallbackLang = Lang,
|
||||||
|
})
|
||||||
|
end
|
150
resources/[qb]/[qb_extras]/qb-cityhall/server/main.lua
Normal file
150
resources/[qb]/[qb_extras]/qb-cityhall/server/main.lua
Normal file
@ -0,0 +1,150 @@
|
|||||||
|
local QBCore = exports['qb-core']:GetCoreObject()
|
||||||
|
local availableJobs = Config.AvailableJobs
|
||||||
|
|
||||||
|
-- Exports
|
||||||
|
|
||||||
|
local function AddCityJob(jobName, toCH)
|
||||||
|
if availableJobs[jobName] then return false, 'already added' end
|
||||||
|
availableJobs[jobName] = {
|
||||||
|
['label'] = toCH.label,
|
||||||
|
['isManaged'] = toCH.isManaged
|
||||||
|
}
|
||||||
|
return true, 'success'
|
||||||
|
end
|
||||||
|
|
||||||
|
exports('AddCityJob', AddCityJob)
|
||||||
|
|
||||||
|
-- Functions
|
||||||
|
|
||||||
|
local function giveStarterItems()
|
||||||
|
local Player = QBCore.Functions.GetPlayer(source)
|
||||||
|
if not Player then return end
|
||||||
|
for _, v in pairs(QBCore.Shared.StarterItems) do
|
||||||
|
local info = {}
|
||||||
|
if v.item == 'id_card' then
|
||||||
|
info.citizenid = Player.PlayerData.citizenid
|
||||||
|
info.firstname = Player.PlayerData.charinfo.firstname
|
||||||
|
info.lastname = Player.PlayerData.charinfo.lastname
|
||||||
|
info.birthdate = Player.PlayerData.charinfo.birthdate
|
||||||
|
info.gender = Player.PlayerData.charinfo.gender
|
||||||
|
info.nationality = Player.PlayerData.charinfo.nationality
|
||||||
|
elseif v.item == 'driver_license' then
|
||||||
|
info.firstname = Player.PlayerData.charinfo.firstname
|
||||||
|
info.lastname = Player.PlayerData.charinfo.lastname
|
||||||
|
info.birthdate = Player.PlayerData.charinfo.birthdate
|
||||||
|
info.type = 'Class C Driver License'
|
||||||
|
end
|
||||||
|
Player.Functions.AddItem(v.item, 1, nil, info)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Callbacks
|
||||||
|
|
||||||
|
QBCore.Functions.CreateCallback('qb-cityhall:server:receiveJobs', function(_, cb)
|
||||||
|
cb(availableJobs)
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Events
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-cityhall:server:requestId', function(item, hall)
|
||||||
|
local src = source
|
||||||
|
local Player = QBCore.Functions.GetPlayer(src)
|
||||||
|
if not Player then return end
|
||||||
|
local itemInfo = Config.Cityhalls[hall].licenses[item]
|
||||||
|
if not Player.Functions.RemoveMoney('cash', itemInfo.cost) then return TriggerClientEvent('QBCore:Notify', src, ('Du har ikke nok penge, du har brug for %s KR'):format(itemInfo.cost), 'error') end
|
||||||
|
local info = {}
|
||||||
|
if item == 'id_card' then
|
||||||
|
info.citizenid = Player.PlayerData.citizenid
|
||||||
|
info.firstname = Player.PlayerData.charinfo.firstname
|
||||||
|
info.lastname = Player.PlayerData.charinfo.lastname
|
||||||
|
info.birthdate = Player.PlayerData.charinfo.birthdate
|
||||||
|
info.gender = Player.PlayerData.charinfo.gender
|
||||||
|
info.nationality = Player.PlayerData.charinfo.nationality
|
||||||
|
elseif item == 'driver_license' then
|
||||||
|
info.firstname = Player.PlayerData.charinfo.firstname
|
||||||
|
info.lastname = Player.PlayerData.charinfo.lastname
|
||||||
|
info.birthdate = Player.PlayerData.charinfo.birthdate
|
||||||
|
info.type = 'Class C Driver License'
|
||||||
|
elseif item == 'weaponlicense' then
|
||||||
|
info.firstname = Player.PlayerData.charinfo.firstname
|
||||||
|
info.lastname = Player.PlayerData.charinfo.lastname
|
||||||
|
info.birthdate = Player.PlayerData.charinfo.birthdate
|
||||||
|
else
|
||||||
|
return false -- DropPlayer(src, 'Attempted exploit abuse')
|
||||||
|
end
|
||||||
|
if not Player.Functions.AddItem(item, 1, nil, info) then return end
|
||||||
|
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item], 'add')
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-cityhall:server:sendDriverTest', function(instructors)
|
||||||
|
local src = source
|
||||||
|
local Player = QBCore.Functions.GetPlayer(src)
|
||||||
|
if not Player then return end
|
||||||
|
for i = 1, #instructors do
|
||||||
|
local citizenid = instructors[i]
|
||||||
|
local SchoolPlayer = QBCore.Functions.GetPlayerByCitizenId(citizenid)
|
||||||
|
if SchoolPlayer then
|
||||||
|
TriggerClientEvent('qb-cityhall:client:sendDriverEmail', SchoolPlayer.PlayerData.source, Player.PlayerData.charinfo)
|
||||||
|
else
|
||||||
|
local mailData = {
|
||||||
|
sender = 'Borgerservice',
|
||||||
|
subject = 'Køretime anmodning',
|
||||||
|
message = 'Hej,<br><br>Vi har lige modtaget en besked om, at nogen gerne vil tage køretimer.<br>Hvis du er klar til at undervise, bedes du kontakte dem:<br>Navn: <strong>' .. Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname .. '<br />Phone Number: <strong>' .. Player.PlayerData.charinfo.phone .. '</strong><br><br>Kind regards,<br>Township Los Santos',
|
||||||
|
button = {}
|
||||||
|
}
|
||||||
|
exports['qb-phone']:sendNewMailToOffline(citizenid, mailData)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
TriggerClientEvent('QBCore:Notify', src, 'En besked er blevet sendt til køreskolen - Du vil modtage en besked fra dem snarest.', 'success', 5000)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-cityhall:server:ApplyJob', function(job, cityhallCoords)
|
||||||
|
local src = source
|
||||||
|
local Player = QBCore.Functions.GetPlayer(src)
|
||||||
|
if not Player then return end
|
||||||
|
local ped = GetPlayerPed(src)
|
||||||
|
local pedCoords = GetEntityCoords(ped)
|
||||||
|
|
||||||
|
local data = {
|
||||||
|
['src'] = src,
|
||||||
|
['job'] = job
|
||||||
|
}
|
||||||
|
if #(pedCoords - cityhallCoords) >= 20.0 or not availableJobs[job] then
|
||||||
|
return false -- DropPlayer(source, "Attempted exploit abuse")
|
||||||
|
end
|
||||||
|
local JobInfo = QBCore.Shared.Jobs[job]
|
||||||
|
Player.Functions.SetJob(data.job, 0)
|
||||||
|
TriggerClientEvent('QBCore:Notify', data.src, Lang:t('info.new_job', { job = JobInfo.label }))
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-cityhall:server:getIDs', giveStarterItems)
|
||||||
|
|
||||||
|
RegisterNetEvent('QBCore:Client:UpdateObject', function()
|
||||||
|
QBCore = exports['qb-core']:GetCoreObject()
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Commands
|
||||||
|
|
||||||
|
QBCore.Commands.Add('drivinglicense', 'Give a drivers license to someone', { { 'id', 'ID of a person' } }, true, function(source, args)
|
||||||
|
local Player = QBCore.Functions.GetPlayer(source)
|
||||||
|
local SearchedPlayer = QBCore.Functions.GetPlayer(tonumber(args[1]))
|
||||||
|
if SearchedPlayer then
|
||||||
|
if not SearchedPlayer.PlayerData.metadata['licences']['driver'] then
|
||||||
|
for i = 1, #Config.DrivingSchools do
|
||||||
|
for id = 1, #Config.DrivingSchools[i].instructors do
|
||||||
|
if Config.DrivingSchools[i].instructors[id] == Player.PlayerData.citizenid then
|
||||||
|
SearchedPlayer.PlayerData.metadata['licences']['driver'] = true
|
||||||
|
SearchedPlayer.Functions.SetMetaData('licences', SearchedPlayer.PlayerData.metadata['licences'])
|
||||||
|
TriggerClientEvent('QBCore:Notify', SearchedPlayer.PlayerData.source, 'Du har bestået! Hent dit kørekort hos borgerservice!', 'success', 5000)
|
||||||
|
TriggerClientEvent('QBCore:Notify', source, ('Spiller med ID %s har fået adgang til kørekort'):format(SearchedPlayer.PlayerData.source), 'success', 5000)
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
TriggerClientEvent('QBCore:Notify', source, "Kan ikke give adgang til kørekort - Spilleren har allerede adgang", 'error')
|
||||||
|
end
|
||||||
|
else
|
||||||
|
TriggerClientEvent('QBCore:Notify', source, 'Spiller ikke online', 'error')
|
||||||
|
end
|
||||||
|
end)
|
60
resources/[qb]/[qb_extras]/qb-copper/README.md
Normal file
60
resources/[qb]/[qb_extras]/qb-copper/README.md
Normal file
@ -0,0 +1,60 @@
|
|||||||
|
# qb-copper
|
||||||
|
Simple electric-box robbery, another illegal way to get materials ;)
|
||||||
|
|
||||||
|
# Change Log
|
||||||
|
- Materials can now be configured as array, user will get random items depending on config
|
||||||
|
- Police can be notifed if user steal electric box
|
||||||
|
- Server side events, 1 box can only be stolen by 1 user, other users will get already stolen notif
|
||||||
|
- new lucky item ;)
|
||||||
|
- now the quantity can be changed depending on your economy
|
||||||
|
|
||||||
|
# Config
|
||||||
|
```
|
||||||
|
Config.searchTime = 14000 -- seconds it takes to remove materials from electric-box
|
||||||
|
|
||||||
|
Config.boxDistance = 2.5 -- distance from electric-box
|
||||||
|
|
||||||
|
Config.policeCall = true -- call police set to false if you don't want it
|
||||||
|
|
||||||
|
Config.stealItem = "advancedlockpick" -- item required
|
||||||
|
|
||||||
|
Config.searchableModels = {1709954128, 1131941737, -1625667924, -2007495856, -1620823304, -2008643115} -- searchable models id in gta5 you can add your own
|
||||||
|
|
||||||
|
Config.ItemTable = { -- materials that can be robbed
|
||||||
|
[1] = "metalscrap",
|
||||||
|
[2] = "plastic",
|
||||||
|
[3] = "copper",
|
||||||
|
[4] = "iron",
|
||||||
|
[5] = "aluminum",
|
||||||
|
[6] = "steel",
|
||||||
|
[7] = "glass",
|
||||||
|
}
|
||||||
|
|
||||||
|
Config.MinItemsReceived = 2 -- min items received in a box
|
||||||
|
Config.MaxItemsReceived = 5
|
||||||
|
Config.MinItemReceivedQty = 6 -- min qty of item received
|
||||||
|
Config.MaxItemReceivedQty = 10
|
||||||
|
|
||||||
|
Config.LuckyItem = "rubber" -- lucky item to give if player has a chance
|
||||||
|
Config.MinLuckyItemReceivedQty = 2 -- min qty of lucky item
|
||||||
|
Config.MaxLuckyItemReceivedQty = 10
|
||||||
|
Config.LuckyItemChance = 5 -- lucky item chance should be between 1 and 100
|
||||||
|
```
|
||||||
|
|
||||||
|
|
||||||
|
# Dependencies:
|
||||||
|
qb-core: https://github.com/qbcore-framework/qb-core
|
||||||
|
|
||||||
|
qb-target: https://github.com/qbcore-framework/qb-target
|
||||||
|
|
||||||
|
qb-policejob: https://github.com/qbcore-framework/qb-policejob
|
||||||
|
|
||||||
|
qb-lock: qb-lock: https://github.com/M-Middy/qb-lock
|
||||||
|
|
||||||
|
# Preview (Outdated)
|
||||||
|
https://www.youtube.com/watch?v=tjS9GWmvLII
|
||||||
|
|
||||||
|
# Discord
|
||||||
|
https://discord.gg/AQHbsahZsV
|
||||||
|
|
||||||
|
# Big thanks to abdel1touimi for his rework <3
|
86
resources/[qb]/[qb_extras]/qb-copper/client/client.lua
Normal file
86
resources/[qb]/[qb_extras]/qb-copper/client/client.lua
Normal file
@ -0,0 +1,86 @@
|
|||||||
|
local QBCore = exports['qb-core']:GetCoreObject()
|
||||||
|
|
||||||
|
local function PoliceCall()
|
||||||
|
local chance = 75
|
||||||
|
if GetClockHours() >= 1 and GetClockHours() <= 6 then
|
||||||
|
chance = 50
|
||||||
|
end
|
||||||
|
if math.random(1, 100) <= chance then
|
||||||
|
TriggerServerEvent('police:server:policeAlert', Lang:t("stealboxes.police_notification"))
|
||||||
|
QBCore.Functions.Notify(Lang:t("stealboxes.police_notified"), 'error')
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function RemoveBoxFromScene(entity)
|
||||||
|
NetworkRegisterEntityAsNetworked(entity)
|
||||||
|
Wait(100)
|
||||||
|
NetworkRequestControlOfEntity(entity)
|
||||||
|
SetEntityAsMissionEntity(entity)
|
||||||
|
Wait(100)
|
||||||
|
DeleteEntity(entity)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function startStealingBox(entity)
|
||||||
|
QBCore.Functions.Progressbar("stealingBox", Lang:t("stealboxes.stealing_animation_label"), Config.searchTime, false, true, {
|
||||||
|
disableMovement = true,
|
||||||
|
disableCarMovement = true,
|
||||||
|
disableMouse = true,
|
||||||
|
disableCombat = true,
|
||||||
|
}, {
|
||||||
|
animDict = "mini@repair",
|
||||||
|
anim = "fixing_a_player",
|
||||||
|
flags = 49,
|
||||||
|
}, {}, {}, function()
|
||||||
|
if DoesEntityExist(entity) then
|
||||||
|
local pos = GetEntityCoords(entity)
|
||||||
|
local objectCoords = pos.x .. pos.y .. pos.z
|
||||||
|
TriggerServerEvent("qb-copper:server:stealedbox", objectCoords)
|
||||||
|
RemoveBoxFromScene(entity)
|
||||||
|
QBCore.Functions.Notify(Lang:t("stealboxes.box_removed"), "primary")
|
||||||
|
if Config.policeCall then PoliceCall() end
|
||||||
|
end
|
||||||
|
end, function()
|
||||||
|
Lang:t("stealboxes.stealing_animation_canceled")
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
CreateThread(function()
|
||||||
|
exports['qb-target']:AddTargetModel(
|
||||||
|
Config.searchableModels,
|
||||||
|
{
|
||||||
|
options = {
|
||||||
|
{
|
||||||
|
targeticon = 'fa-solid fa-screwdriver-wrench',
|
||||||
|
icon = "fas fa-mask",
|
||||||
|
type = "client",
|
||||||
|
action = function(entity)
|
||||||
|
if IsPedAPlayer(entity) then return false end
|
||||||
|
TriggerEvent('qb-copper:client:steal', entity)
|
||||||
|
end,
|
||||||
|
label = Lang:t("stealboxes.target_label"),
|
||||||
|
----item = Config.stealItem,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
distance = Config.boxDistance,
|
||||||
|
}
|
||||||
|
)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent("qb-copper:client:steal", function(entity)
|
||||||
|
local pos = GetEntityCoords(entity)
|
||||||
|
local objectCoords = pos.x .. pos.y .. pos.z
|
||||||
|
QBCore.Functions.TriggerCallback('qb-copper:server:getbox', function(occupied)
|
||||||
|
if occupied then
|
||||||
|
RemoveBoxFromScene(entity)
|
||||||
|
QBCore.Functions.Notify(Lang:t("stealboxes.already_stolen_error"), 'error')
|
||||||
|
else
|
||||||
|
exports['ps-ui']:Circle(function(success)
|
||||||
|
if success then
|
||||||
|
startStealingBox(entity)
|
||||||
|
else
|
||||||
|
QBCore.Functions.Notify(Lang:t("stealboxes.messed_up_error"), 'error')
|
||||||
|
end
|
||||||
|
end, 5, 7) -- NumberOfCircles, MS
|
||||||
|
end
|
||||||
|
end, objectCoords)
|
||||||
|
end)
|
25
resources/[qb]/[qb_extras]/qb-copper/config/config.lua
Normal file
25
resources/[qb]/[qb_extras]/qb-copper/config/config.lua
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
Config = {}
|
||||||
|
Config.searchTime = 20000 -- seconds it takes to remove objects from box
|
||||||
|
Config.boxDistance = 2.5 -- distance from box
|
||||||
|
Config.policeCall = true -- call police
|
||||||
|
Config.stealItem = "lockpick" -- item required
|
||||||
|
Config.searchableModels = {1709954128, 1131941737, -1625667924, -2007495856, -1620823304, -2008643115, -686494084} -- searchableModels in fivem
|
||||||
|
|
||||||
|
Config.ItemTable = {
|
||||||
|
[1] = "metalscrap",
|
||||||
|
[2] = "plastic",
|
||||||
|
[3] = "copper",
|
||||||
|
[4] = "iron",
|
||||||
|
[5] = "aluminum",
|
||||||
|
[6] = "steel",
|
||||||
|
[7] = "glass",
|
||||||
|
}
|
||||||
|
Config.MinItemsReceived = 1
|
||||||
|
Config.MaxItemsReceived = 2
|
||||||
|
Config.MinItemReceivedQty = 1
|
||||||
|
Config.MaxItemReceivedQty = 2
|
||||||
|
|
||||||
|
Config.LuckyItem = "rubber"
|
||||||
|
Config.MinLuckyItemReceivedQty = 2
|
||||||
|
Config.MaxLuckyItemReceivedQty = 2
|
||||||
|
Config.LuckyItemChance = 5
|
25
resources/[qb]/[qb_extras]/qb-copper/fxmanifest.lua
Normal file
25
resources/[qb]/[qb_extras]/qb-copper/fxmanifest.lua
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
fx_version 'cerulean'
|
||||||
|
|
||||||
|
game 'gta5'
|
||||||
|
|
||||||
|
author 'mt scripts'
|
||||||
|
|
||||||
|
description 'qb-copper'
|
||||||
|
|
||||||
|
version '0.1'
|
||||||
|
|
||||||
|
shared_scripts {
|
||||||
|
'@qb-core/shared/locale.lua',
|
||||||
|
'locales/da.lua',
|
||||||
|
'config/config.lua',
|
||||||
|
}
|
||||||
|
|
||||||
|
server_scripts{
|
||||||
|
'server/server.lua',
|
||||||
|
}
|
||||||
|
|
||||||
|
client_scripts{
|
||||||
|
'client/client.lua',
|
||||||
|
}
|
||||||
|
|
||||||
|
lua54 'yes'
|
20
resources/[qb]/[qb_extras]/qb-copper/locales/da.lua
Normal file
20
resources/[qb]/[qb_extras]/qb-copper/locales/da.lua
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
local Translations = {
|
||||||
|
stealboxes = {
|
||||||
|
["target_label"] = "Stjæl kasse",
|
||||||
|
["stealing_animation_label"] = "STJÆLER KASSE...",
|
||||||
|
["stealing_animation_canceled"] = "Du stopppede med at sjæle",
|
||||||
|
["already_stolen_error"] = "Nogen er allerede igang med at sjæle",
|
||||||
|
["messed_up_error"] = "YOU FUCKD UP!!!",
|
||||||
|
["box_removed"] = "Du stjal kassen",
|
||||||
|
["police_notification"] = "Stjæler kassen",
|
||||||
|
["police_notified"] = "Politiet er blevet tilkaldt!",
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
if GetConvar('qb_locale', 'en') == 'da' then
|
||||||
|
Lang = Locale:new({
|
||||||
|
phrases = Translations,
|
||||||
|
warnOnMissing = true,
|
||||||
|
fallbackLang = Lang,
|
||||||
|
})
|
||||||
|
end
|
31
resources/[qb]/[qb_extras]/qb-copper/server/server.lua
Normal file
31
resources/[qb]/[qb_extras]/qb-copper/server/server.lua
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
local QBCore = exports['qb-core']:GetCoreObject()
|
||||||
|
local boxStolen = {}
|
||||||
|
|
||||||
|
local function giveStealedItemsToPlayer()
|
||||||
|
local src = source
|
||||||
|
local Player = QBCore.Functions.GetPlayer(src)
|
||||||
|
for _ = 1, math.random(Config.MinItemsReceived, Config.MaxItemsReceived), 1 do
|
||||||
|
local randItem = Config.ItemTable[math.random(1, #Config.ItemTable)]
|
||||||
|
local amount = math.random(Config.MinItemReceivedQty, Config.MaxItemReceivedQty)
|
||||||
|
Player.Functions.AddItem(randItem, amount)
|
||||||
|
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[randItem], 'add')
|
||||||
|
Wait(500)
|
||||||
|
end
|
||||||
|
|
||||||
|
local chance = math.random(1, 100)
|
||||||
|
if chance <= Config.LuckyItemChance then
|
||||||
|
local amount = math.random(Config.MinLuckyItemReceivedQty, Config.MaxLuckyItemReceivedQty)
|
||||||
|
Player.Functions.AddItem(Config.LuckyItem, amount)
|
||||||
|
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[Config.LuckyItem], 'add')
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
RegisterServerEvent('qb-copper:server:stealedbox', function(objectCoords)
|
||||||
|
boxStolen[objectCoords] = true
|
||||||
|
giveStealedItemsToPlayer()
|
||||||
|
end)
|
||||||
|
|
||||||
|
QBCore.Functions.CreateCallback('qb-copper:server:getbox', function(source, cb, objectCoords)
|
||||||
|
local objectCoords = objectCoords
|
||||||
|
cb(boxStolen[objectCoords])
|
||||||
|
end)
|
30
resources/[qb]/[qb_extras]/qb-gocart/README.md
Normal file
30
resources/[qb]/[qb_extras]/qb-gocart/README.md
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
# qb-gocart
|
||||||
|
Simple karting tickets system for QBCore
|
||||||
|
|
||||||
|
# Preivew:
|
||||||
|
- https://youtu.be/tAa4WKA4v1w
|
||||||
|
-
|
||||||
|

|
||||||
|
|
||||||
|
|
||||||
|
# Installation:
|
||||||
|
|
||||||
|
Add to qb-core/server/events.lua:
|
||||||
|
```
|
||||||
|
RegisterNetEvent('QBCore:Server:RemoveMoney', function(acount, amount)
|
||||||
|
local src = source
|
||||||
|
local Player = QBCore.Functions.GetPlayer(src)
|
||||||
|
if not Player then return end
|
||||||
|
Player.Functions.RemoveMoney(acount, amount)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('QBCore:Server:AddMoney', function(acount, amount)
|
||||||
|
local src = source
|
||||||
|
local Player = QBCore.Functions.GetPlayer(src)
|
||||||
|
if not Player then return end
|
||||||
|
Player.Functions.AddMoney(acount, amount)
|
||||||
|
end)
|
||||||
|
```
|
||||||
|
|
||||||
|
# Map credits link:
|
||||||
|
- https://forum.cfx.re/t/map-karting-track-race/2270220
|
279
resources/[qb]/[qb_extras]/qb-gocart/client.lua
Normal file
279
resources/[qb]/[qb_extras]/qb-gocart/client.lua
Normal file
@ -0,0 +1,279 @@
|
|||||||
|
local QBCore = exports['qb-core']:GetCoreObject()
|
||||||
|
local Time = 0
|
||||||
|
local TicketAtivo = false
|
||||||
|
local Veiculo = nil
|
||||||
|
local KartingPoly = PolyZone:Create({
|
||||||
|
vector2(-169.23545837402, -2126.0227050781),
|
||||||
|
vector2(-103.59944915771, -2103.1733398438),
|
||||||
|
vector2(-101.42811584473, -2102.9812011719),
|
||||||
|
vector2(-102.84362030029, -2099.4099121094),
|
||||||
|
vector2(-118.13861083984, -2055.4501953125),
|
||||||
|
vector2(-120.92548370361, -2048.2705078125),
|
||||||
|
vector2(-122.6300201416, -2040.9029541016),
|
||||||
|
vector2(-122.81782531738, -2031.3441162109),
|
||||||
|
vector2(-116.01826477051, -1980.0040283203),
|
||||||
|
vector2(-114.74008178711, -1979.4429931641),
|
||||||
|
vector2(-61.650188446045, -1986.5238037109),
|
||||||
|
vector2(-53.568267822266, -1989.6710205078),
|
||||||
|
vector2(-49.210807800293, -1994.4814453125),
|
||||||
|
vector2(-39.566497802734, -2020.3823242188),
|
||||||
|
vector2(-74.735076904297, -2033.3594970703),
|
||||||
|
vector2(-104.93293762207, -2029.0303955078),
|
||||||
|
vector2(-105.09645843506, -2039.6833496094),
|
||||||
|
vector2(-101.85122680664, -2048.6860351562),
|
||||||
|
vector2(-101.7225112915, -2049.4038085938),
|
||||||
|
vector2(-85.72745513916, -2093.2482910156),
|
||||||
|
vector2(-84.908203125, -2097.1889648438),
|
||||||
|
vector2(-44.1120262146, -2082.5266113281),
|
||||||
|
vector2(-28.414522171021, -2077.0905761719),
|
||||||
|
vector2(-19.66005897522, -2081.6242675781),
|
||||||
|
vector2(-17.005525588989, -2089.7761230469),
|
||||||
|
vector2(-16.292013168335, -2095.9597167969),
|
||||||
|
vector2(-18.063987731934, -2105.0646972656),
|
||||||
|
vector2(-24.122716903687, -2113.2478027344),
|
||||||
|
vector2(-29.74503326416, -2117.0571289062),
|
||||||
|
vector2(-69.816352844238, -2131.3469238281),
|
||||||
|
vector2(-77.692192077637, -2129.7614746094),
|
||||||
|
vector2(-88.093696594238, -2133.6105957031),
|
||||||
|
vector2(-92.520805358887, -2139.3259277344),
|
||||||
|
vector2(-143.04769897461, -2157.0837402344),
|
||||||
|
vector2(-150.01580810547, -2155.7995605469),
|
||||||
|
vector2(-159.11499023438, -2158.771484375)
|
||||||
|
}, {
|
||||||
|
name="kartzone",
|
||||||
|
})
|
||||||
|
|
||||||
|
CreateThread(function()
|
||||||
|
while true do
|
||||||
|
Wait(0)
|
||||||
|
ClearAreaOfVehicles(-85.162, -2067.108, 21.797, 1000, false, false, false, false, false)
|
||||||
|
RemoveVehiclesFromGeneratorsInArea(-85.162 - 90.0, -2067.108 - 90.0, 21 - 90.0, -85.162 + 90.0, 2067.108 + 90.0, 21 + 90.0)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
CreateThread(function()
|
||||||
|
RequestModel(`hc_driver`)
|
||||||
|
while not HasModelLoaded(`hc_driver`) do
|
||||||
|
Wait(1)
|
||||||
|
end
|
||||||
|
KartingPed = CreatePed(2, `hc_driver`, Config.Locations['Ped'], false, false)
|
||||||
|
SetPedFleeAttributes(KartingPed, 0, 0)
|
||||||
|
SetPedDiesWhenInjured(KartingPed, false)
|
||||||
|
TaskStartScenarioInPlace(KartingPed, "missheistdockssetup1clipboard@base", 0, true)
|
||||||
|
SetPedKeepTask(KartingPed, true)
|
||||||
|
SetBlockingOfNonTemporaryEvents(KartingPed, true)
|
||||||
|
SetEntityInvincible(KartingPed, true)
|
||||||
|
FreezeEntityPosition(KartingPed, true)
|
||||||
|
|
||||||
|
exports['qb-target']:AddBoxZone("KartingPed", Config.Locations['PedTarget'], 1, 1, {
|
||||||
|
name="KartingPed",
|
||||||
|
heading=0,
|
||||||
|
debugpoly = false,
|
||||||
|
}, {
|
||||||
|
options = {
|
||||||
|
{
|
||||||
|
event = "qb-gocart:client:MenuAluger",
|
||||||
|
icon = "fas fa-car",
|
||||||
|
label = "Snak med personen",
|
||||||
|
}
|
||||||
|
},
|
||||||
|
distance = 2.5
|
||||||
|
})
|
||||||
|
|
||||||
|
local blip = AddBlipForCoord(Config.Locations['PedTarget'])
|
||||||
|
|
||||||
|
SetBlipSprite (blip, 38)
|
||||||
|
SetBlipDisplay(blip, 2)
|
||||||
|
SetBlipScale (blip, 0.7)
|
||||||
|
SetBlipColour (blip, 3)
|
||||||
|
SetBlipAsShortRange(blip, true)
|
||||||
|
|
||||||
|
BeginTextCommandSetBlipName("STRING")
|
||||||
|
AddTextComponentString('GoKarting')
|
||||||
|
EndTextCommandSetBlipName(blip)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-gocart:client:MenuAluger', function()
|
||||||
|
if TicketAtivo == true then
|
||||||
|
exports['qb-menu']:openMenu({
|
||||||
|
{
|
||||||
|
header = Lang.MenuHeader,
|
||||||
|
isMenuHeader = true,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
header = Lang.CloseMenu,
|
||||||
|
event = "qb-menu:closeMenu",
|
||||||
|
icon = "fas fa-times-circle",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
header = Lang.StopTicket,
|
||||||
|
txt = "",
|
||||||
|
icon = "fas fa-ticket",
|
||||||
|
event = "qb-gocart:client:Ticket",
|
||||||
|
params = {
|
||||||
|
event = "qb-gocart:client:Ticket",
|
||||||
|
args = 5
|
||||||
|
},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
else
|
||||||
|
exports['qb-menu']:openMenu({
|
||||||
|
{
|
||||||
|
header = Lang.MenuHeader,
|
||||||
|
isMenuHeader = true,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
header = Lang.CloseMenu,
|
||||||
|
event = "qb-menu:closeMenu",
|
||||||
|
icon = "fas fa-times-circle",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
header = Lang.Ticket1,
|
||||||
|
txt = Lang.Duration .. Config.Tickets[1].time .. Lang.Minutes .. "<br>" .. Lang.Price .. Config.Tickets[1].price .. ",- DKK",
|
||||||
|
icon = "fas fa-ticket",
|
||||||
|
event = "qb-gocart:client:Ticket1",
|
||||||
|
params = {
|
||||||
|
event = "qb-gocart:client:Ticket",
|
||||||
|
args = 1
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
header = Lang.Ticket2,
|
||||||
|
txt = Lang.Duration .. Config.Tickets[2].time .. Lang.Minutes .. "<br>" .. Lang.Price .. Config.Tickets[2].price .. ",- DKK",
|
||||||
|
icon = "fas fa-ticket",
|
||||||
|
event = "qb-gocart:client:Ticket",
|
||||||
|
params = {
|
||||||
|
event = "qb-gocart:client:Ticket",
|
||||||
|
args = 2
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
header = Lang.Ticket3,
|
||||||
|
txt = Lang.Duration .. Config.Tickets[3].time .. Lang.Minutes .. "<br>" .. Lang.Price .. Config.Tickets[3].price .. ",- DKK",
|
||||||
|
icon = "fas fa-ticket",
|
||||||
|
params = {
|
||||||
|
event = "qb-gocart:client:Ticket",
|
||||||
|
args = 3
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
header = Lang.Ticket4,
|
||||||
|
txt = Lang.Duration .. Config.Tickets[4].time .. Lang.Minutes .. "<br>" .. Lang.Price .. Config.Tickets[4].price .. ",- DKK",
|
||||||
|
icon = "fas fa-ticket",
|
||||||
|
event = "qb-gocart:client:Ticket",
|
||||||
|
params = {
|
||||||
|
event = "qb-gocart:client:Ticket",
|
||||||
|
args = 4
|
||||||
|
},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
local function drawTxt(text, font, x, y, scale, r, g, b, a)
|
||||||
|
SetTextFont(font)
|
||||||
|
SetTextScale(scale, scale)
|
||||||
|
SetTextColour(r, g, b, a)
|
||||||
|
SetTextOutline()
|
||||||
|
SetTextCentre(1)
|
||||||
|
SetTextEntry("STRING")
|
||||||
|
AddTextComponentString(text)
|
||||||
|
DrawText(x, y)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function DeleteVehicle(Time, veh)
|
||||||
|
local Tempo = Time * 1000
|
||||||
|
print(Tempo)
|
||||||
|
|
||||||
|
Wait(Tempo)
|
||||||
|
DeleteEntity(Veiculo)
|
||||||
|
TicketAtivo = false
|
||||||
|
QBCore.Functions.Notify(Lang.Finished, 'primary', 7500)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function startTimer(Time, veh)
|
||||||
|
local gameTimer = GetGameTimer()
|
||||||
|
local EliminarVeiculo = GetVehiclePedIsIn(PlayerPedId(), true)
|
||||||
|
CreateThread(function()
|
||||||
|
while TicketAtivo or not TicketAtivo do
|
||||||
|
Wait(1)
|
||||||
|
if TicketAtivo == true then
|
||||||
|
if GetGameTimer() < gameTimer + tonumber(1000 * Time) then
|
||||||
|
local secondsLeft = GetGameTimer() - gameTimer
|
||||||
|
drawTxt(Lang.TimeRemaning .. math.ceil(Time - secondsLeft / 1000) .. Lang.Seconds, 4, 0.5, 0.93, 0.50, 255, 255, 255, 180)
|
||||||
|
end
|
||||||
|
elseif TicketAtivo == false then
|
||||||
|
DeleteEntity(Veiculo)
|
||||||
|
gameTimer = 0
|
||||||
|
Time = 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function SpawnKart(Time)
|
||||||
|
local veiculo = Config.Vehicle
|
||||||
|
local coords = Config.Locations['KartSpawn']
|
||||||
|
local EliminarVeiculo = GetVehiclePedIsIn(PlayerPedId(), true)
|
||||||
|
|
||||||
|
QBCore.Functions.SpawnVehicle(veiculo, function(veh)
|
||||||
|
Veiculo = veh
|
||||||
|
SetVehicleNumberPlateText(veh, "KART"..tostring(math.random(1000, 9999)))
|
||||||
|
exports['qb-fuel']:SetFuel(veh, 100.0)
|
||||||
|
TriggerEvent("vehiclekeys:client:SetOwner", GetVehicleNumberPlateText(veh))
|
||||||
|
SetVehicleEngineOn(veh, true, true)
|
||||||
|
startTimer(Time, veh)
|
||||||
|
DeleteVehicle(Time, veh)
|
||||||
|
end, coords, true)
|
||||||
|
end
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-gocart:client:Ticket', function(args)
|
||||||
|
if args == 1 and TicketAtivo == false then
|
||||||
|
local time = Config.Tickets[1].time * 60
|
||||||
|
|
||||||
|
TriggerServerEvent('QBCore:Server:RemoveMoney', 'bank', Config.Tickets[1].price)
|
||||||
|
Time = time
|
||||||
|
TicketAtivo = true
|
||||||
|
SpawnKart(Time)
|
||||||
|
elseif args == 2 and TicketAtivo == false then
|
||||||
|
local time2 = Config.Tickets[2].time * 60
|
||||||
|
|
||||||
|
TriggerServerEvent('QBCore:Server:RemoveMoney', 'bank', Config.Tickets[2].price)
|
||||||
|
Time = time2
|
||||||
|
TicketAtivo = true
|
||||||
|
SpawnKart(Time)
|
||||||
|
elseif args == 3 and TicketAtivo == false then
|
||||||
|
local time3 = Config.Tickets[3].time * 60
|
||||||
|
|
||||||
|
TriggerServerEvent('QBCore:Server:RemoveMoney', 'bank', Config.Tickets[3].price)
|
||||||
|
Time = time3
|
||||||
|
TicketAtivo = true
|
||||||
|
SpawnKart(Time)
|
||||||
|
elseif args == 4 and TicketAtivo == false then
|
||||||
|
local time4 = Config.Tickets[4].time * 60
|
||||||
|
|
||||||
|
TriggerServerEvent('QBCore:Server:RemoveMoney', 'bank', Config.Tickets[4].price)
|
||||||
|
Time = time4
|
||||||
|
TicketAtivo = true
|
||||||
|
SpawnKart(Time)
|
||||||
|
elseif args == 5 and TicketAtivo == true then
|
||||||
|
TicketAtivo = false
|
||||||
|
Time = 0
|
||||||
|
DeleteEntity(Veiculo)
|
||||||
|
else
|
||||||
|
QBCore.Functions.Notify(Lang.ActiveTicket, 'error', 7500)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
CreateThread(function()
|
||||||
|
KartingPoly:onPlayerInOut(function(isPointOutside)
|
||||||
|
if not isPointOutside then
|
||||||
|
if TicketAtivo == true then
|
||||||
|
TicketAtivo = false
|
||||||
|
Time = 0
|
||||||
|
DeleteEntity(Veiculo)
|
||||||
|
QBCore.Functions.Notify(Lang.DeletedVehicle, 'primary', 7500)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
45
resources/[qb]/[qb_extras]/qb-gocart/config.lua
Normal file
45
resources/[qb]/[qb_extras]/qb-gocart/config.lua
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
Config = {
|
||||||
|
['Vehicle'] = 'veto',
|
||||||
|
['Locations'] = {
|
||||||
|
['Ped'] = vector4(-161.24, -2130.47, 15.71, 204.79),
|
||||||
|
['PedTarget'] = vector3(-161.24, -2130.47, 16.71),
|
||||||
|
['KartSpawn'] = vector4(-161.46, -2137.78, 16.71, 295.39),
|
||||||
|
},
|
||||||
|
['Tickets'] = {
|
||||||
|
[1] = {
|
||||||
|
time = 2,
|
||||||
|
price = 100,
|
||||||
|
},
|
||||||
|
[2] = {
|
||||||
|
time = 3,
|
||||||
|
price = 200,
|
||||||
|
},
|
||||||
|
[3] = {
|
||||||
|
time = 4,
|
||||||
|
price = 300,
|
||||||
|
},
|
||||||
|
[4] = {
|
||||||
|
time = 5,
|
||||||
|
price = 400,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
Lang = {
|
||||||
|
['MenuHeader'] = 'GoKart menu',
|
||||||
|
['CloseMenu'] = 'Luk menu',
|
||||||
|
['Ticket1'] = 'Sølv billet',
|
||||||
|
['Ticket2'] = 'Bronze billet',
|
||||||
|
['Ticket3'] = 'Guld billet',
|
||||||
|
['Ticket4'] = 'Premium billet',
|
||||||
|
['Duration'] = 'Varighed: ',
|
||||||
|
['Minutes'] = ' minutter',
|
||||||
|
['Price'] = 'Pris ',
|
||||||
|
['TimeRemaning'] = 'Tid tilbage: ',
|
||||||
|
['Seconds'] = ' sekunder',
|
||||||
|
['StopTicket'] = 'Terminer aktive billetter',
|
||||||
|
['Finished'] = 'Din billet er udløbet! Vil du blive ved med at bruge din gokart, skal du købe en ny!',
|
||||||
|
['NoActiveTicket'] = 'Du har ikke en aktiv billet!',
|
||||||
|
['ActiveTicket'] = 'Du har allerede en aktiv billet!',
|
||||||
|
['DeletedVehicle'] = 'Du forlod gokart området og din billet er blevet annulleret!',
|
||||||
|
}
|
18
resources/[qb]/[qb_extras]/qb-gocart/fxmanifest.lua
Normal file
18
resources/[qb]/[qb_extras]/qb-gocart/fxmanifest.lua
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
-- Generated automaticly by RB Generator.
|
||||||
|
fx_version('cerulean')
|
||||||
|
games({ 'gta5' })
|
||||||
|
|
||||||
|
shared_script('config.lua');
|
||||||
|
|
||||||
|
-- server_scripts({
|
||||||
|
-- 'server.lua'
|
||||||
|
-- });
|
||||||
|
|
||||||
|
client_scripts({
|
||||||
|
'@PolyZone/client.lua',
|
||||||
|
'@PolyZone/BoxZone.lua',
|
||||||
|
'@PolyZone/EntityZone.lua',
|
||||||
|
'@PolyZone/CircleZone.lua',
|
||||||
|
'@PolyZone/ComboZone.lua',
|
||||||
|
'client.lua'
|
||||||
|
});
|
118
resources/[qb]/[qb_extras]/qb-gym/client/functions.lua
Normal file
118
resources/[qb]/[qb_extras]/qb-gym/client/functions.lua
Normal file
@ -0,0 +1,118 @@
|
|||||||
|
local QBCore = exports['qb-core']:GetCoreObject()
|
||||||
|
|
||||||
|
FetchSkills = function()
|
||||||
|
QBCore.Functions.TriggerCallback("skillsystem:fetchStatus", function(data)
|
||||||
|
if data then
|
||||||
|
for status, value in pairs(data) do
|
||||||
|
if Config.Skills[status] then
|
||||||
|
Config.Skills[status]["Current"] = value["Current"]
|
||||||
|
else
|
||||||
|
print("Removing: " .. status)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
RefreshSkills()
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
GetCurrentSkill = function(skill)
|
||||||
|
return Config.Skills[skill]
|
||||||
|
end
|
||||||
|
|
||||||
|
--exports('GetCurrentSkill')
|
||||||
|
|
||||||
|
UpdateSkill = function(skill, amount)
|
||||||
|
|
||||||
|
if not Config.Skills[skill] then
|
||||||
|
print("Skill " .. skill .. " doesn't exist")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local SkillAmount = Config.Skills[skill]["Current"]
|
||||||
|
|
||||||
|
if SkillAmount + tonumber(amount) < 0 then
|
||||||
|
Config.Skills[skill]["Current"] = 0
|
||||||
|
elseif SkillAmount + tonumber(amount) > 100 then
|
||||||
|
Config.Skills[skill]["Current"] = 100
|
||||||
|
else
|
||||||
|
Config.Skills[skill]["Current"] = SkillAmount + tonumber(amount)
|
||||||
|
end
|
||||||
|
|
||||||
|
RefreshSkills()
|
||||||
|
if tonumber(amount) > 0 then
|
||||||
|
QBCore.Functions.Notify( Config.Skills[skill]["Local"] .. ': + ' .. amount ..'%', 'success')
|
||||||
|
|
||||||
|
end
|
||||||
|
TriggerServerEvent("skillsystem:update", json.encode(Config.Skills))
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function round(num)
|
||||||
|
return math.floor(num+.5)
|
||||||
|
end
|
||||||
|
|
||||||
|
RefreshSkills = function()
|
||||||
|
for type, value in pairs(Config.Skills) do
|
||||||
|
if Config.Debug then
|
||||||
|
print(type .. ": " .. value['Current'])
|
||||||
|
elseif Config.Debug and not Config.Skills[skill] then
|
||||||
|
print("something went wrong")
|
||||||
|
end
|
||||||
|
if value["Stat"] then
|
||||||
|
StatSetInt(value["Stat"], round(value["Current"]), true)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
exports('CheckSkill', function(skill, val, hasskill)
|
||||||
|
if Config.Skills[skill] then
|
||||||
|
if Config.Skills[skill]["Current"] >= tonumber(val) then
|
||||||
|
hasskill(true)
|
||||||
|
else
|
||||||
|
hasskill(false)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
print("Skill " .. skill .. " doesn't exist")
|
||||||
|
hasskill(false)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
MessageBox = function(text, alpha)
|
||||||
|
if alpha > 255 then
|
||||||
|
alpha = 255
|
||||||
|
elseif alpha < 0 then
|
||||||
|
alpha = 0
|
||||||
|
end
|
||||||
|
SetTextFont(4)
|
||||||
|
SetTextProportional(1)
|
||||||
|
SetTextColour(255, 255, 255, math.floor(alpha))
|
||||||
|
SetTextEdge(2, 0, 0, 0, math.floor(alpha))
|
||||||
|
SetTextDropShadow()
|
||||||
|
SetTextEntry("STRING")
|
||||||
|
SetTextCentre(1)
|
||||||
|
SetTextScale(0.31, 0.31)
|
||||||
|
AddTextComponentString(text)
|
||||||
|
local factor = (string.len(text)) / 350
|
||||||
|
local x = 0.015
|
||||||
|
local y = 0.5
|
||||||
|
local width = 0.05
|
||||||
|
local height = 0.025
|
||||||
|
DrawText(x + (width / 2.0), y + (height / 2.0) - 0.01)
|
||||||
|
DrawRect(x + (width / 2.0), y + (height / 2.0), width, height, 25, 25, 25, math.floor(alpha))
|
||||||
|
end
|
||||||
|
|
||||||
|
Notification = function(message)
|
||||||
|
local alpha = 185
|
||||||
|
|
||||||
|
for time = 1, 250 do
|
||||||
|
Citizen.Wait(1)
|
||||||
|
|
||||||
|
if time >= 150 then
|
||||||
|
alpha = alpha - 2
|
||||||
|
if alpha <= 0 then
|
||||||
|
alpha = 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
MessageBox(message, alpha)
|
||||||
|
end
|
||||||
|
end
|
34
resources/[qb]/[qb_extras]/qb-gym/client/gui.lua
Normal file
34
resources/[qb]/[qb_extras]/qb-gym/client/gui.lua
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
local QBCore = exports['qb-core']:GetCoreObject()
|
||||||
|
|
||||||
|
local function createSkillMenu()
|
||||||
|
skillMenu = {}
|
||||||
|
skillMenu[#skillMenu + 1] = {
|
||||||
|
isHeader = true,
|
||||||
|
header = 'Skill',
|
||||||
|
isMenuHeader = true,
|
||||||
|
icon = 'fas fa-chart-simple'
|
||||||
|
}
|
||||||
|
for k,v in pairs(Config.Skills) do
|
||||||
|
skillMenu[#skillMenu + 1] = {
|
||||||
|
header = ''..v['Local']..'',
|
||||||
|
txt = ''..v['Current']..'%',
|
||||||
|
icon = ''..v['icon']..'',
|
||||||
|
params = {
|
||||||
|
args = {
|
||||||
|
v
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
end
|
||||||
|
exports['qb-menu']:openMenu(skillMenu)
|
||||||
|
end
|
||||||
|
|
||||||
|
RegisterCommand(Config.Skillmenu, function()
|
||||||
|
createSkillMenu()
|
||||||
|
end)
|
||||||
|
|
||||||
|
--Aimgame
|
||||||
|
RegisterNetEvent("qb-gym:client:openMenu")
|
||||||
|
AddEventHandler("qb-gym:client:openMenu", function(data)
|
||||||
|
ExecuteCommand( "skills" )
|
||||||
|
end)
|
366
resources/[qb]/[qb_extras]/qb-gym/client/gym.lua
Normal file
366
resources/[qb]/[qb_extras]/qb-gym/client/gym.lua
Normal file
@ -0,0 +1,366 @@
|
|||||||
|
local QBCore = exports['qb-core']:GetCoreObject()
|
||||||
|
|
||||||
|
local training = false
|
||||||
|
local resting = false
|
||||||
|
local membership = false
|
||||||
|
local gotTicket = false
|
||||||
|
local minutes = 0
|
||||||
|
local seconds = 0
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
|
||||||
|
Citizen.CreateThread(function()
|
||||||
|
FetchSkills()
|
||||||
|
if Config.DeleteStats == true then
|
||||||
|
while true do
|
||||||
|
local seconds = Config.UpdateFrequency * 1000
|
||||||
|
Wait(seconds)
|
||||||
|
|
||||||
|
for skill, value in pairs(Config.Skills) do
|
||||||
|
UpdateSkill(skill, value["RemoveAmount"])
|
||||||
|
end
|
||||||
|
|
||||||
|
TriggerServerEvent("qb-skills:update", json.encode(Config.Skills))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
local function round(num)
|
||||||
|
return math.floor(num+.5)
|
||||||
|
end
|
||||||
|
|
||||||
|
function RefreshSkills()
|
||||||
|
for type, value in pairs(Config.Skills) do
|
||||||
|
if value["Stat"] then
|
||||||
|
StatSetInt(value["Stat"], round(value["Current"]), true)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function FetchSkills()
|
||||||
|
QBCore.Functions.TriggerCallback("qb-skills:fetchStatus", function(data)
|
||||||
|
if data then
|
||||||
|
for status, value in pairs(data) do
|
||||||
|
if Config.Skills[status] then
|
||||||
|
Config.Skills[status]["Current"] = value["Current"]
|
||||||
|
else
|
||||||
|
-- print("Removing: " .. status)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
RefreshSkills()
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function UpdateSkill(skill, amount)
|
||||||
|
|
||||||
|
if not Config.Skills[skill] then
|
||||||
|
-- print("Skill " .. skill .. " doesn't exist")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local SkillAmount = Config.Skills[skill]["Current"]
|
||||||
|
if SkillAmount + tonumber(amount) < 0 then
|
||||||
|
Config.Skills[skill]["Current"] = 0
|
||||||
|
elseif SkillAmount + tonumber(amount) > 100 then
|
||||||
|
Config.Skills[skill]["Current"] = 100
|
||||||
|
else
|
||||||
|
Config.Skills[skill]["Current"] = SkillAmount + tonumber(amount)
|
||||||
|
end
|
||||||
|
RefreshSkills()
|
||||||
|
if tonumber(amount) > 0 then
|
||||||
|
QBCore.Functions.Notify( Config.Skills[skill]["Local"] .. ': + ' .. amount ..'%', 'success')
|
||||||
|
|
||||||
|
end
|
||||||
|
TriggerServerEvent("qb-skills:update", json.encode(Config.Skills))
|
||||||
|
end
|
||||||
|
|
||||||
|
local function CheckTraining()
|
||||||
|
if resting == true then
|
||||||
|
QBCore.Functions.Notify('Du hviler', 'primary')
|
||||||
|
resting = false
|
||||||
|
Wait(15000)
|
||||||
|
training = false
|
||||||
|
end
|
||||||
|
if resting == false then
|
||||||
|
QBCore.Functions.Notify('Du kan nu træne igen!', 'success')
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function buyMember()
|
||||||
|
TriggerServerEvent('qb-gym:buyMembership')
|
||||||
|
closeMenuFull()
|
||||||
|
end
|
||||||
|
|
||||||
|
function hasPlayerRunOutOfTime()
|
||||||
|
return (minutes == 0 and seconds <= 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
function playerBuyTicketMenu()
|
||||||
|
exports['qb-menu']:openMenu({
|
||||||
|
{
|
||||||
|
header = "Fitness træner",
|
||||||
|
isMenuHeader = true,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
header = "Fitness medlemskab 250,-",
|
||||||
|
txt = "Køb",
|
||||||
|
params = {
|
||||||
|
event = "qb-gym:client:buyTicket",
|
||||||
|
args = '1'
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
header = "Luk",
|
||||||
|
txt = "",
|
||||||
|
params = {
|
||||||
|
event = ""
|
||||||
|
}
|
||||||
|
},
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
function returnTicketMenu()
|
||||||
|
exports['qb-menu']:openMenu({
|
||||||
|
{
|
||||||
|
header = "Fitness træner",
|
||||||
|
isMenuHeader = true,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
header = "Stop medlemskab",
|
||||||
|
txt = "Opsig dit medlemskab",
|
||||||
|
params = {
|
||||||
|
event = "qb-gym:client:returnTicket",
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
header = "Luk",
|
||||||
|
txt = "",
|
||||||
|
params = {
|
||||||
|
event = ""
|
||||||
|
}
|
||||||
|
},
|
||||||
|
})
|
||||||
|
end
|
||||||
|
--------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
function doesPlayerHaveTicket()
|
||||||
|
return gotTicket
|
||||||
|
end
|
||||||
|
|
||||||
|
function countTime()
|
||||||
|
seconds = seconds - 1
|
||||||
|
if seconds == 0 then
|
||||||
|
seconds = 59
|
||||||
|
minutes = minutes - 1
|
||||||
|
end
|
||||||
|
|
||||||
|
if minutes == -1 then
|
||||||
|
minutes = 0
|
||||||
|
seconds = 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function displayTime()
|
||||||
|
TriggerEvent('cd_drawtextui:ShowUI', 'show', "Tid tilbage på medlemskab</br> "..minutes..":"..seconds)
|
||||||
|
end
|
||||||
|
|
||||||
|
RegisterNetEvent("qb-gym:client:openTicketMenu")
|
||||||
|
AddEventHandler("qb-gym:client:openTicketMenu", function()
|
||||||
|
if gotTicket == false then
|
||||||
|
playerBuyTicketMenu()
|
||||||
|
else
|
||||||
|
returnTicketMenu()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-gym:client:buyTicket')
|
||||||
|
AddEventHandler('qb-gym:client:buyTicket', function(args)
|
||||||
|
local args = tonumber(args)
|
||||||
|
if args == 1 then
|
||||||
|
TriggerServerEvent("qb-gym:server:buyTicket", 'fitness_subscription')
|
||||||
|
else
|
||||||
|
TriggerServerEvent("qb-gym:server:buyTicket", 'fitness_subscription')
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
RegisterNetEvent("qb-gym:clientticketResult")
|
||||||
|
AddEventHandler("qb-gym:clientticketResult", function(ticket)
|
||||||
|
seconds = 1
|
||||||
|
minutes = Config.ticketPrice[ticket].time
|
||||||
|
gotTicket = true
|
||||||
|
QBCore.Functions.Notify("Medlemskabs tid: "..Config.ticketPrice[ticket].time.." minutter", "primary")
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-gym:client:returnTicket')
|
||||||
|
AddEventHandler('qb-gym:client:returnTicket', function()
|
||||||
|
minutes = 0
|
||||||
|
seconds = 0
|
||||||
|
gotTicket = false
|
||||||
|
QBCore.Functions.Notify("Dit medlemskort er ikke aktivt mere", "primary")
|
||||||
|
TriggerEvent('cd_drawtextui:HideUI')
|
||||||
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
local function DrawText3D(x, y, z, text)
|
||||||
|
SetTextScale(0.35, 0.35)
|
||||||
|
SetTextFont(4)
|
||||||
|
SetTextProportional(1)
|
||||||
|
SetTextColour(255, 255, 255, 215)
|
||||||
|
SetTextEntry("STRING")
|
||||||
|
SetTextCentre(true)
|
||||||
|
AddTextComponentString(text)
|
||||||
|
SetDrawOrigin(x,y,z, 0)
|
||||||
|
DrawText(0.0, 0.0)
|
||||||
|
ClearDrawOrigin()
|
||||||
|
end
|
||||||
|
|
||||||
|
--count time
|
||||||
|
CreateThread(function()
|
||||||
|
while true do
|
||||||
|
Wait(1000)
|
||||||
|
if gotTicket then
|
||||||
|
if hasPlayerRunOutOfTime() then
|
||||||
|
QBCore.Functions.Notify("Dit medlemskab er udløbet", "error", 5000)
|
||||||
|
gotTicket = false
|
||||||
|
SendNUIMessage({
|
||||||
|
type = "off",
|
||||||
|
game = "",
|
||||||
|
})
|
||||||
|
SetNuiFocus(false, false)
|
||||||
|
end
|
||||||
|
countTime()
|
||||||
|
displayTime()
|
||||||
|
if gotTicket == false then
|
||||||
|
TriggerEvent('cd_drawtextui:HideUI')
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
CreateThread(function()
|
||||||
|
blip = AddBlipForCoord(Config.GymBlip)
|
||||||
|
SetBlipSprite(blip, 311)
|
||||||
|
SetBlipDisplay(blip, 4)
|
||||||
|
SetBlipScale(blip, 0.8)
|
||||||
|
SetBlipColour(blip, 7)
|
||||||
|
SetBlipAsShortRange(blip, true)
|
||||||
|
BeginTextCommandSetBlipName("STRING")
|
||||||
|
AddTextComponentString('Fitness rum')
|
||||||
|
EndTextCommandSetBlipName(blip)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-gym:trueMembership', function()
|
||||||
|
membership = true
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-gym:falseMembership', function()
|
||||||
|
membership = false
|
||||||
|
end)
|
||||||
|
|
||||||
|
CreateThread(function()
|
||||||
|
while true do
|
||||||
|
sleep = 1000
|
||||||
|
local ped = PlayerPedId()
|
||||||
|
local pos = GetEntityCoords(ped)
|
||||||
|
for k, v in pairs(Config.Locations) do
|
||||||
|
local dist = #(pos - vector3(Config.Locations[k].coords.x, Config.Locations[k].coords.y, Config.Locations[k].coords.z))
|
||||||
|
if dist < 1.0 then
|
||||||
|
if dist < Config.Locations[k].viewDistance then
|
||||||
|
sleep = 0
|
||||||
|
DrawText3D(Config.Locations[k].coords.x, Config.Locations[k].coords.y, Config.Locations[k].coords.z, Config.Locations[k].Text3D)
|
||||||
|
if IsControlJustReleased(0, 38) then
|
||||||
|
if gotTicket then
|
||||||
|
if training == false then
|
||||||
|
TriggerServerEvent('qb-gym:checkChip')
|
||||||
|
QBCore.Functions.Notify('Starter træning', 'success')
|
||||||
|
Wait(1000)
|
||||||
|
if membership == true then
|
||||||
|
SetEntityHeading(ped, Config.Locations[k].heading)
|
||||||
|
SetEntityCoords(ped, Config.Locations[k].coords.x, Config.Locations[k].coords.y, Config.Locations[k].coords.z - 1)
|
||||||
|
TaskStartScenarioInPlace(ped, Config.Locations[k].animation, 0, true)
|
||||||
|
Wait(20000)
|
||||||
|
for k, v in pairs(GetGamePool('CObject')) do
|
||||||
|
if IsEntityAttachedToEntity(PlayerPedId(), v) then
|
||||||
|
SetEntityAsMissionEntity(v, true, true)
|
||||||
|
DeleteObject(v)
|
||||||
|
DeleteEntity(v)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
ClearPedTasksImmediately(PlayerPedId())
|
||||||
|
UpdateSkill(Config.Locations[k].skill, Config.Locations[k].SkillAddQuantity)
|
||||||
|
-- print(Config.Locations[k].skill, Config.Locations[k].SkillAddQuantity)
|
||||||
|
QBCore.Functions.Notify('Du skal hvile i 10 sekunder før du kan træne igen', 'error')
|
||||||
|
training = true
|
||||||
|
resting = true
|
||||||
|
CheckTraining()
|
||||||
|
elseif membership == false then
|
||||||
|
QBCore.Functions.Notify('Du har ikke et medlemskab', 'error')
|
||||||
|
end
|
||||||
|
elseif training == true then
|
||||||
|
QBCore.Functions.Notify('Du har brug for en pause', 'primary')
|
||||||
|
resting = true
|
||||||
|
CheckTraining()
|
||||||
|
end
|
||||||
|
else
|
||||||
|
wait = 15000
|
||||||
|
QBCore.Functions.Notify("Medlemskabet er ikke gyldigt", "error")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
Wait(sleep)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
CreateThread(function()
|
||||||
|
while true do
|
||||||
|
Wait(1000)
|
||||||
|
for k, v in pairs(Config.PedLocations) do
|
||||||
|
local pos = GetEntityCoords(PlayerPedId())
|
||||||
|
local dist = #(pos - vector3(v.coords.x, v.coords.y, v.coords.z))
|
||||||
|
|
||||||
|
if dist < 40 and not pedspawned then
|
||||||
|
TriggerEvent('qb-gym:spawn:ped', v.coords)
|
||||||
|
pedspawned = true
|
||||||
|
end
|
||||||
|
if dist >= 35 then
|
||||||
|
pedspawned = false
|
||||||
|
DeletePed(GymPed)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-gym:spawn:ped')
|
||||||
|
AddEventHandler('qb-gym:spawn:ped',function(coords)
|
||||||
|
local hash = `a_m_y_musclbeac_01`
|
||||||
|
|
||||||
|
RequestModel(hash)
|
||||||
|
while not HasModelLoaded(hash) do
|
||||||
|
Wait(10)
|
||||||
|
end
|
||||||
|
|
||||||
|
pedspawned = true
|
||||||
|
GymPed = CreatePed(5, hash, coords.x, coords.y, coords.z - 1.0, coords.w, false, false)
|
||||||
|
FreezeEntityPosition(GymPed, true)
|
||||||
|
SetBlockingOfNonTemporaryEvents(GymPed, true)
|
||||||
|
TaskStartScenarioInPlace(GymPed, "WORLD_HUMAN_STAND_MOBILE_UPRIGHT", 0, true)
|
||||||
|
end)
|
||||||
|
--======================================== qb-target
|
||||||
|
exports['qb-target']:AddTargetModel(`a_m_y_musclbeac_01`, {
|
||||||
|
options = {
|
||||||
|
{
|
||||||
|
event = "qb-gym:client:openTicketMenu",
|
||||||
|
icon = "fab fa-speakap",
|
||||||
|
label = "Fitness rum",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
distance = 2.5
|
||||||
|
})
|
67
resources/[qb]/[qb_extras]/qb-gym/client/skills.lua
Normal file
67
resources/[qb]/[qb_extras]/qb-gym/client/skills.lua
Normal file
@ -0,0 +1,67 @@
|
|||||||
|
local QBCore = exports['qb-core']:GetCoreObject()
|
||||||
|
|
||||||
|
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
|
||||||
|
Citizen.CreateThread(function()
|
||||||
|
FetchSkills()
|
||||||
|
|
||||||
|
while true do
|
||||||
|
local seconds = Config.UpdateFrequency * 1000
|
||||||
|
Citizen.Wait(seconds)
|
||||||
|
|
||||||
|
for skill, value in pairs(Config.Skills) do
|
||||||
|
UpdateSkill(skill, value["RemoveAmount"])
|
||||||
|
end
|
||||||
|
|
||||||
|
TriggerServerEvent("skillsystem:update", json.encode(Config.Skills))
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
|
||||||
|
for skill, value in pairs(Config.Skills) do
|
||||||
|
Config.Skills[skill]["Current"] = 0
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
Citizen.CreateThread(function()
|
||||||
|
while true do
|
||||||
|
Citizen.Wait(25000) -- the value for the test - default 60000
|
||||||
|
local ped = PlayerPedId()
|
||||||
|
local vehicle = GetVehiclePedIsUsing(ped)
|
||||||
|
local isDead = QBCore.Functions.GetPlayerData().metadata["isdead"]
|
||||||
|
local islaststand = QBCore.Functions.GetPlayerData().metadata["islaststand"]
|
||||||
|
if LocalPlayer.state.isLoggedIn and not isDead and not islaststand then
|
||||||
|
if IsPedRunning(ped) then
|
||||||
|
UpdateSkill("Stamina", 0.1)
|
||||||
|
elseif IsPedInMeleeCombat(ped) then
|
||||||
|
UpdateSkill("Strength", 0.2)
|
||||||
|
elseif IsPedSwimmingUnderWater(ped) then
|
||||||
|
UpdateSkill("LungCapacity", 0.5)
|
||||||
|
elseif IsPedShooting(ped) then
|
||||||
|
UpdateSkill("Shooting", 0.1)
|
||||||
|
elseif DoesEntityExist(vehicle) and GetPedInVehicleSeat(vehicle, -1) == ped then
|
||||||
|
local speed = GetEntitySpeed(vehicle) * 3.6
|
||||||
|
if GetVehicleClass(vehicle) == 8 or GetVehicleClass(vehicle) == 13 and speed >= 5 then
|
||||||
|
local rotation = GetEntityRotation(vehicle)
|
||||||
|
if IsControlPressed(0, 210) then
|
||||||
|
if rotation.x >= 25.0 then
|
||||||
|
UpdateSkill("Wheelie", 0.2)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if speed >= 80 then
|
||||||
|
UpdateSkill("Driving", 0.1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
AddEventHandler('onResourceStart', function(resource)
|
||||||
|
if resource == GetCurrentResourceName() then
|
||||||
|
Wait(100)
|
||||||
|
FetchSkills()
|
||||||
|
end
|
||||||
|
end)
|
154
resources/[qb]/[qb_extras]/qb-gym/config.lua
Normal file
154
resources/[qb]/[qb_extras]/qb-gym/config.lua
Normal file
@ -0,0 +1,154 @@
|
|||||||
|
Config = {}
|
||||||
|
|
||||||
|
Config.Skillmenu = "skills" -- skillmenu command
|
||||||
|
Config.Debug = false -- debug print
|
||||||
|
|
||||||
|
Config.UpdateFrequency = 3600
|
||||||
|
Config.DeleteStats = true
|
||||||
|
Config.MmbershipCardItem = 'fitness_subscription'
|
||||||
|
Config.GymBlip = vector3(258.45, -271.44, 53.96)
|
||||||
|
Config.PedLocations = {{coords = vector4(258.45, -271.44, 53.96, 344.32)}}
|
||||||
|
Config.ticketPrice = {
|
||||||
|
["fitness_subscription"] = {
|
||||||
|
price = 2500,
|
||||||
|
time = 30, -- in minutes
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
Config.Skills = { --you can change 'Config.Skills` only on tests! Do not make changes after adding to the main server- your players will lose experience!!!
|
||||||
|
["Stamina"] = { -- don't touch
|
||||||
|
["Current"] = 20, -- Default value
|
||||||
|
["RemoveAmount"] = -0.3, -- % to remove when updating,
|
||||||
|
["Stat"] = "MP0_STAMINA", -- GTA stat hashname
|
||||||
|
['icon'] = 'fas fa-walking',-- icon Menu
|
||||||
|
["Local"]= "Stamina", --localization- translate into your language for alerts
|
||||||
|
},
|
||||||
|
|
||||||
|
["Strength"] = {
|
||||||
|
["Current"] = 10,
|
||||||
|
["RemoveAmount"] = -0.3,
|
||||||
|
["Stat"] = "MP0_STRENGTH",
|
||||||
|
['icon'] = 'fas fa-dumbbell',
|
||||||
|
["Local"]= "Styrke",
|
||||||
|
},
|
||||||
|
|
||||||
|
["LungCapacity"] = {
|
||||||
|
["Current"] = 10,
|
||||||
|
["RemoveAmount"] = -0.1,
|
||||||
|
["Stat"] = "MP0_LUNG_CAPACITY",
|
||||||
|
['icon'] = 'fas fa-heartbeat',
|
||||||
|
["Local"]= "Lunge kapacitet",
|
||||||
|
},
|
||||||
|
|
||||||
|
["Shooting"] = {
|
||||||
|
["Current"] = 10,
|
||||||
|
["RemoveAmount"] = -0.1,
|
||||||
|
["Stat"] = "MP0_SHOOTING_ABILITY",
|
||||||
|
['icon'] = 'fas fa-bullseye',
|
||||||
|
["Local"]= "Skyde evne",
|
||||||
|
},
|
||||||
|
|
||||||
|
["Driving"] = {
|
||||||
|
["Current"] = 10,
|
||||||
|
["RemoveAmount"] = -0.5,
|
||||||
|
["Stat"] = "MP0_DRIVING_ABILITY",
|
||||||
|
['icon'] = 'fas fa-car-side',
|
||||||
|
["Local"]= "Køre evne",
|
||||||
|
},
|
||||||
|
|
||||||
|
["Wheelie"] = {
|
||||||
|
["Current"] = 10,
|
||||||
|
["RemoveAmount"] = -0.2,
|
||||||
|
["Stat"] = "MP0_WHEELIE_ABILITY",
|
||||||
|
['icon'] = 'fas fa-wheelchair',
|
||||||
|
["Local"]= "Wheelie evne",
|
||||||
|
}
|
||||||
|
}
|
||||||
|
-- SkillAddQuantity = 1-the experience gained
|
||||||
|
Config.Locations = {
|
||||||
|
[1] = {
|
||||||
|
coords = vector3(251.28, -266.92, 59.92), heading = 66.53,
|
||||||
|
animation = "prop_human_muscle_chin_ups", skill = "Strength", SkillAddQuantity = 1,
|
||||||
|
Text3D = "~b~E~w~ - [Start træning]", viewDistance = 2.5,
|
||||||
|
},
|
||||||
|
[3] = {
|
||||||
|
coords = vector3(234.4, -267.47, 60.04), heading = 335.78,
|
||||||
|
animation = "world_human_yoga", skill = "Stamina", SkillAddQuantity = 1,
|
||||||
|
Text3D = "~b~E~w~ - [Start træning]", viewDistance = 3.5,
|
||||||
|
},
|
||||||
|
[4] = {
|
||||||
|
coords = vector3(255.93, -257.85, 59.91), heading = 160.78,
|
||||||
|
animation = "world_human_muscle_free_weights", skill = "Strength", SkillAddQuantity = 1,
|
||||||
|
Text3D = "~b~E~w~ - [Start træning]", viewDistance = 3.5,
|
||||||
|
},
|
||||||
|
[5] = {
|
||||||
|
coords = vector3(236.5, -261.62, 60.07), heading = 67.92,
|
||||||
|
animation = "WORLD_HUMAN_JOG_STANDING", skill = "Stamina", SkillAddQuantity = 1,
|
||||||
|
Text3D = "~b~E~w~ - [Start træning]", viewDistance = 3.5,
|
||||||
|
},
|
||||||
|
[6] = {
|
||||||
|
coords = vector3(237.49, -259.19, 60.07), heading = 50.78,
|
||||||
|
animation = "WORLD_HUMAN_JOG_STANDING", skill = "Stamina", SkillAddQuantity = 1,
|
||||||
|
Text3D = "~b~E~w~ - [Start træning]", viewDistance = 3.5,
|
||||||
|
},
|
||||||
|
[7] = {
|
||||||
|
coords = vector3(239.21, -257.46, 60.07), heading = 46.2,
|
||||||
|
animation = "WORLD_HUMAN_JOG_STANDING", skill = "Stamina", SkillAddQuantity = 1,
|
||||||
|
Text3D = "~b~E~w~ - [Start træning]", viewDistance = 3.5,
|
||||||
|
},
|
||||||
|
[8] = {
|
||||||
|
coords = vector3(240.64, -256.34, 60.07), heading = 36.78,
|
||||||
|
animation = "WORLD_HUMAN_JOG_STANDING", skill = "Stamina", SkillAddQuantity = 1,
|
||||||
|
Text3D = "~b~E~w~ - [Start træning]", viewDistance = 3.5,
|
||||||
|
},
|
||||||
|
[9] = {
|
||||||
|
coords = vector3(242.2, -255.57, 60.07), heading = 10.78,
|
||||||
|
animation = "WORLD_HUMAN_JOG_STANDING", skill = "Stamina", SkillAddQuantity = 1,
|
||||||
|
Text3D = "~b~E~w~ - [Start træning]", viewDistance = 3.5,
|
||||||
|
},
|
||||||
|
[10] = {
|
||||||
|
coords = vector3(244.28, -255.19, 60.06), heading = 2.59,
|
||||||
|
animation = "WORLD_HUMAN_JOG_STANDING", skill = "Stamina", SkillAddQuantity = 1,
|
||||||
|
Text3D = "~b~E~w~ - [Start træning]", viewDistance = 3.5,
|
||||||
|
},
|
||||||
|
[11] = {
|
||||||
|
coords = vector3(256.45, -259.82, 59.92), heading = 69.78,
|
||||||
|
animation = "world_human_muscle_free_weights", skill = "Strength", SkillAddQuantity = 1,
|
||||||
|
Text3D = "~b~E~w~ - [Start træning]", viewDistance = 2.5,
|
||||||
|
},
|
||||||
|
[12] = {
|
||||||
|
coords = vector3(255.38, -262.54, 59.92), heading = 72.77,
|
||||||
|
animation = "world_human_muscle_free_weights", skill = "Strength", SkillAddQuantity = 1,
|
||||||
|
Text3D = "~b~E~w~ - [Start træning]", viewDistance = 2.5,
|
||||||
|
},
|
||||||
|
[13] = {
|
||||||
|
coords = vector3(240.37, -262.64, 59.92), heading = 336.53,
|
||||||
|
animation = "WORLD_HUMAN_PUSH_UPS", skill = "Strength", SkillAddQuantity = 1,
|
||||||
|
Text3D = "~b~E~w~ - [Start træning]", viewDistance = 2.5,
|
||||||
|
},
|
||||||
|
[14] = {
|
||||||
|
coords = vector3(251.77, -261.61, 59.92), heading = 130.53,
|
||||||
|
animation = "WORLD_HUMAN_PUSH_UPS", skill = "Strength", SkillAddQuantity = 1,
|
||||||
|
Text3D = "~b~E~w~ - [Start træning]", viewDistance = 2.5,
|
||||||
|
},
|
||||||
|
[15] = {
|
||||||
|
coords = vector3(246.39, -255.39, 60.06), heading = 354.15,
|
||||||
|
animation = "WORLD_HUMAN_JOG_STANDING", skill = "Stamina", SkillAddQuantity = 1,
|
||||||
|
Text3D = "~b~E~w~ - [Start træning]", viewDistance = 3.5,
|
||||||
|
},
|
||||||
|
[16] = {
|
||||||
|
coords = vector3(248.91, -255.88, 60.07), heading = 340.36,
|
||||||
|
animation = "WORLD_HUMAN_JOG_STANDING", skill = "Stamina", SkillAddQuantity = 1,
|
||||||
|
Text3D = "~b~E~w~ - [Start træning]", viewDistance = 3.5,
|
||||||
|
},
|
||||||
|
[17] = {
|
||||||
|
coords = vector3(253.18, -256.95, 59.92), heading = 167.78,
|
||||||
|
animation = "world_human_muscle_free_weights", skill = "Strength", SkillAddQuantity = 1,
|
||||||
|
Text3D = "~b~E~w~ - [Start træning]", viewDistance = 2.5,
|
||||||
|
},
|
||||||
|
[18] = {
|
||||||
|
coords = vector3(248.73, -268.38, 59.92), heading = 253.53,
|
||||||
|
animation = "prop_human_muscle_chin_ups", skill = "Strength", SkillAddQuantity = 1,
|
||||||
|
Text3D = "~b~E~w~ - [Start træning]", viewDistance = 2.5,
|
||||||
|
},
|
||||||
|
}
|
26
resources/[qb]/[qb_extras]/qb-gym/fxmanifest.lua
Normal file
26
resources/[qb]/[qb_extras]/qb-gym/fxmanifest.lua
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
fx_version 'cerulean'
|
||||||
|
game 'gta5'
|
||||||
|
|
||||||
|
version '1.0.3'
|
||||||
|
|
||||||
|
|
||||||
|
server_scripts {
|
||||||
|
'@oxmysql/lib/MySQL.lua',
|
||||||
|
'server/server.lua'
|
||||||
|
}
|
||||||
|
|
||||||
|
client_scripts {
|
||||||
|
'client/skills.lua',
|
||||||
|
'client/gym.lua',
|
||||||
|
'client/functions.lua',
|
||||||
|
'client/gui.lua'
|
||||||
|
}
|
||||||
|
|
||||||
|
shared_script 'config.lua'
|
||||||
|
|
||||||
|
exports {
|
||||||
|
"UpdateSkill",
|
||||||
|
"GetCurrentSkill"
|
||||||
|
}
|
||||||
|
|
||||||
|
lua54 'yes'
|
80
resources/[qb]/[qb_extras]/qb-gym/server/server.lua
Normal file
80
resources/[qb]/[qb_extras]/qb-gym/server/server.lua
Normal file
@ -0,0 +1,80 @@
|
|||||||
|
local QBCore = exports['qb-core']:GetCoreObject()
|
||||||
|
|
||||||
|
QBCore.Functions.CreateCallback('skillsystem:fetchStatus', function(source, cb)
|
||||||
|
local Player = QBCore.Functions.GetPlayer(source)
|
||||||
|
|
||||||
|
if Player then
|
||||||
|
local status = MySQL.scalar.await('SELECT skills FROM players WHERE citizenid = ?', {Player.PlayerData.citizenid})
|
||||||
|
if status ~= nil then
|
||||||
|
cb(json.decode(status))
|
||||||
|
else
|
||||||
|
cb(nil)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
cb()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterServerEvent('skillsystem:update')
|
||||||
|
AddEventHandler('skillsystem:update', function (data)
|
||||||
|
local Player = QBCore.Functions.GetPlayer(source)
|
||||||
|
--print(data)
|
||||||
|
|
||||||
|
MySQL.query('UPDATE players SET skills = @skills WHERE citizenid = @citizenid', {
|
||||||
|
['@skills'] = data,
|
||||||
|
['@citizenid'] = Player.PlayerData.citizenid
|
||||||
|
})
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterServerEvent('qb-gym:checkChip', function()
|
||||||
|
local src = source
|
||||||
|
local Player = QBCore.Functions.GetPlayer(src)
|
||||||
|
local quantity = Player.Functions.GetItemByName('fitness_subscription').amount
|
||||||
|
|
||||||
|
if quantity > 0 then
|
||||||
|
TriggerClientEvent('qb-gym:trueMembership', src) -- true
|
||||||
|
else
|
||||||
|
TriggerClientEvent('qb-gym:falseMembership', src) -- false
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterServerEvent('qb-gym:buyMembership', function()
|
||||||
|
local src = source
|
||||||
|
local Player = QBCore.Functions.GetPlayer(src)
|
||||||
|
|
||||||
|
if Player.PlayerData.money.cash >= Config.MmbershipCardPrice then
|
||||||
|
Player.Functions.RemoveMoney('cash', Config.MmbershipCardPrice)
|
||||||
|
Player.Functions.AddItem(Config.MmbershipCardPrice, 1)
|
||||||
|
TriggerClientEvent('QBCore:Notify', src, 'Du betalte for et medlemskab', 'success', 3000)
|
||||||
|
TriggerClientEvent('qb-gym:trueMembership', src) -- true
|
||||||
|
else
|
||||||
|
TriggerClientEvent('QBCore:Notify', src, 'Du har ikke råd, du skal bruge '.. Config.MmbershipCardPrice..',- DKK', 'error', 3000)
|
||||||
|
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent("qb-gym:server:buyTicket")
|
||||||
|
AddEventHandler("qb-gym:server:buyTicket", function(ticket)
|
||||||
|
local src = source
|
||||||
|
local data = Config.ticketPrice[ticket]
|
||||||
|
local Player = QBCore.Functions.GetPlayer(source)
|
||||||
|
local moneyPlayer = tonumber(Player.PlayerData.money.bank)
|
||||||
|
if moneyPlayer > data.price then
|
||||||
|
Player.Functions.RemoveMoney("bank", tonumber(data.price), "gym-ticket")
|
||||||
|
if Player.Functions.GetItemByName(ticket) then
|
||||||
|
TriggerClientEvent("qb-gym:clientticketResult", source, ticket)
|
||||||
|
else
|
||||||
|
local info = {
|
||||||
|
owner = Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname,
|
||||||
|
cardtime = Config.ticketPrice[ticket].time
|
||||||
|
}
|
||||||
|
Player.Functions.AddItem(ticket, 1, false, info)
|
||||||
|
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[ticket], "add", 1)
|
||||||
|
TriggerClientEvent("qb-gym:clientticketResult", source, ticket)
|
||||||
|
TriggerClientEvent('QBCore:Notify', source, "Du købte "..ticket.." medlemskab", "success")
|
||||||
|
end
|
||||||
|
else
|
||||||
|
TriggerClientEvent('QBCore:Notify', source, "! You dont have enough money", "error")
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
2
resources/[qb]/[qb_extras]/qb-gym/sql.sql
Normal file
2
resources/[qb]/[qb_extras]/qb-gym/sql.sql
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
ALTER table players
|
||||||
|
ADD COLUMN `skills` LONGTEXT;
|
63
resources/[qb]/[qb_extras]/qb-laptopgame/client/main.lua
Normal file
63
resources/[qb]/[qb_extras]/qb-laptopgame/client/main.lua
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
local IsHacking = false
|
||||||
|
|
||||||
|
AddEventHandler('open:minigame', function(callback)
|
||||||
|
Callbackk = callback
|
||||||
|
openHack()
|
||||||
|
end)
|
||||||
|
|
||||||
|
function OpenHackingGame(puzzleDuration, puzzleLength, puzzleAmount, callback)
|
||||||
|
Callbackk = callback
|
||||||
|
openHack(puzzleDuration, puzzleLength, puzzleAmount)
|
||||||
|
end
|
||||||
|
|
||||||
|
RegisterNUICallback('callback', function(data, cb)
|
||||||
|
closeHack()
|
||||||
|
Callbackk(data.success)
|
||||||
|
cb('ok')
|
||||||
|
end)
|
||||||
|
|
||||||
|
function openHack(puzzleDuration, puzzleLength, puzzleAmount)
|
||||||
|
SetNuiFocus(true, true)
|
||||||
|
SendNUIMessage({
|
||||||
|
action = "open",
|
||||||
|
duration = puzzleDuration,
|
||||||
|
length = puzzleLength,
|
||||||
|
amount = puzzleAmount,
|
||||||
|
})
|
||||||
|
IsHacking = true
|
||||||
|
end
|
||||||
|
|
||||||
|
function closeHack()
|
||||||
|
SetNuiFocus(false, false)
|
||||||
|
IsHacking = false
|
||||||
|
end
|
||||||
|
|
||||||
|
function GetHackingStatus()
|
||||||
|
return IsHacking
|
||||||
|
end
|
||||||
|
|
||||||
|
RegisterCommand('laptopgame', function()
|
||||||
|
exports['qb-laptopgame']:OpenHackingGame(20, 4, 2, function(Success)
|
||||||
|
print(Success)
|
||||||
|
if Success then
|
||||||
|
print("1")
|
||||||
|
else
|
||||||
|
print("2")
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
-- Example
|
||||||
|
|
||||||
|
-- TIME = Time to failed
|
||||||
|
-- SQUARE = Amount of square (4 minimum)
|
||||||
|
-- AMOUNT = Amount of good answer to Success
|
||||||
|
|
||||||
|
-- exports['qb-laptopgame']:OpenHackingGame(TIME, SQUARE, AMOUNT, function(Success)
|
||||||
|
-- if Success then
|
||||||
|
-- CODE HERE IF SUCCESS
|
||||||
|
-- else
|
||||||
|
-- CODE HERE IF FAILED
|
||||||
|
-- end
|
||||||
|
-- end)
|
22
resources/[qb]/[qb_extras]/qb-laptopgame/fxmanifest.lua
Normal file
22
resources/[qb]/[qb_extras]/qb-laptopgame/fxmanifest.lua
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
fx_version 'cerulean'
|
||||||
|
game 'gta5'
|
||||||
|
|
||||||
|
version 'V1.0'
|
||||||
|
ui_page 'html/index.html'
|
||||||
|
|
||||||
|
client_scripts {
|
||||||
|
'client/main.lua',
|
||||||
|
}
|
||||||
|
|
||||||
|
files {
|
||||||
|
'html/index.html',
|
||||||
|
'html/*.css',
|
||||||
|
'html/src/*.js',
|
||||||
|
'html/assets/*.png',
|
||||||
|
'html/assets/*.mp3'
|
||||||
|
}
|
||||||
|
|
||||||
|
exports {
|
||||||
|
'OpenHackingGame',
|
||||||
|
'GetHackingStatus',
|
||||||
|
}
|
BIN
resources/[qb]/[qb_extras]/qb-laptopgame/html/assets/dialing.mp3
Normal file
BIN
resources/[qb]/[qb_extras]/qb-laptopgame/html/assets/dialing.mp3
Normal file
Binary file not shown.
BIN
resources/[qb]/[qb_extras]/qb-laptopgame/html/assets/failed.png
Normal file
BIN
resources/[qb]/[qb_extras]/qb-laptopgame/html/assets/failed.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.9 KiB |
Binary file not shown.
Binary file not shown.
After Width: | Height: | Size: 3.2 KiB |
61
resources/[qb]/[qb_extras]/qb-laptopgame/html/index.html
Normal file
61
resources/[qb]/[qb_extras]/qb-laptopgame/html/index.html
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8">
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||||
|
<title>Hacking minigame</title>
|
||||||
|
|
||||||
|
<!-- load font -->
|
||||||
|
<link rel="preconnect" href="https://fonts.gstatic.com">
|
||||||
|
<link href="https://fonts.googleapis.com/css2?family=Archivo+Black&display=swap" rel="stylesheet">
|
||||||
|
|
||||||
|
<!-- measure page views -->
|
||||||
|
<script async src="https://www.googletagmanager.com/gtag/js?id=G-FUCKGOOGLETRACKING"></script>
|
||||||
|
|
||||||
|
<!-- local css and js -->
|
||||||
|
<link rel="stylesheet" href="style.css">
|
||||||
|
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js"></script>
|
||||||
|
<script type="module" src="src/script.js" defer></script>
|
||||||
|
</head>
|
||||||
|
|
||||||
|
|
||||||
|
<body>
|
||||||
|
|
||||||
|
<div class="bg hidden">
|
||||||
|
|
||||||
|
|
||||||
|
<div class="center screen-square">
|
||||||
|
|
||||||
|
<div class="center text-container", id="text-container">
|
||||||
|
<img src="assets/spy-icon.png" class="spy-icon">
|
||||||
|
<h3 class="loading-text" id="loading-text"><span class="capital">O</span>PRETTER FORBINDELSE</h3>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="number-container hidden" id="number-container"></div>
|
||||||
|
|
||||||
|
|
||||||
|
<div class="answer-section hidden">
|
||||||
|
<div class="answer-countdown">
|
||||||
|
<div class="answer-progress-bar"></div>
|
||||||
|
</div>
|
||||||
|
<div class="answer-question">
|
||||||
|
</div>
|
||||||
|
<div class="answer-box">
|
||||||
|
<div class="answer-box-description">answer-input-area</div>
|
||||||
|
<div class="answer-input-area">
|
||||||
|
<img src="assets/spy-icon.png" class="answer-input-icon">
|
||||||
|
<input class="answer-input" placeholder="blue square">
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="try-again hidden">
|
||||||
|
<div class="try-again-hint"><span id="submitted-reveal"></span> svaret var: "<span id="answer-reveal"></span>" </div><br>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</body>
|
||||||
|
|
||||||
|
|
||||||
|
</html>
|
15
resources/[qb]/[qb_extras]/qb-laptopgame/html/src/helpers.js
Normal file
15
resources/[qb]/[qb_extras]/qb-laptopgame/html/src/helpers.js
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
const $ = name => document.querySelector(name)
|
||||||
|
const delay = s => new Promise(res => setTimeout(res, s * 1000));
|
||||||
|
const randomInt = (max) => Math.floor(Math.random() * Math.floor(max))
|
||||||
|
const sample = (arr) => arr[randomInt(arr.length)]
|
||||||
|
const shuffleArray = (arr) => arr.map((a) => ({sort: Math.random(), value: a})).sort((a, b) => a.sort - b.sort).map((a) => a.value)
|
||||||
|
|
||||||
|
function playSound(name, volume){
|
||||||
|
const sound = new Audio(name)
|
||||||
|
sound.volume = volume || 0.15;
|
||||||
|
sound.play();
|
||||||
|
return sound
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
export { $, delay, randomInt, sample, shuffleArray, playSound }
|
@ -0,0 +1,30 @@
|
|||||||
|
export default
|
||||||
|
{
|
||||||
|
// langue française = 'FR'
|
||||||
|
// lengua española = 'ES'
|
||||||
|
// lingua italiana = 'IT'
|
||||||
|
// english language = 'EN'
|
||||||
|
// dansk sprog = 'DA'
|
||||||
|
// svenska språk = 'SE'
|
||||||
|
SELECTED_LANGUAGE : 'DA',
|
||||||
|
|
||||||
|
LANGUAGES : ['EN', 'DA', 'ES', 'IT', 'FR', 'SE'],
|
||||||
|
EN : {
|
||||||
|
COLORS : ['black', 'white', 'blue', 'red', 'yellow', 'orange', 'green', 'purple']
|
||||||
|
},
|
||||||
|
DA : {
|
||||||
|
COLORS : ['sort', 'hvid', 'blå', 'rød', 'gul', 'orange', 'grøn', 'lilla']
|
||||||
|
},
|
||||||
|
ES : {
|
||||||
|
COLORS : ['negro', 'blanco', 'azul', 'rojo', 'amarillo', 'naranja', 'verde', 'púrpura']
|
||||||
|
},
|
||||||
|
IT : {
|
||||||
|
COLORS : ['nero', 'bianco', 'blu', 'rosso', 'giallo', 'arancione', 'verde', 'viola']
|
||||||
|
},
|
||||||
|
FR : {
|
||||||
|
COLORS : ['noir', 'blanc', 'bleu', 'rouge', 'jaune', 'orange', 'vert', 'violet']
|
||||||
|
},
|
||||||
|
SE : {
|
||||||
|
COLORS : ['svart', 'vit', 'blå', 'röd', 'gul', 'orange', 'grön', 'lila']
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,113 @@
|
|||||||
|
import { randomInt, sample } from './helpers.js'
|
||||||
|
import TRANSLATIONS from './language.js'
|
||||||
|
|
||||||
|
const selectedLang = TRANSLATIONS.SELECTED_LANGUAGE
|
||||||
|
|
||||||
|
if(!TRANSLATIONS.LANGUAGES.includes(selectedLang)) console.log(`LANGUAGE NOT SUPPORTED\nSELECTED: ${TRANSLATIONS.SELECTED_LANGUAGE}\nAVAILABLE: ${TRANSLATIONS.LANGUAGES}`)
|
||||||
|
const LANG = TRANSLATIONS[selectedLang]
|
||||||
|
|
||||||
|
const SHAPES = ["square", "triangle", "rectangle", "circle"]
|
||||||
|
const COLORABLE = ['background', 'text', 'number', 'shape']
|
||||||
|
|
||||||
|
const COLOR_CODES = ['black', 'white','#1991F9','#8C0C00','#FFE335','#FF9900','#46A04F','#A43AB5']
|
||||||
|
const LANG_COLORS = LANG.COLORS.reduce((obj, key, i) => {obj[key] = COLOR_CODES[i]; return obj}, {})
|
||||||
|
|
||||||
|
|
||||||
|
const COLORS = {
|
||||||
|
'black' : 'black',
|
||||||
|
'white' : 'white',
|
||||||
|
'blue' : '#1991F9',
|
||||||
|
'red' : '#8C0C00',
|
||||||
|
'yellow' : '#FFE335',
|
||||||
|
'orange' : '#FF9900',
|
||||||
|
'green' : '#46A04F',
|
||||||
|
'purple' : '#A43AB5',
|
||||||
|
}
|
||||||
|
|
||||||
|
const QUESTIONS = {
|
||||||
|
'background color' : (d) => d.colors['background'],
|
||||||
|
'text background color' : (d) => d.colors['text'],
|
||||||
|
'number color' : (d) => d.colors['number'],
|
||||||
|
'shape color' : (d) => d.colors['shape'],
|
||||||
|
'color text' : (d) => d.text[0],
|
||||||
|
'shape text' : (d) => d.text[1],
|
||||||
|
'shape' : (d) => d.shape
|
||||||
|
}
|
||||||
|
|
||||||
|
class PuzzleData {
|
||||||
|
constructor(shape, number, text, colors) {
|
||||||
|
this.shape = shape
|
||||||
|
this.number = number
|
||||||
|
this.text = text
|
||||||
|
this.colors = colors
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// generates a random puzzle
|
||||||
|
export function generateRandomPuzzle(){
|
||||||
|
|
||||||
|
const shape = sample(SHAPES)
|
||||||
|
const number = randomInt(9) + 1
|
||||||
|
|
||||||
|
const topText = sample(Object.keys(LANG_COLORS))
|
||||||
|
const bottomText = sample(SHAPES)
|
||||||
|
|
||||||
|
const colors = COLORABLE.reduce((obj, color) => {obj[color] = sample(Object.keys(COLORS)); return obj}, {})
|
||||||
|
|
||||||
|
// ensure shape and background don't blend
|
||||||
|
while(colors['text'] == colors['background'])
|
||||||
|
colors['text'] = sample(Object.keys(COLORS))
|
||||||
|
|
||||||
|
// ensure nothing blends with shape
|
||||||
|
while(['background', 'text', 'number'].map(i => colors[i]).includes(colors['shape']))
|
||||||
|
colors['shape'] = sample(Object.keys(COLORS))
|
||||||
|
|
||||||
|
|
||||||
|
return new PuzzleData(shape, number, [topText, bottomText], colors)
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
export function generateQuestionAndAnswer(nums, puzzles){
|
||||||
|
|
||||||
|
const positionOne = randomInt(nums.length)
|
||||||
|
let tempPosTwo
|
||||||
|
do {tempPosTwo = randomInt(nums.length)} while(positionOne == tempPosTwo)
|
||||||
|
const positionTwo = tempPosTwo
|
||||||
|
|
||||||
|
|
||||||
|
const firstQuestion = sample(Object.keys(QUESTIONS))
|
||||||
|
let tempSecondQuestion
|
||||||
|
do {tempSecondQuestion = sample(Object.keys(QUESTIONS))} while(tempSecondQuestion == firstQuestion)
|
||||||
|
const secondQuestion = tempSecondQuestion
|
||||||
|
|
||||||
|
puzzles = puzzles.map(convertPuzzleDataLang)
|
||||||
|
|
||||||
|
// this is confusing as hell, but works somehow
|
||||||
|
const question = `${firstQuestion} (${nums[positionOne]}) ET ${secondQuestion} (${nums[positionTwo]})`
|
||||||
|
const answer = QUESTIONS[firstQuestion](puzzles[positionOne]) + ' ' + QUESTIONS[secondQuestion](puzzles[positionTwo])
|
||||||
|
|
||||||
|
return [question, answer]
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// LANGUAGE TRANSLATION FUNCTIONS
|
||||||
|
// Should implement a more robust method for all text, but this is a start
|
||||||
|
|
||||||
|
// takes in a puzzleData class and converts language of colors
|
||||||
|
function convertPuzzleDataLang(puzzle){
|
||||||
|
const result = puzzle
|
||||||
|
puzzle.colors.background = convertColor(puzzle.colors.background)
|
||||||
|
puzzle.colors.number = convertColor(puzzle.colors.number)
|
||||||
|
puzzle.colors.shape = convertColor(puzzle.colors.shape)
|
||||||
|
puzzle.colors.text = convertColor(puzzle.colors.text)
|
||||||
|
puzzle.text = puzzle.text.map(i => isColor(i) ? convertColor(i) : i)
|
||||||
|
return result
|
||||||
|
}
|
||||||
|
|
||||||
|
const isColor = (string) => TRANSLATIONS.EN.COLORS.includes(string)
|
||||||
|
|
||||||
|
function convertColor(originalColor){
|
||||||
|
const englishColors = TRANSLATIONS.EN.COLORS
|
||||||
|
const position = englishColors.indexOf(originalColor)
|
||||||
|
return LANG.COLORS[position]
|
||||||
|
}
|
@ -0,0 +1,87 @@
|
|||||||
|
import { $, shuffleArray, delay, playSound } from './helpers.js'
|
||||||
|
import { generateRandomPuzzle, generateQuestionAndAnswer } from './puzzle-factory.js'
|
||||||
|
import { getPuzzleSvg } from './svg-factory.js'
|
||||||
|
|
||||||
|
const progressBar = $('.answer-progress-bar')
|
||||||
|
const inputElement = $('.answer-input')
|
||||||
|
|
||||||
|
// handles generating puzzle and returning result
|
||||||
|
export async function doPuzzle(duration, puzzleA,dev){
|
||||||
|
const puzzleTime = duration
|
||||||
|
const puzzleAmount = puzzleA
|
||||||
|
|
||||||
|
// reset from previous run
|
||||||
|
$('.answer-section').classList.add('hidden')
|
||||||
|
$(".number-container").innerHTML = ''
|
||||||
|
|
||||||
|
//Generate squares and puzzles
|
||||||
|
const squares = [...Array(puzzleAmount).keys()].map(i => {
|
||||||
|
let square = document.createElement('div')
|
||||||
|
square.id = `square-${i+1}`
|
||||||
|
square.className = 'square'
|
||||||
|
$('#number-container').appendChild(square)
|
||||||
|
return square
|
||||||
|
})
|
||||||
|
const puzzles = [...Array(puzzleAmount)].map(_ => generateRandomPuzzle())
|
||||||
|
|
||||||
|
// generate numbers and display
|
||||||
|
const nums = shuffleArray([...Array(puzzleAmount)].map((v, i) => i+1))
|
||||||
|
await displayNumbers(nums)
|
||||||
|
|
||||||
|
const metronome = playSound('assets/metronome.mp3')
|
||||||
|
|
||||||
|
// clear and focus input window
|
||||||
|
$('.answer-section').classList.remove('hidden')
|
||||||
|
inputElement.value = ''
|
||||||
|
inputElement.focus()
|
||||||
|
|
||||||
|
// activate time remaining countdown bar
|
||||||
|
|
||||||
|
progressBar.style.transition = ``
|
||||||
|
progressBar.classList.remove('answer-progress-bar-shrink')
|
||||||
|
await delay(0.1)
|
||||||
|
progressBar.style.transition = `width ${puzzleTime*1000}ms linear`
|
||||||
|
progressBar.classList.add('answer-progress-bar-shrink')
|
||||||
|
|
||||||
|
|
||||||
|
// display puzzle in squares
|
||||||
|
squares.forEach((square, i) => square.style.backgroundColor = puzzles[i].colors['background'])
|
||||||
|
squares.forEach((square, i) => square.innerHTML = getPuzzleSvg(puzzles[i]))
|
||||||
|
|
||||||
|
// generate and display question
|
||||||
|
const [question, answer] = generateQuestionAndAnswer(nums, puzzles)
|
||||||
|
$('.answer-question').textContent = question.toUpperCase()
|
||||||
|
|
||||||
|
// for learning purposes
|
||||||
|
console.log(answer)
|
||||||
|
|
||||||
|
return new Promise(async (resolve) => {
|
||||||
|
|
||||||
|
// return written input and answer
|
||||||
|
inputElement.addEventListener("keyup", (event) => {
|
||||||
|
if (event.keyCode === 13) {
|
||||||
|
metronome.pause()
|
||||||
|
resolve([inputElement.value, answer])
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// return nothing by default if puzzleTime seconds go by
|
||||||
|
await delay(puzzleTime)
|
||||||
|
metronome.pause()
|
||||||
|
resolve([null, answer])
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
async function displayNumbers(numbers){
|
||||||
|
|
||||||
|
numbers.forEach((n, i) => $('#square-' + (i+1)).innerHTML = `<div class="big-numbers can-shrink" id="num-${i+1}">${n}</div>`)
|
||||||
|
|
||||||
|
await delay(1.5)
|
||||||
|
numbers.forEach(n => $('#num-' + (n)).classList.add('number-shrink'))
|
||||||
|
await delay(1.5)
|
||||||
|
}
|
||||||
|
|
||||||
|
// puzzle time settins
|
||||||
|
const timeRange = 7
|
||||||
|
const puzzleRange = 4
|
87
resources/[qb]/[qb_extras]/qb-laptopgame/html/src/script.js
Normal file
87
resources/[qb]/[qb_extras]/qb-laptopgame/html/src/script.js
Normal file
@ -0,0 +1,87 @@
|
|||||||
|
"use strict"
|
||||||
|
|
||||||
|
import { $, delay, playSound } from './helpers.js'
|
||||||
|
import { doPuzzle } from './puzzle-handler.js'
|
||||||
|
|
||||||
|
// runs on site load and handles entire flow
|
||||||
|
async function start(duration,puzzlelength,amount,dev){
|
||||||
|
|
||||||
|
// reset from previous
|
||||||
|
$('.try-again').classList.add('hidden')
|
||||||
|
$('.spy-icon').src = 'assets/spy-icon.png'
|
||||||
|
|
||||||
|
playSound('assets/dialing.mp3', 0.1)
|
||||||
|
|
||||||
|
// mock loading screen
|
||||||
|
setInformationText('OPRETTER FORBINDELSE...')
|
||||||
|
await delay(0.8)
|
||||||
|
setInformationText('BYPASSER FIREWALL...')
|
||||||
|
await delay(1)
|
||||||
|
setInformationText('ADGANDSKODE FLAGGED; MENNESKELIG INPUT NØDVENDIG..')
|
||||||
|
await delay(0.8)
|
||||||
|
|
||||||
|
// hide text and show squares
|
||||||
|
$('#text-container').classList.toggle('hidden')
|
||||||
|
$('#number-container').classList.toggle('hidden')
|
||||||
|
|
||||||
|
|
||||||
|
// activate puzzle 4 times, break on fail
|
||||||
|
let submitted
|
||||||
|
let answer
|
||||||
|
let result = true
|
||||||
|
|
||||||
|
for (let i = 0; i < amount && result; i++) {
|
||||||
|
[submitted, answer] = await doPuzzle(duration,puzzlelength,dev)
|
||||||
|
result = (submitted?.toLowerCase() == answer)
|
||||||
|
}
|
||||||
|
|
||||||
|
// hide squares and show text
|
||||||
|
$('.answer-section').classList.add('hidden')
|
||||||
|
$('.number-container').classList.add('hidden')
|
||||||
|
$('#text-container').classList.remove('hidden')
|
||||||
|
|
||||||
|
// display result
|
||||||
|
setInformationText((result) ? 'system blev bypassed.' : "Systemet afviste din adgangskode.")
|
||||||
|
|
||||||
|
if(!result) {
|
||||||
|
$('.spy-icon').src = 'assets/failed.png'
|
||||||
|
$('#answer-reveal').textContent = answer
|
||||||
|
await delay(5)
|
||||||
|
}
|
||||||
|
|
||||||
|
fetch('https://qb-laptopgame/callback', {
|
||||||
|
method: 'POST',
|
||||||
|
headers: { 'Content-Type': 'application/json' },
|
||||||
|
body: JSON.stringify({
|
||||||
|
success: result
|
||||||
|
})
|
||||||
|
});
|
||||||
|
|
||||||
|
$(".bg").classList.add('hidden');
|
||||||
|
|
||||||
|
$('#submitted-reveal').textContent = (result) ? 'Godt arbejde..' : ((submitted == null) ? "Tiden løb ud," : `Du skrev "${submitted || ' '}",`)
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function setInformationText(text){
|
||||||
|
|
||||||
|
const capitalized = text.toUpperCase()
|
||||||
|
const infoText = `<span class="capital">${capitalized.charAt(0)}</span>${capitalized.substring(1)}`
|
||||||
|
|
||||||
|
$("#loading-text").innerHTML = infoText
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// count visitors
|
||||||
|
window.dataLayer = window.dataLayer || [];
|
||||||
|
function gtag(){dataLayer.push(arguments);}
|
||||||
|
gtag('js', new Date());
|
||||||
|
gtag('config', 'G-FUCKGOOGLETRACKING');
|
||||||
|
|
||||||
|
|
||||||
|
window.addEventListener('message', function(event){
|
||||||
|
if (event.data.action == "open") {
|
||||||
|
start(event.data.duration, event.data.length,event.data.amount, event.data.dev)
|
||||||
|
$(".bg").classList.remove('hidden');
|
||||||
|
}
|
||||||
|
})
|
@ -0,0 +1,48 @@
|
|||||||
|
/**
|
||||||
|
* Generates a complete svg image from a PuzzleData object
|
||||||
|
*
|
||||||
|
* @param {PuzzleData} puzzleData
|
||||||
|
*/
|
||||||
|
export function getPuzzleSvg(puzzleData){
|
||||||
|
|
||||||
|
const textSize = 21
|
||||||
|
const textWeigth = 'normal'
|
||||||
|
const textColor = puzzleData.colors['text']
|
||||||
|
|
||||||
|
const shapeSVG = createShape(puzzleData.shape, puzzleData.colors['shape'])
|
||||||
|
const topText = createText(puzzleData.text[0].toUpperCase(), textColor, textSize, textWeigth, 31)
|
||||||
|
const bottomText = createText(puzzleData.text[1].toUpperCase(), textColor, textSize, textWeigth, 67)
|
||||||
|
const numberText = createText(puzzleData.number, puzzleData.colors['number'], 60, 100, 50, 'Arial, Helvetica')
|
||||||
|
|
||||||
|
return createSVG([shapeSVG, topText, bottomText, numberText])
|
||||||
|
}
|
||||||
|
|
||||||
|
// Takes multiple SVG strings and combines them to a svg
|
||||||
|
const createSVG = (elements) => `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 150 150"> ${elements.join("\n")} </svg>`
|
||||||
|
|
||||||
|
const createShape = (shape, color) => SHAPE_SVG[shape](color)
|
||||||
|
|
||||||
|
const SHAPE_SVG = {
|
||||||
|
"square" : (c) => `<rect fill=${c} stroke="#000" stroke-width="1" width="150" height="150"/>`,
|
||||||
|
"triangle": (c) => `<polygon fill=${c} stroke="#000" stroke-width="1" points="0 150 75 0 150 150 0 150"/>`,
|
||||||
|
"rectangle" : (c) =>`<rect y="30" fill=${c} stroke="#000" stroke-width="1" class="shape" width="150" height="90"/>`,
|
||||||
|
"circle" : (c) => `<circle fill=${c} stroke="#000" stroke-width="1" cx="75" cy="75" r="75"/>`,
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
const createText = (text, color, size, weight, y, font) => `
|
||||||
|
<text
|
||||||
|
stroke="black"
|
||||||
|
fill="${color}"
|
||||||
|
stroke-width="1"
|
||||||
|
style="font-size:${size}px;"
|
||||||
|
font-weight="${weight}"
|
||||||
|
font-family="${font || 'Archivo Black'}, sans-serif";
|
||||||
|
x="50%"
|
||||||
|
y="${y}%"
|
||||||
|
dominant-baseline="middle"
|
||||||
|
text-anchor="middle"
|
||||||
|
>
|
||||||
|
${text}
|
||||||
|
</text> `
|
346
resources/[qb]/[qb_extras]/qb-laptopgame/html/style.css
Normal file
346
resources/[qb]/[qb_extras]/qb-laptopgame/html/style.css
Normal file
@ -0,0 +1,346 @@
|
|||||||
|
#overlay {
|
||||||
|
position: fixed;
|
||||||
|
display: none;
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
top: 0;
|
||||||
|
left: 0;
|
||||||
|
right: 0;
|
||||||
|
bottom: 0;
|
||||||
|
background-color: rgba(0,0,0,0.5);
|
||||||
|
z-index: 2;
|
||||||
|
cursor: pointer;
|
||||||
|
}
|
||||||
|
|
||||||
|
#text{
|
||||||
|
width: 45em;
|
||||||
|
height: 80%;
|
||||||
|
|
||||||
|
padding: 4em;
|
||||||
|
|
||||||
|
position: absolute;
|
||||||
|
top: 50%;
|
||||||
|
left: 50%;
|
||||||
|
font-size: 1em;
|
||||||
|
color: white;
|
||||||
|
transform: translate(-50%,-50%);
|
||||||
|
-ms-transform: translate(-50%,-50%);
|
||||||
|
background-color: var(--primary);
|
||||||
|
|
||||||
|
font-family: Arial, Helvetica, sans-serif;
|
||||||
|
|
||||||
|
overflow: auto;
|
||||||
|
}
|
||||||
|
|
||||||
|
.tutorial-image{
|
||||||
|
width: 100%;
|
||||||
|
border: rgba(255, 255, 255, 0.561) solid 2px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.time-display, .puzzle-display{
|
||||||
|
padding: 5px;
|
||||||
|
background-color: rgba(0, 0, 0, 0.192);
|
||||||
|
font-weight: bolder;
|
||||||
|
font-size: large;
|
||||||
|
}
|
||||||
|
|
||||||
|
.speed-control{
|
||||||
|
position:absolute;
|
||||||
|
bottom:0px;
|
||||||
|
|
||||||
|
margin: 20px;
|
||||||
|
padding: 8px;
|
||||||
|
|
||||||
|
font-size: small;
|
||||||
|
font-family: Arial, Helvetica, sans-serif;
|
||||||
|
|
||||||
|
color: white;
|
||||||
|
background-color: var(--secondary);
|
||||||
|
}
|
||||||
|
|
||||||
|
#puzzle-control, #speed-control{
|
||||||
|
margin-bottom: 8px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.puzzle-control{
|
||||||
|
position:absolute;
|
||||||
|
bottom: 48px;
|
||||||
|
|
||||||
|
margin: 20px;
|
||||||
|
padding: 8px;
|
||||||
|
|
||||||
|
font-size: small;
|
||||||
|
font-family: Arial, Helvetica, sans-serif;
|
||||||
|
|
||||||
|
color: white;
|
||||||
|
background-color: var(--secondary);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* make range slider fit better with style of site (rip firefox)*/
|
||||||
|
input[type=range]::-webkit-slider-runnable-track {
|
||||||
|
height: 6px;
|
||||||
|
background: var(--primary);
|
||||||
|
border-radius: 1.3px;
|
||||||
|
}
|
||||||
|
|
||||||
|
input[type=range]::-webkit-slider-thumb { margin-top: -5px; }
|
||||||
|
|
||||||
|
|
||||||
|
.speed-label{
|
||||||
|
margin-left: 10px;
|
||||||
|
vertical-align: bottom;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
.github-link{
|
||||||
|
position:absolute;
|
||||||
|
bottom:8px;
|
||||||
|
right: 0px;
|
||||||
|
|
||||||
|
padding: 10px;
|
||||||
|
margin: 15px;
|
||||||
|
|
||||||
|
font-size: small;
|
||||||
|
}
|
||||||
|
|
||||||
|
.question-button{
|
||||||
|
position:absolute;
|
||||||
|
bottom:8px;
|
||||||
|
right: 70px;
|
||||||
|
|
||||||
|
padding: 1px 10px 2px 10px;
|
||||||
|
margin: 15px;
|
||||||
|
|
||||||
|
font-size: x-large;
|
||||||
|
font-family: 'Archivo Black', sans-serif;
|
||||||
|
}
|
||||||
|
|
||||||
|
.credits{
|
||||||
|
color: gray;
|
||||||
|
font-family: Arial, Helvetica, sans-serif;
|
||||||
|
font-size: 10px;
|
||||||
|
|
||||||
|
position:absolute;
|
||||||
|
bottom:5px;
|
||||||
|
right: 5px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.try-again{
|
||||||
|
text-align: center;
|
||||||
|
padding: 20px;
|
||||||
|
margin-top: 33em;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
.try-again-hint{
|
||||||
|
color: rgba(253, 253, 253, 0.267);
|
||||||
|
font-family: Arial, Helvetica, sans-serif;
|
||||||
|
font-size: smaller;
|
||||||
|
padding-top: 0em;
|
||||||
|
line-height: 5px;
|
||||||
|
}
|
||||||
|
|
||||||
|
button{
|
||||||
|
background-color: var(--secondary);
|
||||||
|
border: none;
|
||||||
|
color: white;
|
||||||
|
padding: 15px 32px;
|
||||||
|
text-align: center;
|
||||||
|
text-decoration: none;
|
||||||
|
display: inline-block;
|
||||||
|
font-size: 16px;
|
||||||
|
}
|
||||||
|
|
||||||
|
button:hover{
|
||||||
|
background-color: #243241;
|
||||||
|
}
|
||||||
|
|
||||||
|
.answer-input-area{
|
||||||
|
border-bottom: 2px solid rgb(255, 255, 255);
|
||||||
|
border-right: transparent;
|
||||||
|
border-top: transparent;
|
||||||
|
border-left: transparent;
|
||||||
|
background-color: rgba(0, 0, 0, 0);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
.answer-input-icon{
|
||||||
|
margin: 0;
|
||||||
|
display: inline-block;
|
||||||
|
vertical-align: top;
|
||||||
|
|
||||||
|
width: 18px;
|
||||||
|
padding-top: 4px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.answer-box-description{
|
||||||
|
text-align: left;
|
||||||
|
font-size: 12px;
|
||||||
|
margin-bottom: 5px;
|
||||||
|
|
||||||
|
color: white;
|
||||||
|
font-weight: 100;
|
||||||
|
font-family: Arial, Helvetica, sans-serif;
|
||||||
|
}
|
||||||
|
|
||||||
|
.answer-question{
|
||||||
|
text-align: center;
|
||||||
|
margin-top: 170px;
|
||||||
|
color: white;
|
||||||
|
}
|
||||||
|
|
||||||
|
.answer-input{
|
||||||
|
color: white;
|
||||||
|
border: transparent;
|
||||||
|
background-color: rgba(0, 0, 0, 0);
|
||||||
|
padding: 5px;
|
||||||
|
|
||||||
|
padding: 5px;
|
||||||
|
|
||||||
|
display: inline-block;
|
||||||
|
vertical-align: top;
|
||||||
|
|
||||||
|
font-size: 16px;
|
||||||
|
padding-top: 5px;
|
||||||
|
width: 170px;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
::placeholder {
|
||||||
|
color: rgba(214, 215, 235, 0.507);
|
||||||
|
}
|
||||||
|
|
||||||
|
.answer-box{
|
||||||
|
margin: auto;
|
||||||
|
width: 210px;
|
||||||
|
margin-top: 20px;
|
||||||
|
text-align: center;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
textarea:focus, input:focus{
|
||||||
|
outline: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.answer-countdown{
|
||||||
|
|
||||||
|
margin: 0;
|
||||||
|
position: absolute;
|
||||||
|
top: 70%;
|
||||||
|
left: 3%;
|
||||||
|
|
||||||
|
border: #20242E;
|
||||||
|
width: 94%;
|
||||||
|
height: 4px;
|
||||||
|
background-color: #754E2E;
|
||||||
|
}
|
||||||
|
|
||||||
|
.answer-progress-bar{
|
||||||
|
background-color: #E7A26D;
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
margin: auto;
|
||||||
|
transition: width 0ms linear;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
.answer-progress-bar-shrink{
|
||||||
|
width: 0%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.number-container{
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-evenly;
|
||||||
|
padding-top: 7rem;
|
||||||
|
|
||||||
|
text-align: center;
|
||||||
|
color: white;
|
||||||
|
|
||||||
|
font-size: 10em;
|
||||||
|
|
||||||
|
line-height: 1.3;
|
||||||
|
|
||||||
|
font-family: Arial, Helvetica, sans-serif;
|
||||||
|
}
|
||||||
|
|
||||||
|
.can-shrink{
|
||||||
|
transform:scale(1);
|
||||||
|
transition: all 1500ms linear;
|
||||||
|
}
|
||||||
|
|
||||||
|
.number-shrink{
|
||||||
|
transform:scale(0);
|
||||||
|
transition: all 1500ms linear;
|
||||||
|
}
|
||||||
|
|
||||||
|
.square{
|
||||||
|
width: 200px;
|
||||||
|
height: 200px;
|
||||||
|
background-color: var(--secondary);
|
||||||
|
|
||||||
|
padding: 30px;
|
||||||
|
margin: 20px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.hidden{
|
||||||
|
display:none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.text-container{
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.loading-text{
|
||||||
|
text-align:center;
|
||||||
|
color: white;
|
||||||
|
}
|
||||||
|
|
||||||
|
.spy-icon{
|
||||||
|
display:block;
|
||||||
|
margin:auto;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
.screen-square{
|
||||||
|
min-width: 1200px;
|
||||||
|
width: auto;
|
||||||
|
height: 700px;
|
||||||
|
background-color: var(--primary);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
.center{
|
||||||
|
margin: 0;
|
||||||
|
position: absolute;
|
||||||
|
top: 50%;
|
||||||
|
left: 50%;
|
||||||
|
-ms-transform: translate(-50%, -50%);
|
||||||
|
transform: translate(-50%, -50%);
|
||||||
|
}
|
||||||
|
|
||||||
|
body, html {
|
||||||
|
height: 100%;
|
||||||
|
margin: 0;
|
||||||
|
padding : 0;
|
||||||
|
|
||||||
|
-webkit-font-smoothing: subpixel-antialiased;
|
||||||
|
-webkit-text-stroke:1px transparent;
|
||||||
|
}
|
||||||
|
|
||||||
|
:root{
|
||||||
|
font-family: 'Archivo Black', sans-serif;
|
||||||
|
|
||||||
|
--primary : #20242E;
|
||||||
|
--secondary : #2E4561
|
||||||
|
}
|
||||||
|
|
||||||
|
.capital{
|
||||||
|
font-size: x-large;
|
||||||
|
}
|
||||||
|
|
||||||
|
.bg {
|
||||||
|
height: 100%;
|
||||||
|
background: transparent;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
72
resources/[qb]/[qb_extras]/qb-nitro/README.md
Normal file
72
resources/[qb]/[qb_extras]/qb-nitro/README.md
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
WIP its not Fully finished
|
||||||
|
|
||||||
|
Original Nitrous Script from qb-tunerchip with modifications
|
||||||
|
|
||||||
|
Purge System
|
||||||
|
|
||||||
|
Purge Flow Rate with different size of Purge Effect depends of Purge Flow Rate
|
||||||
|
|
||||||
|
When nitro or purge finished give you empty bottle if you want to refill
|
||||||
|
|
||||||
|
BUG: Cant take info from database after restart server
|
||||||
|
|
||||||
|
---------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
Add item into shared/items.lua
|
||||||
|
```lua
|
||||||
|
['emptynitrous'] = {['name'] = 'emptynitrous', ['label'] = 'Empty Bottle', ['weight'] = 1000, ['type'] = 'item', ['image'] = 'emptynitrous.png', ['unique'] = true, ['useable'] = false, ['shouldClose'] = true, ['combinable'] = nil, ['description'] = 'Empty bottle of nitrous. You have to Refil'},
|
||||||
|
```
|
||||||
|
|
||||||
|
Import nitrous.sql into your DataBase
|
||||||
|
|
||||||
|
Add image from inventory-image into your inventory script
|
||||||
|
|
||||||
|
----------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
Add into qb-garages/client/main.lua on line 408 under TriggerServerEvent('qb-garage:server:updateVehicle', 1, totalFuel, engineDamage, bodyDamage, plate, indexgarage)
|
||||||
|
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
```lua
|
||||||
|
TriggerEvent('nitrous:client:getNosLevel')
|
||||||
|
```
|
||||||
|
Have to Look Like this
|
||||||
|
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
```lua
|
||||||
|
local function enterVehicle(veh, indexgarage, type, garage)
|
||||||
|
local plate = QBCore.Functions.GetPlate(veh)
|
||||||
|
QBCore.Functions.TriggerCallback('qb-garage:server:checkOwnership', function(owned)
|
||||||
|
if owned then
|
||||||
|
local bodyDamage = math.ceil(GetVehicleBodyHealth(veh))
|
||||||
|
local engineDamage = math.ceil(GetVehicleEngineHealth(veh))
|
||||||
|
local totalFuel = exports['LegacyFuel']:GetFuel(veh)
|
||||||
|
local vehProperties = QBCore.Functions.GetVehicleProperties(veh)
|
||||||
|
TriggerServerEvent('qb-garage:server:updateVehicle', 1, totalFuel, engineDamage, bodyDamage, plate, indexgarage)
|
||||||
|
TriggerEvent('nitrous:client:getNosLevel')
|
||||||
|
CheckPlayers(veh, garage)
|
||||||
|
if type == "house" then
|
||||||
|
exports['qb-core']:DrawText(Lang:t("info.car_e"), 'top')
|
||||||
|
InputOut = true
|
||||||
|
InputIn = false
|
||||||
|
end
|
||||||
|
if plate then
|
||||||
|
OutsideVehicles[plate] = nil
|
||||||
|
TriggerServerEvent('qb-garages:server:UpdateOutsideVehicles', OutsideVehicles)
|
||||||
|
end
|
||||||
|
QBCore.Functions.Notify(Lang:t("success.vehicle_parked"), "primary", 4500)
|
||||||
|
else
|
||||||
|
QBCore.Functions.Notify(Lang:t("error.not_owned"), "error", 3500)
|
||||||
|
end
|
||||||
|
end, plate, type, indexgarage, PlayerGang.name)
|
||||||
|
end
|
||||||
|
```
|
||||||
|
----------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
in qb-garages/server/main.lua under RegisterNetEvent('qb-garage:server:updateVehicle', function(state, fuel, engine, body, plate, garage)
|
||||||
|
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
```lua
|
||||||
|
RegisterNetEvent('qb-garage:server:updateVehicleNos', function(nos, plate)
|
||||||
|
MySQL.Async.execute('UPDATE player_vehicles SET nitrous = ? WHERE plate = ?', {nos, plate})
|
||||||
|
end)
|
||||||
|
```
|
||||||
|
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
Big Thanks on Silent and Man1C for helping me alot with function for saving in DataBase
|
397
resources/[qb]/[qb_extras]/qb-nitro/client/main.lua
Normal file
397
resources/[qb]/[qb_extras]/qb-nitro/client/main.lua
Normal file
@ -0,0 +1,397 @@
|
|||||||
|
local QBCore = exports['qb-core']:GetCoreObject()
|
||||||
|
local NitrousActivated = false
|
||||||
|
local NitrousBoost = 18.0
|
||||||
|
local VehicleNitrous = {}
|
||||||
|
local Fxs = {}
|
||||||
|
local purgeflowrate = 0.1
|
||||||
|
local nitroflowrate = 1.0
|
||||||
|
|
||||||
|
local function trim(value)
|
||||||
|
if not value then return nil end
|
||||||
|
return (string.gsub(value, '^%s*(.-)%s*$', '%1'))
|
||||||
|
end
|
||||||
|
|
||||||
|
function tableHasKey(table, key)
|
||||||
|
return table[key] ~= nil
|
||||||
|
end
|
||||||
|
|
||||||
|
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
|
||||||
|
QBCore.Functions.TriggerCallback('qb-nitro:GetNosLoadedVehs', function(vehs)
|
||||||
|
VehicleNitrous = vehs
|
||||||
|
while
|
||||||
|
VehicleNitrous == nil do
|
||||||
|
Wait(100)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
AddEventHandler('onResourceStart', function(resource)
|
||||||
|
if GetCurrentResourceName() == resource then
|
||||||
|
QBCore.Functions.TriggerCallback('qb-nitro:GetNosLoadedVehs',
|
||||||
|
function(vehs)
|
||||||
|
VehicleNitrous = vehs
|
||||||
|
while VehicleNitrous == nil do Wait(100) end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
Wait(500)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-nitro:client:ApplyNitrous', function()
|
||||||
|
local IsInVehicle = IsPedInAnyVehicle(PlayerPedId())
|
||||||
|
local ped = PlayerPedId()
|
||||||
|
local veh = GetVehiclePedIsIn(ped)
|
||||||
|
|
||||||
|
if QBCore.Functions.HasItem('nitrous') then
|
||||||
|
if IsToggleModOn(veh, 18) then
|
||||||
|
if not NitrousActivated then
|
||||||
|
if IsInVehicle and not IsThisModelABike(GetEntityModel(GetVehiclePedIsIn(ped))) then
|
||||||
|
if GetPedInVehicleSeat(veh, -1) == ped then
|
||||||
|
QBCore.Functions.Progressbar("use_nos", "Tilslutter NOS...", 1000, false, true, {
|
||||||
|
disableMovement = false,
|
||||||
|
disableCarMovement = false,
|
||||||
|
disableMouse = false,
|
||||||
|
disableCombat = true,
|
||||||
|
}, {}, {}, {}, function() -- Done
|
||||||
|
local CurrentVehicle = GetVehiclePedIsIn(PlayerPedId())
|
||||||
|
local Plate = trim(GetVehicleNumberPlateText(CurrentVehicle))
|
||||||
|
TriggerServerEvent('qb-nitro:server:LoadNitrous', Plate)
|
||||||
|
TriggerServerEvent('qb-nitro:server:AddEmptyNitrous')
|
||||||
|
end, function() -- Cancel
|
||||||
|
TriggerEvent("QBCore:Notify", "Failed", "error")
|
||||||
|
ClearPedTasks(ped)
|
||||||
|
end)
|
||||||
|
else
|
||||||
|
QBCore.Functions.Notify("Du kan ikke gøre det fra dette sæde!", "error")
|
||||||
|
end
|
||||||
|
else
|
||||||
|
QBCore.Functions.Notify('Du er ikke i en bil', 'error')
|
||||||
|
end
|
||||||
|
else
|
||||||
|
QBCore.Functions.Notify('NOS er allerede tilsluttet', 'error')
|
||||||
|
end
|
||||||
|
else
|
||||||
|
QBCore.Functions.Notify('Køretøjet skal have en turbo først!', 'error')
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
local nosupdated = false
|
||||||
|
local PurgeMode = false
|
||||||
|
local NitroMode = true
|
||||||
|
CreateThread(function()
|
||||||
|
while true do
|
||||||
|
local IsInVehicle = IsPedInAnyVehicle(PlayerPedId())
|
||||||
|
local CurrentVehicle = GetVehiclePedIsIn(PlayerPedId())
|
||||||
|
if IsInVehicle then
|
||||||
|
local Plate = trim(GetVehicleNumberPlateText(CurrentVehicle))
|
||||||
|
if VehicleNitrous[Plate] ~= nil then
|
||||||
|
if VehicleNitrous[Plate].hasnitro then
|
||||||
|
if NitroMode then
|
||||||
|
if IsControlJustPressed(0, 21) and GetPedInVehicleSeat(CurrentVehicle, -1) == PlayerPedId() then
|
||||||
|
SetVehicleEnginePowerMultiplier(CurrentVehicle, NitrousBoost)
|
||||||
|
SetVehicleEngineTorqueMultiplier(CurrentVehicle, NitrousBoost)
|
||||||
|
SetEntityMaxSpeed(CurrentVehicle, 999.0)
|
||||||
|
NitrousActivated = true
|
||||||
|
|
||||||
|
CreateThread(function()
|
||||||
|
while NitrousActivated do
|
||||||
|
if VehicleNitrous[Plate].level > 0 then
|
||||||
|
TriggerServerEvent('qb-nitro:server:UpdateNitroLevel', Plate,
|
||||||
|
(VehicleNitrous[Plate].level - 0.5))
|
||||||
|
TriggerEvent('hud:client:UpdateNitrous', Plate, VehicleNitrous[Plate].level)
|
||||||
|
elseif VehicleNitrous[Plate].level <= 0 then
|
||||||
|
TriggerServerEvent('qb-nitro:server:UnloadNitrous', Plate)
|
||||||
|
NitrousActivated = false
|
||||||
|
SetVehicleBoostActive(CurrentVehicle, 0)
|
||||||
|
SetVehicleEnginePowerMultiplier(CurrentVehicle, LastEngineMultiplier)
|
||||||
|
SetVehicleEngineTorqueMultiplier(CurrentVehicle, 1.0)
|
||||||
|
for index, _ in pairs(Fxs) do
|
||||||
|
StopParticleFxLooped(Fxs[index], 1)
|
||||||
|
TriggerServerEvent('qb-nitro:server:StopSync',
|
||||||
|
trim(GetVehicleNumberPlateText(CurrentVehicle)))
|
||||||
|
Fxs[index] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
Wait(100)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
elseif PurgeMode then
|
||||||
|
if IsControlPressed(0, 21) and GetPedInVehicleSeat(CurrentVehicle, -1) == PlayerPedId() then
|
||||||
|
if VehicleNitrous[Plate].level - 1 >= 0 then
|
||||||
|
TriggerServerEvent('qb-nitro:server:SyncPurge', VehToNet(CurrentVehicle), true)
|
||||||
|
if purgeflowrate >= 0.1 or purgeflowrate <= 0.3 then
|
||||||
|
TriggerServerEvent('qb-nitro:server:UpdateNitroLevel', Plate,
|
||||||
|
(VehicleNitrous[Plate].level - 0.3))
|
||||||
|
TriggerEvent('hud:client:UpdateNitrous', Plate, VehicleNitrous[Plate].level)
|
||||||
|
SetVehicleBoostActive(CurrentVehicle, 1) --Boost Sound
|
||||||
|
SetVehicleNitroPurgeEnabled(CurrentVehicle, true)
|
||||||
|
elseif purgeflowrate >= 0.4 or purgeflowrate <= 0.7 then
|
||||||
|
TriggerServerEvent('qb-nitro:server:UpdateNitroLevel', Plate,
|
||||||
|
(VehicleNitrous[Plate].level - 0.9))
|
||||||
|
TriggerEvent('hud:client:UpdateNitrous', Plate, VehicleNitrous[Plate].level)
|
||||||
|
SetVehicleBoostActive(CurrentVehicle, 1) --Boost Sound
|
||||||
|
SetVehicleNitroPurgeEnabled(CurrentVehicle, true)
|
||||||
|
elseif purgeflowrate >= 0.8 or purgeflowrate <= 1.0 then
|
||||||
|
TriggerServerEvent('qb-nitro:server:UpdateNitroLevel', Plate,
|
||||||
|
(VehicleNitrous[Plate].level - 1.5))
|
||||||
|
TriggerEvent('hud:client:UpdateNitrous', Plate, VehicleNitrous[Plate].level)
|
||||||
|
SetVehicleBoostActive(CurrentVehicle, 1) --Boost Sound
|
||||||
|
SetVehicleNitroPurgeEnabled(CurrentVehicle, true)
|
||||||
|
end
|
||||||
|
elseif VehicleNitrous[Plate].level <= 0 then
|
||||||
|
TriggerServerEvent('qb-nitro:server:UnloadNitrous', Plate)
|
||||||
|
SetVehicleNitroPurgeEnabled(CurrentVehicle, false)
|
||||||
|
SetVehicleBoostActive(CurrentVehicle, false)
|
||||||
|
TriggerServerEvent('qb-nitro:server:SyncPurge', VehToNet(CurrentVehicle), false)
|
||||||
|
end
|
||||||
|
Wait(100)
|
||||||
|
elseif IsControlJustPressed(0, 10) and purgeflowrate <= 0.9 then
|
||||||
|
purgeflowrate = purgeflowrate + 0.1
|
||||||
|
QBCore.Functions.Notify('Purge Spray Flowrate: ' .. purgeflowrate)
|
||||||
|
elseif IsControlJustPressed(0, 10) and purgeflowrate >= 0.9 then
|
||||||
|
QBCore.Functions.Notify('Purge Spray is on maximum Flowrate')
|
||||||
|
elseif IsControlJustPressed(0, 11) and purgeflowrate >= 0.2 then
|
||||||
|
purgeflowrate = purgeflowrate - 0.1
|
||||||
|
QBCore.Functions.Notify('Purge Spray Flowrate: ' .. purgeflowrate)
|
||||||
|
elseif IsControlJustPressed(0, 11) and purgeflowrate <= 0.2 then
|
||||||
|
QBCore.Functions.Notify('Purge Spray is on minimum Flowrate')
|
||||||
|
else
|
||||||
|
SetVehicleNitroPurgeEnabled(CurrentVehicle, false)
|
||||||
|
TriggerEvent('hud:client:UpdateNitrous', Plate, VehicleNitrous[Plate].level)
|
||||||
|
TriggerServerEvent('qb-nitro:server:SyncPurge', VehToNet(CurrentVehicle), false)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if IsControlJustPressed(0, 73) and GetPedInVehicleSeat(CurrentVehicle, -1) == PlayerPedId() then
|
||||||
|
if not PurgeMode and NitroMode then
|
||||||
|
PurgeMode = true
|
||||||
|
NitroMode = false
|
||||||
|
QBCore.Functions.Notify('Smoke Extraction Mode')
|
||||||
|
elseif not NitroMode and PurgeMode then
|
||||||
|
NitroMode = true
|
||||||
|
PurgeMode = false
|
||||||
|
QBCore.Functions.Notify('Nitro Mode')
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if IsControlJustReleased(0, 21) and GetPedInVehicleSeat(CurrentVehicle, -1) == PlayerPedId() then
|
||||||
|
if NitrousActivated then
|
||||||
|
local veh = GetVehiclePedIsIn(PlayerPedId())
|
||||||
|
SetVehicleBoostActive(veh, 0)
|
||||||
|
SetVehicleEnginePowerMultiplier(veh, LastEngineMultiplier)
|
||||||
|
SetVehicleEngineTorqueMultiplier(veh, 1.0)
|
||||||
|
for index, _ in pairs(Fxs) do
|
||||||
|
StopParticleFxLooped(Fxs[index], 1)
|
||||||
|
TriggerServerEvent('qb-nitro:server:StopSync', trim(GetVehicleNumberPlateText(veh)))
|
||||||
|
Fxs[index] = nil
|
||||||
|
end
|
||||||
|
TriggerEvent('hud:client:UpdateNitrous', Plate, VehicleNitrous[Plate].level)
|
||||||
|
TriggerServerEvent('qb-nitro:server:Update', { Plate, hasnitro, level })
|
||||||
|
TriggerServerEvent('qb-nitro:server:SyncPurge', VehToNet(CurrentVehicle), false)
|
||||||
|
NitrousActivated = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
TriggerServerEvent('qb-nitro:server:UnloadNitrous', Plate)
|
||||||
|
NitrousActivated = false
|
||||||
|
SetVehicleBoostActive(CurrentVehicle, 0)
|
||||||
|
SetVehicleEnginePowerMultiplier(CurrentVehicle, LastEngineMultiplier)
|
||||||
|
SetVehicleEngineTorqueMultiplier(CurrentVehicle, 1.0)
|
||||||
|
for index, _ in pairs(Fxs) do
|
||||||
|
StopParticleFxLooped(Fxs[index], 1)
|
||||||
|
TriggerServerEvent('qb-nitro:server:StopSync', trim(GetVehicleNumberPlateText(CurrentVehicle)))
|
||||||
|
Fxs[index] = nil
|
||||||
|
end
|
||||||
|
TriggerServerEvent('qb-nitro:server:SyncPurge', VehToNet(CurrentVehicle), false)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if not nosupdated then
|
||||||
|
TriggerEvent('hud:client:UpdateNitrous', Plate, 0)
|
||||||
|
nosupdated = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if nosupdated then
|
||||||
|
nosupdated = true
|
||||||
|
end
|
||||||
|
Wait(1500)
|
||||||
|
end
|
||||||
|
Wait(3)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
----------PURGE--------------
|
||||||
|
|
||||||
|
local vehicles = {}
|
||||||
|
local particles = {}
|
||||||
|
|
||||||
|
function IsVehicleNitroPurgeEnabled(vehicle)
|
||||||
|
return vehicles[vehicle] == true
|
||||||
|
end
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-nitro:client:SyncPurge', function(netid, enabled)
|
||||||
|
SetVehicleNitroPurgeEnabled(NetToVeh(netid), enabled)
|
||||||
|
end)
|
||||||
|
|
||||||
|
function SetVehicleNitroPurgeEnabled(vehicle, enabled)
|
||||||
|
if IsVehicleNitroPurgeEnabled(vehicle) == enabled then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if enabled then
|
||||||
|
local boneleft = GetEntityBoneIndexByName(vehicle, 'wheel_lf')
|
||||||
|
local posleft = GetWorldPositionOfEntityBone(vehicle, boneleft)
|
||||||
|
local offleft = GetOffsetFromEntityGivenWorldCoords(vehicle, posleft.x, posleft.y, posleft.z)
|
||||||
|
local boneright = GetEntityBoneIndexByName(vehicle, 'wheel_rf')
|
||||||
|
local posright = GetWorldPositionOfEntityBone(vehicle, boneright)
|
||||||
|
local offright = GetOffsetFromEntityGivenWorldCoords(vehicle, posright.x, posright.y, posright.z)
|
||||||
|
local ptfxs = {}
|
||||||
|
|
||||||
|
for i = 0, 1 do
|
||||||
|
local leftPurge = CreateVehiclePurgeSpray(vehicle, offleft.x - 0.1, offleft.y + 0.5, offleft.z + 0.05, 30.0,
|
||||||
|
-50.0, 0.5, purgeflowrate)
|
||||||
|
local rightPurge = CreateVehiclePurgeSpray(vehicle, offright.x + 0.1, offright.y + 0.5, offright.z + 0.05,
|
||||||
|
30.0, 50.0, 0.5, purgeflowrate)
|
||||||
|
|
||||||
|
table.insert(ptfxs, leftPurge)
|
||||||
|
table.insert(ptfxs, rightPurge)
|
||||||
|
end
|
||||||
|
|
||||||
|
vehicles[vehicle] = true
|
||||||
|
particles[vehicle] = ptfxs
|
||||||
|
else
|
||||||
|
if particles[vehicle] and #particles[vehicle] > 0 then
|
||||||
|
for _, particleId in ipairs(particles[vehicle]) do
|
||||||
|
StopParticleFxLooped(particleId)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
vehicles[vehicle] = nil
|
||||||
|
particles[vehicle] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function CreateVehiclePurgeSpray(vehicle, xOffset, yOffset, zOffset, xRot, yRot, zRot, scale)
|
||||||
|
UseParticleFxAssetNextCall('core')
|
||||||
|
return StartParticleFxLoopedOnEntity('ent_sht_steam', vehicle, xOffset, yOffset, zOffset, xRot, yRot, zRot, scale,
|
||||||
|
false, false, false)
|
||||||
|
end
|
||||||
|
|
||||||
|
p_flame_location = {
|
||||||
|
"exhaust",
|
||||||
|
"exhaust_2",
|
||||||
|
"exhaust_3",
|
||||||
|
"exhaust_4",
|
||||||
|
"exhaust_5",
|
||||||
|
"exhaust_6",
|
||||||
|
"exhaust_7",
|
||||||
|
"exhaust_8",
|
||||||
|
"exhaust_9",
|
||||||
|
"exhaust_10",
|
||||||
|
"exhaust_11",
|
||||||
|
"exhaust_12",
|
||||||
|
"exhaust_13",
|
||||||
|
"exhaust_14",
|
||||||
|
"exhaust_15",
|
||||||
|
"exhaust_16",
|
||||||
|
}
|
||||||
|
|
||||||
|
ParticleDict = "veh_xs_vehicle_mods"
|
||||||
|
ParticleFx = "veh_nitrous"
|
||||||
|
ParticleSize = 1.3
|
||||||
|
|
||||||
|
CreateThread(function()
|
||||||
|
while true do
|
||||||
|
if NitrousActivated then
|
||||||
|
local veh = GetVehiclePedIsIn(PlayerPedId())
|
||||||
|
if veh ~= 0 then
|
||||||
|
TriggerServerEvent('qb-nitro:server:SyncFlames', VehToNet(veh))
|
||||||
|
SetVehicleBoostActive(veh, 1)
|
||||||
|
for _, bones in pairs(p_flame_location) do
|
||||||
|
if GetEntityBoneIndexByName(veh, bones) ~= -1 then
|
||||||
|
if Fxs[bones] == nil then
|
||||||
|
RequestNamedPtfxAsset(ParticleDict)
|
||||||
|
while not HasNamedPtfxAssetLoaded(ParticleDict) do
|
||||||
|
Wait(0)
|
||||||
|
end
|
||||||
|
SetPtfxAssetNextCall(ParticleDict)
|
||||||
|
UseParticleFxAssetNextCall(ParticleDict)
|
||||||
|
Fxs[bones] = StartParticleFxLoopedOnEntityBone(ParticleFx, veh, 0.0, -0.02, 0.0, 0.0, 0.0,
|
||||||
|
0.0, GetEntityBoneIndexByName(veh, bones), ParticleSize, 0.0, 0.0, 0.0)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
Wait(20)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
local NOSPFX = {}
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-nitro:client:SyncFlames', function(netid, nosid)
|
||||||
|
local veh = NetToVeh(netid)
|
||||||
|
if veh ~= 0 then
|
||||||
|
local myid = GetPlayerServerId(PlayerId())
|
||||||
|
if NOSPFX[trim(GetVehicleNumberPlateText(veh))] == nil then
|
||||||
|
NOSPFX[trim(GetVehicleNumberPlateText(veh))] = {}
|
||||||
|
end
|
||||||
|
if myid ~= nosid then
|
||||||
|
for _, bones in pairs(p_flame_location) do
|
||||||
|
if NOSPFX[trim(GetVehicleNumberPlateText(veh))][bones] == nil then
|
||||||
|
NOSPFX[trim(GetVehicleNumberPlateText(veh))][bones] = {}
|
||||||
|
end
|
||||||
|
if GetEntityBoneIndexByName(veh, bones) ~= -1 then
|
||||||
|
if NOSPFX[trim(GetVehicleNumberPlateText(veh))][bones].pfx == nil then
|
||||||
|
RequestNamedPtfxAsset(ParticleDict)
|
||||||
|
while not HasNamedPtfxAssetLoaded(ParticleDict) do
|
||||||
|
Wait(0)
|
||||||
|
end
|
||||||
|
SetPtfxAssetNextCall(ParticleDict)
|
||||||
|
UseParticleFxAssetNextCall(ParticleDict)
|
||||||
|
NOSPFX[trim(GetVehicleNumberPlateText(veh))][bones].pfx = StartParticleFxLoopedOnEntityBone(
|
||||||
|
ParticleFx, veh, 0.0, -0.05, 0.0, 0.0, 0.0, 0.0, GetEntityBoneIndexByName(veh, bones),
|
||||||
|
ParticleSize, 0.0, 0.0, 0.0)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-nitro:client:StopSync', function(plate)
|
||||||
|
if NOSPFX[plate] then
|
||||||
|
for k, v in pairs(NOSPFX[plate]) do
|
||||||
|
StopParticleFxLooped(v.pfx, 1)
|
||||||
|
NOSPFX[plate][k].pfx = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-nitro:client:UpdateNitroLevel', function(Plate, level)
|
||||||
|
VehicleNitrous[Plate].level = level
|
||||||
|
TriggerServerEvent('qb-nitro:server:GetVehicleNos', level, Plate)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-nitro:client:LoadNitrous', function(Plate)
|
||||||
|
VehicleNitrous[Plate] = {
|
||||||
|
hasnitro = true,
|
||||||
|
level = 100,
|
||||||
|
}
|
||||||
|
local CurrentVehicle = GetVehiclePedIsIn(PlayerPedId())
|
||||||
|
local CPlate = trim(GetVehicleNumberPlateText(CurrentVehicle))
|
||||||
|
if CPlate == Plate then
|
||||||
|
TriggerEvent('hud:client:UpdateNitrous', Plate, VehicleNitrous[Plate].level)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-nitro:client:UnloadNitrous', function(Plate)
|
||||||
|
VehicleNitrous[Plate] = nil
|
||||||
|
local CurrentVehicle = GetVehiclePedIsIn(PlayerPedId())
|
||||||
|
local CPlate = trim(GetVehicleNumberPlateText(CurrentVehicle))
|
||||||
|
if CPlate == Plate then
|
||||||
|
NitrousActivated = false
|
||||||
|
TriggerEvent('hud:client:UpdateNitrous', Plate, 0)
|
||||||
|
end
|
||||||
|
end)
|
12
resources/[qb]/[qb_extras]/qb-nitro/fxmanifest.lua
Normal file
12
resources/[qb]/[qb_extras]/qb-nitro/fxmanifest.lua
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fx_version 'cerulean'
|
||||||
|
game 'gta5'
|
||||||
|
|
||||||
|
description 'QB-Nitro'
|
||||||
|
version '1.0.0'
|
||||||
|
|
||||||
|
client_script 'client/main.lua'
|
||||||
|
|
||||||
|
server_scripts {
|
||||||
|
'server/main.lua',
|
||||||
|
'@oxmysql/lib/MySQL.lua',
|
||||||
|
}
|
Binary file not shown.
After Width: | Height: | Size: 11 KiB |
1
resources/[qb]/[qb_extras]/qb-nitro/nitrous.sql
Normal file
1
resources/[qb]/[qb_extras]/qb-nitro/nitrous.sql
Normal file
@ -0,0 +1 @@
|
|||||||
|
ALTER TABLE player_vehicles ADD COLUMN `nitrous` int(11) NOT NULL DEFAULT 0;
|
100
resources/[qb]/[qb_extras]/qb-nitro/server/main.lua
Normal file
100
resources/[qb]/[qb_extras]/qb-nitro/server/main.lua
Normal file
@ -0,0 +1,100 @@
|
|||||||
|
local QBCore = exports['qb-core']:GetCoreObject()
|
||||||
|
local VehicleNitrous = {}
|
||||||
|
local NitroVeh = {}
|
||||||
|
|
||||||
|
QBCore.Functions.CreateUseableItem("nitrous", function(source, item)
|
||||||
|
TriggerClientEvent('qb-nitro:client:ApplyNitrous', source)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-nitro:server:LoadNitrous', function(Plate)
|
||||||
|
VehicleNitrous[Plate] = {
|
||||||
|
hasnitro = true,
|
||||||
|
level = 100,
|
||||||
|
}
|
||||||
|
TriggerClientEvent('qb-nitro:client:LoadNitrous', -1, Plate)
|
||||||
|
TriggerClientEvent('hud:client:UpdateNitrous', -1, Plate, VehicleNitrous[Plate].level)
|
||||||
|
TriggerEvent('qb-nitro:database:LoadNitro', Plate, 100)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-nitro:server:SyncFlames', function(netId)
|
||||||
|
TriggerClientEvent('qb-nitro:client:SyncFlames', -1, netId, source)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-nitro:server:AddEmptyNitrous', function()
|
||||||
|
local src = source
|
||||||
|
local Ply = QBCore.Functions.GetPlayer(src)
|
||||||
|
if not Ply then return end
|
||||||
|
Ply.Functions.RemoveItem('nitrous', 1)
|
||||||
|
Ply.Functions.AddItem('emptynitrous', 1)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-nitro:server:UnloadNitrous', function(Plate)
|
||||||
|
VehicleNitrous[Plate] = nil
|
||||||
|
TriggerClientEvent('qb-nitro:client:UnloadNitrous', -1, Plate)
|
||||||
|
TriggerEvent('qb-nitro:database:UnloadNitro', Plate)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-nitro:server:UpdateNitroLevel', function(Plate, level)
|
||||||
|
VehicleNitrous[Plate].level = level
|
||||||
|
TriggerClientEvent('qb-nitro:client:UpdateNitroLevel', -1, Plate, level)
|
||||||
|
TriggerEvent('qb-nitro:database:UpdateNitroLevel', Plate, level)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-nitro:server:StopSync', function(plate)
|
||||||
|
TriggerClientEvent('qb-nitro:client:StopSync', -1, plate)
|
||||||
|
end)
|
||||||
|
|
||||||
|
QBCore.Functions.CreateCallback('qb-nitro:GetNosLoadedVehs', function(source, cb)
|
||||||
|
local result = MySQL.Sync.fetchAll('SELECT * FROM player_vehicles WHERE hasnitro = ?', {1})
|
||||||
|
if result[1] then
|
||||||
|
for k, v in pairs(result) do
|
||||||
|
if v["hasnitro"] == 1 then
|
||||||
|
VehicleNitrous[v["plate"]] = { hasnitro = v["hasnitro"], level = tonumber(v["noslevel"]), }
|
||||||
|
TriggerClientEvent('qb-nitro:client:LoadNitrous', -1, tostring(v["plate"]))
|
||||||
|
TriggerClientEvent('hud:client:UpdateNitrous', -1, result[k]["plate"], VehicleNitrous[result[k]["plate"]].level)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
cb(VehicleNitrous)
|
||||||
|
end)
|
||||||
|
|
||||||
|
QBCore.Functions.CreateCallback('qb-nitro:GetNosLoaded', function(source, cb, plate)
|
||||||
|
local result = MySQL.Sync.fetchAll('SELECT * FROM player_vehicles WHERE plate = ?', {plate})
|
||||||
|
if result[1].hasnitro then
|
||||||
|
for k, v in pairs(result) do
|
||||||
|
if v["hasnitro"] == 1 then
|
||||||
|
VehicleNitrous[result[k]["plate"]] = { hasnitro = true, level = tonumber(result[k]["noslevel"]), }
|
||||||
|
TriggerClientEvent('qb-nitro:client:LoadNitrous', -1, tostring(result[k]["plate"]))
|
||||||
|
TriggerClientEvent('hud:client:UpdateNitrous', -1, result[k]["plate"], VehicleNitrous[result[k]["plate"]].level)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
cb(VehicleNitrous)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-nitro:database:LoadNitro', function(plate, level)
|
||||||
|
MySQL.Async.execute('UPDATE player_vehicles SET noslevel = ? WHERE plate = ?', {100, plate})
|
||||||
|
MySQL.Async.execute('UPDATE player_vehicles SET hasnitro = ? WHERE plate = ?', {1, plate})
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-nitro:database:UnloadNitro', function(plate)
|
||||||
|
MySQL.Async.execute('UPDATE player_vehicles SET noslevel = ?, hasnitro = ? WHERE plate = ?', {0, 0, plate})
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-nitro:database:UpdateNitroLevel', function(plate, level)
|
||||||
|
MySQL.Async.execute('UPDATE player_vehicles SET noslevel = ? WHERE plate = ?', {level, plate})
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-nitro:server:SyncPurge', function(netId, enabled)
|
||||||
|
for k, v in pairs(QBCore.Functions.GetPlayers()) do
|
||||||
|
local P = QBCore.Functions.GetPlayer(v)
|
||||||
|
TriggerClientEvent('qb-nitro:client:SyncPurge', P.PlayerData.source, netId, enabled)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-nitro:server:SyncFlame', function(netId, scale)
|
||||||
|
for k, v in pairs(QBCore.Functions.GetPlayers()) do
|
||||||
|
local P = QBCore.Functions.GetPlayer(v)
|
||||||
|
TriggerClientEvent('qb-nitro:client:SyncFlame', P.PlayerData.source, netId, scale)
|
||||||
|
end
|
||||||
|
end)
|
BIN
resources/[qb]/[qb_extras]/qb-nitro/stream/core.ypt
Normal file
BIN
resources/[qb]/[qb_extras]/qb-nitro/stream/core.ypt
Normal file
Binary file not shown.
Binary file not shown.
17
resources/[qb]/[qb_extras]/qb-notepad/__resource.lua
Normal file
17
resources/[qb]/[qb_extras]/qb-notepad/__resource.lua
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
|
||||||
|
|
||||||
|
ui_page 'html/ui.html'
|
||||||
|
|
||||||
|
files {
|
||||||
|
'html/ui.html',
|
||||||
|
'html/pricedown.ttf',
|
||||||
|
'html/cursor.png',
|
||||||
|
'html/background.png',
|
||||||
|
'html/styles.css',
|
||||||
|
'html/scripts.js',
|
||||||
|
'html/debounce.min.js'
|
||||||
|
}
|
||||||
|
|
||||||
|
client_script 'client.lua'
|
||||||
|
server_script 'server.lua'
|
||||||
|
|
179
resources/[qb]/[qb_extras]/qb-notepad/client.lua
Normal file
179
resources/[qb]/[qb_extras]/qb-notepad/client.lua
Normal file
@ -0,0 +1,179 @@
|
|||||||
|
-- Settings
|
||||||
|
local guiEnabled = false
|
||||||
|
local hasOpened = false
|
||||||
|
local serverNotes = {}
|
||||||
|
local Controlkey = {["generalUse"] = {38,"E"},["generalUseSecondaryWorld"] = {47,"G"}}
|
||||||
|
|
||||||
|
function openGui()
|
||||||
|
SetPlayerControl(PlayerId(), 0, 0)
|
||||||
|
guiEnabled = true
|
||||||
|
SetNuiFocus(true)
|
||||||
|
Citizen.Trace("OPENING")
|
||||||
|
SendNUIMessage({openSection = "openNotepad"})
|
||||||
|
|
||||||
|
local inveh = IsPedSittingInAnyVehicle(PlayerPedId())
|
||||||
|
TriggerEvent("qb-notepad")
|
||||||
|
end
|
||||||
|
|
||||||
|
function openGuiRead(text)
|
||||||
|
SetPlayerControl(PlayerId(), 0, 0)
|
||||||
|
guiEnabled = true
|
||||||
|
SetNuiFocus(true)
|
||||||
|
Citizen.Trace("OPENING")
|
||||||
|
SendNUIMessage({openSection = "openNotepadRead", TextRead = text})
|
||||||
|
end
|
||||||
|
|
||||||
|
function loadAnimDict(dict)
|
||||||
|
while (not HasAnimDictLoaded(dict)) do
|
||||||
|
RequestAnimDict(dict)
|
||||||
|
Citizen.Wait(5)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function closeGui()
|
||||||
|
guiEnabled = false
|
||||||
|
ped = PlayerPedId();
|
||||||
|
ClearPedTasks(ped);
|
||||||
|
Citizen.Trace("CLOSING")
|
||||||
|
SetNuiFocus(false)
|
||||||
|
SendNUIMessage({openSection = "close"})
|
||||||
|
ClearPedSecondaryTask(PlayerPedId())
|
||||||
|
DetachEntity(prop, 1, 1)
|
||||||
|
DeleteObject(prop)
|
||||||
|
DetachEntity(secondaryprop, 1, 1)
|
||||||
|
DeleteObject(secondaryprop)
|
||||||
|
SetPlayerControl(PlayerId(), 1, 0)
|
||||||
|
end
|
||||||
|
|
||||||
|
RegisterNUICallback('close', function(data, cb)
|
||||||
|
closeGui()
|
||||||
|
cb('ok')
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNUICallback('drop', function(data, cb)
|
||||||
|
closeGui()
|
||||||
|
local coords = GetEntityCoords(PlayerPedId())
|
||||||
|
TriggerServerEvent("server:newNote",data.noteText,coords["x"],coords["y"],coords["z"])
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('qb-notepad', function()
|
||||||
|
local player = PlayerPedId()
|
||||||
|
local ad = "missheistdockssetup1clipboard@base"
|
||||||
|
|
||||||
|
local prop_name = prop_name or 'prop_notepad_01'
|
||||||
|
local secondaryprop_name = secondaryprop_name or 'prop_pencil_01'
|
||||||
|
|
||||||
|
if ( DoesEntityExist( player ) and not IsEntityDead( player )) then
|
||||||
|
loadAnimDict( ad )
|
||||||
|
if ( IsEntityPlayingAnim( player, ad, "base", 3 ) ) then
|
||||||
|
TaskPlayAnim( player, ad, "exit", 8.0, 1.0, -1, 49, 0, 0, 0, 0 )
|
||||||
|
Citizen.Wait(100)
|
||||||
|
ClearPedSecondaryTask(PlayerPedId())
|
||||||
|
DetachEntity(prop, 1, 1)
|
||||||
|
DeleteObject(prop)
|
||||||
|
DetachEntity(secondaryprop, 1, 1)
|
||||||
|
DeleteObject(secondaryprop)
|
||||||
|
else
|
||||||
|
local x,y,z = table.unpack(GetEntityCoords(player))
|
||||||
|
prop = CreateObject(GetHashKey(prop_name), x, y, z+0.2, true, true, true)
|
||||||
|
secondaryprop = CreateObject(GetHashKey(secondaryprop_name), x, y, z+0.2, true, true, true)
|
||||||
|
AttachEntityToEntity(prop, player, GetPedBoneIndex(player, 18905), 0.1, 0.02, 0.05, 10.0, 0.0, 0.0, true, true, false, true, 1, true) -- lkrp_notepadpad
|
||||||
|
AttachEntityToEntity(secondaryprop, player, GetPedBoneIndex(player, 58866), 0.12, 0.0, 0.001, -150.0, 0.0, 0.0, true, true, false, true, 1, true) -- pencil
|
||||||
|
TaskPlayAnim( player, ad, "base", 8.0, 1.0, -1, 49, 0, 0, 0, 0 )
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
function DrawText3Ds(x,y,z, text)
|
||||||
|
local onScreen,_x,_y=World3dToScreen2d(x,y,z)
|
||||||
|
local px,py,pz=table.unpack(GetGameplayCamCoords())
|
||||||
|
SetTextScale(0.35, 0.35)
|
||||||
|
SetTextFont(4)
|
||||||
|
SetTextProportional(1)
|
||||||
|
SetTextColour(255, 255, 255, 215)
|
||||||
|
SetTextEntry("STRING")
|
||||||
|
SetTextCentre(1)
|
||||||
|
AddTextComponentString(text)
|
||||||
|
DrawText(_x,_y)
|
||||||
|
local factor = (string.len(text)) / 370
|
||||||
|
DrawRect(_x,_y+0.0125, 0.015+ factor, 0.03, 41, 11, 41, 68)
|
||||||
|
end
|
||||||
|
|
||||||
|
Citizen.CreateThread(function()
|
||||||
|
while true do
|
||||||
|
Citizen.Wait(1)
|
||||||
|
|
||||||
|
|
||||||
|
if #serverNotes == 0 then
|
||||||
|
Citizen.Wait(1000)
|
||||||
|
else
|
||||||
|
local plyLoc = GetEntityCoords(PlayerPedId())
|
||||||
|
local closestNoteDistance = 900.0
|
||||||
|
local closestNoteId = 0
|
||||||
|
for i = 1, #serverNotes do
|
||||||
|
local distance = #(plyLoc - vector3( serverNotes[i]["x"],serverNotes[i]["y"],serverNotes[i]["z"]))
|
||||||
|
|
||||||
|
if distance < 10.0 then
|
||||||
|
DrawMarker(27, serverNotes[i]["x"],serverNotes[i]["y"],serverNotes[i]["z"]-0.8, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.2, 0.2, 2.0, 255, 255,150, 75, 0, 0, 2, 0, 0, 0, 0)
|
||||||
|
end
|
||||||
|
|
||||||
|
if distance < closestNoteDistance then
|
||||||
|
closestNoteDistance = distance
|
||||||
|
closestNoteId = i
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if closestNoteDistance > 100.0 then
|
||||||
|
Citizen.Wait(math.ceil(closestNoteDistance*10))
|
||||||
|
end
|
||||||
|
if serverNotes[closestNoteId] ~= nil then
|
||||||
|
local distance = #(plyLoc - vector3( serverNotes[closestNoteId]["x"],serverNotes[closestNoteId]["y"],serverNotes[closestNoteId]["z"]))
|
||||||
|
if distance < 2.0 then
|
||||||
|
DrawMarker(27, serverNotes[closestNoteId]["x"],serverNotes[closestNoteId]["y"],serverNotes[closestNoteId]["z"]-0.8, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.3, 0.3, 2.0, 255, 255, 155, 75, 0, 0, 2, 0, 0, 0, 0)
|
||||||
|
DrawText3Ds(serverNotes[closestNoteId]["x"],serverNotes[closestNoteId]["y"],serverNotes[closestNoteId]["z"]-0.4, "~g~"..Controlkey["generalUse"][2].."~s~ to read,~g~ "..Controlkey["generalUseSecondaryWorld"][2].."~s~ to destroy")
|
||||||
|
|
||||||
|
if IsControlJustReleased(0, Controlkey["generalUse"][1]) then
|
||||||
|
openGuiRead(serverNotes[closestNoteId]["text"])
|
||||||
|
end
|
||||||
|
if IsControlJustReleased(0, Controlkey["generalUseSecondaryWorld"][1]) then
|
||||||
|
TriggerServerEvent("server:destroyNote",closestNoteId)
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if serverNotes[closestNoteId] ~= nil then
|
||||||
|
table.remove(serverNotes,closestNoteId)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('Notepad:close', function()
|
||||||
|
closeGui()
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('client:updateNotes', function(serverNotesPassed)
|
||||||
|
serverNotes = serverNotesPassed
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('client:updateNotesAdd', function(newNote)
|
||||||
|
serverNotes[#serverNotes+1] = newNote
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('client:updateNotesRemove', function(id)
|
||||||
|
table.remove(serverNotes,id)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('Notepad:open', function()
|
||||||
|
local veh = GetVehiclePedIsUsing(PlayerPedId())
|
||||||
|
if GetPedInVehicleSeat(veh, -1) ~= PlayerPedId() then
|
||||||
|
openGui()
|
||||||
|
guiEnabled = true
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
CreateThread(function()
|
||||||
|
Wait(200)
|
||||||
|
TriggerServerEvent("server:requestNotes")
|
||||||
|
end)
|
BIN
resources/[qb]/[qb_extras]/qb-notepad/html/background.png
Normal file
BIN
resources/[qb]/[qb_extras]/qb-notepad/html/background.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 707 KiB |
BIN
resources/[qb]/[qb_extras]/qb-notepad/html/cursor.png
Normal file
BIN
resources/[qb]/[qb_extras]/qb-notepad/html/cursor.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 18 KiB |
9
resources/[qb]/[qb_extras]/qb-notepad/html/debounce.min.js
vendored
Normal file
9
resources/[qb]/[qb_extras]/qb-notepad/html/debounce.min.js
vendored
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
/*
|
||||||
|
* jQuery throttle / debounce - v1.1 - 3/7/2010
|
||||||
|
* https://benalman.com/projects/jquery-throttle-debounce-plugin/
|
||||||
|
*
|
||||||
|
* Copyright (c) 2010 "Cowboy" Ben Alman
|
||||||
|
* Dual licensed under the MIT and GPL licenses.
|
||||||
|
* https://benalman.com/about/license/
|
||||||
|
*/
|
||||||
|
(function(b,c){var $=b.jQuery||b.Cowboy||(b.Cowboy={}),a;$.throttle=a=function(e,f,j,i){var h,d=0;if(typeof f!=="boolean"){i=j;j=f;f=c}function g(){var o=this,m=+new Date()-d,n=arguments;function l(){d=+new Date();j.apply(o,n)}function k(){h=c}if(i&&!h){l()}h&&clearTimeout(h);if(i===c&&m>e){l()}else{if(f!==true){h=setTimeout(i?k:l,i===c?e-m:e)}}}if($.guid){g.guid=j.guid=j.guid||$.guid++}return g};$.debounce=function(d,e,f){return f===c?a(d,e,false):a(d,f,e!==false)}})(this);
|
BIN
resources/[qb]/[qb_extras]/qb-notepad/html/pricedown.ttf
Normal file
BIN
resources/[qb]/[qb_extras]/qb-notepad/html/pricedown.ttf
Normal file
Binary file not shown.
77
resources/[qb]/[qb_extras]/qb-notepad/html/scripts.js
Normal file
77
resources/[qb]/[qb_extras]/qb-notepad/html/scripts.js
Normal file
@ -0,0 +1,77 @@
|
|||||||
|
$(document).ready(function(){
|
||||||
|
// Mouse Controls
|
||||||
|
var documentWidth = document.documentElement.clientWidth;
|
||||||
|
var documentHeight = document.documentElement.clientHeight;
|
||||||
|
var cursor = $('#cursor');
|
||||||
|
var cursorX = documentWidth / 2;
|
||||||
|
var cursorY = documentHeight / 2;
|
||||||
|
|
||||||
|
function UpdateCursorPos() {
|
||||||
|
$('#cursor').css('left', cursorX+2);
|
||||||
|
$('#cursor').css('top', cursorY+2);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
var entityMap = {
|
||||||
|
'&': '&',
|
||||||
|
'<': '<',
|
||||||
|
'>': '>',
|
||||||
|
'"': '"',
|
||||||
|
"'": ''',
|
||||||
|
'/': '/',
|
||||||
|
'`': '`',
|
||||||
|
'=': '='
|
||||||
|
};
|
||||||
|
|
||||||
|
function escapeHtml (string) {
|
||||||
|
return String(string).replace(/[&<>"'`=\/]/g, function (s) {
|
||||||
|
return entityMap[s];
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
$(".btnDrop").click(function(){
|
||||||
|
$.post('https://qb-notepad/drop', JSON.stringify({ noteText: escapeHtml($("#notepadInfof").val()) }));
|
||||||
|
});
|
||||||
|
|
||||||
|
// Listen for NUI Events
|
||||||
|
window.addEventListener('message', function(event){
|
||||||
|
var item = event.data;
|
||||||
|
|
||||||
|
// Open sub-windows / partials
|
||||||
|
|
||||||
|
if(item.openSection == "openNotepadRead") {
|
||||||
|
$(".qb-notepad-container").fadeIn(100);
|
||||||
|
$("#Ticket-form-Jail").css("display", "none");
|
||||||
|
$("#Ticket-form-JailRead").fadeIn(100);
|
||||||
|
$("#cursor").css("display", "Block");
|
||||||
|
$("#notepadInfofRead").val(item.TextRead);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(item.openSection == "openNotepad") {
|
||||||
|
$(".qb-notepad-container").fadeIn(100);
|
||||||
|
$("#Ticket-form-JailRead").css("display", "none");
|
||||||
|
$("#Ticket-form-Jail").fadeIn(100);
|
||||||
|
$("#cursor").css("display", "Block");
|
||||||
|
}
|
||||||
|
|
||||||
|
if(item.openSection == "close") {
|
||||||
|
$(".qb-notepad-container").fadeOut(100)
|
||||||
|
$("#cursor").css("display", "none");
|
||||||
|
}
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
|
$(document).mousemove(function(event) {
|
||||||
|
cursorX = event.pageX;
|
||||||
|
cursorY = event.pageY;
|
||||||
|
UpdateCursorPos();
|
||||||
|
});
|
||||||
|
|
||||||
|
// On 'Esc' call close method
|
||||||
|
document.onkeyup = function (data) {
|
||||||
|
if ( data.which == 27 ) {
|
||||||
|
$.post('https://qb-notepad/close', JSON.stringify({}));
|
||||||
|
}
|
||||||
|
};
|
||||||
|
});
|
400
resources/[qb]/[qb_extras]/qb-notepad/html/styles.css
Normal file
400
resources/[qb]/[qb_extras]/qb-notepad/html/styles.css
Normal file
@ -0,0 +1,400 @@
|
|||||||
|
html {
|
||||||
|
overflow: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
#cursor {
|
||||||
|
position: absolute;
|
||||||
|
z-index: 99999999;
|
||||||
|
display: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
h1,h2,h3,h4 {
|
||||||
|
margin: 0;
|
||||||
|
padding: 0;
|
||||||
|
}
|
||||||
|
.btn-1 {
|
||||||
|
background-color: #F27935;
|
||||||
|
}
|
||||||
|
.btn-1 .round {
|
||||||
|
background-color: #f59965;
|
||||||
|
}
|
||||||
|
|
||||||
|
.btn-2 {
|
||||||
|
background-color: #00AFD1;
|
||||||
|
}
|
||||||
|
.btn-2 .round {
|
||||||
|
background-color: #00c4eb;
|
||||||
|
}
|
||||||
|
|
||||||
|
.btn-3 {
|
||||||
|
background-color: #5A5B5E;
|
||||||
|
}
|
||||||
|
.btn-3 .round {
|
||||||
|
background-color: #737478;
|
||||||
|
}
|
||||||
|
|
||||||
|
a {
|
||||||
|
text-decoration: none;
|
||||||
|
-moz-border-radius: 30px;
|
||||||
|
-webkit-border-radius: 30px;
|
||||||
|
border-radius: 30px;
|
||||||
|
padding: 12px 53px 12px 23px;
|
||||||
|
color: #fff;
|
||||||
|
text-transform: uppercase;
|
||||||
|
font-family: sans-serif;
|
||||||
|
font-weight: bold;
|
||||||
|
position: relative;
|
||||||
|
-moz-transition: all 0.3s;
|
||||||
|
-o-transition: all 0.3s;
|
||||||
|
-webkit-transition: all 0.3s;
|
||||||
|
transition: all 0.3s;
|
||||||
|
display: inline-block;
|
||||||
|
}
|
||||||
|
a span {
|
||||||
|
position: relative;
|
||||||
|
z-index: 3;
|
||||||
|
}
|
||||||
|
a .round {
|
||||||
|
-moz-border-radius: 50%;
|
||||||
|
-webkit-border-radius: 50%;
|
||||||
|
border-radius: 50%;
|
||||||
|
width: 38px;
|
||||||
|
height: 38px;
|
||||||
|
position: absolute;
|
||||||
|
right: 3px;
|
||||||
|
top: 3px;
|
||||||
|
-moz-transition: all 0.3s ease-out;
|
||||||
|
-o-transition: all 0.3s ease-out;
|
||||||
|
-webkit-transition: all 0.3s ease-out;
|
||||||
|
transition: all 0.3s ease-out;
|
||||||
|
z-index: 2;
|
||||||
|
}
|
||||||
|
a .round i {
|
||||||
|
position: absolute;
|
||||||
|
top: 50%;
|
||||||
|
margin-top: -6px;
|
||||||
|
left: 50%;
|
||||||
|
margin-left: -4px;
|
||||||
|
-moz-transition: all 0.3s;
|
||||||
|
-o-transition: all 0.3s;
|
||||||
|
-webkit-transition: all 0.3s;
|
||||||
|
transition: all 0.3s;
|
||||||
|
}
|
||||||
|
|
||||||
|
.txt {
|
||||||
|
font-size: 14px;
|
||||||
|
line-height: 1.45;
|
||||||
|
}
|
||||||
|
|
||||||
|
.btn-1 {
|
||||||
|
background-color: #F27935;
|
||||||
|
}
|
||||||
|
.btn-1 .round {
|
||||||
|
background-color: #f59965;
|
||||||
|
}
|
||||||
|
|
||||||
|
.btn-2 {
|
||||||
|
background-color: #00AFD1;
|
||||||
|
}
|
||||||
|
.btn-2 .round {
|
||||||
|
background-color: #00c4eb;
|
||||||
|
}
|
||||||
|
|
||||||
|
.btn-3 {
|
||||||
|
background-color: #5A5B5E;
|
||||||
|
}
|
||||||
|
.btn-3 .round {
|
||||||
|
background-color: #737478;
|
||||||
|
}
|
||||||
|
|
||||||
|
a {
|
||||||
|
text-decoration: none;
|
||||||
|
-moz-border-radius: 30px;
|
||||||
|
-webkit-border-radius: 30px;
|
||||||
|
border-radius: 30px;
|
||||||
|
padding: 12px 53px 12px 23px;
|
||||||
|
color: #fff;
|
||||||
|
text-transform: uppercase;
|
||||||
|
font-family: sans-serif;
|
||||||
|
font-weight: bold;
|
||||||
|
position: relative;
|
||||||
|
-moz-transition: all 0.3s;
|
||||||
|
-o-transition: all 0.3s;
|
||||||
|
-webkit-transition: all 0.3s;
|
||||||
|
transition: all 0.3s;
|
||||||
|
display: inline-block;
|
||||||
|
}
|
||||||
|
a span {
|
||||||
|
position: relative;
|
||||||
|
z-index: 3;
|
||||||
|
}
|
||||||
|
a .round {
|
||||||
|
-moz-border-radius: 50%;
|
||||||
|
-webkit-border-radius: 50%;
|
||||||
|
border-radius: 50%;
|
||||||
|
width: 38px;
|
||||||
|
height: 38px;
|
||||||
|
position: absolute;
|
||||||
|
right: 3px;
|
||||||
|
top: 3px;
|
||||||
|
-moz-transition: all 0.3s ease-out;
|
||||||
|
-o-transition: all 0.3s ease-out;
|
||||||
|
-webkit-transition: all 0.3s ease-out;
|
||||||
|
transition: all 0.3s ease-out;
|
||||||
|
z-index: 2;
|
||||||
|
}
|
||||||
|
a .round i {
|
||||||
|
position: absolute;
|
||||||
|
top: 50%;
|
||||||
|
margin-top: -6px;
|
||||||
|
left: 50%;
|
||||||
|
margin-left: -4px;
|
||||||
|
-moz-transition: all 0.3s;
|
||||||
|
-o-transition: all 0.3s;
|
||||||
|
-webkit-transition: all 0.3s;
|
||||||
|
transition: all 0.3s;
|
||||||
|
}
|
||||||
|
|
||||||
|
.txt {
|
||||||
|
font-size: 14px;
|
||||||
|
line-height: 1.45;
|
||||||
|
}
|
||||||
|
|
||||||
|
.type-1 a:hover {
|
||||||
|
padding-left: 48px;
|
||||||
|
padding-right: 28px;
|
||||||
|
}
|
||||||
|
.type-1 a:hover .round {
|
||||||
|
width: calc(100% - 6px);
|
||||||
|
-moz-border-radius: 30px;
|
||||||
|
-webkit-border-radius: 30px;
|
||||||
|
border-radius: 30px;
|
||||||
|
}
|
||||||
|
.type-1 a:hover .round i {
|
||||||
|
left: 12%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.type-2 a:hover .round {
|
||||||
|
background: none;
|
||||||
|
}
|
||||||
|
.type-2 a:hover .round i {
|
||||||
|
left: 70%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.type-3 .round {
|
||||||
|
background: transparent;
|
||||||
|
}
|
||||||
|
.type-3 a {
|
||||||
|
position: relative;
|
||||||
|
overflow: hidden;
|
||||||
|
}
|
||||||
|
.type-3 a.btn-1:after {
|
||||||
|
background-color: #f59965;
|
||||||
|
}
|
||||||
|
.type-3 a.btn-2:after {
|
||||||
|
background-color: #00c4eb;
|
||||||
|
}
|
||||||
|
.type-3 a.btn-3:after {
|
||||||
|
background-color: #737478;
|
||||||
|
}
|
||||||
|
.type-3 a:after {
|
||||||
|
content: "";
|
||||||
|
-moz-border-radius: 50%;
|
||||||
|
-webkit-border-radius: 50%;
|
||||||
|
border-radius: 50%;
|
||||||
|
width: 37px;
|
||||||
|
height: 38px;
|
||||||
|
position: absolute;
|
||||||
|
right: 3px;
|
||||||
|
top: 3px;
|
||||||
|
-moz-transition: all 0.3s ease-out;
|
||||||
|
-o-transition: all 0.3s ease-out;
|
||||||
|
-webkit-transition: all 0.3s ease-out;
|
||||||
|
transition: all 0.3s ease-out;
|
||||||
|
}
|
||||||
|
.type-3 a:hover:after {
|
||||||
|
right: 100%;
|
||||||
|
width: 50%;
|
||||||
|
}
|
||||||
|
.type-3 a:hover i {
|
||||||
|
margin-left: 4px;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
.full-screen {
|
||||||
|
width: 100%;
|
||||||
|
height:100%;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
}
|
||||||
|
.qb-notepad-container {
|
||||||
|
margin-top:30%;
|
||||||
|
background-color:white;
|
||||||
|
width: 30%;
|
||||||
|
height: 50%;
|
||||||
|
border-radius-bottom: 10px;
|
||||||
|
opacity: 1;
|
||||||
|
margin-left: 60%;
|
||||||
|
overflow: hidden;
|
||||||
|
display: none;
|
||||||
|
z-index: 9999999;
|
||||||
|
padding-top:1%;
|
||||||
|
border-top:blue;
|
||||||
|
border-style:line;
|
||||||
|
}
|
||||||
|
.list li {
|
||||||
|
list-style: none;
|
||||||
|
border-bottom: 1px dotted #ccc;
|
||||||
|
text-indent: 25px;
|
||||||
|
height: 18px;
|
||||||
|
padding: 1px;
|
||||||
|
text-transform: capitalize;
|
||||||
|
}
|
||||||
|
.list {
|
||||||
|
color: #555;
|
||||||
|
font-size: 22px;
|
||||||
|
padding: 0 !important;
|
||||||
|
width: 100%;
|
||||||
|
font-family: 'Schoolbell', arial, serif;
|
||||||
|
border: 1px solid #dedede;
|
||||||
|
}
|
||||||
|
|
||||||
|
.list li:hover {
|
||||||
|
background-color: #f0f0f0;
|
||||||
|
-webkit-transition: all 0.2s;
|
||||||
|
-moz-transition: all 0.2s;
|
||||||
|
-ms-transition: all 0.2s;
|
||||||
|
-o-transition: all 0.2s;
|
||||||
|
}
|
||||||
|
.lines {
|
||||||
|
border-left: 1px solid #ffaa9f;
|
||||||
|
border-right: 1px solid #ffaa9f;
|
||||||
|
width: 2px;
|
||||||
|
float: left;
|
||||||
|
height:100%;
|
||||||
|
margin-left: 33px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.body {
|
||||||
|
width: 100%;
|
||||||
|
height: 60%;
|
||||||
|
padding-top: 1%;
|
||||||
|
display: none;
|
||||||
|
font-family: 'Schoolbell', arial, serif;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
textarea {
|
||||||
|
width: 89%;
|
||||||
|
height:83%;
|
||||||
|
max-height:90%;
|
||||||
|
padding: 1% 1% 1% 1%;
|
||||||
|
font-size: 16px;
|
||||||
|
line-height:24px;
|
||||||
|
border: none;
|
||||||
|
border-radius: 4px;
|
||||||
|
box-sizing: border-box;
|
||||||
|
margin-left:5%;
|
||||||
|
opacity: 1;
|
||||||
|
margin-top:0.2%;
|
||||||
|
background:none;
|
||||||
|
border: 0 none #FFF;
|
||||||
|
overflow: hidden;
|
||||||
|
outline:none;
|
||||||
|
font-family: 'Schoolbell', arial, serif;
|
||||||
|
}
|
||||||
|
|
||||||
|
.form {
|
||||||
|
width: 100%;
|
||||||
|
margin-left: auto;
|
||||||
|
margin-right: auto;
|
||||||
|
}
|
||||||
|
|
||||||
|
#liwrap {
|
||||||
|
display:block;
|
||||||
|
width:96%;
|
||||||
|
|
||||||
|
margin-left:2%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.notepadID {
|
||||||
|
display:block;
|
||||||
|
flex-grow: 0.4;
|
||||||
|
align-items: center;
|
||||||
|
text-align: left;
|
||||||
|
width: 35%;
|
||||||
|
height: 25%;
|
||||||
|
color: #515151;
|
||||||
|
opacity: 0.95;
|
||||||
|
font-size: 10px;
|
||||||
|
padding: 1% 1% 1% 1%;
|
||||||
|
margin-left:11%;
|
||||||
|
margin-top:5%;
|
||||||
|
text-decoration: none;
|
||||||
|
float:left;
|
||||||
|
overflow-y: auto;
|
||||||
|
overflow-x: hidden;
|
||||||
|
list-style-type: none;
|
||||||
|
border:1px dotted rgba(0, 0, 0, .1);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
.notepadAmount {
|
||||||
|
border:1px dotted rgba(0, 0, 0, .1);
|
||||||
|
display:block;
|
||||||
|
flex-grow: 0.4;
|
||||||
|
align-items: center;
|
||||||
|
text-align: left;
|
||||||
|
width: 35%;
|
||||||
|
height: 25%;
|
||||||
|
color: #515151;
|
||||||
|
opacity: 0.95;
|
||||||
|
font-size: 10px;
|
||||||
|
padding: 1% 1% 1% 1%;
|
||||||
|
margin-left:4%;
|
||||||
|
margin-top:5%;
|
||||||
|
text-decoration: none;
|
||||||
|
float:left;
|
||||||
|
overflow-y: auto;
|
||||||
|
overflow-x: hidden;
|
||||||
|
list-style-type: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.notepadInfoRead {
|
||||||
|
display:block;
|
||||||
|
flex-grow: 0.4;
|
||||||
|
align-items: center;
|
||||||
|
text-align: left;
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
color: #515151;
|
||||||
|
opacity: 0.95;
|
||||||
|
font-size: 18px;
|
||||||
|
line-height:20px;
|
||||||
|
padding: 1% 1% 1% 1%;
|
||||||
|
margin-top:-90.5%;
|
||||||
|
text-decoration: none;
|
||||||
|
float:left;
|
||||||
|
overflow-y: auto;
|
||||||
|
overflow-x: hidden;
|
||||||
|
list-style-type: none;
|
||||||
|
}
|
||||||
|
.notepadInfo {
|
||||||
|
display:block;
|
||||||
|
flex-grow: 0.4;
|
||||||
|
align-items: center;
|
||||||
|
text-align: left;
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
color: #515151;
|
||||||
|
opacity: 0.95;
|
||||||
|
font-size: 18px;
|
||||||
|
line-height:20px;
|
||||||
|
padding: 1% 1% 1% 1%;
|
||||||
|
margin-top:-90.5%;
|
||||||
|
text-decoration: none;
|
||||||
|
float:left;
|
||||||
|
overflow-y: auto;
|
||||||
|
overflow-x: hidden;
|
||||||
|
list-style-type: none;
|
||||||
|
}
|
80
resources/[qb]/[qb_extras]/qb-notepad/html/ui.html
Normal file
80
resources/[qb]/[qb_extras]/qb-notepad/html/ui.html
Normal file
@ -0,0 +1,80 @@
|
|||||||
|
<head>
|
||||||
|
<script src="nui://game/ui/jquery.js" type="text/javascript"></script>
|
||||||
|
<script src="scripts.js" type="text/javascript"></script>
|
||||||
|
<script src="debounce.min.js" type="text/javascript"></script>
|
||||||
|
<link href="https://fonts.googleapis.com/css?family=Open+Sans" rel="stylesheet">
|
||||||
|
<link rel="stylesheet" href="styles.css" type="text/css">
|
||||||
|
<link href="//maxcdn.bootstrapcdn.com/font-awesome/4.1.0/css/font-awesome.min.css" rel="stylesheet">
|
||||||
|
<link href='https://fonts.googleapis.com/css?family=Schoolbell&v1' rel='stylesheet' type='text/css'>
|
||||||
|
</head>
|
||||||
|
|
||||||
|
|
||||||
|
<div class="full-screen">
|
||||||
|
|
||||||
|
<div class="qb-notepad-container">
|
||||||
|
<img id="cursor" src="cursor.png">
|
||||||
|
<div class="lines">
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<ul class="list">
|
||||||
|
</ul>
|
||||||
|
<ul class="list">
|
||||||
|
</ul>
|
||||||
|
<ul class="list">
|
||||||
|
</ul>
|
||||||
|
<ul class="list">
|
||||||
|
</ul>
|
||||||
|
<ul class="list">
|
||||||
|
</ul>
|
||||||
|
<ul class="list">
|
||||||
|
</ul>
|
||||||
|
<ul class="list">
|
||||||
|
</ul>
|
||||||
|
<ul class="list">
|
||||||
|
</ul>
|
||||||
|
<ul class="list">
|
||||||
|
</ul>
|
||||||
|
<ul class="list">
|
||||||
|
</ul>
|
||||||
|
<ul class="list">
|
||||||
|
</ul>
|
||||||
|
<ul class="list">
|
||||||
|
</ul>
|
||||||
|
<ul class="list">
|
||||||
|
</ul>
|
||||||
|
<ul class="list">
|
||||||
|
</ul>
|
||||||
|
<ul class="list">
|
||||||
|
</ul>
|
||||||
|
<ul class="list">
|
||||||
|
</ul>
|
||||||
|
<ul class="list">
|
||||||
|
</ul>
|
||||||
|
<ul class="list">
|
||||||
|
</ul>
|
||||||
|
<ul class="list">
|
||||||
|
</ul>
|
||||||
|
<ul class="list">
|
||||||
|
</ul>
|
||||||
|
<ul class="list">
|
||||||
|
</ul>
|
||||||
|
<form id="Ticket-form-Jail">
|
||||||
|
<div class="notepadInfo">
|
||||||
|
<textarea id="notepadInfof" placeholder="Notes..." class="sans" /></textarea>
|
||||||
|
<a href="" class="btn btn-1 btnDrop">
|
||||||
|
<span class="txt">Drop Note</span>
|
||||||
|
<span class="round"><i class="fa fa-chevron-right"></i></span>
|
||||||
|
</a>
|
||||||
|
</div>
|
||||||
|
</form>
|
||||||
|
|
||||||
|
<form id="Ticket-form-JailRead">
|
||||||
|
<div class="notepadInfoRead">
|
||||||
|
<textarea id="notepadInfofRead" placeholder="Notes..." class="sans" disabled="true" /></textarea>
|
||||||
|
</div>
|
||||||
|
</form>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</body>
|
24
resources/[qb]/[qb_extras]/qb-notepad/server.lua
Normal file
24
resources/[qb]/[qb_extras]/qb-notepad/server.lua
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
local serverNotes = {}
|
||||||
|
|
||||||
|
RegisterServerEvent("server:destroyNote")
|
||||||
|
AddEventHandler("server:destroyNote", function(closestNoteId)
|
||||||
|
table.remove(serverNotes,closestNoteId)
|
||||||
|
TriggerClientEvent('client:updateNotesRemove', -1, closestNoteId)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterServerEvent("server:newNote")
|
||||||
|
AddEventHandler("server:newNote", function(text,x,y,z)
|
||||||
|
serverNotes[#serverNotes+1] = { text = text, x = x, y = y, z = z }
|
||||||
|
TriggerClientEvent('client:updateNotesAdd', -1, { text = text, x = x, y = y, z = z })
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterServerEvent("server:requestNotes")
|
||||||
|
AddEventHandler("server:requestNotes", function()
|
||||||
|
local src = source
|
||||||
|
TriggerClientEvent('client:updateNotes', src, serverNotes)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterCommand('qb-notepad', function(source)
|
||||||
|
TriggerClientEvent('Notepad:open', source)
|
||||||
|
end)
|
||||||
|
|
674
resources/[qb]/[qb_extras]/qb-npcservices/LICENSE
Normal file
674
resources/[qb]/[qb_extras]/qb-npcservices/LICENSE
Normal file
@ -0,0 +1,674 @@
|
|||||||
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
||||||
|
protecting users' freedom to change the software. The systematic
|
||||||
|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
1023
resources/[qb]/[qb_extras]/qb-npcservices/client/main.lua
Normal file
1023
resources/[qb]/[qb_extras]/qb-npcservices/client/main.lua
Normal file
File diff suppressed because it is too large
Load Diff
135
resources/[qb]/[qb_extras]/qb-npcservices/config.lua
Normal file
135
resources/[qb]/[qb_extras]/qb-npcservices/config.lua
Normal file
@ -0,0 +1,135 @@
|
|||||||
|
--[[ ===================================================== ]]--
|
||||||
|
--[[ MH NPC Services Script by MaDHouSe ]]--
|
||||||
|
--[[ ===================================================== ]]--
|
||||||
|
|
||||||
|
Config = {}
|
||||||
|
Config.UseTarget = true -- Defalt false, if you want to use target for cellphones
|
||||||
|
Config.Debug = false -- Defalt false, debug in console (client/server)
|
||||||
|
Config.InteractDiustance = 2.5 -- Default 2.5, the distance when you can interact with the npc ped driver
|
||||||
|
Config.MinOnlineEMS = 1 -- Defalt 1, How many ems people have to be online, to iqnore the npc services.
|
||||||
|
Config.Cooldown = 350000 -- Defalt 25000, A cooldown, (5mins) this is so players can't spam it.
|
||||||
|
Config.AutoCallAmbulance = true -- Defalt true, if true, it calls the ambulance automatically for you.
|
||||||
|
Config.AutoCallTimer = 25000 -- Defalt 20000, A timer to call ambulance automatically after 20secs.
|
||||||
|
Config.ForceFirstperson = false -- Default false, it force firstperon when inside a job vehicle.
|
||||||
|
Config.MinDamageForFlatbed = 750 -- Defalt 750, a flatbed is comming if the vehicle damage is below this value.
|
||||||
|
Config.RadialMenuIcone = "star-of-life" -- Defalt "star-of-life", icon form the radial menu.
|
||||||
|
Config.PhoneModel = "prop_amb_phone" -- Default prop_amb_phone, hand phone, if you have a other phone model, you can use it here
|
||||||
|
Config.StuckTimerCheck = 15 -- Default 15, a stuck timer check.
|
||||||
|
Config.StuckResetTimer = 15 -- Default 15, reset stuck time.
|
||||||
|
Config.UseUnlimitHealth = true -- if true, all service peds and vehicles will have inlimit health.
|
||||||
|
Config.UseCallForOtherPlayers = false -- if false, players can't call the service for other players
|
||||||
|
Config.UseServicesForJobs = true -- if true, your are able to call a police service for your self (normal you can't do this)
|
||||||
|
Config.UsePoliceAssist = false -- if true, a police player can let a police ped drive the player to the HQ
|
||||||
|
Config.UseAutoJail = false -- Default false, if you dont have police you can set this true
|
||||||
|
Config.MinJailTime = 120 -- 2 min min jail time (Default: 120)
|
||||||
|
Config.MaxJailTime = 250 -- 5 min max jail time (Default: 350)
|
||||||
|
|
||||||
|
Config.JobPeds = {
|
||||||
|
['police'] = {models = {"mp_m_fibsec_01"}},
|
||||||
|
['ambulance'] = {models = {"s_m_m_doctor_01"}},
|
||||||
|
['mechanic'] = {models = {"S_M_M_TRUCKER_01"}},
|
||||||
|
['taxi'] = {models = {"a_m_y_stlat_01"}},
|
||||||
|
['limousine'] = {models = {"cs_solomon"}},
|
||||||
|
}
|
||||||
|
|
||||||
|
Config.Vehicles = { -- Job Vehicles
|
||||||
|
['police'] = {models = {"riot"}},
|
||||||
|
['ambulance'] = {models = {"ambulance"}},
|
||||||
|
['mechanic'] = {models = {"flatbed", "towtruck"}},-- dont change the order, you can change the model but keep it as it is.(flatbed/towtruck)
|
||||||
|
['taxi'] = {models = {"taxi"}},
|
||||||
|
['limousine'] = {models = {"stretch", "patriot2"}},
|
||||||
|
}
|
||||||
|
|
||||||
|
Config.CallAnimation = { -- Call Aminations
|
||||||
|
call = {dictionary = "cellphone@", animation = "cellphone_call_listen_base"},
|
||||||
|
jobcall = {dictionary = "random@arrests", animation = "generic_radio_enter"}
|
||||||
|
}
|
||||||
|
|
||||||
|
-- Cop Weapons
|
||||||
|
Config.Weapons = {"WEAPON_PISTOL", "WEAPON_PISTOL_MK2", "WEAPON_COMBATPISTOL", "WEAPON_APPISTOL", "WEAPON_STUNGUN"}
|
||||||
|
|
||||||
|
-- Job Service data.
|
||||||
|
Config.Service = {
|
||||||
|
['ambulance'] = {
|
||||||
|
name = "Ambulance", -- name of the company
|
||||||
|
job = "ambulance", -- the job name.
|
||||||
|
plate = "NPC-AMBU", -- vehicle plate.
|
||||||
|
color = 3, -- blip color
|
||||||
|
speed = 29.0, -- drive speed.
|
||||||
|
price = 500, -- cost..
|
||||||
|
spawnRadius = 250, -- spawn Radius around the player
|
||||||
|
spotRadius = 50, -- the radius a ped spots a player
|
||||||
|
driveStyle = 831, -- if you want to chang this go to: https://www.vespura.com/fivem/drivingstyle/ or try 524863 - 537133628 - 262447 - 262204
|
||||||
|
walkStyle = 786603, -- walk style (running)
|
||||||
|
passengerSeat = 1, -- -1 is the driver
|
||||||
|
home = vector3(351.8928, -541.3893, 28.7438), -- home location for the company (you may need to need to adjust this)
|
||||||
|
checkin = vector3(309.94, -582.68, 43.27), -- checkin for hospital (you may need to need to adjust this)
|
||||||
|
},
|
||||||
|
['police'] = {
|
||||||
|
name = "Police",
|
||||||
|
job = "police",
|
||||||
|
plate = "NPC-POLI",
|
||||||
|
color = 38,
|
||||||
|
speed = 29.0,
|
||||||
|
price = 0,
|
||||||
|
spawnRadius = 250,
|
||||||
|
spotRadius = 50,
|
||||||
|
driveStyle = 447,
|
||||||
|
walkStyle = 786603,
|
||||||
|
passengerSeat = 2, -- -1 is the driver
|
||||||
|
home = vector3(437.3315, -1022.2286, 28.6478), -- home location for the company (you may need to need to adjust this)
|
||||||
|
checkin = vector3(459.7083, -994.9054, 24.9149), -- checkin police hq jail (you may need to need to adjust this)
|
||||||
|
checkout = vector4(437.3625, -978.5160, 30.6896, 181.8552), -- checkout after jail
|
||||||
|
},
|
||||||
|
|
||||||
|
['mechanic'] = {
|
||||||
|
name = "Mechanic",
|
||||||
|
job = "mechanic",
|
||||||
|
plate = "NPC-MECH",
|
||||||
|
color = 81,
|
||||||
|
speed = 29.0,
|
||||||
|
price = 1000,
|
||||||
|
spawnRadius = 250,
|
||||||
|
spotRadius = 10,
|
||||||
|
driveStyle = 447, --525119, --524863,
|
||||||
|
walkStyle = 786603,
|
||||||
|
passengerSeat = 0, -- -1 is the driver
|
||||||
|
home = vector3(127.6150, -1133.2461, 28.5707), -- home location for the company (you may need to need to adjust this)
|
||||||
|
vehicleDrop = vector4(115.2420, -1138.1442, 28.6723, 336.7379), -- drop location for the player vehicle. (you may need to need to adjust this)
|
||||||
|
truck_offset = { -- for the vehicle position on the flatbed
|
||||||
|
x = -0.5, -- left/right
|
||||||
|
y = -5.0, -- front/back
|
||||||
|
z = 1.0, -- up/down
|
||||||
|
},
|
||||||
|
},
|
||||||
|
|
||||||
|
['taxi'] = {
|
||||||
|
name = "Taxi",
|
||||||
|
job = "taxi",
|
||||||
|
plate = "NPC-TAXI",
|
||||||
|
color = 46,
|
||||||
|
speed = 29.0,
|
||||||
|
price = 10,
|
||||||
|
spawnRadius = 250,
|
||||||
|
spotRadius = 15,
|
||||||
|
driveStyle = 447,
|
||||||
|
walkStyle = 786603,
|
||||||
|
passengerSeat = 2, -- -1 is the driver
|
||||||
|
home = vector3(915.7531, -163.6132, 74.6438), -- (you may need to need to adjust this)
|
||||||
|
},
|
||||||
|
|
||||||
|
['limousine'] = {
|
||||||
|
name = "limousine",
|
||||||
|
job = "limousine",
|
||||||
|
plate = "NPC-LIMO",
|
||||||
|
color = 25,
|
||||||
|
speed = 29.0,
|
||||||
|
price = 100,
|
||||||
|
spawnRadius = 250,
|
||||||
|
spotRadius = 15,
|
||||||
|
driveStyle = 447,
|
||||||
|
walkStyle = 786603,
|
||||||
|
passengerSeat = 1, -- -1 is the driver
|
||||||
|
home = vector3(915.7531, -163.6132, 74.6438), -- (you may need to need to adjust this)
|
||||||
|
}
|
||||||
|
}
|
31
resources/[qb]/[qb_extras]/qb-npcservices/fxmanifest.lua
Normal file
31
resources/[qb]/[qb_extras]/qb-npcservices/fxmanifest.lua
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
--[[ ===================================================== ]]--
|
||||||
|
--[[ MH NPC Services Script by MaDHouSe ]]--
|
||||||
|
--[[ ===================================================== ]]--
|
||||||
|
|
||||||
|
fx_version 'cerulean'
|
||||||
|
game 'gta5'
|
||||||
|
|
||||||
|
version 'V1.0'
|
||||||
|
|
||||||
|
shared_scripts {
|
||||||
|
'@qb-core/shared/locale.lua',
|
||||||
|
'locales/en.lua', -- change en to your language
|
||||||
|
'config.lua',
|
||||||
|
}
|
||||||
|
|
||||||
|
client_scripts {
|
||||||
|
'client/main.lua',
|
||||||
|
}
|
||||||
|
|
||||||
|
server_scripts {
|
||||||
|
'@oxmysql/lib/MySQL.lua',
|
||||||
|
'server/main.lua',
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
dependencies {
|
||||||
|
'oxmysql',
|
||||||
|
'qb-core',
|
||||||
|
}
|
||||||
|
|
||||||
|
lua54 'yes'
|
57
resources/[qb]/[qb_extras]/qb-npcservices/locales/en.lua
Normal file
57
resources/[qb]/[qb_extras]/qb-npcservices/locales/en.lua
Normal file
@ -0,0 +1,57 @@
|
|||||||
|
--[[ ===================================================== ]]--
|
||||||
|
--[[ MH NPC Services Script by MaDHouSe ]]--
|
||||||
|
--[[ ===================================================== ]]--
|
||||||
|
|
||||||
|
local Translations = {
|
||||||
|
target = {
|
||||||
|
['use_cell_phone'] = "Brug telefon",
|
||||||
|
['get_in'] = "Stig ind",
|
||||||
|
},
|
||||||
|
notify = {
|
||||||
|
['only_when_badly_injured'] = "Du kan kun bruge dette, hvis du er alvorligt såret",
|
||||||
|
['to_much_ems_online'] = "Der er for mange EMS-spillere online.",
|
||||||
|
['cant_pay'] = "Du kan ikke betale beløbet på $%{price}, du har ikke nok penge.",
|
||||||
|
['cooldown'] = "r%{job}s cooldown aktiv g%{cooldownTime}s sekunder",
|
||||||
|
['call_company'] = "%{company} er blevet kaldt",
|
||||||
|
['jail_free_time'] = 'GRATIS OM: r%{freetime}s SEKUNDER',
|
||||||
|
['press_e_to_enter'] = "Tryk g[E]s om %{waitTime} sekunder eller forlader %{job}",
|
||||||
|
['you_are_calling'] = "Du ringer til %{job}",
|
||||||
|
['not_the_owner'] = 'Du ejer ikke dette køretøj!',
|
||||||
|
['left_vehicle'] = "Du forlod køretøjet",
|
||||||
|
['can_not_use_services'] = "Du kan ikke bruge disse tjenester, hvis der er en spiller i byen med dette job",
|
||||||
|
},
|
||||||
|
menu = {
|
||||||
|
['title'] = "Kald tjenester",
|
||||||
|
['select_company'] = "Vælg en service",
|
||||||
|
['select_player'] = "Vælg en spiller",
|
||||||
|
['for_your_self'] = "For dig selv",
|
||||||
|
},
|
||||||
|
error = {
|
||||||
|
['none_nearby'] = "Ingen i nærheden!",
|
||||||
|
['not_the_owner'] = 'Du ejer ikke dette køretøj!',
|
||||||
|
},
|
||||||
|
job = {
|
||||||
|
['police'] = {
|
||||||
|
['label'] = "NPC Politi",
|
||||||
|
},
|
||||||
|
['ambulance'] = {
|
||||||
|
['label'] = "NPC Ambulance",
|
||||||
|
},
|
||||||
|
['mechanic'] = {
|
||||||
|
['label'] = "NPC Mekaniker",
|
||||||
|
},
|
||||||
|
['taxi'] = {
|
||||||
|
['label'] = "NPC Taxa",
|
||||||
|
['missing_waypoint'] = "Du skal sætte et waypoint, før du kan kalde en taxa",
|
||||||
|
},
|
||||||
|
['limousine'] = {
|
||||||
|
['label'] = "NPC LIMO",
|
||||||
|
['missing_waypoint'] = "Du skal sætte et waypoint, før du kan kalde en limousine",
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
Lang = Locale:new({
|
||||||
|
phrases = Translations,
|
||||||
|
warnOnMissing = true
|
||||||
|
})
|
57
resources/[qb]/[qb_extras]/qb-npcservices/locales/nl.lua
Normal file
57
resources/[qb]/[qb_extras]/qb-npcservices/locales/nl.lua
Normal file
@ -0,0 +1,57 @@
|
|||||||
|
--[[ ===================================================== ]]--
|
||||||
|
--[[ MH NPC Services Script by MaDHouSe ]]--
|
||||||
|
--[[ ===================================================== ]]--
|
||||||
|
|
||||||
|
local Translations = {
|
||||||
|
target = {
|
||||||
|
['use_cell_phone'] = "Gebruik telefoon",
|
||||||
|
['get_in'] = "Stap in",
|
||||||
|
},
|
||||||
|
notify = {
|
||||||
|
['only_when_badly_injured'] = "Je kunt dit alleen gebruiken als je zwaargewond bent",
|
||||||
|
['to_much_ems_online'] = "Er zijn teveel %{job} spelers online.",
|
||||||
|
['cant_pay'] = "Je kunt het bedrag van €%{price} niet betalen, je hebt te weinig geld.",
|
||||||
|
['cooldown'] = "~r~%{job}~s~ cooldown actief ~g~%{cooldownTime}~s~ seconden",
|
||||||
|
['call_company'] = "De %{company} is gebeld",
|
||||||
|
['jail_free_time'] = 'Vrij IN: ~r~%{freetime}~s~ SECONDES',
|
||||||
|
['press_e_to_enter'] = "Druk ~g~[E]~s~ binnen %{waitTime} seconde anders vertrek de %{job}",
|
||||||
|
['you_are_calling'] = "Je bent de %{job} aan het bellen",
|
||||||
|
['not_the_owner'] = 'Je bent geen eigenaar van dit voertuig!',
|
||||||
|
['left_vehicle'] = "Je bent uitgestapt",
|
||||||
|
['can_not_use_services'] = "Je kunt deze services niet gebruiken als er een speler in de stad is met deze job",
|
||||||
|
},
|
||||||
|
menu = {
|
||||||
|
['title'] = "Bel Services",
|
||||||
|
['select_company'] = "Selecteer een Services",
|
||||||
|
['select_player'] = "Selecteer een speler",
|
||||||
|
['for_your_self'] = "Voor je zelf",
|
||||||
|
},
|
||||||
|
error = {
|
||||||
|
['none_nearby'] = "Er is niemand in de buurt!",
|
||||||
|
['not_the_owner'] = 'Je bent niet de eigenaar van het voertuig!',
|
||||||
|
},
|
||||||
|
job = {
|
||||||
|
['police'] = {
|
||||||
|
['label'] = "NPC Politie",
|
||||||
|
},
|
||||||
|
['ambulance'] = {
|
||||||
|
['label'] = "NPC Ziekenwagen",
|
||||||
|
},
|
||||||
|
['mechanic'] = {
|
||||||
|
['label'] = "NPC Monteur",
|
||||||
|
},
|
||||||
|
['taxi'] = {
|
||||||
|
['label'] = "NPC Taxi",
|
||||||
|
['missing_waypoint'] = "Je moet een waypoint zetten voor je een taxi kunt bellen",
|
||||||
|
},
|
||||||
|
['limousine'] = {
|
||||||
|
['label'] = "NPC LIMO",
|
||||||
|
['missing_waypoint'] = "Je moet een waypoint zetten voor je een limousine kunt bellen",
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
Lang = Locale:new({
|
||||||
|
phrases = Translations,
|
||||||
|
warnOnMissing = true
|
||||||
|
})
|
83
resources/[qb]/[qb_extras]/qb-npcservices/readme.md
Normal file
83
resources/[qb]/[qb_extras]/qb-npcservices/readme.md
Normal file
@ -0,0 +1,83 @@
|
|||||||
|
<p align="center">
|
||||||
|
<img width="140" src="https://icons.iconarchive.com/icons/iconarchive/red-orb-alphabet/128/Letter-M-icon.png" />
|
||||||
|
<h1 align="center">Hi 👋, I'm MaDHouSe</h1>
|
||||||
|
<h3 align="center">A passionate allround developer </h3>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p align="center">
|
||||||
|
<a href="https://github.com/MaDHouSe79/qb-npcservices/issues">
|
||||||
|
<img src="https://img.shields.io/github/issues/MaDHouSe79/qb-npcservices"/>
|
||||||
|
</a>
|
||||||
|
<a href="https://github.com/MaDHouSe79/qb-npcservices/watchers">
|
||||||
|
<img src="https://img.shields.io/github/watchers/MaDHouSe79/qb-npcservices"/>
|
||||||
|
</a>
|
||||||
|
<a href="https://github.com/MaDHouSe79/qb-npcservices/network/members">
|
||||||
|
<img src="https://img.shields.io/github/forks/MaDHouSe79/qb-npcservices"/>
|
||||||
|
</a>
|
||||||
|
<a href="https://github.com/MaDHouSe79/qb-npcservices/stargazers">
|
||||||
|
<img src="https://img.shields.io/github/stars/MaDHouSe79/qb-npcservices?color=white"/>
|
||||||
|
</a>
|
||||||
|
<a href="https://github.com/MaDHouSe79/qb-npcservices/blob/main/LICENSE">
|
||||||
|
<img src="https://img.shields.io/github/license/MaDHouSe79/qb-npcservices?color=black"/>
|
||||||
|
</a>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p align="center">
|
||||||
|
<img alig src="https://github-profile-trophy.vercel.app/?username=MaDHouSe79&margin-w=15&column=6" />
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p align="center">
|
||||||
|
<img alig src="https://raw.githubusercontent.com/kamranahmedse/driver.js/master/demo/images/split.png" />
|
||||||
|
</p>
|
||||||
|
|
||||||
|
# qb-npcservices (BETA)
|
||||||
|
|
||||||
|
### MH 6 in 1 NPC Services Script by MaDHouSe
|
||||||
|
- NPC Police - Transport you to police HQ jail, this with 2 agent peds with a riot vehicle.
|
||||||
|
- NPC Ambulance - Transport you to the hospital, this with 2 ambulance peds.
|
||||||
|
- NPC Mechanic - Repare your vehicle on location, this with 1 mechanic ped.
|
||||||
|
- NPC Towtruck - Transport your vehicle and your self, to the mechanic shop, this with 1 ped. (depending on vehicle damage)
|
||||||
|
- NPC Taxi - Take you where ever you want on the map.(just set a waypoint and call a taxi)
|
||||||
|
- NPC Limo - Take you where ever you want on the map in style .(just set a waypoint and call a limo)
|
||||||
|
|
||||||
|
<p align="center">
|
||||||
|
<img alig src="https://raw.githubusercontent.com/kamranahmedse/driver.js/master/demo/images/split.png" />
|
||||||
|
</p>
|
||||||
|
|
||||||
|
### Dont forget to edit the qb-smallresources/config.lua
|
||||||
|
- Go to resources/[qb]/qb-smallresources/config.lua look for (Config.BlacklistedVehs)
|
||||||
|
- Set vehicles in to false so it can spawn in.
|
||||||
|
|
||||||
|
<p align="center">
|
||||||
|
<img alig src="https://raw.githubusercontent.com/kamranahmedse/driver.js/master/demo/images/split.png" />
|
||||||
|
</p>
|
||||||
|
|
||||||
|
## How it works
|
||||||
|
- If you want to use the taxi, you need to add a waypoint first cause it will not show in the menu if you dont have a waypoint.
|
||||||
|
- If you want to use the mechanic or towtruck you need to sit in your vehicle when you call.
|
||||||
|
- If you want to use the ambulance, it calls automatic, but you can alse call for other players aswell.
|
||||||
|
- if you want to use the police, you can call at any point where you are.
|
||||||
|
|
||||||
|
<p align="center">
|
||||||
|
<img alig src="https://raw.githubusercontent.com/kamranahmedse/driver.js/master/demo/images/split.png" />
|
||||||
|
</p>
|
||||||
|
|
||||||
|
## NOTE Open Source, at least give me the credit for making this script.
|
||||||
|
- Don't act if you created this script, you can change stuff or use stuff, i don't care.
|
||||||
|
- But give me atleast the credits for making it, and give it for free to everyone.
|
||||||
|
- if you have paid for this script, you have been scammed, this script is free to everyone.
|
||||||
|
- not encrypted, not ip blocked.
|
||||||
|
|
||||||
|
<p align="center">
|
||||||
|
<img alig src="https://raw.githubusercontent.com/kamranahmedse/driver.js/master/demo/images/split.png" />
|
||||||
|
</p>
|
||||||
|
|
||||||
|
### 🐞 Any bugs, let my know. 👊😎
|
||||||
|
|
||||||
|
### 🙈 Youtube & Discord
|
||||||
|
- [Youtube](https://www.youtube.com/@MaDHouSe79)
|
||||||
|
- [Discord](https://discord.gg/cEMSeE9dgS)
|
||||||
|
|
||||||
|
# LICENSE
|
||||||
|
[GPL LICENSE](./LICENSE)<br />
|
||||||
|
© [MaDHouSe79](https://www.youtube.com/@MaDHouSe79)
|
153
resources/[qb]/[qb_extras]/qb-npcservices/server/main.lua
Normal file
153
resources/[qb]/[qb_extras]/qb-npcservices/server/main.lua
Normal file
@ -0,0 +1,153 @@
|
|||||||
|
local QBCore = exports['qb-core']:GetCoreObject()
|
||||||
|
local passengers = {}
|
||||||
|
|
||||||
|
local function GetUsername(id)
|
||||||
|
return QBCore.Functions.GetPlayer(id).PlayerData.charinfo.firstname ..' '.. QBCore.Functions.GetPlayer(id).PlayerData.charinfo.lastname
|
||||||
|
end
|
||||||
|
|
||||||
|
local function comma_value(amount)
|
||||||
|
local formatted = tostring(amount)
|
||||||
|
while true do
|
||||||
|
formatted, k = string.gsub(formatted, '^(-?%d+)(%d%d%d)', '%1,%2')
|
||||||
|
if (k==0) then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return formatted
|
||||||
|
end
|
||||||
|
|
||||||
|
local function isEMSService(id)
|
||||||
|
local isAllowed = false
|
||||||
|
local Player = QBCore.Functions.GetPlayer(id)
|
||||||
|
if Player then
|
||||||
|
if Player.PlayerData.job.name == "police" or Player.PlayerData.job.name == "ambulance" or Player.PlayerData.job.name == "mechanic" or Player.PlayerData.job.name == "taxi" and Player.PlayerData.job.onduty then
|
||||||
|
isAllowed = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return isAllowed
|
||||||
|
end
|
||||||
|
|
||||||
|
local function GetOnlinePlayers()
|
||||||
|
local sources = {}
|
||||||
|
for k, id in pairs(QBCore.Functions.GetPlayers()) do
|
||||||
|
local target = QBCore.Functions.GetPlayer(id)
|
||||||
|
if target then
|
||||||
|
sources[#sources + 1] = {
|
||||||
|
source = target.PlayerData.source,
|
||||||
|
fullname = target.PlayerData.charinfo.firstname.." "..target.PlayerData.charinfo.lastname
|
||||||
|
}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return sources
|
||||||
|
end
|
||||||
|
|
||||||
|
local function CanIPayTheBill(id, company, price)
|
||||||
|
local Player = QBCore.Functions.GetPlayer(id)
|
||||||
|
local topay = math.floor(price)
|
||||||
|
if Player then
|
||||||
|
if Player.PlayerData.money["cash"] >= topay then
|
||||||
|
return true
|
||||||
|
else
|
||||||
|
if Player.PlayerData.money["bank"] >= topay then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
QBCore.Functions.CreateCallback('qb-npcservices:server:isEMSServices', function(source, cb)
|
||||||
|
local src = source
|
||||||
|
cb(isEMSService(src))
|
||||||
|
end)
|
||||||
|
|
||||||
|
QBCore.Functions.CreateCallback('qb-npcservices:server:emsOnline', function(source, cb, job)
|
||||||
|
local count = QBCore.Functions.GetDutyCount(job)
|
||||||
|
cb(count)
|
||||||
|
end)
|
||||||
|
|
||||||
|
QBCore.Functions.CreateCallback("qb-npcservices:server:GetOnlinePlayers", function(source, cb)
|
||||||
|
cb(GetOnlinePlayers())
|
||||||
|
end)
|
||||||
|
|
||||||
|
QBCore.Functions.CreateCallback("qb-npcservices:server:CanIPayTheBill", function(source, cb, company, price)
|
||||||
|
local src = source
|
||||||
|
cb(CanIPayTheBill(src, company, price))
|
||||||
|
end)
|
||||||
|
|
||||||
|
QBCore.Functions.CreateCallback('qb-npcservices:server:IsVehicleOwner', function(source, cb, plate)
|
||||||
|
local src = source
|
||||||
|
local Player = QBCore.Functions.GetPlayer(src)
|
||||||
|
local citizenid = Player.PlayerData.citizenid
|
||||||
|
MySQL.Async.fetchAll('SELECT * FROM player_vehicles WHERE plate = ? AND citizenid = ?', {plate, citizenid}, function(result)
|
||||||
|
if result[1] ~= nil then
|
||||||
|
cb(true)
|
||||||
|
else
|
||||||
|
cb(false)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterServerEvent('qb-npcservices:server:sendService', function(callData)
|
||||||
|
local src = source
|
||||||
|
local num = nil
|
||||||
|
if not id then id = src end
|
||||||
|
if src == callData.targetId then num = src else num = callData.targetId end
|
||||||
|
local caller = QBCore.Functions.GetPlayer(callData.callerId)
|
||||||
|
if isEMSService(callData.callerId) then
|
||||||
|
if callData.targetId == callData.callerId then
|
||||||
|
if Config.UseServicesForJobs then
|
||||||
|
TriggerClientEvent("qb-npcservices:client:sendService", callData.targetId, callData)
|
||||||
|
else
|
||||||
|
TriggerClientEvent('QBCore:Notify', num, Lang:t('notify.can_not_use_services_on_your_seld'), "error", 10000)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
TriggerClientEvent("qb-npcservices:client:sendService", callData.targetId, callData)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
local count = QBCore.Functions.GetDutyCount(callData.job)
|
||||||
|
if count >= Config.MinOnlineEMS then
|
||||||
|
TriggerClientEvent('QBCore:Notify', num, Lang:t('notify.can_not_use_services'), "error", 10000)
|
||||||
|
else
|
||||||
|
if CanIPayTheBill(num, callData.job, callData.price) then
|
||||||
|
TriggerClientEvent("qb-npcservices:client:sendService", num, callData)
|
||||||
|
else
|
||||||
|
TriggerClientEvent('QBCore:Notify', num, Lang:t('notify.cant_pay',{price = callData.price}), "error", 10000)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterServerEvent('qb-npcservices:server:getin', function(job, vehicle)
|
||||||
|
local src = source
|
||||||
|
passengers[#passengers + 1] = {company = job, vehicle = vehicle, passenger = src}
|
||||||
|
TriggerClientEvent('qb-npcservices:client:getinvehicle', src, vehicle)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterServerEvent('qb-npcservices:server:leavevehicle', function(vehicle)
|
||||||
|
for i = 0, #passengers do
|
||||||
|
if passengers[i] then
|
||||||
|
if passengers[i].passenger ~= nil then
|
||||||
|
local Player = QBCore.Functions.GetPlayer(passengers[i].passenger)
|
||||||
|
if Player then
|
||||||
|
local fullname = Player.PlayerData.charinfo.firstname ..' '.. Player.PlayerData.charinfo.lastname
|
||||||
|
TriggerClientEvent('qb-npcservices:client:leavevehicle', passengers[i].passenger)
|
||||||
|
TriggerClientEvent('QBCore:Notify', passengers[i].passenger, Lang:t('notify.left_vehicle'), "success")
|
||||||
|
passengers[i].passenger = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterServerEvent('qb-npcservices:server:pay', function(company, price)
|
||||||
|
local src = source
|
||||||
|
local Player = QBCore.Functions.GetPlayer(src)
|
||||||
|
if Player.PlayerData.money["cash"] >= price then
|
||||||
|
Player.Functions.RemoveMoney("cash", price, "pay-"..company)
|
||||||
|
else
|
||||||
|
if Player.PlayerData.money["bank"] >= price then
|
||||||
|
Player.Functions.RemoveMoney("bank", price, "pay-"..company)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
1
resources/[qb]/[qb_extras]/qb-npcservices/version
Normal file
1
resources/[qb]/[qb_extras]/qb-npcservices/version
Normal file
@ -0,0 +1 @@
|
|||||||
|
3
|
Loading…
Reference in New Issue
Block a user