# screenshot-basic for FiveM
## Description
screenshot-basic is a basic resource for making screenshots of clients' game render targets using FiveM. It uses the same backing
WebGL/OpenGL ES calls as used by the `application/x-cfx-game-view` plugin (see the code in [citizenfx/fivem](https://github.com/citizenfx/fivem/blob/b0a7cda1007dc53d2ba0f638c035c0a5d1402796/data/client/bin/d3d_rendering.cc#L248)),
and wraps these calls using Three.js to 'simplify' WebGL initialization and copying to a buffer from asynchronous NUI.
## Usage
1. Make sure your [cfx-server-data](https://github.com/citizenfx/cfx-server-data) is updated as of 2019-01-15 or later. You can easily
update it by running `git pull` in your local clone directory.
2. Install `screenshot-basic`:
```
mkdir -p 'resources/[local]/'
cd 'resources/[local]'
git clone https://github.com/citizenfx/screenshot-basic.git screenshot-basic
```
3. Make/use a resource that uses it. Currently, there are no directly-usable commands, it is only usable through exports.
## API
### Client
#### requestScreenshot(options?: any, cb: (result: string) => void)
Takes a screenshot and passes the data URI to a callback. Please don't send this through _any_ server events.
Arguments:
* **options**: An optional object containing options.
* **encoding**: 'png' | 'jpg' | 'webp' - The target image encoding. Defaults to 'jpg'.
* **quality**: number - The quality for a lossy image encoder, in a range for 0.0-1.0. Defaults to 0.92.
* **cb**: A callback upon result.
* **result**: A `base64` data URI for the image.
Example:
```lua
exports['screenshot-basic']:requestScreenshot(function(data)
TriggerEvent('chat:addMessage', { template = '
', args = { data } })
end)
```
#### requestScreenshotUpload(url: string, field: string, options?: any, cb: (result: string) => void)
Takes a screenshot and uploads it as a file (`multipart/form-data`) to a remote HTTP URL.
Arguments:
* **url**: The URL to a file upload handler.
* **field**: The name for the form field to add the file to.
* **options**: An optional object containing options.
* **encoding**: 'png' | 'jpg' | 'webp' - The target image encoding. Defaults to 'jpg'.
* **quality**: number - The quality for a lossy image encoder, in a range for 0.0-1.0. Defaults to 0.92.
* **cb**: A callback upon result.
* **result**: The response data for the remote URL.
Example:
```lua
exports['screenshot-basic']:requestScreenshotUpload('https://wew.wtf/upload.php', 'files[]', function(data)
local resp = json.decode(data)
TriggerEvent('chat:addMessage', { template = '
', args = { resp.files[1].url } })
end)
```
### Server
The server can also request a client to take a screenshot and upload it to a built-in HTTP handler on the server.
Using this API on the server requires at least FiveM client version 1129160, and server pipeline 1011 or higher.
#### requestClientScreenshot(player: string | number, options: any, cb: (err: string | boolean, data: string) => void)
Requests the specified client to take a screenshot.
Arguments:
* **player**: The target player's player index.
* **options**: An object containing options.
* **fileName**: string? - The file name on the server to save the image to. If not passed, the callback will get a data URI for the image data.
* **encoding**: 'png' | 'jpg' | 'webp' - The target image encoding. Defaults to 'jpg'.
* **quality**: number - The quality for a lossy image encoder, in a range for 0.0-1.0. Defaults to 0.92.
* **cb**: A callback upon result.
* **err**: `false`, or an error string.
* **data**: The local file name the upload was saved to, or the data URI for the image.
Example:
```lua
exports['screenshot-basic']:requestClientScreenshot(GetPlayers()[1], {
fileName = 'cache/screenshot.jpg'
}, function(err, data)
print('err', err)
print('data', data)
end)
```