if GetResourceState('ox_target') ~= 'started' or not config.target then return end MotelFunction = function(data) if not data.Mlo and data.type ~= 'door' then return end local options = {} if data.type == 'door' then local doorIndex = data.index + (joaat(data.motel)) AddDoorToSystem(doorIndex, data.door, data.coord) SetDoorState(data) local blip = AddBlipForCoord(data.coord.x,data.coord.y,data.coord.z) SetBlipSprite(blip,685+data.index) SetBlipColour(blip,0) SetBlipSecondaryColour(blip,255,255,255) SetBlipAsShortRange(blip,true) SetBlipScale(blip,0.3) BeginTextCommandSetBlipName("STRING") AddTextComponentString('Door '..data.index) EndTextCommandSetBlipName(blip) table.insert(blips,blip) table.insert(options,{ items = {'lockpick'}, name = data.index .. '_' .. data.type..'_lockpick', onSelect = function() return LockPick(data) end, icon = 'fas fa-unlink', label = 'Lock Pick' }) if not data.Mlo then table.insert(options,{ name = data.index .. '_' .. data.type..'_lockpick', onSelect = function() return EnterShell(data) end, icon = 'fas fa-person-booth', label = 'Enter' }) end end table.insert(options,{ name = data.index .. '_' .. data.type, onSelect = function() return RoomFunction(data) end, icon = config.icons[data.type], label = data.label }) local targetid = exports.ox_target:addBoxZone({ coords = data.coord, size = vec3(2, 2, 2), rotation = 45, debug = false, options = options }) table.insert(zones,targetid) end removeTargetZone = function(id) return exports['ox_target']:removeZone(id) end ShellTargets = function(data,offsets,loc,house) Wait(2000) for k,v in pairs(offsets) do local options = {} table.insert(options,{ name = data.motel .. '_' .. k..'_'..data.index, onSelect = function() data.type = k return RoomFunction(data) end, icon = config.icons[k], label = config.Text[k] }) if k == 'exit' then table.insert(options,{ name = data.motel .. '_' .. k..'_'..data.index..'_door', onSelect = function() data.type = 'door' return Door(data) end, icon = config.icons[k], label = 'Toggle Door' }) end if k == 'stash' then local motels = GlobalState.Motels[data.motel] local room = motels?.rooms[data.index] or {} local keys = GetPlayerKeys(data,room) for identifier,name in pairs(keys) do table.insert(options,{ name = data.motel .. '_' .. k..'_'..data.index..'_'..identifier, onSelect = function() data.type = k return RoomFunction(data,identifier) end, icon = config.icons[k], label = config.Text[k]..' - ['..name..']' }) end end local targetid = exports.ox_target:addBoxZone({ coords = loc+v, size = vec3(2, 2, 2), rotation = 45, debug = false, options = options }) table.insert(shelzones,targetid) end end