local QBCore = exports[Config.Core]:GetCoreObject() AddEventHandler('onResourceStart', function(r) if GetCurrentResourceName() ~= r then return end for k, v in pairs(Crafting) do for i = 1, #v do for l, b in pairs(v[i]) do if not QBCore.Shared.Items[l] then print("^5Debug^7: ^6Crafting^7: ^2Missing Item from ^4QBCore^7.^4Shared^7.^4Items^7: '^6"..l.."^7'") end for j in pairs(b) do if not QBCore.Shared.Items[j] then print("^5Debug^7: ^6Crafting^7: ^2Missing Item from ^4QBCore^7.^4Shared^7.^4Items^7: '^6"..j.."^7'") end end end end end for i = 1, #Config.DrinkItems.items do if not QBCore.Shared.Items[Config.DrinkItems.items[i].name] then print("^5Debug^7: ^6Store^7: ^2Missing Item from ^4QBCore^7.^4Shared^7.^4Items^7: '^6"..Config.DrinkItems.items[i].name.."^7'") end end for i = 1, #Config.FoodItems.items do if not QBCore.Shared.Items[Config.FoodItems.items[i].name] then print("^5Debug^7: ^6Store^7: ^2Missing Item from ^4QBCore^7.^4Shared^7.^4Items^7: '^6"..Config.FoodItems.items[i].name.."^7'") end end if not QBCore.Shared.Jobs["vanilla"] then print("^5Debug^7: ^1Error^7: ^2Job role not found ^7- '^6vanilla^7'") end end) --Consumables if not Config.JimConsumables then CreateThread(function() local cocktails = { "gin", "rum", "amaretto", "amarettosour", "bellini", "bloodymary", "cosmopolitan", "longisland", "margarita", "pinacolada", "sangria", "screwdriver", "strawdaquiri", "strawmargarita", "midori", "prosecco", "tequila", "triplsec" } for _, v in pairs(cocktails) do QBCore.Functions.CreateUseableItem(v, function(source, item) TriggerClientEvent('jim-vanillaunicorn:client:Consume', source, item.name, "alcohol") end) end local beers = { "ambeer", "dusche", "logger", "pisswasser", "pisswasser2", "pisswasser3" } for _, v in pairs(beers) do QBCore.Functions.CreateUseableItem(v, function(source, item) TriggerClientEvent('jim-vanillaunicorn:client:Consume', source, item.name, "alcohol") end) end local drinks = { "sprunk", "sprunklight", "ecola", "ecolalight", "cranberry", "pinejuice" } for _, v in pairs(drinks) do QBCore.Functions.CreateUseableItem(v, function(source, item) TriggerClientEvent('jim-vanillaunicorn:client:Consume', source, item.name, "drink") end) end local food = { "chocolate", "vusliders", "vutacos", "nplate", "tots", "nachos", "crisps" } for _,v in pairs(food) do QBCore.Functions.CreateUseableItem(v, function(source, item) TriggerClientEvent('jim-vanillaunicorn:client:Consume', source, item.name, "food") end) end end) end QBCore.Functions.CreateCallback('jim-vanillaunicorn:GetCash', function(source, cb) cb(QBCore.Functions.GetPlayer(source).Functions.GetMoney("cash")) end) RegisterServerEvent("jim-vanillaunicorn:StrepTip", function() QBCore.Functions.GetPlayer(source).Functions.RemoveMoney("cash", Config.TipCost) end) ---Crafting RegisterServerEvent('jim-vanillaunicorn:Crafting:GetItem', function(ItemMake, craftable) local src = source local Player = QBCore.Functions.GetPlayer(src) --This grabs the table from client and removes the item requirements local amount = 1 if craftable then if craftable["amount"] then amount = craftable["amount"] end for k, v in pairs(craftable[ItemMake]) do TriggerEvent("jim-vanillaunicorn:server:toggleItem", false, tostring(k), v, src) end end --This should give the item, while the rest removes the requirements TriggerEvent("jim-vanillaunicorn:server:toggleItem", true, ItemMake, amount, src) end) -- Server Side Built in DJ Booth stuff local xSound = exports.xsound RegisterNetEvent('jim-vanillaunicorn:server:playMusic', function(song, zoneNum) local src = source local Booth = Config.Locations[zoneNum].Booth local zoneLabel = Config.Locations[zoneNum].job..zoneNum xSound:PlayUrlPos(-1, zoneLabel, song, Booth.DefaultVolume, GetEntityCoords(GetPlayerPed(src))) xSound:Distance(-1, zoneLabel, Booth.radius) Config.Locations[zoneNum].Booth.playing = true TriggerClientEvent('jim-vanillaunicorn:client:playMusic', src, { zone = zoneNum }) end) RegisterNetEvent('jim-vanillaunicorn:server:stopMusic', function(data) local src = source local zoneLabel = Config.Locations[data.zoneNum].job..data.zoneNum if Config.Locations[data.zoneNum].Booth.playing then Config.Locations[data.zoneNum].Booth.playing = false xSound:Destroy(-1, zoneLabel) end TriggerClientEvent('jim-vanillaunicorn:client:playMusic', src, { zone = data.zoneNum }) end) RegisterNetEvent('jim-vanillaunicorn:server:pauseMusic', function(data) local src = source local zoneLabel = Config.Locations[data.zoneNum].job..data.zoneNum if Config.Locations[data.zoneNum].Booth.playing then Config.Locations[data.zoneNum].Booth.playing = false xSound:Pause(-1, zoneLabel) end TriggerClientEvent('jim-vanillaunicorn:client:playMusic', src, { zone = data.zoneNum }) end) RegisterNetEvent('jim-vanillaunicorn:server:resumeMusic', function(data) local src = source local zoneLabel = Config.Locations[data.zoneNum].job..data.zoneNum if not Config.Locations[data.zoneNum].Booth.playing then Config.Locations[data.zoneNum].Booth.playing = true xSound:Resume(-1, zoneLabel) end TriggerClientEvent('jim-vanillaunicorn:client:playMusic', src, { zone = data.zoneNum }) end) RegisterNetEvent('jim-vanillaunicorn:server:changeVolume', function(volume, zoneNum) local src = source local Booth = Config.Locations[zoneNum].Booth local zoneLabel = Config.Locations[zoneNum].job..zoneNum if not tonumber(volume) then return end if Config.Locations[zoneNum].Booth.playing then xSound:setVolume(-1, zoneLabel, volume) end TriggerClientEvent('jim-vanillaunicorn:client:playMusic', src, { zone = zoneNum }) end) RegisterServerEvent("jim-vanillaunicorn:server:Urinal", function() local src = source local Player = QBCore.Functions.GetPlayer(src) local thirstamt = math.random(10,30) local getthirsty = Player.PlayerData.metadata.thirst - thirstamt Player.Functions.SetMetaData('thirst', getthirsty) TriggerClientEvent("hud:client:UpdateNeeds", src, getthirsty, Player.PlayerData.metadata.thirst) end) RegisterServerEvent("jim-vanillaunicorn:server:Potty", function() local src = source local Player = QBCore.Functions.GetPlayer(src) local thirstamt = math.random(10,30) local getthirsty = Player.PlayerData.metadata.thirst - thirstamt Player.Functions.SetMetaData('thirst', getthirsty) TriggerClientEvent("hud:client:UpdateNeeds", src, getthirsty, Player.PlayerData.metadata.thirst) end) RegisterNetEvent('jim-vanillaunicorn:server:toggleItem', function(give, item, amount, newsrc) local src = newsrc or source if give == 0 or give == false then if HasItem(src, item, amount or 1) then -- check if you still have the item if QBCore.Functions.GetPlayer(src).Functions.RemoveItem(item, amount or 1) then TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item], "remove", amount or 1) if Config.Debug then print("^5Debug^7: ^1Removing ^2from Player^7(^2"..src.."^7) '^6"..QBCore.Shared.Items[item].label.."^7(^2x^6"..(amount or "1").."^7)'") end end else TriggerEvent("jim-vanillaunicorn:server:DupeWarn", item, src) end -- if not boot the player else if QBCore.Functions.GetPlayer(src).Functions.AddItem(item, amount or 1) then TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item], "add", amount or 1) if Config.Debug then print("^5Debug^7: ^4Giving ^2Player^7(^2"..src.."^7) '^6"..QBCore.Shared.Items[item].label.."^7(^2x^6"..(amount or "1").."^7)'") end end end end) RegisterNetEvent("jim-vanillaunicorn:server:DupeWarn", function(item, newsrc) local src = newsrc or source local P = QBCore.Functions.GetPlayer(src) print("^5DupeWarn: ^1"..P.PlayerData.charinfo.firstname.." "..P.PlayerData.charinfo.lastname.."^7(^1"..tostring(src).."^7) ^2Tried to remove item ^7('^3"..item.."^7')^2 but it wasn't there^7") -- DropPlayer(src, "Kicked for attempting to duplicate items") print("^5DupeWarn: ^1"..P.PlayerData.charinfo.firstname.." "..P.PlayerData.charinfo.lastname.."^7(^1"..tostring(src).."^7) ^2Dropped from server for item duplicating^7") end) if Config.Inv == "ox" then local stashtable = { ["UniStorage"] = "VU Storage", ["UniCounter"] = "Tray", ["BMStorage"] = "BM Storage", ["BahaCounter"] = "Tray", ["BahaCounter2"] = "Tray", } for k, v in pairs(stashtable) do exports.ox_inventory:RegisterStash(k, v, 20, 400000) end local tabletable = 19 for i = 1, 19 do exports.ox_inventory:RegisterStash("Bahama_Table"..i, "Bahama Mama Table "..i, 20, 400000) end local shoptable = { ["UniFoodfrige"] = Config.FoodItems, ["UniDrinkfrige"] = Config.DrinkItems, } for k, v in pairs(shoptable) do exports.ox_inventory:RegisterShop(k, { name = v.label, inventory = v.items }) end function HasItem(src, items, amount) local count = exports.ox_inventory:Search(src, 'count', items) if count >= amount then if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^5FOUND^7 x^3"..count.."^7 ^3"..tostring(items)) end return true else if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Items ^1NOT FOUND^7") end return false end end else function HasItem(source, items, amount) local amount = amount or 1 local Player = QBCore.Functions.GetPlayer(source) if not Player then return false end local count = 0 if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Checking if player has required item^7 '^3"..tostring(items).."^7'") end for _, itemData in pairs(Player.PlayerData.items) do if itemData and (itemData.name == items) then if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") end count += itemData.amount end end if count >= amount then if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Items ^5FOUND^7 x^3"..count.."^7") end return true end if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Items ^1NOT FOUND^7") end return false end end AddEventHandler('onResourceStop', function(resource) if resource ~= GetCurrentResourceName() then return end for i = 1, #Config.Locations do if Config.Locations[i].Booth.playing then local zoneLabel = Config.Locations[i].job..i xSound:Destroy(-1, zoneLabel) end end end)